1 #include "birth/birth-wizard.h"
2 #include "birth/auto-roller.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-explanations-table.h"
5 #include "birth/birth-select-class.h"
6 #include "birth/birth-select-personality.h"
7 #include "birth/birth-select-race.h"
8 #include "birth/birth-select-realm.h"
9 #include "birth/birth-stat.h"
10 #include "birth/birth-util.h"
11 #include "birth/game-play-initializer.h"
12 #include "birth/history-editor.h"
13 #include "birth/history-generator.h"
14 #include "birth/quick-start.h"
15 #include "cmd-io/cmd-help.h"
16 #include "game-option/birth-options.h"
17 #include "main/sound-definitions-table.h"
18 #include "player/avatar.h"
19 #include "player/patron.h"
20 #include "player/player-sex.h"
21 #include "player/process-name.h"
22 #include "system/game-option-types.h"
23 #include "term/term-color-types.h"
24 #include "view/display-birth.h" // 暫定。後で消す予定。
25 #include "view/display-main-window.h" // 暫定。後で消す.
26 #include "view/display-player.h" // 暫定。後で消す.
27 #include "world/world.h"
31 * How often the autoroller will update the display and pause
32 * to check for user interuptions.
33 * Bigger values will make the autoroller faster, but slower
34 * system may have problems because the user can't stop the
35 * autoroller for this number of rolls.
37 #define AUTOROLLER_STEP 5431L
39 static void display_initial_birth_message(player_type *creature_ptr)
42 put_str(_("名前 :", "Name :"), 1, 26);
43 put_str(_("性別 :", "Sex :"), 3, 1);
44 put_str(_("種族 :", "Race :"), 4, 1);
45 put_str(_("職業 :", "Class :"), 5, 1);
46 c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34);
47 put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)", "Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10);
48 put_str(_("注意:《性別》の違いはゲーム上ほとんど影響を及ぼしません。", "Note: Your 'sex' does not have any significant gameplay effects."), 23, 5);
52 * @prief 性別選択画面でヘルプを表示させる
53 * @param creature_ptr プレーヤーへの参照ポインタ
56 * @details 他の関数名と被りそうだったので少し眺め
58 static void display_help_on_sex_select(player_type *creature_ptr, char c)
61 do_cmd_help(creature_ptr);
64 do_cmd_options_aux(OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Option((*)s effect score)"));
66 } else if (c != '4' && c != '6')
71 * @brief プレイヤーの性別選択を行う / Player sex
72 * @param creature_ptr プレーヤーへの参照ポインタ
74 * @return やり直すならFALSE、それ以外はTRUE
76 static bool get_player_sex(player_type *creature_ptr, char *buf)
80 sprintf(cur, _("%c%c%s", "%c%c %s"), '*', p2, _("ランダム", "Random"));
86 put_str(cur, 12 + (os / 5), 2 + 15 * (os % 5));
88 sprintf(cur, _("%c%c%s", "%c%c %s"), '*', p2, _("ランダム", "Random"));
90 sp_ptr = &sex_info[cs];
91 concptr str = sp_ptr->title;
92 sprintf(cur, _("%c%c%s", "%c%c %s"), I2A(cs), p2, str);
95 c_put_str(TERM_YELLOW, cur, 12 + (cs / 5), 2 + 15 * (cs % 5));
102 sprintf(buf, _("性別を選んで下さい (%c-%c) ('='初期オプション設定): ", "Choose a sex (%c-%c) ('=' for options): "), I2A(0), I2A(1));
103 put_str(buf, 10, 10);
111 if (c == ' ' || c == '\r' || c == '\n') {
112 k = cs == MAX_SEXES ? randint0(MAX_SEXES) : cs;
117 k = randint0(MAX_SEXES);
131 k = (islower(c) ? A2I(c) : -1);
132 if ((k >= 0) && (k < MAX_SEXES)) {
138 display_help_on_sex_select(creature_ptr, c);
141 creature_ptr->psex = (byte)k;
142 sp_ptr = &sex_info[creature_ptr->psex];
143 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
147 static bool let_player_select_race(player_type *creature_ptr)
150 creature_ptr->prace = 0;
153 if (!get_player_race(creature_ptr))
157 roff_to_buf(race_explanations[creature_ptr->prace], 74, temp, sizeof(temp));
159 for (int i = 0; i < 10; i++) {
167 if (get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
171 c_put_str(TERM_WHITE, " ", 4, 15);
177 static bool let_player_select_class(player_type *creature_ptr)
180 creature_ptr->pclass = 0;
183 if (!get_player_class(creature_ptr))
187 roff_to_buf(class_explanations[creature_ptr->pclass], 74, temp, sizeof(temp));
189 for (int i = 0; i < 9; i++) {
198 if (get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
201 c_put_str(TERM_WHITE, " ", 5, 15);
207 static bool let_player_select_personality(player_type *creature_ptr)
209 creature_ptr->pseikaku = 0;
212 if (!get_player_personality(creature_ptr))
216 roff_to_buf(personality_explanations[creature_ptr->pseikaku], 74, temp, sizeof(temp));
218 for (int i = 0; i < A_MAX; i++) {
227 if (get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
230 c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34);
231 prt("", 1, 34 + strlen(creature_ptr->name));
237 static bool let_player_build_character(player_type *creature_ptr)
240 if (!get_player_sex(creature_ptr, buf))
243 if (!let_player_select_race(creature_ptr))
246 if (!let_player_select_class(creature_ptr))
249 if (!get_player_realms(creature_ptr))
252 if (!let_player_select_personality(creature_ptr))
258 static void display_initial_options(void)
265 do_cmd_options_aux(OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Option((*)s effect score)"));
269 static void display_auto_roller_success_rate(const int col)
274 put_str(_("最小値", " Limit"), 2, col + 5);
275 put_str(_("成功率", " Freq"), 2, col + 13);
276 put_str(_("現在値", " Roll"), 2, col + 24);
277 for (int i = 0; i < A_MAX; i++) {
278 put_str(stat_names[i], 3 + i, col);
279 int j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
280 int m = adjust_stat(stat_limit[i], j);
283 c_put_str(TERM_L_BLUE, buf, 3 + i, col + 5);
287 static void auto_roller_count(void)
289 if (auto_round < 1000000000L)
296 for (int i = 0; i < A_MAX; i++) {
301 static bool decide_initial_stat(player_type *creature_ptr)
307 for (int i = 0; i < A_MAX; i++) {
308 if (creature_ptr->stat_max[i] >= stat_limit[i])
317 static bool decide_body_spec(player_type *creature_ptr, chara_limit_type chara_limit, bool *accept)
322 get_ahw(creature_ptr);
323 get_history(creature_ptr);
326 if ((creature_ptr->age < chara_limit.agemin) || (creature_ptr->age > chara_limit.agemax))
328 if ((creature_ptr->ht < chara_limit.htmin) || (creature_ptr->ht > chara_limit.htmax))
330 if ((creature_ptr->wt < chara_limit.wtmin) || (creature_ptr->wt > chara_limit.wtmax))
332 if ((creature_ptr->sc < chara_limit.scmin) || (creature_ptr->sc > chara_limit.scmax))
339 static bool display_auto_roller_count(player_type *creature_ptr, const int col)
341 if ((auto_round % AUTOROLLER_STEP) != 0)
344 birth_put_stats(creature_ptr);
345 put_str(format("%10ld", auto_round), 10, col + 20);
349 get_ahw(creature_ptr);
350 get_history(creature_ptr);
357 static void exe_auto_roller(player_type *creature_ptr, chara_limit_type chara_limit, const int col)
359 while (autoroller || autochara) {
360 get_stats(creature_ptr);
363 bool accept = decide_initial_stat(creature_ptr);
364 if (decide_body_spec(creature_ptr, chara_limit, &accept))
367 if (display_auto_roller_count(creature_ptr, col))
372 static bool display_auto_roller_result(player_type *creature_ptr, bool prev, char *c)
376 creature_ptr->update |= (PU_BONUS | PU_HP);
377 update_creature(creature_ptr);
378 creature_ptr->chp = creature_ptr->mhp;
379 creature_ptr->csp = creature_ptr->msp;
380 display_player(creature_ptr, mode, map_name);
383 Term_addch(TERM_WHITE, b1);
384 Term_addstr(-1, TERM_WHITE, _("'r' 次の数値", "'r'eroll"));
386 Term_addstr(-1, TERM_WHITE, _(", 'p' 前の数値", "'p'previous"));
389 Term_addstr(-1, TERM_WHITE, _(", 'h' その他の情報", ", 'h' Misc."));
391 Term_addstr(-1, TERM_WHITE, _(", 'h' 生い立ちを表示", ", 'h'istory"));
393 Term_addstr(-1, TERM_WHITE, _(", Enter この数値に決定", ", or Enter to accept"));
395 Term_addch(TERM_WHITE, b2);
403 if (*c == '\r' || *c == '\n' || *c == ESCAPE)
406 if ((*c == ' ') || (*c == 'r'))
409 if (prev && (*c == 'p')) {
410 load_prev_data(creature_ptr, TRUE);
414 if ((*c == 'H') || (*c == 'h')) {
415 mode = ((mode != 0) ? 0 : 1);
419 birth_help_option(creature_ptr, *c, BK_AUTO_ROLLER);
426 static bool display_auto_roller(player_type *creature_ptr, chara_limit_type chara_limit)
430 if (autoroller || autochara) {
432 put_str(_("回数 :", "Round:"), 10, col + 13);
433 put_str(_("(ESCで停止)", "(Hit ESC to stop)"), 12, col + 13);
435 get_stats(creature_ptr);
436 get_ahw(creature_ptr);
437 get_history(creature_ptr);
440 display_auto_roller_success_rate(col);
441 exe_auto_roller(creature_ptr, chara_limit, col);
442 if (autoroller || autochara)
447 get_extra(creature_ptr, TRUE);
448 get_money(creature_ptr);
449 creature_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
452 if (!display_auto_roller_result(creature_ptr, prev, &c))
455 if (c == '\r' || c == '\n' || c == ESCAPE)
458 save_prev_data(creature_ptr, &previous_char);
459 previous_char.quick_ok = FALSE;
467 * @brief 名前と生い立ちを設定する
468 * @param creature_ptr プレーヤーへの参照ポインタ
469 * @param process_autopick_file_command 自動拾いコマンドへの関数ポインタ
471 * @details ついでにステータス限界もここで決めている
473 static void set_name_history(player_type *creature_ptr, void (*process_autopick_file_command)(char *))
476 get_name(creature_ptr);
477 process_player_name(creature_ptr, current_world_ptr->creating_savefile);
478 edit_history(creature_ptr, process_autopick_file_command);
479 get_max_stats(creature_ptr);
480 get_virtues(creature_ptr);
481 prt(_("[ 'Q' 中断, 'S' 初めから, Enter ゲーム開始 ]", "['Q'uit, 'S'tart over, or Enter to continue]"), 23, _(14, 10));
485 * @brief プレーヤーキャラ作成ウィザード
487 * The delay may be reduced, but is recommended to keep players
488 * from continuously rolling up characters, which can be VERY
489 * expensive CPU wise. And it cuts down on player stupidity.
492 bool player_birth_wizard(player_type *creature_ptr, void (*process_autopick_file_command)(char *))
494 display_initial_birth_message(creature_ptr);
497 for (int n = 0; n < MAX_SEXES; n++) {
498 sp_ptr = &sex_info[n];
499 sprintf(buf, _("%c%c%s", "%c%c %s"), I2A(n), p2, sp_ptr->title);
500 put_str(buf, 12 + (n / 5), 2 + 15 * (n % 5));
503 if (!let_player_build_character(creature_ptr))
506 display_initial_options();
507 if (autoroller || autochara)
511 if (!get_stat_limits(creature_ptr))
514 chara_limit_type chara_limit;
515 initialize_chara_limit(&chara_limit);
517 if (!get_chara_limits(creature_ptr, &chara_limit))
521 init_turn(creature_ptr);
522 if (!display_auto_roller(creature_ptr, chara_limit))
525 set_name_history(creature_ptr, process_autopick_file_command);
533 init_dungeon_quests(creature_ptr);
534 save_prev_data(creature_ptr, &previous_char);
535 previous_char.quick_ok = TRUE;