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25 #include "../math/Vector3.h"
32 /// Contains all information necessary to uniquely describe the location, orientation, and motion of a 3-D sound buffer.
34 /// <unmanaged>DS3DBUFFER</unmanaged>
35 public value class Buffer3DSettings : System::IEquatable<Buffer3DSettings>
38 DS3DBUFFER ToUnmanaged();
39 Buffer3DSettings( const DS3DBUFFER& value );
43 /// Describes the current orientation of this 3-D buffer's sound projection cone.
45 property Vector3 ConeOrientation;
48 /// The cone outside volume.
50 property int ConeOutsideVolume;
53 /// The angle of the inside sound projection cone.
55 property int InsideConeAngle;
58 /// The maximum distance.
60 property float MaxDistance;
63 /// The minimum distance.
65 property float MinDistance;
68 /// The 3-D sound processing mode to be set.
73 /// The angle of the outside sound projection cone.
75 property int OutsideConeAngle;
78 /// Describes the current position of the 3-D sound buffer.
80 property Vector3 Position;
83 /// Describes the current velocity of the 3-D sound buffer.
85 property Vector3 Velocity;
88 /// Tests for equality between two objects.
90 /// <param name="left">The first value to compare.</param>
91 /// <param name="right">The second value to compare.</param>
92 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
93 static bool operator == ( Buffer3DSettings left, Buffer3DSettings right );
96 /// Tests for inequality between two objects.
98 /// <param name="left">The first value to compare.</param>
99 /// <param name="right">The second value to compare.</param>
100 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
101 static bool operator != ( Buffer3DSettings left, Buffer3DSettings right );
104 /// Returns the hash code for this instance.
106 /// <returns>A 32-bit signed integer hash code.</returns>
107 virtual int GetHashCode() override;
110 /// Returns a value that indicates whether the current instance is equal to a specified object.
112 /// <param name="obj">Object to make the comparison with.</param>
113 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
114 virtual bool Equals( System::Object^ obj ) override;
117 /// Returns a value that indicates whether the current instance is equal to the specified object.
119 /// <param name="other">Object to make the comparison with.</param>
120 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
121 virtual bool Equals( Buffer3DSettings other );
124 /// Determines whether the specified object instances are considered equal.
126 /// <param name="value1">The first value to compare.</param>
127 /// <param name="value2">The second value to compare.</param>
128 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
129 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
130 static bool Equals( Buffer3DSettings% value1, Buffer3DSettings% value2 );