1 var MainCharacterClass_Woman = function(stage, args, isFromNetwork){
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2 MainCharacterClass_Woman.base.apply(this, arguments);
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3 }.extend(MainCharacterClass, {
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4 className: "MainCharacterClass_Woman",
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5 create: function(stage, args){
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6 MainCharacterClass_Woman.base.prototype.create.apply(this,[stage,[["villagewoman1.png","villagewoman2.png","villagewoman3.png","villagewoman4.png","villagewoman3.png","villagewoman2.png",]]]);
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9 this.antigravity = 50 / GameManager.prototype.tickPerSecond;
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10 this.movingVelocity = 200;
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