1 /* Resources.Designer.cs $
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3 This file is part of the HandBrake source code.
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4 Homepage: <http://handbrake.m0k.org/>.
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5 It may be used under the terms of the GNU General Public License. */
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7 //------------------------------------------------------------------------------
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9 // This code was generated by a tool.
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10 // Runtime Version:2.0.50727.1433
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12 // Changes to this file may cause incorrect behavior and will be lost if
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13 // the code is regenerated.
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14 // </auto-generated>
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15 //------------------------------------------------------------------------------
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17 namespace Handbrake.Properties {
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22 /// A strongly-typed resource class, for looking up localized strings, etc.
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24 // This class was auto-generated by the StronglyTypedResourceBuilder
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25 // class via a tool like ResGen or Visual Studio.
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26 // To add or remove a member, edit your .ResX file then rerun ResGen
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27 // with the /str option, or rebuild your VS project.
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28 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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29 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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30 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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31 internal class Resources {
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33 private static global::System.Resources.ResourceManager resourceMan;
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35 private static global::System.Globalization.CultureInfo resourceCulture;
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37 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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38 internal Resources() {
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42 /// Returns the cached ResourceManager instance used by this class.
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44 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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45 internal static global::System.Resources.ResourceManager ResourceManager {
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47 if (object.ReferenceEquals(resourceMan, null)) {
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48 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Handbrake.Properties.Resources", typeof(Resources).Assembly);
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56 /// Overrides the current thread's CurrentUICulture property for all
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57 /// resource lookups using this strongly typed resource class.
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59 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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60 internal static global::System.Globalization.CultureInfo Culture {
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62 return resourceCulture;
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65 resourceCulture = value;
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69 internal static System.Drawing.Bitmap ActivityWindow {
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71 object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);
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72 return ((System.Drawing.Bitmap)(obj));
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76 internal static System.Drawing.Bitmap Delete {
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78 object obj = ResourceManager.GetObject("Delete", resourceCulture);
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79 return ((System.Drawing.Bitmap)(obj));
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83 internal static System.Drawing.Bitmap Disc {
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85 object obj = ResourceManager.GetObject("Disc", resourceCulture);
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86 return ((System.Drawing.Bitmap)(obj));
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90 internal static System.Drawing.Bitmap Emoticon {
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92 object obj = ResourceManager.GetObject("Emoticon", resourceCulture);
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93 return ((System.Drawing.Bitmap)(obj));
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97 internal static System.Drawing.Bitmap General_Preferences {
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99 object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);
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100 return ((System.Drawing.Bitmap)(obj));
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104 internal static System.Drawing.Bitmap Help {
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106 object obj = ResourceManager.GetObject("Help", resourceCulture);
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107 return ((System.Drawing.Bitmap)(obj));
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111 internal static System.Drawing.Bitmap History {
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113 object obj = ResourceManager.GetObject("History", resourceCulture);
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114 return ((System.Drawing.Bitmap)(obj));
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118 internal static System.Drawing.Bitmap info {
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120 object obj = ResourceManager.GetObject("info", resourceCulture);
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121 return ((System.Drawing.Bitmap)(obj));
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125 internal static System.Drawing.Bitmap logo128 {
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127 object obj = ResourceManager.GetObject("logo128", resourceCulture);
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128 return ((System.Drawing.Bitmap)(obj));
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132 internal static System.Drawing.Bitmap logo64 {
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134 object obj = ResourceManager.GetObject("logo64", resourceCulture);
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135 return ((System.Drawing.Bitmap)(obj));
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139 internal static System.Drawing.Bitmap Movies {
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141 object obj = ResourceManager.GetObject("Movies", resourceCulture);
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142 return ((System.Drawing.Bitmap)(obj));
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146 internal static System.Drawing.Bitmap Movies_Small {
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148 object obj = ResourceManager.GetObject("Movies_Small", resourceCulture);
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149 return ((System.Drawing.Bitmap)(obj));
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153 internal static System.Drawing.Bitmap Output_Small {
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155 object obj = ResourceManager.GetObject("Output_Small", resourceCulture);
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156 return ((System.Drawing.Bitmap)(obj));
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160 internal static System.Drawing.Bitmap Pause {
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162 object obj = ResourceManager.GetObject("Pause", resourceCulture);
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163 return ((System.Drawing.Bitmap)(obj));
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167 internal static System.Drawing.Bitmap Play {
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169 object obj = ResourceManager.GetObject("Play", resourceCulture);
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170 return ((System.Drawing.Bitmap)(obj));
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174 internal static System.Drawing.Bitmap Pref_Small {
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176 object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);
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177 return ((System.Drawing.Bitmap)(obj));
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181 internal static System.Drawing.Bitmap Queue {
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183 object obj = ResourceManager.GetObject("Queue", resourceCulture);
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184 return ((System.Drawing.Bitmap)(obj));
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188 internal static System.Drawing.Bitmap Queue_Small {
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190 object obj = ResourceManager.GetObject("Queue_Small", resourceCulture);
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191 return ((System.Drawing.Bitmap)(obj));
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195 internal static System.Drawing.Bitmap Remove {
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197 object obj = ResourceManager.GetObject("Remove", resourceCulture);
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198 return ((System.Drawing.Bitmap)(obj));
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202 internal static System.Drawing.Bitmap SplashScreen {
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204 object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);
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205 return ((System.Drawing.Bitmap)(obj));
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