1 /* Purpose: create a player character */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
14 * How often the autoroller will update the display and pause
15 * to check for user interuptions.
16 * Bigger values will make the autoroller faster, but slower
17 * system may have problems because the user can't stop the
18 * autoroller for this number of rolls.
20 #define AUTOROLLER_STEP 5431L
23 * Define this to cut down processor use while autorolling
26 # define AUTOROLLER_DELAY
30 * Maximum number of tries for selection of a proper quest monster
34 #define MAX_CLASS_CHOICE MAX_CLASS
39 typedef struct hist_type hist_type;
42 * Player background information
46 cptr info; /* Textual History */
48 byte roll; /* Frequency of this entry */
49 byte chart; /* Chart index */
50 byte next; /* Next chart index */
51 byte bonus; /* Social Class Bonus + 50 */
56 * Background information (see below)
58 * Chart progression by race:
59 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
60 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
61 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56
62 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53
63 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53
64 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61
65 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53
66 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66
68 * XXX XXX XXX This table *must* be correct or drastic errors may occur!
70 static hist_type bg[] =
73 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
74 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
75 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
76 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
78 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
79 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
80 {"You are one of several children ", 95, 1, 2, 45},
81 {"You are the first child ", 100, 1, 2, 50},
86 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
87 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
88 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
89 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
90 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
91 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
92 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
94 {"of a Serf. ", 40, 2, 3, 65},
95 {"of a Yeoman. ", 65, 2, 3, 80},
96 {"of a Townsman. ", 80, 2, 3, 90},
97 {"of a Guildsman. ", 90, 2, 3, 105},
98 {"of a Landed Knight. ", 96, 2, 3, 120},
99 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
100 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
105 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
106 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
107 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
109 {"You are the black sheep of the family. ", 20, 3, 50, 20},
110 {"You are a credit to the family. ", 80, 3, 50, 55},
111 {"You are a well liked child. ", 100, 3, 50, 60},
116 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
117 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
118 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
119 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
120 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
121 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
123 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
124 {"Your father was of the Teleri. ", 75, 4, 1, 55},
125 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
126 {"Your father was of the Noldor. ", 95, 4, 1, 60},
127 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
128 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
133 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
134 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
136 {"You are one of several children ", 60, 7, 8, 50},
137 {"You are the only child ", 100, 7, 8, 55},
142 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
143 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
144 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
146 {"of a Teleri ", 75, 8, 9, 50},
147 {"of a Noldor ", 95, 8, 9, 55},
148 {"of a Vanyar ", 100, 8, 9, 60},
153 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
154 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
155 {"Àï»Î¤Î", 87, 8,9,110},
156 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
157 {"²¦»Ò¤Î", 99, 8,9,140},
158 {"²¦¤Î", 100, 8,9,145},
160 {"Ranger. ", 40, 9, 54, 80},
161 {"Archer. ", 70, 9, 54, 90},
162 {"Warrior. ", 87, 9, 54, 110},
163 {"Mage. ", 95, 9, 54, 125},
164 {"Prince. ", 99, 9, 54, 140},
165 {"King. ", 100, 9, 54, 145},
170 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
171 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
173 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
174 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
179 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
180 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
181 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
182 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
183 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
184 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
185 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
186 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
188 {"Bum. ", 20, 11, 3, 55},
189 {"Tavern Owner. ", 30, 11, 3, 80},
190 {"Miller. ", 40, 11, 3, 90},
191 {"Home Owner. ", 50, 11, 3, 100},
192 {"Burglar. ", 80, 11, 3, 110},
193 {"Warrior. ", 95, 11, 3, 115},
194 {"Mage. ", 99, 11, 3, 125},
195 {"Clan Elder. ", 100, 11, 3, 140},
200 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
201 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
203 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
204 {"You are the only child of a Gnome ", 100, 13, 14, 55},
209 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
210 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
211 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
212 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
213 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
215 {"Beggar. ", 20, 14, 3, 55},
216 {"Braggart. ", 50, 14, 3, 70},
217 {"Prankster. ", 75, 14, 3, 85},
218 {"Warrior. ", 95, 14, 3, 100},
219 {"Mage. ", 100, 14, 3, 125},
224 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
225 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
227 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
228 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
233 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
234 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
235 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
236 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
237 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
238 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
240 {"Thief. ", 10, 17, 18, 60},
241 {"Prison Guard. ", 25, 17, 18, 75},
242 {"Miner. ", 75, 17, 18, 90},
243 {"Warrior. ", 90, 17, 18, 110},
244 {"Priest. ", 99, 17, 18, 130},
245 {"King. ", 100, 17, 18, 150},
250 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
251 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
252 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
254 {"You are the black sheep of the family. ", 15, 18, 57, 10},
255 {"You are a credit to the family. ", 85, 18, 57, 50},
256 {"You are a well liked child. ", 100, 18, 57, 55},
261 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
262 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
264 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
265 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
270 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
271 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
272 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
273 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
274 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
275 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
276 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
278 {"You are the adopted child ", 100, 20, 2, 50},
283 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
284 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
285 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
286 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
287 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
288 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
290 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
291 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
292 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
293 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
294 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
295 {"Your father was a Water-Troll ", 100, 22, 23, 45},
300 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
301 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
302 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
303 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
305 {"Cook. ", 5, 23, 62, 60},
306 {"Warrior. ", 95, 23, 62, 55},
307 {"Shaman. ", 99, 23, 62, 65},
308 {"Clan Chief. ", 100, 23, 62, 80},
313 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
314 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
315 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
316 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
317 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
318 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
320 {"You have dark brown eyes, ", 20, 50, 51, 50},
321 {"You have brown eyes, ", 60, 50, 51, 50},
322 {"You have hazel eyes, ", 70, 50, 51, 50},
323 {"You have green eyes, ", 80, 50, 51, 50},
324 {"You have blue eyes, ", 90, 50, 51, 50},
325 {"You have blue-gray eyes, ", 100, 50, 51, 50},
330 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
331 {"ÇÈÂǤä¿", 90,51,52, 50},
332 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
334 {"straight ", 70, 51, 52, 50},
335 {"wavy ", 90, 51, 52, 50},
336 {"curly ", 100, 51, 52, 50},
341 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
342 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
343 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
344 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
345 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
347 {"black hair, ", 30, 52, 53, 50},
348 {"brown hair, ", 70, 52, 53, 50},
349 {"auburn hair, ", 80, 52, 53, 50},
350 {"red hair, ", 90, 52, 53, 50},
351 {"blond hair, ", 100, 52, 53, 50},
356 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
357 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
358 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
359 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
360 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
362 {"and a very dark complexion.", 10, 53, 0, 50},
363 {"and a dark complexion.", 30, 53, 0, 50},
364 {"and an average complexion.", 80, 53, 0, 50},
365 {"and a fair complexion.", 90, 53, 0, 50},
366 {"and a very fair complexion.", 100, 53, 0, 50},
371 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
372 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
373 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
375 {"You have light grey eyes, ", 85, 54, 55, 50},
376 {"You have light blue eyes, ", 95, 54, 55, 50},
377 {"You have light green eyes, ", 100, 54, 55, 50},
382 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
383 {"ÇÈÂǤä¿", 100,55,56, 50},
385 {"straight ", 75, 55, 56, 50},
386 {"wavy ", 100, 55, 56, 50},
391 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
392 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
393 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
394 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
396 {"black hair, and a fair complexion.", 75, 56, 0, 50},
397 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
398 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
399 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
404 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
405 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
407 {"You have dark brown eyes, ", 99, 57, 58, 50},
408 {"You have glowing red eyes, ", 100, 57, 58, 60},
413 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
414 {"ÇÈÂǤä¿", 100,58,59, 50},
416 {"straight ", 90, 58, 59, 50},
417 {"wavy ", 100, 58, 59, 50},
422 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
423 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
425 {"black hair, ", 75, 59, 60, 50},
426 {"brown hair, ", 100, 59, 60, 50},
431 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
432 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
433 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
434 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
436 {"a one foot beard, ", 25, 60, 61, 50},
437 {"a two foot beard, ", 60, 60, 61, 51},
438 {"a three foot beard, ", 90, 60, 61, 53},
439 {"a four foot beard, ", 100, 60, 61, 55},
444 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
446 {"and a dark complexion.", 100, 61, 0, 50},
451 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
452 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
453 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
454 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
456 {"You have slime green eyes, ", 60, 62, 63, 50},
457 {"You have puke yellow eyes, ", 85, 62, 63, 50},
458 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
459 {"You have glowing red eyes, ", 100, 62, 63, 55},
464 {"±ø¤é¤·¤¤", 33,63,64, 50},
465 {"ÉÔ·é¤Ê", 66,63,64, 50},
466 {"»é¤®¤Ã¤¿", 100,63,64, 50},
468 {"dirty ", 33, 63, 64, 50},
469 {"mangy ", 66, 63, 64, 50},
470 {"oily ", 100, 63, 64, 50},
475 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
476 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
477 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
479 {"sea-weed green hair, ", 33, 64, 65, 50},
480 {"bright red hair, ", 66, 64, 65, 50},
481 {"dark purple hair, ", 100, 64, 65, 50},
486 {"Î理Î", 25,65,66, 50},
487 {"ÀĤ¤", 50,65,66, 50},
488 {"Çò¤¤", 75,65,66, 50},
489 {"¹õ¤¤", 100,65,66, 50},
491 {"and green ", 25, 65, 66, 50},
492 {"and blue ", 50, 65, 66, 50},
493 {"and white ", 75, 65, 66, 50},
494 {"and black ", 100, 65, 66, 50},
499 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
500 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
501 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
503 {"ulcerous skin.", 33, 66, 0, 50},
504 {"scabby skin.", 66, 66, 0, 50},
505 {"leprous skin.", 100, 66, 0, 50},
510 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
511 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
512 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
514 {"You are an unacknowledged child of ", 50, 67, 68, 45},
515 {"You are a rebel child of ", 80, 67, 68, 65},
516 {"You are a long lost child of ", 100, 67, 68, 55},
521 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
522 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
523 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
524 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
525 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
526 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
527 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
530 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
531 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
532 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
533 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
535 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
536 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
537 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
538 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
539 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
540 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
541 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
543 {"an unknown Amberite. ", 50, 68, 50, 80 },
544 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
545 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
546 {"Oberon. ", 80, 68, 50, 130 },
547 {"Osric. ", 83, 68, 50, 105 },
548 {"Finndo. ", 84, 68, 50, 105 },
549 {"Brand. ", 85, 68, 50, 90 },
550 {"Flora. ", 87, 68, 50, 100 },
551 {"Gerard. ", 88, 68, 50, 125 },
552 {"Deirdre. ", 89, 68, 50, 120 },
553 {"Random. ", 90, 68, 50, 140 },
554 {"Benedict. ", 91, 68, 50, 115 },
555 {"Corwin. ", 92, 68, 50, 110 },
556 {"Julian. ", 93, 68, 50, 105 },
557 {"Caine. ", 94, 68, 50, 95 },
558 {"Bleys. ", 95, 68, 50, 115 },
559 {"Fiona. ", 96, 68, 50, 110 },
560 {"Eric. ", 97, 68, 50, 135 },
561 {"Rinaldo. ", 98, 68, 50, 90 },
562 {"Merlin. ", 99, 68, 50, 105 },
563 {"Martin. ", 100, 68, 50, 80 },
569 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
570 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
572 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
573 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
574 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
576 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
577 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
579 {"Warrior. ", 50, 70, 71, 60 },
580 {"Warlock. ", 80, 70, 71, 75 },
581 {"Noble. ", 100, 70, 71, 95 },
586 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
588 {"You have black eyes, ", 100, 71, 72, 50},
593 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
594 {"ÇÈÂǤä¿", 90, 72, 73, 50},
595 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
597 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
599 {"straight ", 70, 72, 73, 50},
600 {"wavy ", 90, 72, 73, 50},
601 {"curly ", 100, 72, 73, 50},
603 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
608 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
609 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
611 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
612 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
617 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
618 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
619 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
620 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
621 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
622 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
628 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
629 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
630 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
631 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
632 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
633 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
634 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
635 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
636 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
637 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
642 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
643 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
644 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
645 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
646 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
648 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
650 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
651 {"Your mother was Themis. ", 80, 76, 20, 100 },
652 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
653 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
654 {"Your father was Crius. ", 95, 76, 20, 100 },
655 {"Your father was Hyperion. ", 98, 76, 20, 125 },
656 {"Your father was Kronos. ", 100, 76, 20, 150 },
661 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
662 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
663 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
665 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
666 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
667 {"You are Uranos's child. ", 100, 77, 109, 135 },
672 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
674 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
675 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
676 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
677 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
679 {"You are one of several children of ", 100, 78, 79, 50 },
681 {"a Brown Yeek. ", 50, 79, 80, 50 },
682 {"a Blue Yeek. ", 75, 79, 80, 50 },
683 {"a Master Yeek. ", 95, 79, 80, 85 },
684 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
689 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
690 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
691 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
692 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
694 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
695 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
696 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
697 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
698 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
700 {"You have pale eyes, ", 25, 80, 81, 50 },
701 {"You have glowing eyes, ", 50, 80, 81, 50 },
702 {"You have tiny black eyes, ", 75, 80, 81, 50 },
703 {"You have shining black eyes, ", 100, 80, 81, 50 },
705 {"no hair at all, ", 20, 81, 65, 50 },
706 {"short black hair, ", 40, 81, 65, 50 },
707 {"long black hair, ", 60, 81, 65, 50 },
708 {"bright red hair, ", 80, 81, 65, 50 },
709 {"colourless albino hair, ", 100, 81, 65, 50 },
714 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
716 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
717 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
718 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
719 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
721 {"You are one of several children of ", 100, 82, 83, 50 },
723 {"a Small Kobold. ", 40, 83, 80, 50 },
724 {"a Kobold. ", 75, 83, 80, 55 },
725 {"a Large Kobold. ", 95, 83, 80, 65 },
726 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
731 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥Ã¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
734 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
735 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
736 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
738 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
740 {"You are one of several children of a Klackon hive queen. "
743 {"You have red skin, ", 40, 85, 86, 50 },
744 {"You have black skin, ", 90, 85, 86, 50 },
745 {"You have yellow skin, ", 100, 85, 86, 50 },
747 {"and black eyes.", 100, 86, 0, 50 },
752 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
754 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
755 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
756 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
757 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
758 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
761 {"You are one of several children of ", 100, 87, 88, 89 },
763 {"a Nibelung Slave. ", 30, 88, 18, 20 },
764 {"a Nibelung Thief. ", 50, 88, 18, 40 },
765 {"a Nibelung Smith. ", 70, 88, 18, 60 },
766 {"a Nibelung Miner. ", 90, 88, 18, 75 },
767 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
768 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
772 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
774 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
775 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
776 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
777 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
778 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
779 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
781 {"¸ð¿©", 10, 90, 135, 20 },
782 {"Åð±", 21, 90, 135, 30 },
783 {"¿åÉ×", 26, 90, 135, 45 },
784 {"ÍÃʼ", 42, 90, 135, 45 },
785 {"Àï»Î", 73, 90, 135, 50 },
786 {"¾¦¿Í", 78, 90, 135, 50 },
787 {"¿¦¿Í", 85, 90, 135, 55 },
788 {"¼£ÎŲÈ", 89, 90, 135, 60 },
789 {"ÁÎη", 94, 90, 135, 65 },
790 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
791 {"³Ø¼Ô", 99, 90, 135, 80 },
792 {"µ®Â²", 100, 90, 135, 100 },
794 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
796 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
797 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
798 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
799 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
800 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
801 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
802 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
803 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
804 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
805 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
806 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
807 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
808 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
809 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
811 {"You are ", 100, 89, 135, 50 },
813 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
814 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
815 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
816 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
817 {"one of several children of a Draconian ", 85, 135, 90, 50 },
818 {"the only child of a Draconian ", 100, 135, 90, 55 },
820 {"Beggar. ", 10, 90, 91, 20 },
821 {"Thief. ", 21, 90, 91, 30 },
822 {"Sailor. ", 26, 90, 91, 45 },
823 {"Mercenary. ", 42, 90, 91, 45 },
824 {"Warrior. ", 73, 90, 91, 50 },
825 {"Merchant. ", 78, 90, 91, 50 },
826 {"Artisan. ", 85, 90, 91, 55 },
827 {"Healer. ", 89, 90, 91, 60 },
828 {"Priest. ", 94, 90, 91, 65 },
829 {"Mage. ", 97, 90, 91, 70 },
830 {"Scholar. ", 99, 90, 91, 80 },
831 {"Noble. ", 100, 90, 91, 100 },
833 {"You have ", 100, 91, 136, 50 },
835 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
836 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
837 {"golden wings, and golden skin.", 24, 136, 0, 50 },
838 {"white wings, and white skin.", 26, 136, 0, 60 },
839 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
840 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
841 {"brown wings, and brown skin.", 37, 136, 0, 45 },
842 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
843 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
844 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
845 {"green wings, and green skin.", 75, 136, 0, 50 },
846 {"red wings, and red skin.", 88, 136, 0, 50 },
847 {"black wings, and black skin.", 94, 136, 0, 50 },
848 {"metallic skin, and shining wings.", 100, 136, 0, 55},
854 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
855 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
856 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
857 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
859 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
860 {"three tentacles around your mouth.", 20, 93, 0, 45 },
861 {"four tentacles around your mouth.", 80, 93, 0, 50 },
862 {"five tentacles around your mouth.", 100, 93, 0, 55 },
867 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
869 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
870 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
871 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
872 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
874 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
875 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
877 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
878 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
879 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
881 {"You ancestor was ", 100, 94, 95, 50 },
883 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
884 {"a minor demon. ", 60, 95, 96, 50 },
885 {"a major demon. ", 90, 95, 96, 75 },
886 {"a demon lord. ", 100, 95, 96, 99 },
888 {"You have red skin, ", 50, 96, 97, 50 },
889 {"You have brown skin, ", 100, 96, 97, 50},
891 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
892 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
893 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
898 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
899 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
900 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
901 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
903 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
904 {"", 100, 99, 100, 50 },
906 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
907 {"´äÀФ«¤é", 80, 100, 101, 50 },
908 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
909 {"Å´¤«¤é", 99, 100, 101, 50 },
910 {"½ã¶â¤«¤é", 100, 100, 101, 100},
912 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
914 {"You were shaped from ", 100, 98, 99, 50 },
916 {"clay ", 40, 99, 100, 50 },
917 {"stone ", 80, 99, 100, 50 },
918 {"wood ", 85, 99, 100, 40 },
919 {"iron ", 99, 99, 100, 50 },
920 {"pure gold ", 100, 99, 100, 100},
922 {"by a Kabbalist", 40, 100, 101, 50 },
923 {"by a Wizard", 65, 100, 101, 50 },
924 {"by an Alchemist", 90, 100, 101, 50},
925 {"by a Priest", 100, 100, 101, 60},
927 {" to fight evil.", 10, 101, 0, 65 },
928 {".", 100, 101, 0, 50 },
933 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
935 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
936 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
937 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
938 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
939 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
940 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
941 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
943 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
944 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
945 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
946 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
947 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
949 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
950 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
951 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
953 {"You were created by ", 100, 102, 103, 50 },
955 {"a Necromancer. ", 30, 103, 104, 50 },
956 {"a magical experiment. ", 50, 103, 104, 50 },
957 {"an Evil Priest. ", 70, 103, 104, 50 },
958 {"a pact with the demons. ", 75, 103, 104, 50 },
959 {"a restless spirit. ", 85, 103, 104, 50 },
960 {"a curse. ", 95, 103, 104, 30 },
961 {"an oath. ", 100, 103, 104, 50 },
963 {"You have ", 100, 104, 105, 50 },
964 {"dirty, dry bones, ", 40, 105, 106, 50 },
965 {"rotten black bones, ", 60, 105, 106, 50 },
966 {"filthy, brown bones, ", 80, 105, 106, 50 },
967 {"shining white bones, ", 100, 105, 106, 50 },
969 {"and glowing eyes.", 30, 106, 0, 50 },
970 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
971 {"and empty eyesockets.", 100, 106, 0, 50 },
976 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
978 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
979 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
980 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
981 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
982 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
983 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
984 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
986 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
987 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
988 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
989 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
990 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
991 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
993 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
994 {"ÇÈÂǤä¿", 90, 110, 111, 50},
995 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
997 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
998 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
999 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1000 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1001 {"¶âȱ¡¢", 100, 111, 112, 50},
1003 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1004 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1005 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1006 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1007 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1009 {"You were created by ", 100, 107, 108, 50 },
1011 {"a Necromancer. ", 30, 108, 62, 50 },
1012 {"a Wizard. ", 50, 108, 62, 50 },
1013 {"a restless spirit. ",60, 108, 62, 50 },
1014 {"an Evil Priest. ", 70, 108, 62, 50 },
1015 {"a pact with the demons. ", 80, 108, 62, 50 },
1016 {"a curse. ", 95, 108, 62, 30 },
1017 {"an oath. ", 100, 108, 62, 50 },
1019 {"You have a dark brown eye, ", 20, 109, 110, 50},
1020 {"You have a brown eye, ", 60, 109, 110, 50},
1021 {"You have a hazel eye, ", 70, 109, 110, 50},
1022 {"You have a green eye, ", 80, 109, 110, 50},
1023 {"You have a blue eye, ", 90, 109, 110, 50},
1024 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1026 {"straight ", 70, 110, 111, 50},
1027 {"wavy ", 90, 110, 111, 50},
1028 {"curly ", 100, 110, 111, 50},
1030 {"black hair, ", 30, 111, 112, 50},
1031 {"brown hair, ", 70, 111, 112, 50},
1032 {"auburn hair, ", 80, 111, 112, 50},
1033 {"red hair, ", 90, 111, 112, 50},
1034 {"blond hair, ", 100, 111, 112, 50},
1036 {"and a very dark complexion.", 10, 112, 0, 50},
1037 {"and a dark complexion.", 30, 112, 0, 50},
1038 {"and an average complexion.", 80, 112, 0, 50},
1039 {"and a fair complexion.", 90, 112, 0, 50},
1040 {"and a very fair complexion.", 100, 112, 0, 50},
1045 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1046 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1047 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1048 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1049 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1050 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1052 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1053 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1054 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1055 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1056 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1057 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1062 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1064 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1065 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1066 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1067 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1069 {"You have ", 100, 114, 115, 50 },
1071 {"jet-black hair, ", 25, 115, 116, 50 },
1072 {"matted brown hair, ", 50, 115, 116, 50 },
1073 {"white hair, ", 75, 115, 116, 50 },
1074 {"a hairless head, ", 100, 115, 116, 50 },
1079 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1080 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1081 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1082 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1084 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1086 {"eyes like red coals, ", 25, 116, 117, 50 },
1087 {"blank white eyes, ", 50, 116, 117, 50 },
1088 {"feral yellow eyes, ", 75, 116, 117, 50 },
1089 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1091 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1096 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1098 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1099 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1100 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1101 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1102 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1103 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1104 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1106 {"You were created by ", 100, 118, 119, 50 },
1108 {"a Necromancer. ", 30, 119, 134, 50 },
1109 {"a magical experiment. ", 50, 119, 134, 50 },
1110 {"an Evil Priest. ", 70, 119, 134, 50 },
1111 {"a pact with the demons. ", 75, 119, 134, 50 },
1112 {"a restless spirit. ", 85, 119, 134, 50 },
1113 {"a curse. ", 95, 119, 134, 30 },
1114 {"an oath. ", 100, 119, 134, 50 },
1119 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1120 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1121 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1122 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1124 {"jet-black hair, ", 25, 120, 121, 50 },
1125 {"matted brown hair, ", 50, 120, 121, 50 },
1126 {"white hair, ", 75, 120, 121, 50 },
1127 {"a hairless head, ", 100, 120, 121, 50 },
1132 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1133 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1134 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1135 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1137 {"eyes like red coals, ", 25, 121, 122, 50 },
1138 {"blank white eyes, ", 50, 121, 122, 50 },
1139 {"feral yellow eyes, ", 75, 121, 122, 50 },
1140 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1145 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1146 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1148 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1149 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1154 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1156 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1157 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1158 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1159 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1160 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1162 {"Your parents were ", 100, 124, 125, 50 },
1164 {"pixies. ", 20, 125, 126, 35 },
1165 {"nixies. ", 30, 125, 126, 25 },
1166 {"wood sprites. ", 75, 125, 126, 50 },
1167 {"wood spirits. ", 90, 125, 126, 75 },
1168 {"noble faerie folk. ", 100, 125, 126, 85 },
1173 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1175 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1176 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1178 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1180 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1182 {"straight blond hair, ", 80, 127, 128, 50},
1183 {"wavy blond hair, ", 100, 127, 128, 50},
1185 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1190 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1191 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1192 50, 129, 130, 50 }, /*nuke me*/
1193 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1196 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1198 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1199 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1201 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1203 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1204 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1210 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1211 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1212 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1213 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1215 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1216 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1217 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1218 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1224 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1225 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1226 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1227 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1229 {"no hair at all, ", 10, 131, 133, 50 },
1230 {"dirty ", 33, 131, 132, 50},
1231 {"mangy ", 66, 131, 132, 50},
1232 {"oily ", 100, 131, 132, 50},
1238 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1239 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1240 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1242 {"brown fur, ", 33, 132, 133, 50},
1243 {"gray fur, ", 66, 132, 133, 50},
1244 {"albino fur, ", 100, 132, 133, 50},
1249 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1250 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1251 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1252 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1253 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1254 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1255 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1257 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1259 {"and the hooves of a goat.", 50, 133, 0, 50 },
1260 {"and human feet.", 75, 133, 0, 50 },
1261 {"and bird's feet.", 85, 133, 0, 50 },
1262 {"and reptilian feet.", 90, 133, 0, 50 },
1263 {"and bovine feet.", 95, 133, 0, 50 },
1264 {"and feline feet.", 97, 133, 0, 50 },
1265 {"and canine feet.", 100, 133, 0, 50 },
1267 {"You have ", 100, 134, 120, 50 },
1272 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1273 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1274 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1275 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1277 {"You are the lost offspring of ", 25, 137, 138, 40},
1278 {"You are the wandering offspring of ", 50, 137, 138, 50},
1279 {"You are the only offspring of ", 75, 137, 138, 60},
1280 {"You are the beloved offspring of ", 100, 137, 138, 70},
1285 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1286 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1287 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1288 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1289 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1290 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1291 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1292 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1294 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1295 {"a solitary Ent. ", 35, 138, 139, 50},
1296 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1297 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1298 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1299 {"a respected Entish sage. ", 91, 138, 139, 90},
1300 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1301 {"Fangorn himself. ", 100, 138, 139, 110},
1305 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1307 {"You have ", 100, 139, 140, 50},
1311 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1312 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1313 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1314 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1315 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1316 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1317 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1319 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1320 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1321 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1322 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1323 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1324 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1325 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1328 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1329 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1330 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1331 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1332 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1333 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1334 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1335 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1336 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1337 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1339 {"scaly brown skin.", 10, 141, 0, 50},
1340 {"rough brown skin.", 20, 141, 0, 50},
1341 {"smooth grey skin.", 30, 141, 0, 50},
1342 {"dark green skin.", 40, 141, 0, 50},
1343 {"mossy skin.", 50, 141, 0, 50},
1344 {"deep brown skin.", 60, 141, 0, 50},
1345 {"pale brown, flaky skin.", 70, 141, 0, 50},
1346 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1347 {"ridged black skin.", 90, 141, 0, 50},
1348 {"thick, almost corky skin.", 100, 141, 0, 50},
1352 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1353 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1354 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1356 {"You are of the blessed host of heaven.", 100, 142, 143, 80},
1357 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1358 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1362 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1363 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1364 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1366 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1367 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1368 {"and now seek revenge.", 100, 147, 0, 20},
1374 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1375 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1376 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1377 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1378 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1379 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1380 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1381 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1382 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1384 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1385 {"Captive. ", 20, 149, 150, 35},
1386 {"Fighter. ", 40, 149, 150, 45},
1387 {"Ranger. ", 50, 149, 150, 50},
1388 {"Scribe. ", 70, 149, 150, 65},
1389 {"Witch. ", 83, 149, 150, 75},
1390 {"Alchemist. ", 93, 149, 150, 90},
1391 {"Lady. ", 98, 149, 150, 110},
1392 {"Queen. ", 100, 149, 150, 140},
1395 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1396 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1397 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1398 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1399 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1401 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1402 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1403 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1404 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1405 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1410 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1411 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1412 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1413 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1414 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1415 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1418 {"You have black eyes, straight ", 10, 150, 151, 50},
1419 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1420 {"You have brown eyes, straight ", 60, 150, 151, 50},
1421 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1422 {"You have green eyes, straight ", 80, 150, 151, 50},
1423 {"You have blue eyes, straight ", 90, 150, 151, 50},
1424 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1428 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1429 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1430 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1431 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1432 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1434 {"grey hair ", 30, 151, 152, 50},
1435 {"pure white hair ", 70, 151, 152, 50},
1436 {"pale yellow hair ", 80, 151, 152, 50},
1437 {"grey-white hair ", 90, 151, 152, 50},
1438 {"pale brown hair ", 100, 151, 152, 50},
1442 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1443 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1444 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1445 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1447 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1448 {"that reaches to your arms, ", 60, 152, 153, 55},
1449 {"that flows down to your waist, ", 90, 152, 153, 60},
1450 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1454 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1455 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1456 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1457 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1458 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1460 {"and an extremely fair complexion.", 20, 153, 0, 50},
1461 {"and a milky complexion.", 35, 153, 0, 50},
1462 {"and a pearly complexion.", 50, 153, 0, 50},
1463 {"and a pale complexion.", 85, 153, 0, 50},
1464 {"and an utterly white complexion.", 100, 153, 0, 50},
1468 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1469 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1470 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1471 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1472 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1494 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1495 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1496 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1497 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1498 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1500 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1501 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1502 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1503 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1504 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1505 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1512 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1513 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1514 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1515 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1516 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1517 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1518 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1519 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1520 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1522 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1523 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1524 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1525 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1526 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1527 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1528 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1529 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1530 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1531 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1532 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1533 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1534 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1535 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1536 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1537 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1538 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1539 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1540 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1541 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1542 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1543 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1544 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1545 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1546 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1547 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1550 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1551 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1552 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1556 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1557 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1558 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1559 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1560 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1561 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1563 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1564 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1565 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1566 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1567 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1569 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1570 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1571 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1572 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1573 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1574 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1575 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1577 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1578 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1579 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1580 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1581 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1583 {"You were created by a mad scientist ", 20, 155, 156, 10},
1584 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1585 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1586 {"You were created by a boy genius ", 90, 155, 156, 30},
1587 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1589 {"as a project prototype. ", 10, 156, 157, 50},
1590 {"to educate children. ", 30, 156, 157, 60},
1591 {"to look after someone. ", 50, 156, 157, 70},
1592 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1593 {"as a combat trooper. ", 90, 156, 157, 20},
1594 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1597 {"You have a cat-like appearance", 15, 157, 158, 40},
1598 {"You have a dog-like appearance", 30, 157, 158, 30},
1599 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1600 {"You have a human-like appearance", 70, 157, 158, 60},
1601 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1602 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1603 {"You have a elf-like appearance", 100, 157, 158, 80},
1605 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1606 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1607 {".", 85, 158, 0, 50},
1608 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1609 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1613 static cptr race_jouhou[MAX_RACES] =
1616 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1618 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1620 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1622 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Û¥Ó¥Ã¥È¤Ï´ïÍѤµ¤ò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1624 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1626 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1628 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1632 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1634 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1636 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1638 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1640 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1642 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1646 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1648 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1650 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1654 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1656 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1658 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1660 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1662 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤ÆÆ°Îϸ»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1664 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¤½¤ÎÂå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1666 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1668 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1670 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1672 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1674 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1676 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËÌôÅù¤«¤é¿åʬ¤òÀݼ褹¤ë»ö¤Ç³èÆ°¤Ç¤¤Þ¤¹¡£",
1678 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1680 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¿Í´Ö¥¿¥¤¥×¤òÀ¸ìӤˤ¹¤ë»ö¤ÇÀºÎϤò²óÉü¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1682 "¥É¥¥¥Ê¥À¥ó¤ÏÀ¾Êý¤«¤éÍ褿¶þ¶¯¤Ê¼ï²¤Ç¤¹¡£¤³¤Î¤¤¤Ë¤·¤¨¤Î¼ï²¤ÏÁ´¤Æ¤ÎÎΰè¤Ë¤ª¤¤¤Æ¿Í´Ö¤ÎǽÎϤòο²ï¤·¡¢ÆäËÂѵ×ÎϤ˴ؤ·¤Æ¤Ï¤½¤ì¤¬¸²Ãø¤Ç¤¹¡£¤·¤«¤·¤Ê¤¬¤é¤³¤Î¼ï²¤ÏÁ´¤Æ¤ËÂî±Û¤·¤Æ¤¤¤ë¤³¤È¤¬ºÒ¤¤¤·¤Æ¡¢¤³¤ÎÀ¤³¦¤Ë¤Ï¿·¤·¤¤·Ð¸³¤È¤¤¤Ã¤¿¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¥ì¥Ù¥ë¤ò¾å¤²¤ë¤³¤È¤¬Èó¾ï¤Ëº¤Æñ¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1684 "±Æ¥Õ¥§¥¢¥ê¡¼¤Ï¿Í´Ö¤è¤ê¤ä¤äÂ礤¤ÍÅÀºÂ²¤Ç¡¢Íã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÆü¸÷¤ò·ù¤¤¡¢Á®¸÷¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¤¬¡¢ËâË¡¤ÎÌ̤ǤÏÍ¥¤ì¤¿Ç½ÎϤò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ë¤Ï¤¹¤Ð¤é¤·¤¤Ä¹½ê¤¬°ì¤Ä¤¢¤ê¡¢¥â¥ó¥¹¥¿¡¼¤ÎÈ¿´¶¤ò¤«¤¦¤è¤¦¤Ê¶¯ÎϤʥ¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤â¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤¿¤À¤·¤½¤Î¾ì¹ç¤Ç¤â±£Ì©¹ÔưǽÎϤ¬²¼¤¬¤ê¡¢¤Þ¤¿¡¢¼«Ê¬¼«¿È¤ÎÀ³Ê¤Ë¤è¤Ã¤ÆÈ¿´¶¤ò¤«¤Ã¤Æ¤¤¤ë¾ì¹ç¤Ë¤Ï¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1686 "¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë̵ɽ¾ð¤ÎÆæ¤ÎÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï³°¸«¤¬¤«¤ï¤¤¤é¤·¤¤¤¿¤á¡¢Ì¥ÎϤ¬¹â¤¤¤Ç¤¹¡£Èà¤é¤Ïº®Í𤷤ޤ»¤ó¡£¤Ê¤¼¤Ê¤é¡¢º®Í𤷤Ƥ⥯¥¿¡¼¤È¤·¤Æ¤¤¤ë¤¿¤áÊѤï¤ê¤Ê¤¤¤«¤é¤Ç¤¹¡£¤·¤«¤â¡¢¤½¤Î¥¯¥¿¡¼¤È¤·¤Æ¤¤¤ë³°¸«¤«¤éŨ¤Ë¸«¤Ä¤«¤ê¤Ë¤¯¤¤¤Ç¤¹¡£¤·¤«¤·¡¢Èà¤é¤ÏÃí°ÕÎϤ¬¾¯¤Ê¤¤¤¿¤áõº÷¤äÃγÐǽÎϤϰ¤¤¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È²£¤Ë¿¤Ó¤ÆAC¤ò¾å¤²¤ëµ»¤ò³Ð¤¨¤Þ¤¹¤¬¡¢¿¤Ó¤Æ¤¤¤ë´Ö¤ÏËâË¡ËɸæǽÎϤÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1688 "¥¢¥ó¥É¥í¥¤¥É¤Ïµ¡³£¤Î¿ÈÂΤò»ý¤Ä¿Í¹©Åª¤Ê¸ºß¤Ç¤¹¡£ËâË¡¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢Àï»Î¤È¤·¤Æ¤ÏÈó¾ï¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤Î¤è¤¦¤Ë·Ð¸³ÃͤòÆÀ¤ÆÀ®Ä¹¤¹¤ë¤È¤¤¤¦¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿ÈÂΤ˿ȤˤĤ±¤ëÁõÈ÷¤Ë¤è¤Ã¤ÆÀ®Ä¹¤·¤Þ¤¹¡£¤¿¤À¤·¡¢»ØÎØ¡¢¥¢¥ß¥å¥ì¥Ã¥È¡¢¸÷¸»¤ÏÀ®Ä¹¤Ë±Æ¶Á¤·¤Þ¤»¤ó¡£Èà¤é¤ÏÆǤÎÂÑÀ¤ò»ý¤Á¡¢ËãáãÃΤ餺¤Ç¡¢À¸Ì¿ÎϤòµÛ¤ï¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢¿ÈÂΤ¬´è¾æ¤Ê¤Î¤ÇAC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤Þ¤¹¡£¤·¤«¤·¿ÈÂΤΤ¤¤¿¤ë¤È¤³¤í¤ËÅŻҲóÏ©¤¬ÁȤ߹þ¤Þ¤ì¤Æ¤¤¤ë¤¿¤á¡¢ÅÅ·â¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤ÉÆ°ÎϤòÆÀ¤é¤ì¤Þ¤»¤ó¤¬¡¢Ìý¤òÊäµë¤¹¤ë»ö¤ÇÆ°Îϸ»¤òÆÀ¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£"
1692 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1694 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1696 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1698 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have their dexterity sustained.",
1700 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1702 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1704 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1706 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1708 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1710 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1712 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1714 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1716 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1718 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1720 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1722 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1724 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1726 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1728 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1730 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1732 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1734 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1736 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1738 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.",
1740 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source.",
1742 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1744 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1746 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1748 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1750 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1752 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
1754 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1756 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.",
1758 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1760 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1762 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1764 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source."
1769 static cptr class_jouhou[MAX_CLASS] =
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1776 "¥×¥ê¡¼¥¹¥È¤Ï¹âµ®¤ÊÎϤò»È¤¦¤³¤È¤ËÀìÇ°¤·¤¿¥¥ã¥é¥¯¥¿¤Ç¤¹¡£Èà¤é¤Ï¼«¿È¤Î¿À¤Î¤¿¤á¤Ë¥À¥ó¥¸¥ç¥ó¤òõº÷¤·¡¢¤â¤·Êõ¤ò¼ê¤Ë¤¤¤ì¤¿¤Ê¤é¡¢¤½¤ì¤ÏÈब¿®¶Ä¤¹¤ë½¡¶µ¤Î±É¸÷¤È¤Ê¤ê¤Þ¤¹¡£¥×¥ê¡¼¥¹¥È¤Ï¿·¤·¤¤µ§¤ê¤ò¿À¤«¤é¤Î£¤êʪ¤È¤¤¤¦·Á¤Ç¼õ¤±¼è¤ë¤¿¤á¡¢¤É¤ì¤ò³Ø¤Ö¤Î¤«¼«Ê¬¤ÇÁª¤Ö¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¥×¥ê¡¼¥¹¥È¤ÏËâË¡¤ÎÆ»¶ñ¤Î»È¤¤Êý¤ò¤è¤¯ÃΤäƤ¤¤Þ¤¹¤¬¡¢¥á¥¤¥¸¤Û¤É¤¦¤Þ¤¯¤Ï»È¤¨¤Þ¤»¤ó¡£¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤è¤êÆß´ï¤ò¹¥¤ß¡¢½ËÊ¡¤µ¤ì¤Æ¤¤¤Ê¤¤¿Ï¤Î¤Ä¤¤¤¿Éð´ï¤òÁõÈ÷¤¹¤ë¤ÈÉÔÌû²÷¤Ê´¶³Ð¤Ë½±¤ï¤ì¡¢ÀïƮǽÎϤ¬Íî¤Á¤Æ¤·¤Þ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1778 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1780 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1782 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1784 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1786 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1788 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1790 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1792 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1794 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1796 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1798 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1800 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1802 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1804 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1806 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1808 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1810 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1812 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1814 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1816 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1818 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£Í©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
1820 "ÃÃÌê»Õ¤ÏÉð´ï¤äËɶñ¤ò¼«Ê¬¤Ç¶¯²½¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Æüì¸ú²Ì¤ò»ý¤ÄÉð´ï¤äËɶñ¤«¤éÆüì¸ú²Ì¤Î¸µ¤È¤Ê¤ë¥¨¥Ã¥»¥ó¥¹¤ò¼è¤ê½Ð¤·¡¢Ê̤ÎÉð´ï¤äËɶñ¤Ë¥¨¥Ã¥»¥ó¥¹¤òÉղ乤뤳¤È¤Ë¤è¤Ã¤Æ¤½¤ÎÆüì¸ú²Ì¤òÉղäǤ¤Þ¤¹¡£¤¢¤ëÄøÅÙ¤ÎÀïƮǽÎϤâ»ý¤Á¤Þ¤¹¤¬¡¢ËâË¡¤Ï°ìÀÚ»ÈÍѤǤ¤º¡¢±£Ì©¤äËâË¡Ëɸæ¤Îµ»Ç½¤âÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1822 "¶À»È¤¤¤Ï¡¢ËâÎϤιþ¤á¤é¤ì¤¿¶À¤òºî¤ê½Ð¤·¤Æ¡¢¤½¤ì¤ò¿¨ÇޤȤ·¤Æ¹¶·â¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤¤ë¶ÀËâË¡¤ò»È¤¤¤Þ¤¹¡£¶À»È¤¤¤Ï¶À¤Î¾å¤Ç¼ÂÎϤòȯ´ø¤·¡¢¶À¤Î¾å¤Ç¤ÏÁÇÁᤤ¥Æ¥ì¥Ý¡¼¥È¤¬²Äǽ¤È¤Ê¤ê¤Þ¤¹¡£ËâË¡¤Î¶À¤Ï¡¢¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ°ìÅÙ¤ËÀ©¸æ¤Ç¤¤ë¿ô¤¬À©¸Â¤µ¤ì¤Þ¤¹¡£¶ÀËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1824 "Ǧ¼Ô¤Ï°Å°Ç¤ËÀø¤à¶²¤ë¤Ù¤°Å»¦¼Ô¤Ç¤¢¤ê¡¢¸÷¸»¤ò»ý¤¿¤º¤Ë¹ÔÆ°¤·¡¢Áê¼ê¤ÎÉÔ°Õ¤ò¤Ä¤°ì·â¤Ç©¤Îº¬¤ò»ß¤á¤Þ¤¹¡£¤Þ¤¿¡¢Áê¼ê¤òÏǤ魯¤¿¤á¤ÎǦ½Ñ¤â¿È¤Ë¤Ä¤±¤Þ¤¹¡£æ«¤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£·ÚÁõ¤ò¹¥¤ß¡¢½Å¤¤³»¤äÉð´ï¤òÁõÈ÷¤¹¤ë¤ÈÃø¤·¤¯Æ°¤¤¬À©¸Â¤µ¤ì¡¢¤Þ¤¿¡¢½â¤òÁõÈ÷¤·¤è¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£·ÚÁõ¤Ê¤é¤Ð¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¤è¤ê®¤¯¤è¤êÀŤ«¤Ë¹ÔÆ°¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËǦ¼Ô¤Ï¶²Éݤ»¤º¡¢À®Ä¹¤¹¤ì¤ÐÆǤ¬¤Û¤È¤ó¤É¸ú¤«¤Ê¤¯¤Ê¤ê¡¢Æ©ÌÀ¤Ê¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£Ç¦½Ñ¤ËɬÍפÊǽÎϤϴïÍѤµ¤Ç¤¹¡£"
1828 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1830 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1832 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1834 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1836 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1838 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.",
1840 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1842 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1844 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1846 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.",
1848 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1850 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1852 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1854 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1856 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1858 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1860 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1862 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1864 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1866 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1868 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1870 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1872 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1874 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Spectres are quite easy to *win* with, their scores are lowered.",
1876 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1878 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1880 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu."
1885 static cptr seikaku_jouhou[MAX_SEIKAKU] =
1888 "¤Õ¤Ä¤¦¤Ï¡¢ÆäËÆÃÉ®¤¹¤ë¤Ù¤Éôʬ¤¬¤Ê¤¤À³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëµ»Ç½¤òÊ¿¶ÑŪ¤Ë¤³¤Ê¤·¤Þ¤¹¡£",
1890 "¤Á¤«¤é¤¸¤Þ¤ó¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤ䵻ǽ¤¬¾å¾º¤·¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤Ë´Ø·¸¤¹¤ëǽÎϤ䵻ǽ¤ÏÎô¤ê¡¢Àï»Î¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1892 "¤¤ì¤â¤Î¤Ï¡¢ÆùÂÎŪ¤ÊǽÎϤϲ¼¤¬¤ê¤Þ¤¹¤¬¡¢ÃÎǽ¤äËâË¡¤Ë´Ø·¸¤¹¤ëµ»Ç½¤Ï¾å¾º¤·¡¢¥á¥¤¥¸¤è¤ê¤Î¥¹¥Æ¡¼¥¿¥¹¤ò»ý¤Á¤Þ¤¹¡£",
1894 "¤·¤¢¤ï¤»¤â¤Î¤Ï¡¢¿À¤ò¿®¶Ä¤¹¤ëǽÎϤ¬¹â¤¯¤Ê¤ê¤Þ¤¹¡£ÆùÂÎŪ¤Ë¤ÏÊ¿¶ÑŪ¤ÊǽÎϤò»ý¤Á¡¢¥×¥ê¡¼¥¹¥È¤Ë¶á¤¤¥¹¥Æ¡¼¥¿¥¹¤È¤Ê¤ê¤Þ¤¹¡£",
1896 "¤¹¤Ð¤·¤Ã¤³¤¤¤Ï¡¢¤É¤Î¥¹¥¥ë¤âÈæ³ÓŪ¤¦¤Þ¤¯¤³¤Ê¤·¤Þ¤¹¤¬¡¢ÆùÂÎŪ¤ÊǽÎϤÏÄ㤯¤Ê¤ê¤Þ¤¹¡£",
1898 "¤¤¤Î¤Á¤·¤é¤º¤Ï¡¢ÀïÆ®ÎÏ¡¢ËâˡǽÎϤÎξÊý¤¬¾å¾º¤·¤Þ¤¹¤¬¡¢ËâË¡Ëɸ桢£È£Ð¤È¤¤¤Ã¤¿Ç½ÎϤϰ¤¯¤Ê¤ê¤Þ¤¹¡£",
1900 "¹¥¤¤Ê¿©¤Ùʪ¤Ï¾Æ¤¥Ó¡¼¥Õ¥ó¡£ÍÞ¤¨¤Æ¤Ï¤¤¤ë¤¬¡¢ËÁ¸±¿´²¢À¹¤Ê°ìɤϵ¡£ÀµµÁ´¶¡¢Í¦µ¤¤È¤âÊ¿¶Ñ°Ê¾å¤À¤¬¥«¥Ã¤È¤·¤ä¤¹¤¤½ê¤â¤¢¤ë¡£·×²èŪ¿ÍÀ¸¤è¤ê¹Ô¤Åö¤¿¤ê¤Ð¤Ã¤¿¤ê¤Î¿ÍÀ¸¤òÁª¤ó¤Ç¤·¤Þ¤¦¥¿¥¤¥×¤Ç¡¢°ÛÀ¤Î°·¤¤¤Ï¶ì¼ê¡£",
1902 "¤Ê¤Þ¤±¤â¤Î¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤¬Ä㤯¡¢²¿¤ò¤ä¤Ã¤Æ¤â¤¦¤Þ¤¯¤¤¤¤Þ¤»¤ó¡£",
1904 "¥»¥¯¥·¡¼¥®¥ã¥ë¤Ï¡¢¤¢¤é¤æ¤ë¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¤½¤Î¿Í¤ò¤Ê¤á¤¿À³Ê¤ÏÁ´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤ÎÀ³Ê¤Ï½÷À¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1906 "¥é¥Ã¥¡¼¥Þ¥ó¤Ï¡¢Ç½ÎÏÃͤϤʤޤ±¤â¤Î¤ËɤŨ¤¹¤ë¤¯¤é¤¤Ä㤤¤Ë¤â¤«¤«¤ï¤é¤º¡¢¤É¤ó¤Ê¤³¤È¤ò¤·¤Æ¤â¤Ê¤¼¤«¤¦¤Þ¤¯¤¤¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ÏÃËÀ¤·¤«Áª¤Ö¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£",
1908 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1910 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1914 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1916 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. Also it directly influences your hit-points and spell fail rate.",
1918 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.",
1920 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1922 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1924 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.",
1926 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1927 (See \"Death Crimson\" / Ecole Software Corp.)",
1929 "A \"Lazy\" person has no good stats and can do no action well. Also it has a direct bad influence on your spell fail rate.",
1931 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1933 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1935 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.",
1937 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1941 static cptr realm_jouhou[VALID_REALM] =
1944 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Æä˹â¥ì¥Ù¥ë¤Î¼öʸ¤Ë¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò¿Ð¤Ëµ¢¤¹ÎϤò¤¢¤ë¤È¸À¤ï¤ì¤Æ¤¤¤Þ¤¹¡£",
1946 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1948 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1950 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1952 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1954 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1956 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1958 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1962 "Ç˼٤ϡÖÀµµÁ¡×¤ÎËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1964 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1966 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£"
1970 "Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.",
1972 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1974 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1976 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1978 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1980 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1982 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1984 "Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.",
1986 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
1988 "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.",
1990 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
1992 "The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required."
1996 static char realm_subinfo[VALID_REALM][41] =
1999 "´¶ÃΤÈËɸæ¤È²óÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2000 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2001 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2002 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2003 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2004 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2005 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2006 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2007 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2008 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2009 "ÍÍ¡¹¤ÊËâË¡¸ú²Ì¤ò»ý¤Ã¤¿²Î¤ò²Î¤¤¤Þ¤¹",
2010 "ÂǷ⹶·â¤ËÆüìǽÎϤòÉղä·¤Þ¤¹"
2012 "Good at detection and healing.",
2013 "Utility and protective spells.",
2014 "Good at detection and defence.",
2015 "Offensive and destructive.",
2016 "Ruins living creatures.",
2017 "Good at summoning, teleportation.",
2018 "Very useful but poor a bit.",
2019 "Support for melee fighting.",
2020 "Good at both offence and defence.",
2021 "Destroys evil creatures.",
2022 "Song with magical effects.",
2023 "Special attacks on melee."
2031 static s16b stat_limit[6];
2033 static s16b chara_limit[6];
2038 static s32b stat_match[6];
2043 static s32b auto_round;
2046 static void birth_quit(void)
2054 * Show specific help file
2056 static void show_help(cptr helpfile)
2061 /* Peruse the help file */
2062 (void)show_file(TRUE, helpfile, NULL, 0, 0);
2070 * Choose from one of the available magical realms
2072 static byte choose_realm(s32b choices, int *count)
2074 int picks[VALID_REALM] = {0};
2076 byte auto_select = REALM_NONE;
2079 char sym[VALID_REALM];
2081 char buf[80], cur[80];
2083 /* Count the choices */
2084 if (choices & CH_LIFE)
2087 auto_select = REALM_LIFE;
2089 if (choices & CH_SORCERY)
2092 auto_select = REALM_SORCERY;
2094 if (choices & CH_NATURE)
2097 auto_select = REALM_NATURE;
2099 if (choices & CH_CHAOS)
2102 auto_select = REALM_CHAOS;
2104 if (choices & CH_DEATH)
2107 auto_select = REALM_DEATH;
2109 if (choices & CH_TRUMP)
2112 auto_select = REALM_TRUMP;
2114 if (choices & CH_ARCANE)
2117 auto_select = REALM_ARCANE;
2119 if (choices & CH_ENCHANT)
2122 auto_select = REALM_ENCHANT;
2124 if (choices & CH_DAEMON)
2127 auto_select = REALM_DAEMON;
2129 if (choices & CH_CRUSADE)
2132 auto_select = REALM_CRUSADE;
2134 if (choices & CH_MUSIC)
2137 auto_select = REALM_MUSIC;
2139 if (choices & CH_HISSATSU)
2142 auto_select = REALM_HISSATSU;
2147 /* Auto-select the realm */
2148 if ((*count) < 2) return auto_select;
2150 /* Constraint to the 1st realm */
2151 if (p_ptr->realm2 != 255)
2153 if (p_ptr->pclass == CLASS_PRIEST)
2155 if (is_good_realm(p_ptr->realm1))
2157 choices &= ~(CH_DEATH | CH_DAEMON);
2161 choices &= ~(CH_LIFE | CH_CRUSADE);
2168 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2170 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2174 for (i = 0; i<16; i++)
2176 /* Analize realms */
2177 if (choices & (1 << i))
2179 if (p_ptr->realm1 == i+1)
2181 if (p_ptr->realm2 == 255)
2186 if (p_ptr->realm2 == i+1)
2191 sym[n] = ('A' + n - 26);
2192 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2193 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2198 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2200 sprintf(cur, "%c%c %s", '*', p2, "Random");
2210 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2211 put_str(" ", 3, 40);
2212 put_str(" ", 4, 40);
2217 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2219 sprintf(cur, "%c%c %s", '*', p2, "Random");
2224 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2225 sprintf(buf, "%s", realm_names[picks[cs]]);
2227 c_put_str(TERM_L_BLUE, buf, 3, 40);
2228 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2230 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2231 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2233 put_str(realm_subinfo[picks[cs]-1], 4, 40);
2235 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2242 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2244 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2247 put_str(buf, 10, 10);
2249 if (c == 'Q') birth_quit();
2250 if (c == 'S') return 255;
2251 if (c == ' ' || c == '\r' || c == '\n')
2271 if (cs >= 5) cs -= 5;
2283 if ((cs + 5) <= n) cs += 5;
2285 k = (islower(c) ? A2I(c) : -1);
2286 if ((k >= 0) && (k < n))
2291 k = (isupper(c) ? (26 + c - 'A') : -1);
2292 if ((k >= 26) && (k < n))
2301 show_help("jmagic.txt#MagicRealms");
2303 show_help("magic.txt#MagicRealms");
2310 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2312 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
2317 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2328 * Choose the magical realms
2330 static bool get_player_realms(void)
2334 /* Clean up infomation of modifications */
2335 put_str(" ", 3, 40);
2336 put_str(" ", 4, 40);
2337 put_str(" ", 5, 40);
2339 /* Select the first realm */
2340 p_ptr->realm1 = REALM_NONE;
2341 p_ptr->realm2 = 255;
2347 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2349 if (255 == p_ptr->realm1) return FALSE;
2350 if (!p_ptr->realm1) break;
2354 put_str(" ", 3, 40);
2355 put_str(" ", 4, 40);
2356 put_str(" ", 5, 40);
2358 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp, sizeof(temp));
2360 for (i = 0; i< 6; i++)
2374 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2376 prt("Hit any key.", 0, 0);
2384 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2386 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2390 /* Select the second realm */
2391 p_ptr->realm2 = REALM_NONE;
2394 /* Print the realm */
2396 put_str("ËâË¡ :", 6, 1);
2398 put_str("Magic :", 6, 1);
2401 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2403 /* Select the second realm */
2410 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2412 if (255 == p_ptr->realm2) return FALSE;
2413 if (!p_ptr->realm2) break;
2417 put_str(" ", 3, 40);
2418 put_str(" ", 4, 40);
2419 put_str(" ", 5, 40);
2421 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp, sizeof(temp));
2423 for (i = 0; i< 6; i++)
2437 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2439 prt("Hit any key.", 0, 0);
2446 else if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2448 else if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2453 /* Print the realm */
2454 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2463 * Save the current data for later
2465 static void save_prev_data(birther *birther_ptr)
2470 birther_ptr->psex = p_ptr->psex;
2471 birther_ptr->prace = p_ptr->prace;
2472 birther_ptr->pclass = p_ptr->pclass;
2473 birther_ptr->pseikaku = p_ptr->pseikaku;
2474 birther_ptr->realm1 = p_ptr->realm1;
2475 birther_ptr->realm2 = p_ptr->realm2;
2476 birther_ptr->age = p_ptr->age;
2477 birther_ptr->ht = p_ptr->ht;
2478 birther_ptr->wt = p_ptr->wt;
2479 birther_ptr->sc = p_ptr->sc;
2480 birther_ptr->au = p_ptr->au;
2482 /* Save the stats */
2483 for (i = 0; i < 6; i++)
2485 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2486 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2490 for (i = 0; i < PY_MAX_LEVEL; i++)
2492 birther_ptr->player_hp[i] = p_ptr->player_hp[i];
2495 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2497 /* Save the virtues */
2498 for (i = 0; i < 8; i++)
2500 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2503 /* Save the history */
2504 for (i = 0; i < 4; i++)
2506 strcpy(birther_ptr->history[i], p_ptr->history[i]);
2512 * Load the previous data
2514 static void load_prev_data(bool swap)
2520 /*** Save the current data ***/
2521 if (swap) save_prev_data(&temp);
2524 /*** Load the previous data ***/
2527 p_ptr->psex = previous_char.psex;
2528 p_ptr->prace = previous_char.prace;
2529 p_ptr->pclass = previous_char.pclass;
2530 p_ptr->pseikaku = previous_char.pseikaku;
2531 p_ptr->realm1 = previous_char.realm1;
2532 p_ptr->realm2 = previous_char.realm2;
2533 p_ptr->age = previous_char.age;
2534 p_ptr->ht = previous_char.ht;
2535 p_ptr->wt = previous_char.wt;
2536 p_ptr->sc = previous_char.sc;
2537 p_ptr->au = previous_char.au;
2539 /* Load the stats */
2540 for (i = 0; i < 6; i++)
2542 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2543 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2547 for (i = 0; i < PY_MAX_LEVEL; i++)
2549 p_ptr->player_hp[i] = previous_char.player_hp[i];
2551 p_ptr->mhp = p_ptr->player_hp[0];
2552 p_ptr->chp = p_ptr->player_hp[0];
2554 p_ptr->chaos_patron = previous_char.chaos_patron;
2556 for (i = 0; i < 8; i++)
2558 p_ptr->vir_types[i] = previous_char.vir_types[i];
2561 /* Load the history */
2562 for (i = 0; i < 4; i++)
2564 strcpy(p_ptr->history[i], previous_char.history[i]);
2567 /*** Save the previous data ***/
2570 COPY(&previous_char, &temp, birther);
2578 * Returns adjusted stat -JK- Algorithm by -JWT-
2580 static int adjust_stat(int value, int amount)
2584 /* Negative amounts */
2588 for (i = 0; i < (0 - amount); i++)
2594 else if (value > 18)
2605 /* Positive amounts */
2606 else if (amount > 0)
2609 for (i = 0; i < amount; i++)
2622 /* Return the result */
2630 * Roll for a characters stats
2632 * For efficiency, we include a chunk of "calc_bonuses()".
2634 static void get_stats(void)
2636 /* Roll and verify some stats */
2642 /* Roll some dice */
2643 for (i = 0; i < 2; i++)
2645 s32b tmp = randint0(60*60*60);
2648 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2650 val += tmp % 3; tmp /= 3;
2651 val += tmp % 4; tmp /= 4;
2652 val += tmp % 5; tmp /= 5;
2654 /* Save that value */
2656 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2658 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2660 val += tmp % 3; tmp /= 3;
2661 val += tmp % 4; tmp /= 4;
2662 val += tmp % 5; tmp /= 5;
2664 /* Save that value */
2666 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2668 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2670 val += tmp % 3; tmp /= 3;
2671 val += tmp % 4; tmp /= 4;
2674 /* Save that value */
2676 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2680 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2681 /* 57 was 54... I hate 'magic numbers' :< TY */
2685 void get_max_stats(void)
2691 /* Roll and verify some stats */
2694 /* Roll some dice */
2695 for (j = i = 0; i < 6; i++)
2698 dice[i] = randint1(7);
2700 /* Collect the maximum */
2708 /* Acquire the stats */
2709 for (i = 0; i < 6; i++)
2711 j = 18 + 60 + dice[i]*10;
2713 /* Save that value */
2714 p_ptr->stat_max_max[i] = j;
2715 if (p_ptr->stat_max[i] > j)
2716 p_ptr->stat_max[i] = j;
2717 if (p_ptr->stat_cur[i] > j)
2718 p_ptr->stat_cur[i] = j;
2720 p_ptr->knowledge &= ~(KNOW_STAT);
2725 * Roll for some info that the auto-roller ignores
2727 static void get_extra(bool roll_hitdie)
2731 /* Experience factor */
2732 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2733 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2735 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2736 p_ptr->expfact -= 15;
2738 /* Reset record of race/realm changes */
2739 p_ptr->start_race = p_ptr->prace;
2740 p_ptr->old_race1 = 0L;
2741 p_ptr->old_race2 = 0L;
2742 p_ptr->old_realm = 0;
2744 for (i = 0; i < 64; i++)
2746 if (p_ptr->pclass == CLASS_SORCERER) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
2747 else if (p_ptr->pclass == CLASS_RED_MAGE) p_ptr->spell_exp[i] = SPELL_EXP_SKILLED;
2748 else p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
2751 for (i = 0; i < 5; i++)
2752 for (j = 0; j < 64; j++)
2753 p_ptr->weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2754 if ((p_ptr->pseikaku == SEIKAKU_SEXY) && (p_ptr->weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] < WEAPON_EXP_BEGINNER))
2756 p_ptr->weapon_exp[TV_HAFTED-TV_BOW][SV_WHIP] = WEAPON_EXP_BEGINNER;
2759 for (i = 0; i < 10; i++)
2760 p_ptr->skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2763 if (p_ptr->pclass == CLASS_SORCERER)
2764 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2766 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2768 /* Roll for hit point unless quick-start */
2769 if (roll_hitdie) do_cmd_rerate_aux();
2771 /* Initial hitpoints */
2772 p_ptr->mhp = p_ptr->player_hp[0];
2777 * Get the racial history, and social class, using the "history charts".
2779 static void get_history(void)
2781 int i, n, chart, roll, social_class;
2787 /* Clear the previous history strings */
2788 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
2790 /* Clear the history text */
2793 /* Initial social class */
2794 social_class = randint1(4);
2796 /* Starting place */
2797 switch (p_ptr->prace)
2805 case RACE_BARBARIAN:
2842 case RACE_HALF_TROLL:
2852 case RACE_HALF_OGRE:
2857 case RACE_HALF_GIANT:
2862 case RACE_HALF_TITAN:
2892 case RACE_DRACONIAN:
2897 case RACE_MIND_FLAYER:
2980 /* Process the history */
2986 /* Roll for nobility */
2987 roll = randint1(100);
2990 /* Access the proper entry in the table */
2991 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
2993 /* Acquire the textual history */
2994 (void)strcat(buf, bg[i].info);
2996 /* Add in the social class */
2997 social_class += (int)(bg[i].bonus) - 50;
2999 /* Enter the next chart */
3004 /* Verify social class */
3005 if (social_class > 100) social_class = 100;
3006 else if (social_class < 1) social_class = 1;
3008 /* Save the social class */
3009 p_ptr->sc = social_class;
3012 /* Skip leading spaces */
3013 for (s = buf; *s == ' '; s++) /* loop */;
3015 /* Get apparent length */
3018 /* Kill trailing spaces */
3020 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3024 roff_to_buf(s, 60, temp, sizeof(temp));
3026 for(i=0 ; i<4 ; i++){
3028 else {strcpy(p_ptr->history[i], t);t += strlen(t)+1;}
3035 * Computes character's age, height, and weight
3038 static void get_ahw(void)
3040 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3043 /* Calculate the age */
3044 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3046 /* Calculate the height/weight for males */
3047 if (p_ptr->psex == SEX_MALE)
3049 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3050 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3051 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3052 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3055 /* Calculate the height/weight for females */
3056 else if (p_ptr->psex == SEX_FEMALE)
3058 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3059 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3060 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3061 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3066 * Get the player's starting money
3068 static void get_money(void)
3072 /* Social Class determines starting gold */
3073 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3074 if (p_ptr->pclass == CLASS_TOURIST)
3077 /* Process the stats */
3078 for (i = 0; i < 6; i++)
3080 /* Mega-Hack -- reduce gold for high stats */
3081 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3082 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3083 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3084 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3087 /* Minimum 100 gold */
3088 if (gold < 100) gold = 100;
3090 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3092 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3094 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3103 * Display stat values, subset of "put_stats()"
3105 * See 'display_player()' for screen layout constraints.
3107 static void birth_put_stats(void)
3118 /* Put the stats (and percents) */
3119 for (i = 0; i < 6; i++)
3121 /* Race/Class bonus */
3122 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3124 /* Obtain the current stat */
3125 m = adjust_stat(p_ptr->stat_max[i], j);
3129 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3131 /* Put the percent */
3134 if (stat_match[i] > 1000000L)
3136 /* Prevent overflow */
3137 p = stat_match[i] / (auto_round / 1000L);
3141 p = 1000L * stat_match[i] / auto_round;
3144 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3145 sprintf(buf, "%3d.%d%%", p/10, p%10);
3146 c_put_str(attr, buf, 3+i, col+13);
3149 /* Never happened */
3153 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3155 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3165 * Clear all the global "character" data
3167 static void player_wipe(void)
3172 /* Hack -- zero the struct */
3173 (void)WIPE(p_ptr, player_type);
3175 /* Wipe the history */
3176 for (i = 0; i < 4; i++)
3178 strcpy(p_ptr->history[i], "");
3181 /* Wipe the quests */
3182 for (i = 0; i < max_quests; i++)
3184 quest[i].status = QUEST_STATUS_UNTAKEN;
3186 quest[i].cur_num = 0;
3187 quest[i].max_num = 0;
3191 quest[i].complev = 0;
3195 p_ptr->total_weight = 0;
3201 /* Clear the inventory */
3202 for (i = 0; i < INVEN_TOTAL; i++)
3204 object_wipe(&inventory[i]);
3208 /* Start with no artifacts made yet */
3209 for (i = 0; i < max_a_idx; i++)
3211 artifact_type *a_ptr = &a_info[i];
3215 /* Reset the objects */
3218 /* Reset the "monsters" */
3219 for (i = 1; i < max_r_idx; i++)
3221 monster_race *r_ptr = &r_info[i];
3223 /* Hack -- Reset the counter */
3226 /* Hack -- Reset the max counter */
3227 r_ptr->max_num = 100;
3229 /* Hack -- Reset the max counter */
3230 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3232 /* Hack -- Non-unique Nazguls are semi-unique */
3233 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3235 /* Clear player kills */
3236 r_ptr->r_pkills = 0;
3240 /* Hack -- Well fed player */
3241 p_ptr->food = PY_FOOD_FULL - 1;
3244 /* Wipe the spells */
3245 if (p_ptr->pclass == CLASS_SORCERER)
3247 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0xffffffffL;
3248 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0xffffffffL;
3252 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0L;
3253 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0L;
3255 p_ptr->spell_forgotten1 = p_ptr->spell_forgotten2 = 0L;
3256 for (i = 0; i < 64; i++) p_ptr->spell_order[i] = 99;
3257 p_ptr->learned_spells = 0;
3258 p_ptr->add_spells = 0;
3259 p_ptr->knowledge = 0;
3261 /* Clean the mutation count */
3262 mutant_regenerate_mod = 100;
3264 /* Clear "cheat" options */
3273 /* Assume no winning game */
3274 p_ptr->total_winner = FALSE;
3276 world_player = FALSE;
3278 /* Assume no panic save */
3279 p_ptr->panic_save = 0;
3281 /* Assume no cheating */
3283 p_ptr->wizard = FALSE;
3285 /* Not waiting to report score */
3286 p_ptr->wait_report_score = FALSE;
3288 /* Default pet command settings */
3289 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3290 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3292 /* Wipe the recall depths */
3293 for (i = 0; i < max_d_idx; i++)
3300 /* Reset wild_mode to FALSE */
3301 p_ptr->wild_mode = FALSE;
3303 for (i = 0; i < 108; i++)
3305 p_ptr->magic_num1[i] = 0;
3306 p_ptr->magic_num2[i] = 0;
3310 p_ptr->max_plv = p_ptr->lev = 1;
3312 /* Initialize arena and rewards information -KMW- */
3313 p_ptr->arena_number = 0;
3314 p_ptr->inside_arena = FALSE;
3315 p_ptr->inside_quest = 0;
3316 p_ptr->leftbldg = FALSE;
3317 for (i = 0; i < MAX_MANE; i++)
3319 p_ptr->mane_spell[i] = -1;
3320 p_ptr->mane_dam[i] = 0;
3322 p_ptr->mane_num = 0;
3323 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3326 for (i = 0; i < MAX_BACT; i++)
3328 p_ptr->rewards[i] = 0;
3332 p_ptr->today_mon = 0;
3334 /* Reset monster arena */
3337 /* Reset mutations */
3343 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3345 /* Set the recall dungeon accordingly */
3349 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3354 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3360 * Hook function for quest monsters
3362 static bool mon_hook_quest(int r_idx)
3364 monster_race *r_ptr = &r_info[r_idx];
3366 /* Random quests are in the dungeon */
3367 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3369 /* No random quests for aquatic monsters */
3370 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3372 /* No random quests for multiplying monsters */
3373 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3375 /* No quests to kill friendly monsters */
3376 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3383 * Determine the random quest uniques
3385 void determine_random_questor(quest_type *q_ptr)
3388 monster_race *r_ptr;
3390 /* Prepare allocation table */
3391 get_mon_num_prep(mon_hook_quest, NULL);
3396 * Random monster 5 - 10 levels out of depth
3397 * (depending on level)
3399 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3400 r_ptr = &r_info[r_idx];
3402 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3404 if (r_ptr->flags1 & RF1_QUESTOR) continue;
3406 if (r_ptr->rarity > 100) continue;
3408 if (r_ptr->flags7 & RF7_FRIENDLY) continue;
3410 if (r_ptr->flags7 & RF7_AQUATIC) continue;
3412 if (r_ptr->flags8 & RF8_WILD_ONLY) continue;
3414 if (no_questor_or_bounty_uniques(r_idx)) continue;
3417 * Accept monsters that are 2 - 6 levels
3418 * out of depth depending on the quest level
3420 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3423 q_ptr->r_idx = r_idx;
3428 * Initialize random quests and final quests
3430 static void init_dungeon_quests(int number_of_quests)
3433 monster_race *r_ptr;
3435 /* Init the random quests */
3436 init_flags = INIT_ASSIGN;
3437 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3439 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3441 p_ptr->inside_quest = 0;
3443 /* Remove QUESTOR flag */
3444 for (i = 1; i < max_r_idx; i++)
3447 if (r_ptr->flags1 & RF1_QUESTOR) r_ptr->flags1 &= ~RF1_QUESTOR;
3450 /* Generate quests */
3451 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3453 quest_type *q_ptr = &quest[i];
3454 monster_race *quest_r_ptr;
3456 q_ptr->status = QUEST_STATUS_TAKEN;
3457 determine_random_questor(q_ptr);
3460 quest_r_ptr = &r_info[q_ptr->r_idx];
3461 quest_r_ptr->flags1 |= RF1_QUESTOR;
3466 /* Init the two main quests (Oberon + Serpent) */
3467 init_flags = INIT_ASSIGN;
3468 p_ptr->inside_quest = QUEST_OBERON;
3470 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3472 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3474 p_ptr->inside_quest = QUEST_SERPENT;
3476 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3478 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3479 p_ptr->inside_quest = 0;
3485 static void init_turn(void)
3487 if ((p_ptr->prace == RACE_VAMPIRE) ||
3488 (p_ptr->prace == RACE_SKELETON) ||
3489 (p_ptr->prace == RACE_ZOMBIE) ||
3490 (p_ptr->prace == RACE_SPECTRE))
3492 /* Undead start just after midnight */
3493 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3504 * Each player starts out with a few items, given as tval/sval pairs.
3505 * In addition, he always has some food and a few torches.
3507 static byte player_init[MAX_CLASS][3][2] =
3511 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3512 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3513 { TV_SWORD, SV_BROAD_SWORD }
3518 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3519 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3520 { TV_SWORD, SV_DAGGER }
3525 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3526 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3527 { TV_HAFTED, SV_MACE }
3532 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3533 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3534 { TV_SWORD, SV_DAGGER }
3539 { TV_NATURE_BOOK, 0 },
3540 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3541 { TV_SWORD, SV_DAGGER }
3546 { TV_SORCERY_BOOK, 0 },
3547 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3548 { TV_SWORD, SV_BROAD_SWORD }
3553 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3554 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3555 { TV_SWORD, SV_SHORT_SWORD }
3560 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3561 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3562 { TV_SWORD, SV_BROAD_SWORD }
3567 { TV_SORCERY_BOOK, 0 },
3568 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3569 { TV_POTION, SV_POTION_HEROISM }
3574 { TV_POTION, SV_POTION_SPEED },
3575 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3576 { TV_SWORD, SV_SMALL_SWORD }
3581 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3582 { TV_RING, SV_RING_SUSTAIN_INT},
3583 { TV_SWORD, SV_DAGGER }
3588 { TV_FOOD, SV_FOOD_JERKY},
3589 { TV_SCROLL, SV_SCROLL_MAPPING },
3595 { TV_POTION, SV_POTION_SPEED },
3596 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3597 { TV_SWORD, SV_SHORT_SWORD}
3602 { TV_TRUMP_BOOK, 0 },
3603 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3604 { TV_POLEARM, SV_SPEAR}
3609 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3610 { TV_RING, SV_RING_SUSTAIN_INT},
3611 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3616 { TV_BOW, SV_SHORT_BOW },
3617 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3618 { TV_SWORD, SV_SHORT_SWORD },
3623 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3624 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3625 { TV_SWORD, SV_SHORT_SWORD },
3630 { TV_MUSIC_BOOK, 0 },
3631 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3632 { TV_SWORD, SV_SHORT_SWORD },
3637 { TV_ARCANE_BOOK, 0 },
3638 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3639 { TV_SWORD, SV_SHORT_SWORD },
3644 { TV_HISSATSU_BOOK, 0 },
3645 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3646 { TV_SWORD, SV_BROAD_SWORD }
3651 { TV_SORCERY_BOOK, 0 },
3652 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3653 { TV_POTION, SV_POTION_RESTORE_MANA }
3658 { TV_SOFT_ARMOR, SV_ROBE },
3659 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3660 { TV_SWORD, SV_DAGGER }
3665 { TV_BOW, SV_SHORT_BOW },
3666 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3667 { TV_POLEARM, SV_BROAD_SPEAR}
3672 { TV_POTION, SV_POTION_HEALING },
3673 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3674 { TV_POLEARM, SV_BROAD_AXE }
3679 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3680 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3681 { TV_POLEARM, SV_BROAD_AXE }
3685 { TV_POTION, SV_POTION_SPEED },
3686 { TV_RING, SV_RING_SUSTAIN_INT},
3687 { TV_SWORD, SV_DAGGER }
3691 { TV_POTION, SV_POTION_SPEED },
3692 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3693 { TV_SWORD, SV_DAGGER }
3699 * Hook function for human corpses
3701 static bool monster_hook_human(int r_idx)
3703 monster_race *r_ptr = &r_info[r_idx];
3705 if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
3707 if (strchr("pht", r_ptr->d_char)) return TRUE;
3714 * Init players with some belongings
3716 * Having an item makes the player "aware" of its purpose.
3718 void player_outfit(void)
3726 /* Get local object */
3729 /* Give the player some food */
3730 switch (p_ptr->prace)
3734 /* Vampires can drain blood of creatures */
3738 /* Demon can drain vitality from humanoid corpse */
3740 /* Prepare allocation table */
3741 get_mon_num_prep(monster_hook_human, NULL);
3743 for (i = rand_range(3,4); i > 0; i--)
3745 object_prep(q_ptr, lookup_kind(TV_CORPSE, SV_CORPSE));
3746 q_ptr->pval = get_mon_num(2);
3748 (void)inven_carry(q_ptr);
3754 /* Some Skeletons */
3755 object_prep(q_ptr, lookup_kind(TV_SKELETON, SV_ANY));
3756 q_ptr->number = (byte)rand_range(7, 12);
3757 object_aware(q_ptr);
3758 object_known(q_ptr);
3759 (void)inven_carry(q_ptr);
3766 /* Staff (of Nothing) */
3767 object_prep(q_ptr, lookup_kind(TV_STAFF, SV_STAFF_NOTHING));
3769 object_aware(q_ptr);
3770 object_known(q_ptr);
3772 (void)inven_carry(q_ptr);
3776 /* Potions of Water */
3777 object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
3778 q_ptr->number = (byte)rand_range(15, 23);
3779 object_aware(q_ptr);
3780 object_known(q_ptr);
3781 (void)inven_carry(q_ptr);
3787 object_prep(q_ptr, lookup_kind(TV_FLASK, SV_ANY));
3789 /* Fuel with oil (move pval to xtra4) */
3790 apply_magic(q_ptr, 1, AM_NO_FIXED_ART);
3792 q_ptr->number = (byte)rand_range(7, 12);
3793 object_aware(q_ptr);
3794 object_known(q_ptr);
3795 (void)inven_carry(q_ptr);
3801 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3802 q_ptr->number = (byte)rand_range(3, 7);
3803 object_aware(q_ptr);
3804 object_known(q_ptr);
3806 (void)inven_carry(q_ptr);
3809 /* Get local object */
3812 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3814 /* Hack -- Give the player scrolls of DARKNESS! */
3815 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3817 q_ptr->number = (byte)rand_range(2, 5);
3819 object_aware(q_ptr);
3820 object_known(q_ptr);
3822 (void)inven_carry(q_ptr);
3824 else if (p_ptr->pclass != CLASS_NINJA)
3826 /* Hack -- Give the player some torches */
3827 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3828 q_ptr->number = (byte)rand_range(3, 7);
3829 q_ptr->xtra4 = rand_range(3, 7) * 500;
3830 object_aware(q_ptr);
3831 object_known(q_ptr);
3833 (void)inven_carry(q_ptr);
3836 /* Get local object */
3839 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3841 /* Hack -- Give the player some arrows */
3842 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3843 q_ptr->number = (byte)rand_range(15, 20);
3845 object_aware(q_ptr);
3846 object_known(q_ptr);
3848 (void)inven_carry(q_ptr);
3850 if (p_ptr->pclass == CLASS_RANGER)
3852 /* Hack -- Give the player some arrows */
3853 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3855 object_aware(q_ptr);
3856 object_known(q_ptr);
3858 (void)inven_carry(q_ptr);
3860 else if (p_ptr->pclass == CLASS_ARCHER)
3862 /* Hack -- Give the player some arrows */
3863 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3864 q_ptr->number = (byte)rand_range(15, 20);
3866 object_aware(q_ptr);
3867 object_known(q_ptr);
3869 (void)inven_carry(q_ptr);
3871 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
3873 /* Hack -- Give the player some arrows */
3874 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
3876 q_ptr->pval = (byte)rand_range(25, 30);
3878 object_aware(q_ptr);
3879 object_known(q_ptr);
3881 (void)inven_carry(q_ptr);
3883 else if (p_ptr->pclass == CLASS_SORCERER)
3885 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
3887 /* Hack -- Give the player some arrows */
3888 object_prep(q_ptr, lookup_kind(i, 0));
3891 object_aware(q_ptr);
3892 object_known(q_ptr);
3894 (void)inven_carry(q_ptr);
3897 else if (p_ptr->pclass == CLASS_TOURIST)
3899 if (p_ptr->pseikaku != SEIKAKU_SEXY)
3901 /* Hack -- Give the player some arrows */
3902 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
3903 q_ptr->number = (byte)rand_range(15, 20);
3905 object_aware(q_ptr);
3906 object_known(q_ptr);
3908 (void)inven_carry(q_ptr);
3911 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
3912 q_ptr->number = (byte)rand_range(2, 4);
3914 object_aware(q_ptr);
3915 object_known(q_ptr);
3917 (void)inven_carry(q_ptr);
3919 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
3920 q_ptr->number = (byte)rand_range(2, 4);
3922 object_aware(q_ptr);
3923 object_known(q_ptr);
3925 (void)inven_carry(q_ptr);
3927 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
3928 q_ptr->number = (byte)rand_range(1, 3);
3930 object_aware(q_ptr);
3931 object_known(q_ptr);
3933 (void)inven_carry(q_ptr);
3935 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
3936 q_ptr->number = (byte)rand_range(2, 4);
3938 object_aware(q_ptr);
3939 object_known(q_ptr);
3941 (void)inven_carry(q_ptr);
3943 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
3944 q_ptr->number = (byte)rand_range(2, 4);
3946 object_aware(q_ptr);
3947 object_known(q_ptr);
3949 (void)inven_carry(q_ptr);
3951 else if (p_ptr->pclass == CLASS_NINJA)
3953 /* Hack -- Give the player some arrows */
3954 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
3955 q_ptr->number = (byte)rand_range(15, 20);
3957 object_aware(q_ptr);
3958 object_known(q_ptr);
3960 (void)inven_carry(q_ptr);
3963 if(p_ptr->pseikaku == SEIKAKU_SEXY)
3965 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
3966 player_init[p_ptr->pclass][2][1] = SV_WHIP;
3969 /* Hack -- Give the player three useful objects */
3970 for (i = 0; i < 3; i++)
3972 /* Look up standard equipment */
3973 tv = player_init[p_ptr->pclass][i][0];
3974 sv = player_init[p_ptr->pclass][i][1];
3976 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
3977 /* Hack to initialize spellbooks */
3978 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
3979 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
3981 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
3982 p_ptr->prace == RACE_BARBARIAN)
3983 /* Barbarians do not need a ring of resist fear */
3984 sv = SV_RING_SUSTAIN_STR;
3986 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
3987 p_ptr->prace == RACE_MIND_FLAYER)
3990 sv = SV_POTION_RESTORE_MANA;
3993 /* Get local object */
3996 /* Hack -- Give the player an object */
3997 object_prep(q_ptr, lookup_kind(tv, sv));
3999 /* Assassins begin the game with a poisoned dagger */
4000 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
4001 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
4003 q_ptr->name2 = EGO_BRAND_POIS;
4006 object_aware(q_ptr);
4007 object_known(q_ptr);
4009 (void)inven_carry(q_ptr);
4012 /* Hack -- make aware of the water */
4013 k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
4020 static bool get_player_race(void)
4025 char sym[MAX_RACES];
4027 char buf[80], cur[80];
4033 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4035 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
4039 for (n = 0; n < MAX_RACES; n++)
4042 rp_ptr = &race_info[n];
4043 str = rp_ptr->title;
4049 sym[n] = ('A' + n - 26);
4051 sprintf(buf, "%c%c%s", sym[n], p2, str);
4053 sprintf(buf, "%c%c %s", sym[n], p2, str);
4055 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
4060 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4062 sprintf(cur, "%c%c %s", '*', p2, "Random");
4074 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
4075 put_str(" ", 3, 40);
4079 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4081 sprintf(cur, "%c%c %s", '*', p2, "Random");
4083 put_str(" ", 4, 40);
4084 put_str(" ", 5, 40);
4088 rp_ptr = &race_info[cs];
4089 str = rp_ptr->title;
4091 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4092 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4093 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4094 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4096 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4097 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4098 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4099 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4101 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4102 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4103 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4104 c_put_str(TERM_L_BLUE, buf, 5, 40);
4106 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4113 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4115 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4118 put_str(buf, 10, 10);
4120 if (c == 'Q') birth_quit();
4121 if (c == 'S') return (FALSE);
4122 if (c == ' ' || c == '\r' || c == '\n')
4126 k = randint0(MAX_RACES);
4138 k = randint0(MAX_RACES);
4144 if (cs >= 5) cs -= 5;
4152 if (cs < MAX_RACES) cs++;
4156 if ((cs + 5) <= MAX_RACES) cs += 5;
4158 k = (islower(c) ? A2I(c) : -1);
4159 if ((k >= 0) && (k < MAX_RACES))
4164 k = (isupper(c) ? (26 + c - 'A') : -1);
4165 if ((k >= 26) && (k < MAX_RACES))
4174 show_help("jraceclas.txt#TheRaces");
4176 show_help("raceclas.txt#TheRaces");
4183 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4185 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4189 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4195 rp_ptr = &race_info[p_ptr->prace];
4196 str = rp_ptr->title;
4199 c_put_str(TERM_L_BLUE, str, 4, 15);
4209 static bool get_player_class(void)
4213 char sym[MAX_CLASS_CHOICE];
4215 char buf[80], cur[80];
4222 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4224 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4228 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4230 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4235 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4238 cp_ptr = &class_info[n];
4239 mp_ptr = &m_info[n];
4240 str = cp_ptr->title;
4244 sym[n] = ('A' + n - 26);
4247 if (!(rp_ptr->choice & (1L << n)))
4249 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4251 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4255 sprintf(buf, "%c%c%s", sym[n], p2, str);
4257 sprintf(buf, "%c%c %s", sym[n], p2, str);
4260 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4264 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4266 sprintf(cur, "%c%c %s", '*', p2, "Random");
4272 os = MAX_CLASS_CHOICE;
4278 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4279 put_str(" ", 3, 40);
4280 if(cs == MAX_CLASS_CHOICE)
4283 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4285 sprintf(cur, "%c%c %s", '*', p2, "Random");
4287 put_str(" ", 4, 40);
4288 put_str(" ", 5, 40);
4292 cp_ptr = &class_info[cs];
4293 mp_ptr = &m_info[cs];
4294 str = cp_ptr->title;
4295 if (!(rp_ptr->choice & (1L << cs)))
4297 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4299 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4303 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4305 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4308 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4309 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4310 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4312 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4313 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4314 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4316 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4317 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4318 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4319 c_put_str(TERM_L_BLUE, buf, 5, 40);
4321 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4328 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4330 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4333 put_str(buf, 10, 10);
4335 if (c == 'Q') birth_quit();
4336 if (c == 'S') return (FALSE);
4337 if (c == ' ' || c == '\r' || c == '\n')
4339 if(cs == MAX_CLASS_CHOICE)
4341 k = randint0(MAX_CLASS_CHOICE);
4353 k = randint0(MAX_CLASS_CHOICE);
4359 if (cs >= 4) cs -= 4;
4367 if (cs < MAX_CLASS_CHOICE) cs++;
4371 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4373 k = (islower(c) ? A2I(c) : -1);
4374 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4379 k = (isupper(c) ? (26 + c - 'A') : -1);
4380 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4389 show_help("jraceclas.txt#TheClasses");
4391 show_help("raceclas.txt#TheClasses");
4398 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4400 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4405 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4410 cp_ptr = &class_info[p_ptr->pclass];
4411 mp_ptr = &m_info[p_ptr->pclass];
4412 str = cp_ptr->title;
4417 c_put_str(TERM_L_BLUE, str, 5, 15);
4419 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4429 static bool get_player_seikaku(void)
4433 char sym[MAX_SEIKAKU];
4435 char buf[80], cur[80];
4443 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4445 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4449 for (n = 0; n < MAX_SEIKAKU; n++)
4451 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4454 ap_ptr = &seikaku_info[n];
4455 str = ap_ptr->title;
4459 sym[n] = ('A' + n - 26);
4464 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4466 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4468 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4472 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4474 sprintf(cur, "%c%c %s", '*', p2, "Random");
4479 cs = p_ptr->pseikaku;
4486 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4487 put_str(" ", 3, 40);
4488 if(cs == MAX_SEIKAKU)
4491 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4493 sprintf(cur, "%c%c %s", '*', p2, "Random");
4495 put_str(" ", 4, 40);
4496 put_str(" ", 5, 40);
4500 ap_ptr = &seikaku_info[cs];
4501 str = ap_ptr->title;
4503 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4505 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4508 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4509 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4510 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4512 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4513 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4514 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4516 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4517 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4518 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4519 c_put_str(TERM_L_BLUE, buf, 5, 40);
4521 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4528 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4530 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4533 put_str(buf, 10, 10);
4535 if (c == 'Q') birth_quit();
4536 if (c == 'S') return (FALSE);
4537 if (c == ' ' || c == '\r' || c == '\n')
4539 if(cs == MAX_SEIKAKU)
4543 k = randint0(MAX_SEIKAKU);
4545 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4561 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4567 if (cs >= 4) cs -= 4;
4568 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4579 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4589 if (cs < MAX_SEIKAKU) cs++;
4590 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4592 if((cs + 1) <= MAX_SEIKAKU)
4600 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4601 if (seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4603 if((cs + 4) <= MAX_SEIKAKU)
4609 k = (islower(c) ? A2I(c) : -1);
4610 if ((k >= 0) && (k < MAX_SEIKAKU))
4612 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4618 k = (isupper(c) ? (26 + c - 'A') : -1);
4619 if ((k >= 26) && (k < MAX_SEIKAKU))
4621 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4631 show_help("jraceclas.txt#ThePersonalities");
4633 show_help("raceclas.txt#ThePersonalities");
4640 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4642 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4647 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4651 p_ptr->pseikaku = k;
4652 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4654 strcpy(tmp, ap_ptr->title);
4658 strcpy(tmp, ap_ptr->title);
4661 strcat(tmp,player_name);
4665 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4670 #ifdef ALLOW_AUTOROLLER
4671 static bool get_stat_limits(void)
4673 int i, j, m, cs, os;
4674 int mval[6], cval[6];
4676 char buf[80], cur[80];
4682 /* Extra infomation */
4684 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4685 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4687 put_str("Set minimum stats.", 10, 10);
4688 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4692 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4694 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4697 /* Output the maximum stats */
4698 for (i = 0; i < 6; i++)
4700 /* Reset the "success" counter */
4704 /* Race/Class bonus */
4705 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4707 /* Obtain the "maximal" stat */
4708 m = adjust_stat(17, j);
4710 /* Save the maximum */
4717 sprintf(cur, "18/%02d", (m - 18));
4719 sprintf(cur, "18/%02d", (m - 18));
4727 sprintf(cur, "%2d", m);
4729 sprintf(cur, "%2d", m);
4733 /* Obtain the current stat */
4734 m = adjust_stat(cval[i], j);
4740 sprintf(inp, "18/%02d", (m - 18));
4742 sprintf(inp, "18/%02d", (m - 18));
4750 sprintf(inp, "%2d", m);
4752 sprintf(inp, "%2d", m);
4756 /* Prepare a prompt */
4757 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4758 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4759 ap_ptr->a_adj[i], inp, cur);
4761 /* Dump the prompt */
4762 put_str(buf, 14 + i, 10);
4765 /* Get a minimum stat */
4776 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4778 c_put_str(TERM_WHITE, "Accept", 21, 35);
4782 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4787 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4789 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4794 /* Race/Class bonus */
4795 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4797 /* Obtain the current stat */
4798 m = adjust_stat(cval[cs], j);
4804 sprintf(inp, "18/%02d", (m - 18));
4806 sprintf(inp, "18/%02d", (m - 18));
4814 sprintf(inp, "%2d", m);
4816 sprintf(inp, "%2d", m);
4820 /* Prepare a prompt */
4821 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4822 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4823 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4824 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4829 /* Prompt for the minimum stats */
4862 else if (cval[cs] > 3)
4879 else if (cval[cs] < 17)
4904 show_help("jbirth.txt#AutoRoller");
4906 show_help("birth.txt#AutoRoller");
4913 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4915 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
4924 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
4927 for (i = 0; i < 6; i++)
4929 /* Save the minimum stat */
4930 stat_limit[i] = cval[i];
4937 #ifdef ALLOW_AUTOROLLER
4938 static bool get_chara_limits(void)
4940 int i, j, m, cs, os;
4941 int mval[6], cval[6];
4942 int max_percent, min_percent;
4944 char buf[80], cur[80];
4945 char param[3][80] = {
4960 /* Prompt for the minimum stats */
4962 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4963 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
4965 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
4966 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
4969 if (p_ptr->psex == SEX_MALE)
4971 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
4972 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
4976 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
4977 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
4981 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4982 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
4984 put_str(" Parameter Min Max", 13,20);
4985 put_str("Set minimum/maximum attribute.", 10, 10);
4988 /* Output the maximum stats */
4989 for (i = 0; i < 6; i++)
4991 /* Obtain the "maximal" stat */
4994 case 0: /* Minimum height */
4995 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
4996 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
4998 case 1: /* Maximum height */
4999 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
5000 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
5002 case 2: /* Minimum weight */
5003 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
5004 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
5006 case 3: /* Maximum weight */
5007 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
5008 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
5010 case 4: /* Minimum social class */
5013 case 5: /* Maximum social class */
5021 /* Save the maximum or minimum */
5026 for (i = 0; i < 3; i++)
5028 /* Prepare a prompt */
5029 sprintf(buf, "%-12s (%3d - %3d)", param[i], mval[i*2], mval[i*2+1]);
5031 /* Dump the prompt */
5032 put_str(buf, 14 + i, 20);
5034 for (j = 0; j < 2; j++)
5036 sprintf(buf, " %3d", cval[i*2+j]);
5037 put_str(buf, 14 + i, 45 + 8 * j);
5041 /* Get a minimum stat */
5052 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 18, 35);
5054 c_put_str(TERM_WHITE, "Accept", 18, 35);
5058 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
5063 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 18, 35);
5065 c_put_str(TERM_YELLOW, "Accept", 18, 35);
5070 /* Prepare a prompt */
5071 sprintf(cur, " %3d", cval[cs]);
5072 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
5077 /* Prompt for the minimum stats */
5085 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
5095 if (cs-2 >= 0) cs -= 2;
5099 if (cs < 6) cs += 2;
5116 if(cval[cs] > cval[cs-1])
5124 if(cval[cs] > mval[cs])
5138 if(cval[cs] < mval[cs])
5146 if(cval[cs] < cval[cs+1])
5159 if(cval[cs] < mval[cs])
5161 cval[cs] = mval[cs];
5167 if(cval[cs] < cval[cs+1])
5169 cval[cs] = cval[cs+1];
5180 if(cval[cs] > cval[cs-1])
5182 cval[cs] = cval[cs-1];
5188 if(cval[cs] > mval[cs])
5190 cval[cs] = mval[cs];
5198 show_help("jbirth.txt#AutoRoller");
5200 show_help("birth.txt#AutoRoller");
5206 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5208 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5217 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5220 /* Input the minimum stats */
5221 for (i = 0; i < 6; i++)
5223 /* Save the minimum stat */
5224 chara_limit[i] = (cval[i] > 0) ? cval[i] : 0;
5230 static char histpref_buf[240];
5232 void add_history_from_pref_line(cptr t)
5234 int limit = (sizeof histpref_buf) - 1;
5237 for (i = strlen(histpref_buf); *t && (i < limit); t++)
5240 if (iskanji(*t) || isprint(*t))
5248 if (i + 1 >= limit) break;
5249 histpref_buf[i++] = *(t++);
5252 histpref_buf[i++] = *t;
5257 histpref_buf[(i < limit) ? i : limit] = '\0';
5261 static bool do_cmd_histpref(void)
5270 if (!get_check("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return FALSE;
5272 if (!get_check("Load background history preference file? ")) return FALSE;
5276 histpref_buf[0] = '\0';
5279 sprintf(buf, "histedit-%s.prf", player_name);
5281 sprintf(buf, "histpref-%s.prf", player_name);
5283 err = process_histpref_file(buf);
5285 /* Process 'hist????.prf' if 'hist????-<name>.prf' doesn't exist */
5289 strcpy(buf, "histedit.prf");
5291 strcpy(buf, "histpref.prf");
5293 err = process_histpref_file(buf);
5299 msg_print("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
5300 msg_print("histedit.prf¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó¡£");
5302 msg_print("Failed to load background history preference.");
5303 msg_print("Can't find histpref.prf");
5307 /* Terminate buffer */
5308 histpref_buf[0] = '\0';
5312 /* Clear the previous history strings */
5313 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
5315 /* Skip leading spaces */
5316 for (s = histpref_buf; *s == ' '; s++) /* loop */;
5318 /* Get apparent length */
5321 /* Kill trailing spaces */
5322 while ((n > 0) && (s[n - 1] == ' ')) s[--n] = '\0';
5324 roff_to_buf(s, 60, temp, sizeof(temp));
5326 for (i = 0; i < 4; i++)
5328 if (t[0] == 0) break;
5331 strcpy(p_ptr->history[i], t);
5336 /* Turn 0 to space */
5337 for (i = 0; i < 4; i++)
5339 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5341 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5342 p_ptr->history[i][59] = '\0';
5345 /* Terminate buffer */
5346 histpref_buf[0] = '\0';
5352 * Character background edit-mode
5354 static void edit_history(void)
5356 char old_history[4][60];
5361 /* Edit character background */
5362 for (i = 0; i < 4; i++)
5364 sprintf(old_history[i], "%s", p_ptr->history[i]);
5366 /* Turn 0 to space */
5367 for (i = 0; i < 4; i++)
5369 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5371 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5372 p_ptr->history[i][59] = '\0';
5376 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5377 put_str("[ 2/4/6/8¤Ç°ÜÆ°¡¢Enter¤Ç½ªÎ»¡¢Ctrl-F¤Ç¥Õ¥¡¥¤¥ëÆɤ߹þ¤ß ]", 17, 10);
5379 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5380 put_str("[ 2/4/6/8 for Move, Enter for End, Ctrl-F for Read pref ]", 17, 10);
5385 for (i = 0; i < 4; i++)
5387 put_str(p_ptr->history[i], i + 12, 10);
5390 if (iskanji2(p_ptr->history[y], x))
5391 c_put_str(TERM_L_BLUE, format("%c%c", p_ptr->history[y][x],p_ptr->history[y][x+1]), y + 12, x + 10);
5394 c_put_str(TERM_L_BLUE, format("%c", p_ptr->history[y][x]), y + 12, x + 10);
5396 /* Place cursor just after cost of current stat */
5397 Term_gotoxy(x + 10, y + 12);
5406 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5414 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5420 if (iskanji2(p_ptr->history[y], x)) x++;
5443 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5448 Term_erase(0, 11, 255);
5449 Term_erase(0, 17, 255);
5451 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸ºÑ¤ß)", 11, 20);
5453 put_str("(Character Background - Edited)", 11, 20);
5457 else if (c == ESCAPE)
5461 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
5463 put_str("(Character Background)", 11, 25);
5466 for (i = 0; i < 4; i++)
5468 sprintf(p_ptr->history[i], "%s", old_history[i]);
5469 put_str(p_ptr->history[i], i + 12, 10);
5473 else if (c == KTRL('F'))
5475 if (do_cmd_histpref())
5478 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1))) x--;
5482 else if (c == '\010')
5495 p_ptr->history[y][x] = ' ';
5497 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1)))
5500 p_ptr->history[y][x] = ' ';
5505 else if (iskanji(c) || isprint(c))
5507 else if (isprint(c)) /* BUGFIX */
5511 if (iskanji2(p_ptr->history[y], x))
5513 p_ptr->history[y][x+1] = ' ';
5525 if (iskanji2(p_ptr->history[y], x+1))
5527 p_ptr->history[y][x+2] = ' ';
5530 p_ptr->history[y][x++] = c;
5535 p_ptr->history[y][x++] = c;
5543 } /* while (TRUE) */
5549 * Helper function for 'player_birth()'
5551 * The delay may be reduced, but is recommended to keep players
5552 * from continuously rolling up characters, which can be VERY
5553 * expensive CPU wise. And it cuts down on player stupidity.
5555 static bool player_birth_aux(void)
5557 int i, k, n, cs, os;
5558 int number_of_quests;
5577 char buf[80], cur[80];
5586 /* Title everything */
5588 put_str("̾Á° :", 1,26);
5590 put_str("Name :", 1,26);
5594 put_str("ÀÊÌ :", 3, 1);
5596 put_str("Sex :", 3, 1);
5600 put_str("¼ï² :", 4, 1);
5602 put_str("Race :", 4, 1);
5606 put_str("¿¦¶È :", 5, 1);
5608 put_str("Class :", 5, 1);
5612 /* Dump the default name */
5613 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5616 /*** Instructions ***/
5618 /* Display some helpful information */
5620 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5622 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5626 /*** Player sex ***/
5630 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5632 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5636 /* Prompt for "Sex" */
5637 for (n = 0; n < MAX_SEXES; n++)
5640 sp_ptr = &sex_info[n];
5641 str = sp_ptr->title;
5646 sprintf(buf, "%c%c%s", I2A(n), p2, str);
5648 sprintf(buf, "%c%c %s", I2A(n), p2, str);
5650 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5654 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5656 sprintf(cur, "%c%c %s", '*', p2, "Random");
5667 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5670 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5672 sprintf(cur, "%c%c %s", '*', p2, "Random");
5676 sp_ptr = &sex_info[cs];
5677 str = sp_ptr->title;
5679 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5681 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5684 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5691 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5693 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5696 put_str(buf, 10, 10);
5698 if (c == 'Q') birth_quit();
5699 if (c == 'S') return (FALSE);
5700 if (c == ' ' || c == '\r' || c == '\n')
5703 k = randint0(MAX_SEXES);
5710 k = randint0(MAX_SEXES);
5719 if (cs < MAX_SEXES) cs++;
5721 k = (islower(c) ? A2I(c) : -1);
5722 if ((k >= 0) && (k < MAX_SEXES))
5728 if (c == '?') do_cmd_help();
5733 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5735 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5740 else if(c != '4' && c != '6')bell();
5745 sp_ptr = &sex_info[p_ptr->psex];
5746 str = sp_ptr->title;
5750 c_put_str(TERM_L_BLUE, str, 3, 15);
5755 /* Choose the players race */
5762 if (!get_player_race()) return FALSE;
5766 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp, sizeof(temp));
5769 for (i = 0; i< 10; i++)
5780 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5782 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5785 c_put_str(TERM_WHITE, " ", 4, 15);
5791 /* Choose the players class */
5798 if (!get_player_class()) return FALSE;
5801 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp, sizeof(temp));
5804 for (i = 0; i< 9; i++)
5816 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5818 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5820 c_put_str(TERM_WHITE, " ", 5, 15);
5823 /* Choose the magic realms */
5824 if (!get_player_realms()) return FALSE;
5826 /* Choose the players seikaku */
5827 p_ptr->pseikaku = 0;
5833 if (!get_player_seikaku()) return FALSE;
5836 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp, sizeof(temp));
5839 for (i = 0; i< 6; i++)
5850 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5852 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5854 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5855 prt("", 1, 34+strlen(player_name));
5860 put_str(" ", 3, 40);
5861 put_str(" ", 4, 40);
5862 put_str(" ", 5, 40);
5866 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5868 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
5873 #ifdef ALLOW_AUTOROLLER
5877 if (autoroller || autochara)
5886 if (!get_stat_limits()) return FALSE;
5891 if (!get_chara_limits()) return FALSE;
5894 #endif /* ALLOW_AUTOROLLER */
5899 /*** User enters number of quests ***/
5900 /* Heino Vander Sanden and Jimmy De Laet */
5904 put_str("ɬ¿Ü¤Î¥¯¥¨¥¹¥È(¥ª¥Ù¥í¥óµÚ¤Óº®Æ٤Υµ¡¼¥Ú¥ó¥È)¤Ë²Ã¤¨¤Æ¡¢ÄɲäΥ¯¥¨¥¹¥È¤Î", 10, 5);
5905 put_str("¿ô¤òÀßÄꤹ¤ë¤³¤È¤¬½ÐÍè¤Þ¤¹¡£", 11, 5);
5906 put_str("Äɲ寥¨¥¹¥È¤ò¹Ô¤Ê¤¤¤¿¤¯¤Ê¤¤¾ì¹ç¤Ï '0'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 12, 5);
5907 put_str("¥é¥ó¥À¥à¤Ë·èÄꤹ¤ë¤Ë¤Ï'*'¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£", 13, 5);
5909 put_str("You can enter the number of quests you'd like to perform in addition", 10, 5);
5910 put_str("to the two obligatory ones ( Oberon and the Serpent of Chaos )", 11, 5);
5911 put_str("In case you do not want any additional quests, just enter 0", 12, 5);
5912 put_str("If you want a random number of random quests, just enter *", 13, 5);
5915 /* Ask the number of additional quests */
5920 put_str(format("Äɲ寥¨¥¹¥È¤Î¿ô (%u°Ê²¼) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1), 15, 5);
5922 put_str(format("Number of additional quests? (<%u) ", MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 2), 15, 5);
5926 /* Get a the number of additional quest */
5929 /* Move the cursor */
5930 put_str("", 15, 40);
5935 /* Get a response (or escape) */
5936 if (!askfor_aux(inp, 2)) strcpy(inp, "10");
5939 if (inp[0] == 'Q') birth_quit();
5942 if (inp[0] == 'S') return (FALSE);
5944 /* Check for random number of quests */
5947 /* 0 to 10 random quests */
5948 number_of_quests = randint0(11);
5950 else if (inp[0] == '?')
5953 show_help("jbirth.txt#RandomQuests");
5955 show_help("birth.txt#RandomQuests");
5961 number_of_quests = atoi(inp);
5964 /* Break on valid input */
5965 if ((number_of_quests <= MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1) && (number_of_quests >= 0)) break;
5973 /* Reset turn; before auto-roll and after choosing race */
5985 if (autoroller || autochara)
5991 put_str("²ó¿ô :", 10, col+13);
5993 put_str("Round:", 10, col+13);
5997 /* Indicate the state */
5999 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
6001 put_str("(Hit ESC to stop)", 12, col+13);
6005 /* Otherwise just get a character */
6008 /* Get a new character */
6011 /* Roll for age/height/weight */
6014 /* Roll for social class */
6023 put_str("ºÇ¾®ÃÍ", 2, col+5);
6025 put_str(" Limit", 2, col+5);
6031 put_str("À®¸ùΨ", 2, col+13);
6033 put_str(" Freq", 2, col+13);
6039 put_str("¸½ºßÃÍ", 2, col+24);
6041 put_str(" Roll", 2, col+24);
6045 /* Put the minimal stats */
6046 for (i = 0; i < 6; i++)
6051 put_str(stat_names[i], 3+i, col);
6053 /* Race/Class bonus */
6054 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
6056 /* Obtain the current stat */
6057 m = adjust_stat(stat_limit[i], j);
6061 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
6066 while (autoroller || autochara)
6070 /* Get a new character */
6073 /* Advance the round */
6076 /* Hack -- Prevent overflow */
6077 if (auto_round >= 1000000000L)
6083 for (i = 0; i < 6; i++)
6092 /* Check and count acceptable stats */
6093 for (i = 0; i < 6; i++)
6095 /* This stat is okay */
6096 if (p_ptr->stat_max[i] >= stat_limit[i])
6101 /* This stat is not okay */
6109 /* Break if "happy" */
6112 /* Roll for age/height/weight */
6115 /* Roll for social class */
6120 if ((p_ptr->ht < chara_limit[0]) || (p_ptr->ht > chara_limit[1])) accept = FALSE;
6121 if ((p_ptr->wt < chara_limit[2]) || (p_ptr->wt > chara_limit[3])) accept = FALSE;
6122 if ((p_ptr->sc < chara_limit[4]) || (p_ptr->sc > chara_limit[5])) accept = FALSE;
6127 /* Take note every x rolls */
6128 flag = (!(auto_round % AUTOROLLER_STEP));
6130 /* Update display occasionally */
6137 put_str(format("%10ld", auto_round), 10, col+20);
6139 #ifdef AUTOROLLER_DELAY
6140 /* Delay 1/10 second */
6141 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
6144 /* Make sure they see everything */
6147 /* Do not wait for a key */
6150 /* Check for a keypress */
6153 /* Roll for age/height/weight */
6156 /* Roll for social class */
6164 if (autoroller || autochara) sound(SOUND_LEVEL);
6175 /* Roll for base hitpoints */
6181 /* Hack -- get a chaos patron even if you are not a chaos warrior */
6182 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
6187 /* Calculate the bonuses and hitpoints */
6188 p_ptr->update |= (PU_BONUS | PU_HP);
6194 p_ptr->chp = p_ptr->mhp;
6197 p_ptr->csp = p_ptr->msp;
6199 /* Display the player */
6200 display_player(mode);
6202 /* Prepare a prompt (must squeeze everything in) */
6204 Term_addch(TERM_WHITE, b1);
6206 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
6208 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6212 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6214 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6218 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6220 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6224 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6226 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6230 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6232 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6235 Term_addch(TERM_WHITE, b2);
6237 /* Prompt and get a command */
6241 if (c == 'Q') birth_quit();
6244 if (c == 'S') return (FALSE);
6246 /* Escape accepts the roll */
6247 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6249 /* Reroll this character */
6250 if ((c == ' ') || (c == 'r')) break;
6252 /* Previous character */
6253 if (prev && (c == 'p'))
6255 load_prev_data(TRUE);
6259 /* Toggle the display */
6260 if ((c == 'H') || (c == 'h'))
6262 mode = ((mode != 0) ? 0 : 1);
6270 show_help("jbirth.txt#AutoRoller");
6272 show_help("birth.txt#AutoRoller");
6280 do_cmd_options_aux(6, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6282 do_cmd_options_aux(6, "Startup Opts((*)s effect score)");
6299 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6301 /* Save this for the "previous" character */
6302 save_prev_data(&previous_char);
6303 previous_char.quick_ok = FALSE;
6305 /* Note that a previous roll exists */
6312 /*** Edit character background ***/
6319 /* Get a name, recolor it, prepare savefile */
6327 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6329 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6337 if (c == 'Q') birth_quit();
6340 if (c == 'S') return (FALSE);
6342 init_dungeon_quests(number_of_quests);
6344 /* Save character data for quick start */
6345 save_prev_data(&previous_char);
6346 previous_char.quests = number_of_quests;
6347 previous_char.quick_ok = TRUE;
6349 /* Process the player name */
6350 process_player_name(FALSE);
6358 * Ask whether the player use Quick Start or not.
6360 static bool ask_quick_start(void)
6362 /* Doesn't have previous data */
6363 if (!previous_char.quick_ok) return FALSE;
6371 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
6373 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
6382 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/N]", 14, 10);
6384 put_str("Use quick start? [y/N]", 14, 10);
6388 if (c == 'Q') quit(NULL);
6389 else if (c == 'S') return (FALSE);
6393 show_help("jbirth.txt#QuickStart");
6395 show_help("birth.txt#QuickStart");
6398 else if ((c == 'y') || (c == 'Y'))
6410 load_prev_data(FALSE);
6411 init_dungeon_quests(previous_char.quests);
6414 sp_ptr = &sex_info[p_ptr->psex];
6415 rp_ptr = &race_info[p_ptr->prace];
6416 cp_ptr = &class_info[p_ptr->pclass];
6417 mp_ptr = &m_info[p_ptr->pclass];
6418 ap_ptr = &seikaku_info[p_ptr->pseikaku];
6420 /* Calc hitdie, but don't roll */
6423 /* Calculate the bonuses and hitpoints */
6424 p_ptr->update |= (PU_BONUS | PU_HP);
6430 p_ptr->chp = p_ptr->mhp;
6433 p_ptr->csp = p_ptr->msp;
6435 /* Process the player name */
6436 process_player_name(FALSE);
6443 * Create a new character.
6445 * Note that we may be called with "junk" leftover in the various
6446 * fields, so we must be sure to clear them first.
6448 void player_birth(void)
6456 * Paranoia - wipe the pets
6457 * For accuracy of precalc_cur_num_of_pet() called from wipe_m_list()
6459 C_WIPE(party_mon, MAX_PARTY_MON, monster_type);
6462 * Wipe monsters in old dungeon
6463 * This wipe destroys value of m_list[].cur_num .
6467 /* Wipe the player */
6470 /* Create a new character */
6473 if (!ask_quick_start())
6475 /* No, normal start */
6478 /* Roll up a new character */
6479 if (player_birth_aux()) break;
6481 /* Wipe the player */
6486 /* Note player birth in the message recall */
6489 message_add("====================");
6494 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6496 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6498 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6501 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6503 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6505 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6508 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6510 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6512 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6515 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6517 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6519 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6524 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6526 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6528 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6532 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6534 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6536 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6538 /* Init the shops */
6539 for (i = 1; i < max_towns; i++)
6541 for (j = 0; j < MAX_STORES; j++)
6548 /* Generate the random seeds for the wilderness */
6551 /* Give beastman a mutation at character birth */
6552 if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
6553 else hack_mutation = FALSE;
6555 /* Set the message window flag as default */
6556 if (!window_flag[1])
6557 window_flag[1] |= PW_MESSAGE;
6559 /* Set the inv/equip window flag as default */
6560 if (!window_flag[2])
6561 window_flag[2] |= PW_INVEN;
6565 void dump_yourself(FILE *fff)
6573 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
6574 fprintf(fff, "\n\n");
6576 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6578 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6581 for (i = 0; i < 10; i++)
6585 fprintf(fff, "%s\n",t);
6588 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
6591 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6593 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6596 for (i = 0; i < 10; i++)
6600 fprintf(fff, "%s\n",t);
6603 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
6606 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6608 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6611 for (i = 0; i < 6; i++)
6615 fprintf(fff, "%s\n",t);
6621 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
6623 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6625 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6628 for (i = 0; i < 6; i++)
6632 fprintf(fff, "%s\n",t);
6639 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
6641 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6643 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6646 for (i = 0; i < 6; i++)
6650 fprintf(fff, "%s\n",t);