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#32713 初コミット。SVNrev567時点での、ファイルはbranch/140707(ReBuild XGVersion)から移行したもの。
[dtxmaniaxg-verk/dtxmaniaxg-verk-git.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / DepthStencilState11.cpp
1 #include "stdafx.h"
2 /*
3 * Copyright (c) 2007-2010 SlimDX Group
4
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to deal
7 * in the Software without restriction, including without limitation the rights
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 * copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
14
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 * THE SOFTWARE.
22 */
23
24 #include <d3d11.h>
25
26 #include "Direct3D11Exception.h"
27
28 #include "DepthStencilState11.h"
29 #include "DepthStencilStateDescription11.h"
30 #include "Device11.h"
31
32 using namespace System;
33
34 namespace SlimDX
35 {
36 namespace Direct3D11
37
38         DepthStencilState^ DepthStencilState::FromDescription( SlimDX::Direct3D11::Device^ device, DepthStencilStateDescription description )
39         {
40                 if( device == nullptr )
41                         throw gcnew ArgumentNullException( "device" );
42                 
43                 ID3D11DepthStencilState* state = 0;
44                 D3D11_DEPTH_STENCIL_DESC nativeDescription = description.CreateNativeVersion();
45                 if( RECORD_D3D11( device->InternalPointer->CreateDepthStencilState( &nativeDescription, &state ) ).IsFailure )
46                         return nullptr;
47                 
48                 return FromPointer( state );
49         }
50
51         DepthStencilStateDescription DepthStencilState::Description::get()
52         {
53                 D3D11_DEPTH_STENCIL_DESC description;
54                 InternalPointer->GetDesc( &description );
55                 return DepthStencilStateDescription( description );
56         }
57 }
58 }