1 /* Purpose: create a player character */
4 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research, and
7 * not for profit purposes provided that this copyright and statement are
8 * included in all such copies.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 25L
23 * Define this to cut down processor use while autorolling
25 /*#define AUTOROLLER_DELAY*/
28 * Maximum number of tries for selection of a proper quest monster
32 #define MAX_CLASS_CHOICE MAX_CLASS
37 typedef struct birther birther;
40 * A structure to hold "rolled" information
62 * The last character displayed
71 typedef struct hist_type hist_type;
74 * Player background information
78 cptr info; /* Textual History */
80 byte roll; /* Frequency of this entry */
81 byte chart; /* Chart index */
82 byte next; /* Next chart index */
83 byte bonus; /* Social Class Bonus + 50 */
88 * Background information (see below)
90 * Chart progression by race:
91 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
92 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
93 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
94 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
95 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
96 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
97 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
98 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
100 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
102 static hist_type bg[] =
105 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
106 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
107 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
108 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
110 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
111 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
112 {"You are one of several children ", 95, 1, 2, 45},
113 {"You are the first child ", 100, 1, 2, 50},
118 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
119 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
120 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
121 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
122 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
123 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
124 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
126 {"of a Serf. ", 40, 2, 3, 65},
127 {"of a Yeoman. ", 65, 2, 3, 80},
128 {"of a Townsman. ", 80, 2, 3, 90},
129 {"of a Guildsman. ", 90, 2, 3, 105},
130 {"of a Landed Knight. ", 96, 2, 3, 120},
131 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
132 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
137 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
138 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
139 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
141 {"You are the black sheep of the family. ", 20, 3, 50, 20},
142 {"You are a credit to the family. ", 80, 3, 50, 55},
143 {"You are a well liked child. ", 100, 3, 50, 60},
148 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
149 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
150 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
151 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
152 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
153 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
155 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
156 {"Your father was of the Teleri. ", 75, 4, 1, 55},
157 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
158 {"Your father was of the Noldor. ", 95, 4, 1, 60},
159 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
160 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
165 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
166 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
168 {"You are one of several children ", 60, 7, 8, 50},
169 {"You are the only child ", 100, 7, 8, 55},
174 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
175 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
176 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
178 {"of a Teleri ", 75, 8, 9, 50},
179 {"of a Noldor ", 95, 8, 9, 55},
180 {"of a Vanyar ", 100, 8, 9, 60},
185 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
186 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
187 {"Àï»Î¤Î", 87, 8,9,110},
188 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
189 {"²¦»Ò¤Î", 99, 8,9,140},
190 {"²¦¤Î", 100, 8,9,145},
192 {"Ranger. ", 40, 9, 54, 80},
193 {"Archer. ", 70, 9, 54, 90},
194 {"Warrior. ", 87, 9, 54, 110},
195 {"Mage. ", 95, 9, 54, 125},
196 {"Prince. ", 99, 9, 54, 140},
197 {"King. ", 100, 9, 54, 145},
202 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
203 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
205 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
206 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
211 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
212 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
213 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
214 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
215 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
216 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
217 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
218 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
220 {"Bum. ", 20, 11, 3, 55},
221 {"Tavern Owner. ", 30, 11, 3, 80},
222 {"Miller. ", 40, 11, 3, 90},
223 {"Home Owner. ", 50, 11, 3, 100},
224 {"Burglar. ", 80, 11, 3, 110},
225 {"Warrior. ", 95, 11, 3, 115},
226 {"Mage. ", 99, 11, 3, 125},
227 {"Clan Elder. ", 100, 11, 3, 140},
232 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
233 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
235 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
236 {"You are the only child of a Gnome ", 100, 13, 14, 55},
241 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
242 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
243 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
244 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
245 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
247 {"Beggar. ", 20, 14, 3, 55},
248 {"Braggart. ", 50, 14, 3, 70},
249 {"Prankster. ", 75, 14, 3, 85},
250 {"Warrior. ", 95, 14, 3, 100},
251 {"Mage. ", 100, 14, 3, 125},
256 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
257 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
259 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
260 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
265 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
266 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
267 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
268 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
269 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
270 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
272 {"Thief. ", 10, 17, 18, 60},
273 {"Prison Guard. ", 25, 17, 18, 75},
274 {"Miner. ", 75, 17, 18, 90},
275 {"Warrior. ", 90, 17, 18, 110},
276 {"Priest. ", 99, 17, 18, 130},
277 {"King. ", 100, 17, 18, 150},
282 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
283 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
284 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
286 {"You are the black sheep of the family. ", 15, 18, 57, 10},
287 {"You are a credit to the family. ", 85, 18, 57, 50},
288 {"You are a well liked child. ", 100, 18, 57, 55},
293 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
294 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
296 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
297 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
302 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
303 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
304 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
305 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
306 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
307 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
308 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
310 {"You are the adopted child ", 100, 20, 2, 50},
315 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
316 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
317 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
318 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
319 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
320 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
322 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
323 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
324 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
325 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
326 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
327 {"Your father was a Water-Troll ", 100, 22, 23, 45},
332 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
333 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
334 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
335 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
337 {"Cook. ", 5, 23, 62, 60},
338 {"Warrior. ", 95, 23, 62, 55},
339 {"Shaman. ", 99, 23, 62, 65},
340 {"Clan Chief. ", 100, 23, 62, 80},
345 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
346 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
347 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
348 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
349 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
350 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
352 {"You have dark brown eyes, ", 20, 50, 51, 50},
353 {"You have brown eyes, ", 60, 50, 51, 50},
354 {"You have hazel eyes, ", 70, 50, 51, 50},
355 {"You have green eyes, ", 80, 50, 51, 50},
356 {"You have blue eyes, ", 90, 50, 51, 50},
357 {"You have blue-gray eyes, ", 100, 50, 51, 50},
362 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
363 {"ÇÈÂǤä¿", 90,51,52, 50},
364 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
366 {"straight ", 70, 51, 52, 50},
367 {"wavy ", 90, 51, 52, 50},
368 {"curly ", 100, 51, 52, 50},
373 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
374 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
375 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
376 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
377 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
379 {"black hair, ", 30, 52, 53, 50},
380 {"brown hair, ", 70, 52, 53, 50},
381 {"auburn hair, ", 80, 52, 53, 50},
382 {"red hair, ", 90, 52, 53, 50},
383 {"blond hair, ", 100, 52, 53, 50},
388 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
389 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
390 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
391 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
392 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
394 {"and a very dark complexion.", 10, 53, 0, 50},
395 {"and a dark complexion.", 30, 53, 0, 50},
396 {"and an average complexion.", 80, 53, 0, 50},
397 {"and a fair complexion.", 90, 53, 0, 50},
398 {"and a very fair complexion.", 100, 53, 0, 50},
403 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
404 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
405 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
407 {"You have light grey eyes, ", 85, 54, 55, 50},
408 {"You have light blue eyes, ", 95, 54, 55, 50},
409 {"You have light green eyes, ", 100, 54, 55, 50},
414 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
415 {"ÇÈÂǤä¿", 100,55,56, 50},
417 {"straight ", 75, 55, 56, 50},
418 {"wavy ", 100, 55, 56, 50},
423 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
424 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
425 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
426 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
428 {"black hair, and a fair complexion.", 75, 56, 0, 50},
429 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
430 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
431 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
436 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
437 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
439 {"You have dark brown eyes, ", 99, 57, 58, 50},
440 {"You have glowing red eyes, ", 100, 57, 58, 60},
445 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
446 {"ÇÈÂǤä¿", 100,58,59, 50},
448 {"straight ", 90, 58, 59, 50},
449 {"wavy ", 100, 58, 59, 50},
454 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
455 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
457 {"black hair, ", 75, 59, 60, 50},
458 {"brown hair, ", 100, 59, 60, 50},
463 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
464 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
465 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
466 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
468 {"a one foot beard, ", 25, 60, 61, 50},
469 {"a two foot beard, ", 60, 60, 61, 51},
470 {"a three foot beard, ", 90, 60, 61, 53},
471 {"a four foot beard, ", 100, 60, 61, 55},
476 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
478 {"and a dark complexion.", 100, 61, 0, 50},
483 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
484 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
485 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
486 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
488 {"You have slime green eyes, ", 60, 62, 63, 50},
489 {"You have puke yellow eyes, ", 85, 62, 63, 50},
490 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
491 {"You have glowing red eyes, ", 100, 62, 63, 55},
496 {"±ø¤é¤·¤¤", 33,63,64, 50},
497 {"ÉÔ·é¤Ê", 66,63,64, 50},
498 {"»é¤®¤Ã¤¿", 100,63,64, 50},
500 {"dirty ", 33, 63, 64, 50},
501 {"mangy ", 66, 63, 64, 50},
502 {"oily ", 100, 63, 64, 50},
507 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
508 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
509 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
511 {"sea-weed green hair, ", 33, 64, 65, 50},
512 {"bright red hair, ", 66, 64, 65, 50},
513 {"dark purple hair, ", 100, 64, 65, 50},
518 {"Î理Î", 25,65,66, 50},
519 {"ÀĤ¤", 50,65,66, 50},
520 {"Çò¤¤", 75,65,66, 50},
521 {"¹õ¤¤", 100,65,66, 50},
523 {"and green ", 25, 65, 66, 50},
524 {"and blue ", 50, 65, 66, 50},
525 {"and white ", 75, 65, 66, 50},
526 {"and black ", 100, 65, 66, 50},
531 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
532 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
533 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
535 {"ulcerous skin.", 33, 66, 0, 50},
536 {"scabby skin.", 66, 66, 0, 50},
537 {"leprous skin.", 100, 66, 0, 50},
542 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
543 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
544 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
546 {"You are an unacknowledged child of ", 50, 67, 68, 45},
547 {"You are a rebel child of ", 80, 67, 68, 65},
548 {"You are a long lost child of ", 100, 67, 68, 55},
553 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
554 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
555 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
556 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
557 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
558 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
559 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
560 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
561 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
562 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
563 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
564 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
565 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
566 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
567 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
568 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
569 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
570 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
571 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
572 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
573 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
575 {"an unknown Amberite. ", 50, 68, 50, 80 },
576 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
577 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
578 {"Oberon. ", 80, 68, 50, 130 },
579 {"Osric. ", 83, 68, 50, 105 },
580 {"Finndo. ", 84, 68, 50, 105 },
581 {"Brand. ", 85, 68, 50, 90 },
582 {"Flora. ", 87, 68, 50, 100 },
583 {"Gerard. ", 88, 68, 50, 125 },
584 {"Deirdre. ", 89, 68, 50, 120 },
585 {"Random. ", 90, 68, 50, 140 },
586 {"Benedict. ", 91, 68, 50, 115 },
587 {"Corwin. ", 92, 68, 50, 110 },
588 {"Julian. ", 93, 68, 50, 105 },
589 {"Caine. ", 94, 68, 50, 95 },
590 {"Bleys. ", 95, 68, 50, 115 },
591 {"Fiona. ", 96, 68, 50, 110 },
592 {"Eric. ", 97, 68, 50, 135 },
593 {"Rinaldo. ", 98, 68, 50, 90 },
594 {"Merlin. ", 99, 68, 50, 105 },
595 {"Martin. ", 100, 68, 50, 80 },
601 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
602 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
604 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
605 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
606 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
608 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
609 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
611 {"Warrior. ", 50, 70, 71, 60 },
612 {"Warlock. ", 80, 70, 71, 75 },
613 {"Noble. ", 100, 70, 71, 95 },
618 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
620 {"You have black eyes, ", 100, 71, 72, 50},
625 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
626 {"ÇÈÂǤä¿", 90, 72, 73, 50},
627 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
629 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
631 {"straight ", 70, 72, 73, 50},
632 {"wavy ", 90, 72, 73, 50},
633 {"curly ", 100, 72, 73, 50},
635 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
640 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
641 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
643 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
644 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
650 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
651 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
652 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
653 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
654 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
655 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
656 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
657 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
658 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
660 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
661 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
662 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
663 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
664 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
665 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
666 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
667 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
668 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
669 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
674 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
675 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
676 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
677 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
678 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
679 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
680 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
682 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
683 {"Your mother was Themis. ", 80, 76, 20, 100 },
684 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
685 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
686 {"Your father was Crius. ", 95, 76, 20, 100 },
687 {"Your father was Hyperion. ", 98, 76, 20, 125 },
688 {"Your father was Kronos. ", 100, 76, 20, 150 },
693 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
694 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
695 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
697 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
698 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
699 {"You are Uranos's child. ", 100, 77, 109, 135 },
704 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
706 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
707 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
708 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
709 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
711 {"You are one of several children of ", 100, 78, 79, 50 },
713 {"a Brown Yeek. ", 50, 79, 80, 50 },
714 {"a Blue Yeek. ", 75, 79, 80, 50 },
715 {"a Master Yeek. ", 95, 79, 80, 85 },
716 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
721 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
722 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
723 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
724 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
726 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
727 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
728 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
729 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
730 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
732 {"You have pale eyes, ", 25, 80, 81, 50 },
733 {"You have glowing eyes, ", 50, 80, 81, 50 },
734 {"You have tiny black eyes, ", 75, 80, 81, 50 },
735 {"You have shining black eyes, ", 100, 80, 81, 50 },
737 {"no hair at all, ", 20, 81, 65, 50 },
738 {"short black hair, ", 40, 81, 65, 50 },
739 {"long black hair, ", 60, 81, 65, 50 },
740 {"bright red hair, ", 80, 81, 65, 50 },
741 {"colourless albino hair, ", 100, 81, 65, 50 },
746 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
748 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
749 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
750 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
751 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
753 {"You are one of several children of ", 100, 82, 83, 50 },
755 {"a Small Kobold. ", 40, 83, 80, 50 },
756 {"a Kobold. ", 75, 83, 80, 55 },
757 {"a Large Kobold. ", 95, 83, 80, 65 },
758 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
763 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
766 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
767 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
768 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
770 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
772 {"You are one of several children of a Klackon hive queen. "
775 {"You have red skin, ", 40, 85, 86, 50 },
776 {"You have black skin, ", 90, 85, 86, 50 },
777 {"You have yellow skin, ", 100, 85, 86, 50 },
779 {"and black eyes.", 100, 86, 0, 50 },
784 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
786 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
787 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
788 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
789 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
790 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
791 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
793 {"You are one of several children of ", 100, 87, 88, 89 },
795 {"a Nibelung Slave. ", 30, 88, 18, 20 },
796 {"a Nibelung Thief. ", 50, 88, 18, 40 },
797 {"a Nibelung Smith. ", 70, 88, 18, 60 },
798 {"a Nibelung Miner. ", 90, 88, 18, 75 },
799 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
800 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
804 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
806 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
807 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
808 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
809 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
810 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
811 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
813 {"¸ð¿©", 10, 90, 135, 20 },
814 {"Åð±", 21, 90, 135, 30 },
815 {"¿åÉ×", 26, 90, 135, 45 },
816 {"ÍÃʼ", 42, 90, 135, 45 },
817 {"Àï»Î", 73, 90, 135, 50 },
818 {"¾¦¿Í", 78, 90, 135, 50 },
819 {"¿¦¿Í", 85, 90, 135, 55 },
820 {"¼£ÎŲÈ", 89, 90, 135, 60 },
821 {"ÁÎη", 94, 90, 135, 65 },
822 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
823 {"³Ø¼Ô", 99, 90, 135, 80 },
824 {"µ®Â²", 100, 90, 135, 100 },
826 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
828 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
829 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
830 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
831 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
832 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
833 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
834 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
835 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
836 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
837 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
838 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
839 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
840 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
841 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
843 {"You are ", 100, 89, 135, 50 },
845 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
846 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
847 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
848 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
849 {"one of several children of a Draconian ", 85, 135, 90, 50 },
850 {"the only child of a Draconian ", 100, 135, 90, 55 },
852 {"Beggar. ", 10, 90, 91, 20 },
853 {"Thief. ", 21, 90, 91, 30 },
854 {"Sailor. ", 26, 90, 91, 45 },
855 {"Mercenary. ", 42, 90, 91, 45 },
856 {"Warrior. ", 73, 90, 91, 50 },
857 {"Merchant. ", 78, 90, 91, 50 },
858 {"Artisan. ", 85, 90, 91, 55 },
859 {"Healer. ", 89, 90, 91, 60 },
860 {"Priest. ", 94, 90, 91, 65 },
861 {"Mage. ", 97, 90, 91, 70 },
862 {"Scholar. ", 99, 90, 91, 80 },
863 {"Noble. ", 100, 90, 91, 100 },
865 {"You have ", 100, 91, 136, 50 },
867 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
868 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
869 {"golden wings, and golden skin.", 24, 136, 0, 50 },
870 {"white wings, and white skin.", 26, 136, 0, 60 },
871 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
872 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
873 {"brown wings, and brown skin.", 37, 136, 0, 45 },
874 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
875 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
876 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
877 {"green wings, and green skin.", 75, 136, 0, 50 },
878 {"red wings, and red skin.", 88, 136, 0, 50 },
879 {"black wings, and black skin.", 94, 136, 0, 50 },
880 {"metallic skin, and shining wings.", 100, 136, 0, 55},
886 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
887 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
888 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
889 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
891 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
892 {"three tentacles around your mouth.", 20, 93, 0, 45 },
893 {"four tentacles around your mouth.", 80, 93, 0, 50 },
894 {"five tentacles around your mouth.", 100, 93, 0, 55 },
899 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
901 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
902 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
903 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
904 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
906 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
907 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
909 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
910 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
911 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
913 {"You ancestor was ", 100, 94, 95, 50 },
915 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
916 {"a minor demon. ", 60, 95, 96, 50 },
917 {"a major demon. ", 90, 95, 96, 75 },
918 {"a demon lord. ", 100, 95, 96, 99 },
920 {"You have red skin, ", 50, 96, 97, 50 },
921 {"You have brown skin, ", 100, 96, 97, 50},
923 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
924 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
925 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
930 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
931 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
932 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
933 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
935 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
936 {"", 100, 99, 100, 50 },
938 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
939 {"´äÀФ«¤é", 80, 100, 101, 50 },
940 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
941 {"Å´¤«¤é", 99, 100, 101, 50 },
942 {"½ã¶â¤«¤é", 100, 100, 101, 100},
944 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
946 {"You were shaped from ", 100, 98, 99, 50 },
948 {"clay ", 40, 99, 100, 50 },
949 {"stone ", 80, 99, 100, 50 },
950 {"wood ", 85, 99, 100, 40 },
951 {"iron ", 99, 99, 100, 50 },
952 {"pure gold ", 100, 99, 100, 100},
954 {"by a Kabbalist", 40, 100, 101, 50 },
955 {"by a Wizard", 65, 100, 101, 50 },
956 {"by an Alchemist", 90, 100, 101, 50},
957 {"by a Priest", 100, 100, 101, 60},
959 {" to fight evil.", 10, 101, 0, 65 },
960 {".", 100, 101, 0, 50 },
965 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
967 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
968 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
969 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
970 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
971 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
972 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
973 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
975 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
976 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
977 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
978 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
979 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
981 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
982 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
983 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
985 {"You were created by ", 100, 102, 103, 50 },
987 {"a Necromancer. ", 30, 103, 104, 50 },
988 {"a magical experiment. ", 50, 103, 104, 50 },
989 {"an Evil Priest. ", 70, 103, 104, 50 },
990 {"a pact with the demons. ", 75, 103, 104, 50 },
991 {"a restless spirit. ", 85, 103, 104, 50 },
992 {"a curse. ", 95, 103, 104, 30 },
993 {"an oath. ", 100, 103, 104, 50 },
995 {"You have ", 100, 104, 105, 50 },
996 {"dirty, dry bones, ", 40, 105, 106, 50 },
997 {"rotten black bones, ", 60, 105, 106, 50 },
998 {"filthy, brown bones, ", 80, 105, 106, 50 },
999 {"shining white bones, ", 100, 105, 106, 50 },
1001 {"and glowing eyes.", 30, 106, 0, 50 },
1002 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
1003 {"and empty eyesockets.", 100, 106, 0, 50 },
1008 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
1010 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
1011 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
1012 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
1013 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
1014 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
1015 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
1016 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
1018 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
1019 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
1020 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
1021 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
1022 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
1023 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè*/
1025 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
1026 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1027 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1029 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1030 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1031 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1032 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1033 {"¶âȱ¡¢", 100, 111, 112, 50},
1035 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1036 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1037 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1038 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1039 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1041 {"You were created by ", 100, 107, 108, 50 },
1043 {"a Necromancer. ", 30, 108, 62, 50 },
1044 {"a Wizard. ", 50, 108, 62, 50 },
1045 {"a restless spirit. ",60, 108, 62, 50 },
1046 {"an Evil Priest. ", 70, 108, 62, 50 },
1047 {"a pact with the demons. ", 80, 108, 62, 50 },
1048 {"a curse. ", 95, 108, 62, 30 },
1049 {"an oath. ", 100, 108, 62, 50 },
1051 {"You have a dark brown eye, ", 20, 109, 110, 50},
1052 {"You have a brown eye, ", 60, 109, 110, 50},
1053 {"You have a hazel eye, ", 70, 109, 110, 50},
1054 {"You have a green eye, ", 80, 109, 110, 50},
1055 {"You have a blue eye, ", 90, 109, 110, 50},
1056 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1058 {"straight ", 70, 110, 111, 50},
1059 {"wavy ", 90, 110, 111, 50},
1060 {"curly ", 100, 110, 111, 50},
1062 {"black hair, ", 30, 111, 112, 50},
1063 {"brown hair, ", 70, 111, 112, 50},
1064 {"auburn hair, ", 80, 111, 112, 50},
1065 {"red hair, ", 90, 111, 112, 50},
1066 {"blond hair, ", 100, 111, 112, 50},
1068 {"and a very dark complexion.", 10, 112, 0, 50},
1069 {"and a dark complexion.", 30, 112, 0, 50},
1070 {"and an average complexion.", 80, 112, 0, 50},
1071 {"and a fair complexion.", 90, 112, 0, 50},
1072 {"and a very fair complexion.", 100, 112, 0, 50},
1077 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1078 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1079 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1080 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1081 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1082 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1084 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1085 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1086 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1087 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1088 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1089 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1094 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1096 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1097 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1098 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1099 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1101 {"You have ", 100, 114, 115, 50 },
1103 {"jet-black hair, ", 25, 115, 116, 50 },
1104 {"matted brown hair, ", 50, 115, 116, 50 },
1105 {"white hair, ", 75, 115, 116, 50 },
1106 {"a hairless head, ", 100, 115, 116, 50 },
1111 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1112 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1113 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1114 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1116 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1118 {"eyes like red coals, ", 25, 116, 117, 50 },
1119 {"blank white eyes, ", 50, 116, 117, 50 },
1120 {"feral yellow eyes, ", 75, 116, 117, 50 },
1121 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1123 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1128 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1130 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1131 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1132 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1133 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1134 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1135 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1136 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1138 {"You were created by ", 100, 118, 119, 50 },
1140 {"a Necromancer. ", 30, 119, 134, 50 },
1141 {"a magical experiment. ", 50, 119, 134, 50 },
1142 {"an Evil Priest. ", 70, 119, 134, 50 },
1143 {"a pact with the demons. ", 75, 119, 134, 50 },
1144 {"a restless spirit. ", 85, 119, 134, 50 },
1145 {"a curse. ", 95, 119, 134, 30 },
1146 {"an oath. ", 100, 119, 134, 50 },
1151 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1152 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1153 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1154 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1156 {"jet-black hair, ", 25, 120, 121, 50 },
1157 {"matted brown hair, ", 50, 120, 121, 50 },
1158 {"white hair, ", 75, 120, 121, 50 },
1159 {"a hairless head, ", 100, 120, 121, 50 },
1164 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1165 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1166 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1167 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1169 {"eyes like red coals, ", 25, 121, 122, 50 },
1170 {"blank white eyes, ", 50, 121, 122, 50 },
1171 {"feral yellow eyes, ", 75, 121, 122, 50 },
1172 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1177 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1178 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1180 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1181 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1186 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1188 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1189 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1190 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1191 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1192 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â*/
1194 {"Your parents were ", 100, 124, 125, 50 },
1196 {"pixies. ", 20, 125, 126, 35 },
1197 {"nixies. ", 30, 125, 126, 25 },
1198 {"wood sprites. ", 75, 125, 126, 50 },
1199 {"wood spirits. ", 90, 125, 126, 75 },
1200 {"noble faerie folk. ", 100, 125, 126, 85 },
1205 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1207 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1208 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1210 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1212 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1214 {"straight blond hair, ", 80, 127, 128, 50},
1215 {"wavy blond hair, ", 100, 127, 128, 50},
1217 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1222 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1223 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1224 50, 129, 130, 50 }, /*nuke me*/
1225 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1227 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1228 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1230 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1231 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1233 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1235 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1236 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1242 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1243 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1244 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1245 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1247 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1248 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1249 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1250 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1256 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1257 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1258 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1259 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1261 {"no hair at all, ", 10, 131, 133, 50 },
1262 {"dirty ", 33, 131, 132, 50},
1263 {"mangy ", 66, 131, 132, 50},
1264 {"oily ", 100, 131, 132, 50},
1270 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1271 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1272 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1274 {"brown fur, ", 33, 132, 133, 50},
1275 {"gray fur, ", 66, 132, 133, 50},
1276 {"albino fur, ", 100, 132, 133, 50},
1281 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1282 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1283 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1284 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1285 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1286 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1287 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1289 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1291 {"and the hooves of a goat.", 50, 133, 0, 50 },
1292 {"and human feet.", 75, 133, 0, 50 },
1293 {"and bird's feet.", 85, 133, 0, 50 },
1294 {"and reptilian feet.", 90, 133, 0, 50 },
1295 {"and bovine feet.", 95, 133, 0, 50 },
1296 {"and feline feet.", 97, 133, 0, 50 },
1297 {"and canine feet.", 100, 133, 0, 50 },
1299 {"You have ", 100, 134, 120, 50 },
1304 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1305 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1306 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1307 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1309 {"You are the lost offspring of ", 25, 137, 138, 40},
1310 {"You are the wandering offspring of ", 50, 137, 138, 50},
1311 {"You are the only offspring of ", 75, 137, 138, 60},
1312 {"You are the beloved offspring of ", 100, 137, 138, 70},
1317 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1318 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1319 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1320 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1321 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1322 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1323 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1324 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1326 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1327 {"a solitary Ent. ", 35, 138, 139, 50},
1328 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1329 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1330 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1331 {"a respected Entish sage. ", 91, 138, 139, 90},
1332 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1333 {"Fangorn himself. ", 100, 138, 139, 110},
1337 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1339 {"You have ", 100, 139, 140, 50},
1343 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1344 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1345 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1346 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1347 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1348 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1349 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1351 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1352 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1353 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1354 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1355 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1356 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1357 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1360 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1361 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1362 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1363 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1364 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1365 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1366 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1367 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1368 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1369 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1371 {"scaly brown skin.", 10, 141, 0, 50},
1372 {"rough brown skin.", 20, 141, 0, 50},
1373 {"smooth grey skin.", 30, 141, 0, 50},
1374 {"dark green skin.", 40, 141, 0, 50},
1375 {"mossy skin.", 50, 141, 0, 50},
1376 {"deep brown skin.", 60, 141, 0, 50},
1377 {"pale brown, flaky skin.", 70, 141, 0, 50},
1378 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1379 {"ridged black skin.", 90, 141, 0, 50},
1380 {"thick, almost corky skin.", 100, 141, 0, 50},
1384 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1385 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1386 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1388 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1389 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1390 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1394 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1395 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1396 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1398 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1399 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1400 {"and now seek revenge.", 100, 147, 0, 20},
1406 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1407 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1408 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1409 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1410 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1411 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1412 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1413 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1414 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1416 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1417 {"Captive. ", 20, 149, 150, 35},
1418 {"Fighter. ", 40, 149, 150, 45},
1419 {"Ranger. ", 50, 149, 150, 50},
1420 {"Scribe. ", 70, 149, 150, 65},
1421 {"Witch. ", 83, 149, 150, 75},
1422 {"Alchemist. ", 93, 149, 150, 90},
1423 {"Lady. ", 98, 149, 150, 110},
1424 {"Queen. ", 100, 149, 150, 140},
1427 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1428 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1429 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1430 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1431 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1433 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1434 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1435 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1436 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1437 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1442 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1443 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1444 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1445 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1446 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1447 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1448 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1450 {"You have black eyes, straight ", 10, 150, 151, 50},
1451 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1452 {"You have brown eyes, straight ", 60, 150, 151, 50},
1453 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1454 {"You have green eyes, straight ", 80, 150, 151, 50},
1455 {"You have blue eyes, straight ", 90, 150, 151, 50},
1456 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1460 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1461 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1462 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1463 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1464 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1466 {"grey hair ", 30, 151, 152, 50},
1467 {"pure white hair ", 70, 151, 152, 50},
1468 {"pale yellow hair ", 80, 151, 152, 50},
1469 {"grey-white hair ", 90, 151, 152, 50},
1470 {"pale brown hair ", 100, 151, 152, 50},
1474 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1475 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1476 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1477 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1479 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1480 {"that reaches to your arms, ", 60, 152, 153, 55},
1481 {"that flows down to your waist, ", 90, 152, 153, 60},
1482 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1486 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1487 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1488 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1489 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1490 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1492 {"and an extremely fair complexion.", 20, 153, 0, 50},
1493 {"and a milky complexion.", 35, 153, 0, 50},
1494 {"and a pearly complexion.", 50, 153, 0, 50},
1495 {"and a pale complexion.", 85, 153, 0, 50},
1496 {"and an utterly white complexion.", 100, 153, 0, 50},
1500 {"¤¢¤Ê¤¿¤Ï¥¹¥¡¼¥ê¥Õ¥È¤Ë¾è¤Ã¤¿¤ê¤¹¤ë¤¤ï¤á¤ÆÄ̾ï¤Î¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÜô¿§¤Ç¤¹¡£", 65, 154, 0, 55},
1501 {"¤¢¤Ê¤¿¤ÏÄ̾ï¤Î¥¯¥¿¡¼Ã£¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¥Ñ¥Ñ¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌÓ¤ÏÎп§¤Ç¤¹¡£", 95, 154, 0, 65},
1502 {"¤¢¤Ê¤¿¤Ï¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£¤¢¤Ê¤¿¤ÎÌӤϥȥé¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤǤ¹¡£", 100, 154, 0, 80},
1504 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1505 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1506 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1510 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1511 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1512 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1513 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1514 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1515 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1517 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1518 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1519 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1520 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1521 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1523 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1524 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1525 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1526 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1527 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1528 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1529 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1531 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1532 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1533 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1534 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1535 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1537 {"You were created by a mad scientist ", 20, 155, 156, 10},
1538 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1539 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1540 {"You were created by a boy genius ", 90, 155, 156, 30},
1541 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1543 {"as a project prototype. ", 10, 156, 157, 50},
1544 {"to educate children. ", 30, 157, 157, 60},
1545 {"to look after someone. ", 50, 156, 157, 70},
1546 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1547 {"as a combat trooper. ", 90, 156, 157, 20},
1548 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1551 {"You have a cat-like appearance", 15, 157, 158, 40},
1552 {"You have a dog-like appearance", 30, 157, 158, 30},
1553 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1554 {"You have a human-like appearance", 70, 157, 158, 60},
1555 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1556 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1557 {"You have a elf-like appearance", 100, 157, 158, 80},
1559 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1560 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1561 {".", 85, 158, 0, 50},
1562 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1563 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1567 static cptr race_jouhou[MAX_RACES] =
1570 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1572 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1574 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1576 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1578 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1580 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1582 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1584 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1586 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1588 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1590 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1592 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1594 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1596 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1598 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1600 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1602 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1604 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1606 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1608 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1610 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1612 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1614 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1616 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½¤Ë¤Ï»þ´Ö¤¬¤«¤«¤ê¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
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1620 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¾Ã²½µÛ¼ý¤ÏÃÙ¤¤¤Ç¤¹¡£",
1622 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1624 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£",
1626 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1628 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1630 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1632 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1634 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£",
1636 "¥É¥¥¥Ê¥À¥ó¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£Â¿¤¯¤Î¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤¢¤Þ¤ê¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¤ä¤äÃÙ¤¤¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1638 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1640 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1642 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£"
1646 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1648 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1650 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1652 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1654 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1656 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1658 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1660 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1662 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1664 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1666 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1668 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1670 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1672 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1674 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1676 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1678 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1680 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1682 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1684 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1686 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1688 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1690 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1692 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food. Golems also gain a natural armor class bonus from their tough body.",
1694 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit.",
1696 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals.",
1698 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1700 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak.",
1702 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1704 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1706 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very slow but strong, and very susceptible to fire. As the Shepherds of the Trees, they have the innate ability to cause trees to rise about them for protection.",
1708 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1710 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth.",
1712 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1714 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1716 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1718 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks."
1723 static cptr class_jouhou[MAX_CLASS] =
1726 "Àï»Î¤Ï¡¢Ä¾Ì̤¹¤ëÌäÂê¤Î¤Û¤È¤ó¤É¤òºÙÀÚ¤ì¤Ëá¤Àڤ뤳¤È¤Ç²ò·è¤¹¤ë¥¥ã¥é¥¯¥¿¤Ç¤¹¡£¤¬¡¢»þÀÞÂàµÑ¤·¤ÆËâË¡¤ÎÆ»¶ñ¤ÎÀ¤Ïäˤʤ뤳¤È¤â¤¢¤ê¤Þ¤¹¡£ÉÔ±¿¤Ë¤â¡¢¹â¥ì¥Ù¥ë¤Ê¥¢¥¤¥Æ¥à¤Î¿¤¯¤ÏÈà¤é¤¬°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤¤¤Þ¤¹¡£",
1728 "¥á¥¤¥¸¤ÏËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£Àï»Î¤Î¤è¤¦¤Ë¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï˾¤á¤Þ¤»¤ó¡£¼öʸ½ñ¤Ë²Ã¤¨¤Æ¡¢¥á¥¤¥¸¤Ï½õ¤±¤Ë¤Ê¤ëËâË¡¤ÎÆ»¶ñ¤ò»ý¤Á±¿¤Ö¤Ù¤¤Ç¤¹¡£¤³¤ì¤Ï¾¤Î²¿¤è¤ê¤âÍÚ¤«¤Ë´Êñ¤Ë¥Þ¥¹¥¿¡¼¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1730 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1732 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1734 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1736 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1738 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1740 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1742 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1744 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1746 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1748 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1750 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1752 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1754 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1756 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1758 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1760 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1762 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1764 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1766 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1768 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1770 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1772 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£¥¢¥ó¥Ð¥é¥¤¥È¤ÈÍ©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1774 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1776 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1778 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1782 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1784 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1786 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1788 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1790 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1792 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paradin's success at praying to his deity.",
1794 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1796 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1798 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1800 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers,",
1802 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1804 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1806 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1808 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1810 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1812 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1814 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1816 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1818 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1820 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1822 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1824 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1826 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1828 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Amberite or Spectres are quite easy to *win* with, their scores are lowered.",
1830 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1832 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1834 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1839 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1852 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1854 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1856 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1858 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1860 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1862 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1864 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1868 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1870 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. ",
1872 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage.",
1874 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1876 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1878 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. ",
1880 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1881 (See \"Death Crimson\" / Ecole Software Corp.)",
1883 "A \"Lazy\" person has no good stats and can do no action well.",
1885 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1887 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1889 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills.",
1891 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1895 static cptr realm_jouhou[VALID_REALM] =
1898 "À¸Ì¿¤Ï¡Ö¤è¤¤¡×ËâË¡¤Ç¤¹¡£¤³¤ì¤Ï¼£ÎŤäËɸæ¤ËÈó¾ï¤ËÍê¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤¤¤¯¤Ä¤«»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤ì¤é¤Ï°Ëâ¤Î±ø¤ì¤¿¼êÀè¤ËÂй³¤¹¤ë¤¿¤á¤Ë¤è¤¯»È¤ï¤ì¤Þ¤¹¡£",
1900 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1902 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1904 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1906 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1908 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1910 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1912 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1914 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1916 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1918 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1922 "Life is 'good' magic; it relies mostly on healing and protective spells. It does have a few attack spells as well, but these are mostly used for harming and banishing foul minions of evil. ",
1924 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1926 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1928 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1930 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1932 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1934 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1936 "Craft magic can strengthen the caster or equipments. These spells greatly improve the caster's fighting ability, but spells that hurts opponents directly is not exist.",
1938 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1940 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1942 "The books of Kendo describes various combat technique. it need to read the books when one studys the techniques, but it doesn't need to take around the books to use the techniques after one momorizes it. It need a weapon wielded to use the techniques."
1950 static s16b stat_use[6];
1955 static s16b stat_limit[6];
1957 static s16b chara_limit[6];
1962 static s32b stat_match[6];
1967 static s32b auto_round;
1970 static void birth_quit(void)
1977 * Choose from one of the available magical realms
1979 static byte choose_realm(s32b choices, int *count)
1981 int picks[VALID_REALM] = {0};
1983 byte auto_select = REALM_NONE;
1989 /* Count the choices */
1990 if (choices & CH_LIFE)
1993 auto_select = REALM_LIFE;
1995 if (choices & CH_SORCERY)
1998 auto_select = REALM_SORCERY;
2000 if (choices & CH_NATURE)
2003 auto_select = REALM_NATURE;
2005 if (choices & CH_CHAOS)
2008 auto_select = REALM_CHAOS;
2010 if (choices & CH_DEATH)
2013 auto_select = REALM_DEATH;
2015 if (choices & CH_TRUMP)
2018 auto_select = REALM_TRUMP;
2020 if (choices & CH_ARCANE)
2023 auto_select = REALM_ARCANE;
2025 if (choices & CH_ENCHANT)
2028 auto_select = REALM_ENCHANT;
2030 if (choices & CH_DAEMON)
2033 auto_select = REALM_DAEMON;
2035 if (choices & CH_MUSIC)
2038 auto_select = REALM_MUSIC;
2040 if (choices & CH_HISSATSU)
2043 auto_select = REALM_HISSATSU;
2048 /* Auto-select the realm */
2049 if ((*count) < 2) return auto_select;
2051 if (p_ptr->pclass == CLASS_PRIEST)
2053 if (p_ptr->realm1 == REALM_LIFE)
2055 choices &= ~(CH_DEATH | CH_DAEMON);
2057 else if ((p_ptr->realm1 == REALM_DEATH) || (p_ptr->realm1 == REALM_DAEMON))
2059 choices &= ~(CH_LIFE);
2065 Term_putstr(5, 14, -1, TERM_WHITE,
2066 "ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£");
2068 Term_putstr(5, 14, -1, TERM_WHITE,
2069 "The realm of magic will determine which spells you can learn.");
2073 Term_putstr(5, 15, -1, TERM_WHITE,
2074 "À¸Ì¿¤ÈÀç½Ñ¤ÏËɸæÍѤΡ¢¥«¥ª¥¹¤È°Å¹õ¤ÏÇ˲õŪ¤Ê¼öʸ¤Ç¤¹¡£");
2076 Term_putstr(5, 15, -1, TERM_WHITE,
2077 "Life and Sorcery are protective, Chaos and Death are destructive.");
2081 Term_putstr(5, 16, -1, TERM_WHITE,
2082 "¼«Á³¤Ï¹¶·â¤ÈËɸæ¤ÎξÊý¤Î¼öʸ¤ò´Þ¤ß¤Þ¤¹¡£");
2084 Term_putstr(5, 16, -1, TERM_WHITE,
2085 "Nature has both defensive and offensive spells.");
2088 for (i = 0; i<16; i++)
2090 if (choices & (1 << i) && p_ptr->realm1 != i+1)
2092 put_str(format("%c%c %s", I2A(n), p2, realm_names[i+1]),
2093 19 + (n/5), 2 + 15 * (n%5));
2101 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) '*'¤Ç¥é¥ó¥À¥à¡¢'='¤Ç½é´ü¥ª¥×¥·¥ç¥óÀßÄê: ", I2A(0), I2A(n-1));
2103 sprintf(buf, "Choose a realm (%c-%c), * for random, or = for options: ", I2A(0), I2A(n-1));
2106 put_str(buf, 18, 2);
2112 if (c == 'S') return 255;
2118 k = (islower(c) ? A2I(c) : -1);
2119 if ((k >= 0) && (k < n)) break;
2120 if (c == '?') do_cmd_help();
2125 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2127 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2128 // do_cmd_options_aux(6, "Startup Options");
2145 * Choose the magical realms
2147 static bool get_player_realms(void)
2151 int result = get_player_realms_callback();
2156 else if (result == 1)
2159 #endif /* USE_SCRIPT */
2161 /* Select the first realm */
2164 unsigned char temp[80*8];
2167 p_ptr->realm1 = REALM_NONE;
2169 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2171 if (255 == p_ptr->realm1) return FALSE;
2172 if (!p_ptr->realm1) break;
2175 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
2177 for (i = 0; i< 6; i++)
2191 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2193 prt("Hit any key.", 0, 0);
2201 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2203 if (get_check("Are you sure? ")) break;
2209 /* Print the realm */
2211 put_str("ËâË¡ :", 6, 1);
2213 put_str("Magic :", 6, 1);
2216 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2218 /* Select the second realm */
2221 unsigned char temp[80*8];
2225 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2227 if (255 == p_ptr->realm2) return FALSE;
2228 if (!p_ptr->realm2) break;
2231 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
2233 for (i = 0; i< 6; i++)
2247 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2249 prt("Hit any key.", 0, 0);
2256 else if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
2258 else if (get_check("Are you sure? ")) break;
2263 /* Print the realm */
2264 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm2], 7, 15);
2273 * Save the current data for later
2275 static void save_prev_data(void)
2280 /*** Save the current data ***/
2283 prev.age = p_ptr->age;
2284 prev.wt = p_ptr->wt;
2285 prev.ht = p_ptr->ht;
2286 prev.sc = p_ptr->sc;
2287 prev.au = p_ptr->au;
2289 /* Save the stats */
2290 for (i = 0; i < 6; i++)
2292 prev.stat[i] = p_ptr->stat_max[i];
2295 for(i = 0; i < 50; i++)
2297 prev.hp[i] = player_hp[i];
2300 prev.chaos_patron = p_ptr->chaos_patron;
2302 /* Save the history */
2303 for (i = 0; i < 4; i++)
2305 strcpy(prev.history[i], history[i]);
2311 * Load the previous data
2313 static void load_prev_data(void)
2320 /*** Save the current data ***/
2323 temp.age = p_ptr->age;
2324 temp.wt = p_ptr->wt;
2325 temp.ht = p_ptr->ht;
2326 temp.sc = p_ptr->sc;
2327 temp.au = p_ptr->au;
2329 /* Save the stats */
2330 for (i = 0; i < 6; i++)
2332 temp.stat[i] = p_ptr->stat_max[i];
2336 for (i = 0; i < 50; i++)
2338 temp.hp[i] = player_hp[i];
2341 temp.chaos_patron = p_ptr->chaos_patron;
2343 /* Save the history */
2344 for (i = 0; i < 4; i++)
2346 strcpy(temp.history[i], history[i]);
2350 /*** Load the previous data ***/
2353 p_ptr->age = prev.age;
2354 p_ptr->wt = prev.wt;
2355 p_ptr->ht = prev.ht;
2356 p_ptr->sc = prev.sc;
2357 p_ptr->au = prev.au;
2359 /* Load the stats */
2360 for (i = 0; i < 6; i++)
2362 p_ptr->stat_max[i] = prev.stat[i];
2363 p_ptr->stat_cur[i] = prev.stat[i];
2367 for (i = 0; i < 50; i++)
2369 player_hp[i] = prev.hp[i];
2371 p_ptr->mhp = player_hp[0];
2372 p_ptr->chp = player_hp[0];
2374 p_ptr->chaos_patron = prev.chaos_patron;
2376 /* Load the history */
2377 for (i = 0; i < 4; i++)
2379 strcpy(history[i], prev.history[i]);
2383 /*** Save the current data ***/
2386 prev.age = temp.age;
2392 /* Save the stats */
2393 for (i = 0; i < 6; i++)
2395 prev.stat[i] = temp.stat[i];
2399 for (i = 0; i < 50; i++)
2401 prev.hp[i] = temp.hp[i];
2404 prev.chaos_patron = temp.chaos_patron;
2406 /* Save the history */
2407 for (i = 0; i < 4; i++)
2409 strcpy(prev.history[i], temp.history[i]);
2417 * Returns adjusted stat -JK- Algorithm by -JWT-
2419 * auto_roll is boolean and states maximum changes should be used rather
2420 * than random ones to allow specification of higher values to wait for
2422 static int adjust_stat(int value, int amount, int auto_roll)
2426 /* Negative amounts */
2430 for (i = 0; i < (0 - amount); i++)
2436 else if (value > 18)
2447 /* Positive amounts */
2448 else if (amount > 0)
2451 for (i = 0; i < amount; i++)
2464 /* Return the result */
2472 * Roll for a characters stats
2474 * For efficiency, we include a chunk of "calc_bonuses()".
2476 static void get_stats(void)
2485 /* Roll and verify some stats */
2488 /* Roll some dice */
2489 for (j = i = 0; i < 18; i++)
2492 dice[i] = randint(3 + i % 3);
2494 /* Collect the maximum */
2499 if ((j > 42) && (j < 57)) break;
2500 /* 57 was 54... I hate 'magic numbers' :< TY */
2503 /* Acquire the stats */
2504 for (i = 0; i < 6; i++)
2506 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2507 j = 5 + dice[3*i] + dice[3*i+1] + dice[3*i+2];
2509 /* Save that value */
2510 p_ptr->stat_max[i] = j;
2512 /* Obtain a "bonus" for "race" and "class" and "seikaku"*/
2513 bonus = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
2515 /* Start fully healed */
2516 p_ptr->stat_cur[i] = p_ptr->stat_max[i];
2518 /* Efficiency -- Apply the racial/class bonuses */
2519 stat_use[i] = modify_stat_value(p_ptr->stat_max[i], bonus);
2523 void get_max_stats(void)
2529 /* Roll and verify some stats */
2532 /* Roll some dice */
2533 for (j = i = 0; i < 6; i++)
2536 dice[i] = randint(7);
2538 /* Collect the maximum */
2546 /* Acquire the stats */
2547 for (i = 0; i < 6; i++)
2549 j = 18 + 60 + dice[i]*10;
2551 /* Save that value */
2552 p_ptr->stat_max_max[i] = j;
2553 if (p_ptr->stat_max[i] > j)
2554 p_ptr->stat_max[i] = j;
2555 if (p_ptr->stat_cur[i] > j)
2556 p_ptr->stat_cur[i] = j;
2558 p_ptr->knowledge &= ~(KNOW_STAT);
2563 * Roll for some info that the auto-roller ignores
2565 static void get_extra(void)
2567 int i, j, min_value, max_value;
2570 p_ptr->max_plv = p_ptr->lev = 1;
2572 /* Experience factor */
2573 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2574 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2576 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2577 p_ptr->expfact -= 15;
2579 /* Initialize arena and rewards information -KMW- */
2580 p_ptr->arena_number = 0;
2581 p_ptr->inside_arena = 0;
2582 p_ptr->inside_quest = 0;
2583 p_ptr->leftbldg = FALSE;
2584 for (i = 0; i < MAX_MANE; i++)
2590 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
2592 p_ptr->start_race = p_ptr->prace;
2593 p_ptr->old_race1 = 0L;
2594 p_ptr->old_race2 = 0L;
2595 p_ptr->old_realm = 0;
2597 for (i = 0; i < 64; i++)
2599 if (p_ptr->pclass == CLASS_SORCERER) spell_exp[i] = 1600;
2600 else if (p_ptr->pclass == CLASS_RED_MAGE) spell_exp[i] = 1200;
2601 else spell_exp[i] = 0;
2604 for (i = 0; i < 5; i++)
2605 for (j = 0; j < 64; j++)
2606 weapon_exp[i][j] = weapon_exp_settei[p_ptr->pclass][i][j][0];
2607 if(p_ptr->pseikaku == SEIKAKU_SEXY)
2609 weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = 4000;
2610 weapon_exp_settei[p_ptr->pclass][TV_HAFTED-TV_BOW][SV_WHIP][1] = 8000;
2613 for (i = 0; i < 10; i++)
2614 skill_exp[i] = skill_exp_settei[p_ptr->pclass][i][0];
2617 for (i = 0; i < MAX_BACT; i++)
2619 p_ptr->rewards[i] = 0;
2622 p_ptr->today_mon = 0;
2625 if (p_ptr->pclass == CLASS_SORCERER)
2626 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2628 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2630 /* Minimum hitpoints at highest level */
2631 min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
2632 min_value += p_ptr->hitdie;
2634 /* Maximum hitpoints at highest level */
2635 max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
2636 max_value += p_ptr->hitdie;
2638 /* Roll out the hitpoints */
2641 /* Pre-calculate level 1 hitdice */
2642 player_hp[0] = p_ptr->hitdie;
2644 for (i = 1; i < 4; i++)
2646 j = randint(p_ptr->hitdie);
2650 /* Roll the hitpoint values */
2651 for (i = 1; i < PY_MAX_LEVEL; i++)
2653 j = randint(p_ptr->hitdie);
2654 player_hp[i] = player_hp[i - 1] + j;
2657 /* XXX Could also require acceptable "mid-level" hitpoints */
2659 /* Require "valid" hitpoints at highest level */
2660 if (player_hp[PY_MAX_LEVEL - 1] < min_value) continue;
2661 if (player_hp[PY_MAX_LEVEL - 1] > max_value) continue;
2667 /* Initial hitpoints */
2668 p_ptr->mhp = player_hp[0];
2673 * Get the racial history, and social class, using the "history charts".
2675 static void get_history(void)
2677 int i, n, chart, roll, social_class;
2683 /* Clear the previous history strings */
2684 for (i = 0; i < 4; i++) history[i][0] = '\0';
2686 /* Clear the history text */
2689 /* Initial social class */
2690 social_class = randint(4);
2692 /* Starting place */
2693 switch (p_ptr->prace)
2701 case RACE_BARBARIAN:
2738 case RACE_HALF_TROLL:
2748 case RACE_HALF_OGRE:
2753 case RACE_HALF_GIANT:
2758 case RACE_HALF_TITAN:
2788 case RACE_DRACONIAN:
2793 case RACE_MIND_FLAYER:
2876 /* Process the history */
2882 /* Roll for nobility */
2883 roll = randint(100);
2886 /* Access the proper entry in the table */
2887 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
2889 /* Acquire the textual history */
2890 (void)strcat(buf, bg[i].info);
2892 /* Add in the social class */
2893 social_class += (int)(bg[i].bonus) - 50;
2895 /* Enter the next chart */
2901 /* Verify social class */
2902 if (social_class > 100) social_class = 100;
2903 else if (social_class < 1) social_class = 1;
2905 /* Save the social class */
2906 p_ptr->sc = social_class;
2909 /* Skip leading spaces */
2910 for (s = buf; *s == ' '; s++) /* loop */;
2912 /* Get apparent length */
2915 /* Kill trailing spaces */
2917 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
2920 unsigned char temp[64*4];
2921 roff_to_buf(s, 60, temp);
2923 for(i=0 ; i<4 ; i++){
2925 else {strcpy(history[i], t);t += strlen(t)+1;}
2932 * Computes character's age, height, and weight
2935 static void get_ahw(void)
2937 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
2940 /* Calculate the age */
2941 p_ptr->age = rp_ptr->b_age + randint(rp_ptr->m_age);
2943 /* Calculate the height/weight for males */
2944 if (p_ptr->psex == SEX_MALE)
2946 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
2947 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
2948 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
2949 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
2952 /* Calculate the height/weight for females */
2953 else if (p_ptr->psex == SEX_FEMALE)
2955 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
2956 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
2957 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
2958 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
2963 * Get the player's starting money
2965 static void get_money(void)
2969 /* Social Class determines starting gold */
2970 gold = (p_ptr->sc * 6) + randint(100) + 300;
2971 if (p_ptr->pclass == CLASS_TOURIST)
2974 /* Process the stats */
2975 for (i = 0; i < 6; i++)
2977 /* Mega-Hack -- reduce gold for high stats */
2978 if (stat_use[i] >= 18 + 50) gold -= 300;
2979 else if (stat_use[i] >= 18 + 20) gold -= 200;
2980 else if (stat_use[i] > 18) gold -= 150;
2981 else gold -= (stat_use[i] - 8) * 10;
2984 /* Minimum 100 gold */
2985 if (gold < 100) gold = 100;
2987 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
2989 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2991 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3000 * Display stat values, subset of "put_stats()"
3002 * See 'display_player()' for screen layout constraints.
3004 static void birth_put_stats(void)
3015 /* Put the stats (and percents) */
3016 for (i = 0; i < 6; i++)
3019 cnv_stat(stat_use[i], buf);
3020 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3022 /* Put the percent */
3025 p = 1000L * stat_match[i] / auto_round;
3026 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3027 sprintf(buf, "%3d.%d%%", p/10, p%10);
3028 c_put_str(attr, buf, 3+i, col+13);
3031 /* Never happened */
3035 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3037 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3047 * Clear all the global "character" data
3049 static void player_wipe(void)
3054 /* Hack -- zero the struct */
3055 (void)WIPE(p_ptr, player_type);
3057 /* Wipe the history */
3058 for (i = 0; i < 4; i++)
3060 strcpy(history[i], "");
3063 /* Wipe the quests */
3064 for (i = 0; i < max_quests; i++)
3066 quest[i].status = QUEST_STATUS_UNTAKEN;
3068 quest[i].cur_num = 0;
3069 quest[i].max_num = 0;
3073 quest[i].complev = 0;
3077 p_ptr->total_weight = 0;
3083 /* Clear the inventory */
3084 for (i = 0; i < INVEN_TOTAL; i++)
3086 object_wipe(&inventory[i]);
3090 /* Start with no artifacts made yet */
3091 for (i = 0; i < max_a_idx; i++)
3093 artifact_type *a_ptr = &a_info[i];
3097 /* Reset the objects */
3100 /* Reset the "monsters" */
3101 for (i = 1; i < max_r_idx; i++)
3103 monster_race *r_ptr = &r_info[i];
3105 /* Hack -- Reset the counter */
3108 /* Hack -- Reset the max counter */
3109 r_ptr->max_num = 100;
3111 /* Hack -- Reset the max counter */
3112 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3113 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 5;
3115 /* Clear player kills */
3116 r_ptr->r_pkills = 0;
3120 /* Hack -- Well fed player */
3121 p_ptr->food = PY_FOOD_FULL - 1;
3124 /* Wipe the spells */
3125 if (p_ptr->pclass == CLASS_SORCERER)
3127 spell_learned1 = spell_learned2 = 0xffffffffL;
3128 spell_worked1 = spell_worked2 = 0xffffffffL;
3132 spell_learned1 = spell_learned2 = 0L;
3133 spell_worked1 = spell_worked2 = 0L;
3135 spell_forgotten1 = spell_forgotten2 = 0L;
3136 for (i = 0; i < 64; i++) spell_order[i] = 99;
3137 p_ptr->learned_spells = 0;
3138 p_ptr->add_spells = 0;
3139 p_ptr->knowledge = 0;
3141 /* Clean the mutation count */
3142 mutant_regenerate_mod = 100;
3144 /* Clear "cheat" options */
3152 /* Assume no winning game */
3153 total_winner = FALSE;
3155 world_player = FALSE;
3157 /* Assume no panic save */
3160 /* Assume no cheating */
3163 /* Not waiting to report score */
3164 wait_report_score = FALSE;
3166 /* Default pet command settings */
3167 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3168 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3170 /* Wipe the recall depths */
3171 for (i = 0; i < max_d_idx; i++)
3178 /* Reset wild_mode to FALSE */
3179 p_ptr->wild_mode = FALSE;
3181 for (i = 0; i < 108; i++)
3183 p_ptr->magic_num1[i] = 0;
3184 p_ptr->magic_num2[i] = 0;
3190 * Each player starts out with a few items, given as tval/sval pairs.
3191 * In addition, he always has some food and a few torches.
3193 static byte player_init[MAX_CLASS][3][2] =
3197 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3198 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3199 { TV_SWORD, SV_BROAD_SWORD }
3204 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3205 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3206 { TV_SWORD, SV_DAGGER }
3211 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3212 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3213 { TV_HAFTED, SV_MACE }
3218 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3219 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3220 { TV_SWORD, SV_DAGGER }
3225 { TV_NATURE_BOOK, 0 },
3226 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3227 { TV_SWORD, SV_DAGGER }
3232 { TV_SORCERY_BOOK, 0 },
3233 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3234 { TV_SWORD, SV_BROAD_SWORD }
3239 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3240 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3241 { TV_SWORD, SV_SHORT_SWORD }
3246 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3247 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3248 { TV_SWORD, SV_BROAD_SWORD }
3253 { TV_SORCERY_BOOK, 0 },
3254 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3255 { TV_POTION, SV_POTION_HEROISM }
3260 { TV_POTION, SV_POTION_SPEED },
3261 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3262 { TV_SWORD, SV_SMALL_SWORD }
3267 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3268 { TV_RING, SV_RING_SUSTAIN_INT},
3269 { TV_SWORD, SV_DAGGER }
3274 { TV_FOOD, SV_FOOD_JERKY},
3275 { TV_SCROLL, SV_SCROLL_MAPPING },
3281 { TV_POTION, SV_POTION_SPEED },
3282 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3283 { TV_SWORD, SV_SHORT_SWORD}
3288 { TV_TRUMP_BOOK, 0 },
3289 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3290 { TV_POLEARM, SV_SPEAR}
3295 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3296 { TV_RING, SV_RING_SUSTAIN_INT},
3297 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3302 { TV_BOW, SV_LONG_BOW },
3303 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3304 { TV_SWORD, SV_SHORT_SWORD },
3309 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3310 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3311 { TV_SWORD, SV_SHORT_SWORD },
3316 { TV_MUSIC_BOOK, 0 },
3317 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3318 { TV_SWORD, SV_SHORT_SWORD },
3323 { TV_ARCANE_BOOK, 0 },
3324 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3325 { TV_SWORD, SV_SHORT_SWORD },
3330 { TV_HISSATSU_BOOK, 0 },
3331 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3332 { TV_SWORD, SV_BROAD_SWORD }
3337 { TV_SORCERY_BOOK, 0 },
3338 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3339 { TV_POTION, SV_POTION_RESTORE_MANA }
3344 { TV_SOFT_ARMOR, SV_ROBE },
3345 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3346 { TV_SWORD, SV_DAGGER }
3351 { TV_BOW, SV_SHORT_BOW },
3352 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3353 { TV_POLEARM, SV_BROAD_SPEAR}
3358 { TV_POTION, SV_POTION_HEALING },
3359 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3360 { TV_POLEARM, SV_BROAD_AXE }
3365 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3366 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3367 { TV_POLEARM, SV_BROAD_AXE }
3371 { TV_POTION, SV_POTION_SPEED },
3372 { TV_RING, SV_RING_SUSTAIN_INT},
3373 { TV_SWORD, SV_DAGGER }
3377 { TV_POTION, SV_POTION_SPEED },
3378 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3379 { TV_SWORD, SV_DAGGER }
3385 * Init players with some belongings
3387 * Having an item makes the player "aware" of its purpose.
3389 void player_outfit(void)
3398 if (player_outfit_callback()) return;
3399 #endif /* USE_SCRIPT */
3401 /* Get local object */
3404 /* Give the player some food */
3405 switch (p_ptr->prace)
3416 if (p_ptr->pclass == CLASS_BERSERKER) break;
3417 /* Scrolls of satisfy hunger */
3418 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_SATISFY_HUNGER));
3419 q_ptr->number = (byte)rand_range(2, 5);
3420 object_aware(q_ptr);
3421 object_known(q_ptr);
3423 /* These objects are "storebought" */
3424 // q_ptr->ident |= IDENT_STOREB;
3427 q_ptr->python = object_create_callback(q_ptr);
3428 #endif /* USE_SCRIPT */
3430 (void)inven_carry(q_ptr);
3437 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3438 q_ptr->number = (byte)rand_range(3, 7);
3439 object_aware(q_ptr);
3440 object_known(q_ptr);
3443 q_ptr->python = object_create_callback(q_ptr);
3444 #endif /* USE_SCRIPT */
3446 (void)inven_carry(q_ptr);
3450 /* Get local object */
3453 if (p_ptr->prace == RACE_VAMPIRE)
3455 /* Hack -- Give the player scrolls of DARKNESS! */
3456 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3458 q_ptr->number = (byte)rand_range(2, 5);
3460 object_aware(q_ptr);
3461 object_known(q_ptr);
3463 /* These objects are "storebought" */
3464 // q_ptr->ident |= IDENT_STOREB;
3467 q_ptr->python = object_create_callback(q_ptr);
3468 #endif /* USE_SCRIPT */
3470 (void)inven_carry(q_ptr);
3472 else if (p_ptr->pclass != CLASS_NINJA)
3474 /* Hack -- Give the player some torches */
3475 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3476 q_ptr->number = (byte)rand_range(3, 7);
3477 q_ptr->xtra4 = rand_range(3, 7) * 500;
3478 object_aware(q_ptr);
3479 object_known(q_ptr);
3482 q_ptr->python = object_create_callback(q_ptr);
3483 #endif /* USE_SCRIPT */
3485 (void)inven_carry(q_ptr);
3488 /* Get local object */
3491 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3493 /* Hack -- Give the player some arrows */
3494 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3495 q_ptr->number = (byte)rand_range(15, 20);
3497 /* These objects are "storebought" */
3498 // q_ptr->ident |= IDENT_STOREB;
3500 object_aware(q_ptr);
3501 object_known(q_ptr);
3504 q_ptr->python = object_create_callback(q_ptr);
3505 #endif /* USE_SCRIPT */
3507 (void)inven_carry(q_ptr);
3509 if (p_ptr->pclass == CLASS_RANGER)
3511 /* Hack -- Give the player some arrows */
3512 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3514 /* These objects are "storebought" */
3515 // q_ptr->ident |= IDENT_STOREB;
3517 object_aware(q_ptr);
3518 object_known(q_ptr);
3521 q_ptr->python = object_create_callback(q_ptr);
3522 #endif /* USE_SCRIPT */
3524 (void)inven_carry(q_ptr);
3526 else if (p_ptr->pclass == CLASS_ARCHER)
3528 /* Hack -- Give the player some arrows */
3529 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3530 q_ptr->number = (byte)rand_range(15, 20);
3532 /* These objects are "storebought" */
3533 // q_ptr->ident |= IDENT_STOREB;
3535 object_aware(q_ptr);
3536 object_known(q_ptr);
3539 q_ptr->python = object_create_callback(q_ptr);
3540 #endif /* USE_SCRIPT */
3542 (void)inven_carry(q_ptr);
3544 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3546 /* Hack -- Give the player some arrows */
3547 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3549 q_ptr->pval = (byte)rand_range(25, 30);
3551 /* These objects are "storebought" */
3552 // q_ptr->ident |= IDENT_STOREB;
3554 object_aware(q_ptr);
3555 object_known(q_ptr);
3558 q_ptr->python = object_create_callback(q_ptr);
3559 #endif /* USE_SCRIPT */
3561 (void)inven_carry(q_ptr);
3563 else if (p_ptr->pclass == CLASS_SORCERER)
3565 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3567 /* Hack -- Give the player some arrows */
3568 object_prep(q_ptr, lookup_kind(i, 0));
3571 /* These objects are "storebought" */
3572 // q_ptr->ident |= IDENT_STOREB;
3574 object_aware(q_ptr);
3575 object_known(q_ptr);
3578 q_ptr->python = object_create_callback(q_ptr);
3579 #endif /* USE_SCRIPT */
3581 (void)inven_carry(q_ptr);
3584 else if (p_ptr->pclass == CLASS_TOURIST)
3586 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3588 /* Hack -- Give the player some arrows */
3589 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3590 q_ptr->number = (byte)rand_range(15, 20);
3592 /* These objects are "storebought" */
3593 // q_ptr->ident |= IDENT_STOREB;
3595 object_aware(q_ptr);
3596 object_known(q_ptr);
3599 q_ptr->python = object_create_callback(q_ptr);
3600 #endif /* USE_SCRIPT */
3602 (void)inven_carry(q_ptr);
3605 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3606 q_ptr->number = (byte)rand_range(2, 4);
3608 /* These objects are "storebought" */
3609 // q_ptr->ident |= IDENT_STOREB;
3611 object_aware(q_ptr);
3612 object_known(q_ptr);
3615 q_ptr->python = object_create_callback(q_ptr);
3616 #endif /* USE_SCRIPT */
3618 (void)inven_carry(q_ptr);
3620 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3621 q_ptr->number = (byte)rand_range(2, 4);
3623 /* These objects are "storebought" */
3624 // q_ptr->ident |= IDENT_STOREB;
3626 object_aware(q_ptr);
3627 object_known(q_ptr);
3630 q_ptr->python = object_create_callback(q_ptr);
3631 #endif /* USE_SCRIPT */
3633 (void)inven_carry(q_ptr);
3635 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3636 q_ptr->number = (byte)rand_range(1, 3);
3638 /* These objects are "storebought" */
3639 // q_ptr->ident |= IDENT_STOREB;
3641 object_aware(q_ptr);
3642 object_known(q_ptr);
3645 q_ptr->python = object_create_callback(q_ptr);
3646 #endif /* USE_SCRIPT */
3648 (void)inven_carry(q_ptr);
3650 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3651 q_ptr->number = (byte)rand_range(2, 4);
3653 /* These objects are "storebought" */
3654 // q_ptr->ident |= IDENT_STOREB;
3656 object_aware(q_ptr);
3657 object_known(q_ptr);
3660 q_ptr->python = object_create_callback(q_ptr);
3661 #endif /* USE_SCRIPT */
3663 (void)inven_carry(q_ptr);
3665 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3666 q_ptr->number = (byte)rand_range(2, 4);
3668 /* These objects are "storebought" */
3669 // q_ptr->ident |= IDENT_STOREB;
3671 object_aware(q_ptr);
3672 object_known(q_ptr);
3675 q_ptr->python = object_create_callback(q_ptr);
3676 #endif /* USE_SCRIPT */
3678 (void)inven_carry(q_ptr);
3680 else if (p_ptr->pclass == CLASS_NINJA)
3682 /* Hack -- Give the player some arrows */
3683 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3684 q_ptr->number = (byte)rand_range(15, 20);
3686 /* These objects are "storebought" */
3687 // q_ptr->ident |= IDENT_STOREB;
3689 object_aware(q_ptr);
3690 object_known(q_ptr);
3693 q_ptr->python = object_create_callback(q_ptr);
3694 #endif /* USE_SCRIPT */
3696 (void)inven_carry(q_ptr);
3699 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3701 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3702 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3705 /* Hack -- Give the player three useful objects */
3706 for (i = 0; i < 3; i++)
3708 /* Look up standard equipment */
3709 tv = player_init[p_ptr->pclass][i][0];
3710 sv = player_init[p_ptr->pclass][i][1];
3712 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3713 /* Hack to initialize spellbooks */
3714 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3715 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3717 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3718 p_ptr->prace == RACE_BARBARIAN)
3719 /* Barbarians do not need a ring of resist fear */
3720 sv = SV_RING_SUSTAIN_STR;
3722 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3723 p_ptr->prace == RACE_MIND_FLAYER)
3726 sv = SV_POTION_RESTORE_MANA;
3729 /* Get local object */
3732 /* Hack -- Give the player an object */
3733 object_prep(q_ptr, lookup_kind(tv, sv));
3735 /* Assassins begin the game with a poisoned dagger */
3736 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
3737 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
3739 q_ptr->name2 = EGO_BRAND_POIS;
3742 /* These objects are "storebought" */
3743 // q_ptr->ident |= IDENT_STOREB;
3745 object_aware(q_ptr);
3746 object_known(q_ptr);
3749 q_ptr->python = object_create_callback(q_ptr);
3750 #endif /* USE_SCRIPT */
3752 (void)inven_carry(q_ptr);
3760 static bool get_player_race(void)
3770 int result = get_player_race_callback();
3775 else if (result == 1)
3778 #endif /* USE_SCRIPT */
3781 Term_putstr(5, 14, -1, TERM_WHITE,
3783 "¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£");
3785 "Your 'race' determines various intrinsic factors and bonuses.");
3788 hack_mutation = FALSE;
3791 for (n = 0; n < MAX_RACES; n++)
3795 rp_ptr = &race_info[p_ptr->prace];
3796 str = rp_ptr->title;
3800 if (n < RACE_SPECTRE)
3802 sprintf(buf, "%c%c%s", I2A(n), p2, str);
3804 sprintf(buf, "%c%c %s", I2A(n), p2, str);
3809 sprintf(buf, "%d%c%s", (n - RACE_SPECTRE), p2, str); /* HACK */
3811 sprintf(buf, "%d%c %s", (n - RACE_SPECTRE), p2, str); /* HACK */
3814 put_str(buf, 16 + (n/5), 1 + 16 * (n%5));
3822 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-9) '*'¤Ç¥é¥ó¥À¥à, '='¤Ç½é´ü¥ª¥×¥·¥ç¥óÀßÄê: ", I2A(0));
3824 sprintf(buf, "Choose a race (%c-9), * for random, or = for options: ", I2A(0));
3827 put_str(buf, 15, 2);
3833 if (c == 'S') return (FALSE);
3836 k = rand_int(MAX_RACES);
3896 k = (islower(c) ? A2I(c) : -1);
3897 if ((k >= 0) && (k < n)) break;
3898 if (c == '?') do_cmd_help();
3903 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
3905 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
3917 /* Give beastman a mutation at character birth */
3918 if (p_ptr->prace == RACE_BEASTMAN)
3919 hack_mutation = TRUE;
3921 rp_ptr = &race_info[p_ptr->prace];
3922 str = rp_ptr->title;
3925 c_put_str(TERM_L_BLUE, str, 4, 15);
3935 static bool get_player_class(void)
3945 int result = get_player_class_callback();
3950 else if (result == 1)
3953 #endif /* USE_SCRIPT */
3957 Term_putstr(5, 14, -1, TERM_WHITE,
3959 "¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£");
3961 "Your 'class' determines various intrinsic abilities and bonuses.");
3964 Term_putstr(5, 15, -1, TERM_WHITE,
3966 "()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£");
3968 "Any entries in parentheses should only be used by advanced players.");
3973 for (n = 0; n < MAX_CLASS_CHOICE; n++)
3976 char select = I2A(n);
3980 cp_ptr = &class_info[p_ptr->pclass];
3981 mp_ptr = &magic_info[p_ptr->pclass];
3983 str = cp_ptr->title;
3985 if (n >= CLASS_NINJA)
3986 select = '0'+n-CLASS_NINJA;
3988 if (!(rp_ptr->choice & (1L << n)))
3990 sprintf(buf, "%c%c(%s)%s", select, p2, str, mod);
3992 sprintf(buf, "%c%c (%s)%s", select, p2, str, mod);
3998 sprintf(buf, "%c%c%s%s", select, p2, str, mod);
4000 sprintf(buf, "%c%c %s%s", select, p2, str, mod);
4004 put_str(buf, 17 + (n/4), 2 + 19 * (n%4));
4011 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) '*'¤Ç¥é¥ó¥À¥à¡¢'='¤Ç½é´ü¥ª¥×¥·¥ç¥óÀßÄê: ", I2A(0), '0'+n-CLASS_NINJA);
4013 sprintf(buf, "Choose a class (%c-%c), * for random, or = for options: ", I2A(0), '0'+n-CLASS_NINJA);
4016 put_str(buf, 16, 2);
4022 if (c == 'S') return (FALSE);
4033 k = (islower(c) ? A2I(c) : -1);
4034 if ((k >= 0) && (k < n)) break;
4035 if (c == '?') do_cmd_help();
4040 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4042 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4052 cp_ptr = &class_info[p_ptr->pclass];
4053 mp_ptr = &magic_info[p_ptr->pclass];
4054 str = cp_ptr->title;
4059 c_put_str(TERM_L_BLUE, str, 5, 15);
4061 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4071 static bool get_player_seikaku(void)
4082 int result = get_player_seikaku_callback();
4087 else if (result == 1)
4090 #endif /* USE_SCRIPT */
4095 Term_putstr(5, 14, -1, TERM_WHITE,
4096 "¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£ ");
4098 Term_putstr(5, 14, -1, TERM_WHITE,
4099 "Your personality determines various intrinsic abilities and bonuses.");
4103 for (n = 0; n < MAX_SEIKAKU; n++)
4107 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4110 p_ptr->pseikaku = n;
4111 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4112 str = ap_ptr->title;
4116 sprintf(buf, "%c%c%s%s", I2A(n), p2, str, mod);
4118 sprintf(buf, "%c%c %s%s", I2A(n), p2, str, mod);
4120 put_str(buf, 17 + (n/4), 2 + 18 * (n%4));
4127 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) '*'¤Ç¥é¥ó¥À¥à¡¢'='¤Ç½é´ü¥ª¥×¥·¥ç¥óÀßÄê: ", I2A(0), I2A(n-1));
4129 sprintf(buf, "Choose a personality (%c-%c), * for random, or = for options: ", I2A(0), I2A(n-1));
4132 put_str(buf, 16, 2);
4138 if (c == 'S') return (FALSE);
4145 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4148 k = (islower(c) ? A2I(c) : -1);
4149 if ((k >= 0) && (k < n))
4150 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4152 if (c == '?') do_cmd_help();
4157 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4159 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4168 p_ptr->pseikaku = k;
4169 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4171 strcpy(tmp, ap_ptr->title);
4175 strcpy(tmp, ap_ptr->title);
4178 strcat(tmp,player_name);
4182 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4189 * Helper function for 'player_birth()'
4191 * The delay may be reduced, but is recommended to keep players
4192 * from continuously rolling up characters, which can be VERY
4193 * expensive CPU wise. And it cuts down on player stupidity.
4195 static bool player_birth_aux(void)
4197 int i, j, k, m, n, v;
4221 #endif /* USE_SCRIPT */
4229 /* Title everything */
4231 put_str("̾Á° :", 1,26);
4233 put_str("Name :", 1,26);
4237 put_str("ÀÊÌ :", 3, 1);
4239 put_str("Sex :", 3, 1);
4243 put_str("¼ï² :", 4, 1);
4245 put_str("Race :", 4, 1);
4249 put_str("¿¦¶È :", 5, 1);
4251 put_str("Class :", 5, 1);
4255 /* Dump the default name */
4256 c_put_str(TERM_L_BLUE, player_name, 1, 34);
4259 /*** Instructions ***/
4261 /* Display some helpful information */
4263 Term_putstr(9, 9, -1, TERM_WHITE,
4264 "°Ê²¼¤Î¼ÁÌä¤ËÅú¤¨¤Æ²¼¤µ¤¤¡£²óÅú¤Ïɽ¼¨¤µ¤ì¤Æ¤¤¤ëÁªÂò»è¤ÎÃ椫¤é");
4265 Term_putstr(9, 10, -1, TERM_WHITE,
4266 "Áª¤ó¤Ç²¼¤µ¤¤¡£²óÅúÁªÂò»þ¤Ë 'Q' ¤ò²¡¤¹¤È¥²¡¼¥à¤ò½ªÎ»¡¢'S' ¤ò ");
4267 Term_putstr(9, 11, -1, TERM_WHITE,
4268 "²¡¤¹¤È½é¤á¤«¤é¤ä¤êľ¤·¡¢'?' ¤ò²¡¤¹¤È¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£");
4269 Term_putstr(9, 12, -1, TERM_WHITE,
4270 "'Q' ¤È 'S' ¤ÏÂçʸ»ú¤ÇÆþÎϤ·¤Æ²¼¤µ¤¤¡£ ");
4272 Term_putstr(5, 9, -1, TERM_WHITE,
4273 "Please answer the following questions. Most of the questions");
4274 Term_putstr(5, 10, -1, TERM_WHITE,
4275 "display a set of standard answers, and many will also accept");
4276 Term_putstr(5, 11, -1, TERM_WHITE,
4277 "some special responses, including 'Q' to quit, 'S' to restart,");
4278 Term_putstr(5, 12, -1, TERM_WHITE,
4279 "and '?' for help. Note that 'Q' and 'S' must be capitalized.");
4287 result = get_world_callback();
4295 #endif /* USE_SCRIPT */
4297 /*** Player sex ***/
4301 Term_putstr(9, 14, -1, TERM_WHITE,
4302 "¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£");
4304 Term_putstr(5, 14, -1, TERM_WHITE,
4305 "Your 'sex' does not have any significant gameplay effects.");
4309 /* Prompt for "Sex" */
4310 for (n = 0; n < MAX_SEXES; n++)
4314 sp_ptr = &sex_info[p_ptr->psex];
4315 str = sp_ptr->title;
4320 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4322 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4325 put_str(buf, 17 + (n/5), 2 + 15 * (n%5));
4332 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) '*'¤Ç¥é¥ó¥À¥à, '='¤Ç½é´ü¥ª¥×¥·¥ç¥óÀßÄê: ", I2A(0), I2A(n-1));
4334 sprintf(buf, "Choose a sex (%c-%c), * for random, or = for options: ", I2A(0), I2A(n-1));
4337 put_str(buf, 16, 2);
4343 if (c == 'S') return (FALSE);
4346 k = rand_int(MAX_SEXES);
4349 k = (islower(c) ? A2I(c) : -1);
4350 if ((k >= 0) && (k < n)) break;
4351 if (c == '?') do_cmd_help();
4356 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4358 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4368 sp_ptr = &sex_info[p_ptr->psex];
4369 str = sp_ptr->title;
4373 c_put_str(TERM_L_BLUE, str, 3, 15);
4380 unsigned char temp[80*9];
4383 /* Choose the players race */
4384 if (!get_player_race()) return FALSE;
4388 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
4391 for (i = 0; i< 9; i++)
4402 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
4404 if (get_check("Are you sure? ")) break;
4407 c_put_str(TERM_WHITE, " ", 4, 15);
4413 /* Choose the players class */
4416 unsigned char temp[80*9];
4419 /* Choose the players race */
4420 if (!get_player_class()) return FALSE;
4423 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
4426 for (i = 0; i< 9; i++)
4438 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
4440 if (get_check("Are you sure? ")) break;
4442 c_put_str(TERM_WHITE, " ", 5, 15);
4445 /* Choose the magic realms */
4446 if (!get_player_realms()) return FALSE;
4448 /* Choose the players seikaku */
4451 unsigned char temp[80*8];
4454 /* Choose the players race */
4455 if (!get_player_seikaku()) return FALSE;
4458 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
4461 for (i = 0; i< 6; i++)
4472 if (get_check("¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) break;
4474 if (get_check("Are you sure? ")) break;
4476 c_put_str(TERM_L_BLUE, player_name, 1, 34);
4477 prt("", 1, 34+strlen(player_name));
4485 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4487 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4492 #ifdef ALLOW_AUTOROLLER
4496 if (autoroller || autochara)
4510 /* Prompt for the minimum stats */
4512 put_str("ǽÎÏÃͤκǾ®ÃͤòÆþÎϤ·¤Æ²¼¤µ¤¤: ", 14, 2);
4514 put_str("Enter minimum attribute for: ", 14, 2);
4518 /* Output the maximum stats */
4519 for (i = 0; i < 6; i++)
4521 /* Reset the "success" counter */
4524 /* Race/Class bonus */
4525 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4527 /* Obtain the "maximal" stat */
4528 m = adjust_stat(17, j, TRUE);
4530 /* Save the maximum */
4533 /* Extract a textual format */
4534 /* cnv_stat(m, inp); */
4540 sprintf(inp, "(ºÇÂçÃÍ 18/%02d):", (m - 18));
4542 sprintf(inp, "(Max of 18/%02d):", (m - 18));
4551 sprintf(inp, "(ºÇÂçÃÍ %2d):", m);
4553 sprintf(inp, "(Max of %2d):", m);
4558 /* Prepare a prompt */
4559 sprintf(buf, "%-5s%-20s", stat_names[i], inp);
4561 /* Dump the prompt */
4562 put_str(buf, 16 + i, 5);
4565 /* Input the minimum stats */
4566 for (i = 0; i < 6; i++)
4568 /* Get a minimum stat */
4573 /* Move the cursor */
4574 put_str("", 16 + i, 30);
4579 /* Get a response (or escape) */
4580 if (!askfor_aux(inp, 8)) inp[0] = '\0';
4582 /* Hack -- add a fake slash */
4585 /* Hack -- look for the "slash" */
4586 s = strchr(inp, '/');
4588 /* Hack -- Nuke the slash */
4591 /* Hack -- Extract an input */
4592 v = atoi(inp) + atoi(s);
4594 /* Break on valid input */
4595 if (v <= mval[i]) break;
4598 /* Save the minimum stat */
4599 stat_limit[i] = (v > 0) ? v : 0;
4606 int max_percent, min_percent;
4611 /* Prompt for the minimum stats */
4613 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÆþÎϤ·¤Æ²¼¤µ¤¤: ", 13, 2);
4615 put_str("Enter minimum attribute for: ", 13, 2);
4618 put_str("(Ãí°Õ : ¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£)", 14, 2);
4620 put_str("Caution: Values near minimum or maximum is extremery rare.", 14, 2);
4623 if (p_ptr->psex == SEX_MALE)
4625 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4626 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4630 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4631 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4634 /* Output the maximum stats */
4635 for (i = 0; i < 6; i++)
4637 /* Obtain the "maximal" stat */
4640 case 0: if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1; else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1; break;
4641 case 1: if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1; else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1; break;
4642 case 2: if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1; else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1; break;
4643 case 3: if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1; else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1; break;
4644 case 4: m = 1;break;
4645 case 5: m = 100;break;
4646 default: m = 1;break;
4649 /* Save the maximum */
4652 /* Extract a textual format */
4653 /* cnv_stat(m, inp); */
4658 sprintf(inp, "ºÇÂçÃÍ (%3d °Ê²¼):", m);
4660 sprintf(inp, "(Max of %3d):", m);
4667 sprintf(inp, "ºÇ¾®ÃÍ (%3d °Ê¾å):", m);
4669 sprintf(inp, "(Min of %3d):", m);
4674 /* Prepare a prompt */
4676 sprintf(buf, "%-13s%-20s", (i < 2 ? "¿ÈĹ(¥¤¥ó¥Á)" : i < 4 ? "ÂνÅ(¥Ý¥ó¥É)" : "ÃÏ°Ì"), inp);
4678 sprintf(buf, "%-13s%-20s", (i < 2 ? "height" : i < 4 ? "wight" : "social class"), inp);
4681 /* Dump the prompt */
4682 put_str(buf, 16 + i, 5);
4685 /* Input the minimum stats */
4686 for (i = 0; i < 6; i++)
4688 /* Get a minimum stat */
4691 /* Move the cursor */
4692 put_str("", 16 + i, 37);
4697 /* Get a response (or escape) */
4698 if (!askfor_aux(inp, 4)) strcpy(inp, format("%d",mval[i]));
4699 if (inp[0] == '\0') strcpy(inp, format("%d",mval[i]));
4701 /* Hack -- Extract an input */
4704 /* Break on valid input */
4707 if ((v <= mval[i]) && (v >= mval[i-1])) break;
4711 if ((v >= mval[i]) && (v <= mval[i+1])) break;
4715 /* Save the minimum stat */
4716 chara_limit[i] = (v > 0) ? v : 0;
4720 #endif /* ALLOW_AUTOROLLER */
4725 /*** User enters number of quests ***/
4726 /* Heino Vander Sanden and Jimmy De Laet */
4729 Term_putstr(5, 14, -1, TERM_WHITE,
4731 "ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î");
4733 "You can enter the number of quests you'd like to perform in addition");
4736 Term_putstr(5, 15, -1, TERM_WHITE,
4738 "¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£");
4740 "to the two obligatory ones ( Oberon and the Serpent of Chaos )");
4743 Term_putstr(5, 17, -1, TERM_WHITE,
4745 "Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£");
4747 "In case you do not want any additional quests, just enter 0");
4749 Term_putstr(5, 18, -1, TERM_WHITE,
4751 "¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£");
4753 "If you want a random number of random quests, just enter *");
4757 /* Ask the number of additional quests */
4762 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 20, 2);
4764 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 20, 2);
4768 /* Get a the number of additional quest */
4771 /* Move the cursor */
4772 put_str("", 20, 37);
4777 /* Get a response (or escape) */
4778 if (!askfor_aux(inp, 2)) inp[0] = '\0';
4780 /* Check for random number of quests */
4783 /* 0 to 49 random quests */
4791 /* Break on valid input */
4792 if ((v <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (v >= 0)) break;
4800 /* Init the random quests */
4801 init_flags = INIT_ASSIGN;
4802 p_ptr->inside_quest = MIN_RANDOM_QUEST;
4804 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4806 p_ptr->inside_quest = 0;
4808 /* Prepare allocation table */
4809 get_mon_num_prep(monster_quest, NULL);
4811 /* Generate quests */
4812 for (i = MIN_RANDOM_QUEST + v - 1; i >= MIN_RANDOM_QUEST; i--)
4814 quest_type *q_ptr = &quest[i];
4815 monster_race *r_ptr;
4816 monster_race *quest_r_ptr;
4819 q_ptr->status = QUEST_STATUS_TAKEN;
4824 * Random monster 5 - 10 levels out of depth
4825 * (depending on level)
4827 r_idx = get_mon_num(q_ptr->level + 5 + randint(q_ptr->level / 10));
4828 r_ptr = &r_info[r_idx];
4830 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
4832 if(r_ptr->flags6 & RF6_SPECIAL) continue;
4834 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
4836 if(r_ptr->flags7 & RF7_AQUATIC) continue;
4838 if(!(r_ptr->flags8 & RF8_DUNGEON)) continue;
4841 * Accept monsters that are 2 - 6 levels
4842 * out of depth depending on the quest level
4844 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
4847 q_ptr->r_idx = r_idx;
4848 quest_r_ptr = &r_info[q_ptr->r_idx];
4851 quest_r_ptr->flags1 |= RF1_QUESTOR;
4856 /* Init the two main quests (Oberon + Serpent) */
4857 init_flags = INIT_ASSIGN;
4858 p_ptr->inside_quest = QUEST_OBERON;
4860 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4862 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
4864 p_ptr->inside_quest = QUEST_SERPENT;
4866 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
4868 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
4869 p_ptr->inside_quest = 0;
4884 if (autoroller || autochara)
4890 put_str("²ó¿ô :", 10, col+13);
4892 put_str("Round:", 10, col+13);
4896 /* Indicate the state */
4898 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
4900 put_str("(Hit ESC to stop)", 12, col+13);
4904 /* Otherwise just get a character */
4907 /* Get a new character */
4910 /* Roll for age/height/weight */
4913 /* Roll for social class */
4922 put_str("ºÇ¾®ÃÍ", 2, col+5);
4924 put_str(" Limit", 2, col+5);
4930 put_str("À®¸ùΨ", 2, col+13);
4932 put_str(" Freq", 2, col+13);
4938 put_str("¸½ºßÃÍ", 2, col+24);
4940 put_str(" Roll", 2, col+24);
4944 /* Put the minimal stats */
4945 for (i = 0; i < 6; i++)
4948 put_str(stat_names[i], 3+i, col);
4951 cnv_stat(stat_limit[i], buf);
4952 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
4957 while (autoroller || autochara)
4961 /* Get a new character */
4964 /* Advance the round */
4967 /* Hack -- Prevent overflow */
4968 if (auto_round >= 1000000L)
4974 for (i = 0; i < 6; i++)
4983 /* Check and count acceptable stats */
4984 for (i = 0; i < 6; i++)
4986 /* This stat is okay */
4987 if (stat_use[i] >= stat_limit[i])
4992 /* This stat is not okay */
5000 /* Break if "happy" */
5003 /* Roll for age/height/weight */
5006 /* Roll for social class */
5011 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
5012 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
5013 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
5018 /* Take note every x rolls */
5019 flag = (!(auto_round % AUTOROLLER_STEP));
5021 /* Update display occasionally */
5028 put_str(format("%10ld", auto_round), 10, col+20);
5030 #ifdef AUTOROLLER_DELAY
5031 /* Delay 1/10 second */
5032 if (flag) Term_xtra(TERM_XTRA_DELAY, 100);
5035 /* Make sure they see everything */
5038 /* Do not wait for a key */
5041 /* Check for a keypress */
5044 /* Roll for age/height/weight */
5047 /* Roll for social class */
5055 if (autoroller || autochara) sound(SOUND_LEVEL);
5066 /* Roll for base hitpoints */
5072 /* Hack -- get a chaos patron even if you are not a chaos warrior */
5073 p_ptr->chaos_patron = (s16b)rand_int(MAX_PATRON);
5082 /* Calculate the bonuses and hitpoints */
5083 p_ptr->update |= (PU_BONUS | PU_HP);
5089 p_ptr->chp = p_ptr->mhp;
5092 p_ptr->csp = p_ptr->msp;
5094 /* Display the player */
5095 display_player(mode);
5097 /* Prepare a prompt (must squeeze everything in) */
5099 Term_addch(TERM_WHITE, b1);
5101 Term_addstr(-1, TERM_WHITE, "'r'¤Ç¼¡¤Î¿ôÃÍ");
5103 Term_addstr(-1, TERM_WHITE, "'r' to reroll");
5107 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'¤ÇÁ°¤Î¿ôÃÍ");
5109 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' for prev");
5113 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤Ç¤½¤Î¾¤Î¾ðÊó");
5115 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' for Misc.");
5119 else Term_addstr(-1, TERM_WHITE, ", 'h' ¤ÇÀ¸¤¤Î©¤Á¤òɽ¼¨");
5121 else Term_addstr(-1, TERM_WHITE, ", 'h' for History");
5125 Term_addstr(-1, TERM_WHITE, ", ESC¤Ç¤³¤Î¿ôÃͤ˷èÄê");
5127 Term_addstr(-1, TERM_WHITE, ", or ESC to accept");
5130 Term_addch(TERM_WHITE, b2);
5132 /* Prompt and get a command */
5142 if (c == 'S') return (FALSE);
5144 /* Escape accepts the roll */
5145 if (c == ESCAPE) break;
5147 /* Reroll this character */
5148 if ((c == ' ') || (c == 'r')) break;
5150 /* Previous character */
5151 if (prev && (c == 'p'))
5157 /* Toggle the display */
5158 if ((c == 'H') || (c == 'h'))
5160 mode = ((mode != 0) ? 0 : 1);
5174 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5176 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5193 if (c == ESCAPE) break;
5195 /* Save this for the "previous" character */
5198 /* Note that a previous roll exists */
5209 /* Get a name, recolor it, prepare savefile */
5215 /* Set the recall dungeon accordingly */
5219 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
5224 p_ptr->recall_dungeon = DUNGEON_GALGALS;
5229 prt("[ 'Q' ¤ÇÃæÃÇ, 'S' ¤Ç½é¤á¤«¤é, ESC ¤Ç¥²¡¼¥à³«»Ï ]", 23, 14);
5231 prt("['Q' to suicide, 'S' to start over, or ESC to continue]", 23, 10);
5245 if (c == 'S') return (FALSE);
5253 * Create a new character.
5255 * Note that we may be called with "junk" leftover in the various
5256 * fields, so we must be sure to clear them first.
5258 void player_birth(void)
5268 /* Create a new character */
5271 /* Wipe the player */
5274 /* Roll up a new character */
5275 if (player_birth_aux()) break;
5279 /* Hack -- enter the world */
5280 if ((p_ptr->prace == RACE_VAMPIRE) ||
5281 (p_ptr->prace == RACE_SKELETON) ||
5282 (p_ptr->prace == RACE_ZOMBIE) ||
5283 (p_ptr->prace == RACE_SPECTRE))
5285 /* Undead start just after midnight */
5286 turn = (60L * TOWN_DAWN) / 4 + 1;
5293 /* Note player birth in the message recall */
5296 message_add("====================");
5301 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
5303 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
5305 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
5308 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
5310 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
5312 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5315 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
5317 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
5319 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5322 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
5324 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
5326 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5331 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
5333 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
5335 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5339 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
5341 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
5343 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
5345 /* Init the shops */
5346 for (i = 1; i < max_towns; i++)
5348 for (j = 0; j < MAX_STORES; j++)
5355 /* Generate the random seeds for the wilderness */
5358 /* Set the message window flag as default */
5359 if (!window_flag[1])
5360 window_flag[1] |= PW_MESSAGE;
5362 /* Set the inv/equip window flag as default */
5363 if (!window_flag[2])
5364 window_flag[2] |= PW_INVEN;
5368 void dump_yourself(FILE *fff)
5370 unsigned char temp[80*8];
5376 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
5377 fprintf(fff, "\n\n");
5379 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
5381 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
5384 for (i = 0; i < 8; i++)
5388 fprintf(fff, "%s\n",t);
5391 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
5394 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
5396 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
5399 for (i = 0; i < 8; i++)
5403 fprintf(fff, "%s\n",t);
5406 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
5409 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
5411 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
5414 for (i = 0; i < 6; i++)
5418 fprintf(fff, "%s\n",t);
5424 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
5426 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
5428 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
5431 for (i = 0; i < 6; i++)
5435 fprintf(fff, "%s\n",t);
5442 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
5444 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
5446 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
5449 for (i = 0; i < 6; i++)
5453 fprintf(fff, "%s\n",t);