2 * Copyright (C) 2013 FooProject
3 * * This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
4 * the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
6 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
7 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
9 You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
13 using System.Collections.Generic;
14 using System.Globalization;
16 using System.Reflection;
17 using System.Collections;
19 namespace FooEditEngine
23 #if METRO || WINDOWS_UWP
24 public static void GetDpi(out float dpix, out float dpiy)
26 dpix = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().LogicalDpi;
27 dpiy = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().LogicalDpi;
30 public static double GetScale()
33 Util.GetDpi(out dpi, out dpi);
37 public static Point GetClientPoint(Point screen, Windows.UI.Xaml.UIElement element)
39 //Windows10以降では補正する必要がある
40 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
41 screen = screen.Offset(-win_rect.X, -win_rect.Y);
43 var gt = element.TransformToVisual(element);
44 return gt.TransformPoint(screen);
46 public static Point GetScreentPoint(Point client, Windows.UI.Xaml.UIElement element)
49 var gt = element.TransformToVisual(element);
50 Point screenPoint = gt.TransformPoint(client);
52 //Windows10以降では補正する必要がある
53 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
54 screenPoint = screenPoint.Offset(win_rect.X, win_rect.Y);
58 public static Windows.Foundation.Rect GetClientRect(Windows.Foundation.Rect screen, Windows.UI.Xaml.UIElement element)
60 //Windows10以降では補正する必要がある
61 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
62 screen.X -= win_rect.X;
63 screen.Y -= win_rect.Y;
65 var gt = element.TransformToVisual(element);
66 return gt.TransformBounds(screen);
68 public static Windows.Foundation.Rect GetScreentRect(Windows.Foundation.Rect client, Windows.UI.Xaml.UIElement element)
71 var gt = element.TransformToVisual(element);
72 Windows.Foundation.Rect screenRect = gt.TransformBounds(client);
74 //Windows10以降では補正する必要がある
75 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
76 screenRect.X += win_rect.X;
77 screenRect.Y += win_rect.Y;
81 public static IEnumerable<char> GetEnumrator(string s)
83 char[] chars = s.ToCharArray();
87 public static IEnumerable<char> GetEnumrator(string s)
93 public static T ConvertAbsIndexToRelIndex<T>(T n, int StartIndex, int Length) where T : IRange
95 n = Util.NormalizeIMaker<T>(n);
97 int markerEnd = n.start + n.length - 1;
99 int EndIndex = StartIndex + Length;
101 if (n.start >= StartIndex && markerEnd <= EndIndex)
102 n.start -= StartIndex;
103 else if (n.start >= StartIndex && n.start <= EndIndex)
105 n.start -= StartIndex;
106 n.length = EndIndex - StartIndex + 1;
108 else if (markerEnd >= StartIndex && markerEnd <= EndIndex)
111 n.length = markerEnd - StartIndex + 1;
113 else if (n.start >= StartIndex && markerEnd <= EndIndex)
114 n.start -= StartIndex;
115 else if (n.start <= StartIndex && markerEnd > EndIndex)
118 n.length = EndIndex - StartIndex + 1;
128 public static bool IsWordSeparator(char c)
130 if (c == Document.NewLine || char.IsSeparator(c) || char.IsPunctuation(c) || CharUnicodeInfo.GetUnicodeCategory(c) == UnicodeCategory.MathSymbol)
135 public static void Swap<T>(ref T a, ref T b)
142 public static string Generate(char c, int count)
144 StringBuilder tabstr = new StringBuilder();
145 for (int j = count; j > 0; j--)
147 return tabstr.ToString();
150 public static Rectangle OffsetAndDeflate(Rectangle r, Size s)
152 return new Rectangle(r.X + s.Width,r.Y + s.Height, r.Width - s.Width, r.Height - s.Height);
155 public static T NormalizeIMaker<T>(T m) where T : IRange
159 m.start = m.start + m.length;
160 m.length = Math.Abs(m.length);
164 public static int RoundUp(double x)
166 return (int)(x + 0.5);