1 #include "system/angband.h"
2 #include "birth/birth-wizard.h"
3 #include "term/gameterm.h"
4 #include "player/player-sex.h"
5 #include "birth/birth-explanations-table.h"
6 #include "birth/auto-roller.h"
7 #include "main/sound-definitions-table.h"
8 #include "player/patron.h"
9 #include "world/world.h"
10 #include "birth/quick-start.h"
11 #include "birth/birth-util.h"
12 #include "cmd/cmd-help.h"
13 #include "birth/birth-select-race.h"
14 #include "birth/birth-select-class.h"
15 #include "birth/birth-select-personality.h"
16 #include "birth/birth-select-realm.h"
17 #include "birth/game-play-initializer.h"
18 #include "birth/birth-stat.h"
19 #include "birth/birth-body-spec.h"
20 #include "birth/history-generator.h"
21 #include "birth/history-editor.h"
22 #include "player/process-name.h"
23 #include "player/avatar.h"
24 #include "view/display-main-window.h" // 暫定。後で消す.
25 #include "view/display-birth.h" // 暫定。後で消す予定。
26 #include "view/display-player.h" // 暫定。後で消す.
30 * How often the autoroller will update the display and pause
31 * to check for user interuptions.
32 * Bigger values will make the autoroller faster, but slower
33 * system may have problems because the user can't stop the
34 * autoroller for this number of rolls.
36 #define AUTOROLLER_STEP 5431L
38 static void display_initial_birth_message(player_type *creature_ptr)
41 put_str(_("名前 :", "Name :"), 1, 26);
42 put_str(_("性別 :", "Sex :"), 3, 1);
43 put_str(_("種族 :", "Race :"), 4, 1);
44 put_str(_("職業 :", "Class :"), 5, 1);
45 c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34);
46 put_str(_("キャラクターを作成します。('S'やり直す, 'Q'終了, '?'ヘルプ)",
47 "Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)"), 8, 10);
48 put_str(_("注意:《性別》の違いはゲーム上ほとんど影響を及ぼしません。",
49 "Note: Your 'sex' does not have any significant gameplay effects."), 23, 5);
53 * @prief 性別選択画面でヘルプを表示させる
54 * @param creature_ptr プレーヤーへの参照ポインタ
57 * @details 他の関数名と被りそうだったので少し眺め
59 static void display_help_on_sex_select(player_type *creature_ptr, char c)
62 do_cmd_help(creature_ptr);
65 do_cmd_options_aux(OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Option((*)s effect score)"));
67 } else if (c != '4' && c != '6')
72 * @brief プレイヤーの性別選択を行う / Player sex
73 * @param creature_ptr プレーヤーへの参照ポインタ
75 * @return やり直すならFALSE、それ以外はTRUE
77 static bool get_player_sex(player_type *creature_ptr, char *buf)
81 sprintf(cur, _("%c%c%s", "%c%c %s"), '*', p2, _("ランダム", "Random"));
87 put_str(cur, 12 + (os / 5), 2 + 15 * (os % 5));
89 sprintf(cur, _("%c%c%s", "%c%c %s"), '*', p2, _("ランダム", "Random"));
91 sp_ptr = &sex_info[cs];
92 concptr str = sp_ptr->title;
93 sprintf(cur, _("%c%c%s", "%c%c %s"), I2A(cs), p2, str);
96 c_put_str(TERM_YELLOW, cur, 12 + (cs / 5), 2 + 15 * (cs % 5));
103 sprintf(buf, _("性別を選んで下さい (%c-%c) ('='初期オプション設定): ", "Choose a sex (%c-%c) ('=' for options): "), I2A(0), I2A(1));
104 put_str(buf, 10, 10);
112 if (c == ' ' || c == '\r' || c == '\n') {
113 k = cs == MAX_SEXES ? randint0(MAX_SEXES) : cs;
118 k = randint0(MAX_SEXES);
132 k = (islower(c) ? A2I(c) : -1);
133 if ((k >= 0) && (k < MAX_SEXES)) {
139 display_help_on_sex_select(creature_ptr, c);
142 creature_ptr->psex = (byte)k;
143 sp_ptr = &sex_info[creature_ptr->psex];
144 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
148 static bool let_player_select_race(player_type *creature_ptr)
151 creature_ptr->prace = 0;
154 if (!get_player_race(creature_ptr))
158 roff_to_buf(race_explanations[creature_ptr->prace], 74, temp, sizeof(temp));
160 for (int i = 0; i < 10; i++) {
168 if (get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
172 c_put_str(TERM_WHITE, " ", 4, 15);
178 static bool let_player_select_class(player_type *creature_ptr)
181 creature_ptr->pclass = 0;
184 if (!get_player_class(creature_ptr))
188 roff_to_buf(class_explanations[creature_ptr->pclass], 74, temp, sizeof(temp));
190 for (int i = 0; i < 9; i++) {
199 if (get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
202 c_put_str(TERM_WHITE, " ", 5, 15);
208 static bool let_player_select_personality(player_type *creature_ptr)
210 creature_ptr->pseikaku = 0;
213 if (!get_player_personality(creature_ptr))
217 roff_to_buf(personality_explanations[creature_ptr->pseikaku], 74, temp, sizeof(temp));
219 for (int i = 0; i < A_MAX; i++) {
228 if (get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_DEFAULT_Y))
231 c_put_str(TERM_L_BLUE, creature_ptr->name, 1, 34);
232 prt("", 1, 34 + strlen(creature_ptr->name));
238 static bool let_player_build_character(player_type *creature_ptr)
241 if (!get_player_sex(creature_ptr, buf))
244 if (!let_player_select_race(creature_ptr))
247 if (!let_player_select_class(creature_ptr))
250 if (!get_player_realms(creature_ptr))
253 if (!let_player_select_personality(creature_ptr))
259 static void display_initial_options(void)
266 do_cmd_options_aux(OPT_PAGE_BIRTH, _("初期オプション((*)はスコアに影響)", "Birth Option((*)s effect score)"));
270 static void display_auto_roller_success_rate(const int col)
275 put_str(_("最小値", " Limit"), 2, col + 5);
276 put_str(_("成功率", " Freq"), 2, col + 13);
277 put_str(_("現在値", " Roll"), 2, col + 24);
278 for (int i = 0; i < A_MAX; i++) {
279 put_str(stat_names[i], 3 + i, col);
280 int j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
281 int m = adjust_stat(stat_limit[i], j);
284 c_put_str(TERM_L_BLUE, buf, 3 + i, col + 5);
288 static void auto_roller_count(void)
290 if (auto_round < 1000000000L)
297 for (int i = 0; i < A_MAX; i++) {
302 static bool decide_initial_stat(player_type *creature_ptr)
308 for (int i = 0; i < A_MAX; i++) {
309 if (creature_ptr->stat_max[i] >= stat_limit[i])
318 static bool decide_body_spec(player_type *creature_ptr, chara_limit_type chara_limit, bool *accept)
323 get_ahw(creature_ptr);
324 get_history(creature_ptr);
327 if ((creature_ptr->age < chara_limit.agemin) || (creature_ptr->age > chara_limit.agemax))
329 if ((creature_ptr->ht < chara_limit.htmin) || (creature_ptr->ht > chara_limit.htmax))
331 if ((creature_ptr->wt < chara_limit.wtmin) || (creature_ptr->wt > chara_limit.wtmax))
333 if ((creature_ptr->sc < chara_limit.scmin) || (creature_ptr->sc > chara_limit.scmax))
340 static bool display_auto_roller_count(player_type *creature_ptr, const int col)
342 if ((auto_round % AUTOROLLER_STEP) != 0)
345 birth_put_stats(creature_ptr);
346 put_str(format("%10ld", auto_round), 10, col + 20);
350 get_ahw(creature_ptr);
351 get_history(creature_ptr);
358 static void exe_auto_roller(player_type *creature_ptr, chara_limit_type chara_limit, const int col)
360 while (autoroller || autochara) {
361 get_stats(creature_ptr);
364 bool accept = decide_initial_stat(creature_ptr);
365 if (decide_body_spec(creature_ptr, chara_limit, &accept))
368 if (display_auto_roller_count(creature_ptr, col))
373 static bool display_auto_roller_result(player_type *creature_ptr, bool prev, char *c)
377 creature_ptr->update |= (PU_BONUS | PU_HP);
378 update_creature(creature_ptr);
379 creature_ptr->chp = creature_ptr->mhp;
380 creature_ptr->csp = creature_ptr->msp;
381 display_player(creature_ptr, mode, map_name);
384 Term_addch(TERM_WHITE, b1);
385 Term_addstr(-1, TERM_WHITE, _("'r' 次の数値", "'r'eroll"));
387 Term_addstr(-1, TERM_WHITE, _(", 'p' 前の数値", "'p'previous"));
390 Term_addstr(-1, TERM_WHITE, _(", 'h' その他の情報", ", 'h' Misc."));
392 Term_addstr(-1, TERM_WHITE, _(", 'h' 生い立ちを表示", ", 'h'istory"));
394 Term_addstr(-1, TERM_WHITE, _(", Enter この数値に決定", ", or Enter to accept"));
396 Term_addch(TERM_WHITE, b2);
404 if (*c == '\r' || *c == '\n' || *c == ESCAPE)
406 if ((*c == ' ') || (*c == 'r'))
409 if (prev && (*c == 'p')) {
410 load_prev_data(creature_ptr, TRUE);
414 if ((*c == 'H') || (*c == 'h')) {
415 mode = ((mode != 0) ? 0 : 1);
419 birth_help_option(creature_ptr, *c, BK_AUTO_ROLLER);
426 static bool display_auto_roller(player_type *creature_ptr, chara_limit_type chara_limit)
430 if (autoroller || autochara) {
432 put_str(_("回数 :", "Round:"), 10, col + 13);
433 put_str(_("(ESCで停止)", "(Hit ESC to stop)"), 12, col + 13);
435 get_stats(creature_ptr);
436 get_ahw(creature_ptr);
437 get_history(creature_ptr);
440 display_auto_roller_success_rate(col);
441 exe_auto_roller(creature_ptr, chara_limit, col);
442 if (autoroller || autochara)
447 get_extra(creature_ptr, TRUE);
448 get_money(creature_ptr);
449 creature_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
452 if (!display_auto_roller_result(creature_ptr, prev, &c))
455 if (c == '\r' || c == '\n' || c == ESCAPE)
458 save_prev_data(creature_ptr, &previous_char);
459 previous_char.quick_ok = FALSE;
467 * @brief プレーヤーキャラ作成ウィザード
469 * The delay may be reduced, but is recommended to keep players
470 * from continuously rolling up characters, which can be VERY
471 * expensive CPU wise. And it cuts down on player stupidity.
474 bool player_birth_wizard(player_type *creature_ptr, void (*process_autopick_file_command)(char *))
476 display_initial_birth_message(creature_ptr);
479 for (int n = 0; n < MAX_SEXES; n++) {
480 sp_ptr = &sex_info[n];
481 sprintf(buf, _("%c%c%s", "%c%c %s"), I2A(n), p2, sp_ptr->title);
482 put_str(buf, 12 + (n / 5), 2 + 15 * (n % 5));
485 if (!let_player_build_character(creature_ptr))
488 display_initial_options();
489 if (autoroller || autochara)
493 if (!get_stat_limits(creature_ptr))
496 chara_limit_type chara_limit;
497 initialize_chara_limit(&chara_limit);
499 if (!get_chara_limits(creature_ptr, &chara_limit))
503 init_turn(creature_ptr);
504 if (!display_auto_roller(creature_ptr, chara_limit))
508 get_name(creature_ptr);
509 process_player_name(creature_ptr, current_world_ptr->creating_savefile);
510 edit_history(creature_ptr, process_autopick_file_command);
511 get_max_stats(creature_ptr);
512 get_virtues(creature_ptr);
513 prt(_("[ 'Q' 中断, 'S' 初めから, Enter ゲーム開始 ]", "['Q'uit, 'S'tart over, or Enter to continue]"), 23, _(14, 10));
522 init_dungeon_quests(creature_ptr);
523 save_prev_data(creature_ptr, &previous_char);
524 previous_char.quick_ok = TRUE;