7 #define BACT_RESEARCH_ITEM 1
8 #define BACT_TOWN_HISTORY 2
9 #define BACT_RACE_LEGENDS 3
10 #define BACT_GREET_KING 4
11 #define BACT_KING_LEGENDS 5
13 #define BACT_XXX_UNUSED 7
15 #define BACT_ARENA_RULES 9
17 #define BACT_ARENA_LEGENDS 11
18 #define BACT_IN_BETWEEN 12
19 #define BACT_GAMBLE_RULES 13
21 #define BACT_SPIN_WHEEL 15
22 #define BACT_DICE_SLOTS 16
25 #define BACT_RUMORS 19
26 #define BACT_RESEARCH_MONSTER 20
27 #define BACT_COMPARE_WEAPONS 21
28 #define BACT_LEGENDS 22
29 #define BACT_ENCHANT_WEAPON 23
30 #define BACT_ENCHANT_ARMOR 24
31 #define BACT_RECHARGE 25
32 #define BACT_IDENTS 26
34 #define BACT_HEALING 28
35 #define BACT_RESTORE 29
36 #define BACT_ENCHANT_ARROWS 30
37 #define BACT_ENCHANT_BOW 31
39 #define BACT_RECALL 33
40 #define BACT_TELEPORT_LEVEL 34
41 #define BACT_LOSE_MUTATION 35
42 #define BACT_BATTLE 36
43 #define BACT_TSUCHINOKO 37
44 #define BACT_TARGET 38
46 #define BACT_KANKIN 40
47 #define BACT_HEIKOUKA 41
48 #define BACT_TELE_TOWN 42
50 #define BACT_IDENT_ONE 44
51 #define BACT_RECHARGE_ALL 45
52 #define BACT_EVAL_AC 46
53 #define BACT_BROKEN_WEAPON 47
56 extern const arena_type arena_info[MAX_ARENA_MONS + 2];
57 extern void update_gambling_monsters(void);
58 extern void do_cmd_bldg(void);
60 extern void clear_bldg(int min_row, int max_row);