1 #include "character-dump.h"
4 #include "floor-town.h"
7 #include "cmd/cmd-pet.h"
8 #include "monster-status.h"
13 #include "object-flavor.h"
14 #include "cmd/cmd-dump.h"
15 #include "io/special-class-dump.h"
16 #include "io/player-status-dump.h"
17 #include "io/write-diary.h"
19 #include "market/store-util.h"
22 * @brief プレイヤーのペット情報をファイルにダンプする
23 * @param creature_ptr プレーヤーへの参照ポインタ
27 static void dump_aux_pet(player_type *master_ptr, FILE *fff)
30 bool pet_settings = FALSE;
31 for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
33 monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
35 if (!monster_is_valid(m_ptr)) continue;
36 if (!is_pet(m_ptr)) continue;
38 if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
41 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
45 GAME_TEXT pet_name[MAX_NLEN];
46 monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
47 fprintf(fff, "%s\n", pet_name);
50 if (!pet_settings) return;
52 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
54 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
55 (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
57 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
58 (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
60 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
61 (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
63 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
64 (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
66 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
67 (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
69 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
70 (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
77 * @brief クエスト情報をファイルにダンプする
78 * @param creature_ptr プレーヤーへの参照ポインタ
82 static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
84 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
86 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
88 for (QUEST_IDX i = 1; i < max_q_idx; i++)
91 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
94 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
96 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
99 C_KILL(quest_num, max_q_idx, QUEST_IDX);
104 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
105 * @param creature_ptr プレーヤーへの参照ポインタ
106 * @param fff ファイルポインタ
109 static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
111 if (!creature_ptr->is_dead) return;
113 if (!current_world_ptr->total_winner)
115 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
116 for (int i = MIN(message_num(), 30); i >= 0; i--)
118 fprintf(fff, "> %s\n", message_str((s16b)i));
125 if (creature_ptr->last_message)
127 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
128 fprintf(fff, " %s\n", creature_ptr->last_message);
135 * @brief 帰還場所情報をファイルにダンプする
136 * @param fff ファイルポインタ
139 static void dump_aux_recall(FILE *fff)
141 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
142 for (int y = 1; y < current_world_ptr->max_d_idx; y++)
146 if (!d_info[y].maxdepth) continue;
147 if (!max_dlv[y]) continue;
148 if (d_info[y].final_guardian)
150 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
152 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
154 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
155 seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
161 * @brief オプション情報をファイルにダンプする
162 * @param fff ファイルポインタ
165 static void dump_aux_options(FILE *fff)
167 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
169 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
171 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
173 if (ironman_small_levels)
174 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
175 else if (always_small_levels)
176 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
177 else if (small_levels)
178 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
180 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
183 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
185 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
188 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
190 if (ironman_downward)
191 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
194 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
196 if (ironman_nightmare)
197 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
199 if (ironman_empty_levels)
200 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
201 else if (empty_levels)
202 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
204 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
208 if (current_world_ptr->noscore)
209 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
216 * @brief 闘技場の情報をファイルにダンプする
217 * @param creature_ptr プレーヤーへの参照ポインタ
218 * @param fff ファイルポインタ
221 static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
223 if (lite_town || vanilla_town) return;
225 if (creature_ptr->arena_number < 0)
227 if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
229 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
234 fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
235 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
237 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
238 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
239 -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
247 if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
249 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
254 if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
256 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
262 fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
264 fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
271 * @brief 撃破モンスターの情報をファイルにダンプする
272 * @param fff ファイルポインタ
275 static void dump_aux_monsters(FILE *fff)
277 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
279 /* Allocate the "who" array */
282 C_MAKE(who, max_r_idx, MONRACE_IDX);
284 /* Count monster kills */
287 for (IDX k = 1; k < max_r_idx; k++)
289 /* Ignore unused index */
290 monster_race *r_ptr = &r_info[k];
291 if (!r_ptr->name) continue;
293 if (r_ptr->flags1 & RF1_UNIQUE)
295 bool dead = (r_ptr->max_num == 0);
300 /* Add a unique monster to the list */
301 who[uniq_total++] = k;
307 if (r_ptr->r_pkills > 0)
309 norm_total += r_ptr->r_pkills;
313 /* No monsters is defeated */
316 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
317 C_KILL(who, max_r_idx, s16b);
321 /* Defeated more than one normal monsters */
325 fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
327 fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
329 C_KILL(who, max_r_idx, s16b);
333 /* Defeated more than one unique monsters */
335 fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
337 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
340 /* Sort the array by dungeon depth of monsters */
341 ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
342 fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
344 for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
346 monster_race *r_ptr = &r_info[who[k]];
347 fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
350 C_KILL(who, max_r_idx, s16b);
355 * @brief 元種族情報をファイルにダンプする
356 * @param creature_ptr プレーヤーへの参照ポインタ
357 * @param fff ファイルポインタ
360 static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
362 if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
364 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
365 for (int i = 0; i < MAX_RACES; i++)
367 if (creature_ptr->start_race == i) continue;
370 if (!(creature_ptr->old_race1 & 1L << i)) continue;
374 if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
377 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
385 * @brief 元魔法領域情報をファイルにダンプする
386 * @param creature_ptr プレーヤーへの参照ポインタ
387 * @param fff ファイルポインタ
390 static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
392 if (creature_ptr->old_realm) return;
395 for (int i = 0; i < MAX_MAGIC; i++)
397 if (!(creature_ptr->old_realm & 1L << i)) continue;
398 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
406 * @brief 徳の情報をファイルにダンプする
407 * @param creature_ptr プレーヤーへの参照ポインタ
408 * @param fff ファイルポインタ
411 static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
413 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
415 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
416 (2 * creature_ptr->hitdie +
417 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
420 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
421 else fprintf(fff, "現在の体力ランク : ???\n\n");
422 fprintf(fff, "能力の最大値\n");
424 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
425 else fprintf(fff, "Your current Life Rating is ???.\n\n");
426 fprintf(fff, "Limits of maximum stats\n");
428 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
430 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
431 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
434 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
436 dump_virtues(creature_ptr, fff);
441 * @brief 突然変異の情報をファイルにダンプする
442 * @param creature_ptr プレーヤーへの参照ポインタ
443 * @param fff ファイルポインタ
446 static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
448 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
450 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
451 dump_mutations(creature_ptr, fff);
457 * @brief 所持品の情報をファイルにダンプする
458 * @param creature_ptr プレーヤーへの参照ポインタ
459 * @param fff ファイルポインタ
462 static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
464 GAME_TEXT o_name[MAX_NLEN];
465 if (creature_ptr->equip_cnt)
467 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
468 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
470 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
471 if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
472 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
474 fprintf(fff, "%c) %s\n",
475 index_to_label(i), o_name);
478 fprintf(fff, "\n\n");
481 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
483 for (int i = 0; i < INVEN_PACK; i++)
485 if (!creature_ptr->inventory_list[i].k_idx) break;
486 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
487 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
490 fprintf(fff, "\n\n");
495 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
496 * @param fff ファイルポインタ
499 static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
501 store_type *store_ptr;
502 store_ptr = &town_info[1].store[STORE_HOME];
504 GAME_TEXT o_name[MAX_NLEN];
505 if (store_ptr->stock_num)
507 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
510 for (int i = 0; i < store_ptr->stock_num; i++)
513 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
514 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
515 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
518 fprintf(fff, "\n\n");
521 store_ptr = &town_info[1].store[STORE_MUSEUM];
523 if (store_ptr->stock_num == 0) return;
525 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
528 for (int i = 0; i < store_ptr->stock_num; i++)
531 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
532 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
533 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
535 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
536 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
537 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
541 fprintf(fff, "\n\n");
546 * @brief ダンプ出力のメインルーチン
547 * Output the character dump to a file
548 * @param creature_ptr プレーヤーへの参照ポインタ
549 * @param fff ファイルポインタ
552 void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
554 fprintf(fff, _(" [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n", " [Hengband %d.%d.%d Character Dump]\n\n"),
555 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
556 (*update_playtime)();
558 dump_aux_player_status(creature_ptr, fff, display_player, map_name);
559 dump_aux_last_message(creature_ptr, fff);
560 dump_aux_options(fff);
561 dump_aux_recall(fff);
562 dump_aux_quest(creature_ptr, fff);
563 dump_aux_arena(creature_ptr, fff);
564 dump_aux_monsters(fff);
565 dump_aux_virtues(creature_ptr, fff);
566 dump_aux_race_history(creature_ptr, fff);
567 dump_aux_realm_history(creature_ptr, fff);
568 dump_aux_class_special(creature_ptr, fff);
569 dump_aux_mutations(creature_ptr, fff);
570 dump_aux_pet(creature_ptr, fff);
572 dump_aux_equipment_inventory(creature_ptr, fff);
573 dump_aux_home_museum(creature_ptr, fff);
575 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());