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#32713 初コミット。SVNrev567時点での、ファイルはbranch/140707(ReBuild XGVersion)から移行したもの。
[dtxmaniaxg-verk/dtxmaniaxg-verk-git.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / SimplificationMesh.h
1 /*
2 * Copyright (c) 2007-2010 SlimDX Group
3
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22 #pragma once
23
24 using System::Runtime::InteropServices::OutAttribute;
25
26 namespace SlimDX
27 {
28         namespace Direct3D9
29         {
30                 ref class ProgressiveMesh;
31
32                 [System::Obsolete("SimplificationMesh is deprecated and may be removed in future releases.")]
33                 public ref class SimplificationMesh : ComObject
34                 {
35                         COMOBJECT(ID3DXSPMesh, SimplificationMesh);
36
37                 public:
38                         SimplificationMesh( Mesh^ mesh, array<AttributeWeights>^ vertexAttributeWeights, array<float>^ vertexWeights );
39                         SimplificationMesh( Mesh^ mesh, array<AttributeWeights>^ vertexAttributeWeights );
40                         SimplificationMesh( Mesh^ mesh, array<float>^ vertexWeights );
41                         SimplificationMesh( Mesh^ mesh );
42                         
43                         property SlimDX::Direct3D9::Device^ Device
44                         {
45                                 SlimDX::Direct3D9::Device^ get();
46                         }
47
48                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration, [Out] array<int>^% vertexRemap );
49                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration );
50
51                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf, [Out] array<int>^% vertexRemap );
52                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf );
53
54                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration, [Out] array<int>^% vertexRemap, [Out] array<float>^% errorsByFace );
55                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration, [Out] array<int>^% vertexRemap );
56                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration );
57
58                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf, [Out] array<int>^% vertexRemap, [Out] array<float>^% errorsByFace );
59                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf, [Out] array<int>^% vertexRemap );
60                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf );
61
62                         array<VertexElement>^ GetDeclaration();
63
64                         array<AttributeWeights>^ GetVertexAttributeWeights();
65                         array<float>^ GetVertexWeights();
66
67                         Result ReduceFaces( int faces );
68                         Result ReduceVertices( int vertices );
69
70                         property VertexFormat VertexFormat { SlimDX::Direct3D9::VertexFormat get(); }
71                         property int MaximumFaceCount { int get(); }
72                         property int MaximumVertexCount { int get(); }
73                         property int FaceCount { int get(); }
74                         property int VertexCount { int get(); }
75                         property MeshFlags CreationOptions { MeshFlags get(); }
76                 };
77         }
78 }