2 * Copyright (c) 2007-2010 SlimDX Group
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 #include "../math/Color4.h"
25 #include "../math/Matrix.h"
26 #include "../math/Vector2.h"
27 #include "../math/Vector3.h"
33 ref class ShaderResourceView;
39 /// Describes instance data for a single sprite rendered by the
40 /// <see cref="Sprite"/> interface.
42 /// <unmanaged>D3DX10_SPRITE</unmanaged>
43 public ref class SpriteInstance
46 Vector2 textureCoordinates;
47 Vector2 textureDimensions;
49 ShaderResourceView^ texture;
53 void ToNativeObject( D3DX10_SPRITE& object );
56 property Matrix Transform
58 Matrix get() { return (transform); }
59 void set( Matrix value ) { transform = value; }
62 property Vector2 TextureCoordinates
64 Vector2 get() { return textureCoordinates; }
65 void set( Vector2 value ) { textureCoordinates = value; }
68 property Vector2 TextureDimensions
70 Vector2 get() { return textureDimensions; }
71 void set( Vector2 value ) { textureDimensions = value; }
76 Color4 get() { return color; }
77 void set( Color4 value ) { color = value; }
80 property ShaderResourceView^ Texture
82 ShaderResourceView^ get() { return texture; }
83 void set( ShaderResourceView^ value ) { texture = value; }
86 property int TextureIndex
88 int get() { return textureIndex; }
89 void set( int value ) { textureIndex = value; }
92 SpriteInstance( ShaderResourceView^ texture, Vector2 coordinates, Vector2 dimensions );