3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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23 #include <windows.h>
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26 #include "../ComObject.h"
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27 #include "../math/Vector3.h"
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29 #include "DirectSoundException.h"
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31 #include "DirectSound.h"
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33 #include "SoundBuffer.h"
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34 #include "SoundListener3D.h"
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36 using namespace System;
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40 namespace DirectSound
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42 SoundListener3D::SoundListener3D( SoundBuffer^ soundBuffer )
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44 IDirectSound3DListener8* listener;
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46 HRESULT hr = soundBuffer->InternalPointer->QueryInterface( IID_IDirectSound3DListener8, reinterpret_cast<void**>( &listener ) );
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47 if( RECORD_DSOUND( hr ).IsFailure )
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48 throw gcnew DirectSoundException( Result::Last );
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50 Construct( listener );
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53 Result SoundListener3D::CommitDeferredSettings()
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55 HRESULT hr = InternalPointer->CommitDeferredSettings();
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56 return RECORD_DSOUND( hr );
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59 float SoundListener3D::DistanceFactor::get()
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61 float distance = 0.0f;
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62 HRESULT hr = InternalPointer->GetDistanceFactor( &distance );
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63 RECORD_DSOUND( hr );
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68 void SoundListener3D::DistanceFactor::set( float value )
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70 HRESULT hr = InternalPointer->SetDistanceFactor( value, Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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71 RECORD_DSOUND( hr );
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74 float SoundListener3D::DopplerFactor::get()
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76 float doppler = 0.0f;
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77 HRESULT hr = InternalPointer->GetDopplerFactor( &doppler );
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78 RECORD_DSOUND( hr );
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83 void SoundListener3D::DopplerFactor::set( float value )
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85 HRESULT hr = InternalPointer->SetDopplerFactor( value, Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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86 RECORD_DSOUND( hr );
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89 float SoundListener3D::RolloffFactor::get()
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91 float rolloff = 0.0f;
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92 HRESULT hr = InternalPointer->GetRolloffFactor( &rolloff );
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93 RECORD_DSOUND( hr );
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98 void SoundListener3D::RolloffFactor::set( float value )
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100 HRESULT hr = InternalPointer->SetRolloffFactor( value, Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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101 RECORD_DSOUND( hr );
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104 Vector3 SoundListener3D::FrontOrientation::get()
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106 D3DVECTOR front = D3DVECTOR();
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107 D3DVECTOR top = D3DVECTOR();
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108 HRESULT hr = InternalPointer->GetOrientation( &front, &top );
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110 if( RECORD_DSOUND( hr ).IsFailure )
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111 return Vector3::Zero;
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113 return Vector3( front.x, front.y, front.z );
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116 Vector3 SoundListener3D::TopOrientation::get()
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118 D3DVECTOR front = D3DVECTOR();
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119 D3DVECTOR top = D3DVECTOR();
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120 HRESULT hr = InternalPointer->GetOrientation( &front, &top );
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122 if( RECORD_DSOUND( hr ).IsFailure )
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123 return Vector3::Zero;
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125 return Vector3( top.x, top.y, top.z );
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128 void SoundListener3D::FrontOrientation::set( Vector3 value )
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130 D3DVECTOR front = D3DVECTOR();
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131 D3DVECTOR top = D3DVECTOR();
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132 HRESULT hr = InternalPointer->GetOrientation( &front, &top );
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134 if( RECORD_DSOUND( hr ).IsFailure )
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137 hr = InternalPointer->SetOrientation( value.X, value.Y, value.Z, top.x, top.y, top.z,
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138 Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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139 RECORD_DSOUND( hr );
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142 void SoundListener3D::TopOrientation::set( Vector3 value )
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144 D3DVECTOR front = D3DVECTOR();
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145 D3DVECTOR top = D3DVECTOR();
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146 HRESULT hr = InternalPointer->GetOrientation( &front, &top );
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148 if( RECORD_DSOUND( hr ).IsFailure )
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151 hr = InternalPointer->SetOrientation( front.x, front.y, front.z, value.X, value.Y, value.Z,
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152 Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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153 RECORD_DSOUND( hr );
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156 Vector3 SoundListener3D::Position::get()
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158 D3DVECTOR position = D3DVECTOR();
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159 HRESULT hr = InternalPointer->GetPosition( &position );
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160 RECORD_DSOUND( hr );
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162 return Vector3( position.x, position.y, position.z );
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165 void SoundListener3D::Position::set( Vector3 value )
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167 HRESULT hr = InternalPointer->SetPosition( value.X, value.Y, value.Z, Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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168 RECORD_DSOUND( hr );
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171 Vector3 SoundListener3D::Velocity::get()
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173 D3DVECTOR velocity = D3DVECTOR();
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174 HRESULT hr = InternalPointer->GetVelocity( &velocity );
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175 RECORD_DSOUND( hr );
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177 return Vector3( velocity.x, velocity.y, velocity.z );
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180 void SoundListener3D::Velocity::set( Vector3 value )
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182 HRESULT hr = InternalPointer->SetVelocity( value.X, value.Y, value.Z, Deferred ? DS3D_DEFERRED : DS3D_IMMEDIATE );
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183 RECORD_DSOUND( hr );
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