3 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎºîÀ®¤ò¹Ô¤¦ / Create a player character
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2013 Deskull Doxygen¸þ¤±¤Î¥³¥á¥ó¥ÈÀ°Íý\n
17 * ¥ª¡¼¥È¥í¡¼¥é¡¼¤ÎÆâÍƤòÉÁ²è¤¹¤ë´Ö³Ö /
18 * How often the autoroller will update the display and pause
19 * to check for user interuptions.
20 * Bigger values will make the autoroller faster, but slower
21 * system may have problems because the user can't stop the
22 * autoroller for this number of rolls.
24 #define AUTOROLLER_STEP 5431L
28 * ¥ª¡¼¥È¥í¡¼¥é¤ò1²ó¤Þ¤ï¤¹¤´¤È¤Ë1/10ÉäΥ¦¥§¥¤¥È¤ò¤«¤±¤ë¥Þ¥¯¥íÄêµÁ / Define this to cut down processor use while autorolling
30 #define AUTOROLLER_DELAY
34 * ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤Î¥â¥ó¥¹¥¿¡¼¤ò³ÎÄꤹ¤ë¤¿¤á¤Ë»î¹Ô¤¹¤ë²ó¿ô / Maximum number of tries for selection of a proper quest monster
38 /* ÁªÂò²Äǽ¤Ê¿¦¶È¤ÎºÇÂç¿ô */
39 #define MAX_CLASS_CHOICE MAX_CLASS
42 * À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë / Forward declare
44 typedef struct hist_type hist_type;
47 * À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë¤Î¹½Â¤ÂÎÄêµÁ / Player background information
51 cptr info; /*!> ¥á¥Ã¥»¡¼¥¸ËÜʸ / Textual History */
53 byte roll; /*!> ³ÎΨ¤Î½Å¤ß / Frequency of this entry */
54 byte chart; /*!> À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤Îή¤ì¤ò¼¨¤¹¥Á¥ã¡¼¥ÈID / Chart index */
55 byte next; /*!> ¼¡¤Î¥Á¥ã¡¼¥ÈID */
56 byte bonus; /*!> ¥á¥Ã¥»¡¼¥¸¤Ëȼ¤¦¼Ò²ñŪÃϰ̤ÎÊѲ½ÎÌ(50¤¬´ð½àÃÍ) / Social Class Bonus + 50 */
61 * À¸¤¤Î©¤Á¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ / Background information (see below)\n
63 * Chart progression by race:\n
64 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
65 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
66 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56\n
67 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53\n
68 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53\n
69 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61\n
70 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
71 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66\n
73 * XXX XXX XXX This table *must* be correct or drastic errors may occur!\n
75 static hist_type bg[] =
78 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
79 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
80 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
81 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
83 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
84 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
85 {"You are one of several children ", 95, 1, 2, 45},
86 {"You are the first child ", 100, 1, 2, 50},
91 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
92 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
93 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
94 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
95 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
96 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
97 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
99 {"of a Serf. ", 40, 2, 3, 65},
100 {"of a Yeoman. ", 65, 2, 3, 80},
101 {"of a Townsman. ", 80, 2, 3, 90},
102 {"of a Guildsman. ", 90, 2, 3, 105},
103 {"of a Landed Knight. ", 96, 2, 3, 120},
104 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
105 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
110 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
111 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
112 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
114 {"You are the black sheep of the family. ", 20, 3, 50, 20},
115 {"You are a credit to the family. ", 80, 3, 50, 55},
116 {"You are a well liked child. ", 100, 3, 50, 60},
121 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
122 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
123 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
124 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
125 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
126 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
128 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
129 {"Your father was of the Teleri. ", 75, 4, 1, 55},
130 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
131 {"Your father was of the Noldor. ", 95, 4, 1, 60},
132 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
133 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
138 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
139 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
141 {"You are one of several children ", 60, 7, 8, 50},
142 {"You are the only child ", 100, 7, 8, 55},
147 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
148 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
149 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
151 {"of a Teleri ", 75, 8, 9, 50},
152 {"of a Noldor ", 95, 8, 9, 55},
153 {"of a Vanyar ", 100, 8, 9, 60},
158 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
159 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
160 {"Àï»Î¤Î", 87, 8,9,110},
161 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
162 {"²¦»Ò¤Î", 99, 8,9,140},
163 {"²¦¤Î", 100, 8,9,145},
165 {"Ranger. ", 40, 9, 54, 80},
166 {"Archer. ", 70, 9, 54, 90},
167 {"Warrior. ", 87, 9, 54, 110},
168 {"Mage. ", 95, 9, 54, 125},
169 {"Prince. ", 99, 9, 54, 140},
170 {"King. ", 100, 9, 54, 145},
175 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
176 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
178 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
179 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
184 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
185 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
186 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
187 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
188 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
189 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
190 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
191 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
193 {"Bum. ", 20, 11, 3, 55},
194 {"Tavern Owner. ", 30, 11, 3, 80},
195 {"Miller. ", 40, 11, 3, 90},
196 {"Home Owner. ", 50, 11, 3, 100},
197 {"Burglar. ", 80, 11, 3, 110},
198 {"Warrior. ", 95, 11, 3, 115},
199 {"Mage. ", 99, 11, 3, 125},
200 {"Clan Elder. ", 100, 11, 3, 140},
205 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
206 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
208 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
209 {"You are the only child of a Gnome ", 100, 13, 14, 55},
214 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
215 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
216 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
217 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
218 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
220 {"Beggar. ", 20, 14, 3, 55},
221 {"Braggart. ", 50, 14, 3, 70},
222 {"Prankster. ", 75, 14, 3, 85},
223 {"Warrior. ", 95, 14, 3, 100},
224 {"Mage. ", 100, 14, 3, 125},
229 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
230 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
232 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
233 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
238 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
239 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
240 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
241 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
242 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
243 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
245 {"Thief. ", 10, 17, 18, 60},
246 {"Prison Guard. ", 25, 17, 18, 75},
247 {"Miner. ", 75, 17, 18, 90},
248 {"Warrior. ", 90, 17, 18, 110},
249 {"Priest. ", 99, 17, 18, 130},
250 {"King. ", 100, 17, 18, 150},
255 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
256 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
257 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
259 {"You are the black sheep of the family. ", 15, 18, 57, 10},
260 {"You are a credit to the family. ", 85, 18, 57, 50},
261 {"You are a well liked child. ", 100, 18, 57, 55},
266 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
267 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
269 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
270 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
275 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
276 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
277 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
278 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
279 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
280 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
281 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
283 {"You are the adopted child ", 100, 20, 2, 50},
288 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
289 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
290 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
291 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
292 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
293 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
295 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
296 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
297 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
298 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
299 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
300 {"Your father was a Water-Troll ", 100, 22, 23, 45},
305 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
306 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
307 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
308 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
310 {"Cook. ", 5, 23, 62, 60},
311 {"Warrior. ", 95, 23, 62, 55},
312 {"Shaman. ", 99, 23, 62, 65},
313 {"Clan Chief. ", 100, 23, 62, 80},
318 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
319 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
320 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
321 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
322 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
323 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
325 {"You have dark brown eyes, ", 20, 50, 51, 50},
326 {"You have brown eyes, ", 60, 50, 51, 50},
327 {"You have hazel eyes, ", 70, 50, 51, 50},
328 {"You have green eyes, ", 80, 50, 51, 50},
329 {"You have blue eyes, ", 90, 50, 51, 50},
330 {"You have blue-gray eyes, ", 100, 50, 51, 50},
335 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
336 {"ÇÈÂǤä¿", 90,51,52, 50},
337 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
339 {"straight ", 70, 51, 52, 50},
340 {"wavy ", 90, 51, 52, 50},
341 {"curly ", 100, 51, 52, 50},
346 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
347 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
348 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
349 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
350 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
352 {"black hair, ", 30, 52, 53, 50},
353 {"brown hair, ", 70, 52, 53, 50},
354 {"auburn hair, ", 80, 52, 53, 50},
355 {"red hair, ", 90, 52, 53, 50},
356 {"blond hair, ", 100, 52, 53, 50},
361 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
362 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
363 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
364 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
365 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
367 {"and a very dark complexion.", 10, 53, 0, 50},
368 {"and a dark complexion.", 30, 53, 0, 50},
369 {"and an average complexion.", 80, 53, 0, 50},
370 {"and a fair complexion.", 90, 53, 0, 50},
371 {"and a very fair complexion.", 100, 53, 0, 50},
376 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
377 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
378 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
380 {"You have light grey eyes, ", 85, 54, 55, 50},
381 {"You have light blue eyes, ", 95, 54, 55, 50},
382 {"You have light green eyes, ", 100, 54, 55, 50},
387 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
388 {"ÇÈÂǤä¿", 100,55,56, 50},
390 {"straight ", 75, 55, 56, 50},
391 {"wavy ", 100, 55, 56, 50},
396 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
397 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
398 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
399 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
401 {"black hair, and a fair complexion.", 75, 56, 0, 50},
402 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
403 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
404 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
409 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
410 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
412 {"You have dark brown eyes, ", 99, 57, 58, 50},
413 {"You have glowing red eyes, ", 100, 57, 58, 60},
418 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
419 {"ÇÈÂǤä¿", 100,58,59, 50},
421 {"straight ", 90, 58, 59, 50},
422 {"wavy ", 100, 58, 59, 50},
427 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
428 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
430 {"black hair, ", 75, 59, 60, 50},
431 {"brown hair, ", 100, 59, 60, 50},
436 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
437 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
438 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
439 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
441 {"a one foot beard, ", 25, 60, 61, 50},
442 {"a two foot beard, ", 60, 60, 61, 51},
443 {"a three foot beard, ", 90, 60, 61, 53},
444 {"a four foot beard, ", 100, 60, 61, 55},
449 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
451 {"and a dark complexion.", 100, 61, 0, 50},
456 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
457 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
458 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
459 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
461 {"You have slime green eyes, ", 60, 62, 63, 50},
462 {"You have puke yellow eyes, ", 85, 62, 63, 50},
463 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
464 {"You have glowing red eyes, ", 100, 62, 63, 55},
469 {"±ø¤é¤·¤¤", 33,63,64, 50},
470 {"ÉÔ·é¤Ê", 66,63,64, 50},
471 {"»é¤®¤Ã¤¿", 100,63,64, 50},
473 {"dirty ", 33, 63, 64, 50},
474 {"mangy ", 66, 63, 64, 50},
475 {"oily ", 100, 63, 64, 50},
480 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
481 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
482 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
484 {"sea-weed green hair, ", 33, 64, 65, 50},
485 {"bright red hair, ", 66, 64, 65, 50},
486 {"dark purple hair, ", 100, 64, 65, 50},
491 {"Î理Î", 25,65,66, 50},
492 {"ÀĤ¤", 50,65,66, 50},
493 {"Çò¤¤", 75,65,66, 50},
494 {"¹õ¤¤", 100,65,66, 50},
496 {"and green ", 25, 65, 66, 50},
497 {"and blue ", 50, 65, 66, 50},
498 {"and white ", 75, 65, 66, 50},
499 {"and black ", 100, 65, 66, 50},
504 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
505 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
506 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
508 {"ulcerous skin.", 33, 66, 0, 50},
509 {"scabby skin.", 66, 66, 0, 50},
510 {"leprous skin.", 100, 66, 0, 50},
515 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
516 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
517 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
519 {"You are an unacknowledged child of ", 50, 67, 68, 45},
520 {"You are a rebel child of ", 80, 67, 68, 65},
521 {"You are a long lost child of ", 100, 67, 68, 55},
526 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
527 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
530 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
531 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
532 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
533 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
535 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
536 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
537 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
538 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
539 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
540 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
541 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
542 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
543 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
544 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
545 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
546 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
548 {"an unknown Amberite. ", 50, 68, 50, 80 },
549 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
550 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
551 {"Oberon. ", 80, 68, 50, 130 },
552 {"Osric. ", 83, 68, 50, 105 },
553 {"Finndo. ", 84, 68, 50, 105 },
554 {"Brand. ", 85, 68, 50, 90 },
555 {"Flora. ", 87, 68, 50, 100 },
556 {"Gerard. ", 88, 68, 50, 125 },
557 {"Deirdre. ", 89, 68, 50, 120 },
558 {"Random. ", 90, 68, 50, 140 },
559 {"Benedict. ", 91, 68, 50, 115 },
560 {"Corwin. ", 92, 68, 50, 110 },
561 {"Julian. ", 93, 68, 50, 105 },
562 {"Caine. ", 94, 68, 50, 95 },
563 {"Bleys. ", 95, 68, 50, 115 },
564 {"Fiona. ", 96, 68, 50, 110 },
565 {"Eric. ", 97, 68, 50, 135 },
566 {"Rinaldo. ", 98, 68, 50, 90 },
567 {"Merlin. ", 99, 68, 50, 105 },
568 {"Martin. ", 100, 68, 50, 80 },
574 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
575 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
577 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
578 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
579 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
581 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
582 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
584 {"Warrior. ", 50, 70, 71, 60 },
585 {"Warlock. ", 80, 70, 71, 75 },
586 {"Noble. ", 100, 70, 71, 95 },
591 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
593 {"You have black eyes, ", 100, 71, 72, 50},
598 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
599 {"ÇÈÂǤä¿", 90, 72, 73, 50},
600 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
602 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
604 {"straight ", 70, 72, 73, 50},
605 {"wavy ", 90, 72, 73, 50},
606 {"curly ", 100, 72, 73, 50},
608 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
613 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
614 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
616 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
617 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
622 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
627 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
628 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
629 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
630 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
631 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
633 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
634 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
635 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
636 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
637 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
638 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
639 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
640 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
641 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
642 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
648 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
650 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
651 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
652 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
653 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
655 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
656 {"Your mother was Themis. ", 80, 76, 20, 100 },
657 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
658 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
659 {"Your father was Crius. ", 95, 76, 20, 100 },
660 {"Your father was Hyperion. ", 98, 76, 20, 125 },
661 {"Your father was Kronos. ", 100, 76, 20, 150 },
666 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
667 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
668 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
670 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
671 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
672 {"You are Uranos's child. ", 100, 77, 109, 135 },
677 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
679 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
680 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
681 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
682 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
684 {"You are one of several children of ", 100, 78, 79, 50 },
686 {"a Brown Yeek. ", 50, 79, 80, 50 },
687 {"a Blue Yeek. ", 75, 79, 80, 50 },
688 {"a Master Yeek. ", 95, 79, 80, 85 },
689 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
694 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
695 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
696 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
697 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
699 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
700 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
701 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
702 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
703 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
705 {"You have pale eyes, ", 25, 80, 81, 50 },
706 {"You have glowing eyes, ", 50, 80, 81, 50 },
707 {"You have tiny black eyes, ", 75, 80, 81, 50 },
708 {"You have shining black eyes, ", 100, 80, 81, 50 },
710 {"no hair at all, ", 20, 81, 65, 50 },
711 {"short black hair, ", 40, 81, 65, 50 },
712 {"long black hair, ", 60, 81, 65, 50 },
713 {"bright red hair, ", 80, 81, 65, 50 },
714 {"colourless albino hair, ", 100, 81, 65, 50 },
719 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
721 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
722 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
723 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
724 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
726 {"You are one of several children of ", 100, 82, 83, 50 },
728 {"a Small Kobold. ", 40, 83, 80, 50 },
729 {"a Kobold. ", 75, 83, 80, 55 },
730 {"a Large Kobold. ", 95, 83, 80, 65 },
731 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
736 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥Ã¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
739 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
740 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
741 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
743 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
745 {"You are one of several children of a Klackon hive queen. "
748 {"You have red skin, ", 40, 85, 86, 50 },
749 {"You have black skin, ", 90, 85, 86, 50 },
750 {"You have yellow skin, ", 100, 85, 86, 50 },
752 {"and black eyes.", 100, 86, 0, 50 },
757 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
760 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
761 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
762 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
763 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
764 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
766 {"You are one of several children of ", 100, 87, 88, 89 },
768 {"a Nibelung Slave. ", 30, 88, 18, 20 },
769 {"a Nibelung Thief. ", 50, 88, 18, 40 },
770 {"a Nibelung Smith. ", 70, 88, 18, 60 },
771 {"a Nibelung Miner. ", 90, 88, 18, 75 },
772 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
773 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
777 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
779 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
780 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
781 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
782 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
783 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
784 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
786 {"¸ð¿©", 10, 90, 135, 20 },
787 {"Åð±", 21, 90, 135, 30 },
788 {"¿åÉ×", 26, 90, 135, 45 },
789 {"ÍÃʼ", 42, 90, 135, 45 },
790 {"Àï»Î", 73, 90, 135, 50 },
791 {"¾¦¿Í", 78, 90, 135, 50 },
792 {"¿¦¿Í", 85, 90, 135, 55 },
793 {"¼£ÎŲÈ", 89, 90, 135, 60 },
794 {"ÁÎη", 94, 90, 135, 65 },
795 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
796 {"³Ø¼Ô", 99, 90, 135, 80 },
797 {"µ®Â²", 100, 90, 135, 100 },
799 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
801 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
802 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
803 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
804 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
805 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
806 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
807 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
808 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
809 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
810 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
811 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
812 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
813 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
814 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
816 {"You are ", 100, 89, 135, 50 },
818 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
819 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
820 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
821 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
822 {"one of several children of a Draconian ", 85, 135, 90, 50 },
823 {"the only child of a Draconian ", 100, 135, 90, 55 },
825 {"Beggar. ", 10, 90, 91, 20 },
826 {"Thief. ", 21, 90, 91, 30 },
827 {"Sailor. ", 26, 90, 91, 45 },
828 {"Mercenary. ", 42, 90, 91, 45 },
829 {"Warrior. ", 73, 90, 91, 50 },
830 {"Merchant. ", 78, 90, 91, 50 },
831 {"Artisan. ", 85, 90, 91, 55 },
832 {"Healer. ", 89, 90, 91, 60 },
833 {"Priest. ", 94, 90, 91, 65 },
834 {"Mage. ", 97, 90, 91, 70 },
835 {"Scholar. ", 99, 90, 91, 80 },
836 {"Noble. ", 100, 90, 91, 100 },
838 {"You have ", 100, 91, 136, 50 },
840 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
841 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
842 {"golden wings, and golden skin.", 24, 136, 0, 50 },
843 {"white wings, and white skin.", 26, 136, 0, 60 },
844 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
845 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
846 {"brown wings, and brown skin.", 37, 136, 0, 45 },
847 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
848 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
849 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
850 {"green wings, and green skin.", 75, 136, 0, 50 },
851 {"red wings, and red skin.", 88, 136, 0, 50 },
852 {"black wings, and black skin.", 94, 136, 0, 50 },
853 {"metallic skin, and shining wings.", 100, 136, 0, 55},
859 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
860 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
861 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
862 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
864 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
865 {"three tentacles around your mouth.", 20, 93, 0, 45 },
866 {"four tentacles around your mouth.", 80, 93, 0, 50 },
867 {"five tentacles around your mouth.", 100, 93, 0, 55 },
872 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
874 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
875 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
876 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
877 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
879 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
880 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
882 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
883 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
884 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
886 {"You ancestor was ", 100, 94, 95, 50 },
888 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
889 {"a minor demon. ", 60, 95, 96, 50 },
890 {"a major demon. ", 90, 95, 96, 75 },
891 {"a demon lord. ", 100, 95, 96, 99 },
893 {"You have red skin, ", 50, 96, 97, 50 },
894 {"You have brown skin, ", 100, 96, 97, 50},
896 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
897 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
898 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
903 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
904 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
905 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
906 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
908 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
909 {"", 100, 99, 100, 50 },
911 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
912 {"´äÀФ«¤é", 80, 100, 101, 50 },
913 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
914 {"Å´¤«¤é", 99, 100, 101, 50 },
915 {"½ã¶â¤«¤é", 100, 100, 101, 100},
917 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
919 {"You were shaped from ", 100, 98, 99, 50 },
921 {"clay ", 40, 99, 100, 50 },
922 {"stone ", 80, 99, 100, 50 },
923 {"wood ", 85, 99, 100, 40 },
924 {"iron ", 99, 99, 100, 50 },
925 {"pure gold ", 100, 99, 100, 100},
927 {"by a Kabbalist", 40, 100, 101, 50 },
928 {"by a Wizard", 65, 100, 101, 50 },
929 {"by an Alchemist", 90, 100, 101, 50},
930 {"by a Priest", 100, 100, 101, 60},
932 {" to fight evil.", 10, 101, 0, 65 },
933 {".", 100, 101, 0, 50 },
938 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
940 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
941 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
942 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
943 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
944 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
945 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
946 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
948 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
949 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
950 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
951 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
952 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
954 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
955 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
956 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
958 {"You were created by ", 100, 102, 103, 50 },
960 {"a Necromancer. ", 30, 103, 104, 50 },
961 {"a magical experiment. ", 50, 103, 104, 50 },
962 {"an Evil Priest. ", 70, 103, 104, 50 },
963 {"a pact with the demons. ", 75, 103, 104, 50 },
964 {"a restless spirit. ", 85, 103, 104, 50 },
965 {"a curse. ", 95, 103, 104, 30 },
966 {"an oath. ", 100, 103, 104, 50 },
968 {"You have ", 100, 104, 105, 50 },
969 {"dirty, dry bones, ", 40, 105, 106, 50 },
970 {"rotten black bones, ", 60, 105, 106, 50 },
971 {"filthy, brown bones, ", 80, 105, 106, 50 },
972 {"shining white bones, ", 100, 105, 106, 50 },
974 {"and glowing eyes.", 30, 106, 0, 50 },
975 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
976 {"and empty eyesockets.", 100, 106, 0, 50 },
981 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
983 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
984 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
985 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
986 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
987 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
988 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
989 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
991 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
992 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
993 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
994 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
995 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
996 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
998 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
999 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1000 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1002 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1003 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1004 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1005 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1006 {"¶âȱ¡¢", 100, 111, 112, 50},
1008 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1009 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1010 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1011 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1012 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1014 {"You were created by ", 100, 107, 108, 50 },
1016 {"a Necromancer. ", 30, 108, 62, 50 },
1017 {"a Wizard. ", 50, 108, 62, 50 },
1018 {"a restless spirit. ",60, 108, 62, 50 },
1019 {"an Evil Priest. ", 70, 108, 62, 50 },
1020 {"a pact with the demons. ", 80, 108, 62, 50 },
1021 {"a curse. ", 95, 108, 62, 30 },
1022 {"an oath. ", 100, 108, 62, 50 },
1024 {"You have a dark brown eye, ", 20, 109, 110, 50},
1025 {"You have a brown eye, ", 60, 109, 110, 50},
1026 {"You have a hazel eye, ", 70, 109, 110, 50},
1027 {"You have a green eye, ", 80, 109, 110, 50},
1028 {"You have a blue eye, ", 90, 109, 110, 50},
1029 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1031 {"straight ", 70, 110, 111, 50},
1032 {"wavy ", 90, 110, 111, 50},
1033 {"curly ", 100, 110, 111, 50},
1035 {"black hair, ", 30, 111, 112, 50},
1036 {"brown hair, ", 70, 111, 112, 50},
1037 {"auburn hair, ", 80, 111, 112, 50},
1038 {"red hair, ", 90, 111, 112, 50},
1039 {"blond hair, ", 100, 111, 112, 50},
1041 {"and a very dark complexion.", 10, 112, 0, 50},
1042 {"and a dark complexion.", 30, 112, 0, 50},
1043 {"and an average complexion.", 80, 112, 0, 50},
1044 {"and a fair complexion.", 90, 112, 0, 50},
1045 {"and a very fair complexion.", 100, 112, 0, 50},
1050 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1051 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1052 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1053 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1054 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1055 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1057 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1058 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1059 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1060 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1061 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1062 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1067 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1069 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1070 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1071 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1072 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1074 {"You have ", 100, 114, 115, 50 },
1076 {"jet-black hair, ", 25, 115, 116, 50 },
1077 {"matted brown hair, ", 50, 115, 116, 50 },
1078 {"white hair, ", 75, 115, 116, 50 },
1079 {"a hairless head, ", 100, 115, 116, 50 },
1084 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1085 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1086 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1087 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1089 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1091 {"eyes like red coals, ", 25, 116, 117, 50 },
1092 {"blank white eyes, ", 50, 116, 117, 50 },
1093 {"feral yellow eyes, ", 75, 116, 117, 50 },
1094 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1096 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1101 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1103 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1104 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1105 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1106 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1107 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1108 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1109 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1111 {"You were created by ", 100, 118, 119, 50 },
1113 {"a Necromancer. ", 30, 119, 134, 50 },
1114 {"a magical experiment. ", 50, 119, 134, 50 },
1115 {"an Evil Priest. ", 70, 119, 134, 50 },
1116 {"a pact with the demons. ", 75, 119, 134, 50 },
1117 {"a restless spirit. ", 85, 119, 134, 50 },
1118 {"a curse. ", 95, 119, 134, 30 },
1119 {"an oath. ", 100, 119, 134, 50 },
1124 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1125 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1126 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1127 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1129 {"jet-black hair, ", 25, 120, 121, 50 },
1130 {"matted brown hair, ", 50, 120, 121, 50 },
1131 {"white hair, ", 75, 120, 121, 50 },
1132 {"a hairless head, ", 100, 120, 121, 50 },
1137 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1138 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1139 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1140 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1142 {"eyes like red coals, ", 25, 121, 122, 50 },
1143 {"blank white eyes, ", 50, 121, 122, 50 },
1144 {"feral yellow eyes, ", 75, 121, 122, 50 },
1145 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1150 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1151 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1153 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1154 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1159 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1161 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1162 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1163 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1164 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1165 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1167 {"Your parents were ", 100, 124, 125, 50 },
1169 {"pixies. ", 20, 125, 126, 35 },
1170 {"nixies. ", 30, 125, 126, 25 },
1171 {"wood sprites. ", 75, 125, 126, 50 },
1172 {"wood spirits. ", 90, 125, 126, 75 },
1173 {"noble faerie folk. ", 100, 125, 126, 85 },
1178 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1180 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1181 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1183 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1185 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1187 {"straight blond hair, ", 80, 127, 128, 50},
1188 {"wavy blond hair, ", 100, 127, 128, 50},
1190 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1196 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1197 50, 129, 130, 50 }, /*nuke me*/
1198 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1200 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1201 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1203 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1204 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1206 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1208 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1209 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1215 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1216 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1217 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1218 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1220 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1221 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1222 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1223 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1229 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1230 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1231 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1232 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1234 {"no hair at all, ", 10, 131, 133, 50 },
1235 {"dirty ", 33, 131, 132, 50},
1236 {"mangy ", 66, 131, 132, 50},
1237 {"oily ", 100, 131, 132, 50},
1243 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1244 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1245 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1247 {"brown fur, ", 33, 132, 133, 50},
1248 {"gray fur, ", 66, 132, 133, 50},
1249 {"albino fur, ", 100, 132, 133, 50},
1254 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1255 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1256 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1257 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1258 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1259 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1260 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1262 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1264 {"and the hooves of a goat.", 50, 133, 0, 50 },
1265 {"and human feet.", 75, 133, 0, 50 },
1266 {"and bird's feet.", 85, 133, 0, 50 },
1267 {"and reptilian feet.", 90, 133, 0, 50 },
1268 {"and bovine feet.", 95, 133, 0, 50 },
1269 {"and feline feet.", 97, 133, 0, 50 },
1270 {"and canine feet.", 100, 133, 0, 50 },
1272 {"You have ", 100, 134, 120, 50 },
1277 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1278 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1279 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1280 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1282 {"You are the lost offspring of ", 25, 137, 138, 40},
1283 {"You are the wandering offspring of ", 50, 137, 138, 50},
1284 {"You are the only offspring of ", 75, 137, 138, 60},
1285 {"You are the beloved offspring of ", 100, 137, 138, 70},
1290 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1291 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1292 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1293 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1294 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1295 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1296 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1297 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1299 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1300 {"a solitary Ent. ", 35, 138, 139, 50},
1301 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1302 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1303 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1304 {"a respected Entish sage. ", 91, 138, 139, 90},
1305 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1306 {"Fangorn himself. ", 100, 138, 139, 110},
1310 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1312 {"You have ", 100, 139, 140, 50},
1316 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1317 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1318 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1319 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1320 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1321 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1322 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1324 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1325 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1326 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1327 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1328 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1329 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1330 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1333 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1334 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1335 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1336 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1337 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1338 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1339 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1340 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1341 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1342 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1344 {"scaly brown skin.", 10, 141, 0, 50},
1345 {"rough brown skin.", 20, 141, 0, 50},
1346 {"smooth grey skin.", 30, 141, 0, 50},
1347 {"dark green skin.", 40, 141, 0, 50},
1348 {"mossy skin.", 50, 141, 0, 50},
1349 {"deep brown skin.", 60, 141, 0, 50},
1350 {"pale brown, flaky skin.", 70, 141, 0, 50},
1351 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1352 {"ridged black skin.", 90, 141, 0, 50},
1353 {"thick, almost corky skin.", 100, 141, 0, 50},
1357 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1358 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1359 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1361 {"You are of the blessed host of heaven. ", 100, 142, 143, 80},
1362 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1363 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1367 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1368 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1369 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1371 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1372 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1373 {"and now seek revenge.", 100, 147, 0, 20},
1379 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1380 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1381 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1382 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1383 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1384 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1385 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1386 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1387 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1389 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1390 {"Captive. ", 20, 149, 150, 35},
1391 {"Fighter. ", 40, 149, 150, 45},
1392 {"Ranger. ", 50, 149, 150, 50},
1393 {"Scribe. ", 70, 149, 150, 65},
1394 {"Witch. ", 83, 149, 150, 75},
1395 {"Alchemist. ", 93, 149, 150, 90},
1396 {"Lady. ", 98, 149, 150, 110},
1397 {"Queen. ", 100, 149, 150, 140},
1400 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1401 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1402 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1403 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1404 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1406 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1407 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1408 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1409 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1410 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1415 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1417 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1418 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1419 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1420 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1421 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1423 {"You have black eyes, straight ", 10, 150, 151, 50},
1424 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1425 {"You have brown eyes, straight ", 60, 150, 151, 50},
1426 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1427 {"You have green eyes, straight ", 80, 150, 151, 50},
1428 {"You have blue eyes, straight ", 90, 150, 151, 50},
1429 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1433 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1434 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1435 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1436 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1437 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1439 {"grey hair ", 30, 151, 152, 50},
1440 {"pure white hair ", 70, 151, 152, 50},
1441 {"pale yellow hair ", 80, 151, 152, 50},
1442 {"grey-white hair ", 90, 151, 152, 50},
1443 {"pale brown hair ", 100, 151, 152, 50},
1447 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1448 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1449 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1450 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1452 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1453 {"that reaches to your arms, ", 60, 152, 153, 55},
1454 {"that flows down to your waist, ", 90, 152, 153, 60},
1455 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1459 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1460 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1461 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1462 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1463 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1465 {"and an extremely fair complexion.", 20, 153, 0, 50},
1466 {"and a milky complexion.", 35, 153, 0, 50},
1467 {"and a pearly complexion.", 50, 153, 0, 50},
1468 {"and a pale complexion.", 85, 153, 0, 50},
1469 {"and an utterly white complexion.", 100, 153, 0, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1493 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1494 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1495 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1496 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1497 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1499 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1500 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1501 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1502 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1503 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1505 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1512 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1513 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1514 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1515 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1516 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1517 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1518 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1519 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1520 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1521 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1522 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1523 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1524 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1525 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1527 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1528 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1529 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1530 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1531 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1532 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1533 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1534 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1535 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1536 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1537 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1538 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1539 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1540 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1541 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1542 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1543 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1544 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1545 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1546 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1547 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1548 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1549 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1550 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1551 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1552 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1555 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1556 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1557 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1561 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1562 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1563 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1564 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1565 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1566 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1568 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1569 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1570 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1571 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1572 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1574 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1575 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1576 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1577 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1578 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1579 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1580 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1582 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1583 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1584 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1585 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1586 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1588 {"You were created by a mad scientist ", 20, 155, 156, 10},
1589 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1590 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1591 {"You were created by a boy genius ", 90, 155, 156, 30},
1592 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1594 {"as a project prototype. ", 10, 156, 157, 50},
1595 {"to educate children. ", 30, 156, 157, 60},
1596 {"to look after someone. ", 50, 156, 157, 70},
1597 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1598 {"as a combat trooper. ", 90, 156, 157, 20},
1599 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1602 {"You have a cat-like appearance", 15, 157, 158, 40},
1603 {"You have a dog-like appearance", 30, 157, 158, 30},
1604 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1605 {"You have a human-like appearance", 70, 157, 158, 60},
1606 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1607 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1608 {"You have a elf-like appearance", 100, 157, 158, 80},
1610 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1611 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1612 {".", 85, 158, 0, 50},
1613 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1614 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1618 /*! ¼ï²¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1619 static cptr race_jouhou[MAX_RACES] =
1622 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1624 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1626 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1628 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï·Ð¸³ÃͤòÊÝ»ý¤¹¤ëÎϤ¬¶¯¤¯¡¢·Ð¸³Ã͵ۼý¹¶·â¤ËÂФ·¤ÆÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1632 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1634 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1636 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1638 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1640 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1642 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1646 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1648 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1650 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1654 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1656 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1658 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1660 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1662 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1664 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1666 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1668 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤ÆÆ°Îϸ»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1670 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¤½¤ÎÂå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1672 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1674 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1676 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1678 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1680 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1682 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËÌôÅù¤«¤é¿åʬ¤òÀݼ褹¤ë»ö¤Ç³èÆ°¤Ç¤¤Þ¤¹¡£",
1684 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1686 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢·Ð¸³Ã͵ۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¿Í´Ö¥¿¥¤¥×¤òÀ¸ìӤˤ¹¤ë»ö¤ÇÀºÎϤò²óÉü¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1688 "¥É¥¥¥Ê¥À¥ó¤ÏÀ¾Êý¤«¤éÍ褿¶þ¶¯¤Ê¼ï²¤Ç¤¹¡£¤³¤Î¤¤¤Ë¤·¤¨¤Î¼ï²¤ÏÁ´¤Æ¤ÎÎΰè¤Ë¤ª¤¤¤Æ¿Í´Ö¤ÎǽÎϤòο²ï¤·¡¢ÆäËÂѵ×ÎϤ˴ؤ·¤Æ¤Ï¤½¤ì¤¬¸²Ãø¤Ç¤¹¡£¤·¤«¤·¤Ê¤¬¤é¤³¤Î¼ï²¤ÏÁ´¤Æ¤ËÂî±Û¤·¤Æ¤¤¤ë¤³¤È¤¬ºÒ¤¤¤·¤Æ¡¢¤³¤ÎÀ¤³¦¤Ë¤Ï¿·¤·¤¤·Ð¸³¤È¤¤¤Ã¤¿¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¥ì¥Ù¥ë¤ò¾å¤²¤ë¤³¤È¤¬Èó¾ï¤Ëº¤Æñ¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
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1698 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1700 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1702 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1704 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.",
1706 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1708 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1710 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1712 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1714 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1716 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1718 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1720 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1722 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1724 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1726 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1728 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1730 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1732 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1734 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1736 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1738 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1740 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1742 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1744 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their experience. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.",
1746 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source.",
1748 "Much like Skeletons, Zombies too are undead horrors: they are resistant to exp-draining attacks, and can learn to restore their experience. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1750 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its experience, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1752 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their experience, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1754 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1756 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1758 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
1760 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1762 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their experience. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.",
1764 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1766 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1768 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1770 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to exp-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source."
1775 /*! ¿¦¶È¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1776 static cptr class_jouhou[MAX_CLASS] =
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1785 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1787 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1789 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1791 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1793 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1795 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1797 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1799 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1801 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1803 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1805 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1807 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1809 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1811 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1813 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1815 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1817 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1819 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1821 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1823 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1825 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£Í©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
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1837 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1839 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1841 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1843 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1845 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1847 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.",
1849 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1851 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1853 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1855 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.",
1857 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1859 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1861 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1863 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1865 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1867 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1869 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1871 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1873 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1875 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1877 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1879 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1881 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1883 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Spectres are quite easy to *win* with, their scores are lowered.",
1885 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1887 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1889 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu.",
1891 "Snipers are good at shooting, and they can kill targets by a few shots. After they concentrate deeply, they can demonstrate their shooting talents. You can see incredibly firepower of their shots."
1895 /*! À³Ê¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1896 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1919 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1921 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1925 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1927 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. Also it directly influences your hit-points and spell fail rate.",
1929 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.",
1931 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1933 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1935 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.",
1937 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1938 (See \"Death Crimson\" / Ecole Software Corp.)",
1940 "A \"Lazy\" person has no good stats and can do no action well. Also it has a direct bad influence on your spell fail rate.",
1942 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1944 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1946 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.",
1948 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1952 /*! ËâË¡Îΰè¤Î¾ÜºÙ²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1953 static cptr realm_jouhou[VALID_REALM] =
1956 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Æä˹â¥ì¥Ù¥ë¤Î¼öʸ¤Ë¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò¿Ð¤Ëµ¢¤¹ÎϤò¤¢¤ë¤È¸À¤ï¤ì¤Æ¤¤¤Þ¤¹¡£",
1958 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1962 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1964 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1966 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1968 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1970 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1972 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1974 "Ç˼٤ϡÖÀµµÁ¡×¤ÎËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1976 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1978 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£",
1980 "¼ö½Ñ¤Ï´÷¤à¤Ù¤Îΰè¤Ç¤¹¡£Ê£¿ô¤Î¼ö¤¤¤Î¸ÀÍÕ¤ò²Î¤Î¤è¤¦¤Ëˤ®¤Ê¤¬¤é±Ó¾§¤·¤Þ¤¹¡£Â¿¤¯¤Î¼öʸ¤Ï±Ó¾§¤·Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ¸ú²Ì¤¬»ý³¤µ¤ì¤Þ¤¹¡£¼öʸ¤Ë¤ÏÁê¼ê¤Î¹ÔÆ°¤ò«Çû¤¹¤ë¤â¤Î¡¢¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤â¤Î¡¢¹¶·â¤ËÂФ·¤ÆÈ¿·â¤¹¤ë¤â¤Î¤¬Â¿¤¯¤¢¤ê¤Þ¤¹¡£"
1983 "Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.",
1985 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1987 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1989 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1991 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1993 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1995 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1997 "Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.",
1999 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
2001 "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.",
2003 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
2005 "The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.",
2007 "Hex is a very terrible realm. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies."
2011 /*! ËâË¡Îΰè¤Î´Ê°×²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
2012 static cptr realm_subinfo[VALID_REALM] =
2015 "´¶ÃΤÈËɸæ¤È²óÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2016 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2017 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2018 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2019 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2020 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2021 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2022 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2023 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2024 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2025 "ÍÍ¡¹¤ÊËâË¡¸ú²Ì¤ò»ý¤Ã¤¿²Î¤ò²Î¤¤¤Þ¤¹",
2026 "ÂǷ⹶·â¤ËÆüìǽÎϤòÉղä·¤Þ¤¹",
2027 "Ũ¤ò¼ÙË⤷¤Ä¤ÄÉü½²¤òÁÀ¤¤¤Þ¤¹"
2029 "Good at detection and healing.",
2030 "Utility and protective spells.",
2031 "Good at detection and defence.",
2032 "Offensive and destructive.",
2033 "Ruins living creatures.",
2034 "Good at summoning, teleportation.",
2035 "Very useful but poor a bit.",
2036 "Support for melee fighting.",
2037 "Good at both offence and defence.",
2038 "Destroys evil creatures.",
2039 "Song with magical effects.",
2040 "Special attacks on melee.",
2041 "Good at obstacle and revenge."
2046 /*! ¥ª¡¼¥È¥í¡¼¥é¤ÎǽÎÏÃÍŪÍ×µá¿å½à / Autoroll limit */
2047 static s16b stat_limit[6];
2049 /*! ¥ª¡¼¥È¥í¡¼¥é¤ÎǯÎ𡢿ÈĹ¡¢Âνš¢¼Ò²ñŪÃϰ̤ÎÍ×µá¿å½à */
2051 s16b agemin, agemax;
2057 /*! ¥ª¡¼¥È¥í¡¼¥éÃæ¡¢³ÆǽÎÏÃͤ¬¿å½à¤òĶ¤¨¤¿²ó¿ô / Autoroll matches */
2058 static s32b stat_match[6];
2060 /*! ¥ª¡¼¥È¥í¡¼¥é¤Î»î¹Ô²ó¿ô / Autoroll round */
2061 static s32b auto_round;
2064 * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®¤òÃæÃǤ·¤ÆÊѶòÈÚÅܤò½ªÎ»¤¹¤ë
2067 static void birth_quit(void)
2074 * @brief »ØÄꤵ¤ì¤¿¥Ø¥ë¥×¥Õ¥¡¥¤¥ë¤òɽ¼¨¤¹¤ë / Show specific help file
2075 * @param helpfile ¥Õ¥¡¥¤¥ë̾
2078 static void show_help(cptr helpfile)
2083 /* Peruse the help file */
2084 (void)show_file(TRUE, helpfile, NULL, 0, 0);
2092 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎËâË¡Îΰè¤òÁªÂò¤¹¤ë / Choose from one of the available magical realms
2093 * @param choices ÁªÂò²Äǽ¤ÊËâË¡Îΰè¤Î¥Ó¥Ã¥ÈÇÛÎó
2094 * @param count ÁªÂò²Äǽ¤ÊËâË¡Îΰè¤òÊÖ¤¹¥Ý¥¤¥ó¥¿·²¡£
2095 * @return ÁªÂò¤·¤¿ËâË¡Îΰè¤ÎID
2097 static byte choose_realm(s32b choices, int *count)
2099 int picks[VALID_REALM] = {0};
2101 byte auto_select = REALM_NONE;
2104 char sym[VALID_REALM];
2106 char buf[80], cur[80];
2108 /* Count the choices */
2109 if (choices & CH_LIFE)
2112 auto_select = REALM_LIFE;
2114 if (choices & CH_SORCERY)
2117 auto_select = REALM_SORCERY;
2119 if (choices & CH_NATURE)
2122 auto_select = REALM_NATURE;
2124 if (choices & CH_CHAOS)
2127 auto_select = REALM_CHAOS;
2129 if (choices & CH_DEATH)
2132 auto_select = REALM_DEATH;
2134 if (choices & CH_TRUMP)
2137 auto_select = REALM_TRUMP;
2139 if (choices & CH_ARCANE)
2142 auto_select = REALM_ARCANE;
2144 if (choices & CH_ENCHANT)
2147 auto_select = REALM_CRAFT;
2149 if (choices & CH_DAEMON)
2152 auto_select = REALM_DAEMON;
2154 if (choices & CH_CRUSADE)
2157 auto_select = REALM_CRUSADE;
2159 if (choices & CH_MUSIC)
2162 auto_select = REALM_MUSIC;
2164 if (choices & CH_HISSATSU)
2167 auto_select = REALM_HISSATSU;
2169 if (choices & CH_HEX)
2172 auto_select = REALM_HEX;
2177 /* Auto-select the realm */
2178 if ((*count) < 2) return auto_select;
2180 /* Constraint to the 1st realm */
2181 if (p_ptr->realm2 != 255)
2183 if (p_ptr->pclass == CLASS_PRIEST)
2185 if (is_good_realm(p_ptr->realm1))
2187 choices &= ~(CH_DEATH | CH_DAEMON);
2191 choices &= ~(CH_LIFE | CH_CRUSADE);
2198 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2200 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2204 for (i = 0; i<32; i++)
2206 /* Analize realms */
2207 if (choices & (1L << i))
2209 if (p_ptr->realm1 == i+1)
2211 if (p_ptr->realm2 == 255)
2216 if (p_ptr->realm2 == i+1)
2221 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2222 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2227 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2229 sprintf(cur, "%c%c %s", '*', p2, "Random");
2239 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2240 put_str(" ", 3, 40);
2241 put_str(" ", 4, 40);
2246 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2248 sprintf(cur, "%c%c %s", '*', p2, "Random");
2253 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2254 sprintf(buf, "%s", realm_names[picks[cs]]);
2256 c_put_str(TERM_L_BLUE, buf, 3, 40);
2257 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2259 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2260 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2262 put_str(realm_subinfo[technic2magic(picks[cs])-1], 4, 40);
2264 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2271 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2273 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2276 put_str(buf, 10, 10);
2278 if (c == 'Q') birth_quit();
2279 if (c == 'S') return 255;
2280 if (c == ' ' || c == '\r' || c == '\n')
2300 if (cs >= 5) cs -= 5;
2312 if ((cs + 5) <= n) cs += 5;
2314 k = (islower(c) ? A2I(c) : -1);
2315 if ((k >= 0) && (k < n))
2320 k = (isupper(c) ? (26 + c - 'A') : -1);
2321 if ((k >= 26) && (k < n))
2330 show_help("jmagic.txt#MagicRealms");
2332 show_help("magic.txt#MagicRealms");
2339 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2341 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth option((*)s effect score)");
2346 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2357 * @brief ÁªÂò¤·¤¿ËâË¡Îΰè¤Î²òÀâ¤òɽ¼¨¤¹¤ë / Choose the magical realms
2358 * @return ¥æ¡¼¥¶¤¬ËâË¡Îΰè¤Î³ÎÄê¤òÁª¤ó¤À¤éTRUE¤òÊÖ¤¹¡£
2360 static bool get_player_realms(void)
2364 /* Clean up infomation of modifications */
2365 put_str(" ", 3, 40);
2366 put_str(" ", 4, 40);
2367 put_str(" ", 5, 40);
2369 /* Select the first realm */
2370 p_ptr->realm1 = REALM_NONE;
2371 p_ptr->realm2 = 255;
2377 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2379 if (255 == p_ptr->realm1) return FALSE;
2380 if (!p_ptr->realm1) break;
2384 put_str(" ", 3, 40);
2385 put_str(" ", 4, 40);
2386 put_str(" ", 5, 40);
2388 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp, sizeof(temp));
2390 for (i = 0; i < 10; i++)
2404 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2406 prt("Hit any key.", 0, 0);
2414 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2416 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2420 /* Select the second realm */
2421 p_ptr->realm2 = REALM_NONE;
2424 /* Print the realm */
2426 put_str("ËâË¡ :", 6, 1);
2428 put_str("Magic :", 6, 1);
2431 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2433 /* Select the second realm */
2440 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2442 if (255 == p_ptr->realm2) return FALSE;
2443 if (!p_ptr->realm2) break;
2447 put_str(" ", 3, 40);
2448 put_str(" ", 4, 40);
2449 put_str(" ", 5, 40);
2451 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp, sizeof(temp));
2453 for (i = 0; i< 6; i++)
2467 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2469 prt("Hit any key.", 0, 0);
2476 else if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2478 else if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2483 /* Print the realm */
2484 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2493 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¾ðÊó¤ò¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤ«¤éÊݸ¤¹¤ë / Save the current data for later
2494 * @param birther_ptr ¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
2497 static void save_prev_data(birther *birther_ptr)
2502 birther_ptr->psex = p_ptr->psex;
2503 birther_ptr->prace = p_ptr->prace;
2504 birther_ptr->pclass = p_ptr->pclass;
2505 birther_ptr->pseikaku = p_ptr->pseikaku;
2506 birther_ptr->realm1 = p_ptr->realm1;
2507 birther_ptr->realm2 = p_ptr->realm2;
2508 birther_ptr->age = p_ptr->age;
2509 birther_ptr->ht = p_ptr->ht;
2510 birther_ptr->wt = p_ptr->wt;
2511 birther_ptr->sc = p_ptr->sc;
2512 birther_ptr->au = p_ptr->au;
2514 /* Save the stats */
2515 for (i = 0; i < 6; i++)
2517 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2518 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2522 for (i = 0; i < PY_MAX_LEVEL; i++)
2524 birther_ptr->player_hp[i] = p_ptr->player_hp[i];
2527 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2529 /* Save the virtues */
2530 for (i = 0; i < 8; i++)
2532 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2535 /* Save the history */
2536 for (i = 0; i < 4; i++)
2538 strcpy(birther_ptr->history[i], p_ptr->history[i]);
2544 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¾ðÊó¤ò¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤØÆɤ߹þ¤à / Load the previous data
2545 * @param swap TRUE¤Ê¤é¤Ð¸½ºß¤Î¥×¥ì¥¤¥ä¡¼¹½Â¤Âξå¤È¤ÎÆâÍƤò¥¹¥ï¥Ã¥×¤¹¤ë·Á¤ÇÆɤ߹þ¤à¡£
2548 static void load_prev_data(bool swap)
2554 /*** Save the current data ***/
2555 if (swap) save_prev_data(&temp);
2558 /*** Load the previous data ***/
2561 p_ptr->psex = previous_char.psex;
2562 p_ptr->prace = previous_char.prace;
2563 p_ptr->pclass = previous_char.pclass;
2564 p_ptr->pseikaku = previous_char.pseikaku;
2565 p_ptr->realm1 = previous_char.realm1;
2566 p_ptr->realm2 = previous_char.realm2;
2567 p_ptr->age = previous_char.age;
2568 p_ptr->ht = previous_char.ht;
2569 p_ptr->wt = previous_char.wt;
2570 p_ptr->sc = previous_char.sc;
2571 p_ptr->au = previous_char.au;
2573 /* Load the stats */
2574 for (i = 0; i < 6; i++)
2576 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2577 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2581 for (i = 0; i < PY_MAX_LEVEL; i++)
2583 p_ptr->player_hp[i] = previous_char.player_hp[i];
2585 p_ptr->mhp = p_ptr->player_hp[0];
2586 p_ptr->chp = p_ptr->player_hp[0];
2588 p_ptr->chaos_patron = previous_char.chaos_patron;
2590 for (i = 0; i < 8; i++)
2592 p_ptr->vir_types[i] = previous_char.vir_types[i];
2595 /* Load the history */
2596 for (i = 0; i < 4; i++)
2598 strcpy(p_ptr->history[i], previous_char.history[i]);
2601 /*** Save the previous data ***/
2604 (void)COPY(&previous_char, &temp, birther);
2612 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǽÎÏÃÍɽ¸½¤Ë´ð¤Å¤¤¤Æ²Ã¸º»»¤ò¹Ô¤¦¡£
2613 * @param value ¸½ºß¤ÎǽÎÏÃÍ
2614 * @param amount ²Ã¸º»»¤¹¤ëÃÍ
2615 * @return ²Ã¸º»»¤Î·ë²Ì
2617 static int adjust_stat(int value, int amount)
2621 /* Negative amounts */
2625 for (i = 0; i < (0 - amount); i++)
2631 else if (value > 18)
2642 /* Positive amounts */
2643 else if (amount > 0)
2646 for (i = 0; i < amount; i++)
2659 /* Return the result */
2667 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǽÎÏÃͤò°ìÄ̤ê¥í¡¼¥ë¤¹¤ë¡£ / Roll for a characters stats
2669 * calc_bonuses()¤Ë¤è¤ë¡¢ÆÈΩ¥¹¥Æ¡¼¥¿¥¹¤«¤é¤ÎÉû¼¡¥¹¥Æ¡¼¥¿¥¹»»½Ð¤â¹Ô¤Ã¤Æ¤¤¤ë¡£
2670 * For efficiency, we include a chunk of "calc_bonuses()".\n
2673 static void get_stats(void)
2675 /* Roll and verify some stats */
2681 /* Roll some dice */
2682 for (i = 0; i < 2; i++)
2684 s32b tmp = randint0(60*60*60);
2687 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2689 val += tmp % 3; tmp /= 3;
2690 val += tmp % 4; tmp /= 4;
2691 val += tmp % 5; tmp /= 5;
2693 /* Save that value */
2695 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2697 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2699 val += tmp % 3; tmp /= 3;
2700 val += tmp % 4; tmp /= 4;
2701 val += tmp % 5; tmp /= 5;
2703 /* Save that value */
2705 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2707 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2709 val += tmp % 3; tmp /= 3;
2710 val += tmp % 4; tmp /= 4;
2713 /* Save that value */
2715 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2719 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2720 /* 57 was 54... I hate 'magic numbers' :< TY */
2725 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¸Â³¦¥¹¥Æ¡¼¥¿¥¹¤ò·è¤á¤ë¡£
2728 void get_max_stats(void)
2734 /* Roll and verify some stats */
2737 /* Roll some dice */
2738 for (j = i = 0; i < 6; i++)
2741 dice[i] = randint1(7);
2743 /* Collect the maximum */
2751 /* Acquire the stats */
2752 for (i = 0; i < 6; i++)
2754 j = 18 + 60 + dice[i]*10;
2756 /* Save that value */
2757 p_ptr->stat_max_max[i] = j;
2758 if (p_ptr->stat_max[i] > j)
2759 p_ptr->stat_max[i] = j;
2760 if (p_ptr->stat_cur[i] > j)
2761 p_ptr->stat_cur[i] = j;
2763 p_ptr->knowledge &= ~(KNOW_STAT);
2765 /* Redisplay the stats later */
2766 p_ptr->redraw |= (PR_STATS);
2771 * @brief ¤½¤Î¾¡Ö¥ª¡¼¥È¥í¡¼¥éÃæ¤Ï»»½Ð¤ÎÂоݤˤ·¤Ê¤¤¡×Éû¼¡¥¹¥Æ¡¼¥¿¥¹¤ò½èÍý¤¹¤ë / Roll for some info that the auto-roller ignores
2774 static void get_extra(bool roll_hitdie)
2778 /* Experience factor */
2779 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2780 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2782 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2783 p_ptr->expfact -= 15;
2785 /* Reset record of race/realm changes */
2786 p_ptr->start_race = p_ptr->prace;
2787 p_ptr->old_race1 = 0L;
2788 p_ptr->old_race2 = 0L;
2789 p_ptr->old_realm = 0;
2791 for (i = 0; i < 64; i++)
2793 if (p_ptr->pclass == CLASS_SORCERER) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
2794 else if (p_ptr->pclass == CLASS_RED_MAGE) p_ptr->spell_exp[i] = SPELL_EXP_SKILLED;
2795 else p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
2798 for (i = 0; i < 5; i++)
2799 for (j = 0; j < 64; j++)
2800 p_ptr->weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2801 if ((p_ptr->pseikaku == SEIKAKU_SEXY) && (p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] < WEAPON_EXP_BEGINNER))
2803 p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_BEGINNER;
2806 for (i = 0; i < 10; i++)
2807 p_ptr->skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2810 if (p_ptr->pclass == CLASS_SORCERER)
2811 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2813 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2815 /* Roll for hit point unless quick-start */
2816 if (roll_hitdie) do_cmd_rerate_aux();
2818 /* Initial hitpoints */
2819 p_ptr->mhp = p_ptr->player_hp[0];
2824 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÀ¸¤¤Î©¤Á¤Î¼«Æ°À¸À®¤ò¹Ô¤¦¡£ / Get the racial history, and social class, using the "history charts".
2827 static void get_history(void)
2829 int i, n, chart, roll, social_class;
2835 /* Clear the previous history strings */
2836 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
2838 /* Clear the history text */
2841 /* Initial social class */
2842 social_class = randint1(4);
2844 /* Starting place */
2845 switch (p_ptr->prace)
2853 case RACE_BARBARIAN:
2890 case RACE_HALF_TROLL:
2900 case RACE_HALF_OGRE:
2905 case RACE_HALF_GIANT:
2910 case RACE_HALF_TITAN:
2940 case RACE_DRACONIAN:
2945 case RACE_MIND_FLAYER:
3028 /* Process the history */
3034 /* Roll for nobility */
3035 roll = randint1(100);
3038 /* Access the proper entry in the table */
3039 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3041 /* Acquire the textual history */
3042 (void)strcat(buf, bg[i].info);
3044 /* Add in the social class */
3045 social_class += (int)(bg[i].bonus) - 50;
3047 /* Enter the next chart */
3052 /* Verify social class */
3053 if (social_class > 100) social_class = 100;
3054 else if (social_class < 1) social_class = 1;
3056 /* Save the social class */
3057 p_ptr->sc = social_class;
3060 /* Skip leading spaces */
3061 for (s = buf; *s == ' '; s++) /* loop */;
3063 /* Get apparent length */
3066 /* Kill trailing spaces */
3068 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3072 roff_to_buf(s, 60, temp, sizeof(temp));
3074 for(i=0 ; i<4 ; i++){
3076 else {strcpy(p_ptr->history[i], t);t += strlen(t)+1;}
3082 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿ÈĹÂνŤò·è¤á¤ë / Get character's height and weight
3085 void get_height_weight(void)
3087 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3089 /* Calculate the height/weight for males */
3090 if (p_ptr->psex == SEX_MALE)
3092 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3093 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3094 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3095 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3098 /* Calculate the height/weight for females */
3099 else if (p_ptr->psex == SEX_FEMALE)
3101 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3102 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3103 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3104 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3110 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǯÎð¤ò·è¤á¤ë¡£ / Computes character's age, height, and weight by henkma
3111 * @details ÆâÉô¤Çget_height_weight()¤â¸Æ¤Ó½Ð¤·¤Æ¤¤¤ë¡£
3114 static void get_ahw(void)
3116 /* Get character's age */
3117 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3119 /* Get character's height and weight */
3120 get_height_weight();
3124 * @brief ¥×¥ì¥¤¥ä¡¼¤Î½é´ü½ê»ý¶â¤ò·è¤á¤ë¡£ / Get the player's starting money
3127 static void get_money(void)
3131 /* Social Class determines starting gold */
3132 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3133 if (p_ptr->pclass == CLASS_TOURIST)
3136 /* Process the stats */
3137 for (i = 0; i < 6; i++)
3139 /* Mega-Hack -- reduce gold for high stats */
3140 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3141 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3142 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3143 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3146 /* Minimum 100 gold */
3147 if (gold < 100) gold = 100;
3149 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3151 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3153 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3162 * @brief put_stats()¤Î¥µ¥Ö¥ë¡¼¥Á¥ó¤È¤·¤Æ¡¢¥ª¡¼¥È¥í¡¼¥ëÃæ¤Î¥¹¥Æ¡¼¥¿¥¹¤òɽ¼¨¤¹¤ë / Display stat values, subset of "put_stats()"
3163 * @details See 'display_player()' for screen layout constraints.
3166 static void birth_put_stats(void)
3177 /* Put the stats (and percents) */
3178 for (i = 0; i < 6; i++)
3180 /* Race/Class bonus */
3181 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3183 /* Obtain the current stat */
3184 m = adjust_stat(p_ptr->stat_max[i], j);
3188 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3190 /* Put the percent */
3193 if (stat_match[i] > 1000000L)
3195 /* Prevent overflow */
3196 p = stat_match[i] / (auto_round / 1000L);
3200 p = 1000L * stat_match[i] / auto_round;
3203 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3204 sprintf(buf, "%3d.%d%%", p/10, p%10);
3205 c_put_str(attr, buf, 3+i, col+13);
3208 /* Never happened */
3212 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3214 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3224 * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¹½Â¤ÂΤδÕÄêºÑ¤ß¥Õ¥é¥°¤ò¥ê¥»¥Ã¥È¤¹¤ë¡£
3227 static void k_info_reset(void)
3231 /* Reset the "objects" */
3232 for (i = 1; i < max_k_idx; i++)
3234 object_kind *k_ptr = &k_info[i];
3237 k_ptr->tried = FALSE;
3240 k_ptr->aware = FALSE;
3246 * @brief ¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤÎÆâÍƤò½é´üÃͤǾõ¤ë / Clear all the global "character" data
3249 static void player_wipe(void)
3253 /* Hack -- free the "last message" string */
3254 if (p_ptr->last_message) string_free(p_ptr->last_message);
3256 /* Hack -- zero the struct */
3257 (void)WIPE(p_ptr, player_type);
3259 /* Wipe the history */
3260 for (i = 0; i < 4; i++)
3262 strcpy(p_ptr->history[i], "");
3265 /* Wipe the quests */
3266 for (i = 0; i < max_quests; i++)
3268 quest_type* const q_ptr = &quest[i];
3270 q_ptr->status = QUEST_STATUS_UNTAKEN;
3278 q_ptr->comptime = 0;
3282 p_ptr->total_weight = 0;
3288 /* Clear the inventory */
3289 for (i = 0; i < INVEN_TOTAL; i++)
3291 object_wipe(&inventory[i]);
3295 /* Start with no artifacts made yet */
3296 for (i = 0; i < max_a_idx; i++)
3298 artifact_type *a_ptr = &a_info[i];
3302 /* Reset the objects */
3305 /* Reset the "monsters" */
3306 for (i = 1; i < max_r_idx; i++)
3308 monster_race *r_ptr = &r_info[i];
3310 /* Hack -- Reset the counter */
3313 /* Hack -- Reset the max counter */
3314 r_ptr->max_num = 100;
3316 /* Hack -- Reset the max counter */
3317 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3319 /* Hack -- Non-unique Nazguls are semi-unique */
3320 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3322 /* Clear visible kills in this life */
3323 r_ptr->r_pkills = 0;
3325 /* Clear all kills in this life */
3326 r_ptr->r_akills = 0;
3330 /* Hack -- Well fed player */
3331 p_ptr->food = PY_FOOD_FULL - 1;
3334 /* Wipe the spells */
3335 if (p_ptr->pclass == CLASS_SORCERER)
3337 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0xffffffffL;
3338 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0xffffffffL;
3342 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0L;
3343 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0L;
3345 p_ptr->spell_forgotten1 = p_ptr->spell_forgotten2 = 0L;
3346 for (i = 0; i < 64; i++) p_ptr->spell_order[i] = 99;
3347 p_ptr->learned_spells = 0;
3348 p_ptr->add_spells = 0;
3349 p_ptr->knowledge = 0;
3351 /* Clean the mutation count */
3352 mutant_regenerate_mod = 100;
3354 /* Clear "cheat" options */
3363 /* Assume no winning game */
3364 p_ptr->total_winner = FALSE;
3366 world_player = FALSE;
3368 /* Assume no panic save */
3369 p_ptr->panic_save = 0;
3371 /* Assume no cheating */
3373 p_ptr->wizard = FALSE;
3375 /* Not waiting to report score */
3376 p_ptr->wait_report_score = FALSE;
3378 /* Default pet command settings */
3379 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3380 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3382 /* Wipe the recall depths */
3383 for (i = 0; i < max_d_idx; i++)
3390 /* Reset wild_mode to FALSE */
3391 p_ptr->wild_mode = FALSE;
3393 for (i = 0; i < 108; i++)
3395 p_ptr->magic_num1[i] = 0;
3396 p_ptr->magic_num2[i] = 0;
3400 p_ptr->max_plv = p_ptr->lev = 1;
3402 /* Initialize arena and rewards information -KMW- */
3403 p_ptr->arena_number = 0;
3404 p_ptr->inside_arena = FALSE;
3405 p_ptr->inside_quest = 0;
3406 for (i = 0; i < MAX_MANE; i++)
3408 p_ptr->mane_spell[i] = -1;
3409 p_ptr->mane_dam[i] = 0;
3411 p_ptr->mane_num = 0;
3412 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3415 p_ptr->today_mon = 0;
3417 /* Reset monster arena */
3420 /* Reset mutations */
3426 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3428 /* Set the recall dungeon accordingly */
3432 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3437 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3443 * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥¯¥¨¥¹¥È¤ÎƤȲÂоݤËÀ®¤êÆÀ¤ë¤«¤òÊÖ¤¹ / Hook function for quest monsters
3444 * @param r_idx ¥â¥ó¥¹¥¿¡¼£É£Ä
3445 * @return ƤȲÂоݤˤǤ¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
3447 static bool mon_hook_quest(int r_idx)
3449 monster_race *r_ptr = &r_info[r_idx];
3451 /* Random quests are in the dungeon */
3452 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3454 /* No random quests for aquatic monsters */
3455 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3457 /* No random quests for multiplying monsters */
3458 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3460 /* No quests to kill friendly monsters */
3461 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3468 * @brief ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎƤȲ¥æ¥Ë¡¼¥¯¤ò·è¤á¤ë / Determine the random quest uniques
3469 * @param q_ptr ¥¯¥¨¥¹¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
3472 void determine_random_questor(quest_type *q_ptr)
3475 monster_race *r_ptr;
3477 /* Prepare allocation table */
3478 get_mon_num_prep(mon_hook_quest, NULL);
3483 * Random monster 5 - 10 levels out of depth
3484 * (depending on level)
3486 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3487 r_ptr = &r_info[r_idx];
3489 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3491 if (r_ptr->flags1 & RF1_QUESTOR) continue;
3493 if (r_ptr->rarity > 100) continue;
3495 if (r_ptr->flags7 & RF7_FRIENDLY) continue;
3497 if (r_ptr->flags7 & RF7_AQUATIC) continue;
3499 if (r_ptr->flags8 & RF8_WILD_ONLY) continue;
3501 if (no_questor_or_bounty_uniques(r_idx)) continue;
3504 * Accept monsters that are 2 - 6 levels
3505 * out of depth depending on the quest level
3507 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3510 q_ptr->r_idx = r_idx;
3514 * @brief ¥À¥ó¥¸¥ç¥óÆâÉô¤Î¥¯¥¨¥¹¥È¤ò½é´ü²½¤¹¤ë / Initialize random quests and final quests
3517 static void init_dungeon_quests(void)
3519 int number_of_quests = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1;
3522 /* Init the random quests */
3523 init_flags = INIT_ASSIGN;
3524 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3526 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3528 p_ptr->inside_quest = 0;
3530 /* Generate quests */
3531 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3533 quest_type *q_ptr = &quest[i];
3534 monster_race *quest_r_ptr;
3536 q_ptr->status = QUEST_STATUS_TAKEN;
3537 determine_random_questor(q_ptr);
3540 quest_r_ptr = &r_info[q_ptr->r_idx];
3541 quest_r_ptr->flags1 |= RF1_QUESTOR;
3546 /* Init the two main quests (Oberon + Serpent) */
3547 init_flags = INIT_ASSIGN;
3548 p_ptr->inside_quest = QUEST_OBERON;
3550 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3552 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3554 p_ptr->inside_quest = QUEST_SERPENT;
3556 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3558 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3559 p_ptr->inside_quest = 0;
3563 * @brief ¥²¡¼¥à¥¿¡¼¥ó¤ò½é´ü²½¤¹¤ë / Reset turn
3564 * @details ¥¢¥ó¥Ç¥Ã¥É·Ï¼ï²¤Ï³«»Ï»þ¹ï¤òÌ뤫¤é¤Ë¤¹¤ë¡£
3567 static void init_turn(void)
3569 if ((p_ptr->prace == RACE_VAMPIRE) ||
3570 (p_ptr->prace == RACE_SKELETON) ||
3571 (p_ptr->prace == RACE_ZOMBIE) ||
3572 (p_ptr->prace == RACE_SPECTRE))
3574 /* Undead start just after midnight */
3575 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3576 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3581 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3585 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3590 * @brief ½ê»ý¾õÂ֤ˤ¢¤ë¥¢¥¤¥Æ¥à¤ÎÃ椫¤é°ìÉôÏȤÎÁõÈ÷²Äǽ¤Ê¤â¤Î¤òÁõÈ÷¤µ¤»¤ë¡£
3591 * @details ¥¢¥ó¥Ç¥Ã¥É·Ï¼ï²¤Ï³«»Ï»þ¹ï¤òÌ뤫¤é¤Ë¤¹¤ë¡£
3594 static void wield_all(void)
3598 object_type object_type_body;
3603 /* Scan through the slots backwards */
3604 for (item = INVEN_PACK - 1; item >= 0; item--)
3606 o_ptr = &inventory[item];
3608 /* Skip non-objects */
3609 if (!o_ptr->k_idx) continue;
3611 /* Make sure we can wield it and that there's nothing else in that slot */
3612 slot = wield_slot(o_ptr);
3613 if (slot < INVEN_RARM) continue;
3614 if (slot == INVEN_LITE) continue; /* Does not wield toaches because buys a lantern soon */
3615 if (inventory[slot].k_idx) continue;
3617 /* Get local object */
3618 i_ptr = &object_type_body;
3619 object_copy(i_ptr, o_ptr);
3621 /* Modify quantity */
3624 /* Decrease the item (from the pack) */
3627 inven_item_increase(item, -1);
3628 inven_item_optimize(item);
3631 /* Decrease the item (from the floor) */
3634 floor_item_increase(0 - item, -1);
3635 floor_item_optimize(0 - item);
3638 /* Get the wield slot */
3639 o_ptr = &inventory[slot];
3641 /* Wear the new stuff */
3642 object_copy(o_ptr, i_ptr);
3644 /* Increase the weight */
3645 p_ptr->total_weight += i_ptr->weight;
3647 /* Increment the equip counter by hand */
3656 * ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈËè¤Î½é´üÁõÈ÷¥Æ¡¼¥Ö¥ë¡£/\n
3657 * Each player starts out with a few items, given as tval/sval pairs.\n
3658 * In addition, he always has some food and a few torches.\n
3660 static byte player_init[MAX_CLASS][3][2] =
3664 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3665 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3666 { TV_SWORD, SV_BROAD_SWORD }
3671 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3672 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3673 { TV_SWORD, SV_DAGGER }
3678 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3679 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3680 { TV_HAFTED, SV_MACE }
3685 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3686 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3687 { TV_SWORD, SV_DAGGER }
3692 { TV_NATURE_BOOK, 0 },
3693 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3694 { TV_SWORD, SV_DAGGER }
3699 { TV_SORCERY_BOOK, 0 },
3700 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3701 { TV_SWORD, SV_BROAD_SWORD }
3706 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3707 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3708 { TV_SWORD, SV_SHORT_SWORD }
3713 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3714 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3715 { TV_SWORD, SV_BROAD_SWORD }
3720 { TV_SORCERY_BOOK, 0 },
3721 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3722 { TV_POTION, SV_POTION_HEROISM }
3727 { TV_POTION, SV_POTION_SPEED },
3728 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3729 { TV_SWORD, SV_SMALL_SWORD }
3734 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3735 { TV_RING, SV_RING_SUSTAIN_INT},
3736 { TV_SWORD, SV_DAGGER }
3741 { TV_FOOD, SV_FOOD_JERKY},
3742 { TV_SCROLL, SV_SCROLL_MAPPING },
3748 { TV_POTION, SV_POTION_SPEED },
3749 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3750 { TV_SWORD, SV_SHORT_SWORD}
3755 { TV_TRUMP_BOOK, 0 },
3756 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3757 { TV_POLEARM, SV_SPEAR}
3762 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3763 { TV_RING, SV_RING_SUSTAIN_INT},
3764 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3769 { TV_BOW, SV_SHORT_BOW },
3770 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3771 { TV_SWORD, SV_SHORT_SWORD },
3776 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3777 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3778 { TV_SWORD, SV_SHORT_SWORD },
3783 { TV_MUSIC_BOOK, 0 },
3784 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3785 { TV_SWORD, SV_SHORT_SWORD },
3790 { TV_ARCANE_BOOK, 0 },
3791 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3792 { TV_SWORD, SV_SHORT_SWORD },
3797 { TV_HISSATSU_BOOK, 0 },
3798 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3799 { TV_SWORD, SV_BROAD_SWORD }
3804 { TV_SORCERY_BOOK, 0 },
3805 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3806 { TV_POTION, SV_POTION_RESTORE_MANA }
3811 { TV_SOFT_ARMOR, SV_ROBE },
3812 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3813 { TV_SWORD, SV_DAGGER }
3818 { TV_BOW, SV_SHORT_BOW },
3819 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3820 { TV_POLEARM, SV_BROAD_SPEAR}
3825 { TV_POTION, SV_POTION_HEALING },
3826 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3827 { TV_POLEARM, SV_BROAD_AXE }
3832 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3833 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3834 { TV_POLEARM, SV_BROAD_AXE }
3838 { TV_POTION, SV_POTION_SPEED },
3839 { TV_RING, SV_RING_SUSTAIN_INT},
3840 { TV_SWORD, SV_DAGGER }
3844 { TV_POTION, SV_POTION_SPEED },
3845 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3846 { TV_SWORD, SV_DAGGER }
3850 { TV_BOW, SV_LIGHT_XBOW },
3851 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3852 { TV_SWORD, SV_DAGGER }
3857 * @brief ¥Ð¥ë¥í¥°¤¬»àÂΤò¿©¤Ù¤é¤ì¤ë¥â¥ó¥¹¥¿¡¼¤«¤ÎȽÄê / Hook function for human corpses
3858 * @param r_idx ¥â¥ó¥¹¥¿¡¼£É£Ä
3859 * @return »àÂΤò¿©¤Ù¤é¤ì¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
3861 static bool monster_hook_human(int r_idx)
3863 monster_race *r_ptr = &r_info[r_idx];
3865 if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
3867 if (my_strchr("pht", r_ptr->d_char)) return TRUE;
3873 * @brief ½é´ü½ê»ý¥¢¥¤¥Æ¥à¤Î½èÍý / Add an outfit object
3874 * @details ¥¢¥¤¥Æ¥à¤ò´ûÃΤΤâ¤Î¤È¤·¤¿¾å¤Çwield_all()´Ø¿ô¤Ë¤è¤êÁõÈ÷¤µ¤»¤ë¡£
3875 * @param o_ptr ½èÍý¤·¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
3878 static void add_outfit(object_type *o_ptr)
3882 object_aware(o_ptr);
3883 object_known(o_ptr);
3884 slot = inven_carry(o_ptr);
3886 /* Auto-inscription */
3887 autopick_alter_item(slot, FALSE);
3889 /* Now try wielding everything */
3895 * @brief ¼ï²/¿¦¶È/À³Ê¤Ê¤É¤Ë´ð¤Å¤½é´ü½ê»ý¥¢¥¤¥Æ¥à¤òÀßÄꤹ¤ë¥á¥¤¥ó¥»¥Ã¥È´Ø¿ô¡£ / Init players with some belongings
3896 * @details Having an item makes the player "aware" of its purpose.
3899 void player_outfit(void)
3907 /* Get local object */
3910 /* Give the player some food */
3911 switch (p_ptr->prace)
3915 /* Vampires can drain blood of creatures */
3919 /* Demon can drain vitality from humanoid corpse */
3921 /* Prepare allocation table */
3922 get_mon_num_prep(monster_hook_human, NULL);
3924 for (i = rand_range(3,4); i > 0; i--)
3926 object_prep(q_ptr, lookup_kind(TV_CORPSE, SV_CORPSE));
3927 q_ptr->pval = get_mon_num(2);
3935 /* Some Skeletons */
3936 object_prep(q_ptr, lookup_kind(TV_SKELETON, SV_ANY));
3937 q_ptr->number = (byte)rand_range(7, 12);
3945 /* Staff (of Nothing) */
3946 object_prep(q_ptr, lookup_kind(TV_STAFF, SV_STAFF_NOTHING));
3953 /* Potions of Water */
3954 object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
3955 q_ptr->number = (byte)rand_range(15, 23);
3962 object_prep(q_ptr, lookup_kind(TV_FLASK, SV_ANY));
3964 /* Fuel with oil (move pval to xtra4) */
3965 apply_magic(q_ptr, 1, AM_NO_FIXED_ART);
3967 q_ptr->number = (byte)rand_range(7, 12);
3974 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3975 q_ptr->number = (byte)rand_range(3, 7);
3980 /* Get local object */
3983 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3985 /* Hack -- Give the player scrolls of DARKNESS! */
3986 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3988 q_ptr->number = (byte)rand_range(2, 5);
3992 else if (p_ptr->pclass != CLASS_NINJA)
3994 /* Hack -- Give the player some torches */
3995 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3996 q_ptr->number = (byte)rand_range(3, 7);
3997 q_ptr->xtra4 = rand_range(3, 7) * 500;
4002 /* Get local object */
4005 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
4007 /* Hack -- Give the player some arrows */
4008 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
4009 q_ptr->number = (byte)rand_range(15, 20);
4013 if (p_ptr->pclass == CLASS_RANGER)
4015 /* Hack -- Give the player some arrows */
4016 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
4020 else if (p_ptr->pclass == CLASS_ARCHER)
4022 /* Hack -- Give the player some arrows */
4023 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
4024 q_ptr->number = (byte)rand_range(15, 20);
4028 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
4030 /* Hack -- Give the player some arrows */
4031 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
4033 q_ptr->pval = (byte)rand_range(25, 30);
4037 else if (p_ptr->pclass == CLASS_SORCERER)
4039 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
4041 /* Hack -- Give the player some arrows */
4042 object_prep(q_ptr, lookup_kind(i, 0));
4048 else if (p_ptr->pclass == CLASS_TOURIST)
4050 if (p_ptr->pseikaku != SEIKAKU_SEXY)
4052 /* Hack -- Give the player some arrows */
4053 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
4054 q_ptr->number = (byte)rand_range(15, 20);
4059 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
4060 q_ptr->number = (byte)rand_range(2, 4);
4064 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
4065 q_ptr->number = (byte)rand_range(2, 4);
4069 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
4070 q_ptr->number = (byte)rand_range(1, 3);
4074 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
4075 q_ptr->number = (byte)rand_range(2, 4);
4079 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
4080 q_ptr->number = (byte)rand_range(2, 4);
4084 else if (p_ptr->pclass == CLASS_NINJA)
4086 /* Hack -- Give the player some arrows */
4087 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
4088 q_ptr->number = (byte)rand_range(15, 20);
4092 else if (p_ptr->pclass == CLASS_SNIPER)
4094 /* Hack -- Give the player some bolts */
4095 object_prep(q_ptr, lookup_kind(TV_BOLT, SV_AMMO_NORMAL));
4096 q_ptr->number = (byte)rand_range(15, 20);
4101 if(p_ptr->pseikaku == SEIKAKU_SEXY)
4103 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
4104 player_init[p_ptr->pclass][2][1] = SV_WHIP;
4107 /* Hack -- Give the player three useful objects */
4108 for (i = 0; i < 3; i++)
4110 /* Look up standard equipment */
4111 tv = player_init[p_ptr->pclass][i][0];
4112 sv = player_init[p_ptr->pclass][i][1];
4114 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
4115 /* Hack to initialize spellbooks */
4116 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
4117 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
4119 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
4120 p_ptr->prace == RACE_BARBARIAN)
4121 /* Barbarians do not need a ring of resist fear */
4122 sv = SV_RING_SUSTAIN_STR;
4124 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
4125 p_ptr->prace == RACE_MIND_FLAYER)
4128 sv = SV_POTION_RESTORE_MANA;
4131 /* Get local object */
4134 /* Hack -- Give the player an object */
4135 object_prep(q_ptr, lookup_kind(tv, sv));
4137 /* Assassins begin the game with a poisoned dagger */
4138 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
4139 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
4141 q_ptr->name2 = EGO_BRAND_POIS;
4147 /* Hack -- make aware of the water */
4148 k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
4152 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²ÁªÂò¤ò¹Ô¤¦ / Player race
4155 static bool get_player_race(void)
4160 char sym[MAX_RACES];
4162 char buf[80], cur[80];
4168 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4170 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
4174 for (n = 0; n < MAX_RACES; n++)
4177 rp_ptr = &race_info[n];
4178 str = rp_ptr->title;
4184 sym[n] = ('A' + n - 26);
4186 sprintf(buf, "%c%c%s", sym[n], p2, str);
4188 sprintf(buf, "%c%c %s", sym[n], p2, str);
4190 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
4195 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4197 sprintf(cur, "%c%c %s", '*', p2, "Random");
4209 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
4210 put_str(" ", 3, 40);
4214 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4216 sprintf(cur, "%c%c %s", '*', p2, "Random");
4218 put_str(" ", 4, 40);
4219 put_str(" ", 5, 40);
4223 rp_ptr = &race_info[cs];
4224 str = rp_ptr->title;
4226 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4227 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4228 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4229 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4231 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4232 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4233 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4234 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4236 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4237 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4238 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4239 c_put_str(TERM_L_BLUE, buf, 5, 40);
4241 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4248 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4250 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4253 put_str(buf, 10, 10);
4255 if (c == 'Q') birth_quit();
4256 if (c == 'S') return (FALSE);
4257 if (c == ' ' || c == '\r' || c == '\n')
4261 k = randint0(MAX_RACES);
4273 k = randint0(MAX_RACES);
4279 if (cs >= 5) cs -= 5;
4287 if (cs < MAX_RACES) cs++;
4291 if ((cs + 5) <= MAX_RACES) cs += 5;
4293 k = (islower(c) ? A2I(c) : -1);
4294 if ((k >= 0) && (k < MAX_RACES))
4299 k = (isupper(c) ? (26 + c - 'A') : -1);
4300 if ((k >= 26) && (k < MAX_RACES))
4309 show_help("jraceclas.txt#TheRaces");
4311 show_help("raceclas.txt#TheRaces");
4318 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4320 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4324 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4330 rp_ptr = &race_info[p_ptr->prace];
4333 c_put_str(TERM_L_BLUE, rp_ptr->title, 4, 15);
4341 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈÁªÂò¤ò¹Ô¤¦ / Player class
4344 static bool get_player_class(void)
4348 char sym[MAX_CLASS_CHOICE];
4350 char buf[80], cur[80];
4357 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4359 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4363 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4365 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4370 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4373 cp_ptr = &class_info[n];
4374 mp_ptr = &m_info[n];
4375 str = cp_ptr->title;
4379 sym[n] = ('A' + n - 26);
4382 if (!(rp_ptr->choice & (1L << n)))
4384 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4386 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4390 sprintf(buf, "%c%c%s", sym[n], p2, str);
4392 sprintf(buf, "%c%c %s", sym[n], p2, str);
4395 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4399 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4401 sprintf(cur, "%c%c %s", '*', p2, "Random");
4407 os = MAX_CLASS_CHOICE;
4413 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4414 put_str(" ", 3, 40);
4415 if(cs == MAX_CLASS_CHOICE)
4418 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4420 sprintf(cur, "%c%c %s", '*', p2, "Random");
4422 put_str(" ", 4, 40);
4423 put_str(" ", 5, 40);
4427 cp_ptr = &class_info[cs];
4428 mp_ptr = &m_info[cs];
4429 str = cp_ptr->title;
4430 if (!(rp_ptr->choice & (1L << cs)))
4432 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4434 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4438 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4440 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4443 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4444 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4445 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4447 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4448 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4449 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4451 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4452 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4453 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4454 c_put_str(TERM_L_BLUE, buf, 5, 40);
4456 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4463 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4465 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4468 put_str(buf, 10, 10);
4470 if (c == 'Q') birth_quit();
4471 if (c == 'S') return (FALSE);
4472 if (c == ' ' || c == '\r' || c == '\n')
4474 if(cs == MAX_CLASS_CHOICE)
4476 k = randint0(MAX_CLASS_CHOICE);
4488 k = randint0(MAX_CLASS_CHOICE);
4494 if (cs >= 4) cs -= 4;
4502 if (cs < MAX_CLASS_CHOICE) cs++;
4506 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4508 k = (islower(c) ? A2I(c) : -1);
4509 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4514 k = (isupper(c) ? (26 + c - 'A') : -1);
4515 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4524 show_help("jraceclas.txt#TheClasses");
4526 show_help("raceclas.txt#TheClasses");
4533 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4535 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4540 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4545 cp_ptr = &class_info[p_ptr->pclass];
4546 mp_ptr = &m_info[p_ptr->pclass];
4550 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4557 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÀ³ÊÁªÂò¤ò¹Ô¤¦ / Player Player seikaku
4560 static bool get_player_seikaku(void)
4564 char sym[MAX_SEIKAKU];
4566 char buf[80], cur[80];
4574 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4576 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4580 for (n = 0; n < MAX_SEIKAKU; n++)
4582 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4585 ap_ptr = &seikaku_info[n];
4586 str = ap_ptr->title;
4590 sym[n] = ('A' + n - 26);
4595 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4597 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4599 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4603 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4605 sprintf(cur, "%c%c %s", '*', p2, "Random");
4610 cs = p_ptr->pseikaku;
4617 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4618 put_str(" ", 3, 40);
4619 if(cs == MAX_SEIKAKU)
4622 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4624 sprintf(cur, "%c%c %s", '*', p2, "Random");
4626 put_str(" ", 4, 40);
4627 put_str(" ", 5, 40);
4631 ap_ptr = &seikaku_info[cs];
4632 str = ap_ptr->title;
4634 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4636 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4639 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4640 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4641 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4643 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4644 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4645 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4647 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4648 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4649 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4650 c_put_str(TERM_L_BLUE, buf, 5, 40);
4652 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4659 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4661 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4664 put_str(buf, 10, 10);
4666 if (c == 'Q') birth_quit();
4667 if (c == 'S') return (FALSE);
4668 if (c == ' ' || c == '\r' || c == '\n')
4670 if(cs == MAX_SEIKAKU)
4674 k = randint0(MAX_SEIKAKU);
4676 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4692 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4698 if (cs >= 4) cs -= 4;
4699 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4710 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4720 if (cs < MAX_SEIKAKU) cs++;
4721 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4723 if((cs + 1) <= MAX_SEIKAKU)
4731 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4732 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4734 if((cs + 4) <= MAX_SEIKAKU)
4740 k = (islower(c) ? A2I(c) : -1);
4741 if ((k >= 0) && (k < MAX_SEIKAKU))
4743 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4749 k = (isupper(c) ? (26 + c - 'A') : -1);
4750 if ((k >= 26) && (k < MAX_SEIKAKU))
4752 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4762 show_help("jraceclas.txt#ThePersonalities");
4764 show_help("raceclas.txt#ThePersonalities");
4771 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4773 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4778 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4782 p_ptr->pseikaku = k;
4783 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4785 strcpy(tmp, ap_ptr->title);
4789 strcpy(tmp, ap_ptr->title);
4792 strcat(tmp,player_name);
4796 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4801 #ifdef ALLOW_AUTOROLLER
4803 * @brief ¥ª¡¼¥È¥í¡¼¥é¤ÇÆÀ¤¿¤¤Ç½ÎÏÃͤδð½à¤ò·è¤á¤ë¡£
4806 static bool get_stat_limits(void)
4808 int i, j, m, cs, os;
4811 char buf[80], cur[80];
4817 /* Extra infomation */
4819 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4820 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4822 put_str("Set minimum stats.", 10, 10);
4823 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4827 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4829 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4832 /* Output the maximum stats */
4833 for (i = 0; i < 6; i++)
4835 /* Reset the "success" counter */
4839 /* Race/Class bonus */
4840 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4842 /* Obtain the "maximal" stat */
4843 m = adjust_stat(17, j);
4849 sprintf(cur, "18/%02d", (m - 18));
4851 sprintf(cur, "18/%02d", (m - 18));
4859 sprintf(cur, "%2d", m);
4861 sprintf(cur, "%2d", m);
4865 /* Obtain the current stat */
4866 m = adjust_stat(cval[i], j);
4872 sprintf(inp, "18/%02d", (m - 18));
4874 sprintf(inp, "18/%02d", (m - 18));
4882 sprintf(inp, "%2d", m);
4884 sprintf(inp, "%2d", m);
4888 /* Prepare a prompt */
4889 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4890 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4891 ap_ptr->a_adj[i], inp, cur);
4893 /* Dump the prompt */
4894 put_str(buf, 14 + i, 10);
4897 /* Get a minimum stat */
4908 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4910 c_put_str(TERM_WHITE, "Accept", 21, 35);
4914 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4919 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4921 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4926 /* Race/Class bonus */
4927 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4929 /* Obtain the current stat */
4930 m = adjust_stat(cval[cs], j);
4936 sprintf(inp, "18/%02d", (m - 18));
4938 sprintf(inp, "18/%02d", (m - 18));
4946 sprintf(inp, "%2d", m);
4948 sprintf(inp, "%2d", m);
4952 /* Prepare a prompt */
4953 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4954 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4955 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4956 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4961 /* Prompt for the minimum stats */
4994 else if (cval[cs] > 3)
5011 else if (cval[cs] < 17)
5035 show_help("jbirth.txt#AutoRoller");
5037 show_help("birth.txt#AutoRoller");
5043 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5045 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5054 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5057 for (i = 0; i < 6; i++)
5059 /* Save the minimum stat */
5060 stat_limit[i] = cval[i];
5067 #ifdef ALLOW_AUTOROLLER
5069 * @brief ¥ª¡¼¥È¥í¡¼¥é¤ÇÆÀ¤¿¤¤Ç¯Î𡢿ÈĹ¡¢Âνš¢¼Ò²ñŪÃϰ̤δð½à¤ò·è¤á¤ë¡£
5072 static bool get_chara_limits(void)
5076 int i, j, m, cs, os;
5077 int mval[MAXITEMS], cval[MAXITEMS];
5078 int max_percent, min_percent;
5080 char buf[80], cur[80];
5098 /* Prompt for the minimum stats */
5100 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
5101 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
5103 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
5104 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
5107 if (p_ptr->psex == SEX_MALE)
5109 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
5110 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
5114 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
5115 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
5119 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
5120 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
5122 put_str(" Parameter Min Max", 13,20);
5123 put_str("Set minimum/maximum attribute.", 10, 10);
5126 /* Output the maximum stats */
5127 for (i = 0; i < MAXITEMS; i++)
5129 /* Obtain the "maximal" stat */
5132 case 0: /* Minimum age */
5133 m = rp_ptr->b_age + 1;
5135 case 1: /* Maximum age */
5136 m = rp_ptr->b_age + rp_ptr->m_age;
5139 case 2: /* Minimum height */
5140 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
5141 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
5143 case 3: /* Maximum height */
5144 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
5145 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
5147 case 4: /* Minimum weight */
5148 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
5149 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
5151 case 5: /* Maximum weight */
5152 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
5153 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
5155 case 6: /* Minimum social class */
5158 case 7: /* Maximum social class */
5166 /* Save the maximum or minimum */
5171 for (i = 0; i < 4; i++)
5173 /* Prepare a prompt */
5174 sprintf(buf, "%-12s (%3d - %3d)", itemname[i], mval[i*2], mval[i*2+1]);
5176 /* Dump the prompt */
5177 put_str(buf, 14 + i, 20);
5179 for (j = 0; j < 2; j++)
5181 sprintf(buf, " %3d", cval[i*2+j]);
5182 put_str(buf, 14 + i, 45 + 8 * j);
5186 /* Get a minimum stat */
5195 const char accept[] = "·èÄꤹ¤ë";
5197 const char accept[] = "Accept";
5201 c_put_str(TERM_WHITE, accept, 19, 35);
5205 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
5210 c_put_str(TERM_YELLOW, accept, 19, 35);
5214 /* Prepare a prompt */
5215 sprintf(cur, " %3d", cval[cs]);
5216 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
5221 /* Prompt for the minimum stats */
5229 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
5233 if(cs == MAXITEMS) break;
5239 if (cs-2 >= 0) cs -= 2;
5243 if (cs < MAXITEMS) cs += 2;
5244 if (cs > MAXITEMS) cs = MAXITEMS;
5252 if (cs < MAXITEMS) cs++;
5260 if(cval[cs] > cval[cs-1])
5268 if(cval[cs] > mval[cs])
5282 if(cval[cs] < mval[cs])
5290 if(cval[cs] < cval[cs+1])
5303 if(cval[cs] < mval[cs])
5305 cval[cs] = mval[cs];
5311 if(cval[cs] < cval[cs+1])
5313 cval[cs] = cval[cs+1];
5324 if(cval[cs] > cval[cs-1])
5326 cval[cs] = cval[cs-1];
5332 if(cval[cs] > mval[cs])
5334 cval[cs] = mval[cs];
5342 show_help("jbirth.txt#AutoRoller");
5344 show_help("birth.txt#AutoRoller");
5350 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5352 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5361 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == MAXITEMS))break;
5364 /* Input the minimum stats */
5365 chara_limit.agemin = cval[0];
5366 chara_limit.agemax = cval[1];
5367 chara_limit.htmin = cval[2];
5368 chara_limit.htmax = cval[3];
5369 chara_limit.wtmin = cval[4];
5370 chara_limit.wtmax = cval[5];
5371 chara_limit.scmin = cval[6];
5372 chara_limit.scmax = cval[7];
5378 #define HISTPREF_LIMIT 1024
5379 static char *histpref_buf = NULL;
5382 * @brief À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤ÎÆâÍƤò¥Ð¥Ã¥Õ¥¡¤Ë²Ã¤¨¤ë¡£ / Hook function for reading the histpref.prf file.
5385 void add_history_from_pref_line(cptr t)
5387 /* Do nothing if the buffer is not ready */
5388 if (!histpref_buf) return;
5390 my_strcat(histpref_buf, t, HISTPREF_LIMIT);
5394 * @brief À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤ò¥Õ¥¡¥¤¥ë¤«¤é¥í¡¼¥É¤¹¤ë¡£
5397 static bool do_cmd_histpref(void)
5404 char histbuf[HISTPREF_LIMIT];
5407 if (!get_check("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return FALSE;
5409 if (!get_check("Load background history preference file? ")) return FALSE;
5412 /* Prepare the buffer */
5414 histpref_buf = histbuf;
5417 sprintf(buf, "histedit-%s.prf", player_base);
5419 sprintf(buf, "histpref-%s.prf", player_base);
5421 err = process_histpref_file(buf);
5423 /* Process 'hist????.prf' if 'hist????-<name>.prf' doesn't exist */
5427 strcpy(buf, "histedit.prf");
5429 strcpy(buf, "histpref.prf");
5431 err = process_histpref_file(buf);
5437 msg_print("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
5439 msg_print("Failed to load background history preference.");
5443 /* Kill the buffer */
5444 histpref_buf = NULL;
5448 else if (!histpref_buf[0])
5451 msg_print("͸ú¤ÊÀ¸¤¤Î©¤ÁÀßÄê¤Ï¤³¤Î¥Õ¥¡¥¤¥ë¤Ë¤¢¤ê¤Þ¤»¤ó¡£");
5453 msg_print("There does not exist valid background history preference.");
5457 /* Kill the buffer */
5458 histpref_buf = NULL;
5463 /* Clear the previous history strings */
5464 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
5466 /* Skip leading spaces */
5467 for (s = histpref_buf; *s == ' '; s++) /* loop */;
5469 /* Get apparent length */
5472 /* Kill trailing spaces */
5473 while ((n > 0) && (s[n - 1] == ' ')) s[--n] = '\0';
5475 roff_to_buf(s, 60, temp, sizeof(temp));
5477 for (i = 0; i < 4; i++)
5479 if (t[0] == 0) break;
5482 strcpy(p_ptr->history[i], t);
5487 /* Fill the remaining spaces */
5488 for (i = 0; i < 4; i++)
5490 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5492 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5493 p_ptr->history[i][59] = '\0';
5496 /* Kill the buffer */
5497 histpref_buf = NULL;
5503 * @brief À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤òÊÔ½¸¤¹¤ë¡£/Character background edit-mode
5506 static void edit_history(void)
5508 char old_history[4][60];
5512 /* Edit character background */
5513 for (i = 0; i < 4; i++)
5515 sprintf(old_history[i], "%s", p_ptr->history[i]);
5517 /* Turn 0 to space */
5518 for (i = 0; i < 4; i++)
5520 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5522 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5523 p_ptr->history[i][59] = '\0';
5527 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5528 put_str("[ ¥«¡¼¥½¥ë¥¡¼¤Ç°ÜÆ°¡¢Enter¤Ç½ªÎ»¡¢Ctrl-A¤Ç¥Õ¥¡¥¤¥ëÆɤ߹þ¤ß ]", 17, 10);
5530 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5531 put_str("[ Cursor key for Move, Enter for End, Ctrl-A for Read pref ]", 17, 10);
5539 for (i = 0; i < 4; i++)
5541 put_str(p_ptr->history[i], i + 12, 10);
5544 if (iskanji2(p_ptr->history[y], x))
5545 c_put_str(TERM_L_BLUE, format("%c%c", p_ptr->history[y][x],p_ptr->history[y][x+1]), y + 12, x + 10);
5548 c_put_str(TERM_L_BLUE, format("%c", p_ptr->history[y][x]), y + 12, x + 10);
5550 /* Place cursor just after cost of current stat */
5551 Term_gotoxy(x + 10, y + 12);
5553 /* Get special key code */
5554 skey = inkey_special(TRUE);
5556 /* Get a character code */
5557 if (!(skey & SKEY_MASK)) c = (char)skey;
5560 if (skey == SKEY_UP || c == KTRL('p'))
5565 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5568 else if (skey == SKEY_DOWN || c == KTRL('n'))
5573 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5576 else if (skey == SKEY_RIGHT || c == KTRL('f'))
5579 if (iskanji2(p_ptr->history[y], x)) x++;
5588 else if (skey == SKEY_LEFT || c == KTRL('b'))
5602 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5605 else if (c == '\r' || c == '\n')
5607 Term_erase(0, 11, 255);
5608 Term_erase(0, 17, 255);
5610 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸ºÑ¤ß)", 11, 20);
5612 put_str("(Character Background - Edited)", 11, 20);
5616 else if (c == ESCAPE)
5620 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
5622 put_str("(Character Background)", 11, 25);
5625 for (i = 0; i < 4; i++)
5627 sprintf(p_ptr->history[i], "%s", old_history[i]);
5628 put_str(p_ptr->history[i], i + 12, 10);
5632 else if (c == KTRL('A'))
5634 if (do_cmd_histpref())
5637 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1))) x--;
5641 else if (c == '\010')
5654 p_ptr->history[y][x] = ' ';
5656 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1)))
5659 p_ptr->history[y][x] = ' ';
5664 else if (iskanji(c) || isprint(c))
5666 else if (isprint(c)) /* BUGFIX */
5670 if (iskanji2(p_ptr->history[y], x))
5672 p_ptr->history[y][x+1] = ' ';
5684 if (iskanji2(p_ptr->history[y], x+1))
5686 p_ptr->history[y][x+2] = ' ';
5689 p_ptr->history[y][x++] = c;
5694 p_ptr->history[y][x++] = c;
5702 } /* while (TRUE) */
5708 * @brief player_birth()´Ø¿ô¤Î¥µ¥Ö¥»¥Ã¥È/Helper function for 'player_birth()'
5710 * The delay may be reduced, but is recommended to keep players
5711 * from continuously rolling up characters, which can be VERY
5712 * expensive CPU wise. And it cuts down on player stupidity.
5715 static bool player_birth_aux(void)
5717 int i, k, n, cs, os;
5736 char buf[80], cur[80];
5744 /* Title everything */
5746 put_str("̾Á° :", 1,26);
5748 put_str("Name :", 1,26);
5752 put_str("ÀÊÌ :", 3, 1);
5754 put_str("Sex :", 3, 1);
5758 put_str("¼ï² :", 4, 1);
5760 put_str("Race :", 4, 1);
5764 put_str("¿¦¶È :", 5, 1);
5766 put_str("Class :", 5, 1);
5770 /* Dump the default name */
5771 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5774 /*** Instructions ***/
5776 /* Display some helpful information */
5778 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5780 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5784 /*** Player sex ***/
5788 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5790 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5794 /* Prompt for "Sex" */
5795 for (n = 0; n < MAX_SEXES; n++)
5798 sp_ptr = &sex_info[n];
5802 sprintf(buf, "%c%c%s", I2A(n), p2, sp_ptr->title);
5804 sprintf(buf, "%c%c %s", I2A(n), p2, sp_ptr->title);
5806 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5810 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5812 sprintf(cur, "%c%c %s", '*', p2, "Random");
5823 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5826 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5828 sprintf(cur, "%c%c %s", '*', p2, "Random");
5832 sp_ptr = &sex_info[cs];
5833 str = sp_ptr->title;
5835 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5837 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5840 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5847 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5849 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5852 put_str(buf, 10, 10);
5854 if (c == 'Q') birth_quit();
5855 if (c == 'S') return (FALSE);
5856 if (c == ' ' || c == '\r' || c == '\n')
5859 k = randint0(MAX_SEXES);
5866 k = randint0(MAX_SEXES);
5875 if (cs < MAX_SEXES) cs++;
5877 k = (islower(c) ? A2I(c) : -1);
5878 if ((k >= 0) && (k < MAX_SEXES))
5884 if (c == '?') do_cmd_help();
5889 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5891 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5896 else if(c != '4' && c != '6')bell();
5901 sp_ptr = &sex_info[p_ptr->psex];
5904 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
5909 /* Choose the players race */
5916 if (!get_player_race()) return FALSE;
5920 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp, sizeof(temp));
5923 for (i = 0; i< 10; i++)
5934 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5936 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5939 c_put_str(TERM_WHITE, " ", 4, 15);
5945 /* Choose the players class */
5952 if (!get_player_class()) return FALSE;
5955 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp, sizeof(temp));
5958 for (i = 0; i< 9; i++)
5970 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5972 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5974 c_put_str(TERM_WHITE, " ", 5, 15);
5977 /* Choose the magic realms */
5978 if (!get_player_realms()) return FALSE;
5980 /* Choose the players seikaku */
5981 p_ptr->pseikaku = 0;
5987 if (!get_player_seikaku()) return FALSE;
5990 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp, sizeof(temp));
5993 for (i = 0; i< 6; i++)
6004 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
6006 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
6008 c_put_str(TERM_L_BLUE, player_name, 1, 34);
6009 prt("", 1, 34+strlen(player_name));
6014 put_str(" ", 3, 40);
6015 put_str(" ", 4, 40);
6016 put_str(" ", 5, 40);
6020 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6022 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
6027 #ifdef ALLOW_AUTOROLLER
6031 if (autoroller || autochara)
6040 if (!get_stat_limits()) return FALSE;
6045 if (!get_chara_limits()) return FALSE;
6048 #endif /* ALLOW_AUTOROLLER */
6053 /* Reset turn; before auto-roll and after choosing race */
6065 if (autoroller || autochara)
6071 put_str("²ó¿ô :", 10, col+13);
6073 put_str("Round:", 10, col+13);
6077 /* Indicate the state */
6079 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
6081 put_str("(Hit ESC to stop)", 12, col+13);
6085 /* Otherwise just get a character */
6088 /* Get a new character */
6091 /* Roll for age/height/weight */
6094 /* Roll for social class */
6103 put_str("ºÇ¾®ÃÍ", 2, col+5);
6105 put_str(" Limit", 2, col+5);
6111 put_str("À®¸ùΨ", 2, col+13);
6113 put_str(" Freq", 2, col+13);
6119 put_str("¸½ºßÃÍ", 2, col+24);
6121 put_str(" Roll", 2, col+24);
6125 /* Put the minimal stats */
6126 for (i = 0; i < 6; i++)
6131 put_str(stat_names[i], 3+i, col);
6133 /* Race/Class bonus */
6134 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
6136 /* Obtain the current stat */
6137 m = adjust_stat(stat_limit[i], j);
6141 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
6146 while (autoroller || autochara)
6150 /* Get a new character */
6153 /* Advance the round */
6156 /* Hack -- Prevent overflow */
6157 if (auto_round >= 1000000000L)
6163 for (i = 0; i < 6; i++)
6172 /* Check and count acceptable stats */
6173 for (i = 0; i < 6; i++)
6175 /* This stat is okay */
6176 if (p_ptr->stat_max[i] >= stat_limit[i])
6181 /* This stat is not okay */
6189 /* Break if "happy" */
6192 /* Roll for age/height/weight */
6195 /* Roll for social class */
6200 if ((p_ptr->age < chara_limit.agemin) || (p_ptr->age > chara_limit.agemax)) accept = FALSE;
6201 if ((p_ptr->ht < chara_limit.htmin) || (p_ptr->ht > chara_limit.htmax)) accept = FALSE;
6202 if ((p_ptr->wt < chara_limit.wtmin) || (p_ptr->wt > chara_limit.wtmax)) accept = FALSE;
6203 if ((p_ptr->sc < chara_limit.scmin) || (p_ptr->sc > chara_limit.scmax)) accept = FALSE;
6208 /* Take note every x rolls */
6209 flag = (!(auto_round % AUTOROLLER_STEP));
6211 /* Update display occasionally */
6218 put_str(format("%10ld", auto_round), 10, col+20);
6220 #ifdef AUTOROLLER_DELAY
6221 /* Delay 1/10 second */
6222 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
6225 /* Make sure they see everything */
6228 /* Do not wait for a key */
6231 /* Check for a keypress */
6234 /* Roll for age/height/weight */
6237 /* Roll for social class */
6245 if (autoroller || autochara) sound(SOUND_LEVEL);
6256 /* Roll for base hitpoints */
6262 /* Hack -- get a chaos patron even if you are not a chaos warrior */
6263 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
6268 /* Calculate the bonuses and hitpoints */
6269 p_ptr->update |= (PU_BONUS | PU_HP);
6275 p_ptr->chp = p_ptr->mhp;
6278 p_ptr->csp = p_ptr->msp;
6280 /* Display the player */
6281 display_player(mode);
6283 /* Prepare a prompt (must squeeze everything in) */
6285 Term_addch(TERM_WHITE, b1);
6287 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
6289 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6293 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6295 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6299 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6301 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6305 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6307 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6311 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6313 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6316 Term_addch(TERM_WHITE, b2);
6318 /* Prompt and get a command */
6322 if (c == 'Q') birth_quit();
6325 if (c == 'S') return (FALSE);
6327 /* Escape accepts the roll */
6328 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6330 /* Reroll this character */
6331 if ((c == ' ') || (c == 'r')) break;
6333 /* Previous character */
6334 if (prev && (c == 'p'))
6336 load_prev_data(TRUE);
6340 /* Toggle the display */
6341 if ((c == 'H') || (c == 'h'))
6343 mode = ((mode != 0) ? 0 : 1);
6351 show_help("jbirth.txt#AutoRoller");
6353 show_help("birth.txt#AutoRoller");
6361 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6363 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
6380 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6382 /* Save this for the "previous" character */
6383 save_prev_data(&previous_char);
6384 previous_char.quick_ok = FALSE;
6386 /* Note that a previous roll exists */
6393 /* Get a name, recolor it, prepare savefile */
6396 /* Process the player name */
6397 process_player_name(creating_savefile);
6399 /*** Edit character background ***/
6410 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6412 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6420 if (c == 'Q') birth_quit();
6423 if (c == 'S') return (FALSE);
6426 /* Initialize random quests */
6427 init_dungeon_quests();
6429 /* Save character data for quick start */
6430 save_prev_data(&previous_char);
6431 previous_char.quick_ok = TRUE;
6438 * @brief ¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È½èÍý¤ÎÌ䤤¹ç¤ï¤»¤È¼Â¹Ô¤ò¹Ô¤¦¡£/Ask whether the player use Quick Start or not.
6441 static bool ask_quick_start(void)
6443 /* Doesn't have previous data */
6444 if (!previous_char.quick_ok) return FALSE;
6452 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
6454 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
6463 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/N]", 14, 10);
6465 put_str("Use quick start? [y/N]", 14, 10);
6469 if (c == 'Q') quit(NULL);
6470 else if (c == 'S') return (FALSE);
6474 show_help("jbirth.txt#QuickStart");
6476 show_help("birth.txt#QuickStart");
6479 else if ((c == 'y') || (c == 'Y'))
6491 load_prev_data(FALSE);
6492 init_dungeon_quests();
6495 sp_ptr = &sex_info[p_ptr->psex];
6496 rp_ptr = &race_info[p_ptr->prace];
6497 cp_ptr = &class_info[p_ptr->pclass];
6498 mp_ptr = &m_info[p_ptr->pclass];
6499 ap_ptr = &seikaku_info[p_ptr->pseikaku];
6501 /* Calc hitdie, but don't roll */
6504 /* Calculate the bonuses and hitpoints */
6505 p_ptr->update |= (PU_BONUS | PU_HP);
6511 p_ptr->chp = p_ptr->mhp;
6514 p_ptr->csp = p_ptr->msp;
6516 /* Process the player name */
6517 process_player_name(FALSE);
6524 * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®½èÍý¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó/ Create a new character.
6526 * Note that we may be called with "junk" leftover in the various
6527 * fields, so we must be sure to clear them first.
6530 void player_birth(void)
6538 * Wipe monsters in old dungeon
6539 * This wipe destroys value of m_list[].cur_num .
6543 /* Wipe the player */
6546 /* Create a new character */
6549 if (!ask_quick_start())
6551 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DEFAULT);
6553 /* No, normal start */
6556 /* Roll up a new character */
6557 if (player_birth_aux()) break;
6559 /* Wipe the player */
6564 /* Note player birth in the message recall */
6567 message_add("====================");
6572 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6574 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6576 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6579 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6581 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6583 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6586 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6588 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6590 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6593 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6595 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6597 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6602 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6604 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6606 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6610 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6612 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6614 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6616 /* Init the shops */
6617 for (i = 1; i < max_towns; i++)
6619 for (j = 0; j < MAX_STORES; j++)
6626 /* Generate the random seeds for the wilderness */
6629 /* Give beastman a mutation at character birth */
6630 if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
6631 else hack_mutation = FALSE;
6633 /* Set the message window flag as default */
6634 if (!window_flag[1])
6635 window_flag[1] |= PW_MESSAGE;
6637 /* Set the inv/equip window flag as default */
6638 if (!window_flag[2])
6639 window_flag[2] |= PW_INVEN;
6643 * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®½èÍýÃæ¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨½èÍý
6644 * @param fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
6647 void dump_yourself(FILE *fff)
6655 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
6656 fprintf(fff, "\n\n");
6658 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6660 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6663 for (i = 0; i < 10; i++)
6667 fprintf(fff, "%s\n",t);
6670 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
6673 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6675 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6678 for (i = 0; i < 10; i++)
6682 fprintf(fff, "%s\n",t);
6685 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
6688 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6690 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6693 for (i = 0; i < 6; i++)
6697 fprintf(fff, "%s\n",t);
6703 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
6705 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6707 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6710 for (i = 0; i < 6; i++)
6714 fprintf(fff, "%s\n",t);
6721 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
6723 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6725 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6728 for (i = 0; i < 6; i++)
6732 fprintf(fff, "%s\n",t);