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[handbrake-jp/handbrake-jp-git.git] / win / C# / Properties / Resources.Designer.cs
1 /*  Resources.Designer.cs $\r
2         \r
3            This file is part of the HandBrake source code.\r
4            Homepage: <http://handbrake.m0k.org/>.\r
5            It may be used under the terms of the GNU General Public License. */\r
6 \r
7 //------------------------------------------------------------------------------\r
8 // <auto-generated>\r
9 //     This code was generated by a tool.\r
10 //     Runtime Version:2.0.50727.1433\r
11 //\r
12 //     Changes to this file may cause incorrect behavior and will be lost if\r
13 //     the code is regenerated.\r
14 // </auto-generated>\r
15 //------------------------------------------------------------------------------\r
16 \r
17 namespace Handbrake.Properties {\r
18     using System;\r
19     \r
20     \r
21     /// <summary>\r
22     ///   A strongly-typed resource class, for looking up localized strings, etc.\r
23     /// </summary>\r
24     // This class was auto-generated by the StronglyTypedResourceBuilder\r
25     // class via a tool like ResGen or Visual Studio.\r
26     // To add or remove a member, edit your .ResX file then rerun ResGen\r
27     // with the /str option, or rebuild your VS project.\r
28     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]\r
29     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]\r
30     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]\r
31     internal class Resources {\r
32         \r
33         private static global::System.Resources.ResourceManager resourceMan;\r
34         \r
35         private static global::System.Globalization.CultureInfo resourceCulture;\r
36         \r
37         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]\r
38         internal Resources() {\r
39         }\r
40         \r
41         /// <summary>\r
42         ///   Returns the cached ResourceManager instance used by this class.\r
43         /// </summary>\r
44         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]\r
45         internal static global::System.Resources.ResourceManager ResourceManager {\r
46             get {\r
47                 if (object.ReferenceEquals(resourceMan, null)) {\r
48                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Handbrake.Properties.Resources", typeof(Resources).Assembly);\r
49                     resourceMan = temp;\r
50                 }\r
51                 return resourceMan;\r
52             }\r
53         }\r
54         \r
55         /// <summary>\r
56         ///   Overrides the current thread's CurrentUICulture property for all\r
57         ///   resource lookups using this strongly typed resource class.\r
58         /// </summary>\r
59         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]\r
60         internal static global::System.Globalization.CultureInfo Culture {\r
61             get {\r
62                 return resourceCulture;\r
63             }\r
64             set {\r
65                 resourceCulture = value;\r
66             }\r
67         }\r
68         \r
69         internal static System.Drawing.Bitmap ActivityWindow {\r
70             get {\r
71                 object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);\r
72                 return ((System.Drawing.Bitmap)(obj));\r
73             }\r
74         }\r
75         \r
76         internal static System.Drawing.Bitmap Delete {\r
77             get {\r
78                 object obj = ResourceManager.GetObject("Delete", resourceCulture);\r
79                 return ((System.Drawing.Bitmap)(obj));\r
80             }\r
81         }\r
82         \r
83         internal static System.Drawing.Bitmap Disc {\r
84             get {\r
85                 object obj = ResourceManager.GetObject("Disc", resourceCulture);\r
86                 return ((System.Drawing.Bitmap)(obj));\r
87             }\r
88         }\r
89         \r
90         internal static System.Drawing.Bitmap Emoticon {\r
91             get {\r
92                 object obj = ResourceManager.GetObject("Emoticon", resourceCulture);\r
93                 return ((System.Drawing.Bitmap)(obj));\r
94             }\r
95         }\r
96         \r
97         internal static System.Drawing.Bitmap General_Preferences {\r
98             get {\r
99                 object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);\r
100                 return ((System.Drawing.Bitmap)(obj));\r
101             }\r
102         }\r
103         \r
104         internal static System.Drawing.Bitmap Help {\r
105             get {\r
106                 object obj = ResourceManager.GetObject("Help", resourceCulture);\r
107                 return ((System.Drawing.Bitmap)(obj));\r
108             }\r
109         }\r
110         \r
111         internal static System.Drawing.Bitmap History {\r
112             get {\r
113                 object obj = ResourceManager.GetObject("History", resourceCulture);\r
114                 return ((System.Drawing.Bitmap)(obj));\r
115             }\r
116         }\r
117         \r
118         internal static System.Drawing.Bitmap info {\r
119             get {\r
120                 object obj = ResourceManager.GetObject("info", resourceCulture);\r
121                 return ((System.Drawing.Bitmap)(obj));\r
122             }\r
123         }\r
124         \r
125         internal static System.Drawing.Bitmap logo128 {\r
126             get {\r
127                 object obj = ResourceManager.GetObject("logo128", resourceCulture);\r
128                 return ((System.Drawing.Bitmap)(obj));\r
129             }\r
130         }\r
131         \r
132         internal static System.Drawing.Bitmap logo64 {\r
133             get {\r
134                 object obj = ResourceManager.GetObject("logo64", resourceCulture);\r
135                 return ((System.Drawing.Bitmap)(obj));\r
136             }\r
137         }\r
138         \r
139         internal static System.Drawing.Bitmap Movies {\r
140             get {\r
141                 object obj = ResourceManager.GetObject("Movies", resourceCulture);\r
142                 return ((System.Drawing.Bitmap)(obj));\r
143             }\r
144         }\r
145         \r
146         internal static System.Drawing.Bitmap Movies_Small {\r
147             get {\r
148                 object obj = ResourceManager.GetObject("Movies_Small", resourceCulture);\r
149                 return ((System.Drawing.Bitmap)(obj));\r
150             }\r
151         }\r
152         \r
153         internal static System.Drawing.Bitmap Output_Small {\r
154             get {\r
155                 object obj = ResourceManager.GetObject("Output_Small", resourceCulture);\r
156                 return ((System.Drawing.Bitmap)(obj));\r
157             }\r
158         }\r
159         \r
160         internal static System.Drawing.Bitmap Pause {\r
161             get {\r
162                 object obj = ResourceManager.GetObject("Pause", resourceCulture);\r
163                 return ((System.Drawing.Bitmap)(obj));\r
164             }\r
165         }\r
166         \r
167         internal static System.Drawing.Bitmap Play {\r
168             get {\r
169                 object obj = ResourceManager.GetObject("Play", resourceCulture);\r
170                 return ((System.Drawing.Bitmap)(obj));\r
171             }\r
172         }\r
173         \r
174         internal static System.Drawing.Bitmap Pref_Small {\r
175             get {\r
176                 object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
177                 return ((System.Drawing.Bitmap)(obj));\r
178             }\r
179         }\r
180         \r
181         internal static System.Drawing.Bitmap Queue {\r
182             get {\r
183                 object obj = ResourceManager.GetObject("Queue", resourceCulture);\r
184                 return ((System.Drawing.Bitmap)(obj));\r
185             }\r
186         }\r
187         \r
188         internal static System.Drawing.Bitmap Queue_Small {\r
189             get {\r
190                 object obj = ResourceManager.GetObject("Queue_Small", resourceCulture);\r
191                 return ((System.Drawing.Bitmap)(obj));\r
192             }\r
193         }\r
194         \r
195         internal static System.Drawing.Bitmap Remove {\r
196             get {\r
197                 object obj = ResourceManager.GetObject("Remove", resourceCulture);\r
198                 return ((System.Drawing.Bitmap)(obj));\r
199             }\r
200         }\r
201         \r
202         internal static System.Drawing.Bitmap SplashScreen {\r
203             get {\r
204                 object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);\r
205                 return ((System.Drawing.Bitmap)(obj));\r
206             }\r
207         }\r
208     }\r
209 }\r