2 <name>CUDA C 3D FDTD</name>
3 <description><![CDATA[This sample applies a finite differences time domain progression stencil on a 3D surface.]]></description>
4 <whitepaper></whitepaper>
5 <minspec>SM 1.0</minspec>
6 <keywords>GPGPU, CUDA, finite difference, fdtd, differential equation, pde, ode</keywords>
7 <scope>1:CUDA Advanced Topics,1:Performance Strategies</scope>
11 <keyconcepts level="advanced">Performance Strategies</keyconcepts>
13 <!-- Either absolute or relative to sample -->
14 <include-path>./</include-path>
15 <include-path>../</include-path>
16 <include-path>../../common/inc</include-path>
18 <!-- Can be either "separate" or "whole", omitting this element means that sample can be compiled either way -->
19 <devicecompilation>whole</devicecompilation>
21 <!-- These options will be passed to NVCC compiler as is and for all files -->
23 <nvcc-compiler file="src\FDTD3dGPU.cu"></nvcc-compiler>
24 <sm-arch>sm10</sm-arch>
25 <sm-arch>sm20</sm-arch>
26 <sm-arch>sm30</sm-arch>
28 <!-- One of "exe|dll|lib" (exe is default) -->
31 <!-- By default IDE will open file "samplename.(cu|cpp) -->
32 <primary-file>FDTD3d.cpp</primary-file>
34 <!-- Collection of [OS][:arch] tokens -->
35 <supported-env>linux:x86_64, linux:i686, windows7, macosx:x86_64, macosx:i686, :arm</supported-env>