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#23580 InputAdjustで設定できる値の範囲を-99~0msまでに狭めた。
authoryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 14 Feb 2011 14:44:31 +0000 (14:44 +0000)
committeryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Mon, 14 Feb 2011 14:44:31 +0000 (14:44 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/trunk@113 16f42ceb-6dc6-49c8-ba94-f2d53467949d

DTXManiaプロジェクト/コード/ステージ/03.オプション/CActOptionList.cs
DTXManiaプロジェクト/コード/全体/CConfigIni.cs

index b66467e..4013156 100644 (file)
@@ -88,9 +88,9 @@ namespace DTXMania
                                "Lane order 'R-G-B' becomes 'B-G-R'\nfor lefty.");\r
                        this.list項目リスト.Add( this.iBassLeft );\r
                                                                                                                                                                                // #23580 2011.1.3 yyagi\r
-                       this.iBassInputAdjustTimeMs = new CItemInteger("InputAdjust", -99, 99, CDTXMania.ConfigIni.nInputAdjustTimeMs.Bass,\r
-                               "ベースの入力タイミングの微調整を\n行います。\n-99 ~ 99ms まで指定可能です。\n入力ラグを軽減するためには、負の\n値を指定してください。",\r
-                               "To adjust the bass input timing.\nYou can set from -99 to 99ms.\nTo decrease input lag, set minus value.");\r
+                       this.iBassInputAdjustTimeMs = new CItemInteger("InputAdjust", -99, 0, CDTXMania.ConfigIni.nInputAdjustTimeMs.Bass,\r
+                               "ベースの入力タイミングの微調整を\n行います。\n-99 ~ 0ms まで指定可能です。入力ラグを軽減するためには、負の\n値を指定してください。",\r
+                               "To adjust the bass input timing.\nYou can set from -99 to 0ms.\nTo decrease input lag, set minus value.");\r
                        this.list項目リスト.Add(this.iBassInputAdjustTimeMs);\r
 \r
                        this.n現在の選択項目 = 0;\r
@@ -191,9 +191,9 @@ namespace DTXMania
                                "It becomes MISS to hit pad without\n chip.");\r
                        this.list項目リスト.Add( this.iDrumsTight );\r
                                                                                                                                                                        // #23580 2011.1.3 yyagi\r
-                       this.iDrumsInputAdjustTimeMs = new CItemInteger("InputAdjust", -99, 99, CDTXMania.ConfigIni.nInputAdjustTimeMs.Drums,\r
-                               "ドラムの入力タイミングの微調整を\n行います。\n-99 ~ 99ms まで指定可能です。\n入力ラグを軽減するためには、負の\n値を指定してください。",\r
-                               "To adjust the drums input timing.\nYou can set from -99 to 99ms.\nTo decrease input lag, set minus value.");\r
+                       this.iDrumsInputAdjustTimeMs = new CItemInteger("InputAdjust", -99, 0, CDTXMania.ConfigIni.nInputAdjustTimeMs.Drums,\r
+                               "ドラムの入力タイミングの微調整を\n行います。\n-99 ~ 0ms まで指定可能です。\n入力ラグを軽減するためには、負の\n値を指定してください。",\r
+                               "To adjust the drums input timing.\nYou can set from -99 to 0ms.\nTo decrease input lag, set minus value.");\r
                        this.list項目リスト.Add(this.iDrumsInputAdjustTimeMs);\r
             // #24074 2011.01.23 add ikanick\r
                        this.iDrumsGraph = new CItemToggle( "Graph", CDTXMania.ConfigIni.bGraph.Drums,\r
@@ -256,9 +256,9 @@ namespace DTXMania
                                "Lane order 'R-G-B' becomes 'B-G-R'\nfor lefty.");\r
                        this.list項目リスト.Add( this.iGuitarLeft );\r
                                                                                                                                                                        // #23580 2011.1.3 yyagi\r
-                       this.iGuitarInputAdjustTimeMs= new CItemInteger("InputAdjust", -99, 99, CDTXMania.ConfigIni.nInputAdjustTimeMs.Guitar,\r
-                               "ギターの入力タイミングの微調整を\n行います。\n-99 ~ 99ms まで指定可能です。\n入力ラグを軽減するためには、負の\n値を指定してください。",\r
-                               "To adjust the guitar input timing.\nYou can set from -99 to 99ms.\nTo decrease input lag, set minus value." );\r
+                       this.iGuitarInputAdjustTimeMs= new CItemInteger("InputAdjust", -99, 0, CDTXMania.ConfigIni.nInputAdjustTimeMs.Guitar,\r
+                               "ギターの入力タイミングの微調整を\n行います。\n-99 ~ 0ms まで指定可能です。\n入力ラグを軽減するためには、負の\n値を指定してください。",\r
+                               "To adjust the guitar input timing.\nYou can set from -99 to 0ms.\nTo decrease input lag, set minus value." );\r
                        this.list項目リスト.Add( this.iGuitarInputAdjustTimeMs );\r
 \r
                        this.n現在の選択項目 = 0;\r
index 9def78b..3341159 100644 (file)
@@ -1146,56 +1146,26 @@ namespace DTXMania
                        sw.WriteLine( "; バッファ入力モード(0:OFF, 1:ON)" );\r
                        sw.WriteLine( "BufferedInput={0}", this.bバッファ入力を行う ? 1 : 0 );\r
                        sw.WriteLine();\r
-                       sw.WriteLine("; 判定タイミング調整(ドラム)(-99~99)[ms]");                                         // #23580 2011.1.3 yyagi\r
-                       sw.WriteLine("; Revision value to adjust judgement timing for the drums.");             //\r
+                       sw.WriteLine("; 判定タイミング調整(ドラム, ギター, ベース)(-99~0)[ms]");            // #23580 2011.1.3 yyagi\r
+                       sw.WriteLine("; Revision value to adjust judgement timing for the drums, guitar and bass.");    //\r
                        sw.WriteLine("InputAdjustTimeDrums={0}", this.nInputAdjustTimeMs.Drums);                //\r
-                       sw.WriteLine();\r
-                       sw.WriteLine("; 判定タイミング調整(ギター)(-99~99)[ms]");                                         // #23580 2011.1.3 yyagi\r
-                       sw.WriteLine("; Revision value to adjust judgement timing for the guitar.");    //\r
                        sw.WriteLine("InputAdjustTimeGuitar={0}", this.nInputAdjustTimeMs.Guitar);              //\r
-                       sw.WriteLine();\r
-                       sw.WriteLine("; 判定タイミング調整(ベース)(-99~99)[ms]");                                         // #23580 2011.1.3 yyagi\r
-                       sw.WriteLine("; Revision value to adjust judgement timing for the bass.");              //\r
                        sw.WriteLine("InputAdjustTimeBass={0}", this.nInputAdjustTimeMs.Bass);                  //\r
                        sw.WriteLine();\r
-                       sw.WriteLine( "; LCの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for LC to accept." );                                           //\r
+                       sw.WriteLine( "; LC, HH, SD,...の入力切り捨て下限Velocity値(0~127)" );                      // #23857 2011.1.31 yyagi\r
+                       sw.WriteLine( "; Minimum velocity value for LC, HH, SD, ... to accept." );              //\r
                        sw.WriteLine( "LCVelocityMin={0}", this.nVelocityMin.LC );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; ハイハット入力切り捨て下限Velocity値(0~127)" );                                        // #23857 2010.12.12 yyagi\r
-                       sw.WriteLine("; Minimum velocity value for HH to accept.");                                             //\r
                        sw.WriteLine("HHVelocityMin={0}", this.nVelocityMin.HH );                                               //\r
-                       sw.WriteLine();\r
 //                     sw.WriteLine("; ハイハット以外の入力切り捨て下限Velocity値(0~127)");                 // #23857 2010.12.12 yyagi\r
 //                     sw.WriteLine("; Minimum velocity value to accept. (except HiHat)");                             //\r
 //                     sw.WriteLine("VelocityMin={0}", this.n切り捨て下限Velocity);                                      //\r
 //                     sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; SDの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for SD to accept." );                                   //\r
                        sw.WriteLine( "SDVelocityMin={0}", this.nVelocityMin.SD );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; BDの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for BD to accept." );                                   //\r
                        sw.WriteLine( "BDVelocityMin={0}", this.nVelocityMin.BD );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; HTの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for HT to accept." );                                   //\r
                        sw.WriteLine( "HTVelocityMin={0}", this.nVelocityMin.HT );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; LTの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for LT to accept." );                                   //\r
                        sw.WriteLine( "LTVelocityMin={0}", this.nVelocityMin.LT );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; FTの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for FT to accept." );                                   //\r
                        sw.WriteLine( "FTVelocityMin={0}", this.nVelocityMin.FT );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; CYの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for CY to accept." );                                   //\r
                        sw.WriteLine( "CYVelocityMin={0}", this.nVelocityMin.CY );                                              //\r
-                       sw.WriteLine();                                                                                                                                 //\r
-                       sw.WriteLine( "; RDの入力切り捨て下限Velocity値(0~127)" );                                          // #23857 2011.1.31 yyagi\r
-                       sw.WriteLine( "; Minimum velocity value for RD to accept." );                                   //\r
                        sw.WriteLine( "RDVelocityMin={0}", this.nVelocityMin.RD );                                              //\r
                        sw.WriteLine();                                                                                                                                 //\r
                        sw.WriteLine( ";-------------------" );\r
@@ -1739,15 +1709,15 @@ namespace DTXMania
                                                                                                }\r
                                                                                                else if ( str3.Equals("InputAdjustTimeDrums") )         // #23580 2011.1.3 yyagi\r
                                                                                                {\r
-                                                                                                       this.nInputAdjustTimeMs.Drums = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 99, this.nInputAdjustTimeMs.Drums);\r
+                                                                                                       this.nInputAdjustTimeMs.Drums = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 0, this.nInputAdjustTimeMs.Drums);\r
                                                                                                }\r
                                                                                                else if ( str3.Equals("InputAdjustTimeGuitar") )        // #23580 2011.1.3 yyagi\r
                                                                                                {\r
-                                                                                                       this.nInputAdjustTimeMs.Guitar = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 99, this.nInputAdjustTimeMs.Guitar);\r
+                                                                                                       this.nInputAdjustTimeMs.Guitar = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 0, this.nInputAdjustTimeMs.Guitar);\r
                                                                                                }\r
                                                                                                else if ( str3.Equals("InputAdjustTimeBass") )          // #23580 2011.1.3 yyagi\r
                                                                                                {\r
-                                                                                                       this.nInputAdjustTimeMs.Bass = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 99, this.nInputAdjustTimeMs.Bass);\r
+                                                                                                       this.nInputAdjustTimeMs.Bass = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 0, this.nInputAdjustTimeMs.Bass);\r
                                                                                                }\r
                                                                                                else if ( str3.Equals("BufferedInput") ) {\r
                                                                                                        this.bバッファ入力を行う = C変換.bONorOFF(str4[0]);\r