1 #include "character-dump.h"
4 #include "floor-town.h"
7 #include "cmd/cmd-pet.h"
8 #include "monster-status.h"
13 #include "object-flavor.h"
14 #include "cmd/cmd-dump.h"
15 #include "io/special-class-dump.h"
16 #include "io/player-status-dump.h"
17 #include "io/write-diary.h"
19 #include "market/store-util.h"
20 #include "market/arena-info-table.h"
23 * @brief プレイヤーのペット情報をファイルにダンプする
24 * @param creature_ptr プレーヤーへの参照ポインタ
28 static void dump_aux_pet(player_type *master_ptr, FILE *fff)
31 bool pet_settings = FALSE;
32 for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
34 monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
36 if (!monster_is_valid(m_ptr)) continue;
37 if (!is_pet(m_ptr)) continue;
39 if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
42 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
46 GAME_TEXT pet_name[MAX_NLEN];
47 monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
48 fprintf(fff, "%s\n", pet_name);
51 if (!pet_settings) return;
53 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
55 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
56 (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
58 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
59 (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
61 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
62 (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
64 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
65 (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
67 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
68 (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
70 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
71 (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
78 * @brief クエスト情報をファイルにダンプする
79 * @param creature_ptr プレーヤーへの参照ポインタ
83 static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
85 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
87 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
89 for (QUEST_IDX i = 1; i < max_q_idx; i++)
92 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
95 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
97 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
100 C_KILL(quest_num, max_q_idx, QUEST_IDX);
105 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
106 * @param creature_ptr プレーヤーへの参照ポインタ
107 * @param fff ファイルポインタ
110 static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
112 if (!creature_ptr->is_dead) return;
114 if (!current_world_ptr->total_winner)
116 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
117 for (int i = MIN(message_num(), 30); i >= 0; i--)
119 fprintf(fff, "> %s\n", message_str((s16b)i));
126 if (creature_ptr->last_message)
128 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
129 fprintf(fff, " %s\n", creature_ptr->last_message);
136 * @brief 帰還場所情報をファイルにダンプする
137 * @param fff ファイルポインタ
140 static void dump_aux_recall(FILE *fff)
142 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
143 for (int y = 1; y < current_world_ptr->max_d_idx; y++)
147 if (!d_info[y].maxdepth) continue;
148 if (!max_dlv[y]) continue;
149 if (d_info[y].final_guardian)
151 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
153 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
155 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
156 seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
162 * @brief オプション情報をファイルにダンプする
163 * @param fff ファイルポインタ
166 static void dump_aux_options(FILE *fff)
168 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
170 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
172 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
174 if (ironman_small_levels)
175 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
176 else if (always_small_levels)
177 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
178 else if (small_levels)
179 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
181 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
184 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
186 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
189 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
191 if (ironman_downward)
192 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
195 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
197 if (ironman_nightmare)
198 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
200 if (ironman_empty_levels)
201 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
202 else if (empty_levels)
203 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
205 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
209 if (current_world_ptr->noscore)
210 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
217 * @brief 闘技場の情報をファイルにダンプする
218 * @param creature_ptr プレーヤーへの参照ポインタ
219 * @param fff ファイルポインタ
222 static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
224 if (lite_town || vanilla_town) return;
226 if (creature_ptr->arena_number < 0)
228 if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
230 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
235 fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
236 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
238 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
239 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
240 -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
248 if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
250 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
255 if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
257 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
263 fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
265 fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
272 * @brief 撃破モンスターの情報をファイルにダンプする
273 * @param fff ファイルポインタ
276 static void dump_aux_monsters(FILE *fff)
278 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
280 /* Allocate the "who" array */
283 C_MAKE(who, max_r_idx, MONRACE_IDX);
285 /* Count monster kills */
288 for (IDX k = 1; k < max_r_idx; k++)
290 /* Ignore unused index */
291 monster_race *r_ptr = &r_info[k];
292 if (!r_ptr->name) continue;
294 if (r_ptr->flags1 & RF1_UNIQUE)
296 bool dead = (r_ptr->max_num == 0);
301 /* Add a unique monster to the list */
302 who[uniq_total++] = k;
308 if (r_ptr->r_pkills > 0)
310 norm_total += r_ptr->r_pkills;
314 /* No monsters is defeated */
317 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
318 C_KILL(who, max_r_idx, s16b);
322 /* Defeated more than one normal monsters */
326 fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
328 fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
330 C_KILL(who, max_r_idx, s16b);
334 /* Defeated more than one unique monsters */
336 fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
338 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
341 /* Sort the array by dungeon depth of monsters */
342 ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
343 fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
345 for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
347 monster_race *r_ptr = &r_info[who[k]];
348 fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
351 C_KILL(who, max_r_idx, s16b);
356 * @brief 元種族情報をファイルにダンプする
357 * @param creature_ptr プレーヤーへの参照ポインタ
358 * @param fff ファイルポインタ
361 static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
363 if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
365 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
366 for (int i = 0; i < MAX_RACES; i++)
368 if (creature_ptr->start_race == i) continue;
371 if (!(creature_ptr->old_race1 & 1L << i)) continue;
375 if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
378 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
386 * @brief 元魔法領域情報をファイルにダンプする
387 * @param creature_ptr プレーヤーへの参照ポインタ
388 * @param fff ファイルポインタ
391 static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
393 if (creature_ptr->old_realm) return;
396 for (int i = 0; i < MAX_MAGIC; i++)
398 if (!(creature_ptr->old_realm & 1L << i)) continue;
399 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
407 * @brief 徳の情報をファイルにダンプする
408 * @param creature_ptr プレーヤーへの参照ポインタ
409 * @param fff ファイルポインタ
412 static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
414 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
416 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
417 (2 * creature_ptr->hitdie +
418 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
421 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
422 else fprintf(fff, "現在の体力ランク : ???\n\n");
423 fprintf(fff, "能力の最大値\n");
425 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
426 else fprintf(fff, "Your current Life Rating is ???.\n\n");
427 fprintf(fff, "Limits of maximum stats\n");
429 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
431 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
432 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
435 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
437 dump_virtues(creature_ptr, fff);
442 * @brief 突然変異の情報をファイルにダンプする
443 * @param creature_ptr プレーヤーへの参照ポインタ
444 * @param fff ファイルポインタ
447 static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
449 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
451 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
452 dump_mutations(creature_ptr, fff);
458 * @brief 所持品の情報をファイルにダンプする
459 * @param creature_ptr プレーヤーへの参照ポインタ
460 * @param fff ファイルポインタ
463 static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
465 GAME_TEXT o_name[MAX_NLEN];
466 if (creature_ptr->equip_cnt)
468 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
469 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
471 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
472 if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
473 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
475 fprintf(fff, "%c) %s\n",
476 index_to_label(i), o_name);
479 fprintf(fff, "\n\n");
482 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
484 for (int i = 0; i < INVEN_PACK; i++)
486 if (!creature_ptr->inventory_list[i].k_idx) break;
487 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
488 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
491 fprintf(fff, "\n\n");
496 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
497 * @param fff ファイルポインタ
500 static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
502 store_type *store_ptr;
503 store_ptr = &town_info[1].store[STORE_HOME];
505 GAME_TEXT o_name[MAX_NLEN];
506 if (store_ptr->stock_num)
508 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
511 for (int i = 0; i < store_ptr->stock_num; i++)
514 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
515 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
516 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
519 fprintf(fff, "\n\n");
522 store_ptr = &town_info[1].store[STORE_MUSEUM];
524 if (store_ptr->stock_num == 0) return;
526 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
529 for (int i = 0; i < store_ptr->stock_num; i++)
532 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
533 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
534 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
536 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
537 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
538 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
542 fprintf(fff, "\n\n");
547 * @brief ダンプ出力のメインルーチン
548 * Output the character dump to a file
549 * @param creature_ptr プレーヤーへの参照ポインタ
550 * @param fff ファイルポインタ
553 void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
555 fprintf(fff, _(" [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n", " [Hengband %d.%d.%d Character Dump]\n\n"),
556 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
557 (*update_playtime)();
559 dump_aux_player_status(creature_ptr, fff, display_player, map_name);
560 dump_aux_last_message(creature_ptr, fff);
561 dump_aux_options(fff);
562 dump_aux_recall(fff);
563 dump_aux_quest(creature_ptr, fff);
564 dump_aux_arena(creature_ptr, fff);
565 dump_aux_monsters(fff);
566 dump_aux_virtues(creature_ptr, fff);
567 dump_aux_race_history(creature_ptr, fff);
568 dump_aux_realm_history(creature_ptr, fff);
569 dump_aux_class_special(creature_ptr, fff);
570 dump_aux_mutations(creature_ptr, fff);
571 dump_aux_pet(creature_ptr, fff);
573 dump_aux_equipment_inventory(creature_ptr, fff);
574 dump_aux_home_museum(creature_ptr, fff);
576 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());