3 * Copyright (c) 2007-2010 SlimDX Group
\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
6 * of this software and associated documentation files (the "Software"), to deal
\r
7 * in the Software without restriction, including without limitation the rights
\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
9 * copies of the Software, and to permit persons to whom the Software is
\r
10 * furnished to do so, subject to the following conditions:
\r
12 * The above copyright notice and this permission notice shall be included in
\r
13 * all copies or substantial portions of the Software.
\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
23 #include <windows.h>
\r
28 #include "../ComObject.h"
\r
29 #include "../Utilities.h"
\r
30 #include "../DataStream.h"
\r
32 #include "Direct3D9Exception.h"
\r
35 #include "PixelShader9.h"
\r
37 using namespace System;
\r
43 PixelShader::PixelShader( SlimDX::Direct3D9::Device^ device, ShaderBytecode^ function )
\r
45 IDirect3DPixelShader9 *result;
\r
47 HRESULT hr = device->InternalPointer->CreatePixelShader( reinterpret_cast<const DWORD*>( function->Data->PositionPointer ), &result );
\r
48 if( RECORD_D3D9( hr ).IsFailure )
\r
49 throw gcnew Direct3D9Exception( Result::Last );
\r
51 Construct( result );
\r
53 m_function = function;
\r
56 SlimDX::Direct3D9::Device^ PixelShader::Device::get()
\r
58 IDirect3DDevice9* device;
\r
60 HRESULT hr = InternalPointer->GetDevice( &device );
\r
62 if( RECORD_D3D9( hr ).IsFailure )
\r
65 return SlimDX::Direct3D9::Device::FromPointer( device );
\r
68 ShaderBytecode^ PixelShader::Function::get()
\r
70 if( m_function != nullptr )
\r
74 HRESULT hr = InternalPointer->GetFunction( NULL, &size );
\r
75 if( RECORD_D3D9( hr ).IsFailure )
\r
78 ID3DXBuffer *functionMemory;
\r
79 hr = D3DXCreateBuffer( size, &functionMemory );
\r
80 if( RECORD_D3D9( hr ).IsFailure )
\r
83 hr = InternalPointer->GetFunction( functionMemory->GetBufferPointer(), &size );
\r
85 functionMemory->Release();
\r
87 if( RECORD_D3D9( hr ).IsFailure )
\r
90 m_function = ShaderBytecode::FromPointer( functionMemory );
\r