1 var MainCharacterClass_NakedMan = function(stage, args, isFromNetwork){
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2 MainCharacterClass_NakedMan.base.apply(this, arguments);
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3 }.extend(MainCharacterClass, {
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4 className: "MainCharacterClass_NakedMan",
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5 create: function(stage, args){
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6 MainCharacterClass_NakedMan.base.prototype.create.apply(this, [stage, [["nakedman.png","nakedman2.png",]]]);
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9 this.jumpPower = 120;
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10 this.movingVelocity = 250;
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12 this.HP = this.max_HP;
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