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[Refactor] #37353 コメント整理 / Refactor comments.
[hengband/hengband.git] / src / Makefile.am
1 ## Makefile.am -- Process this file with automake to process Makefile.in
2
3 AUTOMAKE_OPTIONS = foreign
4
5 bin_PROGRAMS = hengband
6
7 hengband_SOURCES = \
8         artifact.c angband.h autopick.c avatar.c birth.c bldg.c cave.c chest.c chest.h chuukei.c \
9         cmd1.c cmd2.c cmd4.c cmd5.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
10         cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \
11         cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
12         cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
13         cmd-zapwand.h defines.h dungeon.c effects.c externs.h files.c flavor.c \
14         floor-events.c floor-events.h floor-generate.c floor-save.c \
15         floor-streams.c floor-streams.h \
16         gameoption.c gameoption.h gamevalue.h \
17         generate.h grid.c grid.h h-basic.h h-config.h h-define.h hissatsu.c \
18         history.h history.c \
19         h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \
20         main.c main-x11.c main-gcu.c mane.c melee1.c mind.c \
21         monster-hook.c monster-hook.h monster-process.c \
22         monster-process.h monster-status.c monster-status.h monster1.c \
23         monster2.c mspells1.c mspells2.c mspells3.c mspells4.c mutation.c \
24         object-curse.c object-curse.h \
25         object-hook.c object-hook.h object1.c object2.c obj_kind.c \
26         player-damage.c player-damage.h \
27         racial.c \
28         realm-arcane.c \
29         realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
30         realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
31         realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
32         realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
33         realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
34         report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
35         rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
36         rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
37         rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c snipe.c \
38         spells1.c spells2.c spells3.c spells-summon.c spells-summon.h \
39         store.c tables.c trap.c trap.h types.h util.c \
40         variable.c wild.c wizard1.c wizard2.c xtra1.c xtra2.c z-config.h \
41         z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
42         z-virt.c z-virt.h 
43
44 EXTRA_hengband_SOURCES = \
45         angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
46         main-dos.c main-ibm.c \
47         makefile.bcc makefile.std makefile.dos makefile.ibm \
48         readdib.c wall.bmp
49
50 COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
51         $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
52
53 install-exec-hook:
54 if SET_GID
55         chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
56         chmod g+s "$(DESTDIR)$(bindir)/hengband"
57 endif