3 #include "system/angband.h"
5 void do_cmd_open(player_type *creature_ptr);
6 void do_cmd_close(player_type *creature_ptr);
7 void do_cmd_disarm(player_type *creature_ptr);
8 void do_cmd_bash(player_type *creature_ptr);
9 void do_cmd_spike(player_type *creature_ptr);