3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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26 #include "Material.h"
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28 using namespace System;
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34 bool Material::operator == ( Material left, Material right )
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36 return Material::Equals( left, right );
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39 bool Material::operator != ( Material left, Material right )
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41 return !Material::Equals( left, right );
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44 int Material::GetHashCode()
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46 return Diffuse.GetHashCode() + Ambient.GetHashCode() + Specular.GetHashCode()
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47 + Emissive.GetHashCode() + Power.GetHashCode();
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50 bool Material::Equals( Object^ value )
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52 if( value == nullptr )
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55 if( value->GetType() != GetType() )
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58 return Equals( safe_cast<Material>( value ) );
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61 bool Material::Equals( Material value )
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63 return ( Diffuse == value.Diffuse && Ambient == value.Ambient && Specular == value.Specular
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64 && Emissive == value.Emissive && Power == value.Power );
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67 bool Material::Equals( Material% value1, Material% value2 )
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69 return ( value1.Diffuse == value2.Diffuse && value1.Ambient == value2.Ambient && value1.Specular == value2.Specular
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70 && value1.Emissive == value2.Emissive && value1.Power == value2.Power );
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