}\r
if (this.tx描画用 == null)\r
{\r
+#if TEST_Direct3D9Ex\r
+ if ( width % 32 != 0 )\r
+ {\r
+ width /= 32;\r
+ width++;\r
+ width *= 32;\r
+ }\r
+ this.tx描画用 = new CTexture(\r
+ CDTXMania.Instance.Device, width, height,\r
+ CDTXMania.Instance.GraphicsDeviceManager.CurrentSettings.BackBufferFormat,\r
+ Pool.Default, Usage.Dynamic );\r
+#else\r
this.tx描画用 = new CTexture(\r
CDTXMania.Instance.Device, width, height,\r
CDTXMania.Instance.GraphicsDeviceManager.CurrentSettings.BackBufferFormat,\r
Pool.Managed);\r
+#endif\r
}\r
}\r
catch (CTextureCreateFailedException e)\r
if (!base.b活性化してない)\r
{\r
#if TEST_Direct3D9Ex\r
- this.tx描画用 = new CTexture( CDTXMania.Instance.Device,\r
- 320,\r
- 355,\r
- CDTXMania.Instance.GraphicsDeviceManager.CurrentSettings.BackBufferFormat, Pool.Default, Usage.Dynamic );\r
+ this.PrepareProperSizeTexture(\r
+ ( bIsPreviewMovie ) ? 204 : SampleFramework.GameWindowSize.Width,\r
+ ( bIsPreviewMovie ) ? 269 : SampleFramework.GameWindowSize.Height\r
+ );\r
#else\r
this.PrepareProperSizeTexture(\r
(bIsPreviewMovie) ? 204 : SampleFramework.GameWindowSize.Width,\r