2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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25 #include "../math/Vector3.h"
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29 namespace DirectSound
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32 /// Contains all information necessary to uniquely describe the location, orientation, and motion of a 3-D sound buffer.
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34 /// <unmanaged>DS3DBUFFER</unmanaged>
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35 public value class Buffer3DSettings : System::IEquatable<Buffer3DSettings>
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38 DS3DBUFFER ToUnmanaged();
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39 Buffer3DSettings( const DS3DBUFFER& value );
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43 /// Describes the current orientation of this 3-D buffer's sound projection cone.
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45 property Vector3 ConeOrientation;
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48 /// The cone outside volume.
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50 property int ConeOutsideVolume;
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53 /// The angle of the inside sound projection cone.
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55 property int InsideConeAngle;
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58 /// The maximum distance.
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60 property float MaxDistance;
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63 /// The minimum distance.
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65 property float MinDistance;
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68 /// The 3-D sound processing mode to be set.
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70 property Mode3D Mode;
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73 /// The angle of the outside sound projection cone.
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75 property int OutsideConeAngle;
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78 /// Describes the current position of the 3-D sound buffer.
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80 property Vector3 Position;
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83 /// Describes the current velocity of the 3-D sound buffer.
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85 property Vector3 Velocity;
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88 /// Tests for equality between two objects.
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90 /// <param name="left">The first value to compare.</param>
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91 /// <param name="right">The second value to compare.</param>
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92 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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93 static bool operator == ( Buffer3DSettings left, Buffer3DSettings right );
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96 /// Tests for inequality between two objects.
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98 /// <param name="left">The first value to compare.</param>
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99 /// <param name="right">The second value to compare.</param>
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100 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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101 static bool operator != ( Buffer3DSettings left, Buffer3DSettings right );
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104 /// Returns the hash code for this instance.
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106 /// <returns>A 32-bit signed integer hash code.</returns>
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107 virtual int GetHashCode() override;
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110 /// Returns a value that indicates whether the current instance is equal to a specified object.
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112 /// <param name="obj">Object to make the comparison with.</param>
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113 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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114 virtual bool Equals( System::Object^ obj ) override;
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117 /// Returns a value that indicates whether the current instance is equal to the specified object.
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119 /// <param name="other">Object to make the comparison with.</param>
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120 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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121 virtual bool Equals( Buffer3DSettings other );
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124 /// Determines whether the specified object instances are considered equal.
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126 /// <param name="value1">The first value to compare.</param>
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127 /// <param name="value2">The second value to compare.</param>
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128 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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129 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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130 static bool Equals( Buffer3DSettings% value1, Buffer3DSettings% value2 );
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