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[hengband/hengband.git] / lib / edit / d_info.txt
1 # File: d_info.txt
2
3 # This file is used to initialize the "lib/raw/d_info.raw" file, which is
4 # used to initialize the "dungeon type" information for the Angband game.
5
6 # Do not modify this file unless you know exactly what you are doing,
7 # unless you wish to risk possible system crashes and broken savefiles.
8
9 # After modifying this file, delete the "lib/raw/d_info.raw" file.
10
11 # The dungeon type indexes are defined in "defines.h", and must not be
12 # changed.
13
14 # N:<index>:<name>
15 # D:<long name>
16 # W:<min depth>:<min depth>:<min player level>:<flags mode>:<min alloc>:<max alloc chance>:<obj good>:<obj great>:<pit>:<nest>
17 # L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>:<tunnel%>
18 # A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>:<stream1>:<stream2>
19 # F:<flags>
20 # M:<monster flags>
21 # S:<monster spells>
22
23 # Note on the MONSTER_DIV_ dungeon flag
24 # It defines the percentage of monsters affected by the restrictions
25 # so MONSTER_PERCENT_70 will create 70% of restricted monsters and 30%
26 # of absulutly random monsters.
27 # by default MONSTER_PERCENT_ is 0%
28
29 # Note for <flags mode> :
30 # 0 = No restriction
31 # 1 = AND
32 # 2 = NAND
33 # 3 = OR
34 # 4 = NOR
35
36 # Version stamp (required)
37
38 V:2.8.1
39
40 ### Wilderness(purely cosmetic, never used) ###
41
42 N:0:¹ÓÌî
43 E:Wilderness
44 D:¹ÓÌî
45 D:$wilderness
46 P:0:0
47 W:0:0:0:0:14:160:75:20:0x0000:0x0000
48 L:FLOOR:100:FLOOR:0:FLOOR:0:50
49 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
50 F:MONSTER_DIV_64
51
52
53 ### The principal dungeons, they were created by spliting the vanilla dungeon ###
54
55 N:1:Å´¹ö
56 E:Angband
57 D:$the entrance to the Dungeon of Angband
58 D:Å´¹ö¤Ø¤ÎÆþ¤ê¸ý
59 P:40:57
60 W:1:127:30:0:14:160:75:20:0xffff:0xffff
61 L:FLOOR:100:FLOOR:0:FLOOR:0:50
62 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
63 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | CURTAIN | GLASS_ROOM |
64 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE | ARCADE
65 F:MONSTER_DIV_64
66
67 N:2:¥¤¡¼¥¯¤Îƶ·ê
68 E:Yeek cave
69 D:$the entrance to the cave leading to the Yeek's den
70 D:¥¤¡¼¥¯¤Î½»¤ß¤«¤Ø¤È³¤¯¾®¤µ¤Êƶ·ê
71 P:48:5
72 W:1:13:1:0:14:240:75:20:0x0000:0x0000
73 L:FLOOR:100:FLOOR:0:FLOOR:0:8
74 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
75 F:FINAL_GUARDIAN_237 | FINAL_OBJECT_426
76 F:NO_VAULT | BEGINNER
77 F:MONSTER_DIV_0
78
79 N:3:¥ª¡¼¥¯¤Îƶ·¢
80 E:Orc cave
81 D:$a dark tunnel leading to an Orc Cave
82 D:¥ª¡¼¥¯¤Îƶ·¢¤Ø³¤¯Çö°Å¤¤¥È¥ó¥Í¥ë
83 P:45:30
84 W:10:23:5:3:18:200:75:20:0x0031:0x006d
85 L:DIRT:70:GRASS:30:FLOOR:0:14
86 A:GRANITE:70:MOUNTAIN_WALL:30:FLOOR:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
87 F:FINAL_GUARDIAN_373 | FINAL_OBJECT_148 | CAVE | WATER_RIVER | CAVERN
88 F:LAKE_TREE | DESTROY | BIG
89 F:MONSTER_DIV_32
90 M:ORC | R_CHAR_koO | ANIMAL
91
92 N:4:̵Ü
93 E:Labyrinth
94 D:$the frightening entrance to the Labyrinth
95 D:¶²¤ë¤Ù¤­´ñ̯¤Ê̵Ü
96 P:57:31
97 W:10:18:1:0:80:160:75:20:0x0000:0x0000
98 L:FLOOR:100:FLOOR:0:FLOOR:0:100
99 A:GRANITE:98:SECRET_DOOR:2:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
100 F:MAZE | SMALLEST | FORGET
101 F:MONSTER_DIV_64 | FINAL_GUARDIAN_1034 | FINAL_OBJECT_354
102
103 N:5:ε¤Î½»¤ß¤«
104 E:Dragon's lair
105 D:$a big tunnel leading to a Dragon's Lair
106 D:ε¤Î½»¤ß¤«¤Ø³¤¯Â礭¤¯¡¢Çö°Å¤¤¶²¤ë¤Ù¤­¥È¥ó¥Í¥ë
107 P:28:74
108 W:60:72:25:3:20:140:75:20:0x00a6:0x00c1
109 L:DIRT:100:FLOOR:0:FLOOR:0:0
110 A:GRANITE:90:DARK_PIT:10:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:DARK_PIT
111 F:BIG | LAVA_RIVER | CAVERN | DESTROY
112 F:MONSTER_DIV_10
113 F:CAVE | LAKE_LAVA | LAKE_TREE | LAKE_RUBBLE
114 M:DRAGON | R_CHAR_dD
115
116 # Vecna is there, guarding Soulsword
117 N:6:ÊèÃÏ
118 E:Graveyard
119 D:$a hole to the Graveyard underground
120 D:ÊèÃϤÎÃϲ¼¤Ø¤Î·ê
121 P:19:85
122 W:40:70:18:3:14:160:75:20:0x0128:0x027b
123 L:FLOOR:85:SHALLOW_WATER:15:FLOOR:0:30
124 A:GRANITE:75:DARK_PIT:25:GRANITE:0:GRANITE:GRANITE:SHALLOW_WATER:DEEP_WATER
125 F:MONSTER_DIV_4 | FINAL_GUARDIAN_804 | FINAL_ARTIFACT_89
126 F:WATER_RIVER | DESTROY | ARENA | LAKE_WATER | LAKE_RUBBLE | DESTROY
127 M:UNDEAD | NONLIVING
128
129 N:7:¿¹
130 E:Forest
131 D:$a path leading to a Forest
132 D:¿¹¤Ø³¤¯Áð¤ÎÆ»
133 P:53:63
134 W:15:32:5:3:14:160:75:20:0x0001:0x0052
135 L:GRASS:85:FLOWER:5:SHALLOW_WATER:10:15
136 A:TREE:90:GRANITE:10:GRANITE:0:BRAKE:TREE:GRANITE:BRAKE
137 F:NO_DOORS | WATER_RIVER | MONSTER_DIV_15
138 F:FINAL_GUARDIAN_481 | FINAL_OBJECT_592
139 M:ANIMAL | R_CHAR_SJZ# | WILD_WOOD
140
141 N:8:²Ð»³
142 E:Volcano
143 D:$a hole to the center of the Volcano
144 D:²Ð»³¤ÎÃæ¿´¤Ø¤Î·ê
145 P:53:13
146 W:50:60:18:3:14:160:80:30:0x01bf:0x02fd
147 L:DIRT:40:SHALLOW_LAVA:40:DEEP_LAVA:20:0
148 A:GRANITE:90:DARK_PIT:10:GRANITE:0:GRANITE:GRANITE:DARK_PIT:QUARTZ_VEIN
149 F:CAVE | MONSTER_DIV_0 | CAVERN | LAKE_LAVA | LAVA_RIVER | DESTROY
150 F:FINAL_GUARDIAN_972 | FINAL_OBJECT_629
151 M:IM_FIRE | CAN_FLY | WILD_VOLCANO
152
153 N:9:ÃϹö
154 E:Hell
155 D:$the stairway to the Hell
156 D:ÃϹö¤Ø¤Î³¬ÃÊ
157 P:62:94
158 W:666:696:50:1:14:160:90:77:0x0188:0x0280
159 L:SHALLOW_LAVA:80:DEEP_LAVA:20:FLOOR:0:0
160 A:DEEP_LAVA:80:DARK_PIT:20:DARK_PIT:0:GRANITE:DEEP_LAVA:NONE:NONE
161 F:CAVERN | MONSTER_DIV_0 | LAKE_LAVA | LAVA_RIVER | WINNER
162 F:BIG
163 M:IM_FIRE | EVIL
164
165 N:10:Å·³¦
166 E:Heaven
167 D:$the way to the heaven
168 D:Å·³¦¤Ø¤ÈÄ̤¸¤ëÆ»
169 P:2:94
170 W:555:585:50:1:18:160:85:35:0x0040:0x0104
171 L:FLOOR:100:FLOOR:0:FLOOR:0:1000
172 A:PERMANENT:100:GRANITE:0:GRANITE:0:PERMANENT:GRANITE:NONE:NONE
173 F:MONSTER_DIV_0 | WATER_RIVER | WINNER | BIG | GLASS_ROOM
174 M:GOOD
175
176 # Wrath
177 N:11:¿åËפ·¤¿°äÀ×
178 E:Numenor
179 D:$a submerged way to the lost land of Numenor
180 D:¼º¤ï¤ì¤¿Ãϥ̥á¥Î¡¼¥ë¤Ø¤Î¿åËפ·¤¿Æ»
181 P:27:30
182 W:55:75:30:3:14:160:80:30:0x0000:0x0000
183 L:FLOOR:80:SHALLOW_WATER:20:FLOOR:0:100
184 A:DEEP_WATER:80:SHALLOW_WATER:10:GRANITE:10:GRANITE:DEEP_WATER:NONE:NONE
185 F:MONSTER_DIV_0 | LAKE_WATER | WATER_RIVER | DESTROY
186 F:FINAL_GUARDIAN_854 | FINAL_ARTIFACT_107
187 M:CAN_SWIM | CAN_FLY | AQUATIC | WILD_OCEAN
188
189 N:12:¾ë
190 E:Castle
191 D:$the entrance to the Castle
192 D:¾ë
193 P:34:88
194 W:20:65:30:3:14:160:75:20:0x037f:0x033f
195 L:FLOOR:100:FLOOR:0:FLOOR:0:100
196 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:NONE:NONE
197 F:MONSTER_DIV_16 | ARENA | NO_CAVE | CURTAIN | GLASS_ROOM | FINAL_GUARDIAN_882
198 M:DEMON | R_CHAR_phHg
199
200 # Cth and Razorback
201 N:13:¥ë¥ë¥¤¥¨
202 E:R'lyeh
203 D:$a way to R'lyeh
204 D:¥ë¥ë¥¤¥¨
205 P:3:40
206 W:80:96:45:3:14:160:75:20:0x01a8:0x023f
207 L:FLOOR:50:SHALLOW_WATER:30:DEEP_WATER:20:100
208 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:SHALLOW_WATER:DEEP_WATER
209 F:MONSTER_DIV_16 | ARENA | WATER_RIVER | LAKE_WATER |
210 F:FINAL_GUARDIAN_857 | FINAL_ARTIFACT_129
211 M:DEMON | ELDRITCH_HORROR
212
213 N:14:»³
214 E:Mountain
215 D:$a way leading to the mountain
216 D:»³
217 P:46:76
218 W:25:50:20:3:14:160:75:20:0x00b7:0x00df
219 L:GRASS:100:GRASS:0:GRASS:0:0
220 A:MOUNTAIN_WALL:100:GRANITE:0:GRANITE:0:MOUNTAIN_WALL:GRANITE:NONE:NONE
221 F:FINAL_GUARDIAN_468 | FINAL_OBJECT_239 |
222 F:MONSTER_DIV_16 | WATER_RIVER | CAVE | CAVERN | NO_DOORS | BIG
223 M:TROLL | GIANT | CAN_FLY | ANIMAL | WILD_MOUNTAIN | R_CHAR_OYH
224
225 N:15:¶â¹Û
226 E:Mine
227 D:$the entrance to the Mine
228 D:¶â¹Û
229 P:23:49
230 W:75:80:50:3:18:80:80:25:0x0000:0x0010
231 L:FLOOR:100:FLOOR:0:FLOOR:0:0
232 A:GRANITE:60:MAGMA_TREASURE:20:QUARTZ_TREASURE:20:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
233 F:MONSTER_DIV_1 | WATER_RIVER | CAVE | CAVERN | SMALLEST
234 F:LAVA_RIVER | DESTROY
235 M:R_CHAR_$
236
237 N:16:È¿ËâË¡¤Îƶ·¢
238 E:Anti-magic cave
239 D:$the entrance to the cave filled with anti-magic cloud
240 D:È¿ËâË¡¤Îƶ·¢
241 P:6:84
242 W:40:50:30:0:14:160:75:20:0x01ff:0x01ed
243 L:FLOOR:100:FLOOR:0:FLOOR:0:50
244 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
245 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY
246 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
247 F:MONSTER_DIV_0 | NO_MAGIC
248
249 N:17:È¿¹¶·â¤Îƶ·¢
250 E:Anti-melee cave
251 D:$the entrance to the cave filled with restricting magical field
252 D:È¿¹¶·â¤Îƶ·¢
253 P:45:47
254 W:40:50:30:0:14:160:75:20:0x01ff:0x01ed
255 L:FLOOR:100:FLOOR:0:FLOOR:0:50
256 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
257 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | GLASS_ROOM |
258 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
259 F:MONSTER_DIV_0 | NO_MELEE
260
261 N:18:¥«¥á¥ì¥ª¥óƶ
262 E:Chameleon cave
263 D:$the entrance to the chameleon's den
264 D:¥«¥á¥ì¥ª¥ó¤À¤±¤¬À³Â©¤¹¤ëƶ·¢
265 P:52:94
266 W:30:45:30:3:30:160:75:20:0x0000:0x0000
267 L:FLOOR:100:FLOOR:0:FLOOR:0:50
268 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
269 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY
270 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE | CHAMELEON
271 F:MONSTER_DIV_0 | FINAL_GUARDIAN_1041 | FINAL_OBJECT_617
272 M:CHAMELEON
273
274 N:19:°Å°Ç¤Îƶ·¢
275 E:Dark cave
276 D:$the dark entrance to the cave filled with magical darkness
277 D:°Å°Ç¤Îƶ·¢
278 P:12:57
279 W:55:72:30:0:14:160:80:30:0xffff:0xffff
280 L:FLOOR:100:FLOOR:0:FLOOR:0:50
281 A:GRANITE:100:GRANITE:0:GRANITE:0:GRANITE:GRANITE:MAGMA_VEIN:QUARTZ_VEIN
282 F:CAVERN | WATER_RIVER | LAVA_RIVER | ARENA | DESTROY | GLASS_ROOM |
283 F:LAKE_WATER | LAKE_LAVA | LAKE_RUBBLE | LAKE_TREE
284 F:MONSTER_DIV_64 | DARKNESS | FINAL_GUARDIAN_803
285
286 N:20:¥¬¥é¥¹¤Î¾ë
287 E:Glass castle
288 D:$the entrance to the glass castle
289 D:¥¬¥é¥¹¤Î¾ë
290 P:40:37
291 W:40:60:30:3:14:160:75:20:0x01f8:0x033d
292 L:GLASS_FLOOR:100:GLASS_FLOOR:0:GLASS_FLOOR:0:100
293 A:GLASS_WALL:100:GLASS_WALL:0:GLASS_WALL:0:GLASS_WALL:GLASS_WALL:NONE:NONE
294 F:MONSTER_DIV_0 | ARENA | NO_CAVE | CURTAIN | GLASS_DOOR | GLASS_ROOM |
295 M:INVISIBLE | HAS_LITE_1 | SELF_LITE_1 | HAS_LITE_2 | SELF_LITE_2 |
296 M:HAS_DARK_1 | SELF_DARK_1 | HAS_DARK_2 | SELF_DARK_2
297 S:BR_LITE | BR_DARK | BA_DARK | BA_LITE