this.padLC = value;\r
}\r
}\r
+ public CConfigIni.CKeyAssign.STKEYASSIGN[] FP\r
+ {\r
+ get\r
+ {\r
+ return this.padFP;\r
+ }\r
+ set\r
+ {\r
+ this.padFP = value;\r
+ }\r
+ }\r
public CConfigIni.CKeyAssign.STKEYASSIGN[] Capture\r
{\r
get\r
case (int) EKeyConfigPad.LC:\r
return this.padLC;\r
\r
+ case (int) EKeyConfigPad.FP: // #27029 2012.1.4 from\r
+ return this.padFP; //\r
+\r
case (int) EKeyConfigPad.Capture:\r
return this.padCapture;\r
}\r
this.padLC = value;\r
return;\r
\r
+ case (int) EKeyConfigPad.FP:\r
+ this.padFP = value;\r
+ return;\r
+\r
case (int) EKeyConfigPad.Capture:\r
this.padCapture = value;\r
return;\r
private CConfigIni.CKeyAssign.STKEYASSIGN[] padLT_Wail;\r
private CConfigIni.CKeyAssign.STKEYASSIGN[] padRD;\r
private CConfigIni.CKeyAssign.STKEYASSIGN[] padSD_G;\r
+ private CConfigIni.CKeyAssign.STKEYASSIGN[] padFP;\r
private CConfigIni.CKeyAssign.STKEYASSIGN[] padCapture;\r
//-----------------\r
#endregion\r
sw.Write( "LC=" );\r
this.tキーの書き出し( sw, this.KeyAssign.Drums.LC );\r
sw.WriteLine();\r
+ sw.Write( "FP=" ); // #27029 2012.1.4 from\r
+ this.tキーの書き出し( sw, this.KeyAssign.Drums.FP ); //\r
+ sw.WriteLine(); //\r
sw.WriteLine();\r
#endregion\r
#region [ GuitarKeyAssign ]\r
//-----------------------------\r
case Eセクション種別.DrumsKeyAssign:\r
{\r
- if ( str3.Equals( "HH" ) )\r
+ if( str3.Equals( "HH" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.HH );\r
}\r
- else if ( str3.Equals( "SD" ) )\r
+ else if( str3.Equals( "SD" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.SD );\r
}\r
- else if ( str3.Equals( "BD" ) )\r
+ else if( str3.Equals( "BD" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.BD );\r
}\r
- else if ( str3.Equals( "HT" ) )\r
+ else if( str3.Equals( "HT" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.HT );\r
}\r
- else if ( str3.Equals( "LT" ) )\r
+ else if( str3.Equals( "LT" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.LT );\r
}\r
- else if ( str3.Equals( "FT" ) )\r
+ else if( str3.Equals( "FT" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.FT );\r
}\r
- else if ( str3.Equals( "CY" ) )\r
+ else if( str3.Equals( "CY" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.CY );\r
}\r
- else if ( str3.Equals( "HO" ) )\r
+ else if( str3.Equals( "HO" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.HHO );\r
}\r
- else if ( str3.Equals( "RD" ) )\r
+ else if( str3.Equals( "RD" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.RD );\r
}\r
- else if ( str3.Equals( "LC" ) )\r
+ else if( str3.Equals( "LC" ) )\r
{\r
this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.LC );\r
}\r
+ else if( str3.Equals( "FP" ) ) // #27029 2012.1.4 from\r
+ { //\r
+ this.tキーの読み出しと設定( str4, this.KeyAssign.Drums.FP ); //\r
+ } //\r
continue;\r
}\r
//-----------------------------\r
{\r
for( int j = 0; j <= (int)EKeyConfigPad.Capture; j++ )\r
{\r
- this.KeyAssign[ i ][ j ] = new CKeyAssign.STKEYASSIGN[ 0x10 ];\r
- for( int k = 0; k < 0x10; k++ )\r
+ this.KeyAssign[ i ][ j ] = new CKeyAssign.STKEYASSIGN[ 16 ];\r
+ for( int k = 0; k < 16; k++ )\r
{\r
this.KeyAssign[ i ][ j ][ k ] = new CKeyAssign.STKEYASSIGN( E入力デバイス.不明, 0, 0 );\r
}\r
HO=K010,M046,M092\r
RD=K020,M051,M053,M059,M089\r
LC=K026\r
+FP=M044\r
\r
[GuitarKeyAssign]\r
\r