1 /* Purpose: Artifact code */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 /* Chance of using syllables to form the name instead of the "template" files */
15 #define SINDARIN_NAME 10
23 * Bias luck needs to be higher than weird luck,
24 * since it is usually tested several times...
26 #define ACTIVATION_CHANCE 3
30 * Use for biased artifact creation
32 static int artifact_bias;
36 * Choose one random sustain
38 void one_sustain(object_type *o_ptr)
42 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
43 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
44 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
45 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
46 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
47 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
53 * Choose one random high resistance
55 void one_high_resistance(object_type *o_ptr)
59 case 0: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
60 case 1: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
61 case 2: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
62 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
63 case 4: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
64 case 5: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
65 case 6: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
66 case 7: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
67 case 8: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
68 case 9: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
69 case 10: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
70 case 11: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
76 * Choose one random high resistance ( except poison and disenchantment )
78 void one_lordly_high_resistance(object_type *o_ptr)
82 case 0: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
83 case 1: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
84 case 2: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
85 case 3: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
86 case 4: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
87 case 5: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
88 case 6: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
89 case 7: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
90 case 8: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
91 case 9: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
97 * Choose one random element resistance
99 void one_ele_resistance(object_type *o_ptr)
103 case 0: add_flag(o_ptr->art_flags, TR_RES_ACID); break;
104 case 1: add_flag(o_ptr->art_flags, TR_RES_ELEC); break;
105 case 2: add_flag(o_ptr->art_flags, TR_RES_COLD); break;
106 case 3: add_flag(o_ptr->art_flags, TR_RES_FIRE); break;
112 * Choose one random element or poison resistance
114 void one_dragon_ele_resistance(object_type *o_ptr)
118 add_flag(o_ptr->art_flags, TR_RES_POIS);
122 one_ele_resistance(o_ptr);
128 * Choose one lower rank esp
130 void one_low_esp(object_type *o_ptr)
132 switch (randint1(10))
134 case 1: add_flag(o_ptr->art_flags, TR_ESP_ANIMAL); break;
135 case 2: add_flag(o_ptr->art_flags, TR_ESP_UNDEAD); break;
136 case 3: add_flag(o_ptr->art_flags, TR_ESP_DEMON); break;
137 case 4: add_flag(o_ptr->art_flags, TR_ESP_ORC); break;
138 case 5: add_flag(o_ptr->art_flags, TR_ESP_TROLL); break;
139 case 6: add_flag(o_ptr->art_flags, TR_ESP_GIANT); break;
140 case 7: add_flag(o_ptr->art_flags, TR_ESP_DRAGON); break;
141 case 8: add_flag(o_ptr->art_flags, TR_ESP_HUMAN); break;
142 case 9: add_flag(o_ptr->art_flags, TR_ESP_GOOD); break;
143 case 10: add_flag(o_ptr->art_flags, TR_ESP_UNIQUE); break;
150 * Choose one random resistance
152 void one_resistance(object_type *o_ptr)
156 one_ele_resistance(o_ptr);
160 one_high_resistance(o_ptr);
166 * Choose one random ability
168 void one_ability(object_type *o_ptr)
170 switch (randint0(10))
172 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
173 case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
174 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
175 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
176 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
177 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
178 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
179 case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
188 static void curse_artifact(object_type * o_ptr)
190 if (o_ptr->pval > 0) o_ptr->pval = 0 - (o_ptr->pval + randint1(4));
191 if (o_ptr->to_a > 0) o_ptr->to_a = 0 - (o_ptr->to_a + randint1(4));
192 if (o_ptr->to_h > 0) o_ptr->to_h = 0 - (o_ptr->to_h + randint1(4));
193 if (o_ptr->to_d > 0) o_ptr->to_d = 0 - (o_ptr->to_d + randint1(4));
195 o_ptr->curse_flags |= (TRC_HEAVY_CURSE | TRC_CURSED);
196 remove_flag(o_ptr->art_flags, TR_BLESSED);
198 if (one_in_(4)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
199 if (one_in_(3)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
200 if (one_in_(2)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
201 if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
202 if (one_in_(2)) add_flag(o_ptr->art_flags, TR_TELEPORT);
203 else if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_TELE);
205 if ((p_ptr->pclass != CLASS_WARRIOR) && (p_ptr->pclass != CLASS_ARCHER) && (p_ptr->pclass != CLASS_CAVALRY) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH) && one_in_(3))
206 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
210 static void random_plus(object_type * o_ptr)
212 int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
214 switch (artifact_bias)
217 if (!(have_flag(o_ptr->art_flags, TR_STR)))
219 add_flag(o_ptr->art_flags, TR_STR);
220 if (one_in_(2)) return;
223 if (!(have_flag(o_ptr->art_flags, TR_CON)))
225 add_flag(o_ptr->art_flags, TR_CON);
226 if (one_in_(2)) return;
229 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
231 add_flag(o_ptr->art_flags, TR_DEX);
232 if (one_in_(2)) return;
237 if (!(have_flag(o_ptr->art_flags, TR_INT)))
239 add_flag(o_ptr->art_flags, TR_INT);
240 if (one_in_(2)) return;
242 if ((o_ptr->tval == TV_GLOVES) && !(have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY)))
244 add_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
245 if (one_in_(2)) return;
250 if (!(have_flag(o_ptr->art_flags, TR_WIS)))
252 add_flag(o_ptr->art_flags, TR_WIS);
253 if (one_in_(2)) return;
258 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
260 add_flag(o_ptr->art_flags, TR_DEX);
261 if (one_in_(2)) return;
264 if (!(have_flag(o_ptr->art_flags, TR_CON)))
266 add_flag(o_ptr->art_flags, TR_CON);
267 if (one_in_(2)) return;
270 if (!(have_flag(o_ptr->art_flags, TR_STR)))
272 add_flag(o_ptr->art_flags, TR_STR);
273 if (one_in_(2)) return;
278 if (!(have_flag(o_ptr->art_flags, TR_STEALTH)))
280 add_flag(o_ptr->art_flags, TR_STEALTH);
281 if (one_in_(2)) return;
283 if (!(have_flag(o_ptr->art_flags, TR_SEARCH)))
285 add_flag(o_ptr->art_flags, TR_SEARCH);
286 if (one_in_(2)) return;
291 if (!(have_flag(o_ptr->art_flags, TR_STR)))
293 add_flag(o_ptr->art_flags, TR_STR);
294 if (one_in_(2)) return;
299 if (!(have_flag(o_ptr->art_flags, TR_WIS)))
301 add_flag(o_ptr->art_flags, TR_WIS);
302 if (one_in_(2)) return;
307 if (!(have_flag(o_ptr->art_flags, TR_INT)))
309 add_flag(o_ptr->art_flags, TR_INT);
310 if (one_in_(2)) return;
315 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
317 add_flag(o_ptr->art_flags, TR_DEX);
318 if (one_in_(2)) return;
323 if (!(have_flag(o_ptr->art_flags, TR_CON)))
325 add_flag(o_ptr->art_flags, TR_CON);
326 if (one_in_(2)) return;
331 if (!(have_flag(o_ptr->art_flags, TR_CHR)))
333 add_flag(o_ptr->art_flags, TR_CHR);
334 if (one_in_(2)) return;
339 if ((artifact_bias == BIAS_MAGE || artifact_bias == BIAS_PRIESTLY) && (o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ROBE))
341 if (!(have_flag(o_ptr->art_flags, TR_DEC_MANA)) && one_in_(3))
343 add_flag(o_ptr->art_flags, TR_DEC_MANA);
344 if (one_in_(2)) return;
348 switch (randint1(this_type))
351 add_flag(o_ptr->art_flags, TR_STR);
352 if (!artifact_bias && !one_in_(13))
353 artifact_bias = BIAS_STR;
354 else if (!artifact_bias && one_in_(7))
355 artifact_bias = BIAS_WARRIOR;
358 add_flag(o_ptr->art_flags, TR_INT);
359 if (!artifact_bias && !one_in_(13))
360 artifact_bias = BIAS_INT;
361 else if (!artifact_bias && one_in_(7))
362 artifact_bias = BIAS_MAGE;
365 add_flag(o_ptr->art_flags, TR_WIS);
366 if (!artifact_bias && !one_in_(13))
367 artifact_bias = BIAS_WIS;
368 else if (!artifact_bias && one_in_(7))
369 artifact_bias = BIAS_PRIESTLY;
372 add_flag(o_ptr->art_flags, TR_DEX);
373 if (!artifact_bias && !one_in_(13))
374 artifact_bias = BIAS_DEX;
375 else if (!artifact_bias && one_in_(7))
376 artifact_bias = BIAS_ROGUE;
379 add_flag(o_ptr->art_flags, TR_CON);
380 if (!artifact_bias && !one_in_(13))
381 artifact_bias = BIAS_CON;
382 else if (!artifact_bias && one_in_(9))
383 artifact_bias = BIAS_RANGER;
386 add_flag(o_ptr->art_flags, TR_CHR);
387 if (!artifact_bias && !one_in_(13))
388 artifact_bias = BIAS_CHR;
391 add_flag(o_ptr->art_flags, TR_STEALTH);
392 if (!artifact_bias && one_in_(3))
393 artifact_bias = BIAS_ROGUE;
396 add_flag(o_ptr->art_flags, TR_SEARCH);
397 if (!artifact_bias && one_in_(9))
398 artifact_bias = BIAS_RANGER;
401 add_flag(o_ptr->art_flags, TR_INFRA);
404 add_flag(o_ptr->art_flags, TR_SPEED);
405 if (!artifact_bias && one_in_(11))
406 artifact_bias = BIAS_ROGUE;
409 add_flag(o_ptr->art_flags, TR_TUNNEL);
412 if (o_ptr->tval == TV_BOW) random_plus(o_ptr);
415 add_flag(o_ptr->art_flags, TR_BLOWS);
416 if (!artifact_bias && one_in_(11))
417 artifact_bias = BIAS_WARRIOR;
424 static void random_resistance(object_type * o_ptr)
426 switch (artifact_bias)
429 if (!(have_flag(o_ptr->art_flags, TR_RES_ACID)))
431 add_flag(o_ptr->art_flags, TR_RES_ACID);
432 if (one_in_(2)) return;
434 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ACID)))
436 add_flag(o_ptr->art_flags, TR_IM_ACID);
437 if (!one_in_(IM_LUCK))
439 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
440 remove_flag(o_ptr->art_flags, TR_IM_COLD);
441 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
443 if (one_in_(2)) return;
448 if (!(have_flag(o_ptr->art_flags, TR_RES_ELEC)))
450 add_flag(o_ptr->art_flags, TR_RES_ELEC);
451 if (one_in_(2)) return;
453 if ((o_ptr->tval >= TV_CLOAK) && (o_ptr->tval <= TV_HARD_ARMOR) &&
454 !(have_flag(o_ptr->art_flags, TR_SH_ELEC)))
456 add_flag(o_ptr->art_flags, TR_SH_ELEC);
457 if (one_in_(2)) return;
459 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ELEC)))
461 add_flag(o_ptr->art_flags, TR_IM_ELEC);
462 if (!one_in_(IM_LUCK))
464 remove_flag(o_ptr->art_flags, TR_IM_ACID);
465 remove_flag(o_ptr->art_flags, TR_IM_COLD);
466 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
469 if (one_in_(2)) return;
474 if (!(have_flag(o_ptr->art_flags, TR_RES_FIRE)))
476 add_flag(o_ptr->art_flags, TR_RES_FIRE);
477 if (one_in_(2)) return;
479 if ((o_ptr->tval >= TV_CLOAK) &&
480 (o_ptr->tval <= TV_HARD_ARMOR) &&
481 !(have_flag(o_ptr->art_flags, TR_SH_FIRE)))
483 add_flag(o_ptr->art_flags, TR_SH_FIRE);
484 if (one_in_(2)) return;
486 if (one_in_(BIAS_LUCK) &&
487 !(have_flag(o_ptr->art_flags, TR_IM_FIRE)))
489 add_flag(o_ptr->art_flags, TR_IM_FIRE);
490 if (!one_in_(IM_LUCK))
492 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
493 remove_flag(o_ptr->art_flags, TR_IM_COLD);
494 remove_flag(o_ptr->art_flags, TR_IM_ACID);
496 if (one_in_(2)) return;
501 if (!(have_flag(o_ptr->art_flags, TR_RES_COLD)))
503 add_flag(o_ptr->art_flags, TR_RES_COLD);
504 if (one_in_(2)) return;
506 if ((o_ptr->tval >= TV_CLOAK) &&
507 (o_ptr->tval <= TV_HARD_ARMOR) &&
508 !(have_flag(o_ptr->art_flags, TR_SH_COLD)))
510 add_flag(o_ptr->art_flags, TR_SH_COLD);
511 if (one_in_(2)) return;
513 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_COLD)))
515 add_flag(o_ptr->art_flags, TR_IM_COLD);
516 if (!one_in_(IM_LUCK))
518 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
519 remove_flag(o_ptr->art_flags, TR_IM_ACID);
520 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
522 if (one_in_(2)) return;
527 if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
529 add_flag(o_ptr->art_flags, TR_RES_POIS);
530 if (one_in_(2)) return;
535 if (!one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_RES_FEAR))))
537 add_flag(o_ptr->art_flags, TR_RES_FEAR);
538 if (one_in_(2)) return;
540 if (one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_NO_MAGIC))))
542 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
543 if (one_in_(2)) return;
547 case BIAS_NECROMANTIC:
548 if (!(have_flag(o_ptr->art_flags, TR_RES_NETHER)))
550 add_flag(o_ptr->art_flags, TR_RES_NETHER);
551 if (one_in_(2)) return;
553 if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
555 add_flag(o_ptr->art_flags, TR_RES_POIS);
556 if (one_in_(2)) return;
558 if (!(have_flag(o_ptr->art_flags, TR_RES_DARK)))
560 add_flag(o_ptr->art_flags, TR_RES_DARK);
561 if (one_in_(2)) return;
566 if (!(have_flag(o_ptr->art_flags, TR_RES_CHAOS)))
568 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
569 if (one_in_(2)) return;
571 if (!(have_flag(o_ptr->art_flags, TR_RES_CONF)))
573 add_flag(o_ptr->art_flags, TR_RES_CONF);
574 if (one_in_(2)) return;
576 if (!(have_flag(o_ptr->art_flags, TR_RES_DISEN)))
578 add_flag(o_ptr->art_flags, TR_RES_DISEN);
579 if (one_in_(2)) return;
584 switch (randint1(42))
587 if (!one_in_(WEIRD_LUCK))
588 random_resistance(o_ptr);
591 add_flag(o_ptr->art_flags, TR_IM_ACID);
593 artifact_bias = BIAS_ACID;
597 if (!one_in_(WEIRD_LUCK))
598 random_resistance(o_ptr);
601 add_flag(o_ptr->art_flags, TR_IM_ELEC);
603 artifact_bias = BIAS_ELEC;
607 if (!one_in_(WEIRD_LUCK))
608 random_resistance(o_ptr);
611 add_flag(o_ptr->art_flags, TR_IM_COLD);
613 artifact_bias = BIAS_COLD;
617 if (!one_in_(WEIRD_LUCK))
618 random_resistance(o_ptr);
621 add_flag(o_ptr->art_flags, TR_IM_FIRE);
623 artifact_bias = BIAS_FIRE;
629 add_flag(o_ptr->art_flags, TR_RES_ACID);
631 artifact_bias = BIAS_ACID;
636 add_flag(o_ptr->art_flags, TR_RES_ELEC);
638 artifact_bias = BIAS_ELEC;
643 add_flag(o_ptr->art_flags, TR_RES_FIRE);
645 artifact_bias = BIAS_FIRE;
650 add_flag(o_ptr->art_flags, TR_RES_COLD);
652 artifact_bias = BIAS_COLD;
656 add_flag(o_ptr->art_flags, TR_RES_POIS);
657 if (!artifact_bias && !one_in_(4))
658 artifact_bias = BIAS_POIS;
659 else if (!artifact_bias && one_in_(2))
660 artifact_bias = BIAS_NECROMANTIC;
661 else if (!artifact_bias && one_in_(2))
662 artifact_bias = BIAS_ROGUE;
666 add_flag(o_ptr->art_flags, TR_RES_FEAR);
667 if (!artifact_bias && one_in_(3))
668 artifact_bias = BIAS_WARRIOR;
671 add_flag(o_ptr->art_flags, TR_RES_LITE);
674 add_flag(o_ptr->art_flags, TR_RES_DARK);
678 add_flag(o_ptr->art_flags, TR_RES_BLIND);
682 add_flag(o_ptr->art_flags, TR_RES_CONF);
683 if (!artifact_bias && one_in_(6))
684 artifact_bias = BIAS_CHAOS;
688 add_flag(o_ptr->art_flags, TR_RES_SOUND);
692 add_flag(o_ptr->art_flags, TR_RES_SHARDS);
696 add_flag(o_ptr->art_flags, TR_RES_NETHER);
697 if (!artifact_bias && one_in_(3))
698 artifact_bias = BIAS_NECROMANTIC;
702 add_flag(o_ptr->art_flags, TR_RES_NEXUS);
706 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
707 if (!artifact_bias && one_in_(2))
708 artifact_bias = BIAS_CHAOS;
712 add_flag(o_ptr->art_flags, TR_RES_DISEN);
715 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
716 add_flag(o_ptr->art_flags, TR_SH_ELEC);
718 random_resistance(o_ptr);
720 artifact_bias = BIAS_ELEC;
723 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
724 add_flag(o_ptr->art_flags, TR_SH_FIRE);
726 random_resistance(o_ptr);
728 artifact_bias = BIAS_FIRE;
731 if (o_ptr->tval == TV_SHIELD || o_ptr->tval == TV_CLOAK ||
732 o_ptr->tval == TV_HELM || o_ptr->tval == TV_HARD_ARMOR)
733 add_flag(o_ptr->art_flags, TR_REFLECT);
735 random_resistance(o_ptr);
738 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
739 add_flag(o_ptr->art_flags, TR_SH_COLD);
741 random_resistance(o_ptr);
743 artifact_bias = BIAS_COLD;
750 static void random_misc(object_type * o_ptr)
752 switch (artifact_bias)
755 if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
757 add_flag(o_ptr->art_flags, TR_SUST_CON);
758 if (one_in_(2)) return;
763 if (!(have_flag(o_ptr->art_flags, TR_SUST_STR)))
765 add_flag(o_ptr->art_flags, TR_SUST_STR);
766 if (one_in_(2)) return;
771 if (!(have_flag(o_ptr->art_flags, TR_SUST_WIS)))
773 add_flag(o_ptr->art_flags, TR_SUST_WIS);
774 if (one_in_(2)) return;
779 if (!(have_flag(o_ptr->art_flags, TR_SUST_INT)))
781 add_flag(o_ptr->art_flags, TR_SUST_INT);
782 if (one_in_(2)) return;
787 if (!(have_flag(o_ptr->art_flags, TR_SUST_DEX)))
789 add_flag(o_ptr->art_flags, TR_SUST_DEX);
790 if (one_in_(2)) return;
795 if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
797 add_flag(o_ptr->art_flags, TR_SUST_CON);
798 if (one_in_(2)) return;
803 if (!(have_flag(o_ptr->art_flags, TR_SUST_CHR)))
805 add_flag(o_ptr->art_flags, TR_SUST_CHR);
806 if (one_in_(2)) return;
811 if (!(have_flag(o_ptr->art_flags, TR_TELEPORT)))
813 add_flag(o_ptr->art_flags, TR_TELEPORT);
814 if (one_in_(2)) return;
819 if (!(have_flag(o_ptr->art_flags, TR_LITE)))
821 add_flag(o_ptr->art_flags, TR_LITE); /* Freebie */
826 switch (randint1(33))
829 add_flag(o_ptr->art_flags, TR_SUST_STR);
831 artifact_bias = BIAS_STR;
834 add_flag(o_ptr->art_flags, TR_SUST_INT);
836 artifact_bias = BIAS_INT;
839 add_flag(o_ptr->art_flags, TR_SUST_WIS);
841 artifact_bias = BIAS_WIS;
844 add_flag(o_ptr->art_flags, TR_SUST_DEX);
846 artifact_bias = BIAS_DEX;
849 add_flag(o_ptr->art_flags, TR_SUST_CON);
851 artifact_bias = BIAS_CON;
854 add_flag(o_ptr->art_flags, TR_SUST_CHR);
856 artifact_bias = BIAS_CHR;
861 add_flag(o_ptr->art_flags, TR_FREE_ACT);
864 add_flag(o_ptr->art_flags, TR_HOLD_LIFE);
865 if (!artifact_bias && one_in_(5))
866 artifact_bias = BIAS_PRIESTLY;
867 else if (!artifact_bias && one_in_(6))
868 artifact_bias = BIAS_NECROMANTIC;
872 add_flag(o_ptr->art_flags, TR_LITE);
876 add_flag(o_ptr->art_flags, TR_LEVITATION);
881 add_flag(o_ptr->art_flags, TR_SEE_INVIS);
885 add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
889 add_flag(o_ptr->art_flags, TR_REGEN);
892 add_flag(o_ptr->art_flags, TR_TELEPORT);
897 if (object_is_armour(o_ptr))
901 o_ptr->to_a = 4 + randint1(11);
908 int bonus_h, bonus_d;
909 add_flag(o_ptr->art_flags, TR_SHOW_MODS);
910 bonus_h = 4 + (randint1(11));
911 bonus_d = 4 + (randint1(11));
912 if ((o_ptr->tval != TV_SWORD) && (o_ptr->tval != TV_POLEARM) && (o_ptr->tval != TV_HAFTED) && (o_ptr->tval != TV_DIGGING) && (o_ptr->tval != TV_GLOVES) && (o_ptr->tval != TV_RING))
917 o_ptr->to_h += bonus_h;
918 o_ptr->to_d += bonus_d;
922 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
925 add_flag(o_ptr->art_flags, TR_NO_TELE);
928 add_flag(o_ptr->art_flags, TR_WARNING);
935 add_flag(o_ptr->art_flags, TR_ESP_EVIL);
936 if (!artifact_bias && one_in_(3))
937 artifact_bias = BIAS_LAW;
940 add_flag(o_ptr->art_flags, TR_ESP_NONLIVING);
941 if (!artifact_bias && one_in_(3))
942 artifact_bias = BIAS_MAGE;
945 add_flag(o_ptr->art_flags, TR_TELEPATHY);
946 if (!artifact_bias && one_in_(9))
947 artifact_bias = BIAS_MAGE;
957 idx[0] = randint1(8);
959 idx[1] = randint1(7);
960 if (idx[1] >= idx[0]) idx[1]++;
962 idx[2] = randint1(6);
963 if (idx[2] >= idx[0]) idx[2]++;
964 if (idx[2] >= idx[1]) idx[2]++;
966 while (n--) switch (idx[n])
969 add_flag(o_ptr->art_flags, TR_ESP_ANIMAL);
970 if (!artifact_bias && one_in_(4))
971 artifact_bias = BIAS_RANGER;
974 add_flag(o_ptr->art_flags, TR_ESP_UNDEAD);
975 if (!artifact_bias && one_in_(3))
976 artifact_bias = BIAS_PRIESTLY;
977 else if (!artifact_bias && one_in_(6))
978 artifact_bias = BIAS_NECROMANTIC;
981 add_flag(o_ptr->art_flags, TR_ESP_DEMON);
984 add_flag(o_ptr->art_flags, TR_ESP_ORC);
987 add_flag(o_ptr->art_flags, TR_ESP_TROLL);
990 add_flag(o_ptr->art_flags, TR_ESP_GIANT);
993 add_flag(o_ptr->art_flags, TR_ESP_HUMAN);
994 if (!artifact_bias && one_in_(6))
995 artifact_bias = BIAS_ROGUE;
998 add_flag(o_ptr->art_flags, TR_ESP_GOOD);
999 if (!artifact_bias && one_in_(3))
1000 artifact_bias = BIAS_LAW;
1003 add_flag(o_ptr->art_flags, TR_ESP_UNIQUE);
1004 if (!artifact_bias && one_in_(3))
1005 artifact_bias = BIAS_LAW;
1014 static void random_slay(object_type *o_ptr)
1016 if (o_ptr->tval == TV_BOW)
1018 switch (randint1(6))
1023 add_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
1024 if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
1025 if (!artifact_bias && one_in_(9))
1026 artifact_bias = BIAS_RANGER;
1029 add_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
1030 if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
1031 if (!artifact_bias && one_in_(9))
1032 artifact_bias = BIAS_RANGER;
1039 switch (artifact_bias)
1042 if (!(have_flag(o_ptr->art_flags, TR_CHAOTIC)))
1044 add_flag(o_ptr->art_flags, TR_CHAOTIC);
1045 if (one_in_(2)) return;
1050 if((o_ptr->tval == TV_SWORD || o_ptr->tval == TV_POLEARM) &&
1051 !(have_flag(o_ptr->art_flags, TR_BLESSED)))
1053 /* A free power for "priestly" random artifacts */
1054 add_flag(o_ptr->art_flags, TR_BLESSED);
1058 case BIAS_NECROMANTIC:
1059 if (!(have_flag(o_ptr->art_flags, TR_VAMPIRIC)))
1061 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
1062 if (one_in_(2)) return;
1064 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)) && one_in_(2))
1066 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1067 if (one_in_(2)) return;
1072 if (!(have_flag(o_ptr->art_flags, TR_SLAY_ANIMAL)))
1074 add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1075 if (one_in_(2)) return;
1080 if ((((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DAGGER)) ||
1081 ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_SPEAR))) &&
1082 !(have_flag(o_ptr->art_flags, TR_THROW)))
1084 /* Free power for rogues... */
1085 add_flag(o_ptr->art_flags, TR_THROW);
1087 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
1089 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1090 if (one_in_(2)) return;
1095 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
1097 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1098 if (one_in_(2)) return;
1103 if (!(have_flag(o_ptr->art_flags, TR_BRAND_FIRE)))
1105 add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1106 if (one_in_(2)) return;
1111 if (!(have_flag(o_ptr->art_flags, TR_BRAND_COLD)))
1113 add_flag(o_ptr->art_flags, TR_BRAND_COLD);
1114 if (one_in_(2)) return;
1119 if (!(have_flag(o_ptr->art_flags, TR_BRAND_ELEC)))
1121 add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1122 if (one_in_(2)) return;
1127 if (!(have_flag(o_ptr->art_flags, TR_BRAND_ACID)))
1129 add_flag(o_ptr->art_flags, TR_BRAND_ACID);
1130 if (one_in_(2)) return;
1135 if (!(have_flag(o_ptr->art_flags, TR_SLAY_EVIL)))
1137 add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1138 if (one_in_(2)) return;
1140 if (!(have_flag(o_ptr->art_flags, TR_SLAY_UNDEAD)))
1142 add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1143 if (one_in_(2)) return;
1145 if (!(have_flag(o_ptr->art_flags, TR_SLAY_DEMON)))
1147 add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1148 if (one_in_(2)) return;
1153 switch (randint1(36))
1157 add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1161 add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1162 if (!artifact_bias && one_in_(2))
1163 artifact_bias = BIAS_LAW;
1164 else if (!artifact_bias && one_in_(9))
1165 artifact_bias = BIAS_PRIESTLY;
1169 add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1170 if (!artifact_bias && one_in_(9))
1171 artifact_bias = BIAS_PRIESTLY;
1175 add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1176 if (!artifact_bias && one_in_(9))
1177 artifact_bias = BIAS_PRIESTLY;
1181 add_flag(o_ptr->art_flags, TR_SLAY_ORC);
1185 add_flag(o_ptr->art_flags, TR_SLAY_TROLL);
1189 add_flag(o_ptr->art_flags, TR_SLAY_GIANT);
1193 add_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
1196 add_flag(o_ptr->art_flags, TR_KILL_DRAGON);
1200 if (o_ptr->tval == TV_SWORD)
1202 add_flag(o_ptr->art_flags, TR_VORPAL);
1203 if (!artifact_bias && one_in_(9))
1204 artifact_bias = BIAS_WARRIOR;
1210 add_flag(o_ptr->art_flags, TR_IMPACT);
1214 add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1216 artifact_bias = BIAS_FIRE;
1220 add_flag(o_ptr->art_flags, TR_BRAND_COLD);
1222 artifact_bias = BIAS_COLD;
1226 add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1228 artifact_bias = BIAS_ELEC;
1232 add_flag(o_ptr->art_flags, TR_BRAND_ACID);
1234 artifact_bias = BIAS_ACID;
1238 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1239 if (!artifact_bias && !one_in_(3))
1240 artifact_bias = BIAS_POIS;
1241 else if (!artifact_bias && one_in_(6))
1242 artifact_bias = BIAS_NECROMANTIC;
1243 else if (!artifact_bias)
1244 artifact_bias = BIAS_ROGUE;
1247 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
1249 artifact_bias = BIAS_NECROMANTIC;
1252 add_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
1254 artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
1258 add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
1261 add_flag(o_ptr->art_flags, TR_CHAOTIC);
1263 artifact_bias = BIAS_CHAOS;
1269 static void give_activation_power(object_type *o_ptr)
1271 int type = 0, chance = 0;
1273 switch (artifact_bias)
1278 type = ACT_BO_ELEC_1;
1280 else if (!one_in_(5))
1282 type = ACT_BA_ELEC_2;
1286 type = ACT_BA_ELEC_3;
1292 type = ACT_BA_POIS_1;
1299 type = ACT_BO_FIRE_1;
1301 else if (!one_in_(5))
1303 type = ACT_BA_FIRE_1;
1307 type = ACT_BA_FIRE_2;
1315 type = ACT_BO_COLD_1;
1316 else if (!one_in_(3))
1317 type = ACT_BA_COLD_1;
1318 else if (!one_in_(3))
1319 type = ACT_BA_COLD_2;
1321 type = ACT_BA_COLD_3;
1327 type = ACT_SUMMON_DEMON;
1329 type = ACT_CALL_CHAOS;
1336 type = ACT_CHARM_UNDEAD;
1337 else if (one_in_(12))
1338 type = ACT_BANISH_EVIL;
1339 else if (one_in_(11))
1340 type = ACT_DISP_EVIL;
1341 else if (one_in_(10))
1342 type = ACT_PROT_EVIL;
1343 else if (one_in_(9))
1344 type = ACT_CURE_1000;
1345 else if (one_in_(8))
1346 type = ACT_CURE_700;
1347 else if (one_in_(7))
1348 type = ACT_REST_ALL;
1349 else if (one_in_(6))
1350 type = ACT_REST_LIFE;
1355 case BIAS_NECROMANTIC:
1359 else if (one_in_(13))
1360 type = ACT_DISP_GOOD;
1361 else if (one_in_(9))
1362 type = ACT_MASS_GENO;
1363 else if (one_in_(8))
1364 type = ACT_GENOCIDE;
1365 else if (one_in_(13))
1366 type = ACT_SUMMON_UNDEAD;
1367 else if (one_in_(9))
1368 type = ACT_VAMPIRE_2;
1369 else if (one_in_(6))
1370 type = ACT_CHARM_UNDEAD;
1372 type = ACT_VAMPIRE_1;
1378 type = ACT_BANISH_EVIL;
1379 else if (one_in_(4))
1380 type = ACT_DISP_EVIL;
1382 type = ACT_PROT_EVIL;
1389 else if (one_in_(4))
1391 else if (one_in_(3))
1392 type = ACT_DETECT_ALL;
1393 else if (one_in_(8))
1396 type = ACT_ID_PLAIN;
1402 type = ACT_SUMMON_ELEMENTAL;
1403 else if (one_in_(10))
1404 type = ACT_SUMMON_PHANTOM;
1405 else if (one_in_(5))
1406 type = ACT_RUNE_EXPLO;
1422 type = ACT_CHARM_ANIMALS;
1423 else if (one_in_(7))
1424 type = ACT_SUMMON_ANIMAL;
1425 else if (one_in_(6))
1426 type = ACT_CHARM_ANIMAL;
1427 else if (one_in_(4))
1428 type = ACT_RESIST_ALL;
1429 else if (one_in_(3))
1432 type = ACT_CURE_POISON;
1436 while (!type || (randint1(100) >= chance))
1438 type = randint1(255);
1453 case ACT_CURE_POISON:
1467 case ACT_RESIST_ALL:
1468 case ACT_DETECT_ALL:
1490 case ACT_CHARM_ANIMAL:
1493 case ACT_SUMMON_ANIMAL:
1499 case ACT_BANISH_EVIL:
1502 case ACT_CHARM_UNDEAD:
1503 case ACT_CHARM_OTHER:
1504 case ACT_SUMMON_PHANTOM:
1506 case ACT_RUNE_EXPLO:
1509 case ACT_CALL_CHAOS:
1511 case ACT_CHARM_ANIMALS:
1512 case ACT_CHARM_OTHERS:
1513 case ACT_SUMMON_ELEMENTAL:
1521 case ACT_XTRA_SPEED:
1522 case ACT_DETECT_XTRA:
1526 case ACT_SUMMON_UNDEAD:
1527 case ACT_SUMMON_DEMON:
1538 /* A type was chosen... */
1539 o_ptr->xtra2 = type;
1540 add_flag(o_ptr->art_flags, TR_ACTIVATE);
1545 static void get_random_name(char *return_name, bool armour, int power)
1547 int prob = randint1(100);
1549 if (prob <= SINDARIN_NAME)
1551 get_table_sindarin(return_name);
1553 else if (prob <= TABLE_NAME)
1555 get_table_name(return_name);
1568 filename = "a_cursed_j.txt";
1570 filename = "a_cursed.txt";
1575 filename = "a_low_j.txt";
1577 filename = "a_low.txt";
1582 filename = "a_med_j.txt";
1584 filename = "a_med.txt";
1589 filename = "a_high_j.txt";
1591 filename = "a_high.txt";
1600 filename = "w_cursed_j.txt";
1602 filename = "w_cursed.txt";
1607 filename = "w_low_j.txt";
1609 filename = "w_low.txt";
1614 filename = "w_med_j.txt";
1616 filename = "w_med.txt";
1621 filename = "w_high_j.txt";
1623 filename = "w_high.txt";
1628 (void)get_rnd_line(filename, artifact_bias, return_name);
1630 if (return_name[0] == 0) get_table_name(return_name);
1636 bool create_artifact(object_type *o_ptr, bool a_scroll)
1638 char new_name[1024];
1640 int powers = randint1(5) + 1;
1641 int max_type = (object_is_weapon_ammo(o_ptr) ? 7 : 5);
1644 bool a_cursed = FALSE;
1645 int warrior_artifact_bias = 0;
1648 /* Reset artifact bias */
1651 /* Nuke enchantments */
1655 for (i = 0; i < TR_FLAG_SIZE; i++)
1656 o_ptr->art_flags[i] |= k_info[o_ptr->k_idx].flags[i];
1658 if (o_ptr->pval) has_pval = TRUE;
1660 if (a_scroll && one_in_(4))
1662 switch (p_ptr->pclass)
1665 case CLASS_BERSERKER:
1670 artifact_bias = BIAS_WARRIOR;
1673 case CLASS_HIGH_MAGE:
1674 case CLASS_SORCERER:
1675 case CLASS_MAGIC_EATER:
1676 case CLASS_BLUE_MAGE:
1677 artifact_bias = BIAS_MAGE;
1680 artifact_bias = BIAS_PRIESTLY;
1684 artifact_bias = BIAS_ROGUE;
1685 warrior_artifact_bias = 25;
1689 artifact_bias = BIAS_RANGER;
1690 warrior_artifact_bias = 30;
1693 artifact_bias = BIAS_PRIESTLY;
1694 warrior_artifact_bias = 40;
1696 case CLASS_WARRIOR_MAGE:
1697 case CLASS_RED_MAGE:
1698 artifact_bias = BIAS_MAGE;
1699 warrior_artifact_bias = 40;
1701 case CLASS_CHAOS_WARRIOR:
1702 artifact_bias = BIAS_CHAOS;
1703 warrior_artifact_bias = 40;
1706 case CLASS_FORCETRAINER:
1707 artifact_bias = BIAS_PRIESTLY;
1709 case CLASS_MINDCRAFTER:
1711 if (randint1(5) > 2) artifact_bias = BIAS_PRIESTLY;
1714 if (randint1(5) > 2) artifact_bias = BIAS_WARRIOR;
1716 case CLASS_IMITATOR:
1717 if (randint1(2) > 1) artifact_bias = BIAS_RANGER;
1719 case CLASS_BEASTMASTER:
1720 artifact_bias = BIAS_CHR;
1721 warrior_artifact_bias = 50;
1723 case CLASS_MIRROR_MASTER:
1724 if (randint1(4) > 1)
1726 artifact_bias = BIAS_MAGE;
1730 artifact_bias = BIAS_ROGUE;
1736 if (a_scroll && (randint1(100) <= warrior_artifact_bias))
1737 artifact_bias = BIAS_WARRIOR;
1739 strcpy(new_name, "");
1741 if (!a_scroll && one_in_(A_CURSED))
1743 if (((o_ptr->tval == TV_AMULET) || (o_ptr->tval == TV_RING)) && object_is_cursed(o_ptr))
1746 while (one_in_(powers) || one_in_(7) || one_in_(10))
1749 if (!a_cursed && one_in_(WEIRD_LUCK))
1752 if (a_cursed) powers /= 2;
1757 switch (randint1(max_type))
1764 if (one_in_(2) && object_is_weapon_ammo(o_ptr) && (o_ptr->tval != TV_BOW))
1766 if (a_cursed && !one_in_(13)) break;
1769 if (one_in_(o_ptr->ds+4)) o_ptr->ds++;
1773 if (one_in_(o_ptr->dd+1)) o_ptr->dd++;
1777 random_resistance(o_ptr);
1786 if (p_ptr->wizard) msg_print("Switch error in create_artifact!");
1794 add_flag(o_ptr->art_flags, TR_SHOW_MODS);
1796 /* This one commented out by gw's request... */
1798 add_flag(o_ptr->art_flags, TR_HIDE_TYPE);
1801 if (have_flag(o_ptr->art_flags, TR_BLOWS))
1803 o_ptr->pval = randint1(2);
1804 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA))
1813 while (o_ptr->pval < randint1(5) || one_in_(o_ptr->pval));
1816 if ((o_ptr->pval > 4) && !one_in_(WEIRD_LUCK))
1820 /* give it some plusses... */
1821 if (object_is_armour(o_ptr))
1822 o_ptr->to_a += randint1(o_ptr->to_a > 19 ? 1 : 20 - o_ptr->to_a);
1823 else if (object_is_weapon_ammo(o_ptr))
1825 o_ptr->to_h += randint1(o_ptr->to_h > 19 ? 1 : 20 - o_ptr->to_h);
1826 o_ptr->to_d += randint1(o_ptr->to_d > 19 ? 1 : 20 - o_ptr->to_d);
1827 if ((have_flag(o_ptr->art_flags, TR_WIS)) && (o_ptr->pval > 0)) add_flag(o_ptr->art_flags, TR_BLESSED);
1830 /* Just to be sure */
1831 add_flag(o_ptr->art_flags, TR_IGNORE_ACID);
1832 add_flag(o_ptr->art_flags, TR_IGNORE_ELEC);
1833 add_flag(o_ptr->art_flags, TR_IGNORE_FIRE);
1834 add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
1836 total_flags = flag_cost(o_ptr, o_ptr->pval);
1837 if (cheat_peek) msg_format("%ld", total_flags);
1839 if (a_cursed) curse_artifact(o_ptr);
1842 one_in_(object_is_armour(o_ptr) ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE))
1845 give_activation_power(o_ptr);
1848 if (object_is_armour(o_ptr))
1850 while ((o_ptr->to_d+o_ptr->to_h) > 20)
1852 if (one_in_(o_ptr->to_d) && one_in_(o_ptr->to_h)) break;
1853 o_ptr->to_d -= (s16b)randint0(3);
1854 o_ptr->to_h -= (s16b)randint0(3);
1856 while ((o_ptr->to_d+o_ptr->to_h) > 10)
1858 if (one_in_(o_ptr->to_d) || one_in_(o_ptr->to_h)) break;
1859 o_ptr->to_d -= (s16b)randint0(3);
1860 o_ptr->to_h -= (s16b)randint0(3);
1864 if (((artifact_bias == BIAS_MAGE) || (artifact_bias == BIAS_INT)) && (o_ptr->tval == TV_GLOVES)) add_flag(o_ptr->art_flags, TR_FREE_ACT);
1866 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
1870 remove_flag(o_ptr->art_flags, TR_BLOWS);
1871 remove_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
1872 remove_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1873 remove_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1874 remove_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1875 remove_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1876 remove_flag(o_ptr->art_flags, TR_SLAY_ORC);
1877 remove_flag(o_ptr->art_flags, TR_SLAY_TROLL);
1878 remove_flag(o_ptr->art_flags, TR_SLAY_GIANT);
1879 remove_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
1880 remove_flag(o_ptr->art_flags, TR_KILL_DRAGON);
1881 remove_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
1882 remove_flag(o_ptr->art_flags, TR_VORPAL);
1883 remove_flag(o_ptr->art_flags, TR_BRAND_POIS);
1884 remove_flag(o_ptr->art_flags, TR_BRAND_ACID);
1885 remove_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1886 remove_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1887 remove_flag(o_ptr->art_flags, TR_BRAND_COLD);
1890 if (!object_is_weapon_ammo(o_ptr))
1893 if (a_cursed) power_level = 0;
1894 else if (total_flags < 15000) power_level = 1;
1895 else if (total_flags < 35000) power_level = 2;
1896 else power_level = 3;
1902 if (a_cursed) power_level = 0;
1903 else if (total_flags < 20000) power_level = 1;
1904 else if (total_flags < 45000) power_level = 2;
1905 else power_level = 3;
1910 char dummy_name[80] = "";
1912 cptr ask_msg = "¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©";
1914 cptr ask_msg = "What do you want to call the artifact? ";
1917 /* Identify it fully */
1918 object_aware(o_ptr);
1919 object_known(o_ptr);
1921 /* Mark the item as fully known */
1922 o_ptr->ident |= (IDENT_MENTAL);
1924 (void)screen_object(o_ptr, 0L);
1926 if (!get_string(ask_msg, dummy_name, sizeof dummy_name)
1932 get_table_sindarin_aux(dummy_name);
1936 get_table_name_aux(dummy_name);
1941 sprintf(new_name, "¡Ô%s¡Õ", dummy_name);
1943 sprintf(new_name, "'%s'", dummy_name);
1946 chg_virtue(V_INDIVIDUALISM, 2);
1947 chg_virtue(V_ENCHANT, 5);
1951 get_random_name(new_name, object_is_armour(o_ptr), power_level);
1957 if (artifact_bias) msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
1958 else msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
1960 if (artifact_bias) msg_format("Biased artifact: %d.", artifact_bias);
1961 else msg_print("No bias in artifact.");
1965 /* Save the inscription */
1966 o_ptr->art_name = quark_add(new_name);
1969 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1975 bool activate_random_artifact(object_type * o_ptr)
1977 int plev = p_ptr->lev;
1978 int k, dir, dummy = 0;
1980 if (!o_ptr->art_name) return FALSE; /* oops? */
1982 /* Activate for attack */
1983 switch (o_ptr->xtra2)
1987 if (!get_aim_dir(&dir)) return FALSE;
1989 msg_print("ÂÀÍÛ¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
1991 msg_print("A line of sunlight appears.");
1994 (void)lite_line(dir);
1995 o_ptr->timeout = 10;
2002 msg_print("¤½¤ì¤ÏâÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2004 msg_print("It glows extremely brightly...");
2007 if (!get_aim_dir(&dir)) return FALSE;
2008 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
2016 msg_print("¤½¤ì¤ÏÇ»Î理Ë̮ư¤·¤Æ¤¤¤ë...");
2018 msg_print("It throbs deep green...");
2021 if (!get_aim_dir(&dir)) return FALSE;
2022 fire_ball(GF_POIS, dir, 12, 3);
2023 o_ptr->timeout = randint0(4) + 4;
2030 msg_print("¤½¤ì¤Ï²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
2032 msg_print("It is covered in sparks...");
2035 if (!get_aim_dir(&dir)) return FALSE;
2036 fire_bolt(GF_ELEC, dir, damroll(4, 8));
2037 o_ptr->timeout = randint0(5) + 5;
2044 msg_print("¤½¤ì¤Ï»À¤Ëʤ¤ï¤ì¤¿...");
2046 msg_print("It is covered in acid...");
2049 if (!get_aim_dir(&dir)) return FALSE;
2050 fire_bolt(GF_ACID, dir, damroll(5, 8));
2051 o_ptr->timeout = randint0(6) + 6;
2058 msg_print("¤½¤ì¤ÏÁú¤Ëʤ¤ï¤ì¤¿...");
2060 msg_print("It is covered in frost...");
2063 if (!get_aim_dir(&dir)) return FALSE;
2064 fire_bolt(GF_COLD, dir, damroll(6, 8));
2065 o_ptr->timeout = randint0(7) + 7;
2072 msg_print("¤½¤ì¤Ï±ê¤Ëʤ¤ï¤ì¤¿...");
2074 msg_print("It is covered in fire...");
2077 if (!get_aim_dir(&dir)) return FALSE;
2078 fire_bolt(GF_FIRE, dir, damroll(9, 8));
2079 o_ptr->timeout = randint0(8) + 8;
2086 msg_print("¤½¤ì¤ÏÁú¤Ëʤ¤ï¤ì¤¿...");
2088 msg_print("It is covered in frost...");
2091 if (!get_aim_dir(&dir)) return FALSE;
2092 fire_ball(GF_COLD, dir, 48, 2);
2093 o_ptr->timeout = 400;
2100 msg_print("¤½¤ì¤ÏÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
2102 msg_print("It glows an intense red...");
2105 if (!get_aim_dir(&dir)) return FALSE;
2106 fire_ball(GF_FIRE, dir, 72, 2);
2107 o_ptr->timeout = 400;
2114 msg_print("¤½¤ì¤Ï¹õ¤¯µ±¤¤¤¿...");
2116 msg_print("It glows black...");
2119 if (!get_aim_dir(&dir)) return FALSE;
2120 if (drain_life(dir, 100))
2121 o_ptr->timeout = randint0(100) + 100;
2128 msg_print("¤½¤ì¤ÏÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
2130 msg_print("It glows an intense blue...");
2133 if (!get_aim_dir(&dir)) return FALSE;
2134 fire_ball(GF_COLD, dir, 100, 2);
2135 o_ptr->timeout = 300;
2142 msg_print("Åŵ¤¤¬¥Ñ¥Á¥Ñ¥Á²»¤òΩ¤Æ¤¿...");
2144 msg_print("It crackles with electricity...");
2147 if (!get_aim_dir(&dir)) return FALSE;
2148 fire_ball(GF_ELEC, dir, 100, 3);
2149 o_ptr->timeout = 500;
2156 msg_print("¹õ¤¯µ±¤¤¤Æ¤¤¤ë...");
2158 msg_print("It glows black...");
2161 if (!get_aim_dir(&dir)) return FALSE;
2162 drain_life(dir, 120);
2163 o_ptr->timeout = 400;
2169 if (!get_aim_dir(&dir)) return FALSE;
2170 for (dummy = 0; dummy < 3; dummy++)
2172 if (drain_life(dir, 50))
2175 o_ptr->timeout = 400;
2182 msg_print("ËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
2184 msg_print("It grows magical spikes...");
2187 if (!get_aim_dir(&dir)) return FALSE;
2188 fire_bolt(GF_ARROW, dir, 150);
2189 o_ptr->timeout = randint0(90) + 90;
2196 msg_print("¿¼ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2198 msg_print("It glows deep red...");
2201 if (!get_aim_dir(&dir)) return FALSE;
2202 fire_ball(GF_FIRE, dir, 120, 3);
2203 o_ptr->timeout = randint0(225) + 225;
2210 msg_print("ÌÀ¤ë¤¯Çò¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2212 msg_print("It glows bright white...");
2215 if (!get_aim_dir(&dir)) return FALSE;
2216 fire_ball(GF_COLD, dir, 200, 3);
2217 o_ptr->timeout = randint0(325) + 325;
2224 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2226 msg_print("It glows deep blue...");
2229 if (!get_aim_dir(&dir)) return FALSE;
2230 fire_ball(GF_ELEC, dir, 250, 3);
2231 o_ptr->timeout = randint0(425) + 425;
2240 monster_type *m_ptr;
2242 for (dir = 0; dir <= 9; dir++)
2246 c_ptr = &cave[y][x];
2248 /* Get the monster */
2249 m_ptr = &m_list[c_ptr->m_idx];
2251 /* Hack -- attack monsters */
2252 if (c_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(y, x, FF_PROJECT)))
2256 o_ptr->timeout = 250;
2262 if (!get_aim_dir(&dir)) return FALSE;
2263 for (dummy = 0; dummy < 3; dummy++)
2265 if (drain_life(dir, 100))
2269 o_ptr->timeout = 400;
2274 case ACT_CALL_CHAOS:
2277 msg_print("ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë...");
2279 msg_print("It glows in scintillating colours...");
2283 o_ptr->timeout = 350;
2289 if (!get_aim_dir(&dir)) return FALSE;
2291 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
2293 msg_print("You launch a rocket!");
2296 fire_ball(GF_ROCKET, dir, 250 + plev*3, 2);
2297 o_ptr->timeout = 400;
2304 msg_print("¿ÀÀ»¤ÊÊ·°Ïµ¤¤¬½¼Ëþ¤·¤¿...");
2306 msg_print("It floods the area with goodness...");
2309 dispel_evil(p_ptr->lev * 5);
2310 o_ptr->timeout = randint0(300) + 300;
2317 msg_print("¼Ù°¤ÊÊ·°Ïµ¤¤¬½¼Ëþ¤·¤¿...");
2319 msg_print("It floods the area with evil...");
2322 dispel_good(p_ptr->lev * 5);
2323 o_ptr->timeout = randint0(300) + 300;
2329 if (!get_aim_dir(&dir)) return FALSE;
2331 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
2333 msg_print("You breathe the elements.");
2336 fire_ball(GF_MISSILE, dir, 300, 4);
2337 o_ptr->timeout = 500;
2341 /* Activate for other offensive action */
2346 msg_print("ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë...");
2348 msg_print("It glows in scintillating colours...");
2351 if (!get_aim_dir(&dir)) return FALSE;
2352 confuse_monster(dir, 20);
2353 o_ptr->timeout = 15;
2360 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2362 msg_print("It glows deep blue...");
2365 sleep_monsters_touch();
2366 o_ptr->timeout = 55;
2372 earthquake(py, px, 10);
2373 o_ptr->timeout = 50;
2379 turn_monsters(40 + p_ptr->lev);
2380 o_ptr->timeout = 3 * (p_ptr->lev + 10);
2386 if (!get_aim_dir(&dir)) return FALSE;
2387 (void)fire_beam(GF_AWAY_ALL, dir, plev);
2388 o_ptr->timeout = 200;
2392 case ACT_BANISH_EVIL:
2394 if (banish_evil(100))
2397 msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÎϤ¬¼Ù°¤òÂǤÁʧ¤Ã¤¿¡ª");
2399 msg_print("The power of the artifact banishes evil!");
2403 o_ptr->timeout = 250 + randint1(250);
2410 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2412 msg_print("It glows deep blue...");
2415 (void)symbol_genocide(200, TRUE);
2416 o_ptr->timeout = 500;
2423 msg_print("¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
2425 msg_print("It lets out a long, shrill note...");
2428 (void)mass_genocide(200, TRUE);
2429 o_ptr->timeout = 1000;
2433 /* Activate for summoning / charming */
2435 case ACT_CHARM_ANIMAL:
2437 if (!get_aim_dir(&dir)) return FALSE;
2438 (void)charm_animal(dir, plev);
2439 o_ptr->timeout = 300;
2443 case ACT_CHARM_UNDEAD:
2445 if (!get_aim_dir(&dir)) return FALSE;
2446 (void)control_one_undead(dir, plev);
2447 o_ptr->timeout = 333;
2451 case ACT_CHARM_OTHER:
2453 if (!get_aim_dir(&dir)) return FALSE;
2454 (void)charm_monster(dir, plev);
2455 o_ptr->timeout = 400;
2459 case ACT_CHARM_ANIMALS:
2461 (void)charm_animals(plev * 2);
2462 o_ptr->timeout = 500;
2466 case ACT_CHARM_OTHERS:
2468 charm_monsters(plev * 2);
2469 o_ptr->timeout = 750;
2473 case ACT_SUMMON_ANIMAL:
2475 (void)summon_specific(-1, py, px, plev, SUMMON_ANIMAL_RANGER, (PM_ALLOW_GROUP | PM_FORCE_PET));
2476 o_ptr->timeout = 200 + randint1(300);
2480 case ACT_SUMMON_PHANTOM:
2483 msg_print("¸¸Îî¤ò¾¤´¤·¤¿¡£");
2485 msg_print("You summon a phantasmal servant.");
2488 (void)summon_specific(-1, py, px, dun_level, SUMMON_PHANTOM, (PM_ALLOW_GROUP | PM_FORCE_PET));
2489 o_ptr->timeout = 200 + randint1(200);
2493 case ACT_SUMMON_ELEMENTAL:
2495 bool pet = one_in_(3);
2498 if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
2499 if (pet) mode |= PM_FORCE_PET;
2500 else mode |= PM_NO_PET;
2502 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_ELEMENTAL, mode))
2505 msg_print("¥¨¥ì¥á¥ó¥¿¥ë¤¬¸½¤ì¤¿...");
2507 msg_print("An elemental materializes...");
2513 msg_print("¤¢¤Ê¤¿¤ËÉþ½¾¤·¤Æ¤¤¤ë¤è¤¦¤À¡£");
2515 msg_print("It seems obedient to you.");
2520 msg_print("¤½¤ì¤ò¥³¥ó¥È¥í¡¼¥ë¤Ç¤¤Ê¤«¤Ã¤¿¡ª");
2522 msg_print("You fail to control it!");
2527 o_ptr->timeout = 750;
2531 case ACT_SUMMON_DEMON:
2533 bool pet = one_in_(3);
2536 if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
2537 if (pet) mode |= PM_FORCE_PET;
2538 else mode |= PM_NO_PET;
2540 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_DEMON, mode))
2543 msg_print("ⲫ¤Î°½¤¬½¼Ëþ¤·¤¿¡£");
2545 msg_print("The area fills with a stench of sulphur and brimstone.");
2550 msg_print("¡Ö¤´ÍѤǤ´¤¶¤¤¤Þ¤¹¤«¡¢¤´¼ç¿ÍÍÍ¡×");
2552 msg_print("'What is thy bidding... Master?'");
2557 msg_print("¡ÖNON SERVIAM! Wretch! ¤ªÁ°¤Îº²¤òĺ¤¯¤¾¡ª¡×");
2559 msg_print("'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'");
2564 o_ptr->timeout = 666 + randint1(333);
2568 case ACT_SUMMON_UNDEAD:
2570 bool pet = one_in_(3);
2574 type = (plev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
2576 if (!pet || ((plev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
2577 if (pet) mode |= PM_FORCE_PET;
2578 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2580 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), type, mode))
2583 msg_print("Î䤿¤¤É÷¤¬¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¿á¤»Ï¤á¤¿¡£¤½¤ì¤ÏÉåÇÔ½¤ò±¿¤ó¤Ç¤¤¤ë...");
2585 msg_print("Cold winds begin to blow around you, carrying with them the stench of decay...");
2590 msg_print("¸Å¤¨¤Î»à¤»¤ë¼Ô¶¦¤¬¤¢¤Ê¤¿¤Ë»Å¤¨¤ë¤¿¤áÅÚ¤«¤éᴤä¿¡ª");
2592 msg_print("Ancient, long-dead forms arise from the ground to serve you!");
2597 msg_print("»à¼Ô¤¬á´¤Ã¤¿¡£Ì²¤ê¤ò˸¤²¤ë¤¢¤Ê¤¿¤òȳ¤¹¤ë¤¿¤á¤Ë¡ª");
2599 msg_print("'The dead arise... to punish you for disturbing them!'");
2604 o_ptr->timeout = 666 + randint1(333);
2608 /* Activate for healing */
2612 (void)set_afraid(0);
2613 (void)hp_player(30);
2614 o_ptr->timeout = 10;
2621 msg_print("¿¼»ç¿§¤Î¸÷¤òȯ¤·¤Æ¤¤¤ë...");
2623 msg_print("It radiates deep purple...");
2626 hp_player(damroll(4, 8));
2627 (void)set_cut((p_ptr->cut / 2) - 50);
2628 o_ptr->timeout = randint0(3) + 3;
2632 case ACT_CURE_POISON:
2635 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2637 msg_print("It glows deep blue...");
2640 (void)set_afraid(0);
2641 (void)set_poisoned(0);
2649 msg_print("¿¼¹È¤Ëµ±¤¤¤Æ¤¤¤ë...");
2651 msg_print("It glows a deep red...");
2655 o_ptr->timeout = 450;
2662 msg_print("Ç»Îп§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2664 msg_print("It glows a deep green...");
2667 (void)do_res_stat(A_STR);
2668 (void)do_res_stat(A_INT);
2669 (void)do_res_stat(A_WIS);
2670 (void)do_res_stat(A_DEX);
2671 (void)do_res_stat(A_CON);
2672 (void)do_res_stat(A_CHR);
2673 (void)restore_level();
2674 o_ptr->timeout = 750;
2681 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2683 msg_print("It glows deep blue...");
2687 msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
2689 msg_print("You feel a warm tingling inside...");
2692 (void)hp_player(700);
2694 o_ptr->timeout = 250;
2701 msg_print("Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2703 msg_print("It glows a bright white...");
2707 msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
2709 msg_print("You feel much better...");
2712 (void)hp_player(1000);
2714 o_ptr->timeout = 888;
2718 /* Activate for timed effect */
2722 (void)set_tim_esp(randint1(30) + 25, FALSE);
2723 o_ptr->timeout = 200;
2729 (void)set_afraid(0);
2730 (void)set_hero(randint1(50) + 50, FALSE);
2731 (void)set_blessed(randint1(50) + 50, FALSE);
2732 o_ptr->timeout = 100 + randint1(100);
2739 msg_print("±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
2741 msg_print("It lets out a shrill wail...");
2745 (void)set_protevil(randint1(25) + k, FALSE);
2746 o_ptr->timeout = randint0(225) + 225;
2750 case ACT_RESIST_ALL:
2753 msg_print("ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2755 msg_print("It glows many colours...");
2758 (void)set_oppose_acid(randint1(40) + 40, FALSE);
2759 (void)set_oppose_elec(randint1(40) + 40, FALSE);
2760 (void)set_oppose_fire(randint1(40) + 40, FALSE);
2761 (void)set_oppose_cold(randint1(40) + 40, FALSE);
2762 (void)set_oppose_pois(randint1(40) + 40, FALSE);
2763 o_ptr->timeout = 200;
2770 msg_print("ÌÀ¤ë¤¯Îп§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2772 msg_print("It glows bright green...");
2775 (void)set_fast(randint1(20) + 20, FALSE);
2776 o_ptr->timeout = 250;
2780 case ACT_XTRA_SPEED:
2783 msg_print("ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2785 msg_print("It glows brightly...");
2788 (void)set_fast(randint1(75) + 75, FALSE);
2789 o_ptr->timeout = randint0(200) + 200;
2795 set_wraith_form(randint1(plev / 2) + (plev / 2), FALSE);
2796 o_ptr->timeout = 1000;
2802 (void)set_invuln(randint1(8) + 8, FALSE);
2803 o_ptr->timeout = 1000;
2807 /* Activate for general purpose effect (detection etc.) */
2812 msg_print("À¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
2814 msg_print("It wells with clear light...");
2817 lite_area(damroll(2, 15), 3);
2818 o_ptr->timeout = randint0(10) + 10;
2825 msg_print("âÁ¤·¤¯µ±¤¤¤¿...");
2827 msg_print("It shines brightly...");
2830 map_area(DETECT_RAD_MAP);
2831 lite_area(damroll(2, 15), 3);
2832 o_ptr->timeout = randint0(50) + 50;
2836 case ACT_DETECT_ALL:
2839 msg_print("Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2841 msg_print("It glows bright white...");
2845 msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤¤¿...");
2847 msg_print("An image forms in your mind...");
2850 detect_all(DETECT_RAD_DEFAULT);
2851 o_ptr->timeout = randint0(55) + 55;
2855 case ACT_DETECT_XTRA:
2858 msg_print("ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2860 msg_print("It glows brightly...");
2863 detect_all(DETECT_RAD_DEFAULT);
2865 identify_fully(FALSE);
2866 o_ptr->timeout = 1000;
2873 msg_print("²«¿§¤¯µ±¤¤¤Æ¤¤¤ë...");
2875 msg_print("It glows yellow...");
2878 identify_fully(FALSE);
2879 o_ptr->timeout = 750;
2885 if (!ident_spell(FALSE)) return FALSE;
2886 o_ptr->timeout = 10;
2890 case ACT_RUNE_EXPLO:
2893 msg_print("ÌÀ¤ë¤¤ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2895 msg_print("It glows bright red...");
2899 o_ptr->timeout = 200;
2906 msg_print("¥Ö¥ë¡¼¤ËÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2908 msg_print("It glows light blue...");
2912 o_ptr->timeout = 400;
2918 (void)set_food(PY_FOOD_MAX - 1);
2919 o_ptr->timeout = 200;
2926 msg_print("ÌÀ¤ë¤¤ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2928 msg_print("It glows bright red...");
2931 destroy_doors_touch();
2932 o_ptr->timeout = 10;
2939 msg_print("¸ÝÆ°¤·¤Æ¤¤¤ë...");
2941 msg_print("It pulsates...");
2944 if (!get_aim_dir(&dir)) return FALSE;
2953 o_ptr->timeout = 70;
2960 msg_print("ÌÀ¤ë¤¤²«¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2962 msg_print("It glows bright yellow...");
2966 o_ptr->timeout = 500;
2973 msg_print("¼¡¸µ¤ÎÈ⤬³«¤¤¤¿¡£ÌÜŪÃϤòÁª¤ó¤Ç²¼¤µ¤¤¡£");
2975 msg_print("You open a dimensional gate. Choose a destination.");
2978 if (!dimension_door()) return FALSE;
2979 o_ptr->timeout = 100;
2987 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ë...");
2989 msg_print("It twists space around you...");
2992 teleport_player(100, 0L);
2993 o_ptr->timeout = 45;
3000 msg_print("¤ä¤ï¤é¤«¤ÊÇò¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
3002 msg_print("It glows soft white...");
3004 if (!word_of_recall()) return FALSE;
3005 o_ptr->timeout = 200;
3012 msg_format("Unknown activation effect: %d.", o_ptr->xtra2);
3014 msg_format("Unknown activation effect: %d.", o_ptr->xtra2);
3025 void get_bloody_moon_flags(object_type *o_ptr)
3029 for (i = 0; i < TR_FLAG_SIZE; i++)
3030 o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
3032 dummy = randint1(2) + randint1(2);
3033 for (i = 0; i < dummy; i++)
3035 int flag = randint0(26);
3036 if (flag >= 20) add_flag(o_ptr->art_flags, TR_KILL_UNDEAD + flag - 20);
3037 else if (flag == 19) add_flag(o_ptr->art_flags, TR_KILL_ANIMAL);
3038 else if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
3039 else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
3042 dummy = randint1(2);
3043 for (i = 0; i < dummy; i++) one_resistance(o_ptr);
3045 for (i = 0; i < 2; i++)
3047 int tmp = randint0(11);
3048 if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
3049 else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
3054 void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr)
3056 bool give_resistance = FALSE, give_power = FALSE;
3058 if (o_ptr->name1 == ART_TERROR) /* Terror Mask is for warriors... */
3060 if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_ARCHER || p_ptr->pclass == CLASS_CAVALRY || p_ptr->pclass == CLASS_BERSERKER)
3063 give_resistance = TRUE;
3067 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
3068 add_flag(o_ptr->art_flags, TR_TY_CURSE);
3069 o_ptr->curse_flags |=
3070 (TRC_CURSED | TRC_HEAVY_CURSE);
3071 o_ptr->curse_flags |= get_curse(2, o_ptr);
3076 if (o_ptr->name1 == ART_MURAMASA)
3078 if (p_ptr->pclass != CLASS_SAMURAI)
3080 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
3081 o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
3085 if (o_ptr->name1 == ART_XIAOLONG)
3087 if (p_ptr->pclass == CLASS_MONK)
3088 add_flag(o_ptr->art_flags, TR_BLOWS);
3091 if (o_ptr->name1 == ART_BLOOD)
3093 get_bloody_moon_flags(o_ptr);
3096 if (o_ptr->name1 == ART_HEAVENLY_MAIDEN)
3098 if (p_ptr->psex != SEX_FEMALE)
3100 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
3104 if (a_ptr->gen_flags & (TRG_XTRA_POWER)) give_power = TRUE;
3105 if (a_ptr->gen_flags & (TRG_XTRA_H_RES)) give_resistance = TRUE;
3106 if (a_ptr->gen_flags & (TRG_XTRA_RES_OR_POWER))
3108 /* Give a resistance OR a power */
3109 if (one_in_(2)) give_resistance = TRUE;
3110 else give_power = TRUE;
3118 if (give_resistance)
3120 one_high_resistance(o_ptr);
3126 * Create the artifact of the specified number
3128 bool create_named_art(int a_idx, int y, int x)
3134 artifact_type *a_ptr = &a_info[a_idx];
3136 /* Get local object */
3139 /* Ignore "empty" artifacts */
3140 if (!a_ptr->name) return FALSE;
3142 /* Acquire the "kind" index */
3143 i = lookup_kind(a_ptr->tval, a_ptr->sval);
3146 if (!i) return FALSE;
3148 /* Create the artifact */
3149 object_prep(q_ptr, i);
3152 q_ptr->name1 = a_idx;
3154 /* Extract the fields */
3155 q_ptr->pval = a_ptr->pval;
3156 q_ptr->ac = a_ptr->ac;
3157 q_ptr->dd = a_ptr->dd;
3158 q_ptr->ds = a_ptr->ds;
3159 q_ptr->to_a = a_ptr->to_a;
3160 q_ptr->to_h = a_ptr->to_h;
3161 q_ptr->to_d = a_ptr->to_d;
3162 q_ptr->weight = a_ptr->weight;
3164 /* Hack -- extract the "cursed" flag */
3165 if (a_ptr->gen_flags & TRG_CURSED) q_ptr->curse_flags |= (TRC_CURSED);
3166 if (a_ptr->gen_flags & TRG_HEAVY_CURSE) q_ptr->curse_flags |= (TRC_HEAVY_CURSE);
3167 if (a_ptr->gen_flags & TRG_PERMA_CURSE) q_ptr->curse_flags |= (TRC_PERMA_CURSE);
3168 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE0)) q_ptr->curse_flags |= get_curse(0, q_ptr);
3169 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1)) q_ptr->curse_flags |= get_curse(1, q_ptr);
3170 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2)) q_ptr->curse_flags |= get_curse(2, q_ptr);
3172 random_artifact_resistance(q_ptr, a_ptr);
3175 * drop_near()Æâ¤ÇÉáÄ̤θÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬½Å¤Ê¤é¤Ê¤¤À¼Á¤Ë°Í¸¤¹¤ë.
3176 * ²¾¤Ë2¸Ä°Ê¾å¸ºß²Äǽ¤«¤ÄÁõÈ÷Éʰʳ°¤Î¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬ºîÀ®¤µ¤ì¤ì¤Ð
3177 * ¤³¤Î´Ø¿ô¤ÎÊÖ¤êÃͤϿ®ÍѤǤ¤Ê¤¯¤Ê¤ë.
3180 /* Drop the artifact from heaven */
3181 return drop_near(q_ptr, -1, y, x) ? TRUE : FALSE;