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28 /// <summary>Interface for classes which can respond to device lost and reset events.</summary>
29 public interface struct IResettable
31 /// <summary>Should be called when the Direct3D device has been lost.</summary>
32 /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>
33 virtual Result OnLostDevice() = 0;
35 /// <summary>Should be called when the Direct3D device has been reset.</summary>
36 /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>
37 virtual Result OnResetDevice() = 0;