3 * Copyright (c) 2007-2010 SlimDX Group
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10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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26 #include "ShaderResourceViewDescription11.h"
32 ShaderResourceViewDescription::ShaderResourceViewDescription( const D3D11_SHADER_RESOURCE_VIEW_DESC& native )
34 Format = static_cast<DXGI::Format>( native.Format );
35 Dimension = static_cast<ShaderResourceViewDimension>( native.ViewDimension );
39 case ShaderResourceViewDimension::Buffer:
40 ElementOffset = native.Buffer.ElementOffset;
41 ElementWidth = native.Buffer.ElementWidth;
44 case ShaderResourceViewDimension::Texture1D:
45 MipLevels = native.Texture1D.MipLevels;
46 MostDetailedMip = native.Texture1D.MostDetailedMip;
49 case ShaderResourceViewDimension::Texture1DArray:
50 ArraySize = native.Texture1DArray.ArraySize;
51 FirstArraySlice = native.Texture1DArray.FirstArraySlice;
52 MipLevels = native.Texture1DArray.MipLevels;
53 MostDetailedMip = native.Texture1DArray.MostDetailedMip;
56 case ShaderResourceViewDimension::Texture2D:
57 MipLevels = native.Texture2D.MipLevels;
58 MostDetailedMip = native.Texture2D.MostDetailedMip;
61 case ShaderResourceViewDimension::Texture2DArray:
62 ArraySize = native.Texture2DArray.ArraySize;
63 FirstArraySlice = native.Texture2DArray.FirstArraySlice;
64 MipLevels = native.Texture2DArray.MipLevels;
65 MostDetailedMip = native.Texture2DArray.MostDetailedMip;
68 case ShaderResourceViewDimension::Texture2DMultisampled:
69 // Nothing to do here.
72 case ShaderResourceViewDimension::Texture2DMultisampledArray:
73 ArraySize = native.Texture2DMSArray.ArraySize;
74 FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;
77 case ShaderResourceViewDimension::Texture3D:
78 MipLevels = native.Texture3D.MipLevels;
79 MostDetailedMip = native.Texture3D.MostDetailedMip;
82 case ShaderResourceViewDimension::TextureCube:
83 MipLevels = native.TextureCube.MipLevels;
84 MostDetailedMip = native.TextureCube.MostDetailedMip;
87 case ShaderResourceViewDimension::TextureCubeArray:
88 MostDetailedMip = native.TextureCubeArray.MostDetailedMip;
89 MipLevels = native.TextureCubeArray.MipLevels;
90 First2DArrayFace = native.TextureCubeArray.First2DArrayFace;
91 CubeCount = native.TextureCubeArray.NumCubes;
94 case ShaderResourceViewDimension::ExtendedBuffer:
95 FirstElement = native.BufferEx.FirstElement;
96 ElementCount = native.BufferEx.NumElements;
97 Flags = static_cast<ShaderResourceViewExtendedBufferFlags>( native.BufferEx.Flags );
105 D3D11_SHADER_RESOURCE_VIEW_DESC ShaderResourceViewDescription::CreateNativeVersion()
107 D3D11_SHADER_RESOURCE_VIEW_DESC native;
108 native.Format = static_cast<DXGI_FORMAT>( Format );
109 native.ViewDimension = static_cast<D3D11_SRV_DIMENSION>( Dimension );
113 case ShaderResourceViewDimension::Buffer:
114 native.Buffer.ElementOffset = ElementOffset;
115 native.Buffer.ElementWidth = ElementWidth;
118 case ShaderResourceViewDimension::Texture1D:
119 native.Texture1D.MipLevels = MipLevels;
120 native.Texture1D.MostDetailedMip = MostDetailedMip;
123 case ShaderResourceViewDimension::Texture1DArray:
124 native.Texture1DArray.ArraySize = ArraySize;
125 native.Texture1DArray.FirstArraySlice = FirstArraySlice;
126 native.Texture1DArray.MipLevels = MipLevels;
127 native.Texture1DArray.MostDetailedMip = MostDetailedMip;
130 case ShaderResourceViewDimension::Texture2D:
131 native.Texture2D.MipLevels = MipLevels;
132 native.Texture2D.MostDetailedMip = MostDetailedMip;
135 case ShaderResourceViewDimension::Texture2DArray:
136 native.Texture2DArray.ArraySize = ArraySize;
137 native.Texture2DArray.FirstArraySlice = FirstArraySlice;
138 native.Texture2DArray.MipLevels = MipLevels;
139 native.Texture2DArray.MostDetailedMip = MostDetailedMip;
142 case ShaderResourceViewDimension::Texture2DMultisampled:
143 // Nothing to do here.
146 case ShaderResourceViewDimension::Texture2DMultisampledArray:
147 native.Texture2DMSArray.ArraySize = ArraySize;
148 native.Texture2DMSArray.FirstArraySlice = FirstArraySlice;
151 case ShaderResourceViewDimension::Texture3D:
152 native.Texture3D.MipLevels = MipLevels;
153 native.Texture3D.MostDetailedMip = MostDetailedMip;
156 case ShaderResourceViewDimension::TextureCube:
157 native.TextureCube.MipLevels = MipLevels;
158 native.TextureCube.MostDetailedMip = MostDetailedMip;
161 case ShaderResourceViewDimension::TextureCubeArray:
162 native.TextureCubeArray.MostDetailedMip = MostDetailedMip;
163 native.TextureCubeArray.MipLevels = MipLevels;
164 native.TextureCubeArray.First2DArrayFace = First2DArrayFace;
165 native.TextureCubeArray.NumCubes = CubeCount;
168 case ShaderResourceViewDimension::ExtendedBuffer:
169 native.BufferEx.FirstElement = FirstElement;
170 native.BufferEx.NumElements = ElementCount;
171 native.BufferEx.Flags = static_cast<UINT>( Flags );
181 bool ShaderResourceViewDescription::operator == ( ShaderResourceViewDescription left, ShaderResourceViewDescription right )
183 return ShaderResourceViewDescription::Equals( left, right );
186 bool ShaderResourceViewDescription::operator != ( ShaderResourceViewDescription left, ShaderResourceViewDescription right )
188 return !ShaderResourceViewDescription::Equals( left, right );
191 int ShaderResourceViewDescription::GetHashCode()
193 return Format.GetHashCode() + Dimension.GetHashCode() + ElementOffset.GetHashCode()
194 + ElementWidth.GetHashCode() + MostDetailedMip.GetHashCode() + MipLevels.GetHashCode()
195 + FirstArraySlice.GetHashCode() + ArraySize.GetHashCode() + FirstElement.GetHashCode()
196 + ElementCount.GetHashCode() + Flags.GetHashCode() + CubeCount.GetHashCode() + First2DArrayFace.GetHashCode();
199 bool ShaderResourceViewDescription::Equals( Object^ value )
201 if( value == nullptr )
204 if( value->GetType() != GetType() )
207 return Equals( safe_cast<ShaderResourceViewDescription>( value ) );
210 bool ShaderResourceViewDescription::Equals( ShaderResourceViewDescription value )
212 return ( Format == value.Format && Dimension == value.Dimension && ElementOffset == value.ElementOffset && FirstElement == value.FirstElement && Flags == value.Flags
213 && ElementCount == value.ElementCount && ElementWidth == value.ElementWidth && MostDetailedMip == value.MostDetailedMip && MipLevels == value.MipLevels
214 && FirstArraySlice == value.FirstArraySlice && ArraySize == value.ArraySize && CubeCount == value.CubeCount && First2DArrayFace == value.First2DArrayFace );
217 bool ShaderResourceViewDescription::Equals( ShaderResourceViewDescription% value1, ShaderResourceViewDescription% value2 )
219 return ( value1.Format == value2.Format && value1.Dimension == value2.Dimension && value1.ElementOffset == value2.ElementOffset
220 && value1.FirstElement == value2.FirstElement && value1.Flags == value2.Flags && value1.ElementCount == value2.ElementCount
221 && value1.ElementWidth == value2.ElementWidth && value1.MostDetailedMip == value2.MostDetailedMip && value1.MipLevels == value2.MipLevels
222 && value1.FirstArraySlice == value2.FirstArraySlice && value1.ArraySize == value2.ArraySize
223 && value1.CubeCount == value2.CubeCount && value1.First2DArrayFace == value2.First2DArrayFace );