OSDN Git Service

#32713 初コミット。SVNrev567時点での、ファイルはbranch/140707(ReBuild XGVersion)から移行したもの。
[dtxmaniaxg-verk/dtxmaniaxg-verk-git.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / SpriteInstance.h
1 /*
2 * Copyright (c) 2007-2010 SlimDX Group
3
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22 #pragma once
23
24 #include "../math/Color4.h"
25 #include "../math/Matrix.h"
26 #include "../math/Vector2.h"
27 #include "../math/Vector3.h"
28
29 namespace SlimDX
30 {
31         namespace Direct3D10
32         {
33                 ref class ShaderResourceView;
34 #ifdef XMLDOCS
35                 ref class Sprite;
36 #endif
37
38                 /// <summary>
39                 /// Describes instance data for a single sprite rendered by the
40                 /// <see cref="Sprite"/> interface.
41                 /// </summary>
42                 /// <unmanaged>D3DX10_SPRITE</unmanaged>
43                 public ref class SpriteInstance
44                 {
45                         Matrix transform;
46                         Vector2 textureCoordinates;
47                         Vector2 textureDimensions;
48                         Color4 color;
49                         ShaderResourceView^ texture;
50                         int textureIndex;
51                 
52                 internal:
53                         void ToNativeObject( D3DX10_SPRITE& object );
54
55                 public:
56                         property Matrix Transform
57                         {
58                                 Matrix get() { return (transform); }
59                                 void set( Matrix value ) { transform = value; }
60                         }
61
62                         property Vector2 TextureCoordinates
63                         {
64                                 Vector2 get() { return textureCoordinates; }
65                                 void set( Vector2 value ) { textureCoordinates = value; }
66                         }
67
68                         property Vector2 TextureDimensions
69                         {
70                                 Vector2 get() { return textureDimensions; }
71                                 void set( Vector2 value ) { textureDimensions = value; }
72                         }
73                         
74                         property Color4 Color
75                         {
76                                 Color4 get() { return color; }
77                                 void set( Color4 value ) { color = value; }
78                         }
79
80                         property ShaderResourceView^ Texture
81                         {
82                                 ShaderResourceView^ get() { return texture; }
83                                 void set( ShaderResourceView^ value ) { texture = value; }
84                         }
85
86                         property int TextureIndex
87                         {
88                                 int get() { return textureIndex; }
89                                 void set( int value ) { textureIndex = value; }
90                         }
91
92                         SpriteInstance( ShaderResourceView^ texture, Vector2 coordinates, Vector2 dimensions );
93                 };
94         }
95 }