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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / directsound / Buffer3DSettings.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "Enums.h"\r
25 #include "../math/Vector3.h"\r
26 \r
27 namespace SlimDX\r
28 {\r
29         namespace DirectSound\r
30         {\r
31                 /// <summary>\r
32                 /// Contains all information necessary to uniquely describe the location, orientation, and motion of a 3-D sound buffer.\r
33                 /// </summary>\r
34                 /// <unmanaged>DS3DBUFFER</unmanaged>\r
35                 public value class Buffer3DSettings : System::IEquatable<Buffer3DSettings>\r
36                 {\r
37                 internal:\r
38                         DS3DBUFFER ToUnmanaged();\r
39                         Buffer3DSettings( const DS3DBUFFER& value );\r
40 \r
41                 public:\r
42                         /// <summary>\r
43                         /// Describes the current orientation of this 3-D buffer's sound projection cone.\r
44                         /// </summary>\r
45                         property Vector3 ConeOrientation;\r
46 \r
47                         /// <summary>\r
48                         /// The cone outside volume.\r
49                         /// </summary>\r
50                         property int ConeOutsideVolume;\r
51 \r
52                         /// <summary>\r
53                         /// The angle of the inside sound projection cone.\r
54                         /// </summary>\r
55                         property int InsideConeAngle;\r
56 \r
57                         /// <summary>\r
58                         /// The maximum distance.\r
59                         /// </summary>\r
60                         property float MaxDistance;\r
61 \r
62                         /// <summary>\r
63                         /// The minimum distance.\r
64                         /// </summary>\r
65                         property float MinDistance;\r
66 \r
67                         /// <summary>\r
68                         /// The 3-D sound processing mode to be set.\r
69                         /// </summary>\r
70                         property Mode3D Mode;\r
71 \r
72                         /// <summary>\r
73                         /// The angle of the outside sound projection cone.\r
74                         /// </summary>\r
75                         property int OutsideConeAngle;\r
76 \r
77                         /// <summary>\r
78                         /// Describes the current position of the 3-D sound buffer.\r
79                         /// </summary>\r
80                         property Vector3 Position;\r
81 \r
82                         /// <summary>\r
83                         /// Describes the current velocity of the 3-D sound buffer.\r
84                         /// </summary>\r
85                         property Vector3 Velocity;\r
86 \r
87                         /// <summary>\r
88                         /// Tests for equality between two objects.\r
89                         /// </summary>\r
90                         /// <param name="left">The first value to compare.</param>\r
91                         /// <param name="right">The second value to compare.</param>\r
92                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
93                         static bool operator == ( Buffer3DSettings left, Buffer3DSettings right );\r
94 \r
95                         /// <summary>\r
96                         /// Tests for inequality between two objects.\r
97                         /// </summary>\r
98                         /// <param name="left">The first value to compare.</param>\r
99                         /// <param name="right">The second value to compare.</param>\r
100                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
101                         static bool operator != ( Buffer3DSettings left, Buffer3DSettings right );\r
102 \r
103                         /// <summary>\r
104                         /// Returns the hash code for this instance.\r
105                         /// </summary>\r
106                         /// <returns>A 32-bit signed integer hash code.</returns>\r
107                         virtual int GetHashCode() override;\r
108 \r
109                         /// <summary>\r
110                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
111                         /// </summary>\r
112                         /// <param name="obj">Object to make the comparison with.</param>\r
113                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
114                         virtual bool Equals( System::Object^ obj ) override;\r
115 \r
116                         /// <summary>\r
117                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
118                         /// </summary>\r
119                         /// <param name="other">Object to make the comparison with.</param>\r
120                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
121                         virtual bool Equals( Buffer3DSettings other );\r
122 \r
123                         /// <summary>\r
124                         /// Determines whether the specified object instances are considered equal. \r
125                         /// </summary>\r
126                         /// <param name="value1">The first value to compare.</param>\r
127                         /// <param name="value2">The second value to compare.</param>\r
128                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
129                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
130                         static bool Equals( Buffer3DSettings% value1, Buffer3DSettings% value2 );\r
131                 };\r
132         }\r
133 }