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21 #J0# ´ðËÜŪ¤Ë restore ¤È¤¤¤¦Ã±¸ì¤Ë¤Ï¡ÖÉü³è¡×¤È¤¤¤¦Ìõ¤ò¤¢¤Æ¤Æ¡¢¤½¤ì°Ê³°¤Î²óÉü·Ï
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28 #J0# ²Ì¤òÌÀ¤é¤«¤Ë¤¹¤ë¤â¤Î¤Ç¤¹¤Î¤Ç¡¢¡Ö´ÕÄê¡×¤ÎÊý¤¬Ê·°Ïµ¤¤¬¶á¤¤¤È¹Í¤¨¤Æ¤½¤¦¤·
29 #J0# ¤Þ¤·¤¿¡£Â¾¤Î¥í¡¼¥°¥é¥¤¥¯¤È°Û¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤Æ¤¤¤ë¤³¤È¤Ïµ¤¤Ë¤Ê¤ê¤Þ¤¹¤¬¡£
32 # This file is used to initialize the "lib/raw/k_info.raw" file, which is
33 # used to initialize the "object kind" information for the Angband game.
35 # Do not modify this file unless you know exactly what you are doing,
36 # unless you wish to risk possible system crashes and broken savefiles.
38 # After modifying this file, delete the "lib/raw/k_info.raw" file.
40 # Available slots (?):
41 # 29, 29, 90, 177, 178, 179, 182, 183, 195, 196, 205,
42 # 268, 270, 293, 299, 350, 351, 399, 413, 414, 423-479
44 # XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc.
46 # The old "MULTI_HUED" objects are now "violet", and no other object
47 # is violet, so all six violet objects can be made "multi-hued", though
48 # this would be a heinous hack. XXX XXX
50 # Note that object zero is used for the "stack" picture (unused).
52 # === Understanding k_info.txt ===
54 # N: serial number : & object name~
56 # I: tval : sval : pval
57 # W: depth : rarity : weight : cost
58 # P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
59 # A: depth/rarity : depth/rarity : etc
60 # F: flag | flag | etc
62 # 'N' indicates the beginning of an entry. The serial number must
63 # increase for each new item. The '&' and '~' symbols are use to
64 # include articles and pluralization as necessary to ensure
65 # grammatical correctness in object descriptions.
67 # 'G' is for graphics - symbol and color. There are 16 colors, as
70 # D - Black w - White s - Gray o - Orange
71 # r - Red g - Green b - Blue u - Brown
72 # d - Dark Gray W - Light Gray v - Violet y - Yellow
73 # R - Light Red G - Light Green B - Light Blue U - Light Brown
75 # 'I' is for basic information. The tval is for the type of item, the
76 # sval identifies the subtype and the pval indicates the amount of
77 # effect the item has, if applicable.
79 # 'W' is for extra information. Depth is the depth the object is
80 # normally found at, rarity determines how common the object is,
81 # weight is in tenth-pounds and cost is the items value.
83 # 'P' is for power information. The items base armor class, its base
84 # damage and pluses to-hit, to-dam and to-ac.
86 # 'A' is for allocation - depth and rarity, in pairs. This allows an
87 # item to have multiple natural depths and rarities. It is used to
88 # ensure that certain vital items such as food and identify scrolls
89 # are found throughout the dungeon.
91 # 'F' is for flags. These are fairly self-explanatory. As many F:
92 # lines may be used as are needed to specify all the flags and flags
93 # are separated by the '|' symbol.
96 # Version stamp (required)
101 ##### Something special #####
108 ##### Mushrooms #####
116 D:$It blinds you when you eat it.
117 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÌÕÌܤˤʤ롣
125 D:$It scares you when you eat it.
126 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¶²Éݤ¹¤ë¡£
134 D:$It confuses you when you eat it.
135 D:¤½¤ì¤Ï¿©¤Ù¤ë¤Èº®Í𤹤롣
143 D:$It makes you hallucinate when you eat it.
144 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£
152 D:$It cures poison when you eat it.
153 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÆǤòÌþ¤¹¡£
161 D:$It cures blindness when you eat it.
162 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÌÕÌܤòÌþ¤¹¡£
170 D:$It removes fear when you eat it.
171 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¶²Éݤò¼è¤ê½ü¤¯¡£
179 D:$It cures confusion when you eat it.
180 D:¤½¤ì¤Ï¿©¤Ù¤ë¤Èº®Í𤫤éΩ¤Áľ¤ë¡£
189 D:$You take 6d6 damage and it decreases your strength when you eat it.
190 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È6d6¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
199 D:$You take 10d10 damage and it decreases your constitution when you eat it.
200 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Âѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
203 E:Restore Constitution
208 D:$It restores your constitution when you eat it.
209 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÂѵ×ÎϤ¬²óÉü¤¹¤ë¡£
217 D:$It restores all your stats when you eat it.
218 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÁ´¥¹¥Æ¡¼¥¿¥¹¤¬²óÉü¤¹¤ë¡£
226 D:$You take 8d8 damage and it decreases your intelligence when you eat it.
227 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È8d8¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÃÎǽ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
235 D:$You take 8d8 damage and it decreases your wisdom when you eat it.
236 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È8d8¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢¸¤µ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
245 D:$It poisons you when you eat it.
246 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÆǤËËÁ¤µ¤ì¤ë¡£
255 D:$You take 6d6 damage and it decreases your constitution when you eat it.
256 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È6d6¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Âѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
264 D:$It paralyzes you when you eat it.
265 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈËãá㤹¤ë¡£
273 D:$It restores your strength when you eat it.
274 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÏÓÎϤ¬²óÉü¤¹¤ë¡£
283 D:$You take 10d10 damage and it decreases your strength when you eat it.
284 D:¤½¤ì¤Ï¿©¤Ù¤ë¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
287 E:Cure Serious Wounds
292 D:$It heals you 4d8 when you eat it.
293 D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÂÎÎϤ¬4d8²óÉü¤¹¤ë¡£
295 ##### Normal Food #####
303 D:$This nutritious but fairly bland food is
304 D:$familiar to anyone contemplating long journeys.
305 D:±ÉÍܤϤ¢¤ë¤¬Ì£µ¤¤Ê¤¤¤³¤Î¿©ÎÁ¤ÏĹι¤ò¹Í¤¨¤ëËÁ¸±¼Ô¤ËÎɤ¯¹ç¤¦¡£
312 D:$Twice-cooked for good keeping qualities, this lump of bread is as hard as a
313 D:$rock and about as tasty.
314 D:Æü»ý¤Á¤òÎɤ¯¤¹¤ë°Ù¤ËÆóÅپƤ¤·¤¿´¥¥Ñ¥ó¤Î°ì¼ï¤À¡£
315 D:´ä¤Î¤è¤¦¤Ë¸Ç¤¯¡¢Ì£¤â¤À¤¤¤¿¤¤¤½¤ÎÄøÅÙ¡£
319 E:& Strip~ of Venison
323 D:$A strip of jerked beef that seems never to spoil.
324 D:Îɤ¯´¥Á礵¤»¤¿Æù¡£·è¤·¤ÆÉå¤ë»ö¤¬Ìµ¤µ¤½¤¦¤À¡£
332 D:$An utterly hideous fungal growth. It is strangely appealing...
333 D:¤¾¤Ã¤È¤¹¤ë¤è¤¦¤Ê¶ÝÎà¤Î¸Ç¤Þ¤ê¤À¡£¤Ê¤¼¤«¿©Íߤò»É·ã¤¹¤ë¡Ä¡£
335 #waybread now fully satisfies the player, instead of increasing the food count.
337 E:& Piece~ of Elvish Waybread
342 D:$Small golden-brown wafers wrapped in silven leaves. Made with elvish art,
343 D:$it sustains life where nothing else can.
344 D:¶ä¿§¤ÎÍÕ¤ËÊñ¤Þ¤ì¤¿¾®¤µ¤Ê»³¿á¿§¤ÎÇö¾Æ¤²Û»Ò¤Î«¤À¡£¥¨¥ë¥Õ¤Îµ»¤Çºî¤é¤ì¡¢
345 D:¤½¤Î¼¢ÍܤϾ¤Ë¿©¤Ùʪ¤¬²¿¤â̵¤¯¤È¤â¿ô½µ´Ö¤â¤Î´ÖÀ¸Ì¿¤ò°Ý»ý¤¹¤ëÄø¤Ç¤¢¤ë¡£
348 E:& Pint~ of Fine Ale
352 D:$Made from the barley of Eriador, and brewed to golden perfection.
353 D:¥¨¥ê¥¢¥É¡¼¥ë¤ÎÂçÇþ¤ò¾ú¤¤·¡¢¶â¿§¤Ë¤Ê¤ë¤Þ¤Ç½ÏÀ®¤µ¤»¤¿¤â¤Î¤À¡£
356 E:& Pint~ of Fine Wine
360 D:$A heady wine, almost as good as that served at the Green Dragon at Bywater.
361 D:¥Ù¥¤¥¦¥©¡¼¥¿¡¼¤ÎÎÐεš¤Ç½Ð¤ë¤Î¤ÈƱ¤¸¤¯¤é¤¤¼Á¤ÎÎɤ¤¡¢
362 D:¥¢¥ë¥³¡¼¥ëÅ٤ι⤤¥ï¥¤¥ó¤À¡£
364 ##### Extra digger #####
376 ##### Edged Weapons #####
397 N:31:¥Ð¥¹¥¿¡¼¥É¡¦¥½¡¼¥É
405 D:$Also known as the hand-and-a-half blade. A larger-than-normal straight-
406 D:$sided sword with two cutting edges.
407 D:ÊÒ¼êȾ·õ¤È¤â¸Æ¤Ð¤ì¤ë¡£Ä̾ï¤Î¥í¥ó¥°¥½¡¼¥É¤è¤ê¤âŤ¤Î¾¿Ï¤ÎľÅá¤À¡£
417 D:$A single-edged slashing sword with a blade like a crescent.
418 D:»Â¤ëÍÑÅÓ¤ËÆò½¤·¤¿»°Æü·î¤Î¤è¤¦¤ÊÅá¿È¤ò»ý¤ÄÊҿϤηõ¤À¡£
429 N:34:¥Ö¥í¡¼¥É¡¦¥½¡¼¥É
437 D:$A heavy, double-edged sword with a strong grip.
438 D:½Å¤¯¹¤¤Åá¿È¤È´è¾æ¤ÊÊÁ¤ò»ý¤Ã¤¿Î¾¿Ï¤ÎľÅá¤À¡£
440 N:35:¥·¥ç¡¼¥È¡¦¥½¡¼¥É
448 D:$A short thrusting sword.
449 D:¼ç¤ËÆͤ¯ÍÑÅÓ¤ËÍѤ¤¤ëû¤¤·õ¤À¡£
451 N:36:¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥É
458 F:RES_CHAOS | SHOW_MODS
459 D:$This inconstant weapon revels in disorder, hacking and slashing your foes
460 D:$with bloodthirsty glee.
461 D:ÀéÊÑËü²½¤Î»Ñ¤ò»ý¤Ä¤³¤ÎÉð´ï¤Ïº®ÆÙ¤ÎÎϤˤè¤Ã¤ÆŨ¤òÀÚ¤ê¹ï¤ß¡¢
462 D:»¦Ù¤¤Ë¤Õ¤±¤ë»ö¤Ë»ÄǦ¤Ê´î¤Ó¤ò´¶¤¸¤Æ¤¤¤ë¡£
464 N:37:¥°¥ì¡¼¥È¡¦¥½¡¼¥É
465 E:& Two-Handed Sword~
472 D:$A great, double-edged broadsword which few can wield in one hand.
473 D:Èó¾ï¤ËÂ礤Êξ¿Ï¤ÎľÅá¤Ç¡¢¤³¤ì¤òÊÒ¼ê¤â»ý¤Æ¤ë¼Ô¤Ï¤Û¤È¤ó¤É¤¤¤Ê¤¤¡£
483 D:$A short thrusting blade with a large guard, primarily used in duels.
484 D:·ý¤òËɸ椹¤ëÂ礤ÊÄפò»ý¤Äû¤¤·õ¡£¼ç¤Ë·èÆ®¤ÇËɸæÍѤÎû·õ¤È¤·¤ÆÍѤ¤¤é¤ì¤ë¡£
494 D:$A large, curved chopper with a basket hilt, well known to seamen.
495 D:Â礤ʶʤä¿Åá¿È¤È¼ê¤ò¥«¥Ð¡¼¤¹¤ëÌÖ¾õ¤ÎÊÁ¤òÈ÷¤¨¤¿·õ¤À¡£Á¥°÷¤ËÎɤ¯ÍѤ¤¤é¤ì¤ë¡£
498 E:& Executioner's Sword~
505 D:$A giant, curved blade designed to cleave the head cleanly from the
507 D:ƹÂΤ«¤éƬ¤òåºÎï¤ËÀÚ¤êÍ°Ù¤Ëºî¤é¤ì¤¿¡¢µðÂç¤Ê¶Ê¤Ã¤¿¿Ï¤ò»ý¤Ä·õ¤À¡£
517 D:$A slightly curved long-handled slashing sword with a single-edged
518 D:$blade and a chisel tip.
519 D:Ť¤ÊÁ¤ÈÈù̯¤Ë¶Ê¤Ã¤¿¿Ï¤ò»ý¤ÄÀÚ¤ìÌ£¤ËÍ¥¤ì¤¿ÊҿϤηõ¤À¡£
529 D:$A long, straight, two-edged blade, with two hand guards projecting out from
530 D:$the hilt to form a perfect cross.
531 D:½½»ú¤Î·Á¤Ë2ËܤÎÊÁ¤¬ÉÕ¤¤¤¿Ä¹¤¤Î¾¿Ï¤ÎľÅá¤À¡£
541 D:$A two-edged knife with a sharp point.
542 D:Àèü¤¬±Ô¤¤Î¾¿Ï¤Îû·õ¤À¡£
552 D:$A long, thin thrusting blade, mainly used in duels.
553 D:Æͤ¤ËÍѤ¤¤ëŤ¯ºÙ¤¤Åá¿È¤ò»ý¤Ä·õ¡£¼ç¤Ë·èÆ®¤ËÍѤ¤¤é¤ì¤ë¡£
563 D:$A light, somewhat curved blade that can be used to thrust or slash; familiar
564 D:$to horseman and duelists alike.
565 D:·Ú¤¤¾¯¤·¶Ê¤Ã¤¿¿Ï¤ò»ý¤Á¡¢ÀÚ¤ë»ö¤âÆͤ¯»ö¤â¤Ç¤¤ë¡£ÇϾåµÚ¤Ó·èÆ®¤Ë¤ª¤¤¤Æ¤è¤¯»È¤ï¤ì¤ë¡£
567 N:46:¥¹¥â¡¼¥ë¡¦¥½¡¼¥É
575 D:$A smaller version of the longsword, perfectly sized for Hobbits.
576 D:¥í¥ó¥°¥½¡¼¥É¤ò¾¯¤·Ã»¤«¤¯¤·¤¿¤è¤¦¤Ê·õ¡£¥Û¥Ó¥Ã¥È¤Ë¤Ô¤Ã¤¿¤ê¤Î¥µ¥¤¥º¤À¡£
586 D:$Above the hilt, a foot of steel rises, ending in a jagged edge.
587 D:ÊÁ¤Î¾å¤Ç¥®¥¶¥®¥¶¤ËÀÞ¤ì¤Æ¤¤¤ë¡£
589 ##### Hafted Weapons #####
599 D:$A weighty iron ball, suspended by a chain from a sturdy oaken handle.
600 D:´è¾æ¤ÊÌÚÀ½¤Î¥Ï¥ó¥É¥ë¤Ë¡¢½Å¤¤Å´¤Î¥Ü¡¼¥ë¤¬º¿¤Ç·Ò¤Ã¤Æ¤¤¤ë¡£
610 D:$A heavy whip, this thick coil is thrown from the shoulder and can
611 D:$knock down a large man.
612 D:½Å¤¤ÊܤÀ¡£¤¤Ä¤¯´¬¤¤¤¿¤³¤ÎÊܤò¸ª¤Î¾å¤«¤é¿¶¤ê²¼¤í¤¹¤ÈÂç¤ÎÃˤǤâÂǤÁÅݤ¹»ö¤¬¤Ç¤¤ë¡£
622 D:$Two heavy bars of wood connected by a short link of chain, capable of
623 D:$delivering crushing blows.
624 D:£²ËܤνŤ¤ÌÚÀ½¤ÎËÀ¤òû¤«¤¤º¿¤Ç·Ò¤²¤¿Êª¤À¡£Âоݤòá¤ÄÙ¤¹°Ù¤ËÍѤ¤¤ë¡£
626 N:51:¥Ø¥ô¥£¡¦¥Õ¥ì¥¤¥ë
627 E:& Two-Handed Flail~
634 D:$Two great bars of wood connected by a massive chain, needing two hands
635 D:$to properly wield.
636 D:£²ËܤÎÈó¾ï¤ËÂ礤ÊÌÚÀ½¤ÎËÀ¤ò½Å¤¤º¿¤Ç·Ñ¤¤¤Ç¤¢¤ë¡£¤¦¤Þ¤¯ÍѤ¤¤ë¤¿¤á¤Ë¤Ïξ¼ê¤¬É¬ÍפÀ¡£
638 N:52:¥â¡¼¥Ë¥ó¥°¡¦¥¹¥¿¡¼
646 D:$A war club with an spiked iron ball on the head.
647 D:À±·¿¤Î¥È¥²¤¬Æͤ½Ð¤¿Å´µå¤¬Àèü¤ËÉÕ¤¤¤¿ÛþËÀ¤À¡£
657 D:$A war club with an iron head, usually flanged.
658 D:Å´µå¡¢¤Þ¤¿¤ÏÄ×ÉÕ¤¤Î¿ÌÌÂηÁ¤ÎÅ´²ô¤¬Àèü¤ËÉÕ¤¤¤¿ÛþËÀ¤À¡£
660 N:54:¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ
668 D:$Six feet of oak which can be wielded in both hands to give a drubbing or
670 D:2¥á¡¼¥È¥ëÄøÅÙ¤ÎŤµ¤ÎÌÚÀ½¤Î¾ó¤À¡£
671 D:ξ¼ê¤Ç»ý¤Ã¤ÆÂǤÁÉÕ¤±¤¿¤ê¹¶·â¤ò¼õ¤±»ß¤á¤ë°Ù¤ËÍѤ¤¤é¤ì¤ë¡£
673 N:55:¥¦¥©¡¼¡¦¥Ï¥ó¥Þ¡¼
681 D:$A mallet with a tapered head and a long handle.
682 D:Ť¤¥Ï¥ó¥É¥ë¤¬¤¢¤ê¡¢Àè¤ÎÀí¤Ã¤¿ÄȤ¬Àèü¤«¤éľ³Ñ¤ËÉÕ¤½Ð¤¿·Á¤ò¤·¤Æ¤¤¤ë¡£
685 E:& Lead-Filled Mace~
692 D:$A heavy war club topped with a mass of lead-filled steel, capable of
693 D:$landing crushing blows.
694 D:½Å¤¤ÛþËÀ¤ÎÀè¤Ë±ô¤òµÍ¤á¤¿¹ÝÅ´¤Î½Å¤ê¤ò·Ò¤²¤Æ¤¢¤ë¡£Âоݤòá¤ÄÙ¤¹°Ù¤ËÍѤ¤¤ë¡£
697 E:& Mace~ of Disruption
703 F:SLAY_UNDEAD | SHOW_MODS
704 D:$A giant's weapon, enchanted with shattering power that breaks bones, bodies,
706 D:µð¿Í¤ÎÉð´ï¤Ç¤¢¤ê¡¢Áê¼ê¤Î¹ü¤ò¡¢ÂΤò¡¢¤½¤·¤ÆÀº¿À¤ò¤âÊ´ºÕ¤¹¤ëËâË¡¤¬³Ý¤±¤é¤ì¤Æ¤¤¤ë¡£
708 N:58:¥ë¥Ä¥§¥ë¥ó¡¦¥Ï¥ó¥Þ¡¼
719 N:59:¥Ó¡¼¥¯¥É¡¦¥¢¥Ã¥¯¥¹
727 D:$A narrow axe head opposed by a crow's beak, mounted on an oaken shaft.
728 D:ÌÚÀ½¤ÎÊÁ¤Ë¡¢Çؤ¬±¨¤Î¥¯¥Á¥Ð¥·¤òÌϤ·¤¿Æ͵¯¤Ë¤Ê¤Ã¤¿·Á¤ÎÉý¤¬¶¹¤¤ÉबÉÕ¤¤¤Æ¤¤¤ë¡£
738 D:$A reinforced wooden pole eight feet long, topped by a massive knife blade
739 D:$that can can be used to thrust or chop.
740 D:2.5¥á¡¼¥È¥ëÄø¤ÎÊ䶯¤µ¤ì¤¿ÌÚÀ½¤ÎËÀ¤ÎÀèü¤ËÂ礤ʥʥ¤¥Õ¤Î¿Ï¤¬¿¿¤Ãľ¤ËÉÕ¤¤¤Æ¤¤¤ë¡£
741 D:ÀÚ¤êÎö¤¯»ö¤âÉÕ¤»É¤¹»ö¤â¤Ç¤¤ë¡£
751 D:$The most successful of the polearms, the halberd has a long haft mounted
752 D:$with a heavy axe blade and opposing spike, and topped by a thrusting spine.
753 D:Ť¤´È¤Ë½Å¤¤Éà¤Î¿Ï¤È¤½¤ÎÈ¿ÂЦ¤Ë¥¹¥Ñ¥¤¥¯¤¬ÉÕ¤¡¢¤µ¤é¤Ë´È¤ÎÀèü¤ËÉÕ¤»É¤¹°Ù¤Î
754 D:ÊæÀ褬ÉÕ¤¤¤Æ¤¤¤ë¡£ºÇ¤â´°À®¤µ¤ì¤¿¥¿¥¤¥×¤Î´È¾õÉð´ï¤Ç¤¢¤ë¡£
773 D:$A long, heavy spear with an iron head and reinforced shaft.
774 D:Ê䶯¤µ¤ì¤¿ÊÁ¤ËÅ´¤ÎÊæÀ褬ÉÕ¤¤¤¿¡¢Èó¾ï¤ËŤ¯½Å¤¤Áä¤À¡£
784 D:$The basic polearm, with a double-edged knife mounted on a light shaft.
785 D:$This weapon can be thrown effectively.
786 D:ºÇ¤â´ðËÜŪ¤Ê´È¾õÉð´ï¤À¡£·Ú¤¯Ä¹¤¤´È¤ÎÀè¤ËÀí¤Ã¤¿Î¾¿Ï¤ÎÊæÀ褬ÉÕ¤¤¤Æ¤¤¤Æ¡¢
787 D:Æͤ»É¤¹¤Î¤ËŬ¤·¤Æ¤¤¤ë¡£
797 D:$A three-pronged spear, originally for catching fish.
798 D:»°Ëô¤ÎÁä¤Ç¡¢¸µÍè¤Ïµû¤òÊá¤ë¤Î¤ËÍѤ¤¤é¤ì¤Æ¤¤¤¿¡£
808 D:Â礤¯Ä¹¤¤±ß¿í·Á¤ÎÊæÀè¤ò»ý¤Ã¤¿Áä¤À¡£
809 D:ÇϾå¤Ç¹½¤¨¤ÆÆͷ⤹¤ë°Ù¤Ëºî¤é¤ì¤Æ¤¤¤ë¡£
811 N:67:¥°¥ì¡¼¥È¡¦¥¢¥Ã¥¯¥¹
819 D:$An enormous two-handed battle axe, carried by Dwarven champions, who
820 D:$compete to see who can cleave the most orc heads.
821 D:µðÂç¤Êξ¼ê»ý¤ÁÍѤÎÀïÉà¤À¡£¥ª¡¼¥¯¤Î¼ó¤òÍ¤¿¿ô¤ò¶¥¤¦¥É¥ï¡¼¥Õ¤ÎÀï»Î¤¬
825 N:68:¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹
833 D:$A double-bladed axe. Very popular among Dwarves.
834 D:Éý¹¤Îξ¿Ï¤ÎÉà¤À¡£¥É¥ï¡¼¥Õ¤Ë¤è¤¯ÍѤ¤¤é¤ì¤ë¡£
836 N:69:¥í¥Ã¥Û¥¢¡¼¥Ð¡¼¡¦¥¢¥Ã¥¯¥¹
845 N:70:¥Ö¥í¡¼¥É¡¦¥¢¥Ã¥¯¥¹
853 D:$A simple, single-bladed war axe capable of chopping though limbs or armour.
854 D:ñ½ã¤Êºî¤ê¤ÎÊҿϤÎÀïÉà¤Ç¡¢ÂоݤÎƹÂΤ䳻¤òÀÚÃǤ¹¤ë°ÒÎϤ¬¤¢¤ë¡£
864 D:$The long crescent blade stands out from the handle of this polearm, and
865 D:$it is swung with two hands to harvest grain or blood.
866 D:Ť¤»°Æü·î·¿¤Î¿Ï¤¬Ä¹¤¤ÊÁ¤ÎÀèü¤ËÆͤ±¤é¤ì¤Æ¤¤¤ë¡£
867 D:ξ¼ê¤Ë»ý¤Ã¤Æ¹òʪ¡¢¤Þ¤¿¤ÏÀ¸Ì¿¤ò´£¤ê¼è¤ë°Ù¤ËÍѤ¤¤é¤ì¤ë¡Ä¡£
870 E:& Scythe~ of Slicing
877 D:$A reaper's weapon, the long blade almost hums in anticipation of the
878 D:$blood it will spill.
879 D:»à¿À¤ÎÉð´ï¤Ç¤¢¤ë¡£¤½¤ÎŤ¤¿Ï¤Ïή·ì¤Î´üÂԤ˴¿´î¤ÎÀ¼¤ò¾å¤²¤Æ¤¤¤ë¤«¤Î¤è¤¦¤À¡£
882 ##### Bows, Crossbows, Slings #####
891 D:$The traditional hunter's weapon, this light bow is easily drawn.
892 D:ÅÁÅýŪ¤Ë¼í¿Í¤ËÍѤ¤¤é¤ì¤ëÉð´ï¤À¡£¤³¤Î·Ú¤¤µÝ¤Ï´Êñ¤Ë°ú¤¯»ö¤¬¤Ç¤¤ë¡£
901 D:$As tall as a man, the longbow can drive an arrow through the heaviest
903 D:¿Í¤Î¿ÈĹÄø¤ÎŤµ¤ÎµÝ¤À¡£¸ü¤¤Å´À½¤Î³»¤Ç¤â´ÓÄ̤¹¤ëÄø¤Î°ÒÎϤò»ý¤Ä¡£
905 N:75:¥é¥¤¥È¡¦¥¯¥í¥¹¥Ü¥¦
912 D:$A mechanical bow made of wood, it is cocked to augment the strength of
914 D:¹ÝÅ´À½¤Î¸¹¤ò¤¢¤é¤«¤¸¤á°ú¤¤¤Æ¤ª¤¡¢µ¡³£¼°¤Î°ú¤¶â¤ò°ú¤¯¤À¤±¤ÇÌð¤òȯ¼Í
915 D:¤¹¤ë»ö¤¬¤Ç¤¤ë¡£¥·¥ç¡¼¥È¡¦¥Ü¥¦¤ä¥í¥ó¥°¡¦¥Ü¥¦¤ËÈæ¤Ù¤Æ°·¤¤¤¬´Êñ¤ÊÉð´ï¤À¡£
917 N:76:¥Ø¥ô¥£¡¦¥¯¥í¥¹¥Ü¥¦
924 # Not all heavy crossbow is the arbalest with a crank!
925 #D:$The arbalest is so powerful it has to be reinforced with metal and
926 #D:$requires a crank to be cocked.
927 D:¹ÝÅ´À½¤Î¸¹¤ò¤¢¤é¤«¤¸¤á°ú¤¤¤Æ¤ª¤¡¢µ¡³£¼°¤Î°ú¤¶â¤ò°ú¤¯¤À¤±¤ÇÌð¤òȯ¼Í
928 D:¤¹¤ë»ö¤¬¤Ç¤¤ë¡£¥·¥ç¡¼¥È¡¦¥Ü¥¦¤ä¥í¥ó¥°¡¦¥Ü¥¦¤ËÈæ¤Ù¤Æ°·¤¤¤¬´Êñ¤ÊÉð´ï¤À¡£
929 D:¥Ø¥ô¥£¡¦¥¯¥í¥¹¥Ü¥¦¤Ï¥é¥¤¥È¡¦¥¯¥í¥¹¥Ü¥¦¤ËÈæ¤Ù¤Æ°ÒÎϤ϶¯¤¤¤¬¡¢
930 D:¸¹¤ò°ú¤¯¤Î¤ËŤ¤»þ´Ö¤¬¤«¤«¤Ã¤Æ¤·¤Þ¤¦¡£
939 D:$A loop of leather and cords able to hurl stones or shot with tremendous
941 D:Ť¤É³¤ÎÃæ´Ö¤Ë¤¢¤ë³×À½¤ÎÀмõ¤±Éôʬ¤ËÀФòÊñ¤ß¡¢¤³¤ì¤ò¿¶¤ê²ó¤¹Àª¤¤¤Ç
942 D:ÀФòÈô¤Ð¤¹Éð´ï¤À¡£¸¶»ÏŪ¤Ê¹½Â¤¤À¤¬°ÒÎϤϤ¢¤ë¡£
955 D:$A standard clothyard arrow, straight and cleanly fletched.
956 D:¤¿¤¯¤ß¤Ë±©¤¬ÉÕ¤±¤é¤ì¤¿¿¿¤Ãľ¤Êɸ½àŪ¤ÊÌð¤À¡£
966 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
967 D:$Carved from a rare wood, this arrow is inscribed with fell runes and
968 D:$fletched with eagle feathers.
969 D:´õ¾¯¤Ê¼ïÎà¤ÎÌںफ¤éÀÚ¤ê½Ð¤µ¤ì¡¢ÏɤᩤòÉÕ¤±¡¢
970 D:°ÒÎϤò¹â¤á¤ë¥ë¡¼¥ó¤ò¹ï¤Þ¤ì¤¿Ìð¤À¡£
980 D:$A short, heavy arrow shot from a crossbow.
981 D:ȯ¼Í»þ¤Î¶¯¤¤Éé²Ù¤ËÂѤ¨¤ë¤è¤¦¤Ëºî¤é¤ì¤¿Ã»¤«¤¯½Å¤¤¥¯¥í¥¹¥Ü¥¦ÍѤÎÌð¤À¡£
983 N:81:ÄÉÈø¥¯¥í¥¹¥Ü¥¦¤ÎÌð
991 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
992 D:$A mighty quarrel, bound about with battle magics.
993 D:°ÒÎϤò¹â¤á¤ëËâË¡¤¬³Ý¤±¤é¤ì¤¿¶¯ÎϤʥ¯¥í¥¹¥Ü¥¦ÍѤÎÌð¤À¡£
1012 #D:$A grapestone-shaped slug of lead, the right heft for hurling from a sling.
1013 #D:¥¹¥ê¥ó¥°¤ÇÅꤲ¤ë¤Î¤ËŬ¤·¤¿½Å¤µ¤Î¡¢Éòƺ¤Îγ¤Î¤è¤¦¤Ê±ô¤Î²ô¤À¡£
1016 ##### Shovels and Picks #####
1025 F:SHOW_MODS | TUNNEL
1026 D:$A compact and sturdy spade.
1027 D:¾®·¿¤Ç´è¾æ¤Ê¥·¥ã¥Ù¥ë¤À¡£
1029 N:85:¥Î¡¼¥à¤Î¥·¥ã¥Ù¥ë
1036 F:SHOW_MODS | TUNNEL
1037 D:$A small spade forged of steel with gnomish craftmanship.
1038 D:¥Î¡¼¥à¤Î¿¦¿Í¤Ë¤è¤Ã¤Æºî¤é¤ì¤¿¹ÝÅ´À½¤Î¥·¥ã¥Ù¥ë¤À¡£
1040 N:86:¥É¥ï¡¼¥Õ¤Î¥·¥ã¥Ù¥ë
1047 F:SHOW_MODS | TUNNEL
1048 D:$A broad shovel, fit for the strong shoulders of a dwarf. It bears runes
1049 D:$of delving and no ordinary rock can resist it.
1050 D:¥É¥ï¡¼¥Õ¤Î¶¯ÎϤʸª¤Ë¤Á¤ç¤¦¤ÉÎɤ¤Éý¹¤Î¥·¥ã¥Ù¥ë¤À¡£
1051 D:ºÎ·¡ÎϤò¹â¤á¤ë¥ë¡¼¥ó¤òÂÓ¤Ó¡¢ÉáÄ̤δä¤Ê¤é¤Ð¤É¤ó¤Êʪ¤Ç¤â·¡¤ê¿Ê¤à»ö¤¬¤Ç¤¤ë¡£
1060 F:SHOW_MODS | TUNNEL
1061 D:$A heavy mining tool with a long, slightly curved head that tapers
1062 D:$to chisel points on both ends.
1063 D:½Å¤¤ºÎ·¡ÍѤÎÆ»¶ñ¤Ç¡¢Èù̯¤Ë¶Ê¤Ã¤¿Æ¬Éô¤Îξü¤ËÀÚÀ褬ÉÕ¤¤¤Æ¤¤¤ë¡£
1065 N:88:¥ª¡¼¥¯¤Î¤Ä¤ë¤Ï¤·
1072 F:SHOW_MODS | TUNNEL
1073 D:$A crude, ugly, but effective pickaxe. Made in enormous quantities for
1074 D:$the slave-mines of Durthang.
1075 D:ÁÆ»¨¤Ç½¹¤¤ºî¤ê¤À¤¬¡¢¼ÂÍÑŪ¤Ê¤Ä¤ë¤Ï¤·¤À¡£
1077 N:89:¥É¥ï¡¼¥Õ¤Î¤Ä¤ë¤Ï¤·
1084 F:SHOW_MODS | TUNNEL
1085 D:$A short but sturdy pick, like those that delved deep Moria, with runes to
1086 D:$break the sinews of mountains.
1087 D:¥â¥ê¥¢¤Î¿¼Éô¤ÎºÎ·¡¤Ë»È¤ï¤ì¤Æ¤¤¤¿¤Î¤ÈƱÍͤʡ¢Ã»¤¯´è¾æ¤Ê¤Ä¤ë¤Ï¤·¤À¡£
1091 N:90:¥¨¥ë¥Õ¤Î¥¯¥í¡¼¥¯
1098 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
1100 D:$A mantle made of curious silken material by the Galadrim that wondrously
1101 D:$takes on the hues and shapes of its surroundings.
1102 D:ÉԻ׵Ĥʸ¨¤Î¤è¤¦¤ÊÁǺà¤Çºî¤é¤ì¤¿³°Åå¤À¡£
1103 D:¤½¤ÎÁǺà¤Ï¼þ¤ê¤Î·Ê¿§¤Î¿§¤È·Á¤ò±Ç¤·½Ð¤·¡¢ÃåÍѼԤò±£¤¹¸ú²Ì¤¬¤¢¤ë¡£
1106 E:& Pair~ of Soft Leather Boots
1112 D:$These are calf-high boots of flexible leather, laced from heel to calf.
1113 D:¤Õ¤¯¤é¤Ï¤®¤Î¹â¤µ¤Þ¤Ç¤Î½ÀÆð¤Ê³×¤Î¥Ö¡¼¥Ä¤À¡£
1114 D:ìû¤«¤é¤Õ¤¯¤é¤Ï¤®¤Þ¤Ç·ë¤Óɳ¤¬ÉÕ¤¤¤Æ¤¤¤ë¡£
1117 E:& Pair~ of Hard Leather Boots
1123 D:$A set of sturdy leather boots that will last many weary miles.
1124 D:Ť¤Î¹Ï©¤Ç¤âÎɤ¯ÊݤľæÉפʳ×À½¤Î¥Ö¡¼¥Ä¤À¡£
1127 E:& Pair~ of Metal Shod Boots
1133 D:$A set of double-lined leather boots, with toes and heels reinforced with
1135 D:Æó½Å¤Î³×À½¥Ö¡¼¥Ä¤Ç¡¢ìû¤ÈÄÞÀ褬Ŵ¤ÇÊ䶯¤µ¤ì¤Æ¤¤¤ë¡£
1138 E:& Hard Leather Cap~
1144 D:$A padded skullcap of boiled leather.
1145 D:¼Ñ¸Ç¤á¤¿³×À½¤ÎµÍ¤áʪÆþ¤ê¤Î˹»Ò¤À¡£
1154 D:$A pot-helm of steel that protects the skull.
1155 D:ƬÉô¤òÊݸ¤ë¹ÝÅ´¤Î˹»Ò¤À¡£
1164 D:$A mighty helmet of heavy iron, completely enclosing the head.
1165 D:ƬÉô¤ò´°Á´¤Ëʤ¤¦Å´À½¤Î¥Ø¥ë¥á¥Ã¥È¤À¡£
1174 D:$This great helm covers the head and shoulders with plates of steel and a
1176 D:¹ÝÅ´ÈĤȺ¿¤«¤¿¤Ó¤é¤òÁȤ߹ç¤ï¤»¤Æ¡¢Æ¬Éô¤«¤é¸ª¤Þ¤Ç¤ò´°Á´¤Ëʤ¤¦Ëɶñ¤À¡£
1185 D:$A plain band of iron, crowned with iron spikes. It is a tyrant's
1187 D:Å´¤Î´Ä¤ËÅ´¤ÎÆ͵¯¤Ç¾þ¤ê¤¬ÉÕ¤±¤é¤ì¤¿´§¤À¡£·¯¼ç¤Î°õ¤Ç¤¢¤ë¡£
1197 D:$An elegant golden circlet, with slender spines thrusting upward.
1198 D:$It looks like it should be resting over the brow of a king.
1199 D:´ö¤Ä¤â¤ÎºÙ¤¤Æ͵¯¤¬¾å¸þ¤¤ËÉÕ¤¤¤¿Í¥²í¤Ê¶â¤ÎƬ¾þ¤ê¡£
1200 D:²¦¤Î³Û¤ËÁê±þ¤·¤¤Êª¤Ë¸«¤¨¤ë¡£
1203 E:& Jewel Encrusted Crown~
1210 D:$An elaboratedly decorated crown of massive gold, studded with a rainbow
1211 D:$of gems and jewels; worthy of an emperor.
1212 D:Àº¹ª¤Ë¾þ¤êÉÕ¤±¤é¤ì¤¿½Å¸ü¤Ê¶â¤Î´§¤ËÍÍ¡¹¤ÊÊõÀФ¬Æú¿§¤Ë¤Á¤ê¤Ð¤á¤é¤ì¤Æ¤¤¤ë¡£
1221 D:$A practical garment of thick wool or velvet, draping from neck to heels.
1222 D:¼ó¤«¤éìû¤Þ¤Ç¤ò¤ª¤ª¤¦¡¢¥Ó¥í¡¼¥É¤Þ¤¿¤ÏÌÊÀ½¤Î¼ÂÍÑŪ¤Ê°áÉþ¤À¡£
1231 D:$This tattered rag appears to once have been a robe, but has been patched
1232 D:$and re-patched so many times that you can't be sure.
1233 D:¤³¤Î¤Ü¤í¤¤ì¤Ï¸µ¡¹¤Ï¥í¡¼¥Ö¤À¤Ã¤¿Êª¤Î¤è¤¦¤À¤¬¡¢
1234 D:¤¢¤Þ¤ê¤Ë¤â·Ñ¤®¤Ï¤®¤À¤é¤±¤Ç¤è¤¯È½Ê̤Ǥ¤Ê¤¤¡£
1237 E:Soft Leather Armour~
1243 D:$A cuirass of pliable leather with a thicker leather jack.
1244 D:¤·¤Ê¤ä¤«¤Ê³×¤ÎƹÅö¤Æ¤ËÇö¤¤³×¥¸¥ã¥±¥Ã¥È¤¬ÉÕ¤¤¤¿³»¤À¡£
1246 N:104:ÉÆÉÕÆð³×¤è¤í¤¤
1247 E:Soft Studded Leather~
1253 D:$A cuirass of pliable leather studded with metal rivets.
1254 D:¿¿ô¤Î¶â°À½¤ÎÉƤÇÊ䶯¤µ¤ì¤¿¤·¤Ê¤ä¤«¤Ê³×¤ÎƹÅö¤Æ¤À¡£
1257 E:Hard Leather Armour~
1263 D:$A boiled leather cuirass and shoulder plates.
1264 D:¼Ñ¸Ç¤á¤¿³×À½¤ÎƹÅö¤Æ¤È¸ªÅö¤Æ¤¬ÉÕ¤¤¤¿³»¤À¡£
1266 N:106:ÉÆÉչųפè¤í¤¤
1267 E:Hard Studded Leather~
1273 D:$A strong leather breastplate and shoulder guards over a sleeved shirt
1274 D:$of cured leather covered with iron studs.
1275 D:¿¿ô¤Î¶â°À½¤ÎÉƤÇÊ䶯¤·¤¿³×À½¤Î¥·¥ã¥Ä¤Ë¼Ñ¸Ç¤á¤¿³×À½¤ÎƹÅö¤Æ¤È¸ªÅö¤Æ¤¬ÉÕ¤¤¤¿³»¤À¡£
1277 N:107:³×À½¥¹¥±¥¤¥ë¡¦¥á¥¤¥ë
1278 E:Leather Scale Mail~
1284 D:$A tunic and skirt sewn with thick, overlapping scales of hardened
1286 D:³×À½¤Î¥·¥ã¥Ä¤Ë¼Ñ¸Ç¤á¤¿³×À½¤ÎÎڤΤ褦¤Ê·Á¤ÎÉôÉʤò¿¿ôË¥¤¤ÉÕ¤±¤Æ¤¢¤ë³»¤À¡£
1288 N:108:¶â°À½¥¹¥±¥¤¥ë¡¦¥á¥¤¥ë
1295 D:$A heavy shirt of overlapping steel scales backed by leather, with
1296 D:$matching skirt and sleeves.
1297 D:³×À½¤ÎµÉÕ¤¥·¥ã¥Ä¤Ë¹ÝÅ´À½¤ÎÎڤΤ褦¤Ê·Á¤ÎÉôÉʤò¿¿ôË¥¤¤ÉÕ¤±¤Æ¤¢¤ë³»¤À¡£
1306 D:$A sleeved hauberk of interlocking steel rings, well padded with leather.
1307 D:$Chain mail takes skill to make, but offers good protection and relatively
1309 D:¹ÝÅ´¤ÎÎؤ¬³ú¤ß¹ç¤Ã¤¿ÂµÉÕ¤¤Îº¿¤«¤¿¤Ó¤é¤Ç¡¢³×¤¬Åö¤Æ¤é¤ì¤Æ¤¤¤ë¡£
1310 D:º¿¤«¤¿¤Ó¤é¤òºî¤ë¤Ë¤Ï½ÏÎý¤òÍפ¹¤ë¤¬¡¢¹â¤¤ËɸæÎϤò»ý¤ÁÈæ³ÓŪ¤Ë·ÚÎ̤˻ž夬¤ë¡£
1312 N:110:»¬¤Ó¤¿º¿¤«¤¿¤Ó¤é
1319 D:$Each link of this suit is brittle with rust, and the corroded rings
1320 D:$are stiff and weakened.
1321 D:¤³¤Î³»¤Î³ÆÉô¤Î·Ñ¤®Ìܤϻ¬¤ÇÀȤ¯¤Ê¤Ã¤Æ¤ª¤ê¡¢µà¤Á¤¿º¿¤ÎÎؤϸǤޤäƤ·¤Þ¤¤¼å¤Þ¤Ã
1324 # "hauberk"¤Ï¸µ¤Î°ÕÌ£¤Ï(µ̵¤·¤Î)ƹ³»¤ò»Ø¤¹¸ÀÍÕ¡£ ¤è¤¯º¿¤«¤¿¤Ó¤é¤Çºî¤é
1325 # ¤ì¤¿¤Î¤Ç¸å¤Ëž¤¸¤Æhauberk¤È¸À¤¨¤Ðº¿¤«¤¿¤Ó¤é¤Îƹ³»¡¢¤µ¤é¤Ë¤Ïº¿¤«¤¿¤Ó
1326 # ¤éÁ´È̤ò¤â»Ø¤¹¤è¤¦¤Ë¤Ê¤Ã¤¿¤¬¡¢¤³¤³¤Ç¤Ï¡Öº¿¤«¤¿¤Ó¤é¤Îƹ³»¡×¤Î°ÕÌ£¤Ç»È
1327 # ¤ï¤ì¤Æ¤¤¤ë¤È»×¤ï¤ì¤ë¡£ Mogami
1329 E:Augmented Chain Mail~
1335 D:$A hauberk, leggings, and sleeves of interlocking steel rings,
1336 D:$strategically reinforced at vital locations with a second layer
1337 D:$of chain, all over a layer of heavy padding.
1338 D:³ú¤ß¹ç¤Ã¤¿¹ÝÅ´¤ÎÎؤǤǤ¤¿º¿¤«¤¿¤Ó¤é¤Îƹ³»¤ÈæúÅö¤Æ¤Èµ¤Ç¤¢¤ê¡¢
1339 D:2ËçÌܤκ¿¤ÎÁؤǽÅÍפÊÉôʬ¤òÀïάŪ¤ËÊ䶯¤·¤Æ¤ª¤ê¡¢
1340 D:»ê¤ë½ê¤Ë½Å¤¤µÍ¤áʪ¤ÎÁؤ¬¤¢¤ë¡£
1342 N:112:¶¯²½º¿¤«¤¿¤Ó¤é
1350 N:113:¶â°À½¥Ö¥ê¥¬¥ó¥À¥¤¥ó¡¦¥¢¡¼¥Þ¡¼
1351 E:Metal Brigandine Armour~
1358 N:114:¥Ñ¡¼¥·¥ã¥ë¡¦¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1359 E:Partial Plate Armour~
1365 D:$A steel corselet and vambraces over a skirt and leggings of chain.
1366 D:¹ÝÅ´À½¤Îƹ³»¤Ç¤¢¤ê¡¢¥¹¥«¡¼¥È¤Î¾åÉô¤Ë¤ÏÏÓ³»¤¬¤¢¤ê¡¢º¿¤ÎæúÅö¤Æ¤ò»ý¤Ä¡£
1368 N:115:¶â°À½¥é¥á¥é¡¼¡¦¥¢¡¼¥Þ¡¼
1369 E:Metal Lamellar Armour~
1376 N:116:¥Õ¥ë¡¦¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1377 E:Full Plate Armour~
1383 D:$A full suit of carefully fitted plates, with hinged joints backed
1384 D:$by chain, and light padding underneath.
1385 D:Ç°Æþ¤ê¤ËÂΤ˹ç¤ï¤»¤¿Å´ÈÄÀ½¤ÎÁ´¿È³»¤Ç¤¢¤ê¡¢¤Á¤ç¤¦¤Ä¤¬¤¤¤Ç·Ò¤¬¤Ã¤¿Éôʬ¤Î΢¤Ï
1386 D:º¿¤Ç¼é¤é¤ì¡¢³»¤Î΢¤Ë¤Ï·Ú¤¤µÍ¤áʪ¤¬¤¢¤ë¡£
1388 N:117:¶¯²½¥×¥ì¡¼¥È¡¦¥¢¡¼¥Þ¡¼
1389 E:Ribbed Plate Armour~
1396 N:118:¥¢¥À¥Þ¥ó¥¿¥¤¥ÈÀ½¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1397 E:Adamantite Plate Mail~
1404 D:$Adamantite, hard as diamonds, forms this exquisite suit; nothing else
1405 D:$in Middle Earth gives as much protection.
1406 D:¥À¥¤¥¢¥â¥ó¥É¤Î¤è¤¦¤Ë¹Å¤¤¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Ç¤Ç¤¤¿Àº¹ª¤ÇÈþ¤·¤¤³»¤Ç¤¢¤ê¡¢
1407 D:¤³¤ì¤Û¤É¤ÎËɸæ¤ò¤â¤¿¤é¤¹³»¤ÏÃæ¤Ä¹ñ¤Ë¤Ï¾¤Ë¸ºß¤·¤Ê¤¤¡£
1409 N:119:¥ß¥¹¥ê¥ëÀ½¥×¥ì¡¼¥È¡¦¥á¥¤¥ë
1410 E:Mithril Plate Mail~
1417 D:$A shimmering suit of true-silver, forged long ago by dwarven smiths of
1418 D:$legend. It gleams with purest white as you gaze upon it.
1419 D:ÍÚ¤«¤Ê¤ëÀΤËÅÁÀâ¤Î¥É¥ï¡¼¥Õ¤ÎÃÃÌê»Õ¤ËÃ䨤é¤ì¤¿¡¢µ±¤¯¤Þ¤³¤È¤Î¶ä¤Î³»¤À¡£
1420 D:¶Å»ë¤¹¤ë¤È½ãÇò¤Ë¤¤é¤á¤¯¡£
1422 N:120:¥ß¥¹¥ê¥ëÀ½º¿¤«¤¿¤Ó¤é
1423 E:Mithril Chain Mail~
1430 D:$Rare and wondrous is chain mail made of true-silver, for it offers more
1431 D:$protection for the weight than any other armour.
1432 D:ËÜÅö¤Ë´õ¾¯¤Ç¶Ã¤¯¤Ù¤¤Þ¤³¤È¤Î¶äÀ½¤Îº¿¤«¤¿¤Ó¤é¤Ç¤¢¤ê¡¢Â¾¤Î³»¤ËÈæ¤Ù¤Æ¤â¤½¤Î
1433 D:·Ú¤µ¤Ë¤·¤Æ¤è¤ê¹â¤¤Ëɸæ¤òÍ¿¤¨¤ë¡£
1435 N:121:Æó½Åº¿¤«¤¿¤Ó¤é
1436 E:Double Chain Mail~
1444 # This shield does not belong here
1446 N:122:¥ß¥é¡¼¡¦¥·¡¼¥ë¥É
1453 F:IGNORE_ACID | REFLECT
1454 #D:$A shield of purest white, made of mithril, engraved with runes to keep
1455 #D:$all hurt and harm from you.
1456 #D:½ý¤È´í¸±¤«¤é¼é¤é¤ì¤ë¤è¤¦¤Ë¥ë¡¼¥óʸ»ú¤¬¹ï¤Þ¤ì¤¿¥ß¥¹¥ê¥ëÀ½¤Î½ãÇò¤Î½â¤À¡£
1468 D:$A traveller's sturdy outer garment.
1469 D:ËÁ¸±¼ÔÍѤξæÉפʳ°Åå¤À¡£
1478 F:RES_DARK | RES_LITE
1479 D:$A midnight-hued cloak that wreathes the wearer in folds of shadow.
1480 D:ÃåÍѼԤò±Æ¤ÎÁؤÇÊñ¤ß¹þ¤à°ÇÌë¤Î¿§¤Î¥¯¥í¡¼¥¯¤À¡£
1486 E:& Set~ of Leather Gloves
1492 D:$Leather hand protection, with an open palm for gripping weapons.
1493 D:³×À½¤Î¼ê¹Ã¤Ç¡¢¼ê¤Î¤Ò¤é¤ÏÉð´ï¤ò°®¤ë¤¿¤á¤Ë³«¤¤¤Æ¤¤¤ë¡£
1496 E:& Set~ of Gauntlets
1502 D:$A set of gloves that completely covers the hand and wrist in steel plating.
1503 D:¼ê¤È¼ê¼ó¤ò¹ÝÅ´ÈĤǴ°Á´¤Ëʤ¤¦¥°¥í¡¼¥Ö¤À¡£
1512 D:$A massive set of hand sheathings, bound with steel and thrice-cured leather.
1513 D:½Å¸ü¤Ê¼ê¤Îʤ¤¤¤Ç¡¢¹ÝÅ´¤È¤·¤Ã¤«¤ê¼Ñ¸Ç¤á¤¿³×¤ÇÇû¤Ã¤Æ¤¢¤ë¡£
1518 N:128:³×À½¥¹¥â¡¼¥ë¡¦¥·¡¼¥ë¥É
1519 E:& Small Leather Shield~
1525 D:$A circular shield of cured animal hide stretched over layered wooden strips.
1526 D:¼Ñ¸Ç¤á¤¿Æ°Êª¤Î³×¤ò½Å¤Í¤¿¾®¤µ¤ÊÌÚ¤ÎÈĤ¤¤Ã¤Ñ¤¤¤Ë¿¤Ð¤·¤Æºî¤Ã¤¿´Ý¤¤½â¤À¡£
1528 N:129:³×À½¥é¡¼¥¸¡¦¥·¡¼¥ë¥É
1529 E:& Large Leather Shield~
1535 D:$A large oval shield made of layered wooden strips with a thick leather
1537 D:½Å¤Í¤¿ÌÚ¤ÎÈĤò¸ü¤¤³×¤Çʤ¤Ã¤¿Â礤ÊÂʱ߷Á¤Î½â¤À¡£
1539 N:130:¶â°À½¥¹¥â¡¼¥ë¡¦¥·¡¼¥ë¥É
1540 E:& Small Metal Shield~
1546 D:$A round shield of wood reinforced with metal rims and central disk.
1547 D:¶â°¤Î±ïºà¤ÈÃæ¿´¤Î±ßÈפǶ¯²½¤·¤¿±ß·Á¤ÎÌڤνâ¤À¡£
1549 N:131:¶â°À½¥é¡¼¥¸¡¦¥·¡¼¥ë¥É
1550 E:& Large Metal Shield~
1556 D:$An oval shield of wood covered by leather and rimmed with metal. A large
1557 D:$iron shield boss offers excellent hand protection.
1558 D:³×¤Çʤ¤Ã¤¿ÌÚ¤ÎÈĤò¶â°¤Ç±ï¼è¤Ã¤¿Âʱ߷Á¤Î½â¤À¡£½â¤ÎÂ礤ÊÅ´¤ÎÆ͵¯¤ÏÁÇÀ²¤é¤·¤¤
1559 D:ÏÓ¤ÎËɸæ¤ò¤â¤¿¤é¤¹¡£
1595 F:RES_ELEC | IGNORE_ELEC | ACTIVATE
1611 F:SEARCH | HIDE_TYPE
1635 F:RES_FIRE | IGNORE_FIRE
1643 F:RES_COLD | IGNORE_COLD
1676 F:CURSED | STR | HIDE_TYPE
1685 F:RES_FIRE | IGNORE_FIRE | ACTIVATE
1694 F:RES_ACID | IGNORE_ACID | ACTIVATE
1703 F:RES_COLD | IGNORE_COLD | ACTIVATE
1711 F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE
1720 F:CURSED | INT | HIDE_TYPE
1745 N:154:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
1751 F:CURSED | AGGRAVATE
1770 E:Sustain Intelligence
1786 E:Sustain Constitution
1827 F:INT | WIS | CHR | SUST_INT | SUST_WIS | SUST_CHR | HIDE_TYPE
1843 F:SEARCH | HIDE_TYPE
1867 F:RES_ACID | IGNORE_ACID
1876 ##### Extra armor #####
1879 N:170:Æó½Å¥ê¥ó¥°¥á¥¤¥ë
1887 ##### Additional amulets #####
1896 F:FREE_ACT | SEE_INVIS | SEARCH | INFRA |
1897 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1906 F:CURSED | HEAVY_CURSE | STR | INT | WIS | DEX | CON | CHR |
1907 F:TY_CURSE | NO_TELE | NO_MAGIC | REGEN |
1908 F:HIDE_TYPE | RANDOM_CURSE2
1913 N:173:Éð´ïÌ¿ÃæΨ¾å¾º
1914 E:Enchant Weapon To-Hit
1919 D:$It increases a weapon's to-hit when you read it.
1920 D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤ÎÌ¿Ã潤Àµ¤ò¶¯²½¤¹¤ë¡£
1922 N:174:Éð´ï¥À¥á¡¼¥¸Áý²Ã
1923 E:Enchant Weapon To-Dam
1928 D:$It increases a weapon's to-dam when you read it.
1929 D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤Î¥À¥á¡¼¥¸½¤Àµ¤ò¶¯²½¤¹¤ë¡£
1937 D:$It increases an armour's to-AC when you read it.
1938 D:¤½¤ì¤ÏÆɤà¤ÈËɶñ¤ÎAC½¤Àµ¤ò¶¯²½¤¹¤ë¡£
1946 D:$It identifies an item when you read it.
1947 D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
1954 A:30/2:50/2:80/2:100/2
1955 D:$It reveals all information about an item when you read it.
1956 D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ÎǽÎϤò´°Á´¤ËÃΤ롣
1965 D:$A rumor is in it.
1966 D:¤½¤ì¤Ë¤Ï±½¤¬½ñ¤«¤ì¤Æ¤¤¤ë¡£
1975 F:IGNORE_FIRE | IGNORE_ACID | IGNORE_COLD | IGNORE_ELEC
1976 D:$It produces a huge chaos ball (damage of core: 1000) centered on you when
1977 D:$you read it. If you don't have resistance to chaos, you take 111+d111
1979 D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸1000¤ÎµðÂç¤Ê¥«¥ª¥¹¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤Æ
1980 D:ȯÀ¸¤¹¤ë¡£¥«¥ª¥¹ÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â111+d111¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
1988 D:$It removes normal curses from equipped items when you read it.
1989 D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò¤¯¡£
1997 D:$It lights up nearby area or the current room permanently when you read it.
1998 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
2008 D:$It produces a huge fire ball (damage of core: 666) centered on you when you
2009 D:$read it. If you don't have resistance to fire, you take 50+d50 damage.
2010 D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸666¤ÎµðÂç¤Ê±ê¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£
2011 D:²Ð±êÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â50+d50¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
2020 D:$It produces a huge ice ball (damage of core: 777) centered on you when you
2021 D:$read it. If you don't have resistance to cold, you take 100+d100 damage.
2022 D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸777¤ÎµðÂç¤Ê¶Ë´¨¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£
2023 D:Î䵤ÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â100+d100¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
2025 N:184:¥µ¥â¥ó¡¦¥â¥ó¥¹¥¿¡¼
2031 D:$It summons several monsters as enemies when you read it.
2032 D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
2034 N:185:¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È
2040 D:$It teleports you a short distance when you read it.
2041 D:¤½¤ì¤ÏÆɤà¤È¶áµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
2049 D:$It teleports you a long distance when you read it.
2050 D:¤½¤ì¤ÏÆɤà¤È±óµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
2052 N:187:¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë
2058 D:$It teleports you one dungeon level up or down immediately when you read it.
2059 D:¤½¤ì¤ÏÆɤà¤È½Ö»þ¤Ë¾å¤«²¼¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤¹¤ë¡£
2061 N:188:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
2067 D:$You can confuse monster you hit just for once when you read it.
2068 D:¤½¤ì¤ÏÆɤà¤È1ÅÙ¤À¤±¥â¥ó¥¹¥¿¡¼¤òÂÇ·â¤Çº®Í𤵤»¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¡£
2076 D:$It maps your vicinity when you read it.
2077 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
2080 E:Rune of Protection
2085 D:$It creates a glyph on the floor you stand when you read it.
2086 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¸µ¤Î¾²¤Ë²óÈò¤ÎĦÁü¤òºî¤ê½Ð¤¹¡£
2094 D:$It removes normal and heavy curses from equipped items when you read it.
2095 D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤È½Å¤¤¼ö¤¤¤ò²ò¤¯¡£
2098 E:Treasure Detection
2103 D:$It detects all treasures in your vicinity when you read it.
2104 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդκâÊõ¤ò´¶ÃΤ¹¤ë¡£
2112 D:$It detects all items in your vicinity when you read it.
2113 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
2121 D:$It detects all traps in your vicinity when you read it.
2122 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
2124 ##### Extra ammunition #####
2145 F:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
2147 ##### Additional scrolls #####
2150 E:Door/Stair Location
2155 D:$It detects all doors and stairs in your vicinity when you read it.
2156 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
2164 D:$It creates one great item when you read it.
2165 D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¹âµé¤Ê¥¢¥¤¥Æ¥à¤òºî¤ê½Ð¤¹¡£
2173 D:$It creates some great items when you read it.
2174 D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¹âµé¤Ê¥¢¥¤¥Æ¥à¤òºî¤ê½Ð¤¹¡£
2182 D:$It eliminates all nearby monsters, exhausting you.
2183 D:$Powerful or unique monsters may be able to resist.
2184 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È̵¸ú¡£
2192 D:$It detects all invisible monsters in your vicinity when you read it.
2193 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
2195 N:202:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
2201 D:$It aggravates monsters in your vicinity when you read it.
2202 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥâ¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£
2210 D:$It creates traps on the squares adjacent to you when you read it.
2211 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤ÈÎÙÀܤ¹¤ë¾²¤Ë¥È¥é¥Ã¥×¤òºî¤ê½Ð¤¹¡£
2213 N:204:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
2214 E:Trap/Door Destruction
2219 D:$It destroys traps on the floors adjacent to you when you read it.
2220 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤ÈÎÙÀܤ¹¤ë¥È¥é¥Ã¥×¤ä¥É¥¢¤òÇ˲õ¤¹¤ë¡£
2223 N:205:¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®
2229 D:$It creates an artifact from a nameless weapon or armour when you read it.
2230 D:$Don't be greedy - you will get only one artifact.
2231 D:¤½¤ì¤ÏÆɤà¤È̵ÌäÎÉð´ï¡¦Ëɶñ¤«¤é¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤òºî¤ê½Ð¤¹¡£ÁõÈ÷Éʤ¬
2232 D:ÀѤ߽ŤʤäƤ¤¤¿¾ì¹ç¤Ï1¸Ä¤ò»Ä¤·¤Æ²õ¤ì¤ë¡£
2240 D:$It recharges wands, staffs or rods when you read it.
2241 D:¤½¤ì¤ÏÆɤà¤ÈËâË¡ËÀ/¾ó¤Î½¼Å¶¿ô¤ò²óÉü¤µ¤»¤¿¤ê, ½¼Å¶Ãæ¤Î¥í¥Ã¥É¤Î½¼Å¶»þ´Ö¤ò
2250 D:$It eliminates an entire class of monster, exhausting you.
2251 D:$Powerful or unique monsters may resist.
2252 D:¤½¤ì¤ÏÆɤà¤È»ØÄꤷ¤¿Ê¸»ú¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È
2261 D:$It darkens nearby area or current room and blinds you when you read it.
2262 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤ¬°Å°Ç¤ËÊñ¤Þ¤ì¡¢ÌÕÌܤˤʤ롣
2265 E:Protection from Evil
2270 D:$It gives temporary protection from lesser evil creatures when you read it.
2271 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë¼å¤¤¼Ù°¤Ê¼Ô¤Î¹¶·â¤ò²óÈò¤·¤ä¤¹¤¯¤Ê¤ë·ë³¦¤òÄ¥¤ë¡£
2278 D:$It satisfies hunger when you read it.
2279 D:¤½¤ì¤ÏÆɤà¤ÈËþÊ¢¤Ë¤Ê¤ë¡£
2281 N:211:¥¢¥ó¥Ç¥Ã¥ÉÂ໶
2287 D:$It does 80 damage to all undead monsters in sight when you read it.
2288 D:¤½¤ì¤ÏÆɤà¤È»ë³¦Æâ¤Î¥¢¥ó¥Ç¥Ã¥É¤Î¥â¥ó¥¹¥¿¡¼¤Ë80¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
2296 D:$It increases a weapon's to-hit and to-dam when you read it.
2297 D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤ÎÌ¿Ã潤Àµ¤È¥À¥á¡¼¥¸½¤Àµ¤ò¶¯²½¤¹¤ë¡£
2305 D:$It makes your main weapon (Shattered) when you read it.
2306 D:¤½¤ì¤ÏÆɤà¤ÈÍø¤ÏÓ¤ËÁõÈ÷Ãæ¤ÎÉð´ï¤ò(ÉÔÎÉÉÊ)¤ËÊѤ¨¤ë¡£
2314 D:$It increases an armour's to-ac powerfully when you read it.
2315 D:¤½¤ì¤ÏÆɤà¤ÈËɶñ¤ÎAC½¤Àµ¤òÊ£¿ô²ó¶¯²½¤¹¤ë¡£
2323 D:$It makes your current armour (Blasted) when you read it.
2324 D:¤½¤ì¤ÏÆɤà¤ÈÃå¤Æ¤¤¤ë³»¤ò(ÁÆ°ÉÊ)¤ËÊѤ¨¤ë¡£
2326 N:216:¥µ¥â¥ó¡¦¥¢¥ó¥Ç¥Ã¥É
2332 D:$It summons several undead monsters as enemies when you read it.
2333 D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¥¢¥ó¥Ç¥Ã¥É¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
2341 D:$It blesses you temporarily when you read it.
2342 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
2350 D:$It blesses you temporarily when you read it.
2351 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
2359 D:$It blesses you temporarily when you read it.
2360 D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
2368 D:$It recalls you to the town, or back into the dungeon you have entered when
2370 D:¤½¤ì¤ÏÆɤà¤ÈÃϾå¤Ë¤¤¤ë»þ¤Ï¹Ô¤Ã¤¿¤³¤È¤Î¤¢¤ë¥À¥ó¥¸¥ç¥ó¤ÎºÇ¿¼³¬¤Ø¡¢
2371 D:¥À¥ó¥¸¥ç¥ó¤Ë¤¤¤ë»þ¤ÏÃϾå¤Ø¤È°ÜÆ°¤¹¤ë¡£
2379 D:$It destroys everything nearby you when you read it.
2380 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÁ´¤Æ¤Î¤â¤Î¤òÇ˲õ¤¹¤ë¡£
2384 N:222:¥¹¥é¥¤¥à¥â¥ë¥É¥¸¥å¡¼¥¹
2392 D:¤½¤ì¤ÏÉÔµ¤Ì£¤ÊÌ£¤Î¤¹¤ë¥¸¥å¡¼¥¹¤Ç¤¢¤ë¡£
2394 N:223:¥ê¥ó¥´¥¸¥å¡¼¥¹
2402 D:¤½¤ì¤Ï´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤·¤Æ¤¤¤ë¥¸¥å¡¼¥¹¤Ç¤¢¤ë¡£
2411 D:$It is just water.
2412 D:¤½¤ì¤Ï¤¿¤À¤Î¿å¤Ç¤¢¤ë¡£
2421 D:$It increases your strength when you quaff it.
2422 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
2431 D:$It decreases your strength when you quaff it.
2432 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
2441 D:$It restores your strength when you quaff it.
2442 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤ¬²óÉü¤¹¤ë¡£
2451 D:$It increases your intellingence when you quaff it.
2452 D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
2461 D:$It decreases your intelligence when you quaff it.
2462 D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
2465 E:Restore Intelligence
2471 D:$It restores your intelligence when you quaff it.
2472 D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤¬²óÉü¤¹¤ë¡£
2481 D:$It increases your wisdom when you quaff it.
2482 D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
2491 D:$It decreases your wisdom when you quaff it.
2492 D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
2501 D:$It restores your wisdom when you quaff it.
2502 D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤¬²óÉü¤¹¤ë¡£
2511 D:$It increases your charisma when you quaff it.
2512 D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
2521 D:$It decreases your charisma when you quaff it.
2522 D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
2531 D:$It restores your charisma when you quaff it.
2532 D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤ¬²óÉü¤¹¤ë¡£
2541 D:$It heals you 50 and cures blindness, poison, confusion, stunning, cuts
2542 D:$and hallucination when you quaff it.
2543 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬50²óÉü¤·¡¢ÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¤òÌþ¤¹¡£
2545 # Note! Invulnerability decreases your food...
2555 D:$You get invulnerable temporarily when you quaff it.
2556 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë̵Ũ²½¤¹¤ë¡£
2566 D:$It changes your life rating and max of all your stats and cures all
2567 D:$mutations when you quaff it.
2568 D:¤½¤ì¤Ï°û¤à¤È¼«Ê¬¤ÎÀ¸Ì¿ÎÏ¥é¥ó¥¯¤äÁ´¥¹¥Æ¡¼¥¿¥¹¤Î¸Â³¦¤¬ºî¤êľ¤µ¤ì¡¢
2569 D:Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¾Ã¤¨¤ë¡£
2572 E:Cure Serious Wounds
2578 D:$It heals you 4d8, cures blindness, confusion and berserk and reduces cuts
2579 D:$when you quaff it.
2580 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬4d8²óÉü¤·¡¢ÌÕÌÜ¡¦º®Í𡦶¸Àï»Î²½¤òÌþ¤·¡¢ÀÚ¤ê½ý¤òϤ餲¤ë¡£
2583 E:Cure Critical Wounds
2589 D:$It heals you 6d8 and cures blindness, confusion, poison, stunned, cuts and
2590 D:$berserk when you quaff it.
2591 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬6d8²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
2598 A:15/1:30/1:60/1:80/1
2600 D:$It heals you 300 and cures blindness, confusion, poison, stunned, cuts and
2601 D:$berserk when you quaff it.
2602 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬300²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
2611 D:$It increases your constitution when you quaff it.
2612 D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
2621 D:$You gain experience half of your experience (max: 100000) when you quaff it.
2622 D:¤½¤ì¤Ï°û¤à¤È¸½ºß¤Î·Ð¸³ÃͤÎȾʬ(100000¤òĶ¤¨¤Ê¤¤)¤Î·Ð¸³¤òÆÀ¤ë¡£
2631 D:$It paralyzes you when you quaff it.
2632 D:¤½¤ì¤Ï°û¤à¤ÈËãá㤹¤ë¡£
2641 D:$It blinds you when you quaff it.
2642 D:¤½¤ì¤Ï°û¤à¤ÈÌÕÌܤˤʤ롣
2652 D:$It confuses and hallucinates you when you quaff it. If you are a monk,
2653 D:$you may be a drunken master.
2654 D:¤½¤ì¤Ï°û¤à¤Èº®Í𤷡¢¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£½¤¹ÔÁΤ¬°û¤à¤È¿ì·ý¤ò»È¤¨¤ë¤é¤·¤¤¡£
2663 D:$It poisons you when you quaff it.
2664 D:¤½¤ì¤Ï°û¤à¤ÈÆǤËËÁ¤µ¤ì¤ë¡£
2673 D:$It hastes you temporarily when you quaff it.
2674 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
2683 D:$It slows you down temporarily when you quaff it.
2684 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë¸ºÂ®¤¹¤ë¡£
2693 D:$It increases your dexterity when you quaff it.
2694 D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
2703 D:$It restores your dexterity when you quaff it.
2704 D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤¬²óÉü¤¹¤ë¡£
2707 E:Restore Constitution
2713 D:$It restores your constitution when you quaff it.
2714 D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤ¬²óÉü¤¹¤ë¡£
2723 D:$You lose experience when you quaff it.
2724 D:¤½¤ì¤Ï°û¤à¤È¸½ºß¤Î·Ð¸³Ãͤò¼º¤¦¡£
2733 D:$It makes you nearly faint from hunger and paralyzes you,
2734 D:$but it cures poison when you quaff it.
2735 D:¤½¤ì¤Ï°û¤à¤È²î»àÀ£Á°¤Ë¤Ê¤êËãá㤹¤ë¤¬¡¢ÆǤòÌþ¤¹¡£
2744 D:$It maps, lights permanently and detects all items on the entire level when
2746 D:¤½¤ì¤Ï°û¤à¤È¤½¤Î³¬¤ÎÃÏ·Á¤ò´°Á´¤ËÃΤ뤳¤È¤¬¤Ç¤¡¢¤½¤Î³¬Á´ÂΤ¬±Êµ×¤Ë
2747 D:¾È¤é¤µ¤ì¡¢¤½¤Î³¬¤ÎÁ´¤Æ¤Î¥¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
2756 D:$It removes fear, causes you temporary heroism and heals you 10 when you
2758 D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¡¢°ì»þŪ¤Ë¥Ò¡¼¥í¡¼µ¤Ê¬¤Ë¤Ê¤ê¡¢ÂÎÎϤ¬10²óÉü¤¹¤ë¡£
2767 D:$It removes fear, causes you to go berserk and heals you 30 when you
2769 D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¡¢°ì»þŪ¤Ë¶¸Àï»Î²½¤·¡¢ÂÎÎϤ¬30²óÉü¤¹¤ë¡£
2771 N:259:¶²¤¤¤â¤ÎÃΤ餺
2778 D:$It removes fear when you quaff it.
2779 D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¯¡£
2782 E:Restore Life Levels
2788 D:$It restores your experience when you quaff it.
2789 D:¤½¤ì¤Ï°û¤à¤È·Ð¸³Ãͤ¬²óÉü¤¹¤ë¡£
2798 D:$You get temporary resistance to fire when you quaff it. This resistance
2799 D:$is cumulative with equipment.
2800 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë²Ð±ê¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
2809 D:$You get temporary resistance to cold when you quaff it. This resistance
2810 D:$is cumulative with equipment.
2811 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÎ䵤¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
2820 D:$It gives temporary see invisible when you quaff it.
2821 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÆ©ÌÀ¤Ê¤â¤Î¤¬¸«¤¨¤ëǽÎϤòÆÀ¤ë¡£
2830 D:$It reduces poison when you quaff it.
2831 D:¤½¤ì¤Ï°û¤à¤ÈÆǤòϤ餲¤ë¡£
2840 D:$It cures poison when you quaff it.
2841 D:¤½¤ì¤Ï°û¤à¤ÈÆǤòÌþ¤¹¡£
2848 A:25/2:40/2:60/2:90/2
2850 D:$It restores mana to full and cures berserk when you quaff it.
2851 D:¤½¤ì¤Ï°û¤à¤ÈËâÎϤ¬ºÇÂç¤Þ¤Ç²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
2860 D:$It gives temporary infravision when you quaff it.
2861 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÀÖ³°Àþ»ëÎϤò¶¯¤á¤ë¡£
2869 A:20/1:45/1:80/1:100/1
2871 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2872 D:$You get temporary resistances to elements and poison when you quaff it.
2873 D:$These resistances is cumulative with equipment.
2874 D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë»À¡¦Åŷ⡦²Ð±ê¡¦Î䵤¡¦ÆǤÎÂÑÀ¤òÆÀ¤ë¡£
2875 D:ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
2879 # Note : some of the old wands have been taken higher (low level characters
2880 # really need them and they used to be higher in earlier versions...)
2889 D:$It fires a line of light when you use it.
2890 D:¤½¤ì¤Ï»È¤¦¤È¸÷Àþ¤òÊü¤Ä¡£
2900 D:$It charms a monster into your pet when you use it.
2901 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̥λ¤·¤Æ¥Ú¥Ã¥È¤Ë¤¹¤ë¡£
2903 N:271:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
2910 D:$It fires a bolt or beam of cold (damage: (5+level/8)d8) when you use it.
2911 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(5+¥ì¥Ù¥ë/8)d8¤ÎÎ䵤¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
2913 N:272:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
2920 D:$It fires a bolt or beam of fire (damage: (7+level/6)d8) when you use it.
2921 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(7+¥ì¥Ù¥ë/6)d8¤Î²Ð±ê¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
2923 # More common now...
2931 D:$It turns a door, rock, wall square to mud when you use it.
2932 D:¤½¤ì¤Ï»È¤¦¤È¥É¥¢¤ä´äÀФäÊɤòÍϤ«¤¹¡£
2934 N:274:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
2941 D:$It changes a monster into another when you use it.
2942 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òÊѿȤµ¤»¤ë¡£
2944 N:275:²óÉü¥â¥ó¥¹¥¿¡¼
2951 D:$It heals a monster when you use it.
2952 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ÎÂÎÎϤò²óÉü¤µ¤»¤ë¡£
2954 N:276:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
2961 D:$It hastes a monster when you use it.
2962 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò²Ã®¤µ¤»¤ë¡£
2964 N:277:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
2971 D:$It slows a monster down when you use it.
2972 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
2974 N:278:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
2981 D:$It confuses a monster when you use it.
2982 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òº®Í𤵤»¤ë¡£
2984 N:279:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
2991 D:$It puts a monster to sleep when you use it.
2992 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
3001 D:$It fires a bolt of drain life (damage: 80+level) when you use it.
3002 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸80+¥ì¥Ù¥ë¤ÎÀ¸Ì¿ÎϤòºï¤ëÌð¤òÊü¤Ä¡£
3004 N:281:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
3005 E:Trap/Door Destruction
3011 D:$It fires a beam destroys all traps and doors on the line when you use it.
3012 D:¤½¤ì¤Ï»È¤¦¤È¥È¥é¥Ã¥×¤ä¥É¥¢¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3014 N:282:¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë
3021 D:$It fires a bolt or beam of magic (damage: (2+level/10)d6) when you use it.
3022 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(2+¥ì¥Ù¥ë/10)d6¤ÎËâË¡¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3024 N:283:¥¯¥í¡¼¥ó¡¦¥â¥ó¥¹¥¿¡¼
3031 D:$It clones a monster when you use it. Unique monsters are not cloned.
3032 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤Î¥¯¥í¡¼¥ó¤òºî¤ê½Ð¤¹¡£¥æ¥Ë¡¼¥¯¡¦
3033 D:¥â¥ó¥¹¥¿¡¼¤Ë¤Ï̵¸ú¡£
3035 N:284:¶²¹²¥â¥ó¥¹¥¿¡¼
3042 D:$It scares a monster when you use it.
3043 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¶²Éݤµ¤»¤ë¡£
3045 N:285:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
3052 D:$It fires a beam teleports all monsters on the line when you use it.
3053 D:¤½¤ì¤Ï»È¤¦¤È¥â¥ó¥¹¥¿¡¼¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3062 D:$It fires a beam destroys all traps on the line when you use it.
3063 D:¤½¤ì¤Ï»È¤¦¤È¥È¥é¥Ã¥×¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3065 N:287:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
3073 D:$It fires a ball of lightning (damage: 40+3*level/4) when you use it.
3074 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸40+3*¥ì¥Ù¥ë/4¤ÎÅÅ·â¤Îµå¤òÊü¤Ä¡£
3076 N:288:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
3084 D:$It fires a ball of cold (damage: 50+3*level/4) when you use it.
3085 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸50+3*¥ì¥Ù¥ë/4¤ÎÎ䵤¤Îµå¤òÊü¤Ä¡£
3087 N:289:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
3095 D:$It fires a ball of fire (damage: 70+3*level/4) when you use it.
3096 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸70+3*¥ì¥Ù¥ë/4¤Î²Ð±ê¤Îµå¤òÊü¤Ä¡£
3105 D:$It fires a ball of poison (damage: 12+level/4) when you use it.
3106 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸12+¥ì¥Ù¥ë/4¤ÎÆǤεå¤òÊü¤Ä¡£
3108 N:291:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
3116 D:$It fires a ball of acid (damage: 60+3*level/4) when you use it.
3117 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸60+3*¥ì¥Ù¥ë/4¤Î»À¤Îµå¤òÊü¤Ä¡£
3126 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3127 D:$It effects uncertainly when you use it.
3128 D:¤½¤ì¤Ï»È¤¦¤È²¿¤¬µ¯¤³¤ë¤«¤ï¤«¤é¤Ê¤¤¡£
3130 ##### Extra ammunition #####
3142 ##### Additional wands #####
3144 N:294:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
3151 D:$It fires a bolt or beam of acid (damage: (6+level/7)d8) when you use it.
3152 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(6+¥ì¥Ù¥ë/7)d8¤Î»À¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3154 N:295:¥É¥é¥´¥ó¤Î²Ð±ê
3161 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3162 D:$It breathes fire (damage: 200) when you use it.
3163 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸200¤Î²Ð±ê¤Î¥Ö¥ì¥¹¤òÊü¤Ä¡£
3165 N:296:¥É¥é¥´¥ó¤ÎÎ䵤
3172 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3173 D:$It breathes cold (damage: 180) when you use it.
3174 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸180¤ÎÎ䵤¤Î¥Ö¥ì¥¹¤òÊü¤Ä¡£
3176 N:297:¥É¥é¥´¥ó¡¦¥Ö¥ì¥¹
3183 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3184 D:$It breathes acid (damage: 240), lightning (damage: 210), fire (damage:
3185 D:$240), cold (damage: 210) or poison (damage: 180) when you use it.
3186 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸240¤Î»À¤Î¥Ö¥ì¥¹¡¢¥À¥á¡¼¥¸210¤ÎÅÅ·â¤Î¥Ö¥ì¥¹¡¢
3187 D:¥À¥á¡¼¥¸240¤Î²Ð±ê¤Î¥Ö¥ì¥¹¡¢¥À¥á¡¼¥¸210¤ÎÎ䵤¤Î¥Ö¥ì¥¹¡¢
3188 D:¥À¥á¡¼¥¸180¤ÎÆǤΥ֥쥹¤Î¤¤¤º¤ì¤«¤òÊü¤Ä¡£
3197 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3198 D:$It fires a ball of disintegration (damage: 200+d(level*2)) when you use it.
3199 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸200+d(¥ì¥Ù¥ë*2)¤Îʬ²ò¤Îµå¤òÊü¤Ä¡£
3209 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3210 D:$It fires a rocket (damage: 250+level*3) when you use it.
3211 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸250+¥ì¥Ù¥ë*3¤Î¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë¡£
3224 D:$It detects all traps in your vicinity when you use it.
3225 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
3234 D:$It detects all treasures in your vicinity when you use it.
3235 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդκâÊõ¤ò´¶ÃΤ¹¤ë¡£
3244 D:$It detects all items in your vicinity when you use it.
3245 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
3254 D:$It teleports you a long distance when you use it.
3255 D:¤½¤ì¤Ï»È¤¦¤È±óµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
3264 D:$It causes a earthquake nearby you when you use it.
3265 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤ËÃϿ̤òµ¯¤³¤¹¡£
3274 D:$It summons several monsters as enemies when you use it.
3275 D:¤½¤ì¤Ï»È¤¦¤ÈÊ£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
3284 D:$It lights up nearby area or the current room permanently when you use it.
3285 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
3294 D:$It destroys everything nearby you when you use it.
3295 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÁ´¤Æ¤Î¤â¤Î¤òÇ˲õ¤¹¤ë¡£
3304 D:$It fires a line of light directed randomly for 5d3 times when you use it.
3305 D:¤½¤ì¤Ï»È¤¦¤È¥é¥ó¥À¥à¤ÊÊý¸þ¤Ø¤Î¸÷Àþ¤ò5d3²óÊü¤Ä¡£
3307 N:309:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
3314 D:$It hastes all monsters in sight when you use it.
3315 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò²Ã®¤µ¤»¤ë¡£
3317 N:310:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
3324 D:$It slows all monsters in sight down when you use it.
3325 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
3327 N:311:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
3334 D:$It puts all monsters in sight to sleep when you use it.
3335 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
3344 D:$It heals you 2d8 and cures berserk when you use it.
3345 D:¤½¤ì¤Ï»È¤¦¤ÈÂÎÎϤ¬2d8²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
3354 D:$It detects all invisible monsters in your vicinity when you use it.
3355 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
3364 D:$It hastes you temporarily when you use it.
3365 D:¤½¤ì¤Ï»È¤¦¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
3374 D:$It slows you down temporarily when you use it.
3375 D:¤½¤ì¤Ï»È¤¦¤È°ì»þŪ¤Ë¸ºÂ®¤¹¤ë¡£
3378 E:Door/Stair Location
3384 D:$It detects all doors and stairs in your vicinity when you use it.
3385 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
3394 D:$It removes normal curses from equipped items when you use it.
3395 D:¤½¤ì¤Ï»È¤¦¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò¤¯¡£
3404 D:$It detects all evil monsters in your vicinity when you use it.
3405 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդμٰ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
3414 D:$It cures blindness, poison, confusion, stunned, cuts, hallucination and
3415 D:$berserk when you use it.
3416 D:¤½¤ì¤Ï»È¤¦¤ÈÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3425 D:$It does 80 damage to all evil monsters in sight when you use it.
3426 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ë80¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
3435 D:$It probes all monsters' alignment, HP, AC, speed, current experience and
3436 D:$true character in sight when you use it.
3437 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Î°À¡¦HP¡¦AC¡¦¥¹¥Ô¡¼¥É¡¦¸½ºß¤Î·Ð¸³ÃÍ¡¦ÀµÂΤò
3447 D:$It darkens nearby area or current room and blinds you when you use it.
3448 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤ¬°Å°Ç¤ËÊñ¤Þ¤ì¡¢ÌÕÌܤˤʤ롣
3457 D:$It eliminates an entire class of monster, exhausting you.
3458 D:$Powerful or unique monsters may resist.
3459 D:¤½¤ì¤Ï»È¤¦¤È»ØÄꤷ¤¿Ê¸»ú¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È
3469 D:$It does 150 damage to all monsters in sight when you use it.
3470 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Ë150¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
3479 D:$It restores mana to full, restores your intelligence and cures berserk when
3481 D:¤½¤ì¤Ï»È¤¦¤ÈËâÎϤ¬ºÇÂç¤Þ¤Ç²óÉü¤·¡¢ÃÎǽ¤ò²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
3490 D:$It identifies an item when you use it.
3491 D:¤½¤ì¤Ï»È¤¦¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
3500 D:$It does 150 damage to all evil monsters in sight, gives temporary
3501 D:$protection from lesser evil creature, cures poison, stuuned, cuts, removes
3502 D:$fear and heals you 50 when you use it.
3503 D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ë150¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¡¢
3504 D:°ì»þŪ¤Ë¼å¤¤¼Ù°¤Ê¼Ô¤Î¹¶·â¤ò²óÈò¤·¤ä¤¹¤¯¤Ê¤ë·ë³¦¤òÄ¥¤ê¡¢
3505 D:ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¤òÌþ¤·¡¢¶²Éݤò¼è¤ê½ü¤¡¢ÂÎÎϤ¬50²óÉü¤¹¤ë¡£
3514 D:$It maps your vicinity when you use it.
3515 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
3524 D:$It heals you 300 and cures stunned, cuts and berserk when you use it.
3525 D:¤½¤ì¤Ï»È¤¦¤ÈÂÎÎϤ¬300²óÉü¤·¡¢Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3528 ##### Basic Books #####
3532 E:[Book of Common Prayer]
3550 E:[Book of the Unicorn]
3556 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3560 E:[Blessings of the Grail]
3566 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3570 E:[Beginner's Handbook]
3579 E:[Master Sorcerer's Handbook]
3594 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3598 E:[Grimoire of Power]
3604 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3609 E:& Small wooden chest~
3617 E:& Large wooden chest~
3625 E:& Small iron chest~
3633 E:& Large iron chest~
3640 N:342:¾®¤µ¤Ê¹ÝÅ´¤ÎÈ¢
3641 E:& Small steel chest~
3648 N:343:Â礤ʹÝÅ´¤ÎÈ¢
3649 E:& Large steel chest~
3664 ##### Various Stuff #####
3682 N:347:¿¿ï«¤Î¥é¥ó¥¿¥ó
3710 ##### Here are the Rods #####
3720 D:$It is capable of firing almost anything, at random.
3721 D:¤½¤ì¤Ï¿¶¤ë¤È¥é¥ó¥À¥à¤Ê1°À¤Ç¥é¥ó¥À¥à¤Ê¹¶·â¤ò¤¹¤ë¡£
3724 E:Door/Stair Location
3730 D:$It detects all doors and stairs in your vicinity when you zap it.
3731 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
3740 D:$It detects all traps in your vicinity when you zap it.
3741 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
3750 D:$It probes all monsters' alignment, HP, AC, speed, current experience and
3751 D:$true character in sight when you zap it.
3752 D:¤½¤ì¤Ï¿¶¤ë¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Î°À¡¦HP¡¦AC¡¦¥¹¥Ô¡¼¥É¡¦¸½ºß¤Î·Ð¸³ÃÍ¡¦ÀµÂΤò
3762 D:$It recalls you to the town, or back into the dungeon you have entered when
3764 D:¤½¤ì¤Ï¿¶¤ë¤ÈÃϾå¤Ë¤¤¤ë»þ¤Ï¹Ô¤Ã¤¿¤³¤È¤Î¤¢¤ë¥À¥ó¥¸¥ç¥ó¤ÎºÇ¿¼³¬¤Ø¡¢
3765 D:¥À¥ó¥¸¥ç¥ó¤Ë¤¤¤ë»þ¤ÏÃϾå¤Ø¤È°ÜÆ°¤¹¤ë¡£
3767 N:355:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó
3774 D:$It lights up nearby area or current room permanently when you zap it.
3775 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
3784 D:$It fires a line of light when you zap it.
3785 D:¤½¤ì¤Ï¿¶¤ë¤È¸÷Àþ¤òÊü¤Ä¡£
3787 N:357:¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È
3794 D:$It fires a bolt or beam of lightning (damage: (4+level/9)d8) when you zap
3796 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(4+¥ì¥Ù¥ë/9)d8¤ÎÅÅ·â¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3798 N:358:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
3805 D:$It fires a bolt or beam of cold (damage: (5+level/8)d8) when you zap it.
3806 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(5+¥ì¥Ù¥ë/8)d8¤ÎÎ䵤¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3808 N:359:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
3815 D:$It fires a bolt or beam of fire (damage: (7+level/6)d8) when you zap it.
3816 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(7+¥ì¥Ù¥ë/6)d8¤Î²Ð±ê¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3818 N:360:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
3825 D:$It changes a monster into another when you zap it.
3826 D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òÊѿȤµ¤»¤ë¡£
3828 N:361:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
3835 D:$It slows a monster down when you zap it.
3836 D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
3838 N:362:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
3845 D:$It puts a monster to sleep when you zap it.
3846 D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
3855 D:$It fires a bolt of drain life (damage: 70+3*level/2) when you zap it.
3856 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸70+3*¥ì¥Ù¥ë/2¤ÎÀ¸Ì¿ÎϤòºï¤ëÌð¤òÊü¤Ä¡£
3858 N:364:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
3865 D:$It fires a beam teleports all monsters on the line when you zap it.
3866 D:¤½¤ì¤Ï¿¶¤ë¤È¥â¥ó¥¹¥¿¡¼¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3875 D:$It fires a beam destroys all traps on the line when you zap it.
3876 D:¤½¤ì¤Ï¿¶¤ë¤È¥È¥é¥Ã¥×¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
3878 N:366:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
3885 D:$It fires a ball of lightning (damage: 40+level) when you zap it.
3886 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸40+¥ì¥Ù¥ë¤ÎÅÅ·â¤Îµå¤òÊü¤Ä¡£
3888 N:367:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
3895 D:$It fires a ball of cold (damage: 50+level) when you zap it.
3896 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸50+¥ì¥Ù¥ë¤ÎÎ䵤¤Îµå¤òÊü¤Ä¡£
3898 N:368:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
3905 D:$It fires a ball of fire (damage: 70+level) when you zap it.
3906 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸70+¥ì¥Ù¥ë¤Î²Ð±ê¤Îµå¤òÊü¤Ä¡£
3908 N:369:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
3915 D:$It fires a ball of acid (damage: 60+level) when you zap it.
3916 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸60+¥ì¥Ù¥ë¤Î»À¤Îµå¤òÊü¤Ä¡£
3918 N:370:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
3925 D:$It fires a bolt or beam of acid (damage: (6+level/7)d8) when you zap it.
3926 D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(6+¥ì¥Ù¥ë/7)d8¤Î»À¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
3935 D:$It maps your vicinity when you zap it.
3936 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
3945 D:$It identifies an item when you zap it.
3946 D:¤½¤ì¤Ï¿¶¤ë¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
3955 D:$It cures blindness, poison, confusion, stunned, cuts, hallucination and
3956 D:$berserk when you zap it.
3957 D:¤½¤ì¤Ï¿¶¤ë¤ÈÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3966 D:$It heals you 500 and cures stunned, cuts and berserk when you zap it.
3967 D:¤½¤ì¤Ï¿¶¤ë¤ÈÂÎÎϤ¬500²óÉü¤·¡¢Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
3976 D:$It detects all traps, doors, stairs, treasures, items and monsters in the
3977 D:$neighborhood when you zap it.
3978 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¡¦¥É¥¢¡¦³¬ÃÊ¡¦ºâÊõ¡¦¥¢¥¤¥Æ¥à¡¦
3979 D:¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
3988 D:$It restores experience and all your stats when you zap it.
3989 D:¤½¤ì¤Ï¿¶¤ë¤È·Ð¸³ÃͤÈÁ´¥¹¥Æ¡¼¥¿¥¹¤¬²óÉü¤¹¤ë¡£
3998 D:$It hastes you temporarily when you zap it.
3999 D:¤½¤ì¤Ï¿¶¤ë¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
4009 D:$It does 4 damage to all monsters in sight when you zap it.
4010 D:¤½¤ì¤Ï¿¶¤ë¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Ë4¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
4012 ##### Special Books (note resistances) #####
4016 E:[Call of the Wild]
4040 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4050 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4078 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4081 N:386:[¥Ï¥ë¥Þ¥²¥É¥óÂçÁ´]
4088 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4112 E:& Shard~ of Pottery
4128 ##### Skeletons #####
4147 E:& Canine Skeleton~
4155 E:& Rodent Skeleton~
4194 ##### Additional weapon #####
4197 N:399:¥°¥ì¡¼¥È¡¦¥Ï¥ó¥Þ¡¼
4206 ##### Dragon Scale Mail #####
4208 N:400:¥Ö¥é¥Ã¥¯¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4209 E:Black Dragon Scale Mail~
4216 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4217 D:$A suit of utterly black scales, against which no metal or wood can rest.
4218 D:ÌÚ¤ä¶â°¤¬ÂѤ¨¤é¤ì¤Ê¤¤¤«¤Î¤è¤¦¤Ê¼¿¹õ¤ÎÎÚ³»¤À¡£
4220 N:401:¥Ö¥ë¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4221 E:Blue Dragon Scale Mail~
4228 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4229 D:$A suit of scales as blue as sapphires, emitting eerie sparks and flashes as
4230 D:$you move about in it.
4231 D:Ã夿¼Ô¤¬Æ°¤¯¤ÈÉÔµ¤Ì£¤Ê°ðºÊ¤È¸÷¤òÊü¤Ä¡¢¥µ¥Õ¥¡¥¤¥¢¤Î¤è¤¦¤ËÀĤ¤ÎÚ³»¤À¡£
4233 N:402:¥Û¥ï¥¤¥È¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4234 E:White Dragon Scale Mail~
4241 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4242 D:$A suit of scales, coldly gleaming in frosty white. A shiver runs down
4243 D:$through your spine even as you look at it.
4244 D:Îäø¤ÊÇò¤ËÎ䤿¤¯¤¤é¤á¤¯ÎÚ³»¤À¡£¤½¤ì¤ò¸«¤ë»þ¡¢Çضڤ¬´¨¤¯¤Ê¤ë¡£
4246 N:403:¥ì¥Ã¥É¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4247 E:Red Dragon Scale Mail~
4254 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4255 D:$A suit of scales, with all the reds of every fire ever lit. The scar
4256 D:$tissue from an old burn aches as you put this armour on.
4257 D:¾ï¤Ëdz¤¨¤ë±ê¤ËÀÖ¤¯ºÌ¤é¤ì¤¿ÎÚ³»¤À¡£¤³¤ì¤òÃå¤ë¤È¸Å¤¤²Ð½ýÀפ¬Äˤࡣ
4259 N:404:¥°¥ê¡¼¥ó¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4260 E:Green Dragon Scale Mail~
4267 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4268 #D:$A suit of scales, glistening in sickly green, out from which falls the
4269 #D:$skeleton of a rat who touched it and died in agony.
4270 #D:ÉÂŪ¤ÊÎФ˸÷¤ëÎÚ³»¤Ç¡¢¤½¤ì¤Ë¿¨¤ì¤¿¥Í¥º¥ß¤Ï¶ìÄˤ˻à¤ó¤ÇÇò¹ü²½¤¹¤ë¡£
4271 D:$A suit of scales, glistening in sickly green.
4272 D:ÉÂŪ¤ÊÎФ˸÷¤ëÎÚ³»¤À¡£
4274 N:405:Ëü¿§¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4275 E:Multi-Hued Dragon Scale Mail~
4281 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS
4282 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4283 D:$A suit of scales that throbs with angry energies; it takes all your energy
4284 D:$to master the Elements fighting an endless war trapped inside.
4285 D:Åܤê¤Î¥¨¥Í¥ë¥®¡¼¤ËÌ®ÂǤÄÎÚ³»¤Ç¡¢³»¤ÎÃæ¤ËÊá¤é¤ï¤ì±Ê±ó¤ËÀ襤³¤±¤ë¥¨¥ì¥á¥ó¥Èã
4286 D:¤ò»ÙÇÛ¤¹¤ë¤¿¤á¤ËÃå¤ë¼Ô¤ÎÎÏÁ´¤Æ¤òÍѤ¤¤ë¡£
4289 N:406:¥É¥é¥´¥ó¥â¥É¥¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4290 E:Pseudo Dragon Scale Mail~
4296 F:RES_LITE | RES_DARK |
4297 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4299 N:407:¥í¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4300 E:Law Dragon Scale Mail~
4306 F:RES_SOUND | RES_SHARDS |
4307 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4308 D:$A suit of scales in stern blue and silver. You feel the slightest tremor
4309 D:$as you touch it, like massed trumpets heard and cyclones felt from afar.
4310 D:¸·½Í¤ÊÀĤȶä¤ÎÎÚ³»¤À¡£¤½¤ì¤Ë¿¨¤ì¤ë¤È¡¢¥È¥é¥ó¥Ú¥Ã¥È¤Î½¸ÃĤαéÁÕ¤¬Ê¹¤³¤¨¤ë¤«
4311 D:±óÊý¤«¤é¤Îε´¬¤ò´¶¤¸¤ë¤«¤Î¤è¤¦¤Ë¤´¤¯Èù¤«¤Ê¿¶Æ°¤ò´¶¤¸¤ë¡£
4313 N:408:¥Ö¥í¥ó¥º¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4314 E:Bronze Dragon Scale Mail~
4321 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4322 D:$A suit of scales, gleaming in rich engraved bronze. The more you look at
4323 D:$the the maze of whorls and lines that close inspection reveal on its
4324 D:$surface, the less sense you are able to make of them.
4325 D:ìÔÂô¤ËĦ¹ï¤µ¤ì¤¿ÀÄƼ¤¬¤¤é¤á¤¯ÎÚ³»¤À¡£¶á¤Å¤¤¤Æ¸«¤ë¤È³»¤ÎɽÌ̤˸½¤ì¤ë±²¤ÈÀþ¤Î
4326 D:̵ܤò¸«¤ì¤Ð¸«¤ë¤Û¤É¡¢¤É¤¦¤ä¤Ã¤Æ¤½¤ì¤é¤¬¤Ç¤¤Æ¤¤¤ë¤Î¤«¤ï¤«¤é¤Ê¤¯¤Ê¤ë¡£
4328 N:409:¥´¡¼¥ë¥É¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4329 E:Gold Dragon Scale Mail~
4336 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4337 D:$A suit of scales in mirror-like gold. You hear nothing unusual as you
4338 D:$wear this armour, yet your ears ache as though in the midst of a
4340 D:¶À¤Î¤è¤¦¤Ê¶â¤ÎÎÚ³»¤À¡£ÉÔ¶¨Ï²»¤ÎÃæ¤Ë¤¤¤ë¤«¤Î¤è¤¦¤Ë¼ª¤¬Äˤ¯¤Ê¤ê¡¢¤³¤Î³»¤òÃå¤ë
4341 D:¤È°Û¾ï¤Ê¤Þ¤Ç¤Ë²¿¤âʹ¤³¤¨¤Ê¤¯¤Ê¤ë¡£
4343 N:410:¥«¥ª¥¹¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4344 E:Chaos Dragon Scale Mail~
4350 F:RES_CHAOS | RES_DISEN |
4351 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4352 D:$A suit of scales. Every shape, in every color imaginable, riot and
4353 D:$contend upon its surface as you stare in fascination.
4354 D:ÎÚ³»¤À¡£Ì¥ÏǤµ¤ì¤Æ¸«¤Ä¤á¤ë¤È¡¢¤½¤ÎɽÌ̤ÇÁÛÁü¤Ç¤¤ë¸Â¤ê¤Î¿§¤ò¤È¤ëÍÍ¡¹¤Ê·Á
4355 D:¤¹¤Ù¤Æ¤¬ÍðÉñ¤·Á褦¡£
4357 N:411:¥Ð¥é¥ó¥¹¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4358 E:Balance Dragon Scale Mail~
4364 F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARDS |
4365 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4366 D:$A suit of scales. Featureless grey to casual inspection, yet a closer
4367 D:$look reveals patterns within patterns of iridescence that throb with
4368 D:$leashed energies bound as though by chains of adamant.
4369 D:ÎÚ³»¤À¡£²¿µ¤¤Ê¤¯¸«¤ë¤ÈÊ¿Ëޤʳ¥¿§¤À¤¬¡¢¶á¤Å¤¤¤Æ¤è¤¯¸«¤ë¤È¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Îº¿¤Î
4370 D:¤è¤¦¤Ê¤â¤Î¤ËÇû¤é¤ì¤¿¥¨¥Í¥ë¥®¡¼¤¬Ì®ÂǤÄÆú¿§¤ÎÌæÍͤÎÃæ¤Ë¤âÌæÍͤ¬¸½¤ì¤ë¡£
4372 N:412:¥Ñ¥ï¡¼¥É¥é¥´¥ó¡¦¥¹¥±¥¤¥ë¥á¥¤¥ë
4373 E:Power Dragon Scale Mail~
4379 F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
4380 F:RES_NETHER | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK |
4381 F:RES_SHARDS | RES_SOUND | RES_DISEN | RES_CONF |
4382 F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4383 D:$A suit with scales of every color, surrounded in a nimbus of perfectly
4384 D:$untramelled yet inextricably intermingled and utterly mastered powers
4385 D:$elemental and ethereal.
4386 D:¤¹¤Ù¤Æ¤Î¿§¤ò»ý¤ÄÎÚ³»¤Ç¡¢´°Á´¤Ê¼«Í³¤Ç¤¢¤ê¤Ê¤¬¤éÌ©Àܤ˺®¤¶¤ê¹ç¤¤´°Á´¤Ë»ÙÇÛ¤µ¤ì
4387 D:¤¿¸µÁǤÈÅ·¾å³¦¤ÎÎϤθå¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£
4389 ## PDSM has been restored to (almost) its former glory in Zangband
4392 N:413:¥É¥é¥´¥ó¡¦¥Ø¥ë¥à
4399 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
4400 D:$A dragon-winged great helm, glowing in all the colors of the rainbow.
4401 D:$It grants resistance to the elements.
4402 D:¥É¥é¥´¥ó¤ÎÍã¾þ¤ê¤Î¤¢¤ëÂ礤ʳõ¤Ç¡¢Æú¿§¤Ëµ±¤¯¡£¸µÁǤؤÎÂÑÀ¤òÊݾڤ¹¤ë¡£
4405 N:414:¥É¥é¥´¥ó¡¦¥·¡¼¥ë¥É
4412 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
4414 ##### Extra potions #####
4423 D:$You take 5000 damage when you quaff it.
4424 D:¤½¤ì¤Ï°û¤à¤È5000¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
4433 D:$You take 10d10 damage and it decreases all your stats permanently when you
4435 D:¤½¤ì¤Ï°û¤à¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Á´¥¹¥Æ¡¼¥¿¥¹¤ÎºÇÂçÃͤ¬²¼¤¬¤ë¡£
4444 D:$You take 50d20 damage and stuns and cuts you when you quaff it.
4445 D:¤½¤ì¤Ï°û¤à¤È50d20¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Û¯Û°¤ÈÀÚ¤ê½ý¤ò¼õ¤±¤ë¡£
4454 D:$It increases all your stats when you quaff it.
4455 D:¤½¤ì¤Ï°û¤à¤ÈÁ´¥¹¥Æ¡¼¥¿¥¹¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
4464 D:$It heals you 1200 and cures blindness, confusion, poison, stunned, cuts and
4465 D:$berserk when you quaff it.
4466 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬1200²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
4475 D:$It heals you 5000, restores experience and all your stats and cures
4476 D:$blindness, confusion, poison, hallucination, stunned, cuts and berserk
4477 D:$when you quaff it.
4478 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬5000²óÉü¤·¡¢·Ð¸³ÃͤÈÁ´¥¹¥Æ¡¼¥¿¥¹¤ò²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦
4479 D:¸¸³Ð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
4488 D:$It gives information about yourself when you quaff it.
4489 D:¤½¤ì¤Ï°û¤à¤È¼«Ê¬¤Ë¤Ä¤¤¤Æ¤Î¾ðÊó¤òÆÀ¤ë¡£
4498 D:$It maps, lights permanently and detects all items on the entire level,
4499 D:$increases your intelligence and wisdom, detects all traps, doors, stairs,
4500 D:$treasures in your vicinity, identifies all items in pack and gives
4501 D:$information about yourself when you quaff it.
4502 D:¤½¤ì¤Ï°û¤à¤È¤½¤Î³¬¤ÎÃÏ·Á¤ò´°Á´¤ËÃΤ뤳¤È¤¬¤Ç¤¡¢¤½¤Î³¬Á´ÂΤ¬±Êµ×¤Ë¾È¤é¤µ¤ì¡¢
4503 D:¤½¤Î³¬Á´ÂΤΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ·¡¢ÃÎǽ¡¦¸¤µ¤ÎºÇÂçÃͤò¾å¤²¡¢¼«Ê¬¤Î¼þÊÕ¤Î
4504 D:¥È¥é¥Ã¥×¡¦¥É¥¢¡¦³¬ÃÊ¡¦ºâÊõ¤ò´¶ÃΤ·¡¢»ý¤ÁʪÁ´¤Æ¤ò´ÕÄꤷ¡¢¼«Ê¬¤Ë¤Ä¤¤¤Æ¤Î¾ðÊó¤ò
4515 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4518 N:424:[¥Í¥¯¥í¥Î¥ß¥³¥ó]
4525 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4538 E:Light and Darkness Resistance
4543 F:RES_LITE | RES_DARK
4552 F:RES_NETHER | HOLD_LIFE
4574 E:Confusion Resistance
4592 E:Disenchantment Resistance
4606 F:RES_CHAOS | RES_CONF
4610 E:Blindness Resistance
4624 F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT
4642 D:$It heals you 2d8, cures blindness and berserk and reduces cuts when you
4644 D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬2d8²óÉü¤·¡¢ÌÕÌÜ¡¦¶¸Àï»Î²½¤òÌþ¤·¡¢ÀÚ¤ê½ý¤òϤ餲¤ë¡£
4653 D:$It decreases your dexterity when you quaff it.
4654 D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
4663 D:$It decreases your constitution when you quaff it.
4664 D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
4666 ##### Items 440 to 444 reserved (old "fake" objects) #####
4668 ##### Items 445 to 479 reserved (old "terrain" objects) #####
4671 # The old "notice_seams" option is currently unused, but much of its
4672 # old functionality can be obtained by clever use of 'F' commands in
4673 # a pref file which define "quartz" and "magma" to look like "granite".
4675 # Note that the "player" picture does not really fit in anywhere, and I
4676 # have no idea how to go about allowing "redefinition" of that picture.
4677 # Perhaps by using "monster 0" or "object 0" or "feature 0" or even a
4678 # special "player picture" which might yield a simple way to show the
4679 # player in different colors or whatever for different "states", or even
4680 # a different picture for various "class" or "race" choices.
4683 ##### And here starts the gold/gems #####
4787 N:497:¥¢¥À¥Þ¥ó¥¿¥¤¥È
4794 ##### Objects 498 and 499 are the "Morgoth Artifacts" #####
4796 # These objects, like objects 500 to 511, are never created
4797 # without being turned into artifacts. This simplifies the
4798 # code for "killing the winner monster".
4806 F:SHOW_MODS | INSTA_ART | RIDING
4809 E:& Massive Iron Crown~
4817 ##### Objects 500 to 511 are the "Special Artifacts" #####
4819 # These objects do not specify "full names" because the artifact name
4820 # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
4822 # These objects do specify a "base name", which is used when the object
4823 # is "aware" (always true for lites)
4825 # The Lites (and the One Ring) specify "physical colors", which
4826 # over-ride the "flavor" colors, if any. Note that the "One Ring"
4827 # also has a specific check for "unknown" in which it changes its
4828 # name to "a plain gold ring". See "obj-desc.c"
4830 # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
4831 # so we do not need to specify that here.
4833 # Note that the "INSTA_ART" flag is used to prevent these objects from
4834 # being created without also turning them into artifacts. This flag
4835 # must be specified both here and in the artifact template.
4837 # The only reason for having six different "ring" templates and three
4838 # different "amulet" templates is to allow each "special artifact" to
4839 # have a different "color" and "flavor", and also to allow the use of
4840 # special "base names" (such as "Necklace").
4843 # The Phial of Galadriel -- see artifact list
4853 # The Star of Elendil -- see artifact list
4863 # The Arkenstone of Thrain -- replaced with Jewel of Judgement
4875 # The Amulet of Carlammas -- see artifact list
4884 # The Amulet of Ingwe -- see artifact list
4893 # The Necklace of the Dwarves -- see artifact list
4903 # The Ring of Barahir -- see artifact list
4912 # The Ring of Tulkas -- see artifact list
4921 # The Ring of Power (Narya) -- see artifact list
4930 # The Ring of Power (Nenya) -- see artifact list
4939 # The Ring of Power (Vilya) -- see artifact list
4948 # The Ring of Power (The One Ring) -- see artifact list
4958 ### Room for new objects added after 511 (Zangband 2.1.0): 512-575
4964 E:[Conjurings & Tricks]
4972 N:513:[Ëüʪ¤Î¥Ç¥Ã¥]
4973 E:[Deck of Many Things]
4988 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
4991 N:515:[¥Õ¥¡¥¤¥Ö¡¦¥¨¡¼¥¹]
4998 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5004 E:[Cantrips for Beginners]
5031 E:[Manual of Mastery]
5046 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5048 #521 and 522 cannot have EASY_KNOW because they may be cursed
5058 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5062 E:Anti-Teleportation
5068 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5070 #523 cannot have EASY_KNOW because it can get random resistances
5079 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
5080 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5082 ##### New arms #####
5085 N:524:¥Ä¥ô¥¡¥¤¥Ï¥ó¥À¡¼
5105 N:526:¥¹¥×¥ê¥ó¥È¡¦¥á¥¤¥ë
5124 E:& Trifurcate Spear~
5130 F:SHOW_MODS | RIDING
5134 E:& Three Piece Rod~
5152 N:531:ÌÓÈé¤Î¥¯¥í¡¼¥¯
5180 ##### New armor #####
5184 E:Rhino Hide Armour~
5200 ##### New weapons #####
5263 N:543:¥Ö¥í¡¼¥É¡¦¥¹¥Ô¥¢
5270 F:SHOW_MODS | RIDING
5283 N:545:¥Õ¥é¥ó¥Ù¥ë¥¸¥å
5320 F:SHOW_MODS | RIDING
5350 F:SHOW_MODS | RIDING
5363 N:553:¥Ø¥ô¥£¡¦¥é¥ó¥¹
5370 F:SHOW_MODS | RIDING
5393 N:556:¥ê¥ó¥°¡¦¥á¥¤¥ë
5439 E:Stone and Hide Armour~
5465 E:& Incandescent Light~
5472 N:565:¥À¥¤¥ä¥â¥ó¥É¡¦¥¨¥Ã¥¸
5479 F:SHOW_MODS | VORPAL | TUNNEL
5487 D:$This removes the ego or artifact status and all enchantment of an item.
5488 D:$As a bonus, if you have a stack of them, the extras are destroyed.
5489 D:¤½¤ì¤ÏÆɤà¤È¥¢¥¤¥Æ¥à1¸Ä¤òÊ¤Υ¢¥¤¥Æ¥à¤ËÊѤ¨¤ë¡£Ê£¿ô¤Î¥¢¥¤¥Æ¥à¤¬¤Þ¤È¤Þ¤Ã¤Æ
5490 D:¤¤¤ë¾ì¹ç¤Ï1¸Ä¤ò»Ä¤·¤Æ²õ¤ì¤ë¡£
5493 E:& Magical Figurine~ of #
5501 E:& Wooden Statue~ of #
5509 E:& Clay Statue~ of #
5517 E:& Stone Statue~ of #
5525 E:& Iron Statue~ of #
5533 E:& Copper Statue~ of #
5541 E:& Silver Statue~ of #
5549 E:& Golden Statue~ of #
5557 E:& Ivory Statue~ of #
5565 E:& Mithril Statue~ of #
5572 N:577:#¤ÎÁõ¾þ¤µ¤ì¤¿Áü
5573 E:& Ornate Statue~ of #
5611 F:SHOW_MODS | DEC_MANA
5613 N:582:¥Õ¥§¥¢¥Î¡¼¥ë¤Î¥é¥ó¥×
5629 D:$It turns a door, rock and wall square to mud when you zap it.
5630 D:¤½¤ì¤Ï¿¶¤ë¤È¥É¥¢¤ä´äÀФäÊɤòÍϤ«¤¹¡£
5633 N:584:¥É¥é¥´¥ó¡¦¥°¥í¡¼¥Ö
5634 E:& Set~ of Dragon Gloves
5640 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
5643 N:585:¥É¥é¥´¥óÈé¤Î·¤
5644 E:& Pair~ of Dragon Boots
5650 F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
5666 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5673 F:SHOW_MODS | INSTA_ART
5706 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5708 N:593:¥â¥ó¥¹¥¿¡¼¡¦¥Ü¡¼¥ë#
5724 F:SHOW_MODS | VORPAL | CURSED | HEAVY_CURSE |
5725 F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | VAMPIRIC |
5726 F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
5727 F:BRAND_FIRE | BRAND_ELEC | BRAND_COLD | BRAND_ACID | BRAND_POIS |
5728 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RIDING
5730 N:595:¥Í¥ª¡¦¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
5731 E:Neo-Tsuyoshi Special
5737 D:$It cures hallucination and increases your strength and constitution
5738 D:$temporarily when you quaff it but your strength and constitution decrease
5739 D:$permanently than before when the effect expires.
5740 D:¤½¤ì¤Ï°û¤à¤È¸¸³Ð¤òÌþ¤·¡¢°ì»þŪ¤ËÏÓÎϤÈÂѵ×ÎϤ¬¾å¤¬¤ë¤¬¡¢¸ú²Ì¤¬ÀÚ¤ì¤ë¤È
5741 D:ÏÓÎϤÈÂѵ×ÎϤκÇÂçÃͤ¬°û¤àÁ°¤è¤ê¤â²¼¤¬¤ë¡£
5751 N:597:¥¨¥¯¥¹¥×¥ì¥¹¥«¡¼¥É
5764 F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR
5780 D:$It increases the number you can study spells when you read. If you are the
5781 D:$class can't study or don't need to study, it effects none.
5782 D:¤½¤ì¤ÏÆɤà¤È¼öʸ¤ò1¤Ä³Ø½¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ë¡£
5783 D:³Ø½¬¤Ç¤¤Ê¤¤¡¢¤Þ¤¿¤Ï³Ø½¬¤¹¤ëɬÍפΤʤ¤¿¦¶È¤Ç¤Ï²¿¤âµ¯¤¤Ê¤¤¡£
5791 D:$It summons a monster as your pet when you read it.
5792 D:¤½¤ì¤ÏÆɤà¤È1ÂΤΥڥåȤò¾¤´¤¹¤ë¡£
5801 N:603:¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
5808 D:$It decreases your strength and constitution permanently and makes you hallucinate
5809 D:$when you quaff it.
5810 D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤÈÂѵ×ÎϤκÇÂçÃͤ¬²¼¤¬¤ê¡¢¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£
5812 N:604:[¿·Äï»ÒÍѶµËÜ]
5813 E:[Handbook for Pupils]
5820 N:605:[ÍÃʼԤؤÎÆ»]
5821 E:[Grade Holder's Book]
5829 E:[Note of Acting Master]
5835 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5838 E:[Spiritual Enlightenment]
5844 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5853 D:$It raises corpses and skeletons nearby you from dead and makes them your
5854 D:$pet when you use it.
5855 D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤Î»àÂΤä¹ü¤òÀ¸¤Ê֤餻¤Æ¥Ú¥Ã¥È¤Ë¤¹¤ë¡£
5858 E:& Levitation Stone~
5872 N:611:Å·¾å¤Î¥¯¥í¡¼¥¯
5879 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
5880 D:$This unearthly, completely transparent body mantle folds and drapes in
5881 D:$iridescent patterns around you. It weighs absolutely nothing.
5882 D:¤³¤ÎÀ¤¤Îʪ¤Ç¤Ï¤Ê¤¤¡¢¤³¤Î´°Á´¤ËÆ©ÌÀ¤Ê³°Åå¤ÏÃå¤ë¼Ô¤òÆúÌÏÍͤÇÊñ¤ß¾þ¤ë¡£
5883 D:¤½¤ì¤Ï´°Á´¤Ë½Å¤µ¤¬¤Ê¤¤¡£
5891 F:IGNORE_ACID | REFLECT | INSTA_ART
5899 F:INSTA_ART | SHOW_MODS
5908 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | AGGRAVATE
5932 D:$It mutates you when you quaff it. Rarely it cures all mutations.
5933 D:¤½¤ì¤Ï°û¤à¤ÈÆÍÁ³ÊÑ°Û¤òµ¯¤³¤¹¡£µ©¤ËÁ´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¾Ã¤¨¤ë¡£
5943 N:619:¹ÝÅ´¤Î¥¯¥í¥¹¥Ü¥¦¤ÎÌð
5952 N:620:¤ª¤â¤Á¤ã¤Î¥«¥ó¥Å¥á
5958 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6003 F:STR | DEX | CON | HIDE_TYPE
6005 N:627:¥Ê¥¤¥È¡¦¥·¡¼¥ë¥É
6006 E:& Knight's Shield~
6020 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6021 D:$It fires a bolt of meteor (damage: (15+level/3)d13) when you use it.
6022 D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(15+¥ì¥Ù¥ë/3)d13¤Îð¨ÀФÎÌð¤òÊü¤Ä¡£
6031 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6032 D:$It produces a huge mana ball (damage of core: (300*d200)*2) centered on you
6033 D:$when you use it. If you are neither mage, high-mage, sorcerer, magiceater
6034 D:$nor blue-mage, you take 50 damage.
6035 D:¤½¤ì¤Ï»È¤¦¤ÈÃæ¿´Éô¥À¥á¡¼¥¸(300+d200)*2¤ÎµðÂç¤Ê½ã¿è¤ÊËâÎϤεå¤ò¼«Ê¬¤ò
6036 D:Ãæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£¥á¥¤¥¸¡¢¥Ï¥¤=¥á¥¤¥¸¡¢¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¡¢ËâÆ»¶ñ½Ñ»Õ¡¢
6037 D:ÀÄËâÆ»»Õ¤Ç¤Ê¤±¤ì¤Ð¼«Ê¬¤â50¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
6039 N:630:¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È
6045 D:$It resets the dungeon level for recall spell when you read it.
6046 D:¤½¤ì¤ÏÆɤà¤È¥À¥ó¥¸¥ç¥ó¤Îµ¢´Ô³¬¤òÅþ㤷¤¿ÈÏ°ÏÆâ¤ÇÀßÄê¤Ç¤¤ë¡£
6049 E:[Apprentice Handbook]
6057 E:[Minstrel's Music]
6064 N:633:[¥ê¥ô¥§¥ó¥Ç¥ë¤Îè¶×]
6065 E:[Harps of Rivendell]
6071 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6073 N:634:[¥Ù¥ì¥ê¥¢¥ó¥É¤Î»í]
6074 E:[Lays of Beleriand]
6080 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6092 N:636:ËÁ¸±¼Ô¤Î¤¿¤á¤ÎÃæ¤Ä¹ñ¥¬¥¤¥É
6093 E:Adventurer's guide to Middle Earth
6098 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6109 E:[Yagyuu Bugeichou]
6123 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6125 N:640:[ËÌä°ìÅáή³§ÅÁ]
6126 E:[Hokusin Ittouryuu Kaiden]
6132 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6141 D:$It removes a monster from current dungeon level unless resisted when you
6143 D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È̵¸ú¡£
6152 D:$It aggravates monsters in your vicinity when you zap it.
6153 D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥâ¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£
6156 E:& Photograph~ of #
6164 E:Magic Device Mastery
6169 F:MAGIC_MASTERY | HIDE_TYPE
6180 E:[Dark Incantations]
6188 E:[Immortal Rituals]
6202 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6211 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6219 D:$It summons a monster corresponds to your race as your pet when you read it.
6220 D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼ï²¤ËÂбþ¤·¤¿¥â¥ó¥¹¥¿¡¼1ÂΤò¥Ú¥Ã¥È¤È¤·¤Æ¾¤´¤¹¤ë¡£
6244 F:STEALTH | IGNORE_FIRE
6247 E:[Rites of Initiation]
6263 E:[Exorcism and Dispelling]
6269 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6278 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
6286 D:$It does nothing when you use it.
6287 D:¤½¤ì¤Ï»È¤Ã¤Æ¤â²¿¤âµ¯¤³¤é¤Ê¤¤¡£