1 # autopick.txt for Hengband
3 # The last part of this file is an example of 'pickpref.prf'.
4 # You can copy this file to lib\user\ or ~/.angband/Hengband/
5 # to use as preference of auto-picker.
6 # (UNIX user must copy to ~/.angband/Hengband/. Others must
9 # ===== How to use auto-picker/destroyer ========
11 # Press the _ in a game to enter editor mode for preference of
12 # auto-picker/destroyer. Basic usage of the editor is almost same
13 # as vi, and also have emacs like commands. Most commands is
14 # always displayed on the first line and the right half of the
18 # 'a', 'i' or ^Q : Enter insert mode from command mode
19 # ESC or ^Q : Return to command mode from insert mode
20 # 'q' : Quit the editor (command mode only)
21 # 'hjkl2468' : Move cursor (command mode only)
22 # ^B ^N ^P ^F : Move cursor (always)
23 # ^I : Choose an item from inventry/equipment, then insert its name
24 # ^S : Rotates action (pick up / destroy / leave on floor)
25 # ^U : Rotates idendify state (identified / unidentified / ...)
27 # The preference will be saved in a file named
28 # "pickpref-<<name>>.prf" in your user directory; This will be
29 # ~/.angband/Hengband/ for UNIX, or hengband\lib\user\ for other
30 # operating systems. You may edit this file using any text
31 # editor, and may use the '$' command within the game to reread
32 # this file. When you don't use the in-game editor, you may use
33 # "pickpref.prf" as preference file.
35 # When there are both files, the game will read the file
36 # "pickpref-<<current character name>>.prf" first and then read
37 # the file "pickpref.prf". The first-read file takes priority.
40 # Maximum number of active lines is 1009.
41 # A line with a header '#' is a comment.
48 # Each line determines the actions taken when you step over a kind
49 # of object. Starting a line with '!' indicates that you wish to destroy
50 # this kind of object. Starting a line with '~' indicates that you wish
51 # to leave this kind of object on the floor. Otherwise, your character
52 # will automatically attempt to pick up the object.
53 # There is an additional command letter '('. It indicates that
54 # you don't wish this item to be displayed in full map. see below.
57 # If you want to disable the effect of the '!' indicator temporally,
58 # use 'always_pickup' option.
62 # After the command letter may come one or more keywords. They are:
64 # all : All items match.
65 # collecting : Matches if you already have that same item.
66 # unidentified : Unidentified items match.
67 # identified : Identified items match.
68 # *identified* : *Identified* items match.
69 # nameless : Non ego/non artifact items match.
70 # unaware : Items with unknown effects match.
71 # worthless : Items which you cannot sell match.
72 # dice boosted : Weapons with boosted damage dice match.
73 # more than nn dice : Weapons with dice (dd * ds) better than nn match.
74 # wanted : Wanted monster's corpses or skeletons match.
75 # unique monster's : Unique monster's corpses, skeletons or statues match.
76 # human : Human corpses or skeletons match.
77 # unreadable : Spellbooks other than those you can read match.
78 # first realm's : Your first magic realm's spellbooks match.
79 # second realm's : Your second magic realm's spellbooks match.
80 # first : First one of four spellbooks in each realm match.
81 # second : Second one of four spellbooks in each realm match.
82 # third : Third one of four spellbooks in each realm match.
83 # fourth : Fourth one of four spellbooks in each realm match.
85 # items : All items match. Use it with an adjective for
86 # readability (i.e. "unaware items").
87 # artifacts : All artifacts match.
88 # weapons : All weapons including missile weapons match.
89 # armors : All armors match.
90 # missiles : Arrows, bolts, and shots match.
91 # magical devices : Wands, staffs and rods match.
92 # lights : Light sources match.
93 # junks : Junk items like Shard of Pottery or etc. match.
94 # spellbooks : All books match.
95 # hafted weapons : Hafted weapons match. For priests.
97 # You may also use keywords which match specified kinds of equipment:
98 # weapons, armors, missiles, magical devices, lights, junks, spellbooks,
99 # hafted weapons, shields, bows, rings, amulets, suits, cloaks, helms,
104 # After the keywords, you may write a character string. Only items
105 # whose name contains this character string as part of their name match.
106 # Upper or lower case makes no difference.
107 # You must insert a ':' between your special keywords and character
108 # string, if both exist in one line.
110 # Force start-of-line matching:
111 # If the first character in a character string is '^', then the
112 # character string must match the beginning of a line.
114 # !Mace // Destroy Maces and Lead-Filled Maces.
115 # !^Mace // Destroy only Maces.
121 # Meaning: "destroy all items that are worthless"
124 # Meaning: "pick up all unaware potions"
126 # ~unidentified lites
127 # Meaning: "leave all unidentified light sources on the ground"
129 # unidentified more than 25 dice weapons
130 # Meaning: "pick up all weapons with dice that total more than 25. A
131 # weapon that is 2d13 qualifies, a weapon that is 5d5 does not."
134 # Meaning: "pick up anything that includes in its name the word
137 # potion of Experience
138 # Meaning: "pick up anything named 'potion of experience'"
141 # Meaning: "Pick up light sources named stone"
144 # Meaning: "Pick up gauntlets of slaying. Not rings of slaying."
149 # Lines will be evaluated in order, and first matched line will be
150 # applied. So you can write names of specific excellent items to pick
151 # up, followed by a general item name with '!' to destroy useless items.
154 # ! In full map command ('M'), you can press M, N, K, or D to
155 # ! display locations of items for auto-pickup, leaving, auto-destroy
156 # ! or both auto-pickup and leaving.
157 # ! Additional command letter '(' prevents this display.
160 # If you begin the last string in a line with '#', this string will
161 # be automatically inscribed on the item.
164 # Strict syntax of each line is below.
166 # [[all] [collecting] [unidentified] [identified] [*identified*]
167 # [nameless] [unaware] [worthless] [dice boosted] [more than nn dice]
168 # [wanted] [unique monster's] [human] [unreadable]
169 # [first realm's] [second realm's] [first] [second] [third] [fourth]
170 # [items | artifacts | weapons | armors | missiles | magical devices |
171 # lights | junks | spellbooks | hafted weapons | shields | bows |
172 # rings | amulets | suits | cloaks | helms | gloves | boots] :]
173 # [[^]part-of-item-name] [#auto-inscription-string]
176 # ======= How to use Conditional Expressions ========
178 # The lines of pickpref.prf can be disabled/enabled using
179 # conditional expressions.
180 # The syntax is the same as that of other preference files.
182 # - usage of condition expressions
184 # If result of expr is "0", all lines below are disabled.
185 # If result of expr is "1", all lines below are enabled.
186 # Caution:It cannot be nested.
188 # - usage to include other file
190 # Read a file named 'filename' as a new pick-pref file. The file
191 # must be in the user directory.
192 # Caution: Avoid naming the parent file, or the game might freeze up.
194 # - usage of operators
195 # [EQU arg1 arg2 ...]
196 # If all args are same, returns "1", or else returns "0".
197 # [IOR arg1 arg2 ...]
198 # [AND arg1 arg2 ...]
199 # IOR evaluates and returns all args' logical OR. IAND is logical AND.
201 # Returns "0" if arg is "1", or else returns "1"
202 # [LEQ arg1 arg2 ...]
203 # [GEQ arg1 arg2 ...]
204 # Compare args as string. LEQ returns "1" if (arg1 <= arg2 <= ...) ,
205 # GEQ returns "1" if (arg1 >= arg2 >= ...) otherwise returns "0".
207 # - Special variables
209 # Returns name of player race. One of below:
210 # Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Half-Orc,
211 # Half-Troll, Amberite, High-Elf, Barbarian, Half-Ogre,
212 # Half-Giant, Half-Titan, Cyclops, Yeek, Klackon, Kobold,
213 # Nibelung, Dark-Elf, Draconian, Mindflayer, Imp, Golem,
214 # Skeleton, Zombie, Vampire, Spectre, Sprite, Beastman, Ent,
215 # Archon, Balrog, Dunadan, Shadow-Fairy, Kutar, Android,
218 # Returns name of player class. One of below:
219 # Warrior, Mage, Priest, Rogue, Ranger, Paladin,
220 # Warrior-Mage, Chaos-Warrior, Monk, Mindcrafter, High-Mage,
221 # Tourist, Imitator, BeastMaster, Sorcerer, Archer,
222 # Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer,
223 # Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master,
227 # Returns player name.
229 # Returns player's first magic realm
230 # none, Life, Sorcery, Nature, Chaos, Death, Trump Arcane,
231 # Craft, Daemon, Music, Kendo
233 # Returns player's second magic realm
235 # Returns player level as two-character string.
236 # Ex. "01","09","10","50" etc.
238 #------------------------------------------------------------------
240 # Below is an example 'pickpref.prf' file.
241 # You can copy this file to lib\user\ or ~/.angband/Hengband/.
242 # (UNIX user must copy to ~/.angband/Hengband/. Others must copy
245 #------------------------------------------------------------------
250 # Berserker cannot use magical devices; rods, wands, and scrolls.
251 ?:[EQU $CLASS Berserker]
258 unidentified lights:^Jewel#!!
259 unidentified lights:^levitation stone#!!
260 unidentified lights:^Palantir#!!
261 unidentified lights:^stone#@A0
262 unidentified lights:^star#!!
263 unidentified lights:^Incandescent Light
264 unidentified lights:^Phial#!!
266 # auto inscribe resistances (see lib/help/objects.txt#Inscriptions)
267 ~*identified* artifacts#%all
270 # pick all items which can stack your inventory without inscription.
281 ~rod of Perception#@z0!k!!
284 ~rod of Enlightenment#k!!
285 ~rod of Detection#!k!!
287 potion of Invulnerability#!k
290 potion of Augmentation
297 potion of constitution
298 potion of intelligence
305 # Magic-Eaters pick up all magical device to absorb.
306 # Skeletons is material of missiles for Archers.
307 # Ninja needs lights of darkness.
308 # Vampire needs darkness.
310 ?:[EQU $CLASS Magic-Eater]
314 ?:[EQU $CLASS Archer]
319 ?:[EQU $RACE Vampire]
324 # Destroy unless very early stage.
326 (!amulet of Adornment
327 (!potion of Apple Juice
332 # These worthless potions have some use at very early stage.
333 # Command letter '(' means, 'Don't display its location in full map command.'
340 # complex example; destroy needless food items.
341 ?:[AND [GEQ $LEVEL 20] [IOR [EQU $REALM1 Life] [EQU $REALM2 Life] [EQU $REALM1 Nature] [EQU $REALM2 Nature] [EQU $REALM1 Craft] [EQU $REALM2 Craft]]]
350 # Destroy useless equipment at high level.
353 # The line '!nameless armors' destroy all dragon armour!
354 # '~identified armors:dragon' will prevent this dangerous behavior.
358 ~identified armors:dragon
359 ~nameless armors:Elven Cloak
360 ~nameless armors:Shadow Cloak
361 ~nameless weapons:Diamond Edge
362 ~nameless weapons:Mace of Disruption
363 ~nameless weapons:Shield of Deflection
368 !nameless weapons:) (+0,+0)
369 !nameless armors:,+0]
372 # higher rank of your spellbooks
373 first realm's fourth Book of Kendo#!k
374 first realm's third Book of Kendo#!k
375 first realm's fourth spellbooks#@md!k
376 first realm's third spellbooks#@mc!k
377 second realm's fourth spellbooks#@mh!k
378 second realm's third spellbooks#@mg!k
380 # unidentified equipment
381 unidentified dice boosted weapons
382 unidentified more than 25 dice weapons
385 ~unidentified missiles
387 # lower rank of your spellbooks
388 collecting spellbooks
389 ~first realm's second spellbooks#@mb!k
390 ~first realm's first spellbooks#@ma!k
391 ~second realm's second spellbooks#@mf!k
392 ~second realm's first spellbooks#@me!k
397 (!unreadable first spellbooks
398 (!unreadable second spellbooks
399 (!unreadable third spellbooks:arcane
400 (!unreadable fourth spellbooks:arcane
403 # pick up for experience
404 ?:[IOR [EQU $CLASS Warrior] [EQU $CLASS Berserker] [AND [EQU $CLASS Paladin] [EQU $REALM1 Life]]]
405 (~unreadable third spellbooks:arcane
406 (~unreadable fourth spellbooks:arcane
407 unreadable fourth spellbooks
408 unreadable third spellbooks
410 ?:[AND [EQU $CLASS Paladin] [EQU $REALM1 Death]]
411 unreadable fourth spellbooks:life
412 unreadable third spellbooks:life
417 (~unreadable third spellbooks:arcane
418 (~unreadable fourth spellbooks:arcane
419 unreadable fourth spellbooks
420 unreadable third spellbooks