//this.list項目リスト.Add( this.iGuitarAutoPlay );\r
\r
this.iGuitarAutoPlayAll = new CItemThreeState( "AutoPlay (All)", CItemThreeState.E状態.不定,\r
- "å\85¨ã\83\91ã\83\83ã\83\89の自動演奏の ON/OFF を\n" +\r
+ "å\85¨ã\83\8dã\83\83ã\82¯/ã\83\94ã\83\83ã\82¯の自動演奏の ON/OFF を\n" +\r
"まとめて切り替えます。",\r
"You can change whether Auto or not\n" +\r
- " for all guitar lanes at once." );\r
+ " for all guitar neck/pick at once." );\r
this.list項目リスト.Add( this.iGuitarAutoPlayAll );\r
this.iGuitarR = new CItemToggle( " R", CDTXMania.ConfigIni.bAutoPlay.GtR,\r
"Rネックを自動で演奏します。",\r
//this.list項目リスト.Add( this.iBassAutoPlay );\r
\r
this.iBassAutoPlayAll = new CItemThreeState( "AutoPlay (All)", CItemThreeState.E状態.不定,\r
- "全パッドの自動演奏の ON/OFF を\n" +\r
- "まとめて切り替えます。",\r
- "You can change whether Auto or not\n" +\r
- " for all guitar lanes at once." );\r
+ "全ネック/ピックの自動演奏の ON/OFF を\n" +\r
+ "まとめて切り替えます。",\r
+ "You can change whether Auto or not\n" +\r
+ " for all bass neck/pick at once." );\r
this.list項目リスト.Add( this.iBassAutoPlayAll );\r
this.iBassR = new CItemToggle( " R", CDTXMania.ConfigIni.bAutoPlay.BsR,\r
"Rネックを自動で演奏します。",\r
#region [ 共通 Target/AutoMode/AutoLane ]\r
l.Add( new CSwitchItemList( "Target", CItemBase.Eパネル種別.通常, nInst, "", "", new string[] { "Drums", "Guitar", "Bass" } ) );\r
List<int> automode = tConfigureAuto_DefaultSettings();\r
- if ( nInst == 0 )\r
+ if ( nInst == (int) E楽器パート.DRUMS )\r
{\r
l.Add( new CItemList( "Auto Mode", CItemBase.Eパネル種別.通常, automode[ nInst ], "", "", new string[] { "All Auto", "Auto HH", "Auto BD", "Custom", "OFF" } ) );\r
- // l.Add( new CItemList( "Auto Lanes", CItemBase.Eパネル種別.通常, 0, "", "", new string[] { "" } ) );\r
}\r
else\r
{\r
- l.Add( new CItemList( "Auto Mode", CItemBase.Eパネル種別.通常, automode[ nInst ], "", "", new string[] { "OFF", "ON" } ) );\r
- // l.Add( new CItemList( "Auto Lanes", CItemBase.Eパネル種別.通常, 0, "", "", new string[] { "" } ) );\r
+ l.Add( new CItemList( "Auto Mode", CItemBase.Eパネル種別.通常, automode[ nInst ], "", "", new string[] { "All Auto", "Auto Neck", "Auto Pick", "Custom", "OFF" } ) );\r
}\r
#endregion\r
#region [ 個別 ScrollSpeed ]\r
}\r
l.Add( automode );\r
#endregion\r
- #region [ Guitar/Bass ]\r
- // "OFF", "ON" \r
- l.Add( ( CDTXMania.ConfigIni.bAutoPlay.Guitar == true ) ? 1 : 0 );\r
- l.Add( ( CDTXMania.ConfigIni.bAutoPlay.Bass == true ) ? 1 : 0 );\r
+ #region [ Guitar ]\r
+// "OFF", "ON" \r
+// l.Add( ( CDTXMania.ConfigIni.bAutoPlay.Guitar == true ) ? 1 : 0 );\r
+// l.Add( ( CDTXMania.ConfigIni.bAutoPlay.Bass == true ) ? 1 : 0 );\r
+ if ( CDTXMania.ConfigIni.bギターが全部オートプレイである)\r
+ {\r
+ automode = 0; // All Auto\r
+ }\r
+ else if ( CDTXMania.ConfigIni.bAutoPlay.GtR == true && CDTXMania.ConfigIni.bAutoPlay.GtB == true &&\r
+ CDTXMania.ConfigIni.bAutoPlay.GtB == true && CDTXMania.ConfigIni.bAutoPlay.GtPick == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.GtW == false )\r
+ {\r
+ automode = 1; // Auto Neck\r
+ }\r
+ else if ( CDTXMania.ConfigIni.bAutoPlay.GtR == false && CDTXMania.ConfigIni.bAutoPlay.GtB == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.GtB == false && CDTXMania.ConfigIni.bAutoPlay.GtPick == true &&\r
+ CDTXMania.ConfigIni.bAutoPlay.GtW == false )\r
+ {\r
+ automode = 2; // Auto Pick\r
+ }\r
+ else if ( CDTXMania.ConfigIni.bAutoPlay.GtR == false && CDTXMania.ConfigIni.bAutoPlay.GtB == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.GtB == false && CDTXMania.ConfigIni.bAutoPlay.GtPick == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.GtW == false )\r
+ {\r
+ automode = 4; // OFF\r
+ }\r
+ else\r
+ {\r
+ automode = 3; // Custom\r
+ }\r
+ l.Add( automode );\r
+ #endregion\r
+ #region [ Bass ]\r
+ if ( CDTXMania.ConfigIni.bベースが全部オートプレイである )\r
+ {\r
+ automode = 0; // All Auto\r
+ }\r
+ else if ( CDTXMania.ConfigIni.bAutoPlay.BsR == true && CDTXMania.ConfigIni.bAutoPlay.BsB == true &&\r
+ CDTXMania.ConfigIni.bAutoPlay.BsB == true && CDTXMania.ConfigIni.bAutoPlay.BsPick == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.BsW == false )\r
+ {\r
+ automode = 1; // Auto Neck\r
+ }\r
+ else if ( CDTXMania.ConfigIni.bAutoPlay.BsR == false && CDTXMania.ConfigIni.bAutoPlay.BsB == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.BsB == false && CDTXMania.ConfigIni.bAutoPlay.BsPick == true &&\r
+ CDTXMania.ConfigIni.bAutoPlay.BsW == false )\r
+ {\r
+ automode = 2; // Auto Pick\r
+ }\r
+ else if ( CDTXMania.ConfigIni.bAutoPlay.BsR == false && CDTXMania.ConfigIni.bAutoPlay.BsB == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.BsB == false && CDTXMania.ConfigIni.bAutoPlay.BsPick == false &&\r
+ CDTXMania.ConfigIni.bAutoPlay.BsW == false )\r
+ {\r
+ automode = 4; // OFF\r
+ }\r
+ else\r
+ {\r
+ automode = 3; // Custom\r
+ }\r
+ l.Add( automode );\r
#endregion\r
return l;\r
}\r
{\r
if ( base.n現在の選択行 == (int) EOrder.AutoMode )\r
{\r
- // if ( eInst == E楽器パート.DRUMS )\r
- if ( nCurrentTarget == (int) E楽器パート.DRUMS )\r
- {\r
if ( tx文字列パネル == null ) // TagetとAuto Modeを全く変更せずにAuto Modeまで動かした場合限り、ここに来る\r
{\r
MakeAutoPanel();\r
}\r
if ( this.tx文字列パネル != null )\r
{\r
- this.tx文字列パネル.t2D描画( CDTXMania.app.Device, 230, 190 );\r
+ int x = ( nCurrentTarget == (int) E楽器パート.DRUMS ) ? 230 : 260;\r
+ this.tx文字列パネル.t2D描画( CDTXMania.app.Device, x, 190 );\r
+\r
}\r
- }\r
}\r
}\r
\r
break;\r
case (int) E楽器パート.GUITAR:\r
case (int) E楽器パート.BASS:\r
- // header = "RGBPW"\r
+ header = "RGBPW";\r
break;\r
default:\r
break;\r
{\r
for ( int target = 0; target < 3; target++ )\r
{\r
- string s = GetAutoParameters( target );\r
- switch ( target )\r
+ string str = GetAutoParameters( target );\r
+ int[] pa = { (int) Eレーン.LC, (int) Eレーン.GtR, (int) Eレーン.BsR };\r
+ int start = pa[ target ];\r
+\r
+ for ( int i = 0; i < str.Length; i++ )\r
{\r
- case (int) E楽器パート.DRUMS:\r
- for ( int i = 0; i < s.Length; i++ )\r
- {\r
- CDTXMania.ConfigIni.bAutoPlay[ i ] = ( s[ i ] == 'A' ) ? true : false;\r
- }\r
- break;\r
- case (int) E楽器パート.GUITAR:\r
- CDTXMania.ConfigIni.bAutoPlay.Guitar = ( s[ 0 ] == 'A' ) ? true : false;\r
- break;\r
- case (int) E楽器パート.BASS:\r
- CDTXMania.ConfigIni.bAutoPlay.Bass = ( s[ 0 ] == 'A' ) ? true : false;\r
- break;\r
- default:\r
- break;\r
+ CDTXMania.ConfigIni.bAutoPlay[ i + start ] = ( str[ i ] == 'A' ) ? true : false;\r
}\r
}\r
}\r
#region [ Guitar / Bass ]\r
case (int) E楽器パート.GUITAR:\r
case (int) E楽器パート.BASS:\r
- s = ( lci[ nCurrentConfigSet ][ target ][ (int) EOrder.AutoMode ].GetIndex() ) == 1 ? "A" : "_";\r
+// s = ( lci[ nCurrentConfigSet ][ target ][ (int) EOrder.AutoMode ].GetIndex() ) == 1 ? "A" : "_";\r
+ switch ( lci[ nCurrentConfigSet ][ target ][ (int) EOrder.AutoMode ].GetIndex() )\r
+ {\r
+ case 0: // All Auto\r
+ s = "AAAAA";\r
+ break;\r
+ case 1: // Auto Neck\r
+ s = "AAA__";\r
+ break;\r
+ case 2: // Auto Pick\r
+ s = "___A_";\r
+ break;\r
+ case 3: // Custom\r
+ int p = (target == (int) E楽器パート.GUITAR ) ? (int) Eレーン.GtR : (int) Eレーン.BsR;\r
+ int len = (int) Eレーン.GtW - (int) Eレーン.GtR + 1;\r
+ for ( int i = p; i < p + len; i++ )\r
+ {\r
+ s += ( CDTXMania.ConfigIni.bAutoPlay[ i ] ) ? "A" : "_";\r
+ }\r
+ break;\r
+ case 4: // OFF\r
+ s = "_____";\r
+ break;\r
+ default:\r
+ throw new ArgumentOutOfRangeException();\r
+ }\r
break;\r
default:\r
break;\r