2 * Copyright (c) 2007-2010 SlimDX Group
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 #include "EffectVariable.h"
26 using System::Runtime::InteropServices::OutAttribute;
32 ref class PixelShader;
33 ref class VertexShader;
34 ref class GeometryShader;
35 value class ShaderDescription;
36 value class ShaderParameterDescription;
38 public ref class EffectShaderVariable : public EffectVariable
41 ID3D10EffectShaderVariable* m_Pointer;
44 EffectShaderVariable( ID3D10EffectShaderVariable* pointer );
47 EffectShaderVariable( System::IntPtr pointer );
49 PixelShader^ GetPixelShader( int index );
50 VertexShader^ GetVertexShader( int index );
51 GeometryShader^ GetGeometryShader( int index );
53 Result GetInputParameterDescription( int shaderIndex, int parameterIndex, [Out] ShaderParameterDescription% result );
54 Result GetOutputParameterDescription( int shaderIndex, int parameterIndex, [Out] ShaderParameterDescription% result );
56 Result GetShaderDescription( int shaderIndex, [Out] ShaderDescription% result );