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#32713 初コミット。SVNrev567時点での、ファイルはbranch/140707(ReBuild XGVersion)から移行したもの。
[dtxmaniaxg-verk/dtxmaniaxg-verk-git.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / VertexBufferBinding.h
1 /*
2 * Copyright (c) 2007-2010 SlimDX Group
3
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22 #pragma once
23
24 namespace SlimDX
25 {
26         namespace Direct3D10
27         {
28                 ref class Buffer;
29                 
30                 /// <summary>
31                 /// Properties defining the way a buffer (containing vertex data) is bound
32                 /// to the pipeline for rendering.
33                 /// </summary>
34                 public value class VertexBufferBinding : System::IEquatable<VertexBufferBinding>
35                 {
36                 private:
37                         Buffer^ m_Buffer;
38                         int m_Stride;
39                         int m_Offset;
40
41                 public:
42                         /// <summary>
43                         /// Gets or sets the buffer being bound.
44                         /// </summary>
45                         property Direct3D10::Buffer^ Buffer
46                         {
47                                 Direct3D10::Buffer^ get();
48                                 void set( Direct3D10::Buffer^ value );
49                         }
50
51                         /// <summary>
52                         /// Gets or sets the stride between vertex elements in the buffer (in bytes).
53                         /// </summary>
54                         property int Stride
55                         {
56                                 int get();
57                                 void set( int value );
58                         }
59
60                         /// <summary>
61                         /// Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).
62                         /// </summary>
63                         property int Offset
64                         {
65                                 int get();
66                                 void set( int value );
67                         }
68                         
69                         /// <summary>
70                         /// Constructs a new VertexBufferBinding object.
71                         /// </summary>
72                         /// <param name="buffer">The buffer being bound.</param>
73                         /// <param name="stride">The stride between vertex element (in bytes).</param>
74                         /// <param name="offset">The offset to the first vertex (in bytes).</param>
75                         VertexBufferBinding( Direct3D10::Buffer^ buffer, int stride, int offset );
76
77                         /// <summary>
78                         /// Tests for equality between two VertexBufferBindings.
79                         /// </summary>
80                         /// <param name="left">The first value to compare.</param>
81                         /// <param name="right">The second value to compare.</param>
82                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
83                         static bool operator == ( VertexBufferBinding left, VertexBufferBinding right );
84
85                         /// <summary>
86                         /// Tests for inequality between two VertexBufferBindings.
87                         /// </summary>
88                         /// <param name="left">The first value to compare.</param>
89                         /// <param name="right">The second value to compare.</param>
90                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
91                         static bool operator != ( VertexBufferBinding left, VertexBufferBinding right );
92
93                         /// <summary>
94                         /// Returns the hash code for this instance.
95                         /// </summary>
96                         /// <returns>A 32-bit signed integer hash code.</returns>
97                         virtual int GetHashCode() override;
98
99                         /// <summary>
100                         /// Returns a value indicating whether this instance is equal to the specified object.
101                         /// </summary>
102                         /// <param name="obj">An object to compare with this instance.</param>
103                         /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>
104                         virtual bool Equals( System::Object^ obj ) override;
105
106                         /// <summary>
107                         /// Returns a value indicating whether this instance is equal to the specified object.
108                         /// </summary>
109                         /// <param name="other">A <see cref="SlimDX::Direct3D10::VertexBufferBinding"/> to compare with this instance.</param>
110                         /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>
111                         virtual bool Equals( VertexBufferBinding other );
112
113                         /// <summary>
114                         /// Returns a value indicating whether the two VertexBufferBindings are equivalent.
115                         /// </summary>
116                         /// <param name="value1">The first value to compare.</param>
117                         /// <param name="value2">The second value to compare.</param>
118                         /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>
119                         static bool Equals( VertexBufferBinding% value1, VertexBufferBinding% value2 );
120                 };
121         }
122 };