2 * Copyright (c) 2007-2010 SlimDX Group
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11 * The above copyright notice and this permission notice shall be included in
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24 #include "SoundBuffer.h"
31 /// The SecondarySoundBuffer object is used to manage sound buffers and effects.
33 /// <unmanaged>IDirectSoundBuffer8</unmanaged>
34 public ref class SecondarySoundBuffer : public SoundBuffer
36 COMOBJECT(IDirectSoundBuffer8, SecondarySoundBuffer);
40 /// Initializes a new instance of the <see cref="SlimDX::DirectSound::"/> class.
42 /// <param name="device"></param>
43 /// <param name="description"></param>
44 /// <returns></returns>
45 SecondarySoundBuffer( DirectSound^ device, SoundBufferDescription description );
50 /// <param name="effects"></param>
51 /// <returns></returns>
52 array<SoundEffectResult>^ SetEffects( array<System::Guid>^ effects );
54 generic<typename T> where T : ComObject
55 T GetEffect( int index );