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29 /// Defines a default allocator for frame and mesh container objects.
31 public ref class DefaultAllocateHierarchy : IAllocateHierarchy
34 static DefaultAllocateHierarchy^ allocator;
38 /// Initializes a new instance of the <see cref="DefaultAllocateHierarchy"/> class.
40 DefaultAllocateHierarchy();
43 /// Gets a global instance of the default allocator.
45 static property DefaultAllocateHierarchy^ DefaultAllocator { DefaultAllocateHierarchy^ get(); }
48 /// Requests the allocation of a mesh container object.
50 /// <param name="name">Name of the mesh.</param>
51 /// <param name="meshData">The actual mesh data.</param>
52 /// <param name="materials">Set of materials used in the mesh.</param>
53 /// <param name="effectInstances">Set of effects used in the mesh.</param>
54 /// <param name="adjacency">Adjancey array used in the mesh.</param>
55 /// <param name="skinInfo">Skin mesh object containing skin data.</param>
56 /// <returns>The created mesh container.</returns>
57 virtual MeshContainer^ CreateMeshContainer( System::String^ name, MeshData^ meshData, array<ExtendedMaterial>^ materials, array<EffectInstance>^ effectInstances, array<int>^ adjacency, SkinInfo^ skinInfo );
60 /// Requests the allocation of a frame object.
62 /// <param name="name">Name of the frame to be created.</param>
63 /// <returns>The created frame object.</returns>
64 virtual Frame^ CreateFrame( System::String^ name );
67 /// Requests deallocation of a frame object.
69 /// <param name="frame">The frame to be deallocated.</param>
70 virtual void DestroyFrame( Frame^ frame );
73 /// Requests deallocation of a mesh container object.
75 /// <param name="container">The mesh container to be deallocated.</param>
76 virtual void DestroyMeshContainer( MeshContainer^ container );