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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / directsound / FlangerEffect.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 #include <windows.h>\r
24 #include <dsound.h>\r
25 \r
26 #include "../ComObject.h"\r
27 \r
28 #include "DirectSoundException.h"\r
29 \r
30 #include "Enums.h"\r
31 #include "FlangerEffect.h"\r
32 \r
33 using namespace System;\r
34 \r
35 namespace SlimDX\r
36 {\r
37 namespace DirectSound\r
38 {\r
39         float FlangerEffect::Delay::get()\r
40         {\r
41                 DSFXFlanger param;\r
42 \r
43                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
44                 if( RECORD_DSOUND( hr ).IsFailure )\r
45                         return 0.0f;\r
46 \r
47                 return param.fDelay;\r
48         }\r
49 \r
50         void FlangerEffect::Delay::set( float value )\r
51         {\r
52                 DSFXFlanger param;\r
53 \r
54                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
55                 if( RECORD_DSOUND( hr ).IsFailure )\r
56                         return;\r
57 \r
58                 param.fDelay = value;\r
59                 hr = InternalPointer->SetAllParameters( &param );\r
60                 RECORD_DSOUND( hr );\r
61         }\r
62 \r
63         float FlangerEffect::Depth::get()\r
64         {\r
65                 DSFXFlanger param;\r
66 \r
67                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
68                 if( RECORD_DSOUND( hr ).IsFailure )\r
69                         return 0.0f;\r
70 \r
71                 return param.fDepth;\r
72         }\r
73 \r
74         void FlangerEffect::Depth::set( float value )\r
75         {\r
76                 DSFXFlanger param;\r
77 \r
78                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
79                 if( RECORD_DSOUND( hr ).IsFailure )\r
80                         return;\r
81 \r
82                 param.fDepth = value;\r
83                 hr = InternalPointer->SetAllParameters( &param );\r
84                 RECORD_DSOUND( hr );\r
85         }\r
86 \r
87         float FlangerEffect::WetDryMix::get()\r
88         {\r
89                 DSFXFlanger param;\r
90 \r
91                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
92                 if( RECORD_DSOUND( hr ).IsFailure )\r
93                         return 0.0f;\r
94 \r
95                 return param.fWetDryMix;\r
96         }\r
97 \r
98         float FlangerEffect::Feedback::get()\r
99         {\r
100                 DSFXFlanger param;\r
101 \r
102                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
103                 if( RECORD_DSOUND( hr ).IsFailure )\r
104                         return 0.0f;\r
105 \r
106                 return param.fFeedback;\r
107         }\r
108 \r
109         void FlangerEffect::Feedback::set( float value )\r
110         {\r
111                 DSFXFlanger param;\r
112 \r
113                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
114                 if( RECORD_DSOUND( hr ).IsFailure )\r
115                         return;\r
116 \r
117                 param.fFeedback = value;\r
118                 hr = InternalPointer->SetAllParameters( &param );\r
119                 RECORD_DSOUND( hr );\r
120         }\r
121 \r
122         float FlangerEffect::Frequency::get()\r
123         {\r
124                 DSFXFlanger param;\r
125 \r
126                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
127                 if( RECORD_DSOUND( hr ).IsFailure )\r
128                         return 0.0f;\r
129 \r
130                 return param.fFrequency;\r
131         }\r
132 \r
133         void FlangerEffect::Frequency::set( float value )\r
134         {\r
135                 DSFXFlanger param;\r
136 \r
137                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
138                 if( RECORD_DSOUND( hr ).IsFailure )\r
139                         return;\r
140 \r
141                 param.fFrequency = value;\r
142                 hr = InternalPointer->SetAllParameters( &param );\r
143                 RECORD_DSOUND( hr );\r
144         }\r
145 \r
146         int FlangerEffect::Phase::get()\r
147         {\r
148                 DSFXFlanger param;\r
149 \r
150                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
151                 if( RECORD_DSOUND( hr ).IsFailure )\r
152                         return 0;\r
153 \r
154                 return param.lPhase;\r
155         }\r
156 \r
157         void FlangerEffect::Phase::set( int value )\r
158         {\r
159                 DSFXFlanger param;\r
160 \r
161                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
162                 if( RECORD_DSOUND( hr ).IsFailure )\r
163                         return;\r
164 \r
165                 param.lPhase = value;\r
166                 hr = InternalPointer->SetAllParameters( &param );\r
167                 RECORD_DSOUND( hr );\r
168         }\r
169 \r
170         int FlangerEffect::Waveform::get()\r
171         {\r
172                 DSFXFlanger param;\r
173 \r
174                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
175                 if( RECORD_DSOUND( hr ).IsFailure )\r
176                         return 0;\r
177 \r
178                 return param.lWaveform;\r
179         }\r
180 \r
181         void FlangerEffect::Waveform::set( int value )\r
182         {\r
183                 DSFXFlanger param;\r
184 \r
185                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
186                 if( RECORD_DSOUND( hr ).IsFailure )\r
187                         return;\r
188 \r
189                 param.lWaveform = value;\r
190                 hr = InternalPointer->SetAllParameters( &param );\r
191                 RECORD_DSOUND( hr );\r
192         }\r
193 \r
194         void FlangerEffect::WetDryMix::set( float value )\r
195         {\r
196                 DSFXFlanger param;\r
197 \r
198                 HRESULT hr = InternalPointer->GetAllParameters( &param );\r
199                 if( RECORD_DSOUND( hr ).IsFailure )\r
200                         return;\r
201 \r
202                 param.fWetDryMix = value;\r
203                 hr = InternalPointer->SetAllParameters( &param );\r
204                 RECORD_DSOUND( hr );\r
205         }\r
206 }\r
207 }