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#32713 初コミット。SVNrev567時点での、ファイルはbranch/140707(ReBuild XGVersion)から移行したもの。
[dtxmaniaxg-verk/dtxmaniaxg-verk-git.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / OutputMergerWrapper11.cpp
1 #include "stdafx.h"
2 /*
3 * Copyright (c) 2007-2010 SlimDX Group
4
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to deal
7 * in the Software without restriction, including without limitation the rights
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 * copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
14
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 * THE SOFTWARE.
22 */
23
24 #include <d3d11.h>
25 #include <d3dx11.h>
26
27 #include "../stack_array.h"
28
29 #include "BlendState11.h"
30 #include "DepthStencilState11.h"
31 #include "DepthStencilView11.h"
32 #include "OutputMergerWrapper11.h"
33 #include "RenderTargetView11.h"
34 #include "UnorderedAccessView11.h"
35
36 using namespace System;
37
38 namespace SlimDX
39 {
40 namespace Direct3D11
41
42         OutputMergerWrapper::OutputMergerWrapper( ID3D11DeviceContext* device )
43         {
44                 if( device == 0 )
45                         throw gcnew ArgumentNullException( "device" );
46                 deviceContext = device;
47         }
48         
49         void OutputMergerWrapper::DepthStencilState::set( SlimDX::Direct3D11::DepthStencilState^ value )
50         {
51                 ID3D11DepthStencilState* oldState;
52                 int oldReference;
53                 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
54
55                 if( oldState != NULL )
56                         oldState->Release();
57         
58                 if( value == nullptr )
59                         deviceContext->OMSetDepthStencilState( 0, oldReference );
60                 else
61                         deviceContext->OMSetDepthStencilState( value->InternalPointer, oldReference );
62         }
63         
64         SlimDX::Direct3D11::DepthStencilState^ OutputMergerWrapper::DepthStencilState::get()
65         {
66                 ID3D11DepthStencilState* oldState = 0;
67                 int oldReference = 0;
68                 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
69                 
70                 if( oldState == NULL )
71                         return nullptr;
72                 return SlimDX::Direct3D11::DepthStencilState::FromPointer( oldState );
73         }
74         
75         void OutputMergerWrapper::DepthStencilReference::set( int value )
76         {
77                 ID3D11DepthStencilState* oldState = 0;
78                 int oldReference = 0;
79                 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
80                 deviceContext->OMSetDepthStencilState( oldState, value );
81
82                 if( oldState != NULL )
83                         oldState->Release();
84         }
85         
86         int OutputMergerWrapper::DepthStencilReference::get()
87         {
88                 ID3D11DepthStencilState* oldState = 0;
89                 int oldReference = 0;
90                 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
91
92                 if( oldState != NULL )
93                         oldState->Release();
94                 
95                 return oldReference;
96         }
97         
98         void OutputMergerWrapper::BlendState::set( SlimDX::Direct3D11::BlendState^ value )
99         {
100                 ID3D11BlendState* oldState = 0;
101                 float oldFactor[4];
102                 int oldMask = 0;
103                 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
104
105                 if( oldState != NULL )
106                         oldState->Release();
107                 
108                 if( value == nullptr )
109                         deviceContext->OMSetBlendState( 0, oldFactor, oldMask );
110                 else
111                         deviceContext->OMSetBlendState( value->InternalPointer, oldFactor, oldMask );
112         }
113         
114         SlimDX::Direct3D11::BlendState^ OutputMergerWrapper::BlendState::get()
115         {
116                 ID3D11BlendState* oldState = 0;
117                 float oldFactor[4];
118                 int oldMask = 0;
119                 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
120                 
121                 return SlimDX::Direct3D11::BlendState::FromPointer( oldState );
122         }
123         
124         void OutputMergerWrapper::BlendFactor::set( Color4 value )
125         {
126                 ID3D11BlendState* oldState = 0;
127                 float oldFactor[4];
128                 int oldMask = 0;
129                 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
130                 
131                 float newFactor[4] = { value.Red, value.Green, value.Blue, value.Alpha };
132                 deviceContext->OMSetBlendState( oldState, newFactor, oldMask );
133
134                 if( oldState != NULL )
135                         oldState->Release();
136         }
137         
138         Color4 OutputMergerWrapper::BlendFactor::get()
139         {
140                 ID3D11BlendState* oldState = 0;
141                 float oldFactor[4];
142                 int oldMask = 0;
143                 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
144
145                 if( oldState != NULL )
146                         oldState->Release();
147                 
148                 return Color4( oldFactor[3], oldFactor[0], oldFactor[1], oldFactor[2] );
149         }
150         
151         void OutputMergerWrapper::BlendSampleMask::set( int value )
152         {
153                 ID3D11BlendState* oldState = 0;
154                 float oldFactor[4];
155                 int oldMask = 0;
156                 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
157                 deviceContext->OMSetBlendState( oldState, oldFactor, value );
158
159                 if( oldState != NULL )
160                         oldState->Release();
161         }
162         
163         int OutputMergerWrapper::BlendSampleMask::get()
164         {
165                 ID3D11BlendState* oldState = 0;
166                 float oldFactor[4];
167                 int oldMask = 0;
168                 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
169
170                 if( oldState != NULL )
171                         oldState->Release();
172                 
173                 return oldMask;
174         }
175         
176         void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView )
177         {
178                 SetTargets( nullptr, renderTargetView );
179         }
180         
181         void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView )
182         {
183                 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
184                 ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };
185                 
186                 deviceContext->OMSetRenderTargets( 1, nativeRTV, nativeDSV );
187         }
188
189         void OutputMergerWrapper::SetTargets( ... array<RenderTargetView^>^ renderTargets )
190         {
191                 SetTargets( nullptr, renderTargets );
192         }
193
194         void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, ... array<RenderTargetView^>^ renderTargets )
195         {
196                 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
197                 ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
198                 
199                 if( renderTargets == nullptr )
200                 {
201                         deviceContext->OMSetRenderTargets( 0, 0, nativeDSV );
202                 }
203                 else 
204                 {
205                         for( int i = 0; i < renderTargets->Length; ++i )
206                                 nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );
207                         deviceContext->OMSetRenderTargets( renderTargets->Length, nativeRTVs, nativeDSV );
208                 }
209         }
210
211         void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )
212         {
213                 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
214                 for( int i = 0; i < unorderedAccessViews->Length; i++ )
215                         lengths[i] = -1;
216
217                 SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );
218         }
219         
220         void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )
221         {
222                 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
223                 for( int i = 0; i < unorderedAccessViews->Length; i++ )
224                         lengths[i] = -1;
225
226                 SetTargets( depthStencilView, renderTargetView, startSlot, unorderedAccessViews, lengths );
227         }
228
229         void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )
230         {
231                 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
232                 for( int i = 0; i < unorderedAccessViews->Length; i++ )
233                         lengths[i] = -1;
234
235                 SetTargets( nullptr, startSlot, unorderedAccessViews, lengths, renderTargets );
236         }
237
238         void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )
239         {
240                 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
241                 for( int i = 0; i < unorderedAccessViews->Length; i++ )
242                         lengths[i] = -1;
243
244                 SetTargets( depthStencilView, startSlot, unorderedAccessViews, lengths, renderTargets );
245         }
246
247         void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ lengths )
248         {
249                 SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );
250         }
251         
252         void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths )
253         {
254                 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
255                 ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };
256
257                 stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );
258                 for( int i = 0; i < unorderedAccessViews->Length; i++ )
259                         uavs[i] = unorderedAccessViews[i]->InternalPointer;
260
261                 pin_ptr<int> pinnedLengths = &initialLengths[0];
262                 deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 1, nativeRTV, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );
263         }
264
265         void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )
266         {
267                 SetTargets( nullptr, startSlot, unorderedAccessViews, initialLengths, renderTargets );
268         }
269
270         void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )
271         {
272                 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
273                 ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
274
275                 stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );
276                 for( int i = 0; i < unorderedAccessViews->Length; i++ )
277                         uavs[i] = unorderedAccessViews[i]->InternalPointer;
278
279                 pin_ptr<int> pinnedLengths = &initialLengths[0];
280                 if( renderTargets == nullptr )
281                 {
282                         deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 0, 0, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );
283                 }
284                 else 
285                 {
286                         for( int i = 0; i < renderTargets->Length; ++i )
287                                 nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );
288                         deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( renderTargets->Length, nativeRTVs, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );
289                 }
290         }
291
292         DepthStencilView^ OutputMergerWrapper::GetDepthStencilView()
293         {
294                 ID3D11DepthStencilView *view;
295
296                 deviceContext->OMGetRenderTargets( 0, NULL, &view );
297                 return DepthStencilView::FromPointer( view );
298         }
299
300         array<RenderTargetView^>^ OutputMergerWrapper::GetRenderTargets( int count )
301         {
302                 stack_array<ID3D11RenderTargetView*> targets = stackalloc( ID3D11RenderTargetView*, count );
303                 array<RenderTargetView^>^ results = gcnew array<RenderTargetView^>( count );
304
305                 deviceContext->OMGetRenderTargets( count, &targets[0], NULL );
306
307                 for( int i = 0; i < count; i++ )
308                         results[i] = RenderTargetView::FromPointer( targets[i] );
309
310                 return results;
311         }
312
313         array<UnorderedAccessView^>^ OutputMergerWrapper::GetUnorderedAccessViews( int startSlot, int count )
314         {
315                 stack_array<ID3D11UnorderedAccessView*> targets = stackalloc( ID3D11UnorderedAccessView*, count );
316                 array<UnorderedAccessView^>^ results = gcnew array<UnorderedAccessView^>( count );
317
318                 deviceContext->OMGetRenderTargetsAndUnorderedAccessViews( 0, NULL, NULL, startSlot, count, &targets[0] );
319
320                 for( int i = 0; i < count; i++ )
321                         results[i] = UnorderedAccessView::FromPointer( targets[i] );
322
323                 return results;
324         }
325 }
326 }