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translate some words in frmMain.cs
[handbrake-jp/handbrake-jp.git] / win / C# / Properties / Resources.Designer.cs
1 //------------------------------------------------------------------------------\r
2 // <auto-generated>\r
3 //     このコードはツールによって生成されました。\r
4 //     ランタイム バージョン:2.0.50727.4927\r
5 //\r
6 //     このファイルへの変更は、以下の状況下で不正な動作の原因になったり、\r
7 //     コードが再生成されるときに損失したりします。\r
8 // </auto-generated>\r
9 //------------------------------------------------------------------------------\r
10 \r
11 namespace Handbrake.Properties {\r
12     using System;\r
13     \r
14     \r
15     /// <summary>\r
16     ///   ローカライズされた文字列などを検索するための、厳密に型指定されたリソース クラスです。\r
17     /// </summary>\r
18     // このクラスは StronglyTypedResourceBuilder クラスが ResGen\r
19     // または Visual Studio のようなツールを使用して自動生成されました。\r
20     // メンバを追加または削除するには、.ResX ファイルを編集して、/str オプションと共に\r
21     // ResGen を実行し直すか、または VS プロジェクトをビルドし直します。\r
22     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]\r
23     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]\r
24     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]\r
25     internal class Resources {\r
26         \r
27         private static global::System.Resources.ResourceManager resourceMan;\r
28         \r
29         private static global::System.Globalization.CultureInfo resourceCulture;\r
30         \r
31         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]\r
32         internal Resources() {\r
33         }\r
34         \r
35         /// <summary>\r
36         ///   このクラスで使用されているキャッシュされた ResourceManager インスタンスを返します。\r
37         /// </summary>\r
38         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]\r
39         internal static global::System.Resources.ResourceManager ResourceManager {\r
40             get {\r
41                 if (object.ReferenceEquals(resourceMan, null)) {\r
42                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Handbrake.Properties.Resources", typeof(Resources).Assembly);\r
43                     resourceMan = temp;\r
44                 }\r
45                 return resourceMan;\r
46             }\r
47         }\r
48         \r
49         /// <summary>\r
50         ///   厳密に型指定されたこのリソース クラスを使用して、すべての検索リソースに対し、\r
51         ///   現在のスレッドの CurrentUICulture プロパティをオーバーライドします。\r
52         /// </summary>\r
53         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]\r
54         internal static global::System.Globalization.CultureInfo Culture {\r
55             get {\r
56                 return resourceCulture;\r
57             }\r
58             set {\r
59                 resourceCulture = value;\r
60             }\r
61         }\r
62         \r
63         internal static System.Drawing.Bitmap ActivityWindow {\r
64             get {\r
65                 object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);\r
66                 return ((System.Drawing.Bitmap)(obj));\r
67             }\r
68         }\r
69         \r
70         internal static System.Drawing.Bitmap ActivityWindow_small {\r
71             get {\r
72                 object obj = ResourceManager.GetObject("ActivityWindow_small", resourceCulture);\r
73                 return ((System.Drawing.Bitmap)(obj));\r
74             }\r
75         }\r
76         \r
77         internal static System.Drawing.Bitmap AddToQueue {\r
78             get {\r
79                 object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);\r
80                 return ((System.Drawing.Bitmap)(obj));\r
81             }\r
82         }\r
83         \r
84         internal static System.Drawing.Bitmap AddToQueue_small {\r
85             get {\r
86                 object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
87                 return ((System.Drawing.Bitmap)(obj));\r
88             }\r
89         }\r
90         \r
91         internal static System.Drawing.Bitmap copy {\r
92             get {\r
93                 object obj = ResourceManager.GetObject("copy", resourceCulture);\r
94                 return ((System.Drawing.Bitmap)(obj));\r
95             }\r
96         }\r
97         \r
98         internal static System.Drawing.Bitmap disc_small {\r
99             get {\r
100                 object obj = ResourceManager.GetObject("disc_small", resourceCulture);\r
101                 return ((System.Drawing.Bitmap)(obj));\r
102             }\r
103         }\r
104         \r
105         internal static System.Drawing.Bitmap folder {\r
106             get {\r
107                 object obj = ResourceManager.GetObject("folder", resourceCulture);\r
108                 return ((System.Drawing.Bitmap)(obj));\r
109             }\r
110         }\r
111         \r
112         internal static System.Drawing.Bitmap General_Preferences {\r
113             get {\r
114                 object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);\r
115                 return ((System.Drawing.Bitmap)(obj));\r
116             }\r
117         }\r
118         \r
119         internal static System.Drawing.Bitmap hb16 {\r
120             get {\r
121                 object obj = ResourceManager.GetObject("hb16", resourceCulture);\r
122                 return ((System.Drawing.Bitmap)(obj));\r
123             }\r
124         }\r
125         \r
126         internal static System.Drawing.Bitmap hb32 {\r
127             get {\r
128                 object obj = ResourceManager.GetObject("hb32", resourceCulture);\r
129                 return ((System.Drawing.Bitmap)(obj));\r
130             }\r
131         }\r
132         \r
133         internal static System.Drawing.Bitmap Help16 {\r
134             get {\r
135                 object obj = ResourceManager.GetObject("Help16", resourceCulture);\r
136                 return ((System.Drawing.Bitmap)(obj));\r
137             }\r
138         }\r
139         \r
140         internal static System.Drawing.Bitmap info16 {\r
141             get {\r
142                 object obj = ResourceManager.GetObject("info16", resourceCulture);\r
143                 return ((System.Drawing.Bitmap)(obj));\r
144             }\r
145         }\r
146         \r
147         internal static System.Drawing.Bitmap logo128 {\r
148             get {\r
149                 object obj = ResourceManager.GetObject("logo128", resourceCulture);\r
150                 return ((System.Drawing.Bitmap)(obj));\r
151             }\r
152         }\r
153         \r
154         internal static System.Drawing.Bitmap logo64 {\r
155             get {\r
156                 object obj = ResourceManager.GetObject("logo64", resourceCulture);\r
157                 return ((System.Drawing.Bitmap)(obj));\r
158             }\r
159         }\r
160         \r
161         internal static System.Drawing.Bitmap Movies {\r
162             get {\r
163                 object obj = ResourceManager.GetObject("Movies", resourceCulture);\r
164                 return ((System.Drawing.Bitmap)(obj));\r
165             }\r
166         }\r
167         \r
168         internal static System.Drawing.Bitmap Movies_Small {\r
169             get {\r
170                 object obj = ResourceManager.GetObject("Movies_Small", resourceCulture);\r
171                 return ((System.Drawing.Bitmap)(obj));\r
172             }\r
173         }\r
174         \r
175         internal static System.Drawing.Bitmap Output_Small {\r
176             get {\r
177                 object obj = ResourceManager.GetObject("Output_Small", resourceCulture);\r
178                 return ((System.Drawing.Bitmap)(obj));\r
179             }\r
180         }\r
181         \r
182         internal static System.Drawing.Bitmap Pause {\r
183             get {\r
184                 object obj = ResourceManager.GetObject("Pause", resourceCulture);\r
185                 return ((System.Drawing.Bitmap)(obj));\r
186             }\r
187         }\r
188         \r
189         internal static System.Drawing.Bitmap picture {\r
190             get {\r
191                 object obj = ResourceManager.GetObject("picture", resourceCulture);\r
192                 return ((System.Drawing.Bitmap)(obj));\r
193             }\r
194         }\r
195         \r
196         internal static System.Drawing.Bitmap Play {\r
197             get {\r
198                 object obj = ResourceManager.GetObject("Play", resourceCulture);\r
199                 return ((System.Drawing.Bitmap)(obj));\r
200             }\r
201         }\r
202         \r
203         internal static System.Drawing.Bitmap Play_small {\r
204             get {\r
205                 object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
206                 return ((System.Drawing.Bitmap)(obj));\r
207             }\r
208         }\r
209         \r
210         internal static System.Drawing.Bitmap Pref_Small {\r
211             get {\r
212                 object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
213                 return ((System.Drawing.Bitmap)(obj));\r
214             }\r
215         }\r
216         \r
217         internal static System.Drawing.Bitmap Queue {\r
218             get {\r
219                 object obj = ResourceManager.GetObject("Queue", resourceCulture);\r
220                 return ((System.Drawing.Bitmap)(obj));\r
221             }\r
222         }\r
223         \r
224         internal static System.Drawing.Bitmap Queue_Small {\r
225             get {\r
226                 object obj = ResourceManager.GetObject("Queue_Small", resourceCulture);\r
227                 return ((System.Drawing.Bitmap)(obj));\r
228             }\r
229         }\r
230         \r
231         internal static System.Drawing.Bitmap save {\r
232             get {\r
233                 object obj = ResourceManager.GetObject("save", resourceCulture);\r
234                 return ((System.Drawing.Bitmap)(obj));\r
235             }\r
236         }\r
237         \r
238         internal static System.Drawing.Bitmap SplashScreen {\r
239             get {\r
240                 object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);\r
241                 return ((System.Drawing.Bitmap)(obj));\r
242             }\r
243         }\r
244         \r
245         internal static System.Drawing.Bitmap stop {\r
246             get {\r
247                 object obj = ResourceManager.GetObject("stop", resourceCulture);\r
248                 return ((System.Drawing.Bitmap)(obj));\r
249             }\r
250         }\r
251         \r
252         internal static System.Drawing.Bitmap window {\r
253             get {\r
254                 object obj = ResourceManager.GetObject("window", resourceCulture);\r
255                 return ((System.Drawing.Bitmap)(obj));\r
256             }\r
257         }\r
258     }\r
259 }\r