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#32713 初コミット。SVNrev567時点での、ファイルはbranch/140707(ReBuild XGVersion)から移行したもの。
[dtxmaniaxg-verk/dtxmaniaxg-verk-git.git] / SlimDXc_Jun2010(VC++2008) / source / directsound / Buffer3DSettings.h
1 /*
2 * Copyright (c) 2007-2010 SlimDX Group
3
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to deal
6 * in the Software without restriction, including without limitation the rights
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 * copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
10
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 * THE SOFTWARE.
21 */
22 #pragma once
23
24 #include "Enums.h"
25 #include "../math/Vector3.h"
26
27 namespace SlimDX
28 {
29         namespace DirectSound
30         {
31                 /// <summary>
32                 /// Contains all information necessary to uniquely describe the location, orientation, and motion of a 3-D sound buffer.
33                 /// </summary>
34                 /// <unmanaged>DS3DBUFFER</unmanaged>
35                 public value class Buffer3DSettings : System::IEquatable<Buffer3DSettings>
36                 {
37                 internal:
38                         DS3DBUFFER ToUnmanaged();
39                         Buffer3DSettings( const DS3DBUFFER& value );
40
41                 public:
42                         /// <summary>
43                         /// Describes the current orientation of this 3-D buffer's sound projection cone.
44                         /// </summary>
45                         property Vector3 ConeOrientation;
46
47                         /// <summary>
48                         /// The cone outside volume.
49                         /// </summary>
50                         property int ConeOutsideVolume;
51
52                         /// <summary>
53                         /// The angle of the inside sound projection cone.
54                         /// </summary>
55                         property int InsideConeAngle;
56
57                         /// <summary>
58                         /// The maximum distance.
59                         /// </summary>
60                         property float MaxDistance;
61
62                         /// <summary>
63                         /// The minimum distance.
64                         /// </summary>
65                         property float MinDistance;
66
67                         /// <summary>
68                         /// The 3-D sound processing mode to be set.
69                         /// </summary>
70                         property Mode3D Mode;
71
72                         /// <summary>
73                         /// The angle of the outside sound projection cone.
74                         /// </summary>
75                         property int OutsideConeAngle;
76
77                         /// <summary>
78                         /// Describes the current position of the 3-D sound buffer.
79                         /// </summary>
80                         property Vector3 Position;
81
82                         /// <summary>
83                         /// Describes the current velocity of the 3-D sound buffer.
84                         /// </summary>
85                         property Vector3 Velocity;
86
87                         /// <summary>
88                         /// Tests for equality between two objects.
89                         /// </summary>
90                         /// <param name="left">The first value to compare.</param>
91                         /// <param name="right">The second value to compare.</param>
92                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
93                         static bool operator == ( Buffer3DSettings left, Buffer3DSettings right );
94
95                         /// <summary>
96                         /// Tests for inequality between two objects.
97                         /// </summary>
98                         /// <param name="left">The first value to compare.</param>
99                         /// <param name="right">The second value to compare.</param>
100                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
101                         static bool operator != ( Buffer3DSettings left, Buffer3DSettings right );
102
103                         /// <summary>
104                         /// Returns the hash code for this instance.
105                         /// </summary>
106                         /// <returns>A 32-bit signed integer hash code.</returns>
107                         virtual int GetHashCode() override;
108
109                         /// <summary>
110                         /// Returns a value that indicates whether the current instance is equal to a specified object. 
111                         /// </summary>
112                         /// <param name="obj">Object to make the comparison with.</param>
113                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
114                         virtual bool Equals( System::Object^ obj ) override;
115
116                         /// <summary>
117                         /// Returns a value that indicates whether the current instance is equal to the specified object. 
118                         /// </summary>
119                         /// <param name="other">Object to make the comparison with.</param>
120                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
121                         virtual bool Equals( Buffer3DSettings other );
122
123                         /// <summary>
124                         /// Determines whether the specified object instances are considered equal. 
125                         /// </summary>
126                         /// <param name="value1">The first value to compare.</param>
127                         /// <param name="value2">The second value to compare.</param>
128                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or 
129                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
130                         static bool Equals( Buffer3DSettings% value1, Buffer3DSettings% value2 );
131                 };
132         }
133 }