3 /* Purpose: Object Auto-picker/Destroyer */
6 * Copyright (c) 2002 Mogami
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
16 #define MAX_LINELEN 1024
22 #define FLG_COLLECTING 1
24 #define FLG_UNIDENTIFIED 3
25 #define FLG_IDENTIFIED 4
26 #define FLG_STAR_IDENTIFIED 5
28 #define FLG_MORE_THAN 7
30 #define FLG_MORE_BONUS 9
31 #define FLG_MORE_BONUS2 10
32 #define FLG_WORTHLESS 11
33 #define FLG_ARTIFACT 12
35 #define FLG_NAMELESS 14
39 #define FLG_UNREADABLE 18
48 #define FLG_WEAPONS 31
50 #define FLG_MISSILES 33
51 #define FLG_DEVICES 34
54 #define FLG_SPELLBOOKS 37
56 #define FLG_SHIELDS 39
59 #define FLG_AMULETS 42
65 #define FLG_FAVORITE 48
67 #define FLG_NOUN_BEGIN FLG_ITEMS
68 #define FLG_NOUN_END FLG_FAVORITE
72 #define KEY_ALL "¤¹¤Ù¤Æ¤Î"
76 * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
77 * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
79 #define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
81 #define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
84 #define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
85 #define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
86 #define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
87 #define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
88 #define KEY_MORE_THAN "¥À¥¤¥¹ÌÜ"
89 #define KEY_DICE "°Ê¾å¤Î"
90 #define KEY_MORE_BONUS "½¤ÀµÃÍ"
91 #define KEY_MORE_BONUS2 "°Ê¾å¤Î"
92 #define KEY_WORTHLESS "̵²ÁÃͤÎ"
93 #define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
94 #define KEY_EGO "¥¨¥´"
95 #define KEY_NAMELESS "̵ÌäÎ"
96 #define KEY_UNAWARE "̤ȽÌÀ¤Î"
97 #define KEY_WANTED "¾Þ¶â¼ó¤Î"
98 #define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
99 #define KEY_HUMAN "¿Í´Ö¤Î"
100 #define KEY_UNREADABLE "Æɤá¤Ê¤¤"
101 #define KEY_REALM1 "Âè°ìÎΰè¤Î"
102 #define KEY_REALM2 "ÂèÆóÎΰè¤Î"
103 #define KEY_FIRST "1ºýÌܤÎ"
104 #define KEY_SECOND "2ºýÌܤÎ"
105 #define KEY_THIRD "3ºýÌܤÎ"
106 #define KEY_FOURTH "4ºýÌܤÎ"
107 #define KEY_ITEMS "¥¢¥¤¥Æ¥à"
108 #define KEY_WEAPONS "Éð´ï"
109 #define KEY_ARMORS "Ëɶñ"
110 #define KEY_MISSILES "Ìð"
111 #define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
112 #define KEY_LIGHTS "¸÷¸»"
113 #define KEY_JUNKS "¤¬¤é¤¯¤¿"
114 #define KEY_SPELLBOOKS "ËâË¡½ñ"
115 #define KEY_HAFTED "Æß´ï"
116 #define KEY_SHIELDS "½â"
117 #define KEY_BOWS "µÝ"
118 #define KEY_RINGS "»ØÎØ"
119 #define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
120 #define KEY_SUITS "³»"
121 #define KEY_CLOAKS "¥¯¥í¡¼¥¯"
122 #define KEY_HELMS "³õ"
123 #define KEY_GLOVES "äƼê"
124 #define KEY_BOOTS "·¤"
125 #define KEY_FAVORITE "ÆÀ°ÕÉð´ï"
129 #define KEY_ALL "all"
130 #define KEY_COLLECTING "collecting"
131 #define KEY_UNIDENTIFIED "unidentified"
132 #define KEY_IDENTIFIED "identified"
133 #define KEY_STAR_IDENTIFIED "*identified*"
134 #define KEY_BOOSTED "dice boosted"
135 #define KEY_MORE_THAN "more than"
136 #define KEY_DICE " dice"
137 #define KEY_MORE_BONUS "more bonus than"
138 #define KEY_MORE_BONUS2 ""
139 #define KEY_WORTHLESS "worthless"
140 #define KEY_ARTIFACT "artifact"
141 #define KEY_EGO "ego"
142 #define KEY_NAMELESS "nameless"
143 #define KEY_UNAWARE "unaware"
144 #define KEY_WANTED "wanted"
145 #define KEY_UNIQUE "unique monster's"
146 #define KEY_HUMAN "human"
147 #define KEY_UNREADABLE "unreadable"
148 #define KEY_REALM1 "first realm's"
149 #define KEY_REALM2 "second realm's"
150 #define KEY_FIRST "first"
151 #define KEY_SECOND "second"
152 #define KEY_THIRD "third"
153 #define KEY_FOURTH "fourth"
154 #define KEY_ITEMS "items"
155 #define KEY_WEAPONS "weapons"
156 #define KEY_ARMORS "armors"
157 #define KEY_MISSILES "missiles"
158 #define KEY_DEVICES "magical devices"
159 #define KEY_LIGHTS "lights"
160 #define KEY_JUNKS "junks"
161 #define KEY_SPELLBOOKS "spellbooks"
162 #define KEY_HAFTED "hafted weapons"
163 #define KEY_SHIELDS "shields"
164 #define KEY_BOWS "bows"
165 #define KEY_RINGS "rings"
166 #define KEY_AMULETS "amulets"
167 #define KEY_SUITS "suits"
168 #define KEY_CLOAKS "cloaks"
169 #define KEY_HELMS "helms"
170 #define KEY_GLOVES "gloves"
171 #define KEY_BOOTS "boots"
172 #define KEY_FAVORITE "favorite weapons"
176 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
177 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
178 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
179 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
182 #define ADD_KEY(KEY) strcat(ptr, KEY)
184 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
186 #define ADD_KEY2(KEY) strcat(ptr, KEY)
188 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
189 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
190 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
191 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
194 static char kanji_colon[] = "¡§";
199 * A function to create new entry
201 static bool autopick_new_entry(autopick_type *entry, cptr str, bool allow_default)
206 char buf[MAX_LINELEN];
207 cptr prev_ptr, ptr, old_ptr;
210 if (str[1] == ':') switch (str[0])
213 case 'A': case 'P': case 'C':
217 entry->flag[0] = entry->flag[1] = 0L;
220 act = DO_AUTOPICK | DO_DISPLAY;
223 if ((act & DO_AUTOPICK) && *str == '!')
226 act |= DO_AUTODESTROY;
229 else if ((act & DO_AUTOPICK) && *str == '~')
232 act |= DONT_AUTOPICK;
235 else if ((act & DO_AUTOPICK) && *str == ';')
238 act |= DO_QUERY_AUTOPICK;
241 else if ((act & DO_DISPLAY) && *str == '(')
250 /* don't mind upper or lower case */
252 for (i = 0; *str; i++)
263 /* Auto-inscription? */
271 if (isupper(c)) c = tolower(c);
277 /* Skip empty line unless allow_default */
278 if (!allow_default && *buf == 0) return FALSE;
280 /* Skip comment line */
281 if (*buf == 0 && insc) return FALSE;
283 ptr = prev_ptr = buf;
286 while (old_ptr != ptr)
288 /* Save current location */
291 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
292 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
293 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
294 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
295 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
296 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
298 /*** Weapons whose dd*ds is more than nn ***/
299 if (MATCH_KEY2(KEY_MORE_THAN))
304 /* Drop leading spaces */
305 while (' ' == *ptr) ptr++;
308 while ('0' <= *ptr && *ptr <= '9')
310 entry->dice = 10 * entry->dice + (*ptr - '0');
317 (void)MATCH_KEY(KEY_DICE);
318 ADD_FLG(FLG_MORE_THAN);
324 /*** Items whose magical bonus is more than n ***/
325 if (MATCH_KEY2(KEY_MORE_BONUS))
330 /* Drop leading spaces */
331 while (' ' == *ptr) ptr++;
334 while ('0' <= *ptr && *ptr <= '9')
336 entry->bonus = 10 * entry->bonus + (*ptr - '0');
343 (void)MATCH_KEY(KEY_MORE_BONUS2);
344 ADD_FLG(FLG_MORE_BONUS);
350 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
351 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
352 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
353 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
354 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
355 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
356 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
357 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
358 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
359 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
360 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
361 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
362 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
363 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
366 /* Not yet found any noun */
369 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
371 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
372 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
373 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
374 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
375 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
376 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
377 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
378 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
379 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
380 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
381 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
382 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
383 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
384 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
385 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
386 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
387 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
388 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
389 else if (MATCH_KEY2(KEY_FAVORITE)) ADD_FLG_NOUN(FLG_FAVORITE);
391 /* Last 'keyword' must be at the correct location */
395 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
398 else if (*ptr == '\0')
400 /* There was no noun */
403 /* Add extra word "items" */
404 ADD_FLG_NOUN(FLG_ITEMS);
411 /* A noun type keyword didn't end correctly */
412 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
417 /* Save this auto-picker entry line */
418 entry->name = string_make(ptr);
420 entry->insc = string_make(insc);
429 static bool is_favorite(object_type *o_ptr)
431 /* Only weapons match */
432 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
435 /* Favorite weapons are varied depend on the class */
436 switch (p_ptr->pclass)
440 u32b flgs[TR_FLAG_SIZE];
441 object_flags_known(o_ptr, flgs);
443 if (!have_flag(flgs, TR_BLESSED) &&
444 !(o_ptr->tval == TV_HAFTED))
450 case CLASS_FORCETRAINER:
452 if (!(s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval]))
456 case CLASS_BEASTMASTER:
459 u32b flgs[TR_FLAG_SIZE];
460 object_flags_known(o_ptr, flgs);
462 /* Is it known to be suitable to using while riding? */
463 if (!(have_flag(flgs, TR_RIDING)))
471 if (s_info[p_ptr->pclass].w_max[o_ptr->tval-TV_WEAPON_BEGIN][o_ptr->sval] <= WEAPON_EXP_BEGINNER)
476 /* All weapons are okay for non-special classes */
485 * Get auto-picker entry from o_ptr.
487 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
489 /* Assume that object name is to be added */
493 entry->insc = string_make(quark_str(o_ptr->inscription));
494 entry->action = DO_AUTOPICK | DO_DISPLAY;
495 entry->flag[0] = entry->flag[1] = 0L;
499 if (!object_aware_p(o_ptr))
501 ADD_FLG(FLG_UNAWARE);
504 /* Not really identified */
505 else if (!object_known_p(o_ptr))
507 if (!(o_ptr->ident & IDENT_SENSE))
509 ADD_FLG(FLG_UNIDENTIFIED);
513 /* Pseudo-identified */
514 switch (o_ptr->feeling)
518 ADD_FLG(FLG_NAMELESS);
523 ADD_FLG(FLG_NAMELESS);
524 ADD_FLG(FLG_WORTHLESS);
529 ADD_FLG(FLG_WORTHLESS);
533 /* It's not know as useless so... */
534 ADD_FLG(FLG_UNIDENTIFIED);
546 ego_item_type *e_ptr = &e_info[o_ptr->name2];
547 entry->name = string_make(e_name + e_ptr->name);
553 else if (o_ptr->name1 || o_ptr->art_name)
554 ADD_FLG(FLG_ARTIFACT);
556 /* Non-ego, non-artifact */
559 /* Wearable nameless object */
560 if ((TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
561 ADD_FLG(FLG_NAMELESS);
570 case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
571 k_ptr = &k_info[o_ptr->k_idx];
572 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
573 ADD_FLG(FLG_BOOSTED);
576 if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
578 REM_FLG(FLG_WORTHLESS);
582 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
583 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
588 if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
593 if (o_ptr->tval >= TV_LIFE_BOOK &&
594 !check_book_realm(o_ptr->tval, o_ptr->sval))
596 ADD_FLG(FLG_UNREADABLE);
597 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
600 if (REALM1_BOOK == o_ptr->tval &&
601 p_ptr->pclass != CLASS_SORCERER &&
602 p_ptr->pclass != CLASS_RED_MAGE)
608 if (REALM2_BOOK == o_ptr->tval &&
609 p_ptr->pclass != CLASS_SORCERER &&
610 p_ptr->pclass != CLASS_RED_MAGE)
616 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
618 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
620 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
622 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
625 if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
626 || o_ptr->tval == TV_ARROW)
627 ADD_FLG(FLG_MISSILES);
628 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
629 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
630 ADD_FLG(FLG_DEVICES);
631 else if (o_ptr->tval == TV_LITE)
633 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
634 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
636 else if (o_ptr->tval >= TV_LIFE_BOOK)
637 ADD_FLG(FLG_SPELLBOOKS);
638 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
639 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
640 ADD_FLG(FLG_WEAPONS);
641 else if (o_ptr->tval == TV_SHIELD)
642 ADD_FLG(FLG_SHIELDS);
643 else if (o_ptr->tval == TV_BOW)
645 else if (o_ptr->tval == TV_RING)
647 else if (o_ptr->tval == TV_AMULET)
648 ADD_FLG(FLG_AMULETS);
649 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
650 o_ptr->tval == TV_SOFT_ARMOR)
652 else if (o_ptr->tval == TV_CLOAK)
654 else if (o_ptr->tval == TV_HELM)
656 else if (o_ptr->tval == TV_GLOVES)
658 else if (o_ptr->tval == TV_BOOTS)
664 char o_name[MAX_NLEN];
665 object_desc(o_name, o_ptr, FALSE, 0);
667 entry->name = string_make(o_name);
670 else if (!entry->name)
672 entry->name = string_make("");
680 * A function to delete entry
682 static void autopick_free_entry(autopick_type *entry)
684 string_free(entry->name);
685 string_free(entry->insc);
690 * Initialize auto-picker preference
692 #define MAX_AUTOPICK_DEFAULT 200
694 void init_autopicker(void)
696 static const char easy_autopick_inscription[] = "(:=g";
702 max_max_autopick = MAX_AUTOPICK_DEFAULT;
703 C_MAKE(autopick_list, max_max_autopick, autopick_type);
707 /* Clear old entries */
708 for( i = 0; i < max_autopick; i++)
709 autopick_free_entry(&autopick_list[i]);
713 /* There is always one entry "=g" */
714 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
715 autopick_list[max_autopick++] = entry;
720 * Add one line to autopick_list[]
722 static void add_autopick_list(autopick_type *entry)
724 /* There is no enough space to add one line */
725 if (max_autopick >= max_max_autopick)
727 int old_max_max_autopick = max_max_autopick;
728 autopick_type *old_autopick_list = autopick_list;
730 /* Increase size of list */
731 max_max_autopick += MAX_AUTOPICK_DEFAULT;
734 C_MAKE(autopick_list, max_max_autopick, autopick_type);
736 /* Copy from old list to new list */
737 C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
740 C_FREE(old_autopick_list, old_max_max_autopick, autopick_type);
744 autopick_list[max_autopick] = *entry;
751 * Process line for auto picker/destroyer.
753 errr process_pickpref_file_line(char *buf)
755 autopick_type an_entry, *entry = &an_entry;
758 /* Nuke illegal char */
759 for(i = 0; buf[i]; i++)
768 if (isspace(buf[i]) && buf[i] != ' ')
773 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
775 /* Already has the same entry? */
776 for(i = 0; i < max_autopick; i++)
777 if(!strcmp(entry->name, autopick_list[i].name)
778 && entry->flag[0] == autopick_list[i].flag[0]
779 && entry->flag[1] == autopick_list[i].flag[1]
780 && entry->dice == autopick_list[i].dice
781 && entry->bonus == autopick_list[i].bonus) return 0;
783 add_autopick_list(entry);
789 * Reconstruct preference line from entry
791 cptr autopick_line_from_entry(autopick_type *entry)
793 char buf[MAX_LINELEN];
795 bool sepa_flag = TRUE;
798 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
799 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
800 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
801 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
805 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
806 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
807 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
808 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
809 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
810 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
811 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
813 if (IS_FLG(FLG_MORE_THAN))
815 ADD_KEY(KEY_MORE_THAN);
816 strcat(ptr, format("%d", entry->dice));
820 if (IS_FLG(FLG_MORE_BONUS))
822 ADD_KEY(KEY_MORE_BONUS);
823 strcat(ptr, format("%d", entry->bonus));
824 ADD_KEY(KEY_MORE_BONUS2);
827 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
828 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
829 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
830 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
831 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
832 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
833 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
834 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
835 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
836 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
837 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
838 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
839 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
841 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
843 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
844 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
845 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
846 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
847 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
848 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
849 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
850 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
851 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
852 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
853 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
854 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
855 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
856 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
857 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
858 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
859 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
860 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
861 else if (IS_FLG(FLG_FAVORITE)) ADD_KEY2(KEY_FAVORITE);
863 /* You don't need sepalator after adjective */
864 /* 'artifact' is not true adjective */
865 else if (!IS_FLG(FLG_ARTIFACT))
868 if (entry->name && entry->name[0])
872 if (sepa_flag) strcat(buf, ":");
875 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
878 if (iskanji(entry->name[j]))
879 buf[i++] = entry->name[j++];
881 buf[i++] = entry->name[j++];
892 while (entry->insc[j] && i < MAX_LINELEN - 2)
895 if (iskanji(entry->insc[j]))
896 buf[i++] = entry->insc[j++];
898 buf[i++] = entry->insc[j++];
903 return string_make(buf);
908 * Reconstruct preference line from entry and kill entry
910 static cptr autopick_line_from_entry_kill(autopick_type *entry)
912 cptr ptr = autopick_line_from_entry(entry);
914 /* Free memory for original entry */
915 autopick_free_entry(entry);
922 * A function for Auto-picker/destroyer
923 * Examine whether the object matches to the entry
925 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
928 cptr ptr = entry->name;
930 /*** Unidentified ***/
931 if (IS_FLG(FLG_UNIDENTIFIED)
932 && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
936 if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
939 /*** *Identified* ***/
940 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
941 (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
944 /*** Dice boosted (weapon of slaying) ***/
945 if (IS_FLG(FLG_BOOSTED))
947 object_kind *k_ptr = &k_info[o_ptr->k_idx];
949 switch( o_ptr->tval )
955 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
964 /*** Weapons which dd*ds is more than nn ***/
965 if (IS_FLG(FLG_MORE_THAN))
967 if (o_ptr->dd * o_ptr->ds < entry->dice)
971 /*** Weapons whic dd*ds is more than nn ***/
972 if (IS_FLG(FLG_MORE_BONUS))
974 if (!object_known_p(o_ptr)) return FALSE;
978 if (o_ptr->pval < entry->bonus) return FALSE;
982 if (o_ptr->to_h < entry->bonus &&
983 o_ptr->to_d < entry->bonus &&
984 o_ptr->to_a < entry->bonus &&
985 o_ptr->pval < entry->bonus)
990 /*** Worthless items ***/
991 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
994 /*** Artifact object ***/
995 if (IS_FLG(FLG_ARTIFACT))
997 if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
1001 /*** Ego object ***/
1002 if (IS_FLG(FLG_EGO))
1004 if (!object_known_p(o_ptr) || !o_ptr->name2)
1009 if (IS_FLG(FLG_NAMELESS))
1011 if (!(TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
1014 /* Inscription is a some sort of 'name' */
1015 if (o_ptr->inscription) return FALSE;
1018 if (object_known_p(o_ptr))
1020 /* Artifacts and Ego objects are not okay */
1021 if (o_ptr->name1 || o_ptr->art_name || o_ptr->name2)
1025 /* Pseudo-identified */
1026 else if (o_ptr->ident & IDENT_SENSE)
1028 switch (o_ptr->feeling)
1038 /* It's not nameless */
1044 /*** Unaware items ***/
1045 if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
1048 /*** Wanted monster's corpse/skeletons ***/
1049 if (IS_FLG(FLG_WANTED) &&
1050 (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
1053 /*** Unique monster's corpse/skeletons/statues ***/
1054 if (IS_FLG(FLG_UNIQUE) &&
1055 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1056 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1059 /*** Human corpse/skeletons (for Daemon magic) ***/
1060 if (IS_FLG(FLG_HUMAN) &&
1061 (o_ptr->tval != TV_CORPSE ||
1062 !strchr("pht", r_info[o_ptr->pval].d_char)))
1065 /*** Unreadable spellbooks ***/
1066 if (IS_FLG(FLG_UNREADABLE) &&
1067 (o_ptr->tval < TV_LIFE_BOOK ||
1068 check_book_realm(o_ptr->tval, o_ptr->sval)))
1071 /*** First realm spellbooks ***/
1072 if (IS_FLG(FLG_REALM1) &&
1073 (REALM1_BOOK != o_ptr->tval ||
1074 p_ptr->pclass == CLASS_SORCERER ||
1075 p_ptr->pclass == CLASS_RED_MAGE))
1078 /*** Second realm spellbooks ***/
1079 if (IS_FLG(FLG_REALM2) &&
1080 (REALM2_BOOK != o_ptr->tval ||
1081 p_ptr->pclass == CLASS_SORCERER ||
1082 p_ptr->pclass == CLASS_RED_MAGE))
1085 /*** First rank spellbooks ***/
1086 if (IS_FLG(FLG_FIRST) &&
1087 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1090 /*** Second rank spellbooks ***/
1091 if (IS_FLG(FLG_SECOND) &&
1092 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1095 /*** Third rank spellbooks ***/
1096 if (IS_FLG(FLG_THIRD) &&
1097 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1100 /*** Fourth rank spellbooks ***/
1101 if (IS_FLG(FLG_FOURTH) &&
1102 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1106 if (IS_FLG(FLG_WEAPONS))
1108 if (!(TV_WEAPON_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_WEAPON_END))
1111 else if (IS_FLG(FLG_ARMORS))
1113 if (!(TV_ARMOR_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_ARMOR_END))
1116 else if (IS_FLG(FLG_MISSILES))
1120 case TV_SHOT: case TV_BOLT: case TV_ARROW:
1122 default: return FALSE;
1125 else if (IS_FLG(FLG_DEVICES))
1129 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1131 default: return FALSE;
1134 else if (IS_FLG(FLG_LIGHTS))
1136 if (!(o_ptr->tval == TV_LITE))
1139 else if (IS_FLG(FLG_JUNKS))
1143 case TV_SKELETON: case TV_BOTTLE:
1144 case TV_JUNK: case TV_STATUE:
1146 default: return FALSE;
1149 else if (IS_FLG(FLG_SPELLBOOKS))
1151 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1154 else if (IS_FLG(FLG_HAFTED))
1156 if (!(o_ptr->tval == TV_HAFTED))
1159 else if (IS_FLG(FLG_SHIELDS))
1161 if (!(o_ptr->tval == TV_SHIELD))
1164 else if (IS_FLG(FLG_BOWS))
1166 if (!(o_ptr->tval == TV_BOW))
1169 else if (IS_FLG(FLG_RINGS))
1171 if (!(o_ptr->tval == TV_RING))
1174 else if (IS_FLG(FLG_AMULETS))
1176 if (!(o_ptr->tval == TV_AMULET))
1179 else if (IS_FLG(FLG_SUITS))
1181 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1182 o_ptr->tval == TV_HARD_ARMOR ||
1183 o_ptr->tval == TV_SOFT_ARMOR))
1186 else if (IS_FLG(FLG_CLOAKS))
1188 if (!(o_ptr->tval == TV_CLOAK))
1191 else if (IS_FLG(FLG_HELMS))
1193 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1196 else if (IS_FLG(FLG_GLOVES))
1198 if (!(o_ptr->tval == TV_GLOVES))
1201 else if (IS_FLG(FLG_BOOTS))
1203 if (!(o_ptr->tval == TV_BOOTS))
1206 else if (IS_FLG(FLG_FAVORITE))
1208 if (!is_favorite(o_ptr))
1212 /* Keyword don't match */
1216 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1221 if (!strstr_j(o_name, ptr)) return FALSE;
1223 if (!strstr(o_name, ptr)) return FALSE;
1227 /* TRUE when it need not to be 'collecting' */
1228 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1230 /* Check if there is a same item */
1231 for (j = 0; j < INVEN_PACK; j++)
1234 * 'Collecting' means the item must be absorbed
1235 * into an inventory slot.
1236 * But an item can not be absorbed into itself!
1238 if ((&inventory[j] != o_ptr) &&
1239 object_similar(&inventory[j], o_ptr))
1243 /* Not collecting */
1249 * A function for Auto-picker/destroyer
1250 * Examine whether the object matches to the list of keywords or not.
1252 int is_autopick(object_type *o_ptr)
1255 char o_name[MAX_NLEN];
1257 if (o_ptr->tval == TV_GOLD) return -1;
1259 object_desc(o_name, o_ptr, FALSE, 3);
1261 /* Force to be lower case string */
1262 for (i = 0; o_name[i]; i++)
1265 if (iskanji(o_name[i]))
1269 if (isupper(o_name[i]))
1270 o_name[i] = tolower(o_name[i]);
1273 for (i=0; i < max_autopick; i++)
1275 autopick_type *entry = &autopick_list[i];
1277 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1280 /* No matching entry */
1288 void auto_inscribe_item(int item, int idx)
1292 /* Get the item (in the pack) */
1293 if (item >= 0) o_ptr = &inventory[item];
1295 /* Get the item (on the floor) */
1296 else o_ptr = &o_list[0 - item];
1298 /* Auto-inscription or Re-inscribe for resistances {%} */
1299 if ((idx < 0 || !autopick_list[idx].insc) && !o_ptr->inscription)
1302 if (!o_ptr->inscription)
1303 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1305 if (item > INVEN_PACK)
1307 /* Redraw inscription */
1308 p_ptr->window |= (PW_EQUIP);
1310 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1311 p_ptr->update |= (PU_BONUS);
1315 /* Redraw inscription */
1316 p_ptr->window |= (PW_INVEN);
1322 * Automatically destroy items in this grid.
1324 static bool is_opt_confirm_destroy(object_type *o_ptr)
1326 if (!destroy_items) return FALSE;
1328 /* Known to be worthless? */
1330 if (object_value(o_ptr) > 0) return FALSE;
1333 if ((o_ptr->tval >= TV_MISSILE_BEGIN) && (o_ptr->tval <= TV_ARMOR_END)) return FALSE;
1336 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1340 if (o_ptr->tval == TV_CORPSE
1341 && object_is_shoukinkubi(o_ptr)) return FALSE;
1345 if (o_ptr->tval == TV_CORPSE) return FALSE;
1348 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1352 if (p_ptr->prace == RACE_DEMON)
1354 if (o_ptr->tval == TV_CORPSE &&
1355 o_ptr->sval == SV_CORPSE &&
1356 strchr("pht", r_info[o_ptr->pval].d_char))
1360 if (p_ptr->pclass == CLASS_ARCHER)
1362 if (o_ptr->tval == TV_SKELETON ||
1363 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1366 else if (p_ptr->pclass == CLASS_NINJA)
1368 if (o_ptr->tval == TV_LITE &&
1369 o_ptr->name2 == EGO_LITE_DARKNESS)
1372 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1373 p_ptr->pclass == CLASS_CAVALRY)
1375 if (o_ptr->tval == TV_WAND &&
1376 o_ptr->sval == SV_WAND_HEAL_MONSTER)
1381 if (o_ptr->tval == TV_GOLD) return FALSE;
1388 * Automatically destroy an item if it is to be destroyed
1390 static object_type autopick_last_destroyed_object;
1392 bool auto_destroy_item(int item, int autopick_idx)
1394 bool destroy = FALSE;
1397 /* Don't destroy equipped items */
1398 if (item > INVEN_PACK) return FALSE;
1400 /* Get the item (in the pack) */
1401 if (item >= 0) o_ptr = &inventory[item];
1403 /* Get the item (on the floor) */
1404 else o_ptr = &o_list[0 - item];
1406 /* Easy-Auto-Destroyer */
1407 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1409 /* Protected by auto-picker */
1410 if (autopick_idx >= 0 &&
1411 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1416 /* Auto-picker/destroyer */
1417 if (autopick_idx >= 0 &&
1418 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1422 /* Not to be destroyed */
1423 if (!destroy) return FALSE;
1425 /* Now decided to destroy */
1430 if (!can_player_destroy_object(o_ptr))
1432 char o_name[MAX_NLEN];
1434 /* Describe the object (with {terrible/special}) */
1435 object_desc(o_name, o_ptr, TRUE, 3);
1439 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1441 msg_format("You cannot auto-destroy %s.", o_name);
1448 /* Record name of destroyed item */
1449 COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1452 o_ptr->marked |= OM_AUTODESTROY;
1453 p_ptr->notice |= PN_AUTODESTROY;
1460 * Auto-destroy marked item
1462 static void delayed_auto_destroy_aux(int item)
1466 /* Get the item (in the pack) */
1467 if (item >= 0) o_ptr = &inventory[item];
1469 /* Get the item (on the floor) */
1470 else o_ptr = &o_list[0 - item];
1472 if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
1474 char o_name[MAX_NLEN];
1476 /* Describe the object (with {terrible/special}) */
1477 object_desc(o_name, o_ptr, TRUE, 3);
1479 /* Eliminate the item (from the pack) */
1482 inven_item_increase(item, -(o_ptr->number));
1483 inven_item_optimize(item);
1486 /* Eliminate the item (from the floor) */
1489 delete_object_idx(0 - item);
1492 /* Print a message */
1494 msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
1496 msg_format("Auto-destroying %s.", o_name);
1503 * Auto-destroy marked item in inventry and on floor
1505 void delayed_auto_destroy(void)
1510 * Scan inventry in reverse order to prevent
1511 * skipping after inven_item_optimize()
1513 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1514 delayed_auto_destroy_aux(item);
1516 /* Scan the pile of objects */
1517 item = cave[py][px].o_idx;
1520 int next = o_list[item].next_o_idx;
1521 delayed_auto_destroy_aux(-item);
1528 * Automatically pickup/destroy items in this grid.
1530 void auto_pickup_items(cave_type *c_ptr)
1532 s16b this_o_idx, next_o_idx = 0;
1534 /* Scan the pile of objects */
1535 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1539 /* Acquire object */
1540 object_type *o_ptr = &o_list[this_o_idx];
1542 /* Acquire next object */
1543 next_o_idx = o_ptr->next_o_idx;
1545 idx = is_autopick(o_ptr);
1547 /* Item index for floor -1,-2,-3,... */
1548 auto_inscribe_item((-this_o_idx), idx);
1551 (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1555 if (!inven_carry_okay(o_ptr))
1557 char o_name[MAX_NLEN];
1559 /* Describe the object */
1560 object_desc(o_name, o_ptr, TRUE, 3);
1564 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
1566 msg_format("You have no room for %s.", o_name);
1568 /* Hack - remember that the item has given a message here. */
1569 o_ptr->marked |= OM_NOMSG;
1573 else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1575 char out_val[MAX_NLEN+20];
1576 char o_name[MAX_NLEN];
1578 if (o_ptr->marked & OM_NO_QUERY)
1580 /* Already answered as 'No' */
1584 /* Describe the object */
1585 object_desc(o_name, o_ptr, TRUE, 3);
1588 sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
1590 sprintf(out_val, "Pick up %s? ", o_name);
1593 if (!get_check(out_val))
1595 /* Hack - remember that the item has given a message here. */
1596 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1601 py_pickup_aux(this_o_idx);
1608 * When always_pickup is 'yes', we disable
1609 * auto-destroyer from autopick function, and do only
1610 * easy-auto-destroyer.
1614 if (auto_destroy_item((-this_o_idx), idx))
1621 #define PT_DEFAULT 0
1622 #define PT_WITH_PNAME 1
1625 * Get file name for autopick preference
1627 static cptr pickpref_filename(int filename_mode)
1630 static const char namebase[] = "picktype";
1632 static const char namebase[] = "pickpref";
1635 switch (filename_mode)
1638 return format("%s.prf", namebase);
1641 return format("%s-%s.prf", namebase, player_name);
1649 static const char autoregister_header[] = "?:$AUTOREGISTER";
1652 * Clear auto registered lines in the picktype.prf .
1654 static bool clear_auto_register(void)
1656 char tmp_file[1024];
1657 char pref_file[1024];
1662 bool autoregister = FALSE;
1665 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1666 pref_fff = my_fopen(pref_file, "r");
1670 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1671 pref_fff = my_fopen(pref_file, "r");
1680 /* Open a new (temporary) file */
1681 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1685 /* Close the preference file */
1689 msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
1691 msg_format("Failed to create temporary file %s.", tmp_file);
1698 /* Loop for every line */
1702 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1706 /* Delete auto-registered line */
1708 /* Count auto-destroy preference lines */
1709 if (buf[0] != '#' && buf[0] != '?') num++;
1712 /* We are looking for auto-registered line */
1715 if (streq(buf, autoregister_header))
1717 /* Delete all further lines */
1718 autoregister = TRUE;
1722 /* Copy orginally lines */
1723 fprintf(tmp_fff, "%s\n", buf);
1729 my_fclose(pref_fff);
1735 msg_format("°ÊÁ°¤Î¥¥ã¥é¥¯¥¿¡¼ÍѤμ«Æ°ÀßÄê(%d¹Ô)¤¬»Ä¤Ã¤Æ¤¤¤Þ¤¹¡£", num);
1736 strcpy(buf, "¸Å¤¤ÀßÄê¹Ô¤Ïºï½ü¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©");
1738 msg_format("Auto registered lines (%d lines) for previous character are remaining.", num);
1739 strcpy(buf, "These lines will be deleted. Are you sure? ");
1742 /* You can cancel it */
1743 if (!get_check(buf))
1746 autoregister = FALSE;
1749 msg_print("¥¨¥Ç¥£¥¿¤Î¥«¥Ã¥È&¥Ú¡¼¥¹¥ÈÅù¤ò»È¤Ã¤ÆɬÍפʹԤòÈòÆñ¤·¤Æ¤¯¤À¤µ¤¤¡£");
1751 msg_print("Use cut & paste of auto picker editor (_) to keep old prefs.");
1757 /* If there are some changes, overwrite the original file with new one */
1760 /* Copy contents of temporary file */
1762 tmp_fff = my_fopen(tmp_file, "r");
1763 pref_fff = my_fopen(pref_file, "w");
1765 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1766 fprintf(pref_fff, "%s\n", buf);
1768 my_fclose(pref_fff);
1772 /* Kill the temporary file */
1780 * Automatically register an auto-destroy preference line
1782 bool add_auto_register(object_type *o_ptr)
1785 char pref_file[1024];
1787 autopick_type an_entry, *entry = &an_entry;
1789 int match_autopick = is_autopick(o_ptr);
1791 /* Already registered */
1792 if (match_autopick != -1)
1795 byte act = autopick_list[match_autopick].action;
1798 if (act & DO_AUTOPICK) what = "¼«Æ°¤Ç½¦¤¦";
1799 else if (act & DO_AUTODESTROY) what = "¼«Æ°Ç˲õ¤¹¤ë";
1800 else if (act & DONT_AUTOPICK) what = "ÊüÃÖ¤¹¤ë";
1801 else /* if (act & DO_QUERY_AUTOPICK) */ what = "³Îǧ¤·¤Æ½¦¤¦";
1803 msg_format("¤½¤Î¥¢¥¤¥Æ¥à¤Ï´û¤Ë%s¤è¤¦¤ËÀßÄꤵ¤ì¤Æ¤¤¤Þ¤¹¡£", what);
1805 if (act & DO_AUTOPICK) what = "auto-pickup";
1806 else if (act & DO_AUTODESTROY) what = "auto-destroy";
1807 else if (act & DONT_AUTOPICK) what = "leave on floor";
1808 else /* if (act & DO_QUERY_AUTOPICK) */ what = "query auto-pickup";
1810 msg_format("The object is already registered to %s.", what);
1817 if (!p_ptr->autopick_autoregister)
1819 /* Clear old auto registered lines */
1820 if (!clear_auto_register()) return FALSE;
1823 /* Try a filename with player name */
1824 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1825 pref_fff = my_fopen(pref_file, "r");
1829 /* Use default name */
1830 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1831 pref_fff = my_fopen(pref_file, "r");
1834 /* Check the header */
1838 if (my_fgets(pref_fff, buf, sizeof(buf)))
1840 /* No header found */
1841 p_ptr->autopick_autoregister = FALSE;
1846 if (streq(buf, autoregister_header))
1848 /* Found the header */
1849 p_ptr->autopick_autoregister = TRUE;
1855 /* Close read only FILE* */
1858 /* Open for append */
1859 pref_fff = my_fopen(pref_file, "a");
1864 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¤Ç¤·¤¿¡£", pref_file);
1866 msg_format("Failed to open %s.", pref_file);
1874 if (!p_ptr->autopick_autoregister)
1876 /* Add the header */
1877 fprintf(pref_fff, "%s\n", autoregister_header);
1880 fprintf(pref_fff, "%s\n", "# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°ÅÐÏ¿¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£");
1881 fprintf(pref_fff, "%s\n", "# ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤Þ¤¹¤Î¤Ç¡¢É¬ÍפʹԤϾå¤ÎÊý¤Ø°ÜÆ°¤·¤Æ¤ª¤¤¤Æ¤¯¤À¤µ¤¤¡£");
1883 fprintf(pref_fff, "%s\n", "# *Waring!* The lines below will be deleated later.");
1884 fprintf(pref_fff, "%s\n", "# Keep it by cut & paste if you need these lines for future characters.");
1887 /* Now auto register is in-use */
1888 p_ptr->autopick_autoregister = TRUE;
1891 /* Get a preference entry */
1892 autopick_entry_from_object(entry, o_ptr);
1894 /* Set to auto-destroy (with no-display) */
1895 entry->action = DO_AUTODESTROY;
1897 /* Load the new line as preference */
1898 add_autopick_list(entry);
1900 /* Add a line to the file */
1901 /* Don't kill "entry" */
1902 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
1904 /* Close the file */
1911 /******** Auto-picker/destroyer editor **********/
1913 #define MAX_YANK MAX_LINELEN
1914 #define MAX_LINES 3000
1916 #define MARK_MARK 0x01
1917 #define MARK_BY_SHIFT 0x02
1919 #define LSTAT_BYPASS 0x01
1920 #define LSTAT_EXPRESSION 0x02
1921 #define LSTAT_AUTOREGISTER 0x04
1923 #define QUIT_WITHOUT_SAVE 1
1924 #define QUIT_AND_SAVE 2
1927 * Struct for yank buffer
1929 typedef struct chain_str {
1930 struct chain_str *next;
1936 * Data struct for text editor
1942 int old_wid, old_hgt;
1944 int old_upper, old_left;
1948 object_type *search_o_ptr;
1950 cptr last_destroyed;
1952 chain_str_type *yank;
1956 byte states[MAX_LINES];
1968 * Dirty flag for text editor
1970 #define DIRTY_ALL 0x01
1971 #define DIRTY_MODE 0x04
1972 #define DIRTY_SCREEN 0x08
1973 #define DIRTY_NOT_FOUND 0x10
1974 #define DIRTY_NO_SEARCH 0x20
1975 #define DIRTY_EXPRESSION 0x40
1979 * Describe which kind of object is Auto-picked/destroyed
1981 static void describe_autopick(char *buff, autopick_type *entry)
1983 cptr str = entry->name;
1984 byte act = entry->action;
1985 cptr insc = entry->insc;
1991 cptr before_str[100], body_str;
1994 body_str = "¥¢¥¤¥Æ¥à";
1996 /*** Collecting items ***/
1997 /*** Which can be absorbed into a slot as a bundle ***/
1998 if (IS_FLG(FLG_COLLECTING))
1999 before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
2001 /*** Unidentified ***/
2002 if (IS_FLG(FLG_UNIDENTIFIED))
2003 before_str[before_n++] = "̤´ÕÄê¤Î";
2005 /*** Identified ***/
2006 if (IS_FLG(FLG_IDENTIFIED))
2007 before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
2009 /*** *Identified* ***/
2010 if (IS_FLG(FLG_STAR_IDENTIFIED))
2011 before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
2013 /*** Dice boosted (weapon of slaying) ***/
2014 if (IS_FLG(FLG_BOOSTED))
2016 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礤¤";
2020 /*** Weapons whose dd*ds is more than nn ***/
2021 if (IS_FLG(FLG_MORE_THAN))
2023 static char more_than_desc_str[] = "___";
2024 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
2027 sprintf(more_than_desc_str,"%d", entry->dice);
2028 before_str[before_n++] = more_than_desc_str;
2029 before_str[before_n++] = "°Ê¾å¤Î";
2032 /*** Items whose magical bonus is more than nn ***/
2033 if (IS_FLG(FLG_MORE_BONUS))
2035 static char more_bonus_desc_str[] = "___";
2036 before_str[before_n++] = "½¤ÀµÃͤ¬(+";
2038 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2039 before_str[before_n++] = more_bonus_desc_str;
2040 before_str[before_n++] = ")°Ê¾å¤Î";
2043 /*** Worthless items ***/
2044 if (IS_FLG(FLG_WORTHLESS))
2045 before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
2048 if (IS_FLG(FLG_ARTIFACT))
2050 before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
2055 if (IS_FLG(FLG_EGO))
2057 before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
2062 if (IS_FLG(FLG_NAMELESS))
2064 before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
2068 /*** Unaware items ***/
2069 if (IS_FLG(FLG_UNAWARE))
2070 before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
2072 /*** Wanted monster's corpse/skeletons ***/
2073 if (IS_FLG(FLG_WANTED))
2075 before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
2076 body_str = "»àÂΤä¹ü";
2079 /*** Human corpse/skeletons (for Daemon magic) ***/
2080 if (IS_FLG(FLG_HUMAN))
2082 before_str[before_n++] = "°ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
2083 body_str = "»àÂΤä¹ü";
2086 /*** Unique monster's corpse/skeletons/statues ***/
2087 if (IS_FLG(FLG_UNIQUE))
2089 before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
2090 body_str = "»àÂΤä¹ü";
2093 /*** Unreadable spellbooks ***/
2094 if (IS_FLG(FLG_UNREADABLE))
2096 before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
2097 body_str = "ËâË¡½ñ";
2100 /*** First realm spellbooks ***/
2101 if (IS_FLG(FLG_REALM1))
2103 before_str[before_n++] = "Âè°ìÎΰè¤Î";
2104 body_str = "ËâË¡½ñ";
2107 /*** Second realm spellbooks ***/
2108 if (IS_FLG(FLG_REALM2))
2110 before_str[before_n++] = "ÂèÆóÎΰè¤Î";
2111 body_str = "ËâË¡½ñ";
2114 /*** First rank spellbooks ***/
2115 if (IS_FLG(FLG_FIRST))
2117 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
2118 body_str = "ËâË¡½ñ";
2121 /*** Second rank spellbooks ***/
2122 if (IS_FLG(FLG_SECOND))
2124 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
2125 body_str = "ËâË¡½ñ";
2128 /*** Third rank spellbooks ***/
2129 if (IS_FLG(FLG_THIRD))
2131 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
2132 body_str = "ËâË¡½ñ";
2135 /*** Fourth rank spellbooks ***/
2136 if (IS_FLG(FLG_FOURTH))
2138 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
2139 body_str = "ËâË¡½ñ";
2143 if (IS_FLG(FLG_ITEMS))
2144 ; /* Nothing to do */
2145 else if (IS_FLG(FLG_WEAPONS))
2147 else if (IS_FLG(FLG_ARMORS))
2149 else if (IS_FLG(FLG_MISSILES))
2150 body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
2151 else if (IS_FLG(FLG_DEVICES))
2152 body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
2153 else if (IS_FLG(FLG_LIGHTS))
2154 body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
2155 else if (IS_FLG(FLG_JUNKS))
2156 body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
2157 else if (IS_FLG(FLG_SPELLBOOKS))
2158 body_str = "ËâË¡½ñ";
2159 else if (IS_FLG(FLG_HAFTED))
2161 else if (IS_FLG(FLG_SHIELDS))
2163 else if (IS_FLG(FLG_BOWS))
2164 body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
2165 else if (IS_FLG(FLG_RINGS))
2167 else if (IS_FLG(FLG_AMULETS))
2168 body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
2169 else if (IS_FLG(FLG_SUITS))
2171 else if (IS_FLG(FLG_CLOAKS))
2172 body_str = "¥¯¥í¡¼¥¯";
2173 else if (IS_FLG(FLG_HELMS))
2174 body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
2175 else if (IS_FLG(FLG_GLOVES))
2177 else if (IS_FLG(FLG_BOOTS))
2178 body_str = "¥Ö¡¼¥Ä";
2179 else if (IS_FLG(FLG_FAVORITE))
2180 body_str = "ÆÀ°ÕÉð´ï";
2184 strcat(buff, "Á´¤Æ¤Î");
2185 else for (i = 0; i < before_n && before_str[i]; i++)
2186 strcat(buff, before_str[i]);
2188 strcat(buff, body_str);
2198 strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
2199 strncat(buff, str, 80);
2201 strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
2203 strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
2208 strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
2210 if (strstr(insc, "%%all"))
2211 strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2212 else if (strstr(insc, "%all"))
2213 strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2214 else if (strstr(insc, "%%"))
2215 strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ¹æ¤ÇÃÖ´¹)");
2216 else if (strstr(insc, "%"))
2217 strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ¹æ¤ÇÃÖ´¹)");
2219 strcat(buff, "¤È¹ï¤ó¤Ç");
2224 if (act & DONT_AUTOPICK)
2225 strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
2226 else if (act & DO_AUTODESTROY)
2227 strcat(buff, "Ç˲õ¤¹¤ë¡£");
2228 else if (act & DO_QUERY_AUTOPICK)
2229 strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
2231 strcat(buff, "½¦¤¦¡£");
2233 if (act & DO_DISPLAY)
2235 if (act & DONT_AUTOPICK)
2236 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2237 else if (act & DO_AUTODESTROY)
2238 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2240 strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤¤Ëɽ¼¨¤¹¤ë¡£");
2243 strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤");
2247 cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2248 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2252 /*** Collecting items ***/
2253 /*** Which can be absorbed into a slot as a bundle ***/
2254 if (IS_FLG(FLG_COLLECTING))
2255 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2257 /*** Unidentified ***/
2258 if (IS_FLG(FLG_UNIDENTIFIED))
2259 before_str[before_n++] = "unidentified";
2261 /*** Identified ***/
2262 if (IS_FLG(FLG_IDENTIFIED))
2263 before_str[before_n++] = "identified";
2265 /*** *Identified* ***/
2266 if (IS_FLG(FLG_STAR_IDENTIFIED))
2267 before_str[before_n++] = "fully identified";
2269 /*** Worthless items ***/
2270 if (IS_FLG(FLG_WORTHLESS))
2272 before_str[before_n++] = "worthless";
2273 which_str[which_n++] = "can not be sold at stores";
2277 if (IS_FLG(FLG_ARTIFACT))
2279 before_str[before_n++] = "artifact";
2283 if (IS_FLG(FLG_EGO))
2285 before_str[before_n++] = "ego";
2289 if (IS_FLG(FLG_NAMELESS))
2291 body_str = "equipment";
2292 which_str[which_n++] = "is neither ego-item nor artifact";
2295 /*** Unaware items ***/
2296 if (IS_FLG(FLG_UNAWARE))
2298 before_str[before_n++] = "unidentified";
2299 whose_str[whose_n++] = "basic abilities are not known";
2302 /*** Dice boosted (weapon of slaying) ***/
2303 if (IS_FLG(FLG_BOOSTED))
2305 body_str = "weapons";
2306 whose_str[whose_n++] = "damage dice is bigger than normal";
2309 /*** Weapons whose dd*ds is more than nn ***/
2310 if (IS_FLG(FLG_MORE_THAN))
2312 static char more_than_desc_str[] =
2313 "maximum damage from dice is bigger than __";
2314 body_str = "weapons";
2316 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2318 whose_str[whose_n++] = more_than_desc_str;
2321 /*** Items whose magical bonus is more than nn ***/
2322 if (IS_FLG(FLG_MORE_BONUS))
2324 static char more_bonus_desc_str[] =
2325 "magical bonus is bigger than (+__)";
2327 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2328 "%d)", entry->bonus);
2329 whose_str[whose_n++] = more_bonus_desc_str;
2332 /*** Wanted monster's corpse/skeletons ***/
2333 if (IS_FLG(FLG_WANTED))
2335 body_str = "corpse or skeletons";
2336 which_str[which_n++] = "is wanted at the Hunter's Office";
2339 /*** Human corpse/skeletons (for Daemon magic) ***/
2340 if (IS_FLG(FLG_HUMAN))
2342 before_str[before_n++] = "humanoid";
2343 body_str = "corpse or skeletons";
2344 which_str[which_n++] = "can be used for Daemon magic";
2347 /*** Unique monster's corpse/skeletons/statues ***/
2348 if (IS_FLG(FLG_UNIQUE))
2350 before_str[before_n++] = "unique monster's";
2351 body_str = "corpse or skeletons";
2354 /*** Unreadable spellbooks ***/
2355 if (IS_FLG(FLG_UNREADABLE))
2357 body_str = "spellbooks";
2358 after_str[after_n++] = "of different realms from yours";
2361 /*** First realm spellbooks ***/
2362 if (IS_FLG(FLG_REALM1))
2364 body_str = "spellbooks";
2365 after_str[after_n++] = "of your first realm";
2368 /*** Second realm spellbooks ***/
2369 if (IS_FLG(FLG_REALM2))
2371 body_str = "spellbooks";
2372 after_str[after_n++] = "of your second realm";
2375 /*** First rank spellbooks ***/
2376 if (IS_FLG(FLG_FIRST))
2378 before_str[before_n++] = "first one of four";
2379 body_str = "spellbooks";
2382 /*** Second rank spellbooks ***/
2383 if (IS_FLG(FLG_SECOND))
2385 before_str[before_n++] = "second one of four";
2386 body_str = "spellbooks";
2389 /*** Third rank spellbooks ***/
2390 if (IS_FLG(FLG_THIRD))
2392 before_str[before_n++] = "third one of four";
2393 body_str = "spellbooks";
2396 /*** Fourth rank spellbooks ***/
2397 if (IS_FLG(FLG_FOURTH))
2399 before_str[before_n++] = "fourth one of four";
2400 body_str = "spellbooks";
2404 if (IS_FLG(FLG_ITEMS))
2405 ; /* Nothing to do */
2406 else if (IS_FLG(FLG_WEAPONS))
2407 body_str = "weapons";
2408 else if (IS_FLG(FLG_ARMORS))
2409 body_str = "armors";
2410 else if (IS_FLG(FLG_MISSILES))
2411 body_str = "shots, arrows or crossbow bolts";
2412 else if (IS_FLG(FLG_DEVICES))
2413 body_str = "scrolls, wands, staves or rods";
2414 else if (IS_FLG(FLG_LIGHTS))
2415 body_str = "light sources";
2416 else if (IS_FLG(FLG_JUNKS))
2417 body_str = "junk such as broken sticks";
2418 else if (IS_FLG(FLG_SPELLBOOKS))
2419 body_str = "spellbooks";
2420 else if (IS_FLG(FLG_HAFTED))
2421 body_str = "hafted weapons";
2422 else if (IS_FLG(FLG_SHIELDS))
2423 body_str = "shields";
2424 else if (IS_FLG(FLG_BOWS))
2425 body_str = "slings, bows or crossbows";
2426 else if (IS_FLG(FLG_RINGS))
2428 else if (IS_FLG(FLG_AMULETS))
2429 body_str = "amulets";
2430 else if (IS_FLG(FLG_SUITS))
2431 body_str = "body armors";
2432 else if (IS_FLG(FLG_CLOAKS))
2433 body_str = "cloaks";
2434 else if (IS_FLG(FLG_HELMS))
2435 body_str = "helms or crowns";
2436 else if (IS_FLG(FLG_GLOVES))
2437 body_str = "gloves";
2438 else if (IS_FLG(FLG_BOOTS))
2440 else if (IS_FLG(FLG_FAVORITE))
2441 body_str = "favorite weapons";
2443 /* Prepare a string for item name */
2450 whose_str[whose_n++] = "name is beginning with \"";
2453 which_str[which_n++] = "have \"";
2457 /* Describe action flag */
2458 if (act & DONT_AUTOPICK)
2459 strcpy(buff, "Leave on floor ");
2460 else if (act & DO_AUTODESTROY)
2461 strcpy(buff, "Destroy ");
2462 else if (act & DO_QUERY_AUTOPICK)
2463 strcpy(buff, "Ask to pick up ");
2465 strcpy(buff, "Pickup ");
2467 /* Auto-insctiption */
2470 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2472 if (strstr(insc, "%all"))
2473 strcat(buff, ", replacing %all with code string representing all abilities,");
2474 else if (strstr(insc, "%"))
2475 strcat(buff, ", replacing % with code string representing extra random abilities,");
2477 strcat(buff, " on ");
2482 strcat(buff, "all ");
2483 else for (i = 0; i < before_n && before_str[i]; i++)
2485 strcat(buff, before_str[i]);
2490 strcat(buff, body_str);
2493 for (i = 0; i < after_n && after_str[i]; i++)
2496 strcat(buff, after_str[i]);
2500 for (i = 0; i < whose_n && whose_str[i]; i++)
2503 strcat(buff, " whose ");
2505 strcat(buff, ", and ");
2507 strcat(buff, whose_str[i]);
2510 /* Item name ; whose name is beginning with "str" */
2517 /* whose ..., and which .... */
2518 if (whose_n && which_n)
2519 strcat(buff, ", and ");
2522 for (i = 0; i < which_n && which_str[i]; i++)
2525 strcat(buff, " which ");
2527 strcat(buff, ", and ");
2529 strcat(buff, which_str[i]);
2532 /* Item name ; which have "str" as part of its name */
2535 strncat(buff, str, 80);
2536 strcat(buff, "\" as part of its name");
2540 /* Describe whether it will be displayed on the full map or not */
2541 if (act & DO_DISPLAY)
2543 if (act & DONT_AUTOPICK)
2544 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2545 else if (act & DO_AUTODESTROY)
2546 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2548 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2551 strcat(buff, " Not displayed in the full map.");
2558 * Read whole lines of a file to memory
2560 static cptr *read_text_lines(cptr filename, bool user)
2562 cptr *lines_list = NULL;
2570 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2574 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2578 fff = my_fopen(buf, "r");
2582 /* Allocate list of pointers */
2583 C_MAKE(lines_list, MAX_LINES, cptr);
2586 while (0 == my_fgets(fff, buf, sizeof(buf)))
2588 lines_list[lines++] = string_make(buf);
2589 if (lines >= MAX_LINES - 1) break;
2592 lines_list[0] = string_make("");
2597 if (!fff) return NULL;
2602 static cptr *read_pickpref_text_lines(int *filename_mode_p)
2607 *filename_mode_p = PT_WITH_PNAME;
2608 strcpy(buf, pickpref_filename(*filename_mode_p));
2609 lines_list = read_text_lines(buf, TRUE);
2613 *filename_mode_p = PT_DEFAULT;
2614 strcpy(buf, pickpref_filename(*filename_mode_p));
2615 lines_list = read_text_lines(buf, TRUE);
2620 strcpy(buf, pickpref_filename(*filename_mode_p));
2621 lines_list = read_text_lines(buf, FALSE);
2626 /* Allocate list of pointers */
2627 C_MAKE(lines_list, MAX_LINES, cptr);
2628 lines_list[0] = string_make("");
2635 * Write whole lines of memory to a file.
2637 static bool write_text_lines(cptr filename, cptr *lines_list)
2644 /* Build the filename */
2645 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2648 fff = my_fopen(buf, "w");
2651 for (lines = 0; lines_list[lines]; lines++)
2652 my_fputs(fff, lines_list[lines], 1024);
2657 if (!fff) return FALSE;
2663 * Free memory of lines_list.
2665 static void free_text_lines(cptr *lines_list)
2669 for (lines = 0; lines_list[lines]; lines++)
2670 string_free(lines_list[lines]);
2672 /* free list of pointers */
2673 C_FREE((char **)lines_list, MAX_LINES, char *);
2678 * Delete or insert string
2680 static void toggle_keyword(text_body_type *tb, int flg)
2682 int by1, by2, bx1, bx2, y;
2686 /* Select this line */
2693 if (tb->my < tb->cy)
2708 /* String on these lines are not really selected */
2709 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2710 if (bx2 == 0 && by1 < by2) by2--;
2713 /* Set/Reset flag of each line */
2714 for (y = by1; y <= by2; y++)
2716 autopick_type an_entry, *entry = &an_entry;
2718 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2720 string_free(tb->lines_list[y]);
2724 /* Add? or Remove? */
2725 if (!IS_FLG(flg)) add = TRUE;
2728 /* No more change */
2732 /* You can use only one noun flag */
2733 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2736 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2740 /* You can use only one identify state flag */
2741 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2744 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2748 /* You can use only one flag in artifact/ego/nameless */
2749 else if (FLG_ARTIFACT <= flg && flg <= FLG_NAMELESS)
2752 for (i = FLG_ARTIFACT; i <= FLG_NAMELESS; i++)
2756 if (add) ADD_FLG(flg);
2759 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2762 tb->dirty_flags |= DIRTY_ALL;
2764 /* Text is changed */
2771 * Change command letter
2773 static void toggle_command_letter(text_body_type *tb, byte flg)
2775 autopick_type an_entry, *entry = &an_entry;
2776 int by1, by2, bx1, bx2, y;
2780 /* Select this line */
2787 if (tb->my < tb->cy)
2802 /* String on these lines are not really selected */
2803 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2804 if (bx2 == 0 && by1 < by2) by2--;
2806 /* Set/Reset flag of each line */
2807 for (y = by1; y <= by2; y++)
2811 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2813 string_free(tb->lines_list[y]);
2817 /* Add? or Remove? */
2818 if (!(entry->action & flg)) add = TRUE;
2821 /* No more change */
2825 /* Count number of letter (by negative number) */
2826 if (entry->action & DONT_AUTOPICK) wid--;
2827 else if (entry->action & DO_AUTODESTROY) wid--;
2828 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
2829 if (!(entry->action & DO_DISPLAY)) wid--;
2831 /* Set/Reset the flag */
2832 if (flg != DO_DISPLAY)
2834 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
2835 if (add) entry->action |= flg;
2836 else entry->action |= DO_AUTOPICK;
2840 entry->action &= ~(DO_DISPLAY);
2841 if (add) entry->action |= flg;
2844 /* Correct cursor location */
2847 if (entry->action & DONT_AUTOPICK) wid++;
2848 else if (entry->action & DO_AUTODESTROY) wid++;
2849 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
2850 if (!(entry->action & DO_DISPLAY)) wid++;
2852 if (wid > 0) tb->cx++;
2853 if (wid < 0 && tb->cx > 0) tb->cx--;
2856 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2859 tb->dirty_flags |= DIRTY_ALL;
2861 /* Text is changed */
2867 * Delete or insert string
2869 static void add_keyword(text_body_type *tb, int flg)
2871 int by1, by2, bx1, bx2, y;
2873 /* Select this line */
2880 if (tb->my < tb->cy)
2895 /* String on these lines are not really selected */
2896 if (tb->lines_list[by1][bx1] == '\0' && by1 < tb->cy) by1++;
2897 if (bx2 == 0 && by1 < by2) by2--;
2899 /* Set/Reset flag of each line */
2900 for (y = by1; y <= by2; y++)
2902 autopick_type an_entry, *entry = &an_entry;
2904 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
2906 /* There is the flag already */
2909 /* Free memory for the entry */
2910 autopick_free_entry(entry);
2915 string_free(tb->lines_list[y]);
2917 /* Remove all noun flag */
2918 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2921 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2927 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2930 tb->dirty_flags |= DIRTY_ALL;
2932 /* Text is changed */
2939 * Check if this line is expression or not.
2940 * And update it if it is.
2942 static void check_expression_line(text_body_type *tb, int y)
2944 cptr s = tb->lines_list[y];
2946 if ((s[0] == '?' && s[1] == ':') ||
2947 (tb->states[y] & LSTAT_BYPASS))
2949 /* Expressions need re-evaluation */
2950 tb->dirty_flags |= DIRTY_EXPRESSION;
2956 * Insert return code and split the line
2958 static bool insert_return_code(text_body_type *tb)
2960 char buf[MAX_LINELEN];
2963 for (k = 0; tb->lines_list[k]; k++)
2964 /* count number of lines */ ;
2966 if (k >= MAX_LINES - 2) return FALSE;
2969 /* Move down lines */
2970 for (; tb->cy < k; k--)
2972 tb->lines_list[k+1] = tb->lines_list[k];
2973 tb->states[k+1] = tb->states[k];
2976 /* Split current line */
2977 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
2980 if (iskanji(tb->lines_list[tb->cy][i]))
2981 buf[j++] = tb->lines_list[tb->cy][i++];
2983 buf[j++] = tb->lines_list[tb->cy][i];
2986 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
2987 string_free(tb->lines_list[tb->cy]);
2988 tb->lines_list[tb->cy] = string_make(buf);
2990 /* Expressions need re-evaluation */
2991 tb->dirty_flags |= DIRTY_EXPRESSION;
2993 /* Text is changed */
3001 * Choose an item and get auto-picker entry from it.
3003 static object_type *choose_object(cptr q, cptr s)
3007 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
3009 /* Get the item (in the pack) */
3010 if (item >= 0) return &inventory[item];
3012 /* Get the item (on the floor) */
3013 else return &o_list[0 - item];
3018 * Choose an item and get auto-picker entry from it.
3020 static bool entry_from_choosed_object(autopick_type *entry)
3027 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
3028 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3030 q = "Enter which item? ";
3031 s = "You have nothing to enter.";
3033 o_ptr = choose_object(q, s);
3034 if (!o_ptr) return FALSE;
3036 autopick_entry_from_object(entry, o_ptr);
3042 * Choose an item for search
3044 static byte get_object_for_search(object_type **o_handle, cptr *search_strp)
3046 char buf[MAX_NLEN+20];
3052 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
3053 s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
3055 q = "Enter which item? ";
3056 s = "You have nothing to enter.";
3058 o_ptr = choose_object(q, s);
3059 if (!o_ptr) return 0;
3063 string_free(*search_strp);
3064 object_desc(buf, *o_handle, FALSE, 3);
3065 *search_strp = string_make(format("<%s>", buf));
3071 * Prepare for search by destroyed object
3073 static byte get_destroyed_object_for_search(object_type **o_handle, cptr *search_strp)
3075 char buf[MAX_NLEN+20];
3077 if (!autopick_last_destroyed_object.k_idx) return 0;
3079 *o_handle = &autopick_last_destroyed_object;
3081 string_free(*search_strp);
3082 object_desc(buf, *o_handle, FALSE, 3);
3083 *search_strp = string_make(format("<%s>", buf));
3089 * Choose an item or string for search
3091 static byte get_string_for_search(object_type **o_handle, cptr *search_strp)
3094 char buf[MAX_NLEN+20];
3097 int k_flag[MAX_NLEN+20];
3098 char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
3100 char prompt[] = "Search key(^I:inven ^L:destroyed): ";
3102 int col = sizeof(prompt) - 1;
3104 if (*search_strp) strcpy(buf, *search_strp);
3107 /* Display prompt */
3110 /* Display the default answer */
3111 Term_erase(col, 0, 255);
3112 Term_putstr(col, 0, -1, TERM_YELLOW, buf);
3122 Term_gotoxy(col + pos, 0);
3127 /* Count length of macro trigger which induced this key */
3128 trig_len = strlen(inkey_macro_trigger_string);
3130 /* HACK -- ignore macro defined on ASCII keys */
3133 /* Get original key */
3134 key = inkey_macro_trigger_string[0];
3136 /* Kill further macro expansion */
3141 if (key == 0x7F) key = KTRL('d');
3144 /* Analyze the key */
3157 if (!pos && *o_handle) return (back ? -1 : 1);
3158 string_free(*search_strp);
3159 *search_strp = string_make(buf);
3161 return (back ? -1 : 1);
3165 return get_object_for_search(o_handle, search_strp);
3168 /* Prepare string for destroyed object if there is one. */
3169 if (get_destroyed_object_for_search(o_handle, search_strp))
3179 if (k_flag[pos]) pos--;
3194 if (pos + 1 < MAX_NLEN)
3202 else if (pos < MAX_NLEN && isprint(key))
3209 if (pos < MAX_NLEN && isprint(key)) buf[pos++] = key;
3218 /* Update the entry */
3219 Term_erase(col, 0, 255);
3220 Term_putstr(col, 0, -1, TERM_WHITE, buf);
3228 * Search next line matches for o_ptr
3230 static bool search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3233 autopick_type an_entry, *entry = &an_entry;
3234 char o_name[MAX_NLEN];
3236 object_desc(o_name, o_ptr, FALSE, 3);
3238 /* Force to be lower case string */
3239 for (i = 0; o_name[i]; i++)
3242 if (iskanji(o_name[i]))
3246 if (isupper(o_name[i]))
3247 o_name[i] = tolower(o_name[i]);
3256 if (!tb->lines_list[++i]) break;
3263 /* Ignore bypassed lines */
3264 if (tb->states[i] & LSTAT_BYPASS) continue;
3266 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3268 if (is_autopick_aux(o_ptr, entry, o_name))
3281 * Search next line matches to the string
3283 static bool search_for_string(text_body_type *tb, cptr search_str, bool forward)
3293 if (!tb->lines_list[++i]) break;
3300 /* Ignore bypassed lines */
3301 if (tb->states[i] & LSTAT_BYPASS) continue;
3304 pos = strstr_j(tb->lines_list[i], search_str);
3306 pos = strstr(tb->lines_list[i], search_str);
3310 tb->cx = (int)(pos - tb->lines_list[i]);
3323 * Editor command id's
3326 #define EC_SAVEQUIT 2
3337 #define EC_PGDOWN 13
3339 #define EC_BOTTOM 15
3344 #define EC_KILL_LINE 20
3345 #define EC_DELETE_CHAR 21
3346 #define EC_BACKSPACE 22
3347 #define EC_SEARCH_STR 23
3348 #define EC_SEARCH_FORW 24
3349 #define EC_SEARCH_BACK 25
3350 #define EC_SEARCH_OBJ 26
3351 #define EC_SEARCH_DESTROYED 27
3352 #define EC_INSERT_OBJECT 28
3353 #define EC_INSERT_DESTROYED 29
3354 #define EC_INSERT_BLOCK 30
3355 #define EC_INSERT_MACRO 31
3356 #define EC_INSERT_KEYMAP 32
3357 #define EC_CL_AUTOPICK 33
3358 #define EC_CL_DESTROY 34
3359 #define EC_CL_LEAVE 35
3360 #define EC_CL_QUERY 36
3361 #define EC_CL_NO_DISP 37
3362 #define EC_OK_COLLECTING 38
3363 #define EC_IK_UNAWARE 39
3364 #define EC_IK_UNIDENTIFIED 40
3365 #define EC_IK_IDENTIFIED 41
3366 #define EC_IK_STAR_IDENTIFIED 42
3367 #define EC_OK_BOOSTED 43
3368 #define EC_OK_MORE_THAN 44
3369 #define EC_OK_MORE_BONUS 45
3370 #define EC_OK_WORTHLESS 46
3371 #define EC_OK_ARTIFACT 47
3372 #define EC_OK_EGO 48
3373 #define EC_OK_NAMELESS 49
3374 #define EC_OK_WANTED 50
3375 #define EC_OK_UNIQUE 51
3376 #define EC_OK_HUMAN 52
3377 #define EC_OK_UNREADABLE 53
3378 #define EC_OK_REALM1 54
3379 #define EC_OK_REALM2 55
3380 #define EC_OK_FIRST 56
3381 #define EC_OK_SECOND 57
3382 #define EC_OK_THIRD 58
3383 #define EC_OK_FOURTH 59
3384 #define EC_KK_WEAPONS 60
3385 #define EC_KK_FAVORITE 61
3386 #define EC_KK_ARMORS 62
3387 #define EC_KK_MISSILES 63
3388 #define EC_KK_DEVICES 64
3389 #define EC_KK_LIGHTS 65
3390 #define EC_KK_JUNKS 66
3391 #define EC_KK_SPELLBOOKS 67
3392 #define EC_KK_SHIELDS 68
3393 #define EC_KK_BOWS 69
3394 #define EC_KK_RINGS 70
3395 #define EC_KK_AMULETS 71
3396 #define EC_KK_SUITS 72
3397 #define EC_KK_CLOAKS 73
3398 #define EC_KK_HELMS 74
3399 #define EC_KK_GLOVES 75
3400 #define EC_KK_BOOTS 76
3406 #define MN_QUIT "¥»¡¼¥Ö̵¤·¤Ç½ªÎ»"
3407 #define MN_SAVEQUIT "¥»¡¼¥Ö¤·¤Æ½ªÎ»"
3408 #define MN_REVERT "Á´¤Æ¤ÎÊѹ¹¤òÇË´þ"
3409 #define MN_HELP "¥Ø¥ë¥×"
3411 #define MN_MOVE "¥«¡¼¥½¥ë°ÜÆ°"
3412 #define MN_LEFT "º¸"
3413 #define MN_DOWN "²¼"
3415 #define MN_RIGHT "±¦"
3416 #define MN_BOL "¹Ô¤ÎÀèƬ"
3417 #define MN_EOL "¹Ô¤Î½ªÃ¼"
3418 #define MN_PGUP "¾å¤Î¥Ú¡¼¥¸"
3419 #define MN_PGDOWN "²¼¤Î¥Ú¡¼¥¸"
3420 #define MN_TOP "1¹ÔÌܤذÜÆ°"
3421 #define MN_BOTTOM "ºÇ²¼¹Ô¤Ø°ÜÆ°"
3423 #define MN_EDIT "ÊÔ½¸"
3424 #define MN_CUT "¥«¥Ã¥È"
3425 #define MN_COPY "¥³¥Ô¡¼"
3426 #define MN_PASTE "¥Ú¡¼¥¹¥È"
3427 #define MN_BLOCK "ÁªÂòÈϰϤλØÄê"
3428 #define MN_KILL_LINE "¹Ô¤Î»Ä¤ê¤òºï½ü"
3429 #define MN_DELETE_CHAR "1ʸ»úºï½ü"
3430 #define MN_BACKSPACE "¥Ð¥Ã¥¯¥¹¥Ú¡¼¥¹"
3431 #define MN_RETURN "²þ¹Ô"
3432 #define MN_RETURN "²þ¹Ô"
3434 #define MN_SEARCH "¸¡º÷"
3435 #define MN_SEARCH_STR "ʸ»úÎó¤Ç¸¡º÷"
3436 #define MN_SEARCH_FORW "Á°Êý¤ØºÆ¸¡º÷"
3437 #define MN_SEARCH_BACK "¸åÊý¤ØºÆ¸¡º÷"
3438 #define MN_SEARCH_OBJ "¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤Æ¸¡º÷"
3439 #define MN_SEARCH_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ç¸¡º÷"
3441 #define MN_INSERT "¿§¡¹ÁÞÆþ"
3442 #define MN_INSERT_OBJECT "ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3443 #define MN_INSERT_DESTROYED "¼«Æ°Ç˲õ¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Î̾Á°¤òÁÞÆþ"
3444 #define MN_INSERT_BLOCK "¾ò·ïʬ´ô¥Ö¥í¥Ã¥¯¤ÎÎã¤òÁÞÆþ"
3445 #define MN_INSERT_MACRO "¥Þ¥¯¥íÄêµÁ¤òÁÞÆþ"
3446 #define MN_INSERT_KEYMAP "¥¡¼¥Þ¥Ã¥×ÄêµÁ¤òÁÞÆþ"
3448 #define MN_COMMAND_LETTER "½¦¤¤/Ç˲õ/ÊüÃÖ¤ÎÁªÂò"
3449 #define MN_CL_AUTOPICK "¡Ö ¡× (¼«Æ°½¦¤¤)"
3450 #define MN_CL_DESTROY "¡Ö!¡× (¼«Æ°Ç˲õ)"
3451 #define MN_CL_LEAVE "¡Ö~¡× (ÊüÃÖ)"
3452 #define MN_CL_QUERY "¡Ö;¡× (³Îǧ¤·¤Æ½¦¤¦)"
3453 #define MN_CL_NO_DISP "¡Ö(¡× (¥Þ¥Ã¥×¥³¥Þ¥ó¥É¤Çɽ¼¨¤·¤Ê¤¤)"
3455 #define MN_ADJECTIVE_GEN "·ÁÍÆ»ì(°ìÈÌ)¤ÎÁªÂò"
3457 #define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
3458 #define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
3459 #define MN_MORE_THAN "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
3460 #define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
3461 #define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
3462 #define MN_EGO "¥¨¥´ (ÁõÈ÷)"
3463 #define MN_NAMELESS "̵ÌäΠ(ÁõÈ÷)"
3464 #define MN_WANTED "¾Þ¶â¼ó¤Î (»àÂÎ)"
3465 #define MN_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î (»àÂÎ)"
3466 #define MN_HUMAN "¿Í´Ö¤Î (»àÂÎ)"
3467 #define MN_UNREADABLE "Æɤá¤Ê¤¤ (ËâË¡½ñ)"
3468 #define MN_REALM1 "Âè°ìÎΰè¤Î (ËâË¡½ñ)"
3469 #define MN_REALM2 "ÂèÆóÎΰè¤Î (ËâË¡½ñ)"
3470 #define MN_FIRST "1ºýÌܤΠ(ËâË¡½ñ)"
3471 #define MN_SECOND "2ºýÌܤΠ(ËâË¡½ñ)"
3472 #define MN_THIRD "3ºýÌܤΠ(ËâË¡½ñ)"
3473 #define MN_FOURTH "4ºýÌܤΠ(ËâË¡½ñ)"
3475 #define MN_NOUN "̾»ì¤ÎÁªÂò"
3479 #define MN_QUIT "Quit without save"
3480 #define MN_SAVEQUIT "Save & Quit"
3481 #define MN_REVERT "Revert all changes"
3482 #define MN_HELP "Help"
3484 #define MN_MOVE "Move cursor"
3485 #define MN_LEFT "Left"
3486 #define MN_DOWN "Down"
3488 #define MN_RIGHT "Right"
3489 #define MN_BOL "Beggining of line"
3490 #define MN_EOL "End of line"
3491 #define MN_PGUP "Page up"
3492 #define MN_PGDOWN "Page down"
3493 #define MN_TOP "Top"
3494 #define MN_BOTTOM "Bottom"
3496 #define MN_EDIT "Edit"
3497 #define MN_CUT "Cut"
3498 #define MN_COPY "Copy"
3499 #define MN_PASTE "Paste"
3500 #define MN_BLOCK "Select block"
3501 #define MN_KILL_LINE "Kill rest of line"
3502 #define MN_DELETE_CHAR "Delete character"
3503 #define MN_BACKSPACE "Backspace"
3504 #define MN_RETURN "Return"
3505 #define MN_RETURN "Return"
3507 #define MN_SEARCH "Search"
3508 #define MN_SEARCH_STR "Search by string"
3509 #define MN_SEARCH_FORW "Search forward"
3510 #define MN_SEARCH_BACK "Search backward"
3511 #define MN_SEARCH_OBJ "Search by inventory object"
3512 #define MN_SEARCH_DESTROYED "Search by destroyed object"
3514 #define MN_INSERT "Insert..."
3515 #define MN_INSERT_OBJECT "Insert name of choosen object"
3516 #define MN_INSERT_DESTROYED "Insert name of destroyed object"
3517 #define MN_INSERT_BLOCK "Insert conditional block"
3518 #define MN_INSERT_MACRO "Insert a macro definition"
3519 #define MN_INSERT_KEYMAP "Insert a keymap definition"
3521 #define MN_COMMAND_LETTER "Command letter"
3522 #define MN_CL_AUTOPICK "' ' (Auto pick)"
3523 #define MN_CL_DESTROY "'!' (Auto destroy)"
3524 #define MN_CL_LEAVE "'~' (Leave it on the floor)"
3525 #define MN_CL_QUERY "';' (Query to pick up)"
3526 #define MN_CL_NO_DISP "'(' (No display on the large map)"
3528 #define MN_ADJECTIVE_GEN "Adjective (general)"
3530 #define MN_ADJECTIVE_SPECIAL "Adjective (special)"
3531 #define MN_BOOSTED "dice boosted (weapons)"
3532 #define MN_MORE_THAN "more than # dice (weapons)"
3533 #define MN_MORE_BONUS "more bonus than # (rings etc.)"
3534 #define MN_ARTIFACT "artifact (equipments)"
3535 #define MN_EGO "ego (equipments)"
3536 #define MN_NAMELESS "nameless (equipments)"
3537 #define MN_WANTED "wanted (corpse)"
3538 #define MN_UNIQUE "unique (corpse)"
3539 #define MN_HUMAN "human (corpse)"
3540 #define MN_UNREADABLE "unreadable (spellbooks)"
3541 #define MN_REALM1 "realm1 (spellbooks)"
3542 #define MN_REALM2 "realm2 (spellbooks)"
3543 #define MN_FIRST "first (spellbooks)"
3544 #define MN_SECOND "second (spellbooks)"
3545 #define MN_THIRD "third (spellbooks)"
3546 #define MN_FOURTH "fourth (spellbooks)"
3548 #define MN_NOUN "Keywords (noun)"
3558 } command_menu_type;
3561 command_menu_type menu_data[] =
3563 {MN_HELP, 0, -1, EC_HELP},
3564 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
3565 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
3566 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
3568 {MN_EDIT, 0, -1, -1},
3569 {MN_CUT, 1, KTRL('x'), EC_CUT},
3570 {MN_COPY, 1, KTRL('c'), EC_COPY},
3571 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
3572 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
3573 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
3574 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
3575 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
3576 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
3577 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
3579 {MN_SEARCH, 0, -1, -1},
3580 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
3581 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
3582 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
3583 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
3584 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
3586 {MN_MOVE, 0, -1, -1},
3587 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
3588 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
3589 {MN_UP, 1, KTRL('p'), EC_UP},
3590 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
3591 {MN_BOL, 1, KTRL('a'), EC_BOL},
3592 {MN_EOL, 1, KTRL('e'), EC_EOL},
3593 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
3594 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
3595 {MN_TOP, 1, KTRL('t'), EC_TOP},
3596 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
3598 {MN_INSERT, 0, -1, -1},
3599 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
3600 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
3601 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
3602 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
3603 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
3605 {MN_ADJECTIVE_GEN, 0, -1, -1},
3606 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
3607 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
3608 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
3609 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
3610 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
3611 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
3613 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
3614 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
3615 {MN_MORE_THAN, 1, -1, EC_OK_MORE_THAN},
3616 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
3617 {MN_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
3618 {MN_EGO, 1, -1, EC_OK_EGO},
3619 {MN_NAMELESS, 1, -1, EC_OK_NAMELESS},
3620 {MN_WANTED, 1, -1, EC_OK_WANTED},
3621 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
3622 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
3623 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
3624 {MN_REALM1, 1, -1, EC_OK_REALM1},
3625 {MN_REALM2, 1, -1, EC_OK_REALM2},
3626 {MN_FIRST, 1, -1, EC_OK_FIRST},
3627 {MN_SECOND, 1, -1, EC_OK_SECOND},
3628 {MN_THIRD, 1, -1, EC_OK_THIRD},
3629 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
3631 {MN_NOUN, 0, -1, -1},
3632 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
3633 {KEY_FAVORITE, 1, -1, EC_KK_FAVORITE},
3634 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
3635 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
3636 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
3637 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
3638 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
3639 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
3640 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
3641 {KEY_BOWS, 1, -1, EC_KK_BOWS},
3642 {KEY_RINGS, 1, -1, EC_KK_RINGS},
3643 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
3644 {KEY_SUITS, 1, -1, EC_KK_SUITS},
3645 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
3646 {KEY_HELMS, 1, -1, EC_KK_HELMS},
3647 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
3648 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
3650 {MN_COMMAND_LETTER, 0, -1, -1},
3651 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
3652 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
3653 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
3654 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
3655 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
3662 * Find a command by 'key'.
3664 static int get_com_id(char key)
3668 for (i = 0; menu_data[i].name; i++)
3670 if (menu_data[i].key == key)
3672 return menu_data[i].com_id;
3681 * Display the menu, and get a command
3683 static int do_command_menu(int level, int start)
3688 int col0 = 5 + level*7;
3689 int row0 = 1 + level*3;
3691 int menu_id_list[26];
3693 char linestr[MAX_LINELEN];
3695 /* Get max length */
3697 for (i = start; menu_data[i].level >= level; i++)
3701 /* Ignore lower level sub menus */
3702 if (menu_data[i].level > level) continue;
3704 len = strlen(menu_data[i].name);
3705 if (len > max_len) max_len = len;
3707 menu_id_list[menu_key] = i;
3711 while (menu_key < 26)
3713 menu_id_list[menu_key] = -1;
3717 /* Extra space for displaying menu key and command key */
3718 max_menu_wid = max_len + 3 + 3;
3720 /* Prepare box line */
3722 strcat(linestr, "+");
3723 for (i = 0; i < max_menu_wid + 2; i++)
3725 strcat(linestr, "-");
3727 strcat(linestr, "+");
3737 int row1 = row0 + 1;
3740 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
3742 /* Draw menu items */
3744 for (i = start; menu_data[i].level >= level; i++)
3746 char com_key_str[3];
3749 /* Ignore lower level sub menus */
3750 if (menu_data[i].level > level) continue;
3752 if (menu_data[i].com_id == -1)
3755 strcpy(com_key_str, "¢§");
3757 strcpy(com_key_str, ">");
3760 else if (menu_data[i].key != -1)
3762 com_key_str[0] = '^';
3763 com_key_str[1] = menu_data[i].key + '@';
3764 com_key_str[2] = '\0';
3768 com_key_str[0] = '\0';
3771 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
3773 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
3778 /* Draw bottom line */
3779 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
3781 /* The menu was shown */
3785 prt(format("(a-%c) ¥³¥Þ¥ó¥É:", menu_key + 'a' - 1), 0, 0);
3787 prt(format("(a-%c) Command:", menu_key + 'a' - 1), 0, 0);
3791 if (key == ESCAPE) return 0;
3793 if ('a' <= key && key <= 'z')
3795 menu_id = menu_id_list[key - 'a'];
3799 com_id = menu_data[menu_id].com_id;
3803 com_id = do_command_menu(level + 1, menu_id + 1);
3805 if (com_id) return com_id;
3817 com_id = get_com_id(key);
3818 if (com_id) return com_id;
3825 static chain_str_type *new_chain_str(cptr str)
3827 chain_str_type *chain;
3829 size_t len = strlen(str);
3831 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
3833 strcpy(chain->s, str);
3840 static void kill_yank_chain(text_body_type *tb)
3842 chain_str_type *chain = tb->yank;
3844 tb->yank_eol = TRUE;
3848 chain_str_type *next = chain->next;
3849 size_t len = strlen(chain->s);
3851 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
3858 static void add_str_to_yank(text_body_type *tb, cptr str)
3860 chain_str_type *chain;
3862 tb->yank_eol = FALSE;
3864 if (NULL == tb->yank)
3866 tb->yank = new_chain_str(str);
3876 chain->next = new_chain_str(str);
3881 chain = chain->next;
3886 #define DESCRIPT_HGT 3
3891 static void draw_text_editor(text_body_type *tb)
3894 int by1 = -1, bx1 = -1, by2 = -1, bx2 = -1;
3897 Term_get_size(&tb->wid, &tb->hgt);
3900 * Top line (-1), description line (-3), separator (-1)
3903 tb->hgt -= 2 + DESCRIPT_HGT;
3906 /* Don't let cursor at second byte of kanji */
3907 for (i = 0; tb->lines_list[tb->cy][i]; i++)
3908 if (iskanji(tb->lines_list[tb->cy][i]))
3919 /* Scroll if necessary */
3920 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
3921 tb->upper = tb->cy - (tb->hgt)/2;
3924 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
3925 tb->left = tb->cx - (tb->wid)*2/3;
3929 /* Redraw whole window after resize */
3930 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
3931 tb->dirty_flags |= DIRTY_SCREEN;
3933 /* Redraw all text after scroll */
3934 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
3935 tb->dirty_flags |= DIRTY_ALL;
3938 if (tb->dirty_flags & DIRTY_SCREEN)
3940 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
3946 /* Redraw mode line */
3947 if (tb->dirty_flags & DIRTY_MODE)
3949 char buf[MAX_LINELEN];
3951 int sepa_length = tb->wid;
3954 for (i = 0; i < sepa_length; i++)
3958 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
3961 if (tb->dirty_flags & DIRTY_EXPRESSION)
3966 for (y = 0; tb->lines_list[y]; y++)
3970 cptr s = tb->lines_list[y];
3972 /* Update this line's state */
3973 tb->states[y] = state;
3975 if (*s++ != '?') continue;
3976 if (*s++ != ':') continue;
3978 /* Lines below this line are auto-registered */
3979 if (streq(s, "$AUTOREGISTER"))
3980 state |= LSTAT_AUTOREGISTER;
3982 /* Parse the expr */
3983 v = process_pref_file_expr(&s, &f);
3986 if (streq(v, "0")) state |= LSTAT_BYPASS;
3987 else state &= ~LSTAT_BYPASS;
3989 /* Re-update this line's state */
3990 tb->states[y] = state | LSTAT_EXPRESSION;
3993 tb->dirty_flags |= DIRTY_ALL;
3998 int tmp_cx = tb->cx;
3999 int len = strlen(tb->lines_list[tb->cy]);
4001 /* Correct cursor location */
4002 if (tb->cx > len) tmp_cx = len;
4004 tb->dirty_flags |= DIRTY_ALL;
4006 if (tb->my < tb->cy ||
4007 (tb->my == tb->cy && tb->mx < tmp_cx))
4023 /* Dump up to tb->hgt lines of messages */
4024 for (i = 0; i < tb->hgt; i++)
4030 int y = tb->upper+i;
4032 /* clean or dirty? */
4033 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4036 msg = tb->lines_list[y];
4039 /* Apply horizontal scroll */
4040 for (j = 0; *msg; msg++, j++)
4042 if (j == tb->left) break;
4058 Term_erase(0, i + 1, tb->wid);
4060 if (tb->states[y] & LSTAT_AUTOREGISTER)
4062 /* Warning color -- These lines will be deleted later */
4067 /* Bypassed line will be displayed by darker color */
4068 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4069 else color = TERM_WHITE;
4074 /* Dump the messages, bottom to top */
4075 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4080 int x0 = leftcol + tb->left;
4085 if (by1 <= y && y < by2) sx1 = strlen(msg);
4086 if (y == by1) sx0 = bx1;
4087 if (y == by2) sx1 = bx2;
4089 Term_gotoxy(leftcol, i + 1);
4090 if (x0 < sx0) Term_addstr(sx0 - x0, color, msg);
4091 if (x0 < sx1) Term_addstr(sx1 - sx0, TERM_YELLOW, msg + (sx0 - x0));
4092 Term_addstr(-1, color, msg + (sx1 - x0));
4096 for (; i < tb->hgt; i++)
4099 Term_erase(0, i + 1, tb->wid);
4102 /* Display information when updated */
4103 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4105 autopick_type an_entry, *entry = &an_entry;
4107 /* Clear information line */
4108 for (i = 0; i < DESCRIPT_HGT; i++)
4111 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4114 /* Display information */
4115 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4118 prt(format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", tb->search_str), tb->hgt + 1 + 1, 0);
4120 prt(format("Pattern not found: %s", tb->search_str), tb->hgt + 1 + 1, 0);
4123 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4126 prt("¸¡º÷Ãæ¤Î¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó('/'¤Ç¸¡º÷)¡£", tb->hgt + 1 + 1, 0);
4128 prt("No pattern to search. (Press '/' to search.)", tb->hgt +1 + 1, 0);
4131 else if (tb->lines_list[tb->cy][0] == '#')
4134 prt("¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£", tb->hgt +1 + 1, 0);
4136 prt("This line is a comment.", tb->hgt +1 + 1, 0);
4139 else if (tb->lines_list[tb->cy][1] == ':')
4143 switch(tb->lines_list[tb->cy][0])
4147 str = "¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£";
4149 str = "This line is a Conditional Expression.";
4155 str = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£";
4157 str = "This line defines a Macro action.";
4162 str = "¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥¡¼¤òÄêµÁ¤·¤Þ¤¹¡£";
4164 str = "This line defines a Macro trigger key.";
4169 str = "¤³¤Î¹Ô¤Ï¥¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£";
4171 str = "This line defines a Keymap.";
4176 /* Draw the first line */
4177 if (str) prt(str, tb->hgt +1 + 1, 0);
4181 switch(tb->lines_list[tb->cy][0])
4184 if (tb->states[tb->cy] & LSTAT_BYPASS)
4187 str = "¸½ºß¤Î¼°¤ÎÃͤϡֵ¶(=0)¡×¤Ç¤¹¡£";
4189 str = "The expression is 'False'(=0) currently.";
4195 str = "¸½ºß¤Î¼°¤ÎÃͤϡֿ¿(=1)¡×¤Ç¤¹¡£";
4197 str = "The expression is 'True'(=1) currently.";
4203 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4206 str = "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£";
4208 str = "This line will be delete later.";
4212 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4215 str = "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£";
4217 str = "This line is bypassed currently.";
4223 /* Draw the second line */
4224 if (str) prt(str, tb->hgt +1 + 2, 0);
4227 /* Get description of an autopicker preference line */
4228 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4230 char buf[MAX_LINELEN];
4231 char temp[MAX_LINELEN];
4234 describe_autopick(buf, entry);
4236 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4239 strcat(buf, "¤³¤Î¹Ô¤Ï¸å¤Çºï½ü¤µ¤ì¤Þ¤¹¡£");
4241 strcat(buf, " This line will be delete later.");
4245 if (tb->states[tb->cy] & LSTAT_BYPASS)
4248 strcat(buf, "¤³¤Î¹Ô¤Ï¸½ºß¤Ï̵¸ú¤Ê¾õÂ֤Ǥ¹¡£");
4250 strcat(buf, " This line is bypassed currently.");
4254 roff_to_buf(buf, 81, temp, sizeof(temp));
4256 for (i = 0; i < 3; i++)
4262 prt(t, tb->hgt +1 + 1 + i, 0);
4266 autopick_free_entry(entry);
4273 * Kill segment of a line
4275 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4277 char buf[MAX_LINELEN];
4278 cptr s = tb->lines_list[y];
4283 if (x0 == x1) return;
4285 /* Kill whole line? */
4286 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4290 string_free(tb->lines_list[y]);
4292 /* Shift lines up */
4293 for (i = y; tb->lines_list[i+1]; i++)
4294 tb->lines_list[i] = tb->lines_list[i+1];
4295 tb->lines_list[i] = NULL;
4297 /* Expressions need re-evaluation */
4298 tb->dirty_flags |= DIRTY_EXPRESSION;
4303 /* Before the segment */
4304 for (x = 0; x < x0; x++)
4307 /* After the segment */
4308 for (x = x1; s[x]; x++)
4314 string_free(tb->lines_list[y]);
4315 tb->lines_list[y] = string_make(buf);
4317 /* Expressions may need re-evaluation */
4318 check_expression_line(tb, y);
4320 /* Text is changed */
4326 * Get a trigger key and insert ASCII string for the trigger
4328 static bool insert_macro_line(text_body_type *tb)
4337 /* Do not process macros */
4343 /* Read the pattern */
4349 /* Do not process macros */
4352 /* Do not wait for keys */
4355 /* Attempt to read a key */
4365 /* Convert the trigger */
4366 ascii_to_text(tmp, buf);
4369 if(!tmp[0]) return FALSE;
4373 /* Insert preference string */
4374 insert_return_code(tb);
4375 string_free(tb->lines_list[tb->cy]);
4376 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4378 /* Acquire action */
4379 i = macro_find_exact(buf);
4383 /* Nothing defined */
4388 /* Analyze the current action */
4389 ascii_to_text(tmp, macro__act[i]);
4392 /* Insert blank action preference line */
4393 insert_return_code(tb);
4394 string_free(tb->lines_list[tb->cy]);
4395 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4402 * Get a command key and insert ASCII string for the key
4404 static bool insert_keymap_line(text_body_type *tb)
4412 if (rogue_like_commands)
4414 mode = KEYMAP_MODE_ROGUE;
4420 mode = KEYMAP_MODE_ORIG;
4433 /* Convert the trigger */
4434 ascii_to_text(tmp, buf);
4437 if(!tmp[0]) return FALSE;
4441 /* Insert preference string */
4442 insert_return_code(tb);
4443 string_free(tb->lines_list[tb->cy]);
4444 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4446 /* Look up the keymap */
4447 act = keymap_act[mode][(byte)(buf[0])];
4449 /* Insert blank action preference line */
4450 insert_return_code(tb);
4451 string_free(tb->lines_list[tb->cy]);
4452 tb->lines_list[tb->cy] = string_make(format("A:%s", act));
4459 * Execute a single editor command
4461 static bool do_editor_command(text_body_type *tb, int com_id)
4469 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¤«¤é½ªÎ»¤·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4471 if (!get_check("Discard all changes and quit. Are you sure? ")) break;
4474 return QUIT_WITHOUT_SAVE;
4477 return QUIT_AND_SAVE;
4480 /* Revert to original */
4482 if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© ")) break;
4484 if (!get_check("Discard all changes and revert to original file. Are you sure? ")) break;
4487 free_text_lines(tb->lines_list);
4488 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4489 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4490 tb->cx = tb->cy = 0;
4493 /* Text is not changed */
4494 tb->changed = FALSE;
4498 /* Peruse the main help file */
4500 (void)show_file(TRUE, "jeditor.txt", NULL, 0, 0);
4502 (void)show_file(TRUE, "editor.txt", NULL, 0, 0);
4505 tb->dirty_flags |= DIRTY_SCREEN;
4510 /* Split a line or insert end of line */
4512 /* Ignore selection */
4518 tb->dirty_flags |= DIRTY_ALL;
4521 insert_return_code(tb);
4526 tb->dirty_flags |= DIRTY_ALL;
4536 len = strlen(tb->lines_list[tb->cy]);
4537 if (len < tb->cx) tb->cx = len;
4539 else if (tb->cy > 0)
4542 tb->cx = strlen(tb->lines_list[tb->cy]);
4548 if (tb->lines_list[tb->cy + 1]) tb->cy++;
4553 if (tb->cy > 0) tb->cy--;
4562 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
4565 len = strlen(tb->lines_list[tb->cy]);
4568 if (tb->lines_list[tb->cy + 1])
4580 /* Beginning of line */
4586 tb->cx = strlen(tb->lines_list[tb->cy]);
4590 while (0 < tb->cy && tb->upper <= tb->cy)
4592 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
4598 while (tb->cy < tb->upper + tb->hgt && tb->lines_list[tb->cy + 1])
4608 while (tb->lines_list[tb->cy + 1])
4614 int by1, bx1, by2, bx2;
4617 /* Copy the text first */
4618 do_editor_command(tb, EC_COPY);
4620 if (tb->my < tb->cy ||
4621 (tb->my == tb->cy && tb->mx < tb->cx))
4636 /* Kill lines in reverse order */
4637 for (y = by2; y >= by1; y--)
4640 int x1 = strlen(tb->lines_list[y]);
4642 if (y == by1) x0 = bx1;
4643 if (y == by2) x1 = bx2;
4645 kill_line_segment(tb, y, x0, x1, TRUE);
4648 /* Correct cursor position */
4652 /* Disable selection */
4656 tb->dirty_flags |= DIRTY_ALL;
4663 int by1, bx1, by2, bx2;
4665 int len = strlen(tb->lines_list[tb->cy]);
4667 /* Correct cursor location */
4668 if (tb->cx > len) tb->cx = len;
4670 /* Use single line? */
4675 if (tb->lines_list[tb->cy + 1])
4677 /* Select a single line */
4683 /* Select bottom line */
4688 if (tb->my < tb->cy ||
4689 (tb->my == tb->cy && tb->mx < tb->cx))
4704 /* Kill old yank buffer */
4705 kill_yank_chain(tb);
4707 /* Copy string to yank buffer */
4708 for (y = by1; y <= by2; y++)
4711 char buf[MAX_LINELEN];
4714 int x1 = strlen(tb->lines_list[y]);
4716 if (y == by1) x0 = bx1;
4717 if (y == by2) x1 = bx2;
4719 for (i = 0; i < x1 - x0; i++)
4721 buf[i] = tb->lines_list[y][x0 + i];
4725 add_str_to_yank(tb, buf);
4728 /* Disable selection */
4732 tb->dirty_flags |= DIRTY_ALL;
4738 /* Paste killed text */
4740 chain_str_type *chain = tb->yank;
4741 int len = strlen(tb->lines_list[tb->cy]);
4743 /* Nothing to do? */
4746 /* Correct cursor location */
4747 if (tb->cx > len) tb->cx = len;
4749 /* Ignore selection */
4755 tb->dirty_flags |= DIRTY_ALL;
4761 cptr yank_str = chain->s;
4763 char buf[MAX_LINELEN];
4765 char rest[MAX_LINELEN], *rest_ptr = rest;
4767 /* Save preceding string */
4768 for(i = 0; i < tb->cx; i++)
4769 buf[i] = tb->lines_list[tb->cy][i];
4771 strcpy(rest, &(tb->lines_list[tb->cy][i]));
4773 /* Paste yank buffer */
4774 while (*yank_str && i < MAX_LINELEN-1)
4776 buf[i++] = *yank_str++;
4782 chain = chain->next;
4784 if (chain || tb->yank_eol)
4786 /* There is an end of line between chain nodes */
4788 insert_return_code(tb);
4790 /* Replace this line with new one */
4791 string_free(tb->lines_list[tb->cy]);
4792 tb->lines_list[tb->cy] = string_make(buf);
4794 /* Move to next line */
4801 /* Final line doesn't have end of line */
4803 tb->cx = strlen(buf);
4805 /* Rest of original line */
4806 while (*rest_ptr && i < MAX_LINELEN-1)
4808 buf[i++] = *rest_ptr++;
4814 /* Replace this line with new one */
4815 string_free(tb->lines_list[tb->cy]);
4816 tb->lines_list[tb->cy] = string_make(buf);
4823 tb->dirty_flags |= DIRTY_ALL;
4825 /* Expressions need re-evaluation */
4826 tb->dirty_flags |= DIRTY_EXPRESSION;
4828 /* Text is changed */
4837 /* Disable the selection */
4841 tb->dirty_flags |= DIRTY_ALL;
4845 tb->mark = MARK_MARK;
4847 /* Repeating this command swaps cursor position */
4848 if (com_id == tb->old_com_id)
4860 tb->dirty_flags |= DIRTY_ALL;
4864 int len = strlen(tb->lines_list[tb->cy]);
4866 /* Mark the point 1 */
4870 /* Correct cursor location */
4871 if (tb->cx > len) tb->mx = len;
4878 /* Kill rest of line */
4880 int len = strlen(tb->lines_list[tb->cy]);
4882 /* Correct cursor location */
4883 if (tb->cx > len) tb->cx = len;
4885 /* Ignore selection */
4891 tb->dirty_flags |= DIRTY_ALL;
4894 /* Append only if this command is repeated. */
4895 if (tb->old_com_id != com_id)
4897 kill_yank_chain(tb);
4901 /* Really deleted some text */
4904 /* Add deleted string to yank buffer */
4905 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
4907 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
4910 tb->dirty_line = tb->cy;
4912 /* Leave end of line character */
4916 /* Cut the end of line character only */
4917 if (tb->yank_eol) add_str_to_yank(tb, "");
4919 /* Cut end of line */
4920 tb->yank_eol = TRUE;
4922 do_editor_command(tb, EC_DELETE_CHAR);
4926 case EC_DELETE_CHAR:
4927 /* DELETE == go forward + BACK SPACE */
4929 /* Ignore selection */
4935 tb->dirty_flags |= DIRTY_ALL;
4939 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
4943 do_editor_command(tb, EC_BACKSPACE);
4951 char buf[MAX_LINELEN];
4953 /* Ignore selection */
4959 tb->dirty_flags |= DIRTY_ALL;
4962 len = strlen(tb->lines_list[tb->cy]);
4965 if (tb->lines_list[tb->cy + 1])
4979 /* delete a return code and union two lines */
4980 if (tb->cy == 0) break;
4981 tb->cx = strlen(tb->lines_list[tb->cy-1]);
4982 strcpy(buf, tb->lines_list[tb->cy-1]);
4983 strcat(buf, tb->lines_list[tb->cy]);
4984 string_free(tb->lines_list[tb->cy-1]);
4985 string_free(tb->lines_list[tb->cy]);
4986 tb->lines_list[tb->cy-1] = string_make(buf);
4988 for (i = tb->cy; tb->lines_list[i+1]; i++)
4989 tb->lines_list[i] = tb->lines_list[i+1];
4991 tb->lines_list[i] = NULL;
4995 tb->dirty_flags |= DIRTY_ALL;
4997 /* Expressions need re-evaluation */
4998 tb->dirty_flags |= DIRTY_EXPRESSION;
5000 /* Text is changed */
5006 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5010 if (iskanji(tb->lines_list[tb->cy][i]))
5011 buf[j++] = tb->lines_list[tb->cy][i++];
5013 buf[j++] = tb->lines_list[tb->cy][i];
5020 for (; tb->lines_list[tb->cy][i]; i++)
5021 buf[j++] = tb->lines_list[tb->cy][i];
5023 string_free(tb->lines_list[tb->cy]);
5024 tb->lines_list[tb->cy] = string_make(buf);
5027 tb->dirty_line = tb->cy;
5029 /* Expressions may need re-evaluation */
5030 check_expression_line(tb, tb->cy);
5032 /* Text is changed */
5042 /* Become dirty because of item/equip menu */
5043 tb->dirty_flags |= DIRTY_SCREEN;
5045 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5047 if (!search_dir) break;
5049 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5050 else do_editor_command(tb, EC_SEARCH_BACK);
5054 case EC_SEARCH_FORW:
5055 if (tb->search_o_ptr)
5057 if (!search_for_object(tb, tb->search_o_ptr, TRUE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5059 else if (tb->search_str)
5061 if (!search_for_string(tb, tb->search_str, TRUE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5065 tb->dirty_flags |= DIRTY_NO_SEARCH;
5069 case EC_SEARCH_BACK:
5070 if (tb->search_o_ptr)
5072 if (!search_for_object(tb, tb->search_o_ptr, FALSE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5074 else if (tb->search_str)
5076 if (!search_for_string(tb, tb->search_str, FALSE)) tb->dirty_flags |= DIRTY_NOT_FOUND;
5080 tb->dirty_flags |= DIRTY_NO_SEARCH;
5085 /* Become dirty because of item/equip menu */
5086 tb->dirty_flags |= DIRTY_SCREEN;
5088 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5090 do_editor_command(tb, EC_SEARCH_FORW);
5093 case EC_SEARCH_DESTROYED:
5094 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5096 do_editor_command(tb, EC_SEARCH_FORW);
5099 case EC_INSERT_OBJECT:
5101 /* Insert choosen item name */
5103 autopick_type an_entry, *entry = &an_entry;
5105 if (!entry_from_choosed_object(entry))
5107 /* Now dirty because of item/equip menu */
5108 tb->dirty_flags |= DIRTY_SCREEN;
5113 insert_return_code(tb);
5114 string_free(tb->lines_list[tb->cy]);
5115 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5117 /* Now dirty because of item/equip menu */
5118 tb->dirty_flags |= DIRTY_SCREEN;
5123 case EC_INSERT_DESTROYED:
5124 /* Insert a name of last destroyed item */
5125 if (tb->last_destroyed)
5128 insert_return_code(tb);
5129 string_free(tb->lines_list[tb->cy]);
5130 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5133 tb->dirty_flags |= DIRTY_ALL;
5135 /* Text is changed */
5140 case EC_INSERT_BLOCK:
5142 /* Insert a conditinal expression line */
5145 /* Conditional Expression for Class and Race */
5146 sprintf(classrace, "?:[AND [EQU $RACE %s] [EQU $CLASS %s]]",
5148 rp_ptr->E_title, cp_ptr->E_title
5150 rp_ptr->title, cp_ptr->title
5155 insert_return_code(tb);
5156 string_free(tb->lines_list[tb->cy]);
5157 tb->lines_list[tb->cy] = string_make(classrace);
5159 insert_return_code(tb);
5160 string_free(tb->lines_list[tb->cy]);
5161 tb->lines_list[tb->cy] = string_make("?:1");
5164 tb->dirty_flags |= DIRTY_ALL;
5166 /* Text is changed */
5172 case EC_INSERT_MACRO:
5173 /* Draw_everythig (delete menu) */
5174 draw_text_editor(tb);
5177 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5181 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥¡¼>: ");
5183 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, "P:<Trigger key>: ");
5185 if (insert_macro_line(tb))
5187 /* Prepare to input action */
5191 tb->dirty_flags |= DIRTY_ALL;
5193 /* Text is changed */
5199 case EC_INSERT_KEYMAP:
5200 /* Draw_everythig (delete menu) */
5201 draw_text_editor(tb);
5204 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5208 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5210 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5213 if (insert_keymap_line(tb))
5215 /* Prepare to input action */
5219 tb->dirty_flags |= DIRTY_ALL;
5221 /* Text is changed */
5226 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5227 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5228 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5229 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5230 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5232 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5233 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5234 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5235 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5236 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5237 case EC_KK_FAVORITE: toggle_keyword(tb, FLG_FAVORITE); break;
5238 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5239 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5240 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5241 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5242 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5243 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5244 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5245 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5246 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5247 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5248 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5249 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5250 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5251 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5252 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5253 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5254 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5255 case EC_OK_MORE_THAN: toggle_keyword(tb, FLG_MORE_THAN); break;
5256 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5257 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5258 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5259 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5260 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5261 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5262 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5263 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5264 case EC_OK_UNREADABLE:
5265 toggle_keyword(tb, FLG_UNREADABLE);
5266 add_keyword(tb, FLG_SPELLBOOKS);
5269 toggle_keyword(tb, FLG_REALM1);
5270 add_keyword(tb, FLG_SPELLBOOKS);
5273 toggle_keyword(tb, FLG_REALM2);
5274 add_keyword(tb, FLG_SPELLBOOKS);
5277 toggle_keyword(tb, FLG_FIRST);
5278 add_keyword(tb, FLG_SPELLBOOKS);
5281 toggle_keyword(tb, FLG_SECOND);
5282 add_keyword(tb, FLG_SPELLBOOKS);
5285 toggle_keyword(tb, FLG_THIRD);
5286 add_keyword(tb, FLG_SPELLBOOKS);
5289 toggle_keyword(tb, FLG_FOURTH);
5290 add_keyword(tb, FLG_SPELLBOOKS);
5294 /* Save old command */
5295 tb->old_com_id = com_id;
5302 * Insert single letter at cursor position.
5304 static void insert_single_letter(text_body_type *tb, int key)
5307 char buf[MAX_LINELEN];
5309 /* Save preceding string */
5310 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5311 buf[j++] = tb->lines_list[tb->cy][i];
5313 /* Add a character */
5321 if (j+2 < MAX_LINELEN)
5333 if (j+1 < MAX_LINELEN)
5339 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5340 buf[j++] = tb->lines_list[tb->cy][i];
5343 /* Replace current line with new line */
5344 string_free(tb->lines_list[tb->cy]);
5345 tb->lines_list[tb->cy] = string_make(buf);
5347 /* Move to correct collumn */
5348 len = strlen(tb->lines_list[tb->cy]);
5349 if (len < tb->cx) tb->cx = len;
5352 tb->dirty_line = tb->cy;
5354 /* Expressions may need re-evaluation */
5355 check_expression_line(tb, tb->cy);
5357 /* Text is changed */
5362 * In-game editor of Object Auto-picker/Destoryer
5364 void do_cmd_edit_autopick(void)
5366 static int cx_save = 0;
5367 static int cy_save = 0;
5369 text_body_type text_body, *tb = &text_body;
5371 autopick_type an_entry, *entry = &an_entry;
5372 char buf[MAX_LINELEN];
5377 static s32b old_autosave_turn = 0L;
5380 tb->changed = FALSE;
5383 tb->upper = tb->left = 0;
5385 tb->mx = tb->my = 0;
5386 tb->old_cy = tb->old_upper = tb->old_left = -1;
5387 tb->old_wid = tb->old_hgt = -1;
5391 tb->search_o_ptr = NULL;
5392 tb->search_str = NULL;
5393 tb->last_destroyed = NULL;
5394 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5395 tb->dirty_line = -1;
5396 tb->filename_mode = PT_DEFAULT;
5399 if (turn > old_autosave_turn + 100L)
5401 do_cmd_save_game(TRUE);
5402 old_autosave_turn = turn;
5405 /* HACK -- Reset start_time to stop counting playtime while edit */
5408 /* Free old entries */
5411 /* Command Description of the 'Last Destroyed Item' */
5412 if (autopick_last_destroyed_object.k_idx)
5414 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
5415 tb->last_destroyed = autopick_line_from_entry_kill(entry);
5418 /* Read or initialize whole text */
5419 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
5421 /* Reset cursor position if needed */
5422 for (i = 0; i < tb->cy; i++)
5424 if (!tb->lines_list[i])
5426 tb->cy = tb->cx = 0;
5431 /* Save the screen */
5434 /* Process requests until done */
5440 /* Draw_everythig */
5441 draw_text_editor(tb);
5443 /* Display header line */
5445 prt("(^Q:½ªÎ» ^W:¥»¡¼¥Ö¤·¤Æ½ªÎ», ESC:¥á¥Ë¥å¡¼, ¤½¤Î¾:ÆþÎÏ)", 0, 0);
5447 prt("(^Q:quit, ^W:save&quit, ESC:menu, Other:input text)", 0, 0);
5451 /* Display current position */
5452 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
5456 /* Display current position and mark position */
5457 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
5461 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
5464 tb->dirty_flags = 0;
5465 tb->dirty_line = -1;
5467 /* Save old key and location */
5468 tb->old_cy = tb->cy;
5469 tb->old_upper = tb->upper;
5470 tb->old_left = tb->left;
5471 tb->old_wid = tb->wid;
5472 tb->old_hgt = tb->hgt;
5477 /* Count length of macro trigger which induced this key */
5478 trig_len = strlen(inkey_macro_trigger_string);
5480 /* HACK -- ignore macro defined on ASCII keys */
5483 /* Get original key */
5484 key = inkey_macro_trigger_string[0];
5486 /* Kill further macro expansion */
5491 if (key == 0x7F) key = KTRL('d');
5494 /* Cursor key macroes to direction command */
5516 * Un-shifted cursor keys cancells
5517 * selection created by shift+cursor.
5519 if (tb->mark & MARK_BY_SHIFT)
5524 tb->dirty_flags |= DIRTY_ALL;
5528 /* Mega Hack!!! Start selection with shift + cursor keys */
5533 /* Get ascii form */
5534 ascii_to_text(buf, inkey_macro_trigger_string);
5536 if (strstr(buf, "shift-Down"))
5538 else if (strstr(buf, "shift-Left"))
5540 else if (strstr(buf, "shift-Right"))
5542 else if (strstr(buf, "shift-Up"))
5547 /* Kill further macro expansion */
5550 /* Start selection */
5553 int len = strlen(tb->lines_list[tb->cy]);
5555 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5559 /* Correct cursor location */
5560 if (tb->cx > len) tb->mx = len;
5562 /* Need to redraw text */
5563 if (com_id == EC_UP || com_id == EC_DOWN)
5565 /* Redraw all text */
5566 tb->dirty_flags |= DIRTY_ALL;
5570 tb->dirty_line = tb->cy;
5583 else if (key == ESCAPE)
5585 com_id = do_command_menu(0, 0);
5587 /* Redraw all text later */
5588 tb->dirty_flags |= DIRTY_SCREEN;
5591 /* Insert a character */
5592 else if (!iscntrl(key & 0xff))
5594 /* Ignore selection */
5600 tb->dirty_flags |= DIRTY_ALL;
5603 insert_single_letter(tb, key);
5609 /* Other commands */
5612 com_id = get_com_id(key);
5615 if (com_id) quit = do_editor_command(tb, com_id);
5618 /* Restore the screen */
5621 /* Get the filename of preference */
5622 strcpy(buf, pickpref_filename(tb->filename_mode));
5624 if (quit == QUIT_AND_SAVE)
5625 write_text_lines(buf, tb->lines_list);
5627 free_text_lines(tb->lines_list);
5629 string_free(tb->last_destroyed);
5631 /* Destroy string chain */
5632 kill_yank_chain(tb);
5634 /* Reload autopick pref */
5635 process_pickpref_file(buf);
5637 /* HACK -- reset start_time so that playtime is not increase while edit */
5638 start_time = time(NULL);
5640 /* Save cursor location */