2 * Copyright (C) 2007 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef ANDROID_SURFACE_FLINGER_H
18 #define ANDROID_SURFACE_FLINGER_H
21 #include <sys/types.h>
23 #include <utils/SortedVector.h>
24 #include <utils/KeyedVector.h>
25 #include <utils/threads.h>
26 #include <utils/Atomic.h>
27 #include <utils/Errors.h>
28 #include <utils/RefBase.h>
30 #include <binder/IMemory.h>
31 #include <binder/Permission.h>
32 #include <binder/BinderService.h>
34 #include <ui/PixelFormat.h>
35 #include <surfaceflinger/ISurfaceComposer.h>
36 #include <surfaceflinger/ISurfaceComposerClient.h>
41 #include "MessageQueue.h"
45 // ---------------------------------------------------------------------------
48 class DisplayHardware;
55 #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
56 #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
58 // ---------------------------------------------------------------------------
60 class Client : public BnSurfaceComposerClient
63 Client(const sp<SurfaceFlinger>& flinger);
66 status_t initCheck() const;
68 // protected by SurfaceFlinger::mStateLock
69 ssize_t attachLayer(const sp<LayerBaseClient>& layer);
70 void detachLayer(const LayerBaseClient* layer);
71 sp<LayerBaseClient> getLayerUser(int32_t i) const;
75 // ISurfaceComposerClient interface
76 virtual sp<IMemoryHeap> getControlBlock() const;
77 virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
78 virtual sp<ISurface> createSurface(
79 surface_data_t* params, int pid, const String8& name,
80 DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
82 virtual status_t destroySurface(SurfaceID surfaceId);
83 virtual status_t setState(int32_t count, const layer_state_t* states);
85 DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
86 sp<SurfaceFlinger> mFlinger;
87 int32_t mNameGenerator;
90 class UserClient : public BnSurfaceComposerClient
93 // pointer to this client's control block
94 SharedClient* ctrlblk;
97 UserClient(const sp<SurfaceFlinger>& flinger);
100 status_t initCheck() const;
102 // protected by SurfaceFlinger::mStateLock
103 void detachLayer(const Layer* layer);
107 // ISurfaceComposerClient interface
108 virtual sp<IMemoryHeap> getControlBlock() const;
109 virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
110 virtual sp<ISurface> createSurface(
111 surface_data_t* params, int pid, const String8& name,
112 DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
114 virtual status_t destroySurface(SurfaceID surfaceId);
115 virtual status_t setState(int32_t count, const layer_state_t* states);
118 mutable volatile int32_t mBitmap;
120 sp<IMemoryHeap> mCblkHeap;
121 sp<SurfaceFlinger> mFlinger;
124 // ---------------------------------------------------------------------------
129 static status_t orientationToTransfrom(int orientation, int w, int h,
135 bool initialized() const;
137 void setDisplayHardware(DisplayHardware *);
138 status_t setOrientation(int orientation);
139 int getOrientation() const { return mOrientation; }
140 int getWidth() const;
141 int getHeight() const;
143 const DisplayHardware& displayHardware() const;
144 DisplayHardware& editDisplayHardware();
145 const Transform& transform() const;
146 EGLDisplay getEGLDisplay() const;
149 GraphicPlane(const GraphicPlane&);
150 GraphicPlane operator = (const GraphicPlane&);
152 DisplayHardware* mHw;
153 Transform mGlobalTransform;
154 Transform mDisplayTransform;
157 float mDisplayHeight;
162 // ---------------------------------------------------------------------------
165 eTransactionNeeded = 0x01,
166 eTraversalNeeded = 0x02
169 class SurfaceFlinger :
170 public BinderService<SurfaceFlinger>,
171 public BnSurfaceComposer,
175 static char const* getServiceName() { return "SurfaceFlinger"; }
178 virtual ~SurfaceFlinger();
181 virtual status_t onTransact(
182 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
184 virtual status_t dump(int fd, const Vector<String16>& args);
186 // ISurfaceComposer interface
187 virtual sp<ISurfaceComposerClient> createConnection();
188 virtual sp<ISurfaceComposerClient> createClientConnection();
189 virtual sp<IMemoryHeap> getCblk() const;
190 virtual void bootFinished();
191 virtual void openGlobalTransaction();
192 virtual void closeGlobalTransaction();
193 virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
194 virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
195 virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
196 virtual void signal() const;
197 virtual status_t captureScreen(DisplayID dpy,
198 sp<IMemoryHeap>* heap,
204 virtual status_t turnElectronBeamOff(int32_t mode);
205 virtual status_t turnElectronBeamOn(int32_t mode);
207 void screenReleased(DisplayID dpy);
208 void screenAcquired(DisplayID dpy);
210 overlay_control_device_t* getOverlayEngine() const;
212 status_t removeLayer(const sp<LayerBase>& layer);
213 status_t addLayer(const sp<LayerBase>& layer);
214 status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
216 sp<Layer> getLayer(const sp<ISurface>& sur) const;
220 friend class LayerBase;
221 friend class LayerBuffer;
222 friend class LayerBaseClient;
223 friend class LayerBaseClient::Surface;
225 friend class LayerBlur;
226 friend class LayerDim;
228 sp<ISurface> createSurface(const sp<Client>& client,
229 int pid, const String8& name,
230 ISurfaceComposerClient::surface_data_t* params,
231 DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
234 sp<Layer> createNormalSurface(
235 const sp<Client>& client, DisplayID display,
236 uint32_t w, uint32_t h, uint32_t flags,
237 PixelFormat& format);
239 sp<LayerBlur> createBlurSurface(
240 const sp<Client>& client, DisplayID display,
241 uint32_t w, uint32_t h, uint32_t flags);
243 sp<LayerDim> createDimSurface(
244 const sp<Client>& client, DisplayID display,
245 uint32_t w, uint32_t h, uint32_t flags);
247 sp<LayerBuffer> createPushBuffersSurface(
248 const sp<Client>& client, DisplayID display,
249 uint32_t w, uint32_t h, uint32_t flags);
251 status_t removeSurface(const sp<Client>& client, SurfaceID sid);
252 status_t destroySurface(const sp<LayerBaseClient>& layer);
253 status_t setClientState(const sp<Client>& client,
254 int32_t count, const layer_state_t* states);
256 class LayerVector : public SortedVector< sp<LayerBase> > {
259 LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
260 virtual int do_compare(const void* lhs, const void* rhs) const {
261 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
262 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
263 // sort layers by Z order
264 uint32_t lz = l->currentState().z;
265 uint32_t rz = r->currentState().z;
266 // then by sequence, so we get a stable ordering
267 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
273 orientation = ISurfaceComposer::eOrientationDefault;
276 LayerVector layersSortedByZ;
278 uint8_t orientationType;
279 uint8_t freezeDisplay;
282 virtual bool threadLoop();
283 virtual status_t readyToRun();
284 virtual void onFirstRef();
286 public: // hack to work around gcc 4.0.3 bug
287 const GraphicPlane& graphicPlane(int dpy) const;
288 GraphicPlane& graphicPlane(int dpy);
292 public: // hack to work around gcc 4.0.3 bug
295 void handleConsoleEvents();
296 void handleTransaction(uint32_t transactionFlags);
297 void handleTransactionLocked(
298 uint32_t transactionFlags,
299 Vector< sp<LayerBase> >& ditchedLayers);
301 void computeVisibleRegions(
302 LayerVector& currentLayers,
304 Region& wormholeRegion);
306 void handlePageFlip();
307 bool lockPageFlip(const LayerVector& currentLayers);
308 void unlockPageFlip(const LayerVector& currentLayers);
309 void handleRepaint();
310 bool handleBypassLayer();
311 void postFramebuffer();
312 void composeSurfaces(const Region& dirty);
315 ssize_t addClientLayer(const sp<Client>& client,
316 const sp<LayerBaseClient>& lbc);
317 status_t addLayer_l(const sp<LayerBase>& layer);
318 status_t removeLayer_l(const sp<LayerBase>& layer);
319 status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
321 uint32_t getTransactionFlags(uint32_t flags);
322 uint32_t setTransactionFlags(uint32_t flags);
323 void commitTransaction();
325 void setBypassLayer(const sp<LayerBase>& layer);
327 status_t captureScreenImplLocked(DisplayID dpy,
328 sp<IMemoryHeap>* heap,
329 uint32_t* width, uint32_t* height, PixelFormat* format,
330 uint32_t reqWidth = 0, uint32_t reqHeight = 0);
332 status_t turnElectronBeamOffImplLocked(int32_t mode);
333 status_t turnElectronBeamOnImplLocked(int32_t mode);
334 status_t electronBeamOffAnimationImplLocked();
335 status_t electronBeamOnAnimationImplLocked();
336 status_t renderScreenToTextureLocked(DisplayID dpy,
337 GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
339 friend class FreezeLock;
340 sp<FreezeLock> getFreezeLock() const;
341 inline void incFreezeCount() {
342 if (mFreezeCount == 0)
343 mFreezeDisplayTime = 0;
346 inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
347 inline bool hasFreezeRequest() const { return mFreezeDisplay; }
348 inline bool isFrozen() const {
349 return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
353 void debugFlashRegions();
354 void debugShowFPS() const;
355 void drawWormhole() const;
358 mutable MessageQueue mEventQueue;
360 status_t postMessageAsync(const sp<MessageBase>& msg,
361 nsecs_t reltime=0, uint32_t flags = 0);
363 status_t postMessageSync(const sp<MessageBase>& msg,
364 nsecs_t reltime=0, uint32_t flags = 0);
366 // access must be protected by mStateLock
367 mutable Mutex mStateLock;
370 volatile int32_t mTransactionFlags;
371 volatile int32_t mTransactionCount;
372 Condition mTransactionCV;
373 SortedVector< sp<LayerBase> > mLayerPurgatory;
374 bool mResizeTransationPending;
376 // protected by mStateLock (but we could use another lock)
377 GraphicPlane mGraphicPlanes[1];
379 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
381 // constant members (no synchronization needed for access)
382 sp<IMemoryHeap> mServerHeap;
383 surface_flinger_cblk_t* mServerCblk;
384 GLuint mWormholeTexName;
386 Permission mHardwareTest;
387 Permission mAccessSurfaceFlinger;
388 Permission mReadFramebuffer;
391 // Can only accessed from the main thread, these members
392 // don't need synchronization
394 Region mDirtyRegionRemovedLayer;
395 Region mInvalidRegion;
396 Region mWormholeRegion;
397 bool mVisibleRegionsDirty;
398 bool mDeferReleaseConsole;
400 int32_t mElectronBeamAnimationMode;
401 int32_t mFreezeCount;
402 nsecs_t mFreezeDisplayTime;
403 Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
404 wp<Layer> mBypassLayer;
407 // don't use a lock for these, we don't care
409 int mDebugBackground;
410 volatile nsecs_t mDebugInSwapBuffers;
411 nsecs_t mLastSwapBufferTime;
412 volatile nsecs_t mDebugInTransaction;
413 nsecs_t mLastTransactionTime;
416 // these are thread safe
417 mutable Barrier mReadyToRunBarrier;
421 eConsoleReleased = 1,
424 volatile int32_t mConsoleSignals;
426 // only written in the main thread, only read in other threads
427 volatile int32_t mSecureFrameBuffer;
430 // ---------------------------------------------------------------------------
432 class FreezeLock : public LightRefBase<FreezeLock> {
433 SurfaceFlinger* mFlinger;
435 FreezeLock(SurfaceFlinger* flinger)
436 : mFlinger(flinger) {
437 mFlinger->incFreezeCount();
440 mFlinger->decFreezeCount();
444 // ---------------------------------------------------------------------------
445 }; // namespace android
447 #endif // ANDROID_SURFACE_FLINGER_H