1 /* Purpose: Artifact code */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 /* Chance of using syllables to form the name instead of the "template" files */
22 * Bias luck needs to be higher than weird luck,
23 * since it is usually tested several times...
25 #define ACTIVATION_CHANCE 3
29 * Use for biased artifact creation
31 static int artifact_bias;
35 * Choose one random sustain
37 void one_sustain(object_type *o_ptr)
41 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
42 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
43 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
44 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
45 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
46 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
52 * Choose one random high resistance
54 void one_high_resistance(object_type *o_ptr)
58 case 0: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
59 case 1: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
60 case 2: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
61 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
62 case 4: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
63 case 5: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
64 case 6: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
65 case 7: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
66 case 8: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
67 case 9: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
68 case 10: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
69 case 11: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
75 * Choose one random high resistance ( except poison and disenchantment )
77 void one_lordly_high_resistance(object_type *o_ptr)
81 case 0: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
82 case 1: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
83 case 2: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
84 case 3: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
85 case 4: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
86 case 5: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
87 case 6: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
88 case 7: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
89 case 8: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
90 case 9: add_flag(o_ptr->art_flags, TR_RES_FEAR); break;
96 * Choose one random element resistance
98 void one_ele_resistance(object_type *o_ptr)
102 case 0: add_flag(o_ptr->art_flags, TR_RES_ACID); break;
103 case 1: add_flag(o_ptr->art_flags, TR_RES_ELEC); break;
104 case 2: add_flag(o_ptr->art_flags, TR_RES_COLD); break;
105 case 3: add_flag(o_ptr->art_flags, TR_RES_FIRE); break;
111 * Choose one random element or poison resistance
113 void one_dragon_ele_resistance(object_type *o_ptr)
117 add_flag(o_ptr->art_flags, TR_RES_POIS);
121 one_ele_resistance(o_ptr);
127 * Choose one lower rank esp
129 void one_low_esp(object_type *o_ptr)
133 case 1: add_flag(o_ptr->art_flags, TR_ESP_ANIMAL); break;
134 case 2: add_flag(o_ptr->art_flags, TR_ESP_UNDEAD); break;
135 case 3: add_flag(o_ptr->art_flags, TR_ESP_DEMON); break;
136 case 4: add_flag(o_ptr->art_flags, TR_ESP_ORC); break;
137 case 5: add_flag(o_ptr->art_flags, TR_ESP_TROLL); break;
138 case 6: add_flag(o_ptr->art_flags, TR_ESP_GIANT); break;
139 case 7: add_flag(o_ptr->art_flags, TR_ESP_DRAGON); break;
140 case 8: add_flag(o_ptr->art_flags, TR_ESP_HUMAN); break;
141 case 9: add_flag(o_ptr->art_flags, TR_ESP_GOOD); break;
148 * Choose one random resistance
150 void one_resistance(object_type *o_ptr)
154 one_ele_resistance(o_ptr);
158 one_high_resistance(o_ptr);
164 * Choose one random ability
166 void one_ability(object_type *o_ptr)
168 switch (randint0(10))
170 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
171 case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
172 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
173 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
174 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
175 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
176 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
177 case 7: add_flag(o_ptr->art_flags, TR_HOLD_LIFE); break;
186 static void curse_artifact(object_type * o_ptr)
188 if (o_ptr->pval > 0) o_ptr->pval = 0 - (o_ptr->pval + randint1(4));
189 if (o_ptr->to_a > 0) o_ptr->to_a = 0 - (o_ptr->to_a + randint1(4));
190 if (o_ptr->to_h > 0) o_ptr->to_h = 0 - (o_ptr->to_h + randint1(4));
191 if (o_ptr->to_d > 0) o_ptr->to_d = 0 - (o_ptr->to_d + randint1(4));
193 o_ptr->curse_flags |= (TRC_HEAVY_CURSE | TRC_CURSED);
194 remove_flag(o_ptr->art_flags, TR_BLESSED);
196 if (one_in_(4)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
197 if (one_in_(3)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
198 if (one_in_(2)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
199 if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
200 if (one_in_(2)) add_flag(o_ptr->art_flags, TR_TELEPORT);
201 else if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_TELE);
203 if ((p_ptr->pclass != CLASS_WARRIOR) && (p_ptr->pclass != CLASS_ARCHER) && (p_ptr->pclass != CLASS_CAVALRY) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH) && one_in_(3))
204 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
208 static void random_plus(object_type * o_ptr)
210 int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
212 switch (artifact_bias)
215 if (!(have_flag(o_ptr->art_flags, TR_STR)))
217 add_flag(o_ptr->art_flags, TR_STR);
218 if (one_in_(2)) return;
221 if (!(have_flag(o_ptr->art_flags, TR_CON)))
223 add_flag(o_ptr->art_flags, TR_CON);
224 if (one_in_(2)) return;
227 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
229 add_flag(o_ptr->art_flags, TR_DEX);
230 if (one_in_(2)) return;
235 if (!(have_flag(o_ptr->art_flags, TR_INT)))
237 add_flag(o_ptr->art_flags, TR_INT);
238 if (one_in_(2)) return;
240 if ((o_ptr->tval == TV_GLOVES) && !(have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY)))
242 add_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
243 if (one_in_(2)) return;
248 if (!(have_flag(o_ptr->art_flags, TR_WIS)))
250 add_flag(o_ptr->art_flags, TR_WIS);
251 if (one_in_(2)) return;
256 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
258 add_flag(o_ptr->art_flags, TR_DEX);
259 if (one_in_(2)) return;
262 if (!(have_flag(o_ptr->art_flags, TR_CON)))
264 add_flag(o_ptr->art_flags, TR_CON);
265 if (one_in_(2)) return;
268 if (!(have_flag(o_ptr->art_flags, TR_STR)))
270 add_flag(o_ptr->art_flags, TR_STR);
271 if (one_in_(2)) return;
276 if (!(have_flag(o_ptr->art_flags, TR_STEALTH)))
278 add_flag(o_ptr->art_flags, TR_STEALTH);
279 if (one_in_(2)) return;
281 if (!(have_flag(o_ptr->art_flags, TR_SEARCH)))
283 add_flag(o_ptr->art_flags, TR_SEARCH);
284 if (one_in_(2)) return;
289 if (!(have_flag(o_ptr->art_flags, TR_STR)))
291 add_flag(o_ptr->art_flags, TR_STR);
292 if (one_in_(2)) return;
297 if (!(have_flag(o_ptr->art_flags, TR_WIS)))
299 add_flag(o_ptr->art_flags, TR_WIS);
300 if (one_in_(2)) return;
305 if (!(have_flag(o_ptr->art_flags, TR_INT)))
307 add_flag(o_ptr->art_flags, TR_INT);
308 if (one_in_(2)) return;
313 if (!(have_flag(o_ptr->art_flags, TR_DEX)))
315 add_flag(o_ptr->art_flags, TR_DEX);
316 if (one_in_(2)) return;
321 if (!(have_flag(o_ptr->art_flags, TR_CON)))
323 add_flag(o_ptr->art_flags, TR_CON);
324 if (one_in_(2)) return;
329 if (!(have_flag(o_ptr->art_flags, TR_CHR)))
331 add_flag(o_ptr->art_flags, TR_CHR);
332 if (one_in_(2)) return;
337 if ((artifact_bias == BIAS_MAGE || artifact_bias == BIAS_PRIESTLY) && (o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ROBE))
339 if (!(have_flag(o_ptr->art_flags, TR_DEC_MANA)) && one_in_(3))
341 add_flag(o_ptr->art_flags, TR_DEC_MANA);
342 if (one_in_(2)) return;
346 switch (randint1(this_type))
349 add_flag(o_ptr->art_flags, TR_STR);
350 if (!artifact_bias && !one_in_(13))
351 artifact_bias = BIAS_STR;
352 else if (!artifact_bias && one_in_(7))
353 artifact_bias = BIAS_WARRIOR;
356 add_flag(o_ptr->art_flags, TR_INT);
357 if (!artifact_bias && !one_in_(13))
358 artifact_bias = BIAS_INT;
359 else if (!artifact_bias && one_in_(7))
360 artifact_bias = BIAS_MAGE;
363 add_flag(o_ptr->art_flags, TR_WIS);
364 if (!artifact_bias && !one_in_(13))
365 artifact_bias = BIAS_WIS;
366 else if (!artifact_bias && one_in_(7))
367 artifact_bias = BIAS_PRIESTLY;
370 add_flag(o_ptr->art_flags, TR_DEX);
371 if (!artifact_bias && !one_in_(13))
372 artifact_bias = BIAS_DEX;
373 else if (!artifact_bias && one_in_(7))
374 artifact_bias = BIAS_ROGUE;
377 add_flag(o_ptr->art_flags, TR_CON);
378 if (!artifact_bias && !one_in_(13))
379 artifact_bias = BIAS_CON;
380 else if (!artifact_bias && one_in_(9))
381 artifact_bias = BIAS_RANGER;
384 add_flag(o_ptr->art_flags, TR_CHR);
385 if (!artifact_bias && !one_in_(13))
386 artifact_bias = BIAS_CHR;
389 add_flag(o_ptr->art_flags, TR_STEALTH);
390 if (!artifact_bias && one_in_(3))
391 artifact_bias = BIAS_ROGUE;
394 add_flag(o_ptr->art_flags, TR_SEARCH);
395 if (!artifact_bias && one_in_(9))
396 artifact_bias = BIAS_RANGER;
399 add_flag(o_ptr->art_flags, TR_INFRA);
402 add_flag(o_ptr->art_flags, TR_SPEED);
403 if (!artifact_bias && one_in_(11))
404 artifact_bias = BIAS_ROGUE;
407 add_flag(o_ptr->art_flags, TR_TUNNEL);
410 if (o_ptr->tval == TV_BOW) random_plus(o_ptr);
413 add_flag(o_ptr->art_flags, TR_BLOWS);
414 if (!artifact_bias && one_in_(11))
415 artifact_bias = BIAS_WARRIOR;
422 static void random_resistance(object_type * o_ptr)
424 switch (artifact_bias)
427 if (!(have_flag(o_ptr->art_flags, TR_RES_ACID)))
429 add_flag(o_ptr->art_flags, TR_RES_ACID);
430 if (one_in_(2)) return;
432 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ACID)))
434 add_flag(o_ptr->art_flags, TR_IM_ACID);
435 if (!one_in_(IM_LUCK))
437 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
438 remove_flag(o_ptr->art_flags, TR_IM_COLD);
439 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
441 if (one_in_(2)) return;
446 if (!(have_flag(o_ptr->art_flags, TR_RES_ELEC)))
448 add_flag(o_ptr->art_flags, TR_RES_ELEC);
449 if (one_in_(2)) return;
451 if ((o_ptr->tval >= TV_CLOAK) && (o_ptr->tval <= TV_HARD_ARMOR) &&
452 !(have_flag(o_ptr->art_flags, TR_SH_ELEC)))
454 add_flag(o_ptr->art_flags, TR_SH_ELEC);
455 if (one_in_(2)) return;
457 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_ELEC)))
459 add_flag(o_ptr->art_flags, TR_IM_ELEC);
460 if (!one_in_(IM_LUCK))
462 remove_flag(o_ptr->art_flags, TR_IM_ACID);
463 remove_flag(o_ptr->art_flags, TR_IM_COLD);
464 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
467 if (one_in_(2)) return;
472 if (!(have_flag(o_ptr->art_flags, TR_RES_FIRE)))
474 add_flag(o_ptr->art_flags, TR_RES_FIRE);
475 if (one_in_(2)) return;
477 if ((o_ptr->tval >= TV_CLOAK) &&
478 (o_ptr->tval <= TV_HARD_ARMOR) &&
479 !(have_flag(o_ptr->art_flags, TR_SH_FIRE)))
481 add_flag(o_ptr->art_flags, TR_SH_FIRE);
482 if (one_in_(2)) return;
484 if (one_in_(BIAS_LUCK) &&
485 !(have_flag(o_ptr->art_flags, TR_IM_FIRE)))
487 add_flag(o_ptr->art_flags, TR_IM_FIRE);
488 if (!one_in_(IM_LUCK))
490 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
491 remove_flag(o_ptr->art_flags, TR_IM_COLD);
492 remove_flag(o_ptr->art_flags, TR_IM_ACID);
494 if (one_in_(2)) return;
499 if (!(have_flag(o_ptr->art_flags, TR_RES_COLD)))
501 add_flag(o_ptr->art_flags, TR_RES_COLD);
502 if (one_in_(2)) return;
504 if ((o_ptr->tval >= TV_CLOAK) &&
505 (o_ptr->tval <= TV_HARD_ARMOR) &&
506 !(have_flag(o_ptr->art_flags, TR_SH_COLD)))
508 add_flag(o_ptr->art_flags, TR_SH_COLD);
509 if (one_in_(2)) return;
511 if (one_in_(BIAS_LUCK) && !(have_flag(o_ptr->art_flags, TR_IM_COLD)))
513 add_flag(o_ptr->art_flags, TR_IM_COLD);
514 if (!one_in_(IM_LUCK))
516 remove_flag(o_ptr->art_flags, TR_IM_ELEC);
517 remove_flag(o_ptr->art_flags, TR_IM_ACID);
518 remove_flag(o_ptr->art_flags, TR_IM_FIRE);
520 if (one_in_(2)) return;
525 if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
527 add_flag(o_ptr->art_flags, TR_RES_POIS);
528 if (one_in_(2)) return;
533 if (!one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_RES_FEAR))))
535 add_flag(o_ptr->art_flags, TR_RES_FEAR);
536 if (one_in_(2)) return;
538 if (one_in_(3) && (!(have_flag(o_ptr->art_flags, TR_NO_MAGIC))))
540 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
541 if (one_in_(2)) return;
545 case BIAS_NECROMANTIC:
546 if (!(have_flag(o_ptr->art_flags, TR_RES_NETHER)))
548 add_flag(o_ptr->art_flags, TR_RES_NETHER);
549 if (one_in_(2)) return;
551 if (!(have_flag(o_ptr->art_flags, TR_RES_POIS)))
553 add_flag(o_ptr->art_flags, TR_RES_POIS);
554 if (one_in_(2)) return;
556 if (!(have_flag(o_ptr->art_flags, TR_RES_DARK)))
558 add_flag(o_ptr->art_flags, TR_RES_DARK);
559 if (one_in_(2)) return;
564 if (!(have_flag(o_ptr->art_flags, TR_RES_CHAOS)))
566 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
567 if (one_in_(2)) return;
569 if (!(have_flag(o_ptr->art_flags, TR_RES_CONF)))
571 add_flag(o_ptr->art_flags, TR_RES_CONF);
572 if (one_in_(2)) return;
574 if (!(have_flag(o_ptr->art_flags, TR_RES_DISEN)))
576 add_flag(o_ptr->art_flags, TR_RES_DISEN);
577 if (one_in_(2)) return;
582 switch (randint1(42))
585 if (!one_in_(WEIRD_LUCK))
586 random_resistance(o_ptr);
589 add_flag(o_ptr->art_flags, TR_IM_ACID);
591 artifact_bias = BIAS_ACID;
595 if (!one_in_(WEIRD_LUCK))
596 random_resistance(o_ptr);
599 add_flag(o_ptr->art_flags, TR_IM_ELEC);
601 artifact_bias = BIAS_ELEC;
605 if (!one_in_(WEIRD_LUCK))
606 random_resistance(o_ptr);
609 add_flag(o_ptr->art_flags, TR_IM_COLD);
611 artifact_bias = BIAS_COLD;
615 if (!one_in_(WEIRD_LUCK))
616 random_resistance(o_ptr);
619 add_flag(o_ptr->art_flags, TR_IM_FIRE);
621 artifact_bias = BIAS_FIRE;
627 add_flag(o_ptr->art_flags, TR_RES_ACID);
629 artifact_bias = BIAS_ACID;
634 add_flag(o_ptr->art_flags, TR_RES_ELEC);
636 artifact_bias = BIAS_ELEC;
641 add_flag(o_ptr->art_flags, TR_RES_FIRE);
643 artifact_bias = BIAS_FIRE;
648 add_flag(o_ptr->art_flags, TR_RES_COLD);
650 artifact_bias = BIAS_COLD;
654 add_flag(o_ptr->art_flags, TR_RES_POIS);
655 if (!artifact_bias && !one_in_(4))
656 artifact_bias = BIAS_POIS;
657 else if (!artifact_bias && one_in_(2))
658 artifact_bias = BIAS_NECROMANTIC;
659 else if (!artifact_bias && one_in_(2))
660 artifact_bias = BIAS_ROGUE;
664 add_flag(o_ptr->art_flags, TR_RES_FEAR);
665 if (!artifact_bias && one_in_(3))
666 artifact_bias = BIAS_WARRIOR;
669 add_flag(o_ptr->art_flags, TR_RES_LITE);
672 add_flag(o_ptr->art_flags, TR_RES_DARK);
676 add_flag(o_ptr->art_flags, TR_RES_BLIND);
680 add_flag(o_ptr->art_flags, TR_RES_CONF);
681 if (!artifact_bias && one_in_(6))
682 artifact_bias = BIAS_CHAOS;
686 add_flag(o_ptr->art_flags, TR_RES_SOUND);
690 add_flag(o_ptr->art_flags, TR_RES_SHARDS);
694 add_flag(o_ptr->art_flags, TR_RES_NETHER);
695 if (!artifact_bias && one_in_(3))
696 artifact_bias = BIAS_NECROMANTIC;
700 add_flag(o_ptr->art_flags, TR_RES_NEXUS);
704 add_flag(o_ptr->art_flags, TR_RES_CHAOS);
705 if (!artifact_bias && one_in_(2))
706 artifact_bias = BIAS_CHAOS;
710 add_flag(o_ptr->art_flags, TR_RES_DISEN);
713 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
714 add_flag(o_ptr->art_flags, TR_SH_ELEC);
716 random_resistance(o_ptr);
718 artifact_bias = BIAS_ELEC;
721 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
722 add_flag(o_ptr->art_flags, TR_SH_FIRE);
724 random_resistance(o_ptr);
726 artifact_bias = BIAS_FIRE;
729 if (o_ptr->tval == TV_SHIELD || o_ptr->tval == TV_CLOAK ||
730 o_ptr->tval == TV_HELM || o_ptr->tval == TV_HARD_ARMOR)
731 add_flag(o_ptr->art_flags, TR_REFLECT);
733 random_resistance(o_ptr);
736 if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
737 add_flag(o_ptr->art_flags, TR_SH_COLD);
739 random_resistance(o_ptr);
741 artifact_bias = BIAS_COLD;
748 static void random_misc(object_type * o_ptr)
750 switch (artifact_bias)
753 if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
755 add_flag(o_ptr->art_flags, TR_SUST_CON);
756 if (one_in_(2)) return;
761 if (!(have_flag(o_ptr->art_flags, TR_SUST_STR)))
763 add_flag(o_ptr->art_flags, TR_SUST_STR);
764 if (one_in_(2)) return;
769 if (!(have_flag(o_ptr->art_flags, TR_SUST_WIS)))
771 add_flag(o_ptr->art_flags, TR_SUST_WIS);
772 if (one_in_(2)) return;
777 if (!(have_flag(o_ptr->art_flags, TR_SUST_INT)))
779 add_flag(o_ptr->art_flags, TR_SUST_INT);
780 if (one_in_(2)) return;
785 if (!(have_flag(o_ptr->art_flags, TR_SUST_DEX)))
787 add_flag(o_ptr->art_flags, TR_SUST_DEX);
788 if (one_in_(2)) return;
793 if (!(have_flag(o_ptr->art_flags, TR_SUST_CON)))
795 add_flag(o_ptr->art_flags, TR_SUST_CON);
796 if (one_in_(2)) return;
801 if (!(have_flag(o_ptr->art_flags, TR_SUST_CHR)))
803 add_flag(o_ptr->art_flags, TR_SUST_CHR);
804 if (one_in_(2)) return;
809 if (!(have_flag(o_ptr->art_flags, TR_TELEPORT)))
811 add_flag(o_ptr->art_flags, TR_TELEPORT);
812 if (one_in_(2)) return;
817 if (!(have_flag(o_ptr->art_flags, TR_LITE)))
819 add_flag(o_ptr->art_flags, TR_LITE); /* Freebie */
824 switch (randint1(33))
827 add_flag(o_ptr->art_flags, TR_SUST_STR);
829 artifact_bias = BIAS_STR;
832 add_flag(o_ptr->art_flags, TR_SUST_INT);
834 artifact_bias = BIAS_INT;
837 add_flag(o_ptr->art_flags, TR_SUST_WIS);
839 artifact_bias = BIAS_WIS;
842 add_flag(o_ptr->art_flags, TR_SUST_DEX);
844 artifact_bias = BIAS_DEX;
847 add_flag(o_ptr->art_flags, TR_SUST_CON);
849 artifact_bias = BIAS_CON;
852 add_flag(o_ptr->art_flags, TR_SUST_CHR);
854 artifact_bias = BIAS_CHR;
859 add_flag(o_ptr->art_flags, TR_FREE_ACT);
862 add_flag(o_ptr->art_flags, TR_HOLD_LIFE);
863 if (!artifact_bias && one_in_(5))
864 artifact_bias = BIAS_PRIESTLY;
865 else if (!artifact_bias && one_in_(6))
866 artifact_bias = BIAS_NECROMANTIC;
870 add_flag(o_ptr->art_flags, TR_LITE);
874 add_flag(o_ptr->art_flags, TR_LEVITATION);
879 add_flag(o_ptr->art_flags, TR_SEE_INVIS);
883 add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
887 add_flag(o_ptr->art_flags, TR_REGEN);
890 add_flag(o_ptr->art_flags, TR_TELEPORT);
895 if (object_is_armour(o_ptr))
899 o_ptr->to_a = 4 + randint1(11);
906 int bonus_h, bonus_d;
907 add_flag(o_ptr->art_flags, TR_SHOW_MODS);
908 bonus_h = 4 + (randint1(11));
909 bonus_d = 4 + (randint1(11));
910 if ((o_ptr->tval != TV_SWORD) && (o_ptr->tval != TV_POLEARM) && (o_ptr->tval != TV_HAFTED) && (o_ptr->tval != TV_DIGGING) && (o_ptr->tval != TV_GLOVES) && (o_ptr->tval != TV_RING))
915 o_ptr->to_h += bonus_h;
916 o_ptr->to_d += bonus_d;
920 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
923 add_flag(o_ptr->art_flags, TR_NO_TELE);
926 add_flag(o_ptr->art_flags, TR_WARNING);
933 add_flag(o_ptr->art_flags, TR_ESP_EVIL);
934 if (!artifact_bias && one_in_(3))
935 artifact_bias = BIAS_LAW;
938 add_flag(o_ptr->art_flags, TR_ESP_NONLIVING);
939 if (!artifact_bias && one_in_(3))
940 artifact_bias = BIAS_MAGE;
943 add_flag(o_ptr->art_flags, TR_TELEPATHY);
944 if (!artifact_bias && one_in_(9))
945 artifact_bias = BIAS_MAGE;
955 idx[0] = randint1(8);
957 idx[1] = randint1(7);
958 if (idx[1] >= idx[0]) idx[1]++;
960 idx[2] = randint1(6);
961 if (idx[2] >= idx[0]) idx[2]++;
962 if (idx[2] >= idx[1]) idx[2]++;
964 while (n--) switch (idx[n])
967 add_flag(o_ptr->art_flags, TR_ESP_ANIMAL);
968 if (!artifact_bias && one_in_(4))
969 artifact_bias = BIAS_RANGER;
972 add_flag(o_ptr->art_flags, TR_ESP_UNDEAD);
973 if (!artifact_bias && one_in_(3))
974 artifact_bias = BIAS_PRIESTLY;
975 else if (!artifact_bias && one_in_(6))
976 artifact_bias = BIAS_NECROMANTIC;
979 add_flag(o_ptr->art_flags, TR_ESP_DEMON);
982 add_flag(o_ptr->art_flags, TR_ESP_ORC);
985 add_flag(o_ptr->art_flags, TR_ESP_TROLL);
988 add_flag(o_ptr->art_flags, TR_ESP_GIANT);
991 add_flag(o_ptr->art_flags, TR_ESP_HUMAN);
992 if (!artifact_bias && one_in_(6))
993 artifact_bias = BIAS_ROGUE;
996 add_flag(o_ptr->art_flags, TR_ESP_GOOD);
997 if (!artifact_bias && one_in_(3))
998 artifact_bias = BIAS_LAW;
1007 static void random_slay(object_type *o_ptr)
1009 if (o_ptr->tval == TV_BOW)
1011 switch (randint1(6))
1016 add_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
1017 if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
1018 if (!artifact_bias && one_in_(9))
1019 artifact_bias = BIAS_RANGER;
1022 add_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
1023 if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
1024 if (!artifact_bias && one_in_(9))
1025 artifact_bias = BIAS_RANGER;
1032 switch (artifact_bias)
1035 if (!(have_flag(o_ptr->art_flags, TR_CHAOTIC)))
1037 add_flag(o_ptr->art_flags, TR_CHAOTIC);
1038 if (one_in_(2)) return;
1043 if((o_ptr->tval == TV_SWORD || o_ptr->tval == TV_POLEARM) &&
1044 !(have_flag(o_ptr->art_flags, TR_BLESSED)))
1046 /* A free power for "priestly" random artifacts */
1047 add_flag(o_ptr->art_flags, TR_BLESSED);
1051 case BIAS_NECROMANTIC:
1052 if (!(have_flag(o_ptr->art_flags, TR_VAMPIRIC)))
1054 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
1055 if (one_in_(2)) return;
1057 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)) && one_in_(2))
1059 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1060 if (one_in_(2)) return;
1065 if (!(have_flag(o_ptr->art_flags, TR_SLAY_ANIMAL)))
1067 add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1068 if (one_in_(2)) return;
1073 if ((((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DAGGER)) ||
1074 ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_SPEAR))) &&
1075 !(have_flag(o_ptr->art_flags, TR_THROW)))
1077 /* Free power for rogues... */
1078 add_flag(o_ptr->art_flags, TR_THROW);
1080 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
1082 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1083 if (one_in_(2)) return;
1088 if (!(have_flag(o_ptr->art_flags, TR_BRAND_POIS)))
1090 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1091 if (one_in_(2)) return;
1096 if (!(have_flag(o_ptr->art_flags, TR_BRAND_FIRE)))
1098 add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1099 if (one_in_(2)) return;
1104 if (!(have_flag(o_ptr->art_flags, TR_BRAND_COLD)))
1106 add_flag(o_ptr->art_flags, TR_BRAND_COLD);
1107 if (one_in_(2)) return;
1112 if (!(have_flag(o_ptr->art_flags, TR_BRAND_ELEC)))
1114 add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1115 if (one_in_(2)) return;
1120 if (!(have_flag(o_ptr->art_flags, TR_BRAND_ACID)))
1122 add_flag(o_ptr->art_flags, TR_BRAND_ACID);
1123 if (one_in_(2)) return;
1128 if (!(have_flag(o_ptr->art_flags, TR_SLAY_EVIL)))
1130 add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1131 if (one_in_(2)) return;
1133 if (!(have_flag(o_ptr->art_flags, TR_SLAY_UNDEAD)))
1135 add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1136 if (one_in_(2)) return;
1138 if (!(have_flag(o_ptr->art_flags, TR_SLAY_DEMON)))
1140 add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1141 if (one_in_(2)) return;
1146 switch (randint1(36))
1150 add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1154 add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1155 if (!artifact_bias && one_in_(2))
1156 artifact_bias = BIAS_LAW;
1157 else if (!artifact_bias && one_in_(9))
1158 artifact_bias = BIAS_PRIESTLY;
1162 add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1163 if (!artifact_bias && one_in_(9))
1164 artifact_bias = BIAS_PRIESTLY;
1168 add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1169 if (!artifact_bias && one_in_(9))
1170 artifact_bias = BIAS_PRIESTLY;
1174 add_flag(o_ptr->art_flags, TR_SLAY_ORC);
1178 add_flag(o_ptr->art_flags, TR_SLAY_TROLL);
1182 add_flag(o_ptr->art_flags, TR_SLAY_GIANT);
1186 add_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
1189 add_flag(o_ptr->art_flags, TR_KILL_DRAGON);
1193 if (o_ptr->tval == TV_SWORD)
1195 add_flag(o_ptr->art_flags, TR_VORPAL);
1196 if (!artifact_bias && one_in_(9))
1197 artifact_bias = BIAS_WARRIOR;
1203 add_flag(o_ptr->art_flags, TR_IMPACT);
1207 add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1209 artifact_bias = BIAS_FIRE;
1213 add_flag(o_ptr->art_flags, TR_BRAND_COLD);
1215 artifact_bias = BIAS_COLD;
1219 add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1221 artifact_bias = BIAS_ELEC;
1225 add_flag(o_ptr->art_flags, TR_BRAND_ACID);
1227 artifact_bias = BIAS_ACID;
1231 add_flag(o_ptr->art_flags, TR_BRAND_POIS);
1232 if (!artifact_bias && !one_in_(3))
1233 artifact_bias = BIAS_POIS;
1234 else if (!artifact_bias && one_in_(6))
1235 artifact_bias = BIAS_NECROMANTIC;
1236 else if (!artifact_bias)
1237 artifact_bias = BIAS_ROGUE;
1240 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
1242 artifact_bias = BIAS_NECROMANTIC;
1245 add_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
1247 artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
1251 add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
1254 add_flag(o_ptr->art_flags, TR_CHAOTIC);
1256 artifact_bias = BIAS_CHAOS;
1262 static void give_activation_power(object_type *o_ptr)
1264 int type = 0, chance = 0;
1266 switch (artifact_bias)
1271 type = ACT_BO_ELEC_1;
1273 else if (!one_in_(5))
1275 type = ACT_BA_ELEC_2;
1279 type = ACT_BA_ELEC_3;
1285 type = ACT_BA_POIS_1;
1292 type = ACT_BO_FIRE_1;
1294 else if (!one_in_(5))
1296 type = ACT_BA_FIRE_1;
1300 type = ACT_BA_FIRE_2;
1308 type = ACT_BO_COLD_1;
1309 else if (!one_in_(3))
1310 type = ACT_BA_COLD_1;
1311 else if (!one_in_(3))
1312 type = ACT_BA_COLD_2;
1314 type = ACT_BA_COLD_3;
1320 type = ACT_SUMMON_DEMON;
1322 type = ACT_CALL_CHAOS;
1329 type = ACT_CHARM_UNDEAD;
1330 else if (one_in_(12))
1331 type = ACT_BANISH_EVIL;
1332 else if (one_in_(11))
1333 type = ACT_DISP_EVIL;
1334 else if (one_in_(10))
1335 type = ACT_PROT_EVIL;
1336 else if (one_in_(9))
1337 type = ACT_CURE_1000;
1338 else if (one_in_(8))
1339 type = ACT_CURE_700;
1340 else if (one_in_(7))
1341 type = ACT_REST_ALL;
1342 else if (one_in_(6))
1343 type = ACT_REST_LIFE;
1348 case BIAS_NECROMANTIC:
1352 else if (one_in_(13))
1353 type = ACT_DISP_GOOD;
1354 else if (one_in_(9))
1355 type = ACT_MASS_GENO;
1356 else if (one_in_(8))
1357 type = ACT_GENOCIDE;
1358 else if (one_in_(13))
1359 type = ACT_SUMMON_UNDEAD;
1360 else if (one_in_(9))
1361 type = ACT_VAMPIRE_2;
1362 else if (one_in_(6))
1363 type = ACT_CHARM_UNDEAD;
1365 type = ACT_VAMPIRE_1;
1371 type = ACT_BANISH_EVIL;
1372 else if (one_in_(4))
1373 type = ACT_DISP_EVIL;
1375 type = ACT_PROT_EVIL;
1382 else if (one_in_(4))
1384 else if (one_in_(3))
1385 type = ACT_DETECT_ALL;
1386 else if (one_in_(8))
1389 type = ACT_ID_PLAIN;
1395 type = ACT_SUMMON_ELEMENTAL;
1396 else if (one_in_(10))
1397 type = ACT_SUMMON_PHANTOM;
1398 else if (one_in_(5))
1399 type = ACT_RUNE_EXPLO;
1415 type = ACT_CHARM_ANIMALS;
1416 else if (one_in_(7))
1417 type = ACT_SUMMON_ANIMAL;
1418 else if (one_in_(6))
1419 type = ACT_CHARM_ANIMAL;
1420 else if (one_in_(4))
1421 type = ACT_RESIST_ALL;
1422 else if (one_in_(3))
1425 type = ACT_CURE_POISON;
1429 while (!type || (randint1(100) >= chance))
1431 type = randint1(255);
1446 case ACT_CURE_POISON:
1460 case ACT_RESIST_ALL:
1461 case ACT_DETECT_ALL:
1483 case ACT_CHARM_ANIMAL:
1486 case ACT_SUMMON_ANIMAL:
1492 case ACT_BANISH_EVIL:
1495 case ACT_CHARM_UNDEAD:
1496 case ACT_CHARM_OTHER:
1497 case ACT_SUMMON_PHANTOM:
1499 case ACT_RUNE_EXPLO:
1502 case ACT_CALL_CHAOS:
1504 case ACT_CHARM_ANIMALS:
1505 case ACT_CHARM_OTHERS:
1506 case ACT_SUMMON_ELEMENTAL:
1514 case ACT_XTRA_SPEED:
1515 case ACT_DETECT_XTRA:
1519 case ACT_SUMMON_UNDEAD:
1520 case ACT_SUMMON_DEMON:
1531 /* A type was chosen... */
1532 o_ptr->xtra2 = type;
1533 add_flag(o_ptr->art_flags, TR_ACTIVATE);
1538 static void get_random_name(char *return_name, bool armour, int power)
1540 if (randint1(100) <= TABLE_NAME)
1542 get_table_name(return_name);
1555 filename = "a_cursed_j.txt";
1557 filename = "a_cursed.txt";
1563 filename = "a_low_j.txt";
1565 filename = "a_low.txt";
1571 filename = "a_med_j.txt";
1573 filename = "a_med.txt";
1579 filename = "a_high_j.txt";
1581 filename = "a_high.txt";
1591 filename = "w_cursed_j.txt";
1593 filename = "w_cursed.txt";
1599 filename = "w_low_j.txt";
1601 filename = "w_low.txt";
1607 filename = "w_med_j.txt";
1609 filename = "w_med.txt";
1615 filename = "w_high_j.txt";
1617 filename = "w_high.txt";
1623 (void)get_rnd_line(filename, artifact_bias, return_name);
1625 if(return_name[0]==0)get_table_name(return_name);
1631 bool create_artifact(object_type *o_ptr, bool a_scroll)
1633 char new_name[1024];
1635 int powers = randint1(5) + 1;
1636 int max_type = (object_is_weapon_ammo(o_ptr) ? 7 : 5);
1639 bool a_cursed = FALSE;
1640 int warrior_artifact_bias = 0;
1643 /* Reset artifact bias */
1646 /* Nuke enchantments */
1650 for (i = 0; i < TR_FLAG_SIZE; i++)
1651 o_ptr->art_flags[i] |= k_info[o_ptr->k_idx].flags[i];
1653 if (o_ptr->pval) has_pval = TRUE;
1655 if (a_scroll && one_in_(4))
1657 switch (p_ptr->pclass)
1660 case CLASS_BERSERKER:
1665 artifact_bias = BIAS_WARRIOR;
1668 case CLASS_HIGH_MAGE:
1669 case CLASS_SORCERER:
1670 case CLASS_MAGIC_EATER:
1671 case CLASS_BLUE_MAGE:
1672 artifact_bias = BIAS_MAGE;
1675 artifact_bias = BIAS_PRIESTLY;
1679 artifact_bias = BIAS_ROGUE;
1680 warrior_artifact_bias = 25;
1683 artifact_bias = BIAS_RANGER;
1684 warrior_artifact_bias = 30;
1687 artifact_bias = BIAS_PRIESTLY;
1688 warrior_artifact_bias = 40;
1690 case CLASS_WARRIOR_MAGE:
1691 case CLASS_RED_MAGE:
1692 artifact_bias = BIAS_MAGE;
1693 warrior_artifact_bias = 40;
1695 case CLASS_CHAOS_WARRIOR:
1696 artifact_bias = BIAS_CHAOS;
1697 warrior_artifact_bias = 40;
1700 case CLASS_FORCETRAINER:
1701 artifact_bias = BIAS_PRIESTLY;
1703 case CLASS_MINDCRAFTER:
1705 if (randint1(5) > 2) artifact_bias = BIAS_PRIESTLY;
1708 if (randint1(5) > 2) artifact_bias = BIAS_WARRIOR;
1710 case CLASS_IMITATOR:
1711 if (randint1(2) > 1) artifact_bias = BIAS_RANGER;
1713 case CLASS_BEASTMASTER:
1714 artifact_bias = BIAS_CHR;
1715 warrior_artifact_bias = 50;
1717 case CLASS_MIRROR_MASTER:
1718 if (randint1(4) > 1)
1720 artifact_bias = BIAS_MAGE;
1724 artifact_bias = BIAS_ROGUE;
1730 if (a_scroll && (randint1(100) <= warrior_artifact_bias))
1731 artifact_bias = BIAS_WARRIOR;
1733 strcpy(new_name, "");
1735 if (!a_scroll && one_in_(A_CURSED))
1737 if (((o_ptr->tval == TV_AMULET) || (o_ptr->tval == TV_RING)) && object_is_cursed(o_ptr))
1740 while (one_in_(powers) || one_in_(7) || one_in_(10))
1743 if (!a_cursed && one_in_(WEIRD_LUCK))
1746 if (a_cursed) powers /= 2;
1751 switch (randint1(max_type))
1758 if (one_in_(2) && object_is_weapon_ammo(o_ptr) && (o_ptr->tval != TV_BOW))
1760 if (a_cursed && !one_in_(13)) break;
1763 if (one_in_(o_ptr->ds+4)) o_ptr->ds++;
1767 if (one_in_(o_ptr->dd+1)) o_ptr->dd++;
1771 random_resistance(o_ptr);
1780 if (p_ptr->wizard) msg_print("Switch error in create_artifact!");
1788 add_flag(o_ptr->art_flags, TR_SHOW_MODS);
1790 /* This one commented out by gw's request... */
1792 add_flag(o_ptr->art_flags, TR_HIDE_TYPE);
1795 if (have_flag(o_ptr->art_flags, TR_BLOWS))
1797 o_ptr->pval = randint1(2);
1798 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA))
1807 while (o_ptr->pval < randint1(5) || one_in_(o_ptr->pval));
1810 if ((o_ptr->pval > 4) && !one_in_(WEIRD_LUCK))
1814 /* give it some plusses... */
1815 if (object_is_armour(o_ptr))
1816 o_ptr->to_a += randint1(o_ptr->to_a > 19 ? 1 : 20 - o_ptr->to_a);
1817 else if (object_is_weapon_ammo(o_ptr))
1819 o_ptr->to_h += randint1(o_ptr->to_h > 19 ? 1 : 20 - o_ptr->to_h);
1820 o_ptr->to_d += randint1(o_ptr->to_d > 19 ? 1 : 20 - o_ptr->to_d);
1821 if ((have_flag(o_ptr->art_flags, TR_WIS)) && (o_ptr->pval > 0)) add_flag(o_ptr->art_flags, TR_BLESSED);
1824 /* Just to be sure */
1825 add_flag(o_ptr->art_flags, TR_IGNORE_ACID);
1826 add_flag(o_ptr->art_flags, TR_IGNORE_ELEC);
1827 add_flag(o_ptr->art_flags, TR_IGNORE_FIRE);
1828 add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
1830 total_flags = flag_cost(o_ptr, o_ptr->pval);
1831 if (cheat_peek) msg_format("%ld", total_flags);
1833 if (a_cursed) curse_artifact(o_ptr);
1836 one_in_(object_is_armour(o_ptr) ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE))
1839 give_activation_power(o_ptr);
1842 if (object_is_armour(o_ptr))
1844 while ((o_ptr->to_d+o_ptr->to_h) > 20)
1846 if (one_in_(o_ptr->to_d) && one_in_(o_ptr->to_h)) break;
1847 o_ptr->to_d -= (s16b)randint0(3);
1848 o_ptr->to_h -= (s16b)randint0(3);
1850 while ((o_ptr->to_d+o_ptr->to_h) > 10)
1852 if (one_in_(o_ptr->to_d) || one_in_(o_ptr->to_h)) break;
1853 o_ptr->to_d -= (s16b)randint0(3);
1854 o_ptr->to_h -= (s16b)randint0(3);
1858 if (((artifact_bias == BIAS_MAGE) || (artifact_bias == BIAS_INT)) && (o_ptr->tval == TV_GLOVES)) add_flag(o_ptr->art_flags, TR_FREE_ACT);
1860 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI))
1864 remove_flag(o_ptr->art_flags, TR_BLOWS);
1865 remove_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
1866 remove_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
1867 remove_flag(o_ptr->art_flags, TR_SLAY_EVIL);
1868 remove_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
1869 remove_flag(o_ptr->art_flags, TR_SLAY_DEMON);
1870 remove_flag(o_ptr->art_flags, TR_SLAY_ORC);
1871 remove_flag(o_ptr->art_flags, TR_SLAY_TROLL);
1872 remove_flag(o_ptr->art_flags, TR_SLAY_GIANT);
1873 remove_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
1874 remove_flag(o_ptr->art_flags, TR_KILL_DRAGON);
1875 remove_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
1876 remove_flag(o_ptr->art_flags, TR_VORPAL);
1877 remove_flag(o_ptr->art_flags, TR_BRAND_POIS);
1878 remove_flag(o_ptr->art_flags, TR_BRAND_ACID);
1879 remove_flag(o_ptr->art_flags, TR_BRAND_ELEC);
1880 remove_flag(o_ptr->art_flags, TR_BRAND_FIRE);
1881 remove_flag(o_ptr->art_flags, TR_BRAND_COLD);
1884 if (!object_is_weapon_ammo(o_ptr))
1887 if (a_cursed) power_level = 0;
1888 else if (total_flags < 15000) power_level = 1;
1889 else if (total_flags < 35000) power_level = 2;
1890 else power_level = 3;
1896 if (a_cursed) power_level = 0;
1897 else if (total_flags < 20000) power_level = 1;
1898 else if (total_flags < 45000) power_level = 2;
1899 else power_level = 3;
1904 char dummy_name[80];
1905 /* Identify it fully */
1906 object_aware(o_ptr);
1907 object_known(o_ptr);
1909 /* Mark the item as fully known */
1910 o_ptr->ident |= (IDENT_MENTAL);
1912 strcpy(dummy_name, "");
1913 (void)screen_object(o_ptr, TRUE);
1916 if (!(get_string("¤³¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ò²¿¤È̾ÉÕ¤±¤Þ¤¹¤«¡©", dummy_name, 80)))
1918 if (!(get_string("What do you want to call the artifact? ", dummy_name, 80)))
1922 get_random_name(new_name, object_is_armour(o_ptr), power_level);
1927 strcpy(new_name, "¡Ô");
1929 strcpy(new_name, "'");
1932 strcat(new_name, dummy_name);
1934 strcat(new_name, "¡Õ¤È¤¤¤¦Ì¾¤Î");
1936 strcat(new_name, "'");
1941 chg_virtue(V_INDIVIDUALISM, 2);
1942 chg_virtue(V_ENCHANT, 5);
1947 get_random_name(new_name, object_is_armour(o_ptr), power_level);
1954 msg_format("±¿¤ÎÊФä¿¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È: %d¡£", artifact_bias);
1956 msg_format("Biased artifact: %d.", artifact_bias);
1961 msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ë±¿¤ÎÊФê¤Ê¤·¡£");
1963 msg_print("No bias in artifact.");
1968 /* Save the inscription */
1969 o_ptr->art_name = quark_add(new_name);
1972 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1978 bool activate_random_artifact(object_type * o_ptr)
1980 int plev = p_ptr->lev;
1981 int k, dir, dummy = 0;
1983 if (!o_ptr->art_name) return FALSE; /* oops? */
1985 /* Activate for attack */
1986 switch (o_ptr->xtra2)
1990 if (!get_aim_dir(&dir)) return FALSE;
1992 msg_print("ÂÀÍÛ¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
1994 msg_print("A line of sunlight appears.");
1997 (void)lite_line(dir);
1998 o_ptr->timeout = 10;
2005 msg_print("¤½¤ì¤ÏâÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2007 msg_print("It glows extremely brightly...");
2010 if (!get_aim_dir(&dir)) return FALSE;
2011 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
2019 msg_print("¤½¤ì¤ÏÇ»Î理Ë̮ư¤·¤Æ¤¤¤ë...");
2021 msg_print("It throbs deep green...");
2024 if (!get_aim_dir(&dir)) return FALSE;
2025 fire_ball(GF_POIS, dir, 12, 3);
2026 o_ptr->timeout = randint0(4) + 4;
2033 msg_print("¤½¤ì¤Ï²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
2035 msg_print("It is covered in sparks...");
2038 if (!get_aim_dir(&dir)) return FALSE;
2039 fire_bolt(GF_ELEC, dir, damroll(4, 8));
2040 o_ptr->timeout = randint0(5) + 5;
2047 msg_print("¤½¤ì¤Ï»À¤Ëʤ¤ï¤ì¤¿...");
2049 msg_print("It is covered in acid...");
2052 if (!get_aim_dir(&dir)) return FALSE;
2053 fire_bolt(GF_ACID, dir, damroll(5, 8));
2054 o_ptr->timeout = randint0(6) + 6;
2061 msg_print("¤½¤ì¤ÏÁú¤Ëʤ¤ï¤ì¤¿...");
2063 msg_print("It is covered in frost...");
2066 if (!get_aim_dir(&dir)) return FALSE;
2067 fire_bolt(GF_COLD, dir, damroll(6, 8));
2068 o_ptr->timeout = randint0(7) + 7;
2075 msg_print("¤½¤ì¤Ï±ê¤Ëʤ¤ï¤ì¤¿...");
2077 msg_print("It is covered in fire...");
2080 if (!get_aim_dir(&dir)) return FALSE;
2081 fire_bolt(GF_FIRE, dir, damroll(9, 8));
2082 o_ptr->timeout = randint0(8) + 8;
2089 msg_print("¤½¤ì¤ÏÁú¤Ëʤ¤ï¤ì¤¿...");
2091 msg_print("It is covered in frost...");
2094 if (!get_aim_dir(&dir)) return FALSE;
2095 fire_ball(GF_COLD, dir, 48, 2);
2096 o_ptr->timeout = 400;
2103 msg_print("¤½¤ì¤ÏÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
2105 msg_print("It glows an intense red...");
2108 if (!get_aim_dir(&dir)) return FALSE;
2109 fire_ball(GF_FIRE, dir, 72, 2);
2110 o_ptr->timeout = 400;
2117 msg_print("¤½¤ì¤Ï¹õ¤¯µ±¤¤¤¿...");
2119 msg_print("It glows black...");
2122 if (!get_aim_dir(&dir)) return FALSE;
2123 if (drain_life(dir, 100))
2124 o_ptr->timeout = randint0(100) + 100;
2131 msg_print("¤½¤ì¤ÏÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
2133 msg_print("It glows an intense blue...");
2136 if (!get_aim_dir(&dir)) return FALSE;
2137 fire_ball(GF_COLD, dir, 100, 2);
2138 o_ptr->timeout = 300;
2145 msg_print("Åŵ¤¤¬¥Ñ¥Á¥Ñ¥Á²»¤òΩ¤Æ¤¿...");
2147 msg_print("It crackles with electricity...");
2150 if (!get_aim_dir(&dir)) return FALSE;
2151 fire_ball(GF_ELEC, dir, 100, 3);
2152 o_ptr->timeout = 500;
2159 msg_print("¹õ¤¯µ±¤¤¤Æ¤¤¤ë...");
2161 msg_print("It glows black...");
2164 if (!get_aim_dir(&dir)) return FALSE;
2165 drain_life(dir, 120);
2166 o_ptr->timeout = 400;
2172 if (!get_aim_dir(&dir)) return FALSE;
2173 for (dummy = 0; dummy < 3; dummy++)
2175 if (drain_life(dir, 50))
2178 o_ptr->timeout = 400;
2185 msg_print("ËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
2187 msg_print("It grows magical spikes...");
2190 if (!get_aim_dir(&dir)) return FALSE;
2191 fire_bolt(GF_ARROW, dir, 150);
2192 o_ptr->timeout = randint0(90) + 90;
2199 msg_print("¿¼ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2201 msg_print("It glows deep red...");
2204 if (!get_aim_dir(&dir)) return FALSE;
2205 fire_ball(GF_FIRE, dir, 120, 3);
2206 o_ptr->timeout = randint0(225) + 225;
2213 msg_print("ÌÀ¤ë¤¯Çò¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2215 msg_print("It glows bright white...");
2218 if (!get_aim_dir(&dir)) return FALSE;
2219 fire_ball(GF_COLD, dir, 200, 3);
2220 o_ptr->timeout = randint0(325) + 325;
2227 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2229 msg_print("It glows deep blue...");
2232 if (!get_aim_dir(&dir)) return FALSE;
2233 fire_ball(GF_ELEC, dir, 250, 3);
2234 o_ptr->timeout = randint0(425) + 425;
2243 monster_type *m_ptr;
2245 for (dir = 0; dir <= 9; dir++)
2249 c_ptr = &cave[y][x];
2251 /* Get the monster */
2252 m_ptr = &m_list[c_ptr->m_idx];
2254 /* Hack -- attack monsters */
2255 if (c_ptr->m_idx && (m_ptr->ml || have_flag(f_flags_bold(y, x), FF_PROJECT)))
2259 o_ptr->timeout = 250;
2265 if (!get_aim_dir(&dir)) return FALSE;
2266 for (dummy = 0; dummy < 3; dummy++)
2268 if (drain_life(dir, 100))
2272 o_ptr->timeout = 400;
2277 case ACT_CALL_CHAOS:
2280 msg_print("ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë...");
2282 msg_print("It glows in scintillating colours...");
2286 o_ptr->timeout = 350;
2292 if (!get_aim_dir(&dir)) return FALSE;
2294 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
2296 msg_print("You launch a rocket!");
2299 fire_ball(GF_ROCKET, dir, 250 + plev*3, 2);
2300 o_ptr->timeout = 400;
2307 msg_print("¿ÀÀ»¤ÊÊ·°Ïµ¤¤¬½¼Ëþ¤·¤¿...");
2309 msg_print("It floods the area with goodness...");
2312 dispel_evil(p_ptr->lev * 5);
2313 o_ptr->timeout = randint0(300) + 300;
2320 msg_print("¼Ù°¤ÊÊ·°Ïµ¤¤¬½¼Ëþ¤·¤¿...");
2322 msg_print("It floods the area with evil...");
2325 dispel_good(p_ptr->lev * 5);
2326 o_ptr->timeout = randint0(300) + 300;
2332 if (!get_aim_dir(&dir)) return FALSE;
2334 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
2336 msg_print("You breathe the elements.");
2339 fire_ball(GF_MISSILE, dir, 300, 4);
2340 o_ptr->timeout = 500;
2344 /* Activate for other offensive action */
2349 msg_print("ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤Æ¤¤¤ë...");
2351 msg_print("It glows in scintillating colours...");
2354 if (!get_aim_dir(&dir)) return FALSE;
2355 confuse_monster(dir, 20);
2356 o_ptr->timeout = 15;
2363 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2365 msg_print("It glows deep blue...");
2368 sleep_monsters_touch();
2369 o_ptr->timeout = 55;
2375 earthquake(py, px, 10);
2376 o_ptr->timeout = 50;
2382 turn_monsters(40 + p_ptr->lev);
2383 o_ptr->timeout = 3 * (p_ptr->lev + 10);
2389 if (!get_aim_dir(&dir)) return FALSE;
2390 (void)fire_beam(GF_AWAY_ALL, dir, plev);
2391 o_ptr->timeout = 200;
2395 case ACT_BANISH_EVIL:
2397 if (banish_evil(100))
2400 msg_print("¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÎϤ¬¼Ù°¤òÂǤÁʧ¤Ã¤¿¡ª");
2402 msg_print("The power of the artifact banishes evil!");
2406 o_ptr->timeout = 250 + randint1(250);
2413 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2415 msg_print("It glows deep blue...");
2418 (void)symbol_genocide(200, TRUE);
2419 o_ptr->timeout = 500;
2426 msg_print("¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
2428 msg_print("It lets out a long, shrill note...");
2431 (void)mass_genocide(200, TRUE);
2432 o_ptr->timeout = 1000;
2436 /* Activate for summoning / charming */
2438 case ACT_CHARM_ANIMAL:
2440 if (!get_aim_dir(&dir)) return FALSE;
2441 (void)charm_animal(dir, plev);
2442 o_ptr->timeout = 300;
2446 case ACT_CHARM_UNDEAD:
2448 if (!get_aim_dir(&dir)) return FALSE;
2449 (void)control_one_undead(dir, plev);
2450 o_ptr->timeout = 333;
2454 case ACT_CHARM_OTHER:
2456 if (!get_aim_dir(&dir)) return FALSE;
2457 (void)charm_monster(dir, plev);
2458 o_ptr->timeout = 400;
2462 case ACT_CHARM_ANIMALS:
2464 (void)charm_animals(plev * 2);
2465 o_ptr->timeout = 500;
2469 case ACT_CHARM_OTHERS:
2471 charm_monsters(plev * 2);
2472 o_ptr->timeout = 750;
2476 case ACT_SUMMON_ANIMAL:
2478 (void)summon_specific(-1, py, px, plev, SUMMON_ANIMAL_RANGER, (PM_ALLOW_GROUP | PM_FORCE_PET));
2479 o_ptr->timeout = 200 + randint1(300);
2483 case ACT_SUMMON_PHANTOM:
2486 msg_print("¸¸Îî¤ò¾¤´¤·¤¿¡£");
2488 msg_print("You summon a phantasmal servant.");
2491 (void)summon_specific(-1, py, px, dun_level, SUMMON_PHANTOM, (PM_ALLOW_GROUP | PM_FORCE_PET));
2492 o_ptr->timeout = 200 + randint1(200);
2496 case ACT_SUMMON_ELEMENTAL:
2498 bool pet = one_in_(3);
2501 if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
2502 if (pet) mode |= PM_FORCE_PET;
2503 else mode |= PM_NO_PET;
2505 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_ELEMENTAL, mode))
2508 msg_print("¥¨¥ì¥á¥ó¥¿¥ë¤¬¸½¤ì¤¿...");
2510 msg_print("An elemental materializes...");
2516 msg_print("¤¢¤Ê¤¿¤ËÉþ½¾¤·¤Æ¤¤¤ë¤è¤¦¤À¡£");
2518 msg_print("It seems obedient to you.");
2523 msg_print("¤½¤ì¤ò¥³¥ó¥È¥í¡¼¥ë¤Ç¤¤Ê¤«¤Ã¤¿¡ª");
2525 msg_print("You fail to control it!");
2530 o_ptr->timeout = 750;
2534 case ACT_SUMMON_DEMON:
2536 bool pet = one_in_(3);
2539 if (!(pet && (plev < 50))) mode |= PM_ALLOW_GROUP;
2540 if (pet) mode |= PM_FORCE_PET;
2541 else mode |= PM_NO_PET;
2543 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), SUMMON_DEMON, mode))
2546 msg_print("ⲫ¤Î°½¤¬½¼Ëþ¤·¤¿¡£");
2548 msg_print("The area fills with a stench of sulphur and brimstone.");
2553 msg_print("¡Ö¤´ÍѤǤ´¤¶¤¤¤Þ¤¹¤«¡¢¤´¼ç¿ÍÍÍ¡×");
2555 msg_print("'What is thy bidding... Master?'");
2560 msg_print("¡ÖNON SERVIAM! Wretch! ¤ªÁ°¤Îº²¤òĺ¤¯¤¾¡ª¡×");
2562 msg_print("'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'");
2567 o_ptr->timeout = 666 + randint1(333);
2571 case ACT_SUMMON_UNDEAD:
2573 bool pet = one_in_(3);
2577 type = (plev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
2579 if (!pet || ((plev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
2580 if (pet) mode |= PM_FORCE_PET;
2581 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2583 if (summon_specific((pet ? -1 : 0), py, px, ((plev * 3) / 2), type, mode))
2586 msg_print("Î䤿¤¤É÷¤¬¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¿á¤»Ï¤á¤¿¡£¤½¤ì¤ÏÉåÇÔ½¤ò±¿¤ó¤Ç¤¤¤ë...");
2588 msg_print("Cold winds begin to blow around you, carrying with them the stench of decay...");
2593 msg_print("¸Å¤¨¤Î»à¤»¤ë¼Ô¶¦¤¬¤¢¤Ê¤¿¤Ë»Å¤¨¤ë¤¿¤áÅÚ¤«¤éᴤä¿¡ª");
2595 msg_print("Ancient, long-dead forms arise from the ground to serve you!");
2600 msg_print("»à¼Ô¤¬á´¤Ã¤¿¡£Ì²¤ê¤ò˸¤²¤ë¤¢¤Ê¤¿¤òȳ¤¹¤ë¤¿¤á¤Ë¡ª");
2602 msg_print("'The dead arise... to punish you for disturbing them!'");
2607 o_ptr->timeout = 666 + randint1(333);
2611 /* Activate for healing */
2615 (void)set_afraid(0);
2616 (void)hp_player(30);
2617 o_ptr->timeout = 10;
2624 msg_print("¿¼»ç¿§¤Î¸÷¤òȯ¤·¤Æ¤¤¤ë...");
2626 msg_print("It radiates deep purple...");
2629 hp_player(damroll(4, 8));
2630 (void)set_cut((p_ptr->cut / 2) - 50);
2631 o_ptr->timeout = randint0(3) + 3;
2635 case ACT_CURE_POISON:
2638 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2640 msg_print("It glows deep blue...");
2643 (void)set_afraid(0);
2644 (void)set_poisoned(0);
2652 msg_print("¿¼¹È¤Ëµ±¤¤¤Æ¤¤¤ë...");
2654 msg_print("It glows a deep red...");
2658 o_ptr->timeout = 450;
2665 msg_print("Ç»Îп§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2667 msg_print("It glows a deep green...");
2670 (void)do_res_stat(A_STR);
2671 (void)do_res_stat(A_INT);
2672 (void)do_res_stat(A_WIS);
2673 (void)do_res_stat(A_DEX);
2674 (void)do_res_stat(A_CON);
2675 (void)do_res_stat(A_CHR);
2676 (void)restore_level();
2677 o_ptr->timeout = 750;
2684 msg_print("¿¼ÀÄ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2686 msg_print("It glows deep blue...");
2690 msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
2692 msg_print("You feel a warm tingling inside...");
2695 (void)hp_player(700);
2697 o_ptr->timeout = 250;
2704 msg_print("Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2706 msg_print("It glows a bright white...");
2710 msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
2712 msg_print("You feel much better...");
2715 (void)hp_player(1000);
2717 o_ptr->timeout = 888;
2721 /* Activate for timed effect */
2725 (void)set_tim_esp(randint1(30) + 25, FALSE);
2726 o_ptr->timeout = 200;
2732 (void)set_hero(randint1(50) + 50, FALSE);
2733 (void)set_blessed(randint1(50) + 50, FALSE);
2734 o_ptr->timeout = 100 + randint1(100);
2741 msg_print("±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
2743 msg_print("It lets out a shrill wail...");
2747 (void)set_protevil(randint1(25) + k, FALSE);
2748 o_ptr->timeout = randint0(225) + 225;
2752 case ACT_RESIST_ALL:
2755 msg_print("ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2757 msg_print("It glows many colours...");
2760 (void)set_oppose_acid(randint1(40) + 40, FALSE);
2761 (void)set_oppose_elec(randint1(40) + 40, FALSE);
2762 (void)set_oppose_fire(randint1(40) + 40, FALSE);
2763 (void)set_oppose_cold(randint1(40) + 40, FALSE);
2764 (void)set_oppose_pois(randint1(40) + 40, FALSE);
2765 o_ptr->timeout = 200;
2772 msg_print("ÌÀ¤ë¤¯Îп§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2774 msg_print("It glows bright green...");
2777 (void)set_fast(randint1(20) + 20, FALSE);
2778 o_ptr->timeout = 250;
2782 case ACT_XTRA_SPEED:
2785 msg_print("ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2787 msg_print("It glows brightly...");
2790 (void)set_fast(randint1(75) + 75, FALSE);
2791 o_ptr->timeout = randint0(200) + 200;
2797 set_wraith_form(randint1(plev / 2) + (plev / 2), FALSE);
2798 o_ptr->timeout = 1000;
2804 (void)set_invuln(randint1(8) + 8, FALSE);
2805 o_ptr->timeout = 1000;
2809 /* Activate for general purpose effect (detection etc.) */
2814 msg_print("À¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
2816 msg_print("It wells with clear light...");
2819 lite_area(damroll(2, 15), 3);
2820 o_ptr->timeout = randint0(10) + 10;
2827 msg_print("âÁ¤·¤¯µ±¤¤¤¿...");
2829 msg_print("It shines brightly...");
2832 map_area(DETECT_RAD_MAP);
2833 lite_area(damroll(2, 15), 3);
2834 o_ptr->timeout = randint0(50) + 50;
2838 case ACT_DETECT_ALL:
2841 msg_print("Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2843 msg_print("It glows bright white...");
2847 msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤¤¿...");
2849 msg_print("An image forms in your mind...");
2852 detect_all(DETECT_RAD_DEFAULT);
2853 o_ptr->timeout = randint0(55) + 55;
2857 case ACT_DETECT_XTRA:
2860 msg_print("ÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2862 msg_print("It glows brightly...");
2865 detect_all(DETECT_RAD_DEFAULT);
2867 identify_fully(FALSE);
2868 o_ptr->timeout = 1000;
2875 msg_print("²«¿§¤¯µ±¤¤¤Æ¤¤¤ë...");
2877 msg_print("It glows yellow...");
2880 identify_fully(FALSE);
2881 o_ptr->timeout = 750;
2887 if (!ident_spell(FALSE)) return FALSE;
2888 o_ptr->timeout = 10;
2892 case ACT_RUNE_EXPLO:
2895 msg_print("ÌÀ¤ë¤¤ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2897 msg_print("It glows bright red...");
2901 o_ptr->timeout = 200;
2908 msg_print("¥Ö¥ë¡¼¤ËÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤ë...");
2910 msg_print("It glows light blue...");
2914 o_ptr->timeout = 400;
2920 (void)set_food(PY_FOOD_MAX - 1);
2921 o_ptr->timeout = 200;
2928 msg_print("ÌÀ¤ë¤¤ÀÖ¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2930 msg_print("It glows bright red...");
2933 destroy_doors_touch();
2934 o_ptr->timeout = 10;
2941 msg_print("¸ÝÆ°¤·¤Æ¤¤¤ë...");
2943 msg_print("It pulsates...");
2946 if (!get_aim_dir(&dir)) return FALSE;
2955 o_ptr->timeout = 70;
2962 msg_print("ÌÀ¤ë¤¤²«¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
2964 msg_print("It glows bright yellow...");
2968 o_ptr->timeout = 500;
2975 msg_print("¼¡¸µ¤ÎÈ⤬³«¤¤¤¿¡£ÌÜŪÃϤòÁª¤ó¤Ç²¼¤µ¤¤¡£");
2977 msg_print("You open a dimensional gate. Choose a destination.");
2980 if (!dimension_door()) return FALSE;
2981 o_ptr->timeout = 100;
2989 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ë...");
2991 msg_print("It twists space around you...");
2994 teleport_player(100, FALSE);
2995 o_ptr->timeout = 45;
3002 msg_print("¤ä¤ï¤é¤«¤ÊÇò¿§¤Ëµ±¤¤¤Æ¤¤¤ë...");
3004 msg_print("It glows soft white...");
3006 if (!word_of_recall()) return FALSE;
3007 o_ptr->timeout = 200;
3014 msg_format("Unknown activation effect: %d.", o_ptr->xtra2);
3016 msg_format("Unknown activation effect: %d.", o_ptr->xtra2);
3027 void random_artifact_resistance(object_type * o_ptr, artifact_type *a_ptr)
3029 bool give_resistance = FALSE, give_power = FALSE;
3031 if (o_ptr->name1 == ART_TERROR) /* Terror Mask is for warriors... */
3033 if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_ARCHER || p_ptr->pclass == CLASS_CAVALRY || p_ptr->pclass == CLASS_BERSERKER)
3036 give_resistance = TRUE;
3040 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
3041 add_flag(o_ptr->art_flags, TR_TY_CURSE);
3042 o_ptr->curse_flags |=
3043 (TRC_CURSED | TRC_HEAVY_CURSE);
3044 o_ptr->curse_flags |= get_curse(2, o_ptr);
3048 if (o_ptr->name1 == ART_MURAMASA)
3050 if (p_ptr->pclass != CLASS_SAMURAI)
3052 add_flag(o_ptr->art_flags, TR_NO_MAGIC);
3053 o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
3057 if (o_ptr->name1 == ART_XIAOLONG)
3059 if (p_ptr->pclass == CLASS_MONK)
3060 add_flag(o_ptr->art_flags, TR_BLOWS);
3063 if (o_ptr->name1 == ART_BLOOD)
3066 dummy = randint1(2)+randint1(2);
3067 for (i = 0; i < dummy; i++)
3069 int flag = randint0(19);
3070 if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
3071 else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
3073 dummy = randint1(2);
3074 for (i = 0; i < dummy; i++)
3075 one_resistance(o_ptr);
3077 for (i = 0; i < dummy; i++)
3079 int tmp = randint0(11);
3080 if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
3081 else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
3085 if (a_ptr->gen_flags & (TRG_XTRA_POWER)) give_power = TRUE;
3086 if (a_ptr->gen_flags & (TRG_XTRA_H_RES)) give_resistance = TRUE;
3087 if (a_ptr->gen_flags & (TRG_XTRA_RES_OR_POWER))
3089 /* Give a resistance OR a power */
3090 if (one_in_(2)) give_resistance = TRUE;
3091 else give_power = TRUE;
3099 if (give_resistance)
3101 one_high_resistance(o_ptr);
3107 * Create the artifact of the specified number
3109 void create_named_art(int a_idx, int y, int x)
3115 artifact_type *a_ptr = &a_info[a_idx];
3117 /* Get local object */
3120 /* Ignore "empty" artifacts */
3121 if (!a_ptr->name) return;
3123 /* Acquire the "kind" index */
3124 i = lookup_kind(a_ptr->tval, a_ptr->sval);
3129 /* Create the artifact */
3130 object_prep(q_ptr, i);
3133 q_ptr->name1 = a_idx;
3135 /* Extract the fields */
3136 q_ptr->pval = a_ptr->pval;
3137 q_ptr->ac = a_ptr->ac;
3138 q_ptr->dd = a_ptr->dd;
3139 q_ptr->ds = a_ptr->ds;
3140 q_ptr->to_a = a_ptr->to_a;
3141 q_ptr->to_h = a_ptr->to_h;
3142 q_ptr->to_d = a_ptr->to_d;
3143 q_ptr->weight = a_ptr->weight;
3145 /* Hack -- extract the "cursed" flag */
3146 if (a_ptr->gen_flags & TRG_CURSED) q_ptr->curse_flags |= (TRC_CURSED);
3147 if (a_ptr->gen_flags & TRG_HEAVY_CURSE) q_ptr->curse_flags |= (TRC_HEAVY_CURSE);
3148 if (a_ptr->gen_flags & TRG_PERMA_CURSE) q_ptr->curse_flags |= (TRC_PERMA_CURSE);
3149 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE0)) q_ptr->curse_flags |= get_curse(0, q_ptr);
3150 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1)) q_ptr->curse_flags |= get_curse(1, q_ptr);
3151 if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2)) q_ptr->curse_flags |= get_curse(2, q_ptr);
3153 random_artifact_resistance(q_ptr, a_ptr);
3155 /* Drop the artifact from heaven */
3156 (void)drop_near(q_ptr, -1, y, x);