soundDeviceType = ESoundDeviceType.Unknown;\r
break;\r
}\r
-// public void t初期化( ESoundDeviceType soundDeviceType, int _nSoundDelayExclusiveWASAPI, int _nSoundDelayASIO, int _nASIODevice, IntPtr handle )\r
- //Sound管理 = new CSound管理( base.Window.Handle,\r
- // soundDeviceType,\r
- // // CDTXMania.ConfigIni.nWASAPIBufferSizeMs,\r
- // 0,\r
- // // CDTXMania.ConfigIni.nASIOBufferSizeMs,\r
- // 0,\r
- // CDTXMania.ConfigIni.nASIODevice\r
- //);\r
- Sound管理 = FDK.CSound管理.Instance;\r
- Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.ConfigIni.nASIODevice, base.Window.Handle );\r
+ Sound管理 = new CSound管理( base.Window.Handle,\r
+ soundDeviceType,\r
+ // CDTXMania.ConfigIni.nWASAPIBufferSizeMs,\r
+ 0,\r
+ // CDTXMania.ConfigIni.nASIOBufferSizeMs,\r
+ 0,\r
+ CDTXMania.ConfigIni.nASIODevice\r
+ );\r
+ //Sound管理 = FDK.CSound管理.Instance;\r
+ //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.ConfigIni.nASIODevice, base.Window.Handle );\r
\r
ShowWindowTitleWithSoundType();\r
FDK.CSound管理.bIsTimeStretch = CDTXMania.ConfigIni.bTimeStretch;\r