- canvas.drawCircle((startX + (boxWidthUnit / 2.0f)), (height - boxHeightUnit * currentLapTime), circleRadius, paint);
+ float cX = (startX + (boxWidthUnit / 2.0f));
+ float cY = (height - boxHeightUnit * currentLapTime);
+ linePath.lineTo(cX, cY);
+ canvas.drawCircle(cX, cY, circleRadius, paint);