"It becomes MISS to hit pad without chip." );
this.list項目リスト.Add( this.iDrumsTight );
+ this.iDrumsJust = new CItemList("JUST", CItemBase.Eパネル種別.通常, (int)CDTXMania.ConfigIni.eJUST.Drums,
+ "ON :PERFECT以外の判定を全てミス扱いにします。\n" +
+ "GREAT:GOOD以下の判定を全てミス扱いにします。\n",
+ "",
+ new string[] { "OFF", "ON", "GREAT" });
+ this.list項目リスト.Add(this.iDrumsLaneDispType);
+
#region [ Position ]
#region[ LaneType ]
this.iDrumsLaneType = new CItemList("LaneType", CItemBase.Eパネル種別.通常, (int) CDTXMania.ConfigIni.eLaneType,
private CItemToggle iBassB; //
private CItemToggle iBassPick; //
private CItemToggle iBassW; //
-
+
+ private CItemList iBassJust;
private CItemToggle iBassLeft;
private CItemToggle iBassLight;
private CItemList iBassPosition;
private CItemToggle iDrumsHiHat;
private CItemInteger iDrumsJudgeLinePos;
private CItemInteger iDrumsJudgeLineOffset;
+ private CItemList iDrumsJust;
private CItemList iDrumsLaneType;
private CItemToggle iDrumsLeftBassDrum;
private CItemToggle iDrumsLeftCymbal;
private CItemToggle iGuitarPick; //
private CItemToggle iGuitarW; //
+ private CItemList iGuitarJust;
private CItemToggle iGuitarLeft;
private CItemToggle iGuitarLight;
private CItemList iGuitarPosition;
CDTXMania.ConfigIni.nLaneDispType.Bass = this.iBassLaneDispType.n現在選択されている項目番号;
CDTXMania.ConfigIni.bJudgeLineDisp.Bass = this.iBassJudgeLineDisp.bON;
CDTXMania.ConfigIni.bGraph.Bass = this.iBassGraph.bON;
+ CDTXMania.ConfigIni.eJUST.Bass = (EJust)this.iBassJust.n現在選択されている項目番号;
}
private void tConfigIniへ記録する_Drums()
{
CDTXMania.ConfigIni.nLaneDispType.Drums = this.iDrumsLaneDispType.n現在選択されている項目番号;
CDTXMania.ConfigIni.bJudgeLineDisp.Drums = this.iDrumsJudgeLineDisp.bON;
CDTXMania.ConfigIni.bLaneFlush.Drums = this.iDrumsLaneFlush.bON;
+ CDTXMania.ConfigIni.eJUST.Drums = (EJust)this.iDrumsJust.n現在選択されている項目番号;
}
private void tConfigIniへ記録する_Guitar()
{
CDTXMania.ConfigIni.nLaneDispType.Guitar = this.iGuitarLaneDispType.n現在選択されている項目番号;
CDTXMania.ConfigIni.bJudgeLineDisp.Guitar = this.iGuitarJudgeLineDisp.bON;
CDTXMania.ConfigIni.bGraph.Guitar = this.iGuitarGraph.bON;
+ CDTXMania.ConfigIni.eJUST.Guitar = (EJust)this.iGuitarJust.n現在選択されている項目番号;
}
//-----------------
#endregion
int nInputAdjustTime = bPChipIsAutoPlay && bIsPerfectGhost ? 0 : this.nInputAdjustTimeMs[(int)pChip.e楽器パート];
eJudgeResult = (bCorrectLane) ? this.e指定時刻からChipのJUDGEを返す(nHitTime, pChip, nInputAdjustTime) : E判定.Miss;
+ // 2017.01.10 kairera0467 #36776
+ for( int i = 0; i < 3; i++ )
+ {
+ if( CDTXMania.ConfigIni.eJUST[ i ] == EJust.JUST )
+ {
+ if( !( eJudgeResult == E判定.Perfect || eJudgeResult == E判定.XPerfect ) )
+ eJudgeResult = E判定.Miss;
+ }
+ else if( CDTXMania.ConfigIni.eJUST[ i ] == EJust.GREAT )
+ {
+ if( !( eJudgeResult == E判定.Perfect || eJudgeResult == E判定.Great || eJudgeResult == E判定.XPerfect ) )
+ eJudgeResult = E判定.Miss;
+ }
+ }
+
if( pChip.e楽器パート != E楽器パート.UNKNOWN )
{
int nChannel = -1;