1 /* Purpose: Artifact code */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 /* Chance of using syllables to form the name instead of the "template" files */
15 #define SINDARIN_NAME 10
23 * Bias luck needs to be higher than weird luck,
24 * since it is usually tested several times...
26 #define ACTIVATION_CHANCE 3
30 * Use for biased artifact creation
32 static int artifact_bias;
36 * Choose one random sustain
38 void one_sustain(object_type *o_ptr)
42 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
43 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
44 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
45 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
46 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
47 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
53 * Choose one random high resistance
55 void one_high_resistance(object_type *o_ptr)
59 case 0: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
60 case 1: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
61 case 2: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
62 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
63 case 4: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
64 case 5: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
65 case 6: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
66 case 7: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
67 case 8: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
68 case 9: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
69 case 10: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
70 case 11: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
76 * Choose one random high resistance ( except poison and disenchantment )
78 void one_lordly_high_resistance(object_type *o_ptr)
82 case 0: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
83 case 1: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
84 case 2: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
85 case 3: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
86 case 4: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
87 case 5: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
88 case 6: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
89 case 7: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
90 case 8: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
91 case 9: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
97 * Choose one random element resistance
99 void one_ele_resistance(object_type *o_ptr)
103 case 0: add_flag(o_ptr->art_flags, TR_RES_ACID); break;
104 case 1: add_flag(o_ptr->art_flags, TR_RES_ELEC); break;
105 case 2: add_flag(o_ptr->art_flags, TR_RES_COLD); break;
106 case 3: add_flag(o_ptr->art_flags, TR_RES_FIRE); break;
112 * Choose one random element or poison resistance
114 void one_dragon_ele_resistance(object_type *o_ptr)
118 add_flag(o_ptr->art_flags, TR_RES_POIS);
122 one_ele_resistance(o_ptr);
128 * Choose one lower rank esp
130 void one_low_esp(object_type *o_ptr)
132 switch (randint1(10))
134 case 1: add_flag(o_ptr->art_flags, TR_ESP_ANIMAL); break;
135 case 2: add_flag(o_ptr->art_flags, TR_ESP_UNDEAD); break;
136 case 3: add_flag(o_ptr->art_flags, TR_ESP_DEMON); break;
137 case 4: add_flag(o_ptr->art_flags, TR_ESP_ORC); break;
138 case 5: add_flag(o_ptr->art_flags, TR_ESP_TROLL); break;
139 case 6: add_flag(o_ptr->art_flags, TR_ESP_GIANT); break;
140 case 7: add_flag(o_ptr->art_flags, TR_ESP_DRAGON); break;
141 case 8: add_flag(o_ptr->art_flags, TR_ESP_HUMAN); break;
142 case 9: add_flag(o_ptr->art_flags, TR_ESP_GOOD); break;
143 case 10: add_flag(o_ptr->art_flags, TR_ESP_UNIQUE); break;
150 * Choose one random resistance
152 void one_resistance(object_type *o_ptr)
156 one_ele_resistance(o_ptr);
160 one_high_resistance(o_ptr);
166 * Choose one random ability
168 void one_ability(object_type *o_ptr)
170 switch (randint0(10))
172 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
173 case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
174 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
175 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
176 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
177 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
178 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
179 case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
188 static void curse_artifact(object_type * o_ptr)
190 if (o_ptr->pval > 0) o_ptr->pval = 0 - (o_ptr->pval + randint1(4));
191 if (o_ptr->to_a > 0) o_ptr->to_a = 0 - (o_ptr->to_a + randint1(4));
192 if (o_ptr->to_h > 0) o_ptr->to_h = 0 - (o_ptr->to_h + randint1(4));
193 if (o_ptr->to_d > 0) o_ptr->to_d = 0 - (o_ptr->to_d + randint1(4));
195 o_ptr->curse_flags |= (TRC_HEAVY_CURSE | TRC_CURSED);
196 remove_flag(o_ptr->art_flags, TR_BLESSED);
198 if (one_in_(4)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
199 if (one_in_(3)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
200 if (one_in_(2)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
201 if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
202 if (one_in_(2)) add_flag(o_ptr->art_flags, TR_TELEPORT);
203 else if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_TELE);
205 if ((p_ptr->pclass != CLASS_WARRIOR) && (p_ptr->pclass != CLASS_ARCHER) && (p_ptr->pclass != CLASS_CAVALRY) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH) && one_in_(3))
206 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
210 static void random_plus(object_type * o_ptr)
212 int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
214 switch (artifact_bias)
217 if (!(have_flag(o_ptr->art_flags, TR_STR)))
219 add_flag(o_ptr->art_flags, TR_STR);
220 if (one_in_(2)) return;
223 if (!(have_flag(o_ptr->art_flags, TR_CON)))
225 add_flag(o_ptr->art_flags, TR_CON);
226 if (one_in_(2)) return;
229 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
231 add_flag(o_ptr->art_flags, TR_DEX);
232 if (one_in_(2)) return;
237 if (!(have_flag(o_ptr->art_flags, TR_INT)))
239 add_flag(o_ptr->art_flags, TR_INT);
240 if (one_in_(2)) return;
242 if ((o_ptr->tval == TV_GLOVES) && !(have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY)))
244 add_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
245 if (one_in_(2)) return;
250 if (!(have_flag(o_ptr->art_flags, TR_WIS)))
252 add_flag(o_ptr->art_flags, TR_WIS);
253 if (one_in_(2)) return;
258 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
260 add_flag(o_ptr->art_flags, TR_DEX);
261 if (one_in_(2)) return;
264 if (!(have_flag(o_ptr->art_flags, TR_CON)))
266 add_flag(o_ptr->art_flags, TR_CON);
267 if (one_in_(2)) return;
270 if (!(have_flag(o_ptr->art_flags, TR_STR)))
272 add_flag(o_ptr->art_flags, TR_STR);
273 if (one_in_(2)) return;
278 if (!(have_flag(o_ptr->art_flags, TR_STEALTH)))
280 add_flag(o_ptr->art_flags, TR_STEALTH);
281 if (one_in_(2)) return;
283 if (!(have_flag(o_ptr->art_flags, TR_SEARCH)))
285 add_flag(o_ptr->art_flags, TR_SEARCH);
286 if (one_in_(2)) return;
291 if (!(have_flag(o_ptr->art_flags, TR_STR)))
293 add_flag(o_ptr->art_flags, TR_STR);
294 if (one_in_(2)) return;
299 if (!(have_flag(o_ptr->art_flags, TR_WIS)))
301 add_flag(o_ptr->art_flags, TR_WIS);
302 if (one_in_(2)) return;
307 if (!(have_flag(o_ptr->art_flags, TR_INT)))
309 add_flag(o_ptr->art_flags, TR_INT);
310 if (one_in_(2)) return;
315 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
317 add_flag(o_ptr->art_flags, TR_DEX);
318 if (one_in_(2)) return;
323 if (!(have_flag(o_ptr->art_flags, TR_CON)))
325 add_flag(o_ptr->art_flags, TR_CON);
326 if (one_in_(2)) return;
331 if (!(have_flag(o_ptr->art_flags, TR_CHR)))
333 add_flag(o_ptr->art_flags, TR_CHR);
334 if (one_in_(2)) return;
339 if ((artifact_bias == BIAS_MAGE || artifact_bias == BIAS_PRIESTLY) && (o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ROBE))
341 if (!(have_flag(o_ptr->art_flags, TR_DEC_MANA)) && one_in_(3))
343 add_flag(o_ptr->art_flags, TR_DEC_MANA);
344 if (one_in_(2)) return;
348 switch (randint1(this_type))
351 add_flag(o_ptr->art_flags, TR_STR);
352 if (!artifact_bias && !one_in_(13))
353 artifact_bias = BIAS_STR;
354 else if (!artifact_bias && one_in_(7))
355 artifact_bias = BIAS_WARRIOR;
358 add_flag(o_ptr->art_flags, TR_INT);
359 if (!artifact_bias && !one_in_(13))
360 artifact_bias = BIAS_INT;
361 else if (!artifact_bias && one_in_(7))
362 artifact_bias = BIAS_MAGE;
365 add_flag(o_ptr->art_flags, TR_WIS);
366 if (!artifact_bias && !one_in_(13))
367 artifact_bias = BIAS_WIS;
368 else if (!artifact_bias && one_in_(7))
369 artifact_bias = BIAS_PRIESTLY;
372 add_flag(o_ptr->art_flags, TR_DEX);
373 if (!artifact_bias && !one_in_(13))
374 artifact_bias = BIAS_DEX;
375 else if (!artifact_bias && one_in_(7))
376 artifact_bias = BIAS_ROGUE;
379 add_flag(o_ptr->art_flags, TR_CON);
380 if (!artifact_bias && !one_in_(13))
381 artifact_bias = BIAS_CON;
382 else if (!artifact_bias && one_in_(9))
383 artifact_bias = BIAS_RANGER;
386 add_flag(o_ptr->art_flags, TR_CHR);
387 if (!artifact_bias && !one_in_(13))
388 artifact_bias = BIAS_CHR;
391 add_flag(o_ptr->art_flags, TR_STEALTH);
392 if (!artifact_bias && one_in_(3))
393 artifact_bias = BIAS_ROGUE;
396 add_flag(o_ptr->art_flags, TR_SEARCH);
397 if (!artifact_bias && one_in_(9))
398 artifact_bias = BIAS_RANGER;
401 add_flag(o_ptr->art_flags, TR_INFRA);
404 add_flag(o_ptr->art_flags, TR_SPEED);
405 if (!artifact_bias && one_in_(11))
406 artifact_bias = BIAS_ROGUE;
409 add_flag(o_ptr->art_flags, TR_TUNNEL);
412 if (o_ptr->tval == TV_BOW) random_plus(o_ptr);
415 add_flag(o_ptr->art_flags, TR_BLOWS);
416 if (!artifact_bias && one_in_(11))
417 artifact_bias = BIAS_WARRIOR;
424 static void random_resistance(object_type * o_ptr)
426 switch (artifact_bias)
429 if (!(have_flag(o_ptr->art_flags, TR_RES_ACID)))
431 add_flag(o_ptr->art_flags, TR_RES_ACID);
432 if (one_in_(2)) return;
434 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ACID)))
436 add_flag(o_ptr->art_flags, TR_IM_ACID);
437 if (!one_in_(IM_LUCK))
439 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
440 remove_flag(o_ptr->art_flags, TR_IM_COLD);
441 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
443 if (one_in_(2)) return;
448 if (!(have_flag(o_ptr->art_flags, TR_RES_ELEC)))
450 add_flag(o_ptr->art_flags, TR_RES_ELEC);
451 if (one_in_(2)) return;
453 if ((o_ptr->tval >= TV_CLOAK) && (o_ptr->tval <= TV_HARD_ARMOR) &&
454 !(have_flag(o_ptr->art_flags, TR_SH_ELEC)))
456 add_flag(o_ptr->art_flags, TR_SH_ELEC);
457 if (one_in_(2)) return;
459 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ELEC)))
461 add_flag(o_ptr->art_flags, TR_IM_ELEC);
462 if (!one_in_(IM_LUCK))
464 remove_flag(o_ptr->art_flags, TR_IM_ACID);
465 remove_flag(o_ptr->art_flags, TR_IM_COLD);
466 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
469 if (one_in_(2)) return;
474 if (!(have_flag(o_ptr->art_flags, TR_RES_FIRE)))
476 add_flag(o_ptr->art_flags, TR_RES_FIRE);
477 if (one_in_(2)) return;
479 if ((o_ptr->tval >= TV_CLOAK) &&
480 (o_ptr->tval <= TV_HARD_ARMOR) &&
481 !(have_flag(o_ptr->art_flags, TR_SH_FIRE)))
483 add_flag(o_ptr->art_flags, TR_SH_FIRE);
484 if (one_in_(2)) return;
486 if (one_in_(BIAS_LUCK) &&
487 !(have_flag(o_ptr->art_flags, TR_IM_FIRE)))
489 add_flag(o_ptr->art_flags, TR_IM_FIRE);
490 if (!one_in_(IM_LUCK))
492 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
493 remove_flag(o_ptr->art_flags, TR_IM_COLD);
494 remove_flag(o_ptr->art_flags, TR_IM_ACID);
496 if (one_in_(2)) return;
501 if (!(have_flag(o_ptr->art_flags, TR_RES_COLD)))
503 add_flag(o_ptr->art_flags, TR_RES_COLD);
504 if (one_in_(2)) return;
506 if ((o_ptr->tval >= TV_CLOAK) &&
507 (o_ptr->tval <= TV_HARD_ARMOR) &&
508 !(have_flag(o_ptr->art_flags, TR_SH_COLD)))
510 add_flag(o_ptr->art_flags, TR_SH_COLD);
511 if (one_in_(2)) return;
513 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_COLD)))
515 add_flag(o_ptr->art_flags, TR_IM_COLD);
516 if (!one_in_(IM_LUCK))
518 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
519 remove_flag(o_ptr->art_flags, TR_IM_ACID);
520 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
522 if (one_in_(2)) return;
527 if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
529 add_flag(o_ptr->art_flags, TR_RES_POIS);
530 if (one_in_(2)) return;
535 if (!one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_RES_FEAR))))
537 add_flag(o_ptr->art_flags, TR_RES_FEAR);
538 if (one_in_(2)) return;
540 if (one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_NO_MAGIC))))
542 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
543 if (one_in_(2)) return;
547 case BIAS_NECROMANTIC:
548 if (!(have_flag(o_ptr->art_flags, TR_RES_NETHER)))
550 add_flag(o_ptr->art_flags, TR_RES_NETHER);
551 if (one_in_(2)) return;
553 if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
555 add_flag(o_ptr->art_flags, TR_RES_POIS);
556 if (one_in_(2)) return;
558 if (!(have_flag(o_ptr->art_flags, TR_RES_DARK)))
560 add_flag(o_ptr->art_flags, TR_RES_DARK);
561 if (one_in_(2)) return;
566 if (!(have_flag(o_ptr->art_flags, TR_RES_CHAOS)))
568 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
569 if (one_in_(2)) return;
571 if (!(have_flag(o_ptr->art_flags, TR_RES_CONF)))
573 add_flag(o_ptr->art_flags, TR_RES_CONF);
574 if (one_in_(2)) return;
576 if (!(have_flag(o_ptr->art_flags, TR_RES_DISEN)))
578 add_flag(o_ptr->art_flags, TR_RES_DISEN);
579 if (one_in_(2)) return;
584 switch (randint1(42))
587 if (!one_in_(WEIRD_LUCK))
588 random_resistance(o_ptr);
591 add_flag(o_ptr->art_flags, TR_IM_ACID);
593 artifact_bias = BIAS_ACID;
597 if (!one_in_(WEIRD_LUCK))
598 random_resistance(o_ptr);
601 add_flag(o_ptr->art_flags, TR_IM_ELEC);
603 artifact_bias = BIAS_ELEC;
607 if (!one_in_(WEIRD_LUCK))
608 random_resistance(o_ptr);
611 add_flag(o_ptr->art_flags, TR_IM_COLD);
613 artifact_bias = BIAS_COLD;
617 if (!one_in_(WEIRD_LUCK))
618 random_resistance(o_ptr);
621 add_flag(o_ptr->art_flags, TR_IM_FIRE);
623 artifact_bias = BIAS_FIRE;
629 add_flag(o_ptr->art_flags, TR_RES_ACID);
631 artifact_bias = BIAS_ACID;
636 add_flag(o_ptr->art_flags, TR_RES_ELEC);
638 artifact_bias = BIAS_ELEC;
643 add_flag(o_ptr->art_flags, TR_RES_FIRE);
645 artifact_bias = BIAS_FIRE;
650 add_flag(o_ptr->art_flags, TR_RES_COLD);
652 artifact_bias = BIAS_COLD;
656 add_flag(o_ptr->art_flags, TR_RES_POIS);
657 if (!artifact_bias && !one_in_(4))
658 artifact_bias = BIAS_POIS;
659 else if (!artifact_bias && one_in_(2))
660 artifact_bias = BIAS_NECROMANTIC;
661 else if (!artifact_bias && one_in_(2))
662 artifact_bias = BIAS_ROGUE;
666 add_flag(o_ptr->art_flags, TR_RES_FEAR);
667 if (!artifact_bias && one_in_(3))
668 artifact_bias = BIAS_WARRIOR;
671 add_flag(o_ptr->art_flags, TR_RES_LITE);
674 add_flag(o_ptr->art_flags, TR_RES_DARK);
678 add_flag(o_ptr->art_flags, TR_RES_BLIND);
682 add_flag(o_ptr->art_flags, TR_RES_CONF);
683 if (!artifact_bias && one_in_(6))
684 artifact_bias = BIAS_CHAOS;
688 add_flag(o_ptr->art_flags, TR_RES_SOUND);
692 add_flag(o_ptr->art_flags, TR_RES_SHARDS);
696 add_flag(o_ptr->art_flags, TR_RES_NETHER);
697 if (!artifact_bias && one_in_(3))
698 artifact_bias = BIAS_NECROMANTIC;
702 add_flag(o_ptr->art_flags, TR_RES_NEXUS);
706 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
707 if (!artifact_bias && one_in_(2))
708 artifact_bias = BIAS_CHAOS;
712 add_flag(o_ptr->art_flags, TR_RES_DISEN);
715 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
716 add_flag(o_ptr->art_flags, TR_SH_ELEC);
718 random_resistance(o_ptr);
720 artifact_bias = BIAS_ELEC;
723 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
724 add_flag(o_ptr->art_flags, TR_SH_FIRE);
726 random_resistance(o_ptr);
728 artifact_bias = BIAS_FIRE;
731 if (o_ptr->tval == TV_SHIELD || o_ptr->tval == TV_CLOAK ||
732 o_ptr->tval == TV_HELM || o_ptr->tval == TV_HARD_ARMOR)
733 add_flag(o_ptr->art_flags, TR_REFLECT);
735 random_resistance(o_ptr);
738 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
739 add_flag(o_ptr->art_flags, TR_SH_COLD);
741 random_resistance(o_ptr);
743 artifact_bias = BIAS_COLD;
750 static void random_misc(object_type * o_ptr)
752 switch (artifact_bias)
755 if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
757 add_flag(o_ptr->art_flags, TR_SUST_CON);
758 if (one_in_(2)) return;
763 if (!(have_flag(o_ptr->art_flags, TR_SUST_STR)))
765 add_flag(o_ptr->art_flags, TR_SUST_STR);
766 if (one_in_(2)) return;
771 if (!(have_flag(o_ptr->art_flags, TR_SUST_WIS)))
773 add_flag(o_ptr->art_flags, TR_SUST_WIS);
774 if (one_in_(2)) return;
779 if (!(have_flag(o_ptr->art_flags, TR_SUST_INT)))
781 add_flag(o_ptr->art_flags, TR_SUST_INT);
782 if (one_in_(2)) return;
787 if (!(have_flag(o_ptr->art_flags, TR_SUST_DEX)))
789 add_flag(o_ptr->art_flags, TR_SUST_DEX);
790 if (one_in_(2)) return;
795 if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
797 add_flag(o_ptr->art_flags, TR_SUST_CON);
798 if (one_in_(2)) return;
803 if (!(have_flag(o_ptr->art_flags, TR_SUST_CHR)))
805 add_flag(o_ptr->art_flags, TR_SUST_CHR);
806 if (one_in_(2)) return;
811 if (!(have_flag(o_ptr->art_flags, TR_TELEPORT)))
813 add_flag(o_ptr->art_flags, TR_TELEPORT);
814 if (one_in_(2)) return;
819 if (!(have_flag(o_ptr->art_flags, TR_LITE)))
821 add_flag(o_ptr->art_flags, TR_LITE); /* Freebie */
826 switch (randint1(33))
829 add_flag(o_ptr->art_flags, TR_SUST_STR);
831 artifact_bias = BIAS_STR;
834 add_flag(o_ptr->art_flags, TR_SUST_INT);
836 artifact_bias = BIAS_INT;
839 add_flag(o_ptr->art_flags, TR_SUST_WIS);
841 artifact_bias = BIAS_WIS;
844 add_flag(o_ptr->art_flags, TR_SUST_DEX);
846 artifact_bias = BIAS_DEX;
849 add_flag(o_ptr->art_flags, TR_SUST_CON);
851 artifact_bias = BIAS_CON;
854 add_flag(o_ptr->art_flags, TR_SUST_CHR);
856 artifact_bias = BIAS_CHR;
861 add_flag(o_ptr->art_flags, TR_FREE_ACT);
864 add_flag(o_ptr->art_flags, TR_HOLD_LIFE);
865 if (!artifact_bias && one_in_(5))
866 artifact_bias = BIAS_PRIESTLY;
867 else if (!artifact_bias && one_in_(6))
868 artifact_bias = BIAS_NECROMANTIC;
872 add_flag(o_ptr->art_flags, TR_LITE);
876 add_flag(o_ptr->art_flags, TR_LEVITATION);
881 add_flag(o_ptr->art_flags, TR_SEE_INVIS);
885 add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
889 add_flag(o_ptr->art_flags, TR_REGEN);
892 add_flag(o_ptr->art_flags, TR_TELEPORT);
897 if (object_is_armour(o_ptr))
901 o_ptr->to_a = 4 + randint1(11);
908 int bonus_h, bonus_d;
909 add_flag(o_ptr->art_flags, TR_SHOW_MODS);
910 bonus_h = 4 + (randint1(11));
911 bonus_d = 4 + (randint1(11));
912 if ((o_ptr->tval != TV_SWORD) && (o_ptr->tval != TV_POLEARM) && (o_ptr->tval != TV_HAFTED) && (o_ptr->tval != TV_DIGGING) && (o_ptr->tval != TV_GLOVES) && (o_ptr->tval != TV_RING))
917 o_ptr->to_h += bonus_h;
918 o_ptr->to_d += bonus_d;
922 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
925 add_flag(o_ptr->art_flags, TR_NO_TELE);
928 add_flag(o_ptr->art_flags, TR_WARNING);
935 add_flag(o_ptr->art_flags, TR_ESP_EVIL);
936 if (!artifact_bias && one_in_(3))
937 artifact_bias = BIAS_LAW;
940 add_flag(o_ptr->art_flags, TR_ESP_NONLIVING);
941 if (!artifact_bias && one_in_(3))
942 artifact_bias = BIAS_MAGE;
945 add_flag(o_ptr->art_flags, TR_TELEPATHY);
946 if (!artifact_bias && one_in_(9))
947 artifact_bias = BIAS_MAGE;
957 idx[0] = randint1(8);
959 idx[1] = randint1(7);
960 if (idx[1] >= idx[0]) idx[1]++;
962 idx[2] = randint1(6);
963 if (idx[2] >= idx[0]) idx[2]++;
964 if (idx[2] >= idx[1]) idx[2]++;
966 while (n--) switch (idx[n])
969 add_flag(o_ptr->art_flags, TR_ESP_ANIMAL);
970 if (!artifact_bias && one_in_(4))
971 artifact_bias = BIAS_RANGER;
974 add_flag(o_ptr->art_flags, TR_ESP_UNDEAD);
975 if (!artifact_bias && one_in_(3))
976 artifact_bias = BIAS_PRIESTLY;
977 else if (!artifact_bias && one_in_(6))
978 artifact_bias = BIAS_NECROMANTIC;
981 add_flag(o_ptr->art_flags, TR_ESP_DEMON);
984 add_flag(o_ptr->art_flags, TR_ESP_ORC);
987 add_flag(o_ptr->art_flags, TR_ESP_TROLL);
990 add_flag(o_ptr->art_flags, TR_ESP_GIANT);
993 add_flag(o_ptr->art_flags, TR_ESP_HUMAN);
994 if (!artifact_bias && one_in_(6))
995 artifact_bias = BIAS_ROGUE;
998 add_flag(o_ptr->art_flags, TR_ESP_GOOD);
999 if (!artifact_bias && one_in_(3))
1000 artifact_bias = BIAS_LAW;
1003 add_flag(o_ptr->art_flags, TR_ESP_UNIQUE);
1004 if (!artifact_bias && one_in_(3))
1005 artifact_bias = BIAS_LAW;
1014 static void random_slay(object_type *o_ptr)
1016 if (o_ptr->tval == TV_BOW)
1018 switch (randint1(6))
1023 add_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
1024 if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
1025 if (!artifact_bias && one_in_(9))
1026 artifact_bias = BIAS_RANGER;
1029 add_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
1030 if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
1031 if (!artifact_bias && one_in_(9))
1032 artifact_bias = BIAS_RANGER;
1039 switch (artifact_bias)
1042 if (!(have_flag(o_ptr->art_flags, TR_CHAOTIC)))
1044 add_flag(o_ptr->art_flags, TR_CHAOTIC);
1045 if (one_in_(2)) return;
1050 if((o_ptr->tval == TV_SWORD || o_ptr->tval == TV_POLEARM) &&
1051 !(have_flag(o_ptr->art_flags, TR_BLESSED)))
1053 /* A free power for "priestly" random artifacts */
1054 add_flag(o_ptr->art_flags, TR_BLESSED);
1058 case BIAS_NECROMANTIC:
1059 if (!(have_flag(o_ptr->art_flags, TR_VAMPIRIC)))
1061 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
1062 if (one_in_(2)) return;
1064 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)) && one_in_(2))
1066 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1067 if (one_in_(2)) return;
1072 if (!(have_flag(o_ptr->art_flags, TR_SLAY_ANIMAL)))
1074 add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1075 if (one_in_(2)) return;
1080 if ((((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DAGGER)) ||
1081 ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_SPEAR))) &&
1082 !(have_flag(o_ptr->art_flags, TR_THROW)))
1084 /* Free power for rogues... */
1085 add_flag(o_ptr->art_flags, TR_THROW);
1087 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
1089 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1090 if (one_in_(2)) return;
1095 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
1097 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1098 if (one_in_(2)) return;
1103 if (!(have_flag(o_ptr->art_flags, TR_BRAND_FIRE)))
1105 add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1106 if (one_in_(2)) return;
1111 if (!(have_flag(o_ptr->art_flags, TR_BRAND_COLD)))
1113 add_flag(o_ptr->art_flags, TR_BRAND_COLD);
1114 if (one_in_(2)) return;
1119 if (!(have_flag(o_ptr->art_flags, TR_BRAND_ELEC)))
1121 add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1122 if (one_in_(2)) return;
1127 if (!(have_flag(o_ptr->art_flags, TR_BRAND_ACID)))
1129 add_flag(o_ptr->art_flags, TR_BRAND_ACID);
1130 if (one_in_(2)) return;
1135 if (!(have_flag(o_ptr->art_flags, TR_SLAY_EVIL)))
1137 add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1138 if (one_in_(2)) return;
1140 if (!(have_flag(o_ptr->art_flags, TR_SLAY_UNDEAD)))
1142 add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1143 if (one_in_(2)) return;
1145 if (!(have_flag(o_ptr->art_flags, TR_SLAY_DEMON)))
1147 add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1148 if (one_in_(2)) return;
1153 switch (randint1(36))
1157 add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1161 add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1162 if (!artifact_bias && one_in_(2))
1163 artifact_bias = BIAS_LAW;
1164 else if (!artifact_bias && one_in_(9))
1165 artifact_bias = BIAS_PRIESTLY;
1169 add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1170 if (!artifact_bias && one_in_(9))
1171 artifact_bias = BIAS_PRIESTLY;
1175 add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1176 if (!artifact_bias && one_in_(9))
1177 artifact_bias = BIAS_PRIESTLY;
1181 add_flag(o_ptr->art_flags, TR_SLAY_ORC);
1185 add_flag(o_ptr->art_flags, TR_SLAY_TROLL);
1189 add_flag(o_ptr->art_flags, TR_SLAY_GIANT);
1193 add_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
1196 add_flag(o_ptr->art_flags, TR_KILL_DRAGON);
1200 if (o_ptr->tval == TV_SWORD)
1202 add_flag(o_ptr->art_flags, TR_VORPAL);
1203 if (!artifact_bias && one_in_(9))
1204 artifact_bias = BIAS_WARRIOR;
1210 add_flag(o_ptr->art_flags, TR_IMPACT);
1214 add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1216 artifact_bias = BIAS_FIRE;
1220 add_flag(o_ptr->art_flags, TR_BRAND_COLD);
1222 artifact_bias = BIAS_COLD;
1226 add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1228 artifact_bias = BIAS_ELEC;
1232 add_flag(o_ptr->art_flags, TR_BRAND_ACID);
1234 artifact_bias = BIAS_ACID;
1238 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1239 if (!artifact_bias && !one_in_(3))
1240 artifact_bias = BIAS_POIS;
1241 else if (!artifact_bias && one_in_(6))
1242 artifact_bias = BIAS_NECROMANTIC;
1243 else if (!artifact_bias)
1244 artifact_bias = BIAS_ROGUE;
1247 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
1249 artifact_bias = BIAS_NECROMANTIC;
1252 add_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
1254 artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
1258 add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
1261 add_flag(o_ptr->art_flags, TR_CHAOTIC);
1263 artifact_bias = BIAS_CHAOS;
1269 static void give_activation_power(object_type *o_ptr)
1271 int type = 0, chance = 0;
1273 switch (artifact_bias)
1278 type = ACT_BO_ELEC_1;
1280 else if (!one_in_(5))
1282 type = ACT_BA_ELEC_2;
1286 type = ACT_BA_ELEC_3;
1292 type = ACT_BA_POIS_1;
1299 type = ACT_BO_FIRE_1;
1301 else if (!one_in_(5))
1303 type = ACT_BA_FIRE_1;
1307 type = ACT_BA_FIRE_2;
1315 type = ACT_BO_COLD_1;
1316 else if (!one_in_(3))
1317 type = ACT_BA_COLD_1;
1318 else if (!one_in_(3))
1319 type = ACT_BA_COLD_2;
1321 type = ACT_BA_COLD_3;
1327 type = ACT_SUMMON_DEMON;
1329 type = ACT_CALL_CHAOS;
1336 type = ACT_CHARM_UNDEAD;
1337 else if (one_in_(12))
1338 type = ACT_BANISH_EVIL;
1339 else if (one_in_(11))
1340 type = ACT_DISP_EVIL;
1341 else if (one_in_(10))
1342 type = ACT_PROT_EVIL;
1343 else if (one_in_(9))
1344 type = ACT_CURE_1000;
1345 else if (one_in_(8))
1346 type = ACT_CURE_700;
1347 else if (one_in_(7))
1348 type = ACT_REST_ALL;
1349 else if (one_in_(6))
1350 type = ACT_REST_LIFE;
1355 case BIAS_NECROMANTIC:
1359 else if (one_in_(13))
1360 type = ACT_DISP_GOOD;
1361 else if (one_in_(9))
1362 type = ACT_MASS_GENO;
1363 else if (one_in_(8))
1364 type = ACT_GENOCIDE;
1365 else if (one_in_(13))
1366 type = ACT_SUMMON_UNDEAD;
1367 else if (one_in_(9))
1368 type = ACT_VAMPIRE_2;
1369 else if (one_in_(6))
1370 type = ACT_CHARM_UNDEAD;
1372 type = ACT_VAMPIRE_1;
1378 type = ACT_BANISH_EVIL;
1379 else if (one_in_(4))
1380 type = ACT_DISP_EVIL;
1382 type = ACT_PROT_EVIL;
1389 else if (one_in_(4))
1391 else if (one_in_(3))
1392 type = ACT_DETECT_ALL;
1393 else if (one_in_(8))
1396 type = ACT_ID_PLAIN;
1402 type = ACT_SUMMON_ELEMENTAL;
1403 else if (one_in_(10))
1404 type = ACT_SUMMON_PHANTOM;
1405 else if (one_in_(5))
1406 type = ACT_RUNE_EXPLO;
1422 type = ACT_CHARM_ANIMALS;
1423 else if (one_in_(7))
1424 type = ACT_SUMMON_ANIMAL;
1425 else if (one_in_(6))
1426 type = ACT_CHARM_ANIMAL;
1427 else if (one_in_(4))
1428 type = ACT_RESIST_ALL;
1429 else if (one_in_(3))
1432 type = ACT_CURE_POISON;
1436 while (!type || (randint1(100) >= chance))
1438 type = randint1(255);
1453 case ACT_CURE_POISON:
1467 case ACT_RESIST_ALL:
1468 case ACT_DETECT_ALL:
1491 case ACT_CHARM_ANIMAL:
1494 case ACT_SUMMON_ANIMAL:
1500 case ACT_BANISH_EVIL:
1503 case ACT_CHARM_UNDEAD:
1504 case ACT_CHARM_OTHER:
1505 case ACT_SUMMON_PHANTOM:
1507 case ACT_RUNE_EXPLO:
1510 case ACT_CALL_CHAOS:
1512 case ACT_CHARM_ANIMALS:
1513 case ACT_CHARM_OTHERS:
1514 case ACT_SUMMON_ELEMENTAL:
1522 case ACT_XTRA_SPEED:
1523 case ACT_DETECT_XTRA:
1527 case ACT_SUMMON_UNDEAD:
1528 case ACT_SUMMON_DEMON:
1539 /* A type was chosen... */
1540 o_ptr->xtra2 = type;
1541 add_flag(o_ptr->art_flags, TR_ACTIVATE);
1546 static void get_random_name(char *return_name, bool armour, int power)
1548 int prob = randint1(100);
1550 if (prob <= SINDARIN_NAME)
1552 get_table_sindarin(return_name);
1554 else if (prob <= TABLE_NAME)
1556 get_table_name(return_name);
1569 filename = "a_cursed_j.txt";
1571 filename = "a_cursed.txt";
1576 filename = "a_low_j.txt";
1578 filename = "a_low.txt";
1583 filename = "a_med_j.txt";
1585 filename = "a_med.txt";
1590 filename = "a_high_j.txt";
1592 filename = "a_high.txt";
1601 filename = "w_cursed_j.txt";
1603 filename = "w_cursed.txt";
1608 filename = "w_low_j.txt";
1610 filename = "w_low.txt";
1615 filename = "w_med_j.txt";
1617 filename = "w_med.txt";
1622 filename = "w_high_j.txt";
1624 filename = "w_high.txt";
1629 (void)get_rnd_line(filename, artifact_bias, return_name);
1631 if (return_name[0] == 0) get_table_name(return_name);
1637 bool create_artifact(object_type *o_ptr, bool a_scroll)
1639 char new_name[1024];
1641 int powers = randint1(5) + 1;
1642 int max_type = (object_is_weapon_ammo(o_ptr) ? 7 : 5);
1645 bool a_cursed = FALSE;
1646 int warrior_artifact_bias = 0;
1649 /* Reset artifact bias */
1652 /* Nuke enchantments */
1656 for (i = 0; i < TR_FLAG_SIZE; i++)
1657 o_ptr->art_flags[i] |= k_info[o_ptr->k_idx].flags[i];
1659 if (o_ptr->pval) has_pval = TRUE;
1661 if (a_scroll && one_in_(4))
1663 switch (p_ptr->pclass)
1666 case CLASS_BERSERKER:
1671 artifact_bias = BIAS_WARRIOR;
1674 case CLASS_HIGH_MAGE:
1675 case CLASS_SORCERER:
1676 case CLASS_MAGIC_EATER:
1677 case CLASS_BLUE_MAGE:
1678 artifact_bias = BIAS_MAGE;
1681 artifact_bias = BIAS_PRIESTLY;
1685 artifact_bias = BIAS_ROGUE;
1686 warrior_artifact_bias = 25;
1690 artifact_bias = BIAS_RANGER;
1691 warrior_artifact_bias = 30;
1694 artifact_bias = BIAS_PRIESTLY;
1695 warrior_artifact_bias = 40;
1697 case CLASS_WARRIOR_MAGE:
1698 case CLASS_RED_MAGE:
1699 artifact_bias = BIAS_MAGE;
1700 warrior_artifact_bias = 40;
1702 case CLASS_CHAOS_WARRIOR:
1703 artifact_bias = BIAS_CHAOS;
1704 warrior_artifact_bias = 40;
1707 case CLASS_FORCETRAINER:
1708 artifact_bias = BIAS_PRIESTLY;
1710 case CLASS_MINDCRAFTER:
1712 if (randint1(5) > 2) artifact_bias = BIAS_PRIESTLY;
1715 if (randint1(5) > 2) artifact_bias = BIAS_WARRIOR;
1717 case CLASS_IMITATOR:
1718 if (randint1(2) > 1) artifact_bias = BIAS_RANGER;
1720 case CLASS_BEASTMASTER:
1721 artifact_bias = BIAS_CHR;
1722 warrior_artifact_bias = 50;
1724 case CLASS_MIRROR_MASTER:
1725 if (randint1(4) > 1)
1727 artifact_bias = BIAS_MAGE;
1731 artifact_bias = BIAS_ROGUE;
1737 if (a_scroll && (randint1(100) <= warrior_artifact_bias))
1738 artifact_bias = BIAS_WARRIOR;
1740 strcpy(new_name, "");
1742 if (!a_scroll && one_in_(A_CURSED))
1744 if (((o_ptr->tval == TV_AMULET) || (o_ptr->tval == TV_RING)) && object_is_cursed(o_ptr))
1747 while (one_in_(powers) || one_in_(7) || one_in_(10))
1750 if (!a_cursed && one_in_(WEIRD_LUCK))
1753 if (a_cursed) powers /= 2;
1758 switch (randint1(max_type))
1765 if (one_in_(2) && object_is_weapon_ammo(o_ptr) && (o_ptr->tval != TV_BOW))
1767 if (a_cursed && !one_in_(13)) break;
1770 if (one_in_(o_ptr->ds+4)) o_ptr->ds++;
1774 if (one_in_(o_ptr->dd+1)) o_ptr->dd++;
1778 random_resistance(o_ptr);
1787 if (p_ptr->wizard) msg_print("Switch error in create_artifact!");
1795 add_flag(o_ptr->art_flags, TR_SHOW_MODS);
1797 /* This one commented out by gw's request... */
1799 add_flag(o_ptr->art_flags, TR_HIDE_TYPE);
1802 if (have_flag(o_ptr->art_flags, TR_BLOWS))
1804 o_ptr->pval = randint1(2);
1805 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA))
1814 while (o_ptr->pval < randint1(5) || one_in_(o_ptr->pval));
1817 if ((o_ptr->pval > 4) && !one_in_(WEIRD_LUCK))
1821 /* give it some plusses... */
1822 if (object_is_armour(o_ptr))
1823 o_ptr->to_a += randint1(o_ptr->to_a > 19 ? 1 : 20 - o_ptr->to_a);
1824 else if (object_is_weapon_ammo(o_ptr))
1826 o_ptr->to_h += randint1(o_ptr->to_h > 19 ? 1 : 20 - o_ptr->to_h);
1827 o_ptr->to_d += randint1(o_ptr->to_d > 19 ? 1 : 20 - o_ptr->to_d);
1828 if ((have_flag(o_ptr->art_flags, TR_WIS)) && (o_ptr->pval > 0)) add_flag(o_ptr->art_flags, TR_BLESSED);
1831 /* Just to be sure */
1832 add_flag(o_ptr->art_flags, TR_IGNORE_ACID);
1833 add_flag(o_ptr->art_flags, TR_IGNORE_ELEC);
1834 add_flag(o_ptr->art_flags, TR_IGNORE_FIRE);
1835 add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
1837 total_flags = flag_cost(o_ptr, o_ptr->pval);
1838 if (cheat_peek) msg_format("%ld", total_flags);
1840 if (a_cursed) curse_artifact(o_ptr);
1843 one_in_(object_is_armour(o_ptr) ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE))
1846 give_activation_power(o_ptr);
1849 if (object_is_armour(o_ptr))
1851 while ((o_ptr->to_d+o_ptr->to_h) > 20)
1853 if (one_in_(o_ptr->to_d) && one_in_(o_ptr->to_h)) break;
1854 o_ptr->to_d -= (s16b)randint0(3);
1855 o_ptr->to_h -= (s16b)randint0(3);
1857 while ((o_ptr->to_d+o_ptr->to_h) > 10)
1859 if (one_in_(o_ptr->to_d) || one_in_(o_ptr->to_h)) break;
1860 o_ptr->to_d -= (s16b)randint0(3);
1861 o_ptr->to_h -= (s16b)randint0(3);
1865 if (((artifact_bias == BIAS_MAGE) || (artifact_bias == BIAS_INT)) && (o_ptr->tval == TV_GLOVES)) add_flag(o_ptr->art_flags, TR_FREE_ACT);
1867 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
1871 remove_flag(o_ptr->art_flags, TR_BLOWS);
1872 remove_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
1873 remove_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1874 remove_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1875 remove_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1876 remove_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1877 remove_flag(o_ptr->art_flags, TR_SLAY_ORC);
1878 remove_flag(o_ptr->art_flags, TR_SLAY_TROLL);
1879 remove_flag(o_ptr->art_flags, TR_SLAY_GIANT);
1880 remove_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
1881 remove_flag(o_ptr->art_flags, TR_KILL_DRAGON);
1882 remove_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
1883 remove_flag(o_ptr->art_flags, TR_VORPAL);
1884 remove_flag(o_ptr->art_flags, TR_BRAND_POIS);
1885 remove_flag(o_ptr->art_flags, TR_BRAND_ACID);
1886 remove_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1887 remove_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1888 remove_flag(o_ptr->art_flags, TR_BRAND_COLD);
1891 if (!object_is_weapon_ammo(o_ptr))
1894 if (a_cursed) power_level = 0;
1895 else if (total_flags < 15000) power_level = 1;
1896 else if (total_flags < 35000) power_level = 2;
1897 else power_level = 3;
1903 if (a_cursed) power_level = 0;
1904 else if (total_flags < 20000) power_level = 1;
1905 else if (total_flags < 45000) power_level = 2;
1906 else power_level = 3;
1911 char dummy_name[80] = "";
1913 cptr ask_msg = "¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©";
1915 cptr ask_msg = "What do you want to call the artifact? ";
1918 /* Identify it fully */
1919 object_aware(o_ptr);
1920 object_known(o_ptr);
1922 /* Mark the item as fully known */
1923 o_ptr->ident |= (IDENT_MENTAL);
1925 (void)screen_object(o_ptr, 0L);
1927 if (!get_string(ask_msg, dummy_name, sizeof dummy_name)
1933 get_table_sindarin_aux(dummy_name);
1937 get_table_name_aux(dummy_name);
1942 sprintf(new_name, "¡Ô%s¡Õ", dummy_name);
1944 sprintf(new_name, "'%s'", dummy_name);
1947 chg_virtue(V_INDIVIDUALISM, 2);
1948 chg_virtue(V_ENCHANT, 5);
1952 get_random_name(new_name, object_is_armour(o_ptr), power_level);
1958 if (artifact_bias) msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
1959 else msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
1961 if (artifact_bias) msg_format("Biased artifact: %d.", artifact_bias);
1962 else msg_print("No bias in artifact.");
1966 /* Save the inscription */
1967 o_ptr->art_name = quark_add(new_name);
1970 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1976 bool activate_random_artifact(object_type *o_ptr)
1978 int plev = p_ptr->lev;
1979 int k, dir, dummy = 0;
1980 cptr name = k_name + k_info[o_ptr->k_idx].name;
1983 if (!o_ptr->xtra2) return FALSE;
1985 /* Activate for attack */
1986 switch (o_ptr->xtra2)
1990 if (!get_aim_dir(&dir)) return FALSE;
1992 msg_print("ÂÀÍÛ¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
1994 msg_print("A line of sunlight appears.");
1996 (void)lite_line(dir);
1997 o_ptr->timeout = 10;
2004 msg_print("¤½¤ì¤ÏâÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2006 msg_print("It glows extremely brightly...");
2008 if (!get_aim_dir(&dir)) return FALSE;
2009 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
2017 msg_print("¤½¤ì¤ÏÇ»Î理Ë̮ư¤·¤Æ¤¤¤ë...");
2019 msg_print("It throbs deep green...");
2021 if (!get_aim_dir(&dir)) return FALSE;
2022 fire_ball(GF_POIS, dir, 12, 3);
2023 o_ptr->timeout = randint0(4) + 4;
2030 msg_print("¤½¤ì¤Ï²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
2032 msg_print("It is covered in sparks...");
2034 if (!get_aim_dir(&dir)) return FALSE;
2035 fire_bolt(GF_ELEC, dir, damroll(4, 8));
2036 o_ptr->timeout = randint0(5) + 5;
2043 msg_print("¤½¤ì¤Ï»À¤Ëʤ¤ï¤ì¤¿...");
2045 msg_print("It is covered in acid...");
2047 if (!get_aim_dir(&dir)) return FALSE;
2048 fire_bolt(GF_ACID, dir, damroll(5, 8));
2049 o_ptr->timeout = randint0(6) + 6;
2056 msg_print("¤½¤ì¤ÏÁú¤Ëʤ¤ï¤ì¤¿...");
2058 msg_print("It is covered in frost...");
2060 if (!get_aim_dir(&dir)) return FALSE;
2061 fire_bolt(GF_COLD, dir, damroll(6, 8));
2062 o_ptr->timeout = randint0(7) + 7;
2069 msg_print("¤½¤ì¤Ï±ê¤Ëʤ¤ï¤ì¤¿...");
2071 msg_print("It is covered in fire...");
2073 if (!get_aim_dir(&dir)) return FALSE;
2074 fire_bolt(GF_FIRE, dir, damroll(9, 8));
2075 o_ptr->timeout = randint0(8) + 8;
2082 msg_print("¤½¤ì¤ÏÁú¤Ëʤ¤ï¤ì¤¿...");
2084 msg_print("It is covered in frost...");
2086 if (!get_aim_dir(&dir)) return FALSE;
2087 fire_ball(GF_COLD, dir, 48, 2);
2088 o_ptr->timeout = randint0(6) + 6;
2095 msg_print("¤½¤ì¤ÏÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
2097 msg_print("It glows an intense red...");
2099 if (!get_aim_dir(&dir)) return FALSE;
2100 fire_ball(GF_FIRE, dir, 72, 2);
2101 o_ptr->timeout = randint0(9) + 9;
2108 msg_format("¤¢¤Ê¤¿¤Ï%s¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£", name);
2110 msg_format("You order the %s to strangle your opponent.", name);
2112 if (!get_aim_dir(&dir)) return FALSE;
2113 if (drain_life(dir, 100))
2114 o_ptr->timeout = randint0(100) + 100;
2121 msg_print("¤½¤ì¤ÏÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
2123 msg_print("It glows an intense blue...");
2125 if (!get_aim_dir(&dir)) return FALSE;
2126 fire_ball(GF_COLD, dir, 100, 2);
2127 o_ptr->timeout = randint0(12) + 12;
2134 msg_print("Åŵ¤¤¬¥Ñ¥Á¥Ñ¥Á²»¤òΩ¤Æ¤¿...");
2136 msg_print("It crackles with electricity...");
2138 if (!get_aim_dir(&dir)) return FALSE;
2139 fire_ball(GF_ELEC, dir, 100, 3);
2140 o_ptr->timeout = randint0(12) + 12;
2147 msg_format("%s¤«¤é±ê¤¬¿á¤½Ð¤·¤¿...", name);
2149 msg_format("The %s rages in fire...", name);
2151 if (!get_aim_dir(&dir)) return FALSE;
2152 fire_ball(GF_FIRE, dir, 120, 3);
2153 o_ptr->timeout = 15;
2160 msg_print("¹õ¤¯µ±¤¤¤Æ¤¤¤ë...");
2162 msg_print("It glows black...");
2164 if (!get_aim_dir(&dir)) return FALSE;
2165 drain_life(dir, 120);
2166 o_ptr->timeout = 400;
2172 if (!get_aim_dir(&dir)) return FALSE;
2173 for (dummy = 0; dummy < 3; dummy++)
2175 if (drain_life(dir, 50))
2178 o_ptr->timeout = 400;
2185 msg_print("ËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
2187 msg_print("It grows magical spikes...");
2189 if (!get_aim_dir(&dir)) return FALSE;
2190 fire_bolt(GF_ARROW, dir, 150);
2191 o_ptr->timeout = randint0(90) + 90;
2198 msg_print("¿¼ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2200 msg_print("It glows deep red...");
2202 if (!get_aim_dir(&dir)) return FALSE;
2203 fire_ball(GF_FIRE, dir, 300, 3);
2204 o_ptr->timeout = randint0(225) + 225;
2211 msg_print("ÌÀ¤ë¤¯Çò¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2213 msg_print("It glows bright white...");
2215 if (!get_aim_dir(&dir)) return FALSE;
2216 fire_ball(GF_COLD, dir, 400, 3);
2217 o_ptr->timeout = randint0(325) + 325;
2224 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2226 msg_print("It glows deep blue...");
2228 if (!get_aim_dir(&dir)) return FALSE;
2229 fire_ball(GF_ELEC, dir, 500, 3);
2230 o_ptr->timeout = randint0(425) + 425;
2239 monster_type *m_ptr;
2241 for (dir = 0; dir <= 9; dir++)
2245 c_ptr = &cave[y][x];
2247 /* Get the monster */
2248 m_ptr = &m_list[c_ptr->m_idx];
2250 /* Hack -- attack monsters */
2251 if (c_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(y, x, FF_PROJECT)))
2255 o_ptr->timeout = 250;
2261 if (!get_aim_dir(&dir)) return FALSE;
2262 for (dummy = 0; dummy < 3; dummy++)
2264 if (drain_life(dir, 100))
2268 o_ptr->timeout = 400;
2273 case ACT_CALL_CHAOS:
2276 msg_print("ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë...");
2278 msg_print("It glows in scintillating colours...");
2281 o_ptr->timeout = 350;
2287 if (!get_aim_dir(&dir)) return FALSE;
2289 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
2291 msg_print("You launch a rocket!");
2293 fire_ball(GF_ROCKET, dir, 250 + plev*3, 2);
2294 o_ptr->timeout = 400;
2301 msg_print("¿ÀÀ»¤ÊÊ·°Ïµ¤¤¬½¼Ëþ¤·¤¿...");
2303 msg_print("It floods the area with goodness...");
2305 dispel_evil(p_ptr->lev * 5);
2306 o_ptr->timeout = randint0(100) + 100;
2312 if (!get_aim_dir(&dir)) return FALSE;
2314 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
2316 msg_print("You breathe the elements.");
2318 fire_ball(GF_MISSILE, dir, 300, 4);
2319 o_ptr->timeout = 500;
2326 msg_print("¼Ù°¤ÊÊ·°Ïµ¤¤¬½¼Ëþ¤·¤¿...");
2328 msg_print("It floods the area with evil...");
2330 dispel_good(p_ptr->lev * 5);
2331 o_ptr->timeout = randint0(100) + 100;
2338 msg_format("%s¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...", name);
2340 msg_format("The %s grows magical spikes...", name);
2342 if (!get_aim_dir(&dir)) return FALSE;
2343 fire_bolt(GF_ARROW, dir, 150);
2344 o_ptr->timeout = randint0(90) + 90;
2351 msg_format("%s¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...", name);
2353 msg_format("The %s throbs deep blue...", name);
2355 if (!get_aim_dir(&dir)) return FALSE;
2356 fire_ball(GF_WATER, dir, 200, 3);
2357 o_ptr->timeout = 250;
2364 msg_format("%s¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...", name);
2366 msg_format("The %s is coverd in pitch-darkness...", name);
2368 if (!get_aim_dir(&dir)) return FALSE;
2369 fire_ball(GF_DARK, dir, 250, 4);
2370 o_ptr->timeout = randint0(150) + 150;
2377 msg_format("%s¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥", name);
2379 msg_format("The %s glows pale...", name);
2381 if (!get_aim_dir(&dir)) return FALSE;
2382 fire_ball(GF_MANA, dir, 400, 4);
2383 o_ptr->timeout = randint0(250) + 250;
2390 msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£");
2392 msg_print("You exterminate small life.");
2394 (void)dispel_monsters(4);
2395 o_ptr->timeout = randint0(55) + 55;
2399 case ACT_BLINDING_LIGHT:
2402 msg_format("%s¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿...", name);
2404 msg_format("The %s gleams with blinding light...", name);
2406 fire_ball(GF_LITE, 0, 300, 6);
2407 confuse_monsters(3 * p_ptr->lev / 2);
2408 o_ptr->timeout = 250;
2412 /* Activate for other offensive action */
2417 msg_print("ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë...");
2419 msg_print("It glows in scintillating colours...");
2421 if (!get_aim_dir(&dir)) return FALSE;
2422 confuse_monster(dir, 20);
2423 o_ptr->timeout = 15;
2430 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2432 msg_print("It glows deep blue...");
2434 sleep_monsters_touch();
2435 o_ptr->timeout = 55;
2441 earthquake(py, px, 10);
2442 o_ptr->timeout = 50;
2448 turn_monsters(40 + p_ptr->lev);
2449 o_ptr->timeout = 3 * (p_ptr->lev + 10);
2455 if (!get_aim_dir(&dir)) return FALSE;
2456 (void)fire_beam(GF_AWAY_ALL, dir, plev);
2457 o_ptr->timeout = 200;
2461 case ACT_BANISH_EVIL:
2463 if (banish_evil(100))
2466 msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÎϤ¬¼Ù°¤òÂǤÁʧ¤Ã¤¿¡ª");
2468 msg_print("The power of the artifact banishes evil!");
2471 o_ptr->timeout = 250 + randint1(250);
2478 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2480 msg_print("It glows deep blue...");
2482 (void)symbol_genocide(200, TRUE);
2483 o_ptr->timeout = 500;
2490 msg_print("¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
2492 msg_print("It lets out a long, shrill note...");
2494 (void)mass_genocide(200, TRUE);
2495 o_ptr->timeout = 1000;
2499 /* Activate for summoning / charming */
2501 case ACT_CHARM_ANIMAL:
2503 if (!get_aim_dir(&dir)) return FALSE;
2504 (void)charm_animal(dir, plev * 2);
2505 o_ptr->timeout = 200;
2509 case ACT_CHARM_UNDEAD:
2511 if (!get_aim_dir(&dir)) return FALSE;
2512 (void)control_one_undead(dir, plev * 2);
2513 o_ptr->timeout = 333;
2517 case ACT_CHARM_OTHER:
2519 if (!get_aim_dir(&dir)) return FALSE;
2520 (void)charm_monster(dir, plev * 2);
2521 o_ptr->timeout = 400;
2525 case ACT_CHARM_ANIMALS:
2527 (void)charm_animals(plev * 2);
2528 o_ptr->timeout = 500;
2532 case ACT_CHARM_OTHERS:
2534 charm_monsters(plev * 2);
2535 o_ptr->timeout = 750;
2539 case ACT_SUMMON_ANIMAL:
2541 (void)summon_specific(-1, py, px, plev, SUMMON_ANIMAL_RANGER, (PM_ALLOW_GROUP | PM_FORCE_PET));
2542 o_ptr->timeout = 200 + randint1(300);
2546 case ACT_SUMMON_PHANTOM:
2549 msg_print("¸¸Îî¤ò¾¤´¤·¤¿¡£");
2551 msg_print("You summon a phantasmal servant.");
2553 (void)summon_specific(-1, py, px, dun_level, SUMMON_PHANTOM, (PM_ALLOW_GROUP | PM_FORCE_PET));
2554 o_ptr->timeout = 200 + randint1(200);
2558 case ACT_SUMMON_ELEMENTAL:
2560 bool pet = one_in_(3);
2563 if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
2564 if (pet) mode |= PM_FORCE_PET;
2565 else mode |= PM_NO_PET;
2567 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_ELEMENTAL, mode))
2570 msg_print("¥¨¥ì¥á¥ó¥¿¥ë¤¬¸½¤ì¤¿...");
2572 msg_print("An elemental materializes...");
2576 msg_print("¤¢¤Ê¤¿¤ËÉþ½¾¤·¤Æ¤¤¤ë¤è¤¦¤À¡£");
2578 msg_print("It seems obedient to you.");
2582 msg_print("¤½¤ì¤ò¥³¥ó¥È¥í¡¼¥ë¤Ç¤¤Ê¤«¤Ã¤¿¡ª");
2584 msg_print("You fail to control it!");
2588 o_ptr->timeout = 750;
2592 case ACT_SUMMON_DEMON:
2594 bool pet = one_in_(3);
2597 if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
2598 if (pet) mode |= PM_FORCE_PET;
2599 else mode |= PM_NO_PET;
2601 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_DEMON, mode))
2604 msg_print("ⲫ¤Î°½¤¬½¼Ëþ¤·¤¿¡£");
2606 msg_print("The area fills with a stench of sulphur and brimstone.");
2610 msg_print("¡Ö¤´ÍѤǤ´¤¶¤¤¤Þ¤¹¤«¡¢¤´¼ç¿ÍÍÍ¡×");
2612 msg_print("'What is thy bidding... Master?'");
2616 msg_print("¡ÖNON SERVIAM! Wretch! ¤ªÁ°¤Îº²¤òĺ¤¯¤¾¡ª¡×");
2618 msg_print("'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'");
2622 o_ptr->timeout = 666 + randint1(333);
2626 case ACT_SUMMON_UNDEAD:
2628 bool pet = one_in_(3);
2632 type = (plev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
2634 if (!pet || ((plev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
2635 if (pet) mode |= PM_FORCE_PET;
2636 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2638 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), type, mode))
2641 msg_print("Î䤿¤¤É÷¤¬¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¿á¤»Ï¤á¤¿¡£¤½¤ì¤ÏÉåÇÔ½¤ò±¿¤ó¤Ç¤¤¤ë...");
2643 msg_print("Cold winds begin to blow around you, carrying with them the stench of decay...");
2647 msg_print("¸Å¤¨¤Î»à¤»¤ë¼Ô¶¦¤¬¤¢¤Ê¤¿¤Ë»Å¤¨¤ë¤¿¤áÅÚ¤«¤éᴤä¿¡ª");
2649 msg_print("Ancient, long-dead forms arise from the ground to serve you!");
2653 msg_print("»à¼Ô¤¬á´¤Ã¤¿¡£Ì²¤ê¤ò˸¤²¤ë¤¢¤Ê¤¿¤òȳ¤¹¤ë¤¿¤á¤Ë¡ª");
2655 msg_print("'The dead arise... to punish you for disturbing them!'");
2659 o_ptr->timeout = 666 + randint1(333);
2663 case ACT_SUMMON_HOUND:
2665 u32b mode = PM_ALLOW_GROUP;
2666 bool pet = !one_in_(5);
2667 if (pet) mode |= PM_FORCE_PET;
2668 else mode |= PM_NO_PET;
2670 if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode))
2675 msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
2677 msg_print("A group of hounds appear as your servant.");
2682 msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª");
2684 msg_print("A group of hounds appear as your enemy!");
2689 o_ptr->timeout = 300 + randint1(150);
2693 /* Activate for healing */
2695 case ACT_CHOIR_SINGS:
2698 msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
2700 msg_print("A heavenly choir sings...");
2702 (void)set_poisoned(0);
2705 (void)set_confused(0);
2707 (void)set_afraid(0);
2708 (void)set_hero(randint1(25) + 25, FALSE);
2709 (void)hp_player(777);
2710 o_ptr->timeout = 300;
2716 (void)set_afraid(0);
2717 (void)hp_player(30);
2718 o_ptr->timeout = 10;
2725 msg_print("¿¼»ç¿§¤Î¸÷¤òȯ¤·¤Æ¤¤¤ë...");
2727 msg_print("It radiates deep purple...");
2729 hp_player(damroll(4, 8));
2730 (void)set_cut((p_ptr->cut / 2) - 50);
2731 o_ptr->timeout = randint0(3) + 3;
2735 case ACT_CURE_POISON:
2738 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2740 msg_print("It glows deep blue...");
2742 (void)set_afraid(0);
2743 (void)set_poisoned(0);
2751 msg_print("¿¼¹È¤Ëµ±¤¤¤Æ¤¤¤ë...");
2753 msg_print("It glows a deep red...");
2756 o_ptr->timeout = 450;
2763 msg_print("Ç»Îп§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2765 msg_print("It glows a deep green...");
2767 (void)do_res_stat(A_STR);
2768 (void)do_res_stat(A_INT);
2769 (void)do_res_stat(A_WIS);
2770 (void)do_res_stat(A_DEX);
2771 (void)do_res_stat(A_CON);
2772 (void)do_res_stat(A_CHR);
2773 (void)restore_level();
2774 o_ptr->timeout = 750;
2781 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2782 msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
2784 msg_print("It glows deep blue...");
2785 msg_print("You feel a warm tingling inside...");
2787 (void)hp_player(700);
2789 o_ptr->timeout = 250;
2796 msg_print("Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2797 msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
2799 msg_print("It glows a bright white...");
2800 msg_print("You feel much better...");
2802 (void)hp_player(1000);
2804 o_ptr->timeout = 888;
2811 msg_format("%s¤ÎÍ¥¤·¤µ¤ËÌþ¤µ¤ì¤ë...", name);
2813 msg_format("the %s cures you affectionately ...", name);
2815 (void)set_poisoned(0);
2816 (void)set_confused(0);
2822 o_ptr->timeout = 100;
2826 case ACT_CURE_MANA_FULL:
2829 msg_format("%s¤¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥", name);
2831 msg_format("The %s glows pale...", name);
2833 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2836 for (i = 0; i < EATER_EXT*2; i++)
2838 p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
2839 if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
2841 for (; i < EATER_EXT*3; i++)
2843 int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
2844 p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
2845 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
2848 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2850 msg_print("You feel your head clear.");
2852 p_ptr->window |= (PW_PLAYER);
2854 else if (p_ptr->csp < p_ptr->msp)
2856 p_ptr->csp = p_ptr->msp;
2857 p_ptr->csp_frac = 0;
2859 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2861 msg_print("You feel your head clear.");
2863 p_ptr->redraw |= (PR_MANA);
2864 p_ptr->window |= (PW_PLAYER);
2865 p_ptr->window |= (PW_SPELL);
2867 o_ptr->timeout = 777;
2871 /* Activate for timed effect */
2875 (void)set_tim_esp(randint1(30) + 25, FALSE);
2876 o_ptr->timeout = 200;
2882 (void)set_afraid(0);
2883 (void)set_hero(randint1(50) + 50, FALSE);
2884 (void)set_blessed(randint1(50) + 50, FALSE);
2885 o_ptr->timeout = 100 + randint1(100);
2892 msg_format("%s¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...", name);
2894 msg_format("The %s lets out a shrill wail...", name);
2897 (void)set_protevil(randint1(25) + k, FALSE);
2898 o_ptr->timeout = randint0(200) + 200;
2902 case ACT_RESIST_ALL:
2905 msg_print("ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2907 msg_print("It glows many colours...");
2909 (void)set_oppose_acid(randint1(40) + 40, FALSE);
2910 (void)set_oppose_elec(randint1(40) + 40, FALSE);
2911 (void)set_oppose_fire(randint1(40) + 40, FALSE);
2912 (void)set_oppose_cold(randint1(40) + 40, FALSE);
2913 (void)set_oppose_pois(randint1(40) + 40, FALSE);
2914 o_ptr->timeout = 200;
2921 msg_print("ÌÀ¤ë¤¯Îп§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2923 msg_print("It glows bright green...");
2925 (void)set_fast(randint1(20) + 20, FALSE);
2926 o_ptr->timeout = randint0(100) + 100;
2930 case ACT_XTRA_SPEED:
2933 msg_print("ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2935 msg_print("It glows brightly...");
2937 (void)set_fast(randint1(75) + 75, FALSE);
2938 o_ptr->timeout = randint0(100) + 100;
2944 set_wraith_form(randint1(plev / 2) + (plev / 2), FALSE);
2945 o_ptr->timeout = 1000;
2951 (void)set_invuln(randint1(8) + 8, FALSE);
2952 o_ptr->timeout = 1000;
2958 (void)set_afraid(0);
2959 set_hero(randint1(25)+25, FALSE);
2961 o_ptr->timeout = randint0(30) + 30;
2965 case ACT_HELO_SPEED:
2967 (void)set_fast(randint1(50) + 50, FALSE);
2970 set_hero(randint1(50) + 50, FALSE);
2971 o_ptr->timeout = randint0(200) + 100;
2975 case ACT_RESIST_ACID:
2978 msg_format("%s¤¬¹õ¤¯µ±¤¤¤¿...", name);
2980 msg_format("The %s grows black.", name);
2982 (void)set_oppose_acid(randint1(20) + 20, FALSE);
2983 o_ptr->timeout = 40 + randint1(40);
2987 case ACT_RESIST_FIRE:
2990 msg_format("%s¤¬ÀÖ¤¯µ±¤¤¤¿...", name);
2992 msg_format("The %s grows red.", name);
2994 (void)set_oppose_fire(randint1(20) + 20, FALSE);
2995 o_ptr->timeout = 40 + randint1(40);
2999 case ACT_RESIST_COLD:
3002 msg_format("%s¤¬Çò¤¯µ±¤¤¤¿...", name);
3004 msg_format("The %s grows white.", name);
3006 (void)set_oppose_cold(randint1(20) + 20, FALSE);
3007 o_ptr->timeout = 40 + randint1(40);
3011 case ACT_RESIST_ELEC:
3014 msg_format("%s¤¬ÀĤ¯µ±¤¤¤¿...", name);
3016 msg_format("The %s grows blue.", name);
3018 (void)set_oppose_cold(randint1(20) + 20, FALSE);
3019 o_ptr->timeout = 40 + randint1(40);
3023 case ACT_RESIST_POIS:
3026 msg_format("%s¤¬ÎФ˵±¤¤¤¿...", name);
3028 msg_format("The %s grows green.", name);
3030 (void)set_oppose_cold(randint1(20) + 20, FALSE);
3031 o_ptr->timeout = 40 + randint1(40);
3035 /* Activate for general purpose effect (detection etc.) */
3040 msg_format("%s¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...", name);
3042 msg_format("The %s wells with clear light...", name);
3044 lite_area(damroll(2, 15), 3);
3045 o_ptr->timeout = randint0(10) + 10;
3052 msg_print("âÁ¤·¤¯µ±¤¤¤¿...");
3054 msg_print("It shines brightly...");
3056 map_area(DETECT_RAD_MAP);
3057 lite_area(damroll(2, 15), 3);
3058 o_ptr->timeout = randint0(50) + 50;
3062 case ACT_DETECT_ALL:
3065 msg_print("Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
3066 msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤¤¿...");
3068 msg_print("It glows bright white...");
3069 msg_print("An image forms in your mind...");
3071 detect_all(DETECT_RAD_DEFAULT);
3072 o_ptr->timeout = randint0(55) + 55;
3076 case ACT_DETECT_XTRA:
3079 msg_print("ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
3081 msg_print("It glows brightly...");
3083 detect_all(DETECT_RAD_DEFAULT);
3085 identify_fully(FALSE);
3086 o_ptr->timeout = 100;
3093 msg_print("²«¿§¤¯µ±¤¤¤Æ¤¤¤ë...");
3095 msg_print("It glows yellow...");
3097 identify_fully(FALSE);
3098 o_ptr->timeout = 75;
3104 if (!ident_spell(FALSE)) return FALSE;
3105 o_ptr->timeout = 10;
3109 case ACT_RUNE_EXPLO:
3112 msg_print("ÌÀ¤ë¤¤ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
3114 msg_print("It glows bright red...");
3117 o_ptr->timeout = 200;
3124 msg_print("¥Ö¥ë¡¼¤ËÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
3126 msg_print("It glows light blue...");
3129 o_ptr->timeout = 400;
3135 (void)set_food(PY_FOOD_MAX - 1);
3136 o_ptr->timeout = 200;
3143 msg_print("ÌÀ¤ë¤¤ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
3145 msg_print("It glows bright red...");
3147 destroy_doors_touch();
3148 o_ptr->timeout = 10;
3155 msg_print("¸ÝÆ°¤·¤Æ¤¤¤ë...");
3157 msg_print("It pulsates...");
3159 if (!get_aim_dir(&dir)) return FALSE;
3168 o_ptr->timeout = 70;
3175 msg_print("ÌÀ¤ë¤¤²«¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
3177 msg_print("It glows bright yellow...");
3180 o_ptr->timeout = 500;
3187 msg_print("¼¡¸µ¤ÎÈ⤬³«¤¤¤¿¡£ÌÜŪÃϤòÁª¤ó¤Ç²¼¤µ¤¤¡£");
3189 msg_print("You open a dimensional gate. Choose a destination.");
3191 if (!dimension_door()) return FALSE;
3192 o_ptr->timeout = 100;
3200 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ë...");
3202 msg_print("It twists space around you...");
3204 teleport_player(100, 0L);
3205 o_ptr->timeout = 25;
3212 msg_print("¤ä¤ï¤é¤«¤ÊÇò¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
3214 msg_print("It glows soft white...");
3216 if (!word_of_recall()) return FALSE;
3217 o_ptr->timeout = 200;
3221 case ACT_TELEKINESIS:
3223 if (!get_aim_dir(&dir)) return FALSE;
3225 msg_format("%s¤ò¿¤Ð¤·¤¿¡£", name);
3227 msg_format("You stretched your %s.", name);
3229 fetch(dir, 500, TRUE);
3230 o_ptr->timeout = randint0(25) + 25;
3234 /* Unique activation */
3235 case ACT_BRAND_FIRE_BOLTS:
3238 msg_format("%s¤¬¿¼¹È¤Ëµ±¤¤¤¿...", name);
3240 msg_format("Your %s glows deep red...", name);
3242 (void)brand_bolts();
3243 o_ptr->timeout = 999;
3250 msg_format("%s¤ÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª", name);
3252 msg_format("The %s flashes bright red!", name);
3254 chg_virtue(V_KNOWLEDGE, 1);
3255 chg_virtue(V_ENLIGHTEN, 1);
3258 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...", name);
3259 take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1);
3261 msg_format("The %s drains your vitality...", name);
3262 take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1);
3264 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
3265 (void)detect_doors(DETECT_RAD_DEFAULT);
3266 (void)detect_stairs(DETECT_RAD_DEFAULT);
3268 if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©"))
3270 if (get_check("Activate recall? "))
3273 (void)word_of_recall();
3276 o_ptr->timeout = randint0(20) + 20;
3283 msg_format("%s¤Ï¼¿¹õ¤Ëµ±¤¤¤¿...", name);
3285 msg_format("The %s glows intensely black...", name);
3287 if (!get_aim_dir(&dir)) return FALSE;
3289 o_ptr->timeout = randint0(450) + 450;
3293 case ACT_DETECT_UNIQUE:
3296 monster_type *m_ptr;
3297 monster_race *r_ptr;
3299 msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
3301 msg_print("Some strange places show up in your mind. And you see ...");
3303 /* Process the monsters (backwards) */
3304 for (i = m_max - 1; i >= 1; i--)
3306 /* Access the monster */
3309 /* Ignore "dead" monsters */
3310 if (!m_ptr->r_idx) continue;
3312 r_ptr = &r_info[m_ptr->r_idx];
3314 if(r_ptr->flags1 & RF1_UNIQUE)
3317 msg_format("%s¡¥ ",r_name + r_ptr->name);
3319 msg_format("%s. ",r_name + r_ptr->name);
3323 o_ptr->timeout = 200;
3330 msg_format("Unknown activation effect: %d.", o_ptr->xtra2);
3332 msg_format("Unknown activation effect: %d.", o_ptr->xtra2);
3342 void get_bloody_moon_flags(object_type *o_ptr)
3346 for (i = 0; i < TR_FLAG_SIZE; i++)
3347 o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
3349 dummy = randint1(2) + randint1(2);
3350 for (i = 0; i < dummy; i++)
3352 int flag = randint0(26);
3353 if (flag >= 20) add_flag(o_ptr->art_flags, TR_KILL_UNDEAD + flag - 20);
3354 else if (flag == 19) add_flag(o_ptr->art_flags, TR_KILL_ANIMAL);
3355 else if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
3356 else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
3359 dummy = randint1(2);
3360 for (i = 0; i < dummy; i++) one_resistance(o_ptr);
3362 for (i = 0; i < 2; i++)
3364 int tmp = randint0(11);
3365 if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
3366 else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
3371 void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr)
3373 bool give_resistance = FALSE, give_power = FALSE;
3375 if (o_ptr->name1 == ART_TERROR) /* Terror Mask is for warriors... */
3377 if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_ARCHER || p_ptr->pclass == CLASS_CAVALRY || p_ptr->pclass == CLASS_BERSERKER)
3380 give_resistance = TRUE;
3384 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
3385 add_flag(o_ptr->art_flags, TR_TY_CURSE);
3386 o_ptr->curse_flags |=
3387 (TRC_CURSED | TRC_HEAVY_CURSE);
3388 o_ptr->curse_flags |= get_curse(2, o_ptr);
3393 if (o_ptr->name1 == ART_MURAMASA)
3395 if (p_ptr->pclass != CLASS_SAMURAI)
3397 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
3398 o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
3402 if (o_ptr->name1 == ART_XIAOLONG)
3404 if (p_ptr->pclass == CLASS_MONK)
3405 add_flag(o_ptr->art_flags, TR_BLOWS);
3408 if (o_ptr->name1 == ART_BLOOD)
3410 get_bloody_moon_flags(o_ptr);
3413 if (o_ptr->name1 == ART_HEAVENLY_MAIDEN)
3415 if (p_ptr->psex != SEX_FEMALE)
3417 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
3421 if (a_ptr->gen_flags & (TRG_XTRA_POWER)) give_power = TRUE;
3422 if (a_ptr->gen_flags & (TRG_XTRA_H_RES)) give_resistance = TRUE;
3423 if (a_ptr->gen_flags & (TRG_XTRA_RES_OR_POWER))
3425 /* Give a resistance OR a power */
3426 if (one_in_(2)) give_resistance = TRUE;
3427 else give_power = TRUE;
3435 if (give_resistance)
3437 one_high_resistance(o_ptr);
3443 * Create the artifact of the specified number
3445 bool create_named_art(int a_idx, int y, int x)
3451 artifact_type *a_ptr = &a_info[a_idx];
3453 /* Get local object */
3456 /* Ignore "empty" artifacts */
3457 if (!a_ptr->name) return FALSE;
3459 /* Acquire the "kind" index */
3460 i = lookup_kind(a_ptr->tval, a_ptr->sval);
3463 if (!i) return FALSE;
3465 /* Create the artifact */
3466 object_prep(q_ptr, i);
3469 q_ptr->name1 = a_idx;
3471 /* Extract the fields */
3472 q_ptr->pval = a_ptr->pval;
3473 q_ptr->ac = a_ptr->ac;
3474 q_ptr->dd = a_ptr->dd;
3475 q_ptr->ds = a_ptr->ds;
3476 q_ptr->to_a = a_ptr->to_a;
3477 q_ptr->to_h = a_ptr->to_h;
3478 q_ptr->to_d = a_ptr->to_d;
3479 q_ptr->weight = a_ptr->weight;
3480 q_ptr->xtra2 = a_ptr->act_idx;
3482 /* Hack -- extract the "cursed" flag */
3483 if (a_ptr->gen_flags & TRG_CURSED) q_ptr->curse_flags |= (TRC_CURSED);
3484 if (a_ptr->gen_flags & TRG_HEAVY_CURSE) q_ptr->curse_flags |= (TRC_HEAVY_CURSE);
3485 if (a_ptr->gen_flags & TRG_PERMA_CURSE) q_ptr->curse_flags |= (TRC_PERMA_CURSE);
3486 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE0)) q_ptr->curse_flags |= get_curse(0, q_ptr);
3487 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1)) q_ptr->curse_flags |= get_curse(1, q_ptr);
3488 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2)) q_ptr->curse_flags |= get_curse(2, q_ptr);
3490 random_artifact_resistance(q_ptr, a_ptr);
3493 * drop_near()Æâ¤ÇÉáÄ̤θÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬½Å¤Ê¤é¤Ê¤¤À¼Á¤Ë°Í¸¤¹¤ë.
3494 * ²¾¤Ë2¸Ä°Ê¾å¸ºß²Äǽ¤«¤ÄÁõÈ÷Éʰʳ°¤Î¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤¬ºîÀ®¤µ¤ì¤ì¤Ð
3495 * ¤³¤Î´Ø¿ô¤ÎÊÖ¤êÃͤϿ®ÍѤǤ¤Ê¤¯¤Ê¤ë.
3498 /* Drop the artifact from heaven */
3499 return drop_near(q_ptr, -1, y, x) ? TRUE : FALSE;