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武器「パン」で投げる先に壁があるときに壁の中で固まってしまうバグを修正
author
ttwilb
<ttwilb@users.sourceforge.jp>
Mon, 2 Sep 2013 06:51:01 +0000
(15:51 +0900)
committer
ttwilb
<ttwilb@users.sourceforge.jp>
Mon, 2 Sep 2013 06:51:01 +0000
(15:51 +0900)
www/corelib/classes/FireObjectClass.js
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diff --git
a/www/corelib/classes/FireObjectClass.js
b/www/corelib/classes/FireObjectClass.js
index
994700a
..
90746da
100644
(file)
--- a/
www/corelib/classes/FireObjectClass.js
+++ b/
www/corelib/classes/FireObjectClass.js
@@
-32,6
+32,7
@@
var FireObjectClass = function(stage, args){
} else{
this.origin.y = ownerObj.origin.y + y;
}
+
//発射
var fvx = this.fireVelocity.x;
if(ownerObj.direction == 0){
@@
-41,7
+42,11
@@
var FireObjectClass = function(stage, args){
}
this.movingSpeed.x = fvx;
this.movingSpeed.y = -this.fireVelocity.y
- ownerObj.ownerStage.addStageObject(this);
+
+ // 初期位置で壁などに引っかかっていないか確認
+ if(this.canMoveTo(this.origin.x, this.origin.y)){
+ ownerObj.ownerStage.addStageObject(this);
+ }
this.livingTick = 0;
},