2 * Copyright (c) 2007-2010 SlimDX Group
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25 #include "DeviceChildDxgi.h"
32 /// Implements a base interface that allows resource sharing and identifies the memory that a resource resides in.
34 /// <unmanaged></unmanaged>
35 public ref class Resource : DeviceChild
37 COMOBJECT(IDXGIResource, Resource);
41 /// Initializes a new instance of the <see cref="Resource"/> class.
43 /// <param name="resource">The COM object implementing the IDXGIResource interface.</param>
44 Resource( IComObject^ resource );
47 /// Gets or sets the eviction priority for the resource.
49 property ResourcePriority EvictionPriority
51 ResourcePriority get();
52 void set( ResourcePriority value );
56 /// Gets the resource usage.
58 property DXGI::Usage Usage
64 /// Get the handle to a shared resource. The returned handle can be used to open the resource using different Direct3D devices.
66 property System::IntPtr SharedHandle