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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #ifndef ANDROID_SURFACE_FLINGER_H
18 #define ANDROID_SURFACE_FLINGER_H
19
20 #include <stdint.h>
21 #include <sys/types.h>
22
23 #include <utils/SortedVector.h>
24 #include <utils/KeyedVector.h>
25 #include <utils/threads.h>
26 #include <utils/Atomic.h>
27 #include <utils/Errors.h>
28 #include <utils/RefBase.h>
29
30 #include <binder/IMemory.h>
31 #include <binder/Permission.h>
32 #include <binder/BinderService.h>
33
34 #include <ui/PixelFormat.h>
35 #include <surfaceflinger/ISurfaceComposer.h>
36 #include <surfaceflinger/ISurfaceComposerClient.h>
37
38 #include "Barrier.h"
39 #include "Layer.h"
40
41 #include "MessageQueue.h"
42
43 namespace android {
44
45 // ---------------------------------------------------------------------------
46
47 class Client;
48 class DisplayHardware;
49 class FreezeLock;
50 class Layer;
51 class LayerBlur;
52 class LayerDim;
53 class LayerBuffer;
54
55 #define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
56 #define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
57
58 // ---------------------------------------------------------------------------
59
60 class Client : public BnSurfaceComposerClient
61 {
62 public:
63         Client(const sp<SurfaceFlinger>& flinger);
64         ~Client();
65
66     status_t initCheck() const;
67
68     // protected by SurfaceFlinger::mStateLock
69     ssize_t attachLayer(const sp<LayerBaseClient>& layer);
70     void detachLayer(const LayerBaseClient* layer);
71     sp<LayerBaseClient> getLayerUser(int32_t i) const;
72
73 private:
74
75     // ISurfaceComposerClient interface
76     virtual sp<IMemoryHeap> getControlBlock() const;
77     virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
78     virtual sp<ISurface> createSurface(
79             surface_data_t* params, int pid, const String8& name,
80             DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
81             uint32_t flags);
82     virtual status_t destroySurface(SurfaceID surfaceId);
83     virtual status_t setState(int32_t count, const layer_state_t* states);
84
85     DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
86     sp<SurfaceFlinger> mFlinger;
87     int32_t mNameGenerator;
88 };
89
90 class UserClient : public BnSurfaceComposerClient
91 {
92 public:
93     // pointer to this client's control block
94     SharedClient* ctrlblk;
95
96 public:
97         UserClient(const sp<SurfaceFlinger>& flinger);
98         ~UserClient();
99
100     status_t initCheck() const;
101
102     // protected by SurfaceFlinger::mStateLock
103     void detachLayer(const Layer* layer);
104
105 private:
106
107     // ISurfaceComposerClient interface
108     virtual sp<IMemoryHeap> getControlBlock() const;
109     virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
110     virtual sp<ISurface> createSurface(
111             surface_data_t* params, int pid, const String8& name,
112             DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
113             uint32_t flags);
114     virtual status_t destroySurface(SurfaceID surfaceId);
115     virtual status_t setState(int32_t count, const layer_state_t* states);
116
117     // atomic-ops
118     mutable volatile int32_t mBitmap;
119
120     sp<IMemoryHeap> mCblkHeap;
121     sp<SurfaceFlinger> mFlinger;
122 };
123
124 // ---------------------------------------------------------------------------
125
126 class GraphicPlane
127 {
128 public:
129     static status_t orientationToTransfrom(int orientation, int w, int h,
130             Transform* tr);
131
132                                 GraphicPlane();
133                                 ~GraphicPlane();
134
135         bool                    initialized() const;
136
137         void                    setDisplayHardware(DisplayHardware *);
138         status_t                setOrientation(int orientation);
139         int                     getOrientation() const { return mOrientation; }
140         int                     getWidth() const;
141         int                     getHeight() const;
142
143         const DisplayHardware&  displayHardware() const;
144         DisplayHardware&        editDisplayHardware();
145         const Transform&        transform() const;
146         EGLDisplay              getEGLDisplay() const;
147         
148 private:
149                                 GraphicPlane(const GraphicPlane&);
150         GraphicPlane            operator = (const GraphicPlane&);
151
152         DisplayHardware*        mHw;
153         Transform               mGlobalTransform;
154         Transform               mDisplayTransform;
155         int                     mOrientation;
156         float                   mDisplayWidth;
157         float                   mDisplayHeight;
158         int                     mWidth;
159         int                     mHeight;
160 };
161
162 // ---------------------------------------------------------------------------
163
164 enum {
165     eTransactionNeeded      = 0x01,
166     eTraversalNeeded        = 0x02
167 };
168
169 class SurfaceFlinger :
170         public BinderService<SurfaceFlinger>,
171         public BnSurfaceComposer,
172         protected Thread
173 {
174 public:
175     static char const* getServiceName() { return "SurfaceFlinger"; }
176
177                     SurfaceFlinger();
178     virtual         ~SurfaceFlinger();
179             void    init();
180
181     virtual status_t onTransact(
182         uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
183
184     virtual status_t dump(int fd, const Vector<String16>& args);
185
186     // ISurfaceComposer interface
187     virtual sp<ISurfaceComposerClient>  createConnection();
188     virtual sp<ISurfaceComposerClient>  createClientConnection();
189     virtual sp<IMemoryHeap>             getCblk() const;
190     virtual void                        bootFinished();
191     virtual void                        openGlobalTransaction();
192     virtual void                        closeGlobalTransaction();
193     virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
194     virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
195     virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
196     virtual void                        signal() const;
197     virtual status_t                    captureScreen(DisplayID dpy,
198                                                       sp<IMemoryHeap>* heap,
199                                                       uint32_t* width,
200                                                       uint32_t* height,
201                                                       PixelFormat* format,
202                                                       uint32_t reqWidth,
203                                                       uint32_t reqHeight);
204     virtual status_t                    turnElectronBeamOff(int32_t mode);
205     virtual status_t                    turnElectronBeamOn(int32_t mode);
206
207             void                        screenReleased(DisplayID dpy);
208             void                        screenAcquired(DisplayID dpy);
209
210             overlay_control_device_t* getOverlayEngine() const;
211
212     status_t removeLayer(const sp<LayerBase>& layer);
213     status_t addLayer(const sp<LayerBase>& layer);
214     status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
215
216     sp<Layer> getLayer(const sp<ISurface>& sur) const;
217
218 private:
219     friend class Client;
220     friend class LayerBase;
221     friend class LayerBuffer;
222     friend class LayerBaseClient;
223     friend class LayerBaseClient::Surface;
224     friend class Layer;
225     friend class LayerBlur;
226     friend class LayerDim;
227
228     sp<ISurface> createSurface(const sp<Client>& client,
229             int pid, const String8& name,
230             ISurfaceComposerClient::surface_data_t* params,
231             DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
232             uint32_t flags);
233
234     sp<Layer> createNormalSurface(
235             const sp<Client>& client, DisplayID display,
236             uint32_t w, uint32_t h, uint32_t flags,
237             PixelFormat& format);
238
239     sp<LayerBlur> createBlurSurface(
240             const sp<Client>& client, DisplayID display,
241             uint32_t w, uint32_t h, uint32_t flags);
242
243     sp<LayerDim> createDimSurface(
244             const sp<Client>& client, DisplayID display,
245             uint32_t w, uint32_t h, uint32_t flags);
246
247     sp<LayerBuffer> createPushBuffersSurface(
248             const sp<Client>& client, DisplayID display,
249             uint32_t w, uint32_t h, uint32_t flags);
250
251     status_t removeSurface(const sp<Client>& client, SurfaceID sid);
252     status_t destroySurface(const sp<LayerBaseClient>& layer);
253     status_t setClientState(const sp<Client>& client,
254             int32_t count, const layer_state_t* states);
255
256     class LayerVector : public SortedVector< sp<LayerBase> > {
257     public:
258         LayerVector() { }
259         LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
260         virtual int do_compare(const void* lhs, const void* rhs) const {
261             const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
262             const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
263             // sort layers by Z order
264             uint32_t lz = l->currentState().z;
265             uint32_t rz = r->currentState().z;
266             // then by sequence, so we get a stable ordering
267             return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
268         }
269     };
270
271     struct State {
272         State() {
273             orientation = ISurfaceComposer::eOrientationDefault;
274             freezeDisplay = 0;
275         }
276         LayerVector     layersSortedByZ;
277         uint8_t         orientation;
278         uint8_t         orientationType;
279         uint8_t         freezeDisplay;
280     };
281
282     virtual bool        threadLoop();
283     virtual status_t    readyToRun();
284     virtual void        onFirstRef();
285
286 public:     // hack to work around gcc 4.0.3 bug
287     const GraphicPlane&     graphicPlane(int dpy) const;
288           GraphicPlane&     graphicPlane(int dpy);
289 private:
290
291             void        waitForEvent();
292 public:     // hack to work around gcc 4.0.3 bug
293             void        signalEvent();
294 private:
295             void        handleConsoleEvents();
296             void        handleTransaction(uint32_t transactionFlags);
297             void        handleTransactionLocked(
298                             uint32_t transactionFlags, 
299                             Vector< sp<LayerBase> >& ditchedLayers);
300
301             void        computeVisibleRegions(
302                             LayerVector& currentLayers,
303                             Region& dirtyRegion,
304                             Region& wormholeRegion);
305
306             void        handlePageFlip();
307             bool        lockPageFlip(const LayerVector& currentLayers);
308             void        unlockPageFlip(const LayerVector& currentLayers);
309             void        handleRepaint();
310             bool        handleBypassLayer();
311             void        postFramebuffer();
312             void        composeSurfaces(const Region& dirty);
313
314
315             ssize_t     addClientLayer(const sp<Client>& client,
316                     const sp<LayerBaseClient>& lbc);
317             status_t    addLayer_l(const sp<LayerBase>& layer);
318             status_t    removeLayer_l(const sp<LayerBase>& layer);
319             status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
320
321             uint32_t    getTransactionFlags(uint32_t flags);
322             uint32_t    setTransactionFlags(uint32_t flags);
323             void        commitTransaction();
324
325             void        setBypassLayer(const sp<LayerBase>& layer);
326
327             status_t captureScreenImplLocked(DisplayID dpy,
328                     sp<IMemoryHeap>* heap,
329                     uint32_t* width, uint32_t* height, PixelFormat* format,
330                     uint32_t reqWidth = 0, uint32_t reqHeight = 0);
331
332             status_t turnElectronBeamOffImplLocked(int32_t mode);
333             status_t turnElectronBeamOnImplLocked(int32_t mode);
334             status_t electronBeamOffAnimationImplLocked();
335             status_t electronBeamOnAnimationImplLocked();
336             status_t renderScreenToTextureLocked(DisplayID dpy,
337                     GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
338
339             friend class FreezeLock;
340             sp<FreezeLock> getFreezeLock() const;
341             inline void incFreezeCount() {
342                 if (mFreezeCount == 0)
343                     mFreezeDisplayTime = 0;
344                 mFreezeCount++;
345             }
346             inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
347             inline bool hasFreezeRequest() const { return mFreezeDisplay; }
348             inline bool isFrozen() const { 
349                 return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
350             }
351
352             
353             void        debugFlashRegions();
354             void        debugShowFPS() const;
355             void        drawWormhole() const;
356            
357
358     mutable     MessageQueue    mEventQueue;
359
360     status_t postMessageAsync(const sp<MessageBase>& msg,
361             nsecs_t reltime=0, uint32_t flags = 0);
362
363     status_t postMessageSync(const sp<MessageBase>& msg,
364             nsecs_t reltime=0, uint32_t flags = 0);
365
366                 // access must be protected by mStateLock
367     mutable     Mutex                   mStateLock;
368                 State                   mCurrentState;
369                 State                   mDrawingState;
370     volatile    int32_t                 mTransactionFlags;
371     volatile    int32_t                 mTransactionCount;
372                 Condition               mTransactionCV;
373                 SortedVector< sp<LayerBase> > mLayerPurgatory;
374                 bool                    mResizeTransationPending;
375
376                 // protected by mStateLock (but we could use another lock)
377                 GraphicPlane                mGraphicPlanes[1];
378                 bool                        mLayersRemoved;
379                 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
380
381                 // constant members (no synchronization needed for access)
382                 sp<IMemoryHeap>             mServerHeap;
383                 surface_flinger_cblk_t*     mServerCblk;
384                 GLuint                      mWormholeTexName;
385                 nsecs_t                     mBootTime;
386                 Permission                  mHardwareTest;
387                 Permission                  mAccessSurfaceFlinger;
388                 Permission                  mReadFramebuffer;
389                 Permission                  mDump;
390                 
391                 // Can only accessed from the main thread, these members
392                 // don't need synchronization
393                 Region                      mDirtyRegion;
394                 Region                      mDirtyRegionRemovedLayer;
395                 Region                      mInvalidRegion;
396                 Region                      mWormholeRegion;
397                 bool                        mVisibleRegionsDirty;
398                 bool                        mDeferReleaseConsole;
399                 bool                        mFreezeDisplay;
400                 int32_t                     mElectronBeamAnimationMode;
401                 int32_t                     mFreezeCount;
402                 nsecs_t                     mFreezeDisplayTime;
403                 Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
404                 wp<Layer>                   mBypassLayer;
405
406
407                 // don't use a lock for these, we don't care
408                 int                         mDebugRegion;
409                 int                         mDebugBackground;
410                 volatile nsecs_t            mDebugInSwapBuffers;
411                 nsecs_t                     mLastSwapBufferTime;
412                 volatile nsecs_t            mDebugInTransaction;
413                 nsecs_t                     mLastTransactionTime;
414                 bool                        mBootFinished;
415
416                 // these are thread safe
417     mutable     Barrier                     mReadyToRunBarrier;
418
419                 // atomic variables
420                 enum {
421                     eConsoleReleased = 1,
422                     eConsoleAcquired = 2
423                 };
424    volatile     int32_t                     mConsoleSignals;
425
426    // only written in the main thread, only read in other threads
427    volatile     int32_t                     mSecureFrameBuffer;
428 };
429
430 // ---------------------------------------------------------------------------
431
432 class FreezeLock : public LightRefBase<FreezeLock> {
433     SurfaceFlinger* mFlinger;
434 public:
435     FreezeLock(SurfaceFlinger* flinger)
436         : mFlinger(flinger) {
437         mFlinger->incFreezeCount();
438     }
439     ~FreezeLock() {
440         mFlinger->decFreezeCount();
441     }
442 };
443
444 // ---------------------------------------------------------------------------
445 }; // namespace android
446
447 #endif // ANDROID_SURFACE_FLINGER_H