1 var MainCharacterClass_Witch = function(stage, args, isFromNetwork){
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2 MainCharacterClass_Witch.base.apply(this, arguments);
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3 }.extend(MainCharacterClass, {
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4 className: "MainCharacterClass_Witch",
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5 create: function(stage, args){
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6 MainCharacterClass_Witch.base.prototype.create.apply(this, [stage, [["witch.png","witch2.png"]]]);
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9 this.antigravity = 200 / GameManager.prototype.tickPerSecond;
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10 this.jumpPower = 90;
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12 this.HP = this.max_HP;
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